Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 23:07:49 Player: the Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (400) 2000 Value Destroyed (14398) 14398 Prototype IDs (75) 1500 Alien Tech Used (5) 1000 Bonus (5882) 5882 TOTAL SCORE: 34680 Bonus ------- High Alert Combat Kills 668 Follower Combat Kills 3442 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -2128 Cogmind --------- Core Integrity 778/1600 Matter 225/300 Energy 169/190 System Corruption 49% Temperature Cool (12) Movement Walking (117) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Myomer Leg Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Zionite Weapon Casing Graphene Brace > --- WEAPON (4) ------- Zionite Phaser-H (fused) Gamma Bomb Array > --- INVENTORY (25) --- Myomer Leg Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Zionite Biocell (600) Quantum Capacitor Graphene Brace Zionite Laser-H Compact HERF Cannon Advanced Remote Datajack Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Heavy DM Reactor Myomer Leg Myomer Leg Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg Centrium Leg Precision Energy Filter Heavy Reactive Plating Zionite Laser-H Zionite Laser-H Zionite Phaser-H Compact HERF Cannon Gamma Bomb Array Neutron Missile Launcher Advanced Remote Datajack Core Stripper [Rating: 214] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Multireflex Exoskeleton Hover Unit Zionite Glidesys II Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 2 2 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Propulsion 6 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 2 Utility 8 | . . . . . . . 1 . 1 . . . . . . 2 . . . . 2 . . 2 . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 296 | 7 6 3 24 . . . 32 7 16 8 11 2 . 3 1 9 2 3 . 3 25 17 42 21 13 13 28 Power 38 | 1 . 1 1 . . . 2 2 2 1 1 . . . . 1 . . . . 4 1 6 5 2 2 6 Engine 7 | 1 . . 1 . . . 2 2 1 . . . . . . . . . . . . . . . . . . Core 4 | . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 Reactor 27 | . . . . . . . . . . 1 1 . . . . 1 . . . . 3 1 6 5 2 2 5 Propulsion 77 | 2 2 . 9 . . . 14 . 3 4 1 . . . . 1 . . . 1 5 3 15 2 2 4 9 Treads 34 | . 2 . 9 . . . 14 . 3 4 1 . . . . 1 . . . . . . . . . . . Leg 38 | 2 . . . . . . . . . . . . . . . . . . . 1 5 . 13 2 2 4 9 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Utility 107 | 2 2 . 2 . . . 9 3 8 2 6 . . 3 1 3 2 2 . 1 9 9 11 12 7 4 9 Device 46 | 1 . . 1 . . . 2 . 5 2 3 . . . . 1 . 2 . 1 4 6 4 4 2 4 4 Storage 10 | 1 2 . . . . . 2 . . . . . . . . 1 . . . . 1 . 2 1 . . . Processor 20 | . . . . . . . 2 2 2 . 1 . . 3 . . 1 . . . 1 1 4 . 1 . 2 Hackware 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Protection 27 | . . . . . . . 1 1 1 . 2 . . . 1 1 1 . . . 3 2 1 7 3 . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 74 | 2 2 2 12 . . . 7 2 3 1 3 2 . . . 4 . 1 . 1 7 4 10 2 2 3 4 Energy Gun 20 | 1 . . 2 . . . 1 . . . . . . . . 1 . . . . 5 2 4 . . 1 3 Energy Cannon 6 | . 1 . 1 . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . Ballistic Gun 21 | 1 . . 6 . . . 5 1 1 . 2 . . . . 3 . 1 . . 1 . . . . . . Ballistic Cannon 9 | . . 2 2 . . . . . 1 . . . . . . . . . . . . 2 . 2 . . . Launcher 6 | . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . 1 . . 1 . Special Weapon 5 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 . . . 1 2 2 1 . . . 3 . 3 . . . . . 4 4 3 2 3 1 Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . 5 System Corruption 55 | . . . . . . . . . . . . . . . . . . . . . 3 . 28 . . . 24 Parts Lost 82 | . . . . 1 . . 1 . 1 . 2 . . 1 . . . . . . 20 11 . 5 10 2 28 Power 16 | . . . . . . . . . . . 1 . . . . . . . . . 3 1 . 1 2 1 7 Propulsion 16 | . . . . . . . . . . . . . . . . . . . . . 5 3 . 1 . . 7 Utility 39 | . . . . 1 . . 1 . 1 . 1 . . 1 . . . . . . 10 4 . 3 7 1 9 Weapon 11 | . . . . . . . . . . . . . . . . . . . . . 2 3 . . 1 . 5 Highest Loss Streak 16 | . . . . 1 . . 1 . 1 . 2 . . 1 . . . . . . 16 5 . 4 5 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 4 7 13 14 14 15 15 15 24 24 23 22 23 23 22 23 23 25 24 25 25 20 4 7 21 21 19 17 Power 1 | . . 1 1 1 1 1 1 1 1 1 . . . . . 1 2 2 2 2 1 . . 4 2 1 1 Propulsion 2 | 1 1 1 3 4 4 4 3 4 3 3 2 2 2 2 2 1 1 1 2 2 1 . 1 1 3 6 5 Utility 7 | . 2 5 4 3 4 4 4 10 8 7 8 10 10 10 12 10 12 12 12 12 10 2 2 8 6 2 3 Weapon 7 | . 3 4 5 6 6 6 6 9 10 11 10 11 11 10 9 9 10 9 9 8 5 1 3 5 7 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | . 1 1 9 . . 1 5 3 3 3 3 . . 1 . 4 . 1 . 1 8 3 . 4 3 1 9 Power 9 | . . . 3 . . . . . 1 2 . . . . . . . . . . . . . 1 1 . 1 Propulsion 10 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 1 5 Utility 22 | . . 1 3 . . 1 1 2 2 . 1 . . 1 . 1 . . . . 3 1 . 2 1 . 2 Weapon 23 | . 1 . 3 . . . 4 1 . . 2 . . . . 3 . 1 . 1 3 2 . 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 99 100 100 99 99 99 89 83 84 84 82 84 85 86 86 86 86 88 35 81 92 91 75 66 Engine 3 | . 13 5 9 11 11 11 8 9 3 . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 5 6 7 7 7 7 6 6 6 6 6 4 2 12 12 11 9 6 Treads 22 | . 23 28 32 33 33 33 35 36 38 27 23 23 23 23 23 19 20 20 20 17 3 . . . . . . Leg 4 | . 4 . . . . . . . . . . . . . . . . . . 2 18 . 25 25 26 18 18 Device 13 | . 14 14 10 10 11 11 7 7 13 15 14 14 14 12 6 19 19 20 20 20 16 10 6 14 16 18 14 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 4 . 2 4 5 4 4 Processor 8 | . . . . . . . 9 9 6 7 5 7 7 9 15 13 13 13 13 13 15 2 13 12 10 13 12 Energy Gun 1 | . 4 . 1 . . . . . . . . . . . . . . . . . 11 . 6 13 12 . 1 Ballistic Gun 17 | . 13 2 18 25 33 33 25 23 20 20 20 21 23 21 22 16 20 20 20 19 4 . . . . . . Ballistic Cannon 1 | . . 22 13 . . . . . . . . . . . . . . . . . . 2 . . . . . Peak Build Rating 214 | 7 8 14 21 18 17 17 44 47 57 69 71 69 70 82 85 94 90 93 91 93 115 81 155 191 202 208 214 Average Rating 70 | 3 7 12 17 17 17 16 27 44 53 62 66 68 69 72 81 91 89 90 90 91 100 47 115 176 188 189 182 On Entrance 65 | . 7 8 14 17 17 17 17 44 45 54 68 68 69 69 81 81 90 89 91 89 93 6 14 155 191 169 175 Avg Prop Armor Cover (%) 5 | 21 . . . . . . . . 4 . . . . . . . . . . 3 3 6 . . . . 17 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . . 33 1 . . . . . Heaviest Build 201 | 12 29 34 40 41 38 38 99 107 110 110 117 113 114 108 118 111 116 111 111 111 115 33 143 201 168 191 196 Greatest Support 218 | 20 40 40 60 60 60 60 112 112 134 160 160 160 160 160 160 160 160 160 160 160 140 42 168 193 195 195 218 Greatest Overweight (x) 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 25 25 25 25 25 Average Capacity 21 | 5 14 15 15 15 15 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 20 5 10 25 25 25 25 Most Carried 25 | 5 13 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 18 25 25 25 25 Average Carried 20 | 4 7 14 14 14 15 14 15 24 24 24 24 25 25 24 25 24 25 24 25 25 20 4 8 22 24 22 20 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 25 25 25 25 25 Final Carried 25 | 4 10 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 4 5 18 24 19 25 18 Class Distribution -------------------- 26% | Skirmisher 17% | Scavenger-Gunner 15% | Mutant 14% | Gunner 7% | Tank 3% | Scavenger-Gladiator 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Waste Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Mutant | -4/Factory Scavenger-Mutant | -3/Research Messiah-Assassin | -2/Research Messiah-Skirmisher | -2/Quarantine Scavenger-Gladiator | -2/Section 7 Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Matter Collected 14720 | 320 240 148 1069 289 . 96 2229 1033 1738 607 993 531 174 101 298 554 40 360 . 396 528 329 470 794 180 384 819 Remotely 3736 | . . . . . . . . . 1317 437 494 100 . . . 238 40 360 . 396 354 . . . . . . Salvage Created 19335 | 274 665 36 1354 217 . 224 2458 1198 1756 955 1099 316 224 . 101 665 . 689 . 424 921 251 762 975 529 251 2991 Parts 966 | 26 33 . 97 21 . 15 156 69 83 10 63 13 7 . 3 35 . 21 . 13 59 7 14 27 26 22 146 Haulers Intercepted 17 | . 2 . 6 . . . 6 3 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | 1 1 . . . . . 1 . 3 . . . . . . 2 . . . . 1 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . . 12 7 . 7 . . 13 . 12 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 255 | . 11 2 25 8 . 5 40 19 16 4 14 7 4 . 5 4 . 4 . 5 14 4 7 18 9 3 27 Melee 17 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 13 Guns 166 | . 4 . 10 5 . 5 40 19 16 1 14 5 4 . 1 2 . 4 . 5 14 . 3 5 6 . 3 Cannons 25 | . 7 2 12 . . . . . . . . . . . . . . . . . . 2 . . . 1 1 AOE 39 | . . . 3 3 . . . . . 3 . 2 . . 4 2 . . . . . . . 12 3 . 7 Classes Destroyed 26 | 2 5 1 4 1 . . 3 . 1 2 1 . . . . 1 . 2 . . . 1 1 1 . . . Worker 18 | . . . 3 1 . . 1 1 1 . . . . . . 2 . . . . 1 1 . 1 1 . 5 Builder 15 | . . . 3 1 . 1 . 1 1 . . . . . . 1 . . . . 2 . . . 1 1 3 Tunneler 19 | 9 . . 2 1 . 1 2 . 2 . 1 . . . . . . . . . . . . . . . 1 Hauler 17 | . 2 . 6 . . . 6 3 . . . . . . . . . . . . . . . . . . . Recycler 39 | 1 1 . 3 . . . 4 3 13 . 2 . . . . 4 . . . . 1 . 2 1 . . 4 Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . . 2 . . . 3 . 1 . 1 . . . . . . . . . . . . 1 . . . Watcher 18 | . 3 . 3 . . . 5 . 3 . . . . . . . . . . . 1 . . . 1 . 2 Swarmer 56 | . 3 . 8 5 . 2 11 6 3 . . 2 . . 4 3 . . . . 4 1 . 4 . . . Grunt 68 | . 8 1 9 2 . 3 18 1 3 . 5 2 3 . 1 . . 4 . . 2 1 2 . . . 3 Brawler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Duelist 6 | . . . . 1 . . 1 . . . . 1 1 . . . . . . . . . . . 1 . 1 Sentry 41 | . . . 8 . . . 7 12 3 . 3 2 . . . . . . . 1 1 . 1 3 . . . Specialist 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . 1 . Hunter 16 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 2 2 . 9 Programmer 46 | . . . . . . . . . 7 . 2 . . . . 1 . . . 4 6 . 1 6 5 2 12 Heavy 6 | . . . . . . . 1 . . . 2 . . . . . . . . . . . . 1 . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Compactor 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Samaritan 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | 5 4 1 7 4 . 3 6 4 6 2 4 3 4 . 2 4 . 3 . 2 4 2 2 14 3 2 8 Combat Bots Only 7 | . 4 1 4 4 . 3 5 3 3 2 4 3 4 . 2 3 . 3 . 2 4 1 2 7 3 2 5 Max Kills in Single Turn 3 | 1 1 1 3 3 . 1 2 2 1 1 1 2 1 . 2 2 . 1 . 1 1 1 1 2 3 1 3 Gunslinging 1 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . 3 3 . . . . . 1 . 2 . . 2 2 . . . . . . . 2 3 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Hostile Shots Fired 2218 | . 45 1 65 10 . 5 130 53 186 . 115 19 17 . 5 8 . 26 . 26 456 98 34 125 119 164 511 Missed 694 | . 14 . 28 2 . 1 35 10 71 . 34 7 3 . 2 4 . 3 . 9 124 33 13 40 45 65 151 Deflected 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Hits 1524 | . 31 1 37 8 . 4 95 43 115 . 81 12 14 . 3 4 . 23 . 17 332 65 21 85 74 99 360 Melee 6 | . . . . . . . 1 . . . . . 3 . . . . . . . . . . . 1 . 1 Projectile 1518 | . 31 1 37 8 . 4 94 43 115 . 81 12 11 . 3 4 . 23 . 17 332 65 21 85 73 99 359 AOE 7 | . . . . . . . . . 2 . . . . . . . . . . . 2 1 . . . . 2 Critical Strikes 54 | . 1 . . . . . 2 . 2 . 4 . 1 . . . . . . 3 11 3 1 8 3 . 15 Actively Blocked 17 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . 1 . 11 Part Disruptions 6 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . 3 Damage Taken 25186 | . 351 20 419 129 . 65 1337 450 1106 28 1234 175 281 . 74 142 . 448 . 335 4426 1328 608 2152 1988 948 7142 Core 3248 | . 54 . 53 10 . . 88 40 104 3 185 . 13 . . 19 . 18 . . 941 479 59 205 139 16 822 Absorbed by Shields 1789 | . . . . . . . . . . . . . . . . . . . . . . . . 372 . 70 1347 Reduced by Siege Mode 120 | . . . . . . . . . . . 59 3 10 . . . . 38 . 10 . . . . . . . Redirected to Shielding 665 | . . . . . . . . . . . . . . . . . . . . . 153 74 50 76 221 . 91 Ignored by Resistances 1213 | . . . . . . . 60 50 87 . 128 . . . . . . . . . . . . . 277 . 611 Regen/Repaired (Parts) 2427 | . 126 . 104 . . . 134 141 121 334 237 . . . . . . . . . . . . . . 597 633 Core Remaining (%) 69 | 100 . 78 . . . 84 . 76 . . . . . . 56 . . . . 95 5 58 95 . . 73 48 Volleys Fired 981 | 20 59 6 73 19 . 8 165 48 85 24 61 16 7 1 8 21 . 20 . 20 49 22 25 51 56 25 92 Largest 4 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 1 3 3 . 3 . 3 3 1 3 3 4 1 1 Hottest 363 | 60 100 67 121 75 . 69 75 75 75 86 75 75 75 15 68 90 . 90 . 90 264 60 243 243 363 120 120 Shots Fired 2278 | 40 109 13 206 45 . 24 432 143 238 64 178 41 21 1 18 54 . 60 . 52 120 22 68 102 114 24 89 Gun 1914 | 40 73 . 99 41 . 24 399 143 235 51 178 39 21 1 15 51 . 60 . 48 118 2 67 79 88 . 42 Cannon 270 | . 27 13 102 3 . . 31 . 3 . . 1 . . . . . . . 4 . 13 . 3 22 23 25 Launcher 68 | . . . 5 1 . . 2 . . 13 . 1 . . 3 3 . . . . . . . 14 4 . 22 Special 26 | . 9 . . . . . . . . . . . . . . . . . . . 2 7 1 6 . 1 . Kinetic 1633 | 20 50 12 195 41 . 24 399 143 238 51 178 40 21 1 15 51 . 60 . 48 30 13 . 3 . . . Thermal 507 | 20 59 1 6 3 . . 31 . . . . . . . . . . . . 4 88 2 67 79 110 23 14 Explosive 51 | . . . 5 1 . . 2 . . 13 . 1 . . 3 3 . . . . . . . 14 4 . 5 Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Phasic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Robot Hit Streak 32 | 7 10 5 16 8 . 11 24 21 25 11 16 7 5 . 6 19 . 11 . 20 32 6 12 22 13 4 7 Robot Miss Streak 7 | 3 5 3 3 3 . 1 4 3 3 2 4 3 1 . 3 2 . 1 . 2 4 7 3 3 3 2 7 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . . . . Secondary Targets 36 | . 2 . 2 1 . . 12 3 1 . 2 1 2 . 1 . . . . 2 3 . . 2 2 . . Max Gunslinging Chain 2 | . 1 . 1 1 . . 2 1 1 . 1 1 1 . 1 . . . . 1 1 . . 1 1 . . Capacitor 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 42 Shots Hit Robots 1514 | 24 54 7 117 26 . 18 290 108 169 51 117 26 16 . 9 36 . 41 . 33 78 17 53 67 63 11 83 Core Hits 728 | 11 27 1 56 15 . 12 109 39 57 22 49 18 9 . 8 24 . 22 . 13 35 7 18 49 31 5 91 Critical Kills 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 12 | . . . . . . 1 1 1 . . . . . . . . . 2 . 3 1 3 . . . . . Critical Strikes 70 | . . 1 5 . . 1 2 1 . . . . . . . . . 2 . 4 4 6 10 8 12 . 14 Burn 31 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 8 12 . . Destroy 15 | . . . . . . 1 2 1 . . . . . . . . . 2 . 4 1 4 . . . . . Blast 7 | . . 1 5 . . . . . . . . . . . . . . . . . . 1 . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sever 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 9 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intensify 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 227 | . . . . . . . 3 20 32 4 5 10 . . . 19 . . . 4 6 13 15 4 . 19 73 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 208 | . . . . . . . 3 20 32 4 5 10 . . . 19 . . . 4 6 13 . . . 19 73 Piercing 19 | . . . . . . . . . . . . . . . . . . . . . . . 15 4 . . . Sneak Attacks 27 | . . . . . . . . 2 7 4 . . . . . . . . . . 2 . 6 . . . 6 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Martial Strikes 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Damage Inflicted 43510 | 284 736 165 2604 708 . 277 4561 2046 3558 2433 2187 594 320 . 605 1276 . 1116 . 905 2448 458 1506 3751 2281 739 7952 Guns 25970 | 284 391 . 948 480 . 277 4535 1906 2953 732 2187 452 320 . 239 844 . 1086 . 905 2268 30 971 1386 1561 . 1215 Cannons 2589 | . 315 164 1178 . . . . . . . . . . . . . . . . . . 243 . . 44 217 428 Explosions 8073 | . . . 431 228 . . . . . 1455 . 142 . . 366 366 . . . . . . . 2313 576 . 2196 Melee 6322 | . . . . . . . . 123 506 246 . . . . . . . . . . 141 185 523 . . 485 4113 Ramming 532 | . 6 1 47 . . . 26 17 99 . . . . . . 66 . 30 . . 39 . 12 52 100 37 . Kinetic 20333 | 114 240 164 2079 480 . 277 4535 1906 2953 732 2187 452 320 . 239 844 . 1086 . 905 577 243 . . . . . Thermal 7777 | 170 490 . 314 . . . . . . . . . . . . . . . . . 1691 30 971 1688 1605 217 601 Explosive 6109 | . . . 164 228 . . . . . 1455 . 142 . . 366 366 . . . . . . . 2011 576 . 801 Electromagnetic 1601 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1601 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5799 | . . . . . . . . 123 506 246 . . . . . . . . . . 141 185 . . . 485 4113 Piercing 523 | . . . . . . . . . . . . . . . . . . . . . . . 523 . . . . Phasic 836 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 836 Highest Corruption 60 | . 2 2 . . . . 1 1 7 3 4 4 4 4 . . . . . 2 60 . 31 14 22 22 49 Average Corruption 6 | . 2 2 . . . . 1 1 3 3 3 4 4 4 . . . . . 1 16 . 23 13 17 22 24 Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 428 | . 15 15 . . . . 20 8 40 13 38 29 22 2 . . . . . 18 25 . 21 18 42 36 66 Message Errors 99 | . 5 5 . . . . 5 2 9 3 7 7 6 . . . . . . 4 6 . 6 5 11 5 13 Matter Fused 90 | . 3 4 . . . . 6 3 10 5 8 8 3 . . . . . . 7 2 . 1 1 7 13 9 Heat Flow Errors 58 | . . . . . . . 1 . 8 2 4 5 3 . . . . . . 3 4 . 3 4 3 4 14 Energy Discharges 36 | . . 2 . . . . 2 1 3 1 5 3 1 2 . . . . . 3 2 . 3 1 3 1 3 Parts Rejected 10 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 4 3 Parts Fused 5 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Data Loss (minor) 43 | . 3 3 . . . . 2 1 3 1 6 2 3 . . . . . . . 1 . 4 1 7 . 6 Data Loss (major) 19 | . . . . . . . 1 1 1 . 1 1 2 . . . . . . 1 1 . 1 2 1 2 4 Misfires 19 | . 1 1 . . . . 3 . 3 1 2 . . . . . . . . . 2 . 1 . 2 1 2 Alerts 17 | . . . . . . . . . 3 . 1 1 3 . . . . . . . 1 . . 2 2 3 1 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 4 Weapon Failures 23 | . 1 . . . . . . . . . 4 1 . . . . . . . . 2 . 2 1 5 2 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1209 | . . . 32 33 . . . 1 59 29 . . . . 47 44 . 27 . . 36 . 200 46 18 25 612 Projectiles 12 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . 5 . Explosions 165 | . . . 25 33 . . . . . . . . . . 47 19 . . . . . . . 27 . . 14 Melee 1032 | . . . . . . . . 1 59 29 . . . . . 25 . 27 . . 36 . 200 19 18 20 598 Knockbacks 14 | . . 1 9 . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . Impact 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . Kinetic 10 | . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 572 | . . . . 49 . . . . . 29 . . . . 27 59 . . . . . . . 73 220 . 115 Shots 17 | . . . . 1 . . . . . 2 . . . . 1 1 . . . . . . . 1 4 . 7 Rammed 23 | . 1 1 4 . . . 5 1 8 . . . . . . 2 . 1 . . . . . . . . . Targets Rammed 40 | . 1 1 6 . . . 5 2 11 . . . . . . 3 . 1 . . 2 . 1 2 3 2 . Kicked 10 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 3 2 . Crushed 7 | . . . 2 . . . . 1 3 . . . . . . 1 . . . . . . . . . . . Highest Temperature 481 | 15 237 24 140 90 . 77 254 215 417 238 317 344 339 . 36 . . . . 221 384 5 131 327 231 362 481 Average Temperature 79 | 10 59 10 31 31 . 28 52 70 110 96 104 113 128 . 17 . . . . 64 123 3 35 52 59 108 135 Received Heat Transfer 2463 | . 186 . 129 21 . 27 531 99 267 . 267 45 99 . . 9 . 141 . . 150 90 86 48 36 48 184 Effects 8 | . 1 . . . . . . . 1 . . . 1 . . . . . . . 3 . . . . . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 4 | . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . 4 3 1 . . . . 1 . 2 . . . . . . . Total Turns 132 | . . . . . . . . . . . 71 17 8 . . . . 16 . 20 . . . . . . . Longest Duration 36 | . . . . . . . . . . . 36 9 8 . . . . 16 . 11 . . . . . . . Martial Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Total Turns 314 | . . . . . . . . . . . . . . . . . . . . . . . . . . 106 208 Longest Duration 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . 95 91 Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 Impact Corruptions 9 | . . . . . . . . . . . . . . . . 1 . 6 . . . . . 1 1 . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . Parts Melted 34 | 1 . . . . . . . . . . 1 . . . . . . . . . 7 . 7 15 3 . . Heat Transferred 13095 | 375 1066 . 274 . . . . . . . . . . . . . . . . . 2309 37 2220 2851 3182 185 596 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Maximum Alert Level 3 | . . . 2 1 . . 2 1 1 . 2 . . . . . . . . . . . 1 3 2 2 2 Low Security (%) 67 | 100 100 100 58 78 . 100 37 98 87 100 34 . . . . 100 . . . . 100 100 19 58 . . 46 Level 1 17 | . . . 20 21 . . 28 1 12 . 58 . . . . . . . . . . . 80 3 . 83 11 Level 2 13 | . . . 21 . . . 33 . . . 7 . . . . . . . . . . . . 10 100 16 41 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 906 | 20 128 20 547 292 . 62 618 256 275 94 435 . . . . 149 . . . . 151 55 384 906 611 434 639 Initial 492 | . 6 7 . 199 . . . 256 59 94 . . . . . 23 . . . . . 48 . 186 492 308 196 Average 177 | 3 46 . 246 145 . 10 284 78 89 23 262 . . . . 12 . . . . 49 15 268 368 484 356 337 Influence Increases 12641 | 50 395 20 1227 337 . 135 1258 725 718 60 1118 150 90 . 505 489 . 125 . 125 688 216 798 1178 532 371 1331 Destroy 0b10 Robot/C 6640 | . 220 20 620 240 . 100 800 380 320 . 580 140 80 . 260 200 . 80 . 100 380 80 480 480 200 180 700 Destroy 0b10 Robot/NC 780 | 50 35 . 120 15 . 10 105 45 105 . 30 . . . . 55 . 20 . 5 25 5 20 15 20 10 90 Destroy Leader 1562 | . 50 . 180 40 . 10 212 146 106 . 174 10 10 . 50 44 . 10 . 20 62 20 70 120 32 30 166 Allied During Kill 890 | . . . 22 11 . . . . . . 271 . . . 195 55 . . . . 15 3 161 68 7 16 66 Successful Hack 251 | . 36 . 40 . . . 8 52 101 . 12 . . . . 2 . . . . . . . . . . . Disable Machine 660 | . . . 120 15 . . 45 90 15 . 45 . . . . 60 . . . . 45 15 45 15 45 45 60 Destroy Structure 1318 | . 9 . 50 16 . . 43 12 26 60 6 . . . . 73 . . . . 26 18 22 465 168 75 249 Partial Spotted 30 | . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 510 | . 45 . 75 . . 15 45 . 15 . . . . . . . . 15 . . 135 75 . 15 60 15 . Influence Decreases 12005 | 40 384 41 715 721 128 135 651 1200 580 330 696 538 124 . 468 380 146 125 . 125 589 315 466 634 860 590 1024 Entered New Map 2246 | . 4 14 . 313 128 . . 351 73 176 . 157 7 . . 14 55 . . . . 51 . 146 384 240 133 Time Decay 8003 | 40 380 27 635 398 . 130 491 549 497 154 546 381 117 . 424 320 91 125 . 125 345 187 406 398 356 310 571 Lost Part 715 | . . . . 10 . . 10 . 10 . 20 . . . . . . . . . 163 52 . 50 100 20 280 Lost Ally 591 | . . . 80 . . 5 . . . . 130 . . . 44 46 . . . . 81 25 60 40 20 20 40 Purge Threat 450 | . . . . . . . 150 300 . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 1 1 4 1 . . 8 4 4 . 9 . . . . 4 . . . . 4 2 6 4 6 5 13 Investigation 12 | . 1 1 1 . . . . 1 1 . 4 . . . . . . . . . 1 . . . . . 2 Extermination 26 | . . . . . . . . . 3 . 3 . . . . 3 . . . . 3 1 2 3 2 1 5 Reinforcement 27 | . . . 3 . . . 4 . . . 2 . . . . 1 . . . . . 1 4 1 1 4 6 Assault 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . . 3 3 . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Distress Signals 23 | . 2 . 1 . . . 4 . 4 . 3 . . . . 1 . . . . 1 1 1 2 1 1 1 Communications Jammed 26 | . . . . . . . . . 6 . 20 . . . . . . . . . . . . . . . . Distress Signals 18 | . . . . . . . . . 6 . 12 . . . . . . . . . . . . . . . . Times Spotted 434 | . 22 1 40 9 . 3 53 23 27 5 35 5 4 . 11 20 . 5 . 4 33 12 20 25 14 17 46 Peak Tracking Total 9 | . 4 1 6 3 . 2 5 4 2 2 4 3 4 . 3 3 . 3 . 2 9 4 3 7 6 6 6 Tactical Retreats 19 | . 2 . 2 . . 1 3 . 1 . . . . . . . . 1 . . 3 2 . 1 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Traps Triggered 10 | . 2 . 1 . . . . . 4 . . . . . . 1 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Machines Disabled 45 | . . . 8 1 . . 3 6 1 . 3 1 . . . 4 . . . . 3 1 3 1 3 3 4 Max in Single Turn 6 | . . . 6 1 . . 1 1 1 . 1 1 . . . 2 . . . . . 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Machines Accessed 85 | . 9 1 12 . 1 . 14 13 13 . 6 1 . . . 3 1 . 3 . 2 1 2 2 1 . . Terminals 49 | . 8 . 9 . . . 9 11 9 . 3 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . . . . Repair Stations 7 | . 1 . 1 . . . 2 1 1 . 1 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . . . 1 . . . . . . . . 3 . . . . 1 . 2 1 . . . Garrison Access 7 | . . . . . . . 1 1 2 . 1 . . . . . . . . . . . . 1 1 . . Total Hacks 247 | . 27 1 50 . 1 . 46 32 26 . 17 1 . . . 8 1 . 24 . 4 1 4 3 1 . . Successful 141 | . 18 1 36 . 1 . 19 19 10 . 3 1 . . . 7 1 . 24 . . . 1 . . . . Failed 105 | . 8 . 14 . . . 27 13 16 . 14 . . . . 1 . . . . 4 1 3 3 1 . . Catastrophic 25 | . . . 1 . . . 2 3 6 . 9 . . . . . . . . . 2 . . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 231 | . 23 . 33 . . . 25 15 8 . 13 . . . . 33 . . . . 29 6 12 7 8 9 10 Terminals 144 | . 21 . 37 . . . 33 27 16 . 10 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 2 . 4 . . . . . . . . . 2 1 . . . . . Repair Stations 25 | . 6 . 8 . . . 4 4 2 . 1 . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 3 . . . 3 . . . . . . . . 8 . . . . 2 . 4 2 . . . Garrison Access 15 | . . . . . . . 4 1 6 . 2 . . . . . . . . . . . . 1 1 . . Terminal Hacks 65 | . 3 1 14 . 1 . 5 10 5 . . 1 . . . . 1 . 24 . . . . . . . . Record 7 | . . . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . Part Schematic 16 | . 1 . . . . . . 2 . . . . . . . . . . 13 . . . . . . . . Robot Schematic 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . 8 . . . 1 . 1 . . . . . . . . . 3 . . . . . . . . Open Door 6 | . . 1 . . . . . 3 . . . 1 . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . 6 . 8 . . . 4 4 2 . . . . . . . . . . . . . . . . . . Scan Component 12 | . 3 . 4 . . . 2 2 1 . . . . . . . . . . . . . . . . . . Repair 12 | . 3 . 4 . . . 2 2 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 . . . 3 . . . . . . . . 7 . . . . . . 1 . . . . Insert Component 4 | . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 2 . . . . . . . . . . . . 4 . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 9 . 11 . . . 6 4 2 . 1 . . . . . . . . . . . . . . . . Terminals 32 | . 9 . 11 . . . 6 4 2 . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 1 . 2 . . . 2 3 2 . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 5 . . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 8 . 10 . . . 14 10 11 . 5 . . . . 3 . . . . 2 1 2 2 1 . . Full Trace Events 8 | . . . 1 . . . 1 1 1 . 3 . . . . . . . . . 1 . . . . . . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Corruption 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . 1 . . . . . . . . . . 3 . 3 . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . 1 . . . . . 1 2 . . . . . 16 . 13 . . 13 . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 2 . . . . . . . . . . . . 4 . . . . . . 1 . . . . Parts Repaired 12 | . 3 . 4 . . . 2 2 1 . . . . . . . . . . . . . . . . . . Time 356 | . 78 . 104 . . . 70 60 44 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 10 . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 3 . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 2 . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 2 . . . parse_system 6 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 2 . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Total Allies 68 | . 1 3 1 1 . . . . . 20 . . . 8 . 5 . . . . 8 4 5 7 . 1 4 Largest Group 19 | . 1 4 4 1 1 1 . . . 19 17 . . 8 8 6 . . . . 3 3 5 3 2 1 2 Highest-Rated Group 475 | . 10 50 50 31 31 31 . . . 475 405 . . 248 248 298 . . . . 170 288 425 345 230 148 244 Highest-Rated Ally 269 | . 10 16 16 31 31 31 . . . 35 31 . . 40 40 70 . . . . 85 96 269 148 115 148 122 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . 3 . . . . 4 1 2 3 . . 2 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 Light 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 9 | . . 2 2 . . . . . . . . . . . . 5 . . . . . . . . . . . STAY 4 | . . 1 1 . . . . . . . . . . . . 2 . . . . . . . . . . . FOLLOW 4 | . . 1 1 . . . . . . . . . . . . 2 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 587 | . . . 24 17 . 1 . . . 62 150 . . . 53 57 . . . . 29 18 49 43 12 39 33 Total Damage 17657 | . . . 276 251 . . . . . 1180 2238 . . . 940 1009 . . . . 1364 898 3401 1788 520 969 2823 Kills 105 | . . . 7 4 . . . . . 2 24 . . . 8 10 . . . . 5 1 19 6 2 7 10 Allies Corrupted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Active Infowar (turns) 33328 | 1 1361 1027 2701 943 442 804 2642 1727 1767 594 1364 1003 1025 2223 1160 2108 1390 1606 529 1046 1143 . 998 687 804 685 1548 Optics 1140 | . . . . . . . . . . . . . . . . . . . . . 1140 . . . . . . Sensors 17964 | . . . . . . . . . . . 206 982 1025 2223 1160 2108 1390 1605 529 1044 973 . 998 684 804 685 1548 Terrain 4546 | . . . . . . . . . . . . . . . . . . 1603 528 1044 953 . . 418 . . . Seismic 15053 | 1 1361 1027 2701 943 442 804 2642 1727 1740 594 1071 . . . . . . . . . . . . . . . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Jamming 2185 | . . . . . . . . . 356 81 1005 23 . . . 660 . . . . 60 . . . . . . Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 3 . 1 . . . . . . . 1 . 1 3 . 3 1 . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . 5 . . . . 3 . 1 . 2 2 1 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Turns Passed 37408 | 225 1361 1027 2885 950 442 804 3695 2011 2200 701 1628 1101 1083 2234 1305 2108 1391 1652 531 1113 1243 547 1011 949 804 685 1722 Spaces Moved 20434 | 82 640 616 1247 536 277 472 1788 820 1107 337 811 602 637 1314 735 1128 850 953 228 606 763 692 715 576 509 372 1021 Core 398 | 76 . . . . . . . . . . . . . . . . . . . . 131 183 8 . . . . Treads 15738 | . 510 616 1247 536 277 472 1788 820 1107 337 811 602 637 1314 735 1128 850 953 228 606 164 . . . . . . Legs 3700 | 6 130 . . . . . . . . . . . . . . . . . . . 468 . 618 576 509 372 1021 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 509 | . . . . . . . . . . . . . . . . . . . . . . 509 . . . . . Flight 89 | . . . . . . . . . . . . . . . . . . . . . . . 89 . . . . Fastest Speed 32 | 50 120 160 160 160 160 160 160 160 157 162 163 163 163 163 163 163 163 163 163 160 50 45 32 110 110 110 110 Average Speed 147 | 55 151 160 160 160 160 160 160 160 160 162 163 163 163 163 163 163 163 163 163 161 114 58 103 112 110 117 117 Slowest Speed 360 | 120 160 160 160 160 160 160 160 160 242 163 163 163 163 163 163 163 163 163 163 163 203 150 120 200 111 360 250 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Potential Cave-ins 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 97 95 93 96 64 94 97 90 37 91 24 64 71 90 86 31 90 90 75 85 28 23 18 16 49 21 32 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 11 | . 2 1 4 . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . Known Exits Taken 20 | . . 1 1 . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . Scrap Searched 23 | . . 1 . 1 . 2 . . . . . 2 2 2 5 . 2 2 . 4 . . . . . . . Spaces Dug 236 | . 5 . 17 19 . . 37 10 24 . 4 11 . . 35 19 . . . 8 4 7 3 4 7 13 9 Terrain Destroyed 808 | . 8 . 58 19 . . 55 10 24 79 4 23 . . 35 64 . 2 . 12 5 8 3 214 80 21 84 Melee 101 | . . . . . . . 3 10 22 . 4 10 . . . 19 . . . 4 4 7 3 3 . 5 7 Projectile 115 | . 8 . 11 3 . . 30 . 2 1 . 1 . . . . . 2 . 7 1 1 . 3 16 16 13 AOE 591 | . . . 47 16 . . 22 . . 78 . 12 . . 35 45 . . . . . . . 208 64 . 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Qua Sec Acc Total 25851 | 219 902 646 1996 598 276 508 2389 1426 1375 460 1044 682 676 1408 821 1323 854 1005 386 692 1032 801 912 806 674 581 1359 Wait 3030 | 104 175 11 587 38 . 27 290 474 38 62 112 30 31 66 61 96 1 20 157 45 129 31 84 68 73 109 111 Move 20403 | 81 639 615 1246 535 276 471 1787 819 1107 336 810 601 636 1313 734 1127 849 952 227 605 762 691 710 575 508 371 1020 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Pick Up 240 | 7 13 6 24 1 . 1 40 9 14 6 12 1 . 6 . 13 . 1 . 1 12 11 16 23 4 9 10 Fast Attach 114 | 4 1 1 3 . . . 1 3 2 1 . 1 . 8 . 2 . . . 1 6 12 19 11 6 15 17 Attach 127 | 3 3 . 7 1 . . 10 . 7 2 2 . . . . 4 . . . . 14 7 10 15 7 4 31 Detach 37 | . . . . . . . . . . . . . . . . . . . . . 1 4 4 9 2 5 12 Swap 423 | . 5 2 24 4 . . 50 41 67 13 32 22 2 3 18 27 4 10 2 14 31 . 15 22 5 9 1 Drop 243 | . 6 4 26 . . 1 38 10 12 12 10 1 . 11 . 11 . 1 . 2 20 10 15 26 10 16 1 Fire 981 | 20 59 6 73 19 . 8 165 48 85 24 61 16 7 1 8 21 . 20 . 20 49 22 25 51 56 25 92 Melee 211 | . . . . . . . 3 20 32 4 5 10 . . . 19 . . . 4 6 13 11 4 . 16 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 3 2 . Crush 30 | . 1 1 6 . . . 5 2 11 . . . . . . 3 . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Discovered new exit (range 16) 1388 | -10/Materials | Discovered new exit (range 12) 1396 | -10/Materials | Learned Storage stockpile data 1420 | -10/Materials | Central database locked down 1437 | -10/Materials | Learned location of Mines (-9) 1461 | -10/Materials | Repaired Assault Rifle 1467 | -10/Materials | Learned location of Recycling (-8) 1487 | -10/Materials | Repaired Lgt. Treads 1496 | -10/Materials | Identified exit to Subcaves 1497 | -10/Materials | Learned 2 Storage zone layouts 1509 | -10/Materials | Learned 2 Storage zone layouts 1514 | -10/Materials | Repaired Lgt. Ion Engine 1530 | -10/Materials | Learned 2 Mines zone layouts 1587 | -10/Materials | Entered Mines 1587 | -10/Mines | Accompanied by 1 ally 1643 | -10/Mines | Assembled infested the area 1643 | -10/Mines | Identified exit to Materials 1758 | -10/Mines | Met a Derelict shopkeep closing up shop 2045 | -10/Mines | Learned 4 Materials zone layouts 2045 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2082 | -10/Mines | Learned location of Zion (-7) 2142 | -10/Mines | Discovered exit to Materials (range 6) 2335 | -10/Mines | Build established: Commander-Mutant 2614 | -10/Mines | Entered Materials 2614 | -9/Materials | Accompanied by 4 allies 2614 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2615 | -9/Materials | Identified exit to Materials 2615 | -9/Materials | Identified exit to Mines 3064 | -9/Materials | Build established: Gunner 4096 | -9/Materials | Build established: Scavenger-Gunner 4564 | -9/Materials | Learned location of 1 exit from Storage 4591 | -9/Materials | Learned 2 Storage zone layouts 4634 | -9/Materials | Loaded intel: 11 trap records 4717 | -9/Materials | Learned Storage trap positions 4775 | -9/Materials | Learned location of 1 exit from Recycling 5161 | -9/Materials | Discovered exit to Materials (range 16) 5327 | -9/Materials | Repaired Lgt. Treads 5354 | -9/Materials | Repaired Lgt. Treads 5381 | -9/Materials | Repaired Lgt. Treads 5412 | -9/Materials | Repaired Seismic Detector 5499 | -9/Materials | Entered Mines 5696 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5956 | -9/Mines | Met a Derelict testing a Signal Generator 6075 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6105 | -9/Mines | Learned Materials trap positions 6105 | -9/Mines | Discovered exit to Materials (range 16) 6420 | -9/Mines | Discovered exit to Materials (range 8) 6438 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6440 | -9/Mines | Discovered new exit (range 5) 6449 | -9/Mines | Entered Exiles 6449 | -9/Exiles | Accompanied by 1 ally 6489 | -9/Exiles | Met 8R-AWN 6512 | -9/Exiles | Met EX-HEX 6606 | -9/Exiles | Met EX-DEC 6758 | -9/Exiles | Met EX-BIN 6875 | -9/Exiles | Discovered new exit (range 12) 6891 | -9/Exiles | Entered Mines 6891 | -8/Mines | Accompanied by 1 ally 7341 | -8/Mines | Discovered exit to Materials (range 14) 7522 | -8/Mines | Discovered exit to Materials (range 7) 7695 | -8/Mines | Entered Materials 7695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7696 | -8/Materials | Identified exit to Storage 7697 | -8/Materials | Loaded intel: 19 trap records 8248 | -8/Materials | Discovered new exit (range 3) 9150 | -8/Materials | Discovered new exit (range 3) 9710 | -8/Materials | Repaired Autogun+ 10015 | -8/Materials | Discovered new exit (range 16) 10104 | -8/Materials | Discovered exit to Storage (range 5) 10221 | -8/Materials | Build established: Gunner 10237 | -8/Materials | Repaired Reactive Plating 10698 | -8/Materials | Garrison activated, responded to threat 11295 | -8/Materials | First assault squad dispatched 11390 | -8/Materials | Entered Storage 11391 | -8/Storage | Identified exit to Recycling 11392 | -8/Storage | Identified exit to Factory 11393 | -8/Storage | Loaded intel: 14 trap records 11472 | -8/Storage | Garrison activated, responded to threat 11748 | -8/Storage | Build established: Mutant 12918 | -8/Storage | Build established: Gunner 13131 | -8/Storage | Repaired Enh. Autogun 13163 | -8/Storage | Repaired Enh. Autogun 13223 | -8/Storage | Met 01-MTF 13401 | -8/Storage | Entered Factory 13401 | -7/Factory | Accompanied by 1 ally (01-MTF) 13401 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13404 | -7/Factory | 01-MTF left 13568 | -7/Factory | Discovered new exit (range 5) 13577 | -7/Factory | Identified exit to Factory 14458 | -7/Factory | Repaired Med. Treads? 14767 | -7/Factory | Discovered exit to Factory (range 10) 14936 | -7/Factory | Identified exit to Lower Caves 15601 | -7/Factory | Sucked down chute 15601 | -7/Factory | Entered Waste 15602 | -7/Waste | Met a frightened Derelict 15682 | -7/Waste | Spotted C-40 Crusher 15682 | -7/Waste | Spotted C-40 Crusher 15698 | -7/Waste | Destroyed C-40 Crusher 15700 | -7/Waste | Destroyed C-40 Crusher 15717 | -7/Waste | Spotted C-40 Crusher 15726 | -7/Waste | Spotted C-40 Crusher 15732 | -7/Waste | Destroyed C-40 Crusher 15745 | -7/Waste | Destroyed C-40 Crusher 15778 | -7/Waste | Warlord forces began an assault 15805 | -7/Waste | Spotted C-40 Crusher 15813 | -7/Waste | Allies destroyed C-40 Crusher 15814 | -7/Waste | Spotted C-40 Crusher 15816 | -7/Waste | Allies destroyed C-40 Crusher 15981 | -7/Waste | Discovered new exit (range 16) 16089 | -7/Waste | Build established: Scavenger-Gunner 16302 | -7/Waste | Entered Factory 16302 | -7/Factory | Accompanied by 17 allies 16374 | -7/Factory | Lost 3 allies 16523 | -7/Factory | Lost 4 allies 16687 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 16811 | -7/Factory | Build established: Mutant 16971 | -7/Factory | Cargo convoy interrupted 16977 | -7/Factory | Lost 5 allies 17160 | -7/Factory | Lost 3 allies 17187 | -7/Factory | Discovered exit to Factory (range 8) 17258 | -7/Factory | Build established: Tank 17363 | -7/Factory | Discovered exit to Lower Caves (range 11) 17930 | -7/Factory | Entered Lower Caves 18114 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 18430 | -7/Lower Caves | Build established: Skirmisher 18842 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18872 | -7/Lower Caves | Learned Factory security intel 18963 | -7/Lower Caves | Discovered new exit (range 4) 19029 | -7/Lower Caves | Identified exit to Lower Caves 19031 | -7/Lower Caves | Entered another Lower Caves area 19055 | -7/Lower Caves | Discovered exit to Factory (range 10) 19142 | -7/Lower Caves | Encountered a Warlord checkpoint 19903 | -7/Lower Caves | Discovered new exit (range 10) 20113 | -7/Lower Caves | Identified exit to Zion 20114 | -7/Lower Caves | Entered Zion 20173 | -7/Zion | System corruption cleaned by Quarantine Array 20432 | -7/Zion | Discovered new exit (range 13) 20615 | -7/Zion | Learned location of 1 exit from Lower Caves 21211 | -7/Zion | Learned location of Warlord (-5) 21583 | -7/Zion | Found Prototype Processor 21583 | -7/Zion | Identified Exp. Target Analyzer 21587 | -7/Zion | Found Prototype Processor 21587 | -7/Zion | Identified Exp. Signal Interpreter 21590 | -7/Zion | Found Prototype Processor 21590 | -7/Zion | Identified Exp. Terrain Scan Processor 21597 | -7/Zion | Found Prototype Processor 21645 | -7/Zion | Found Prototype Processor 21650 | -7/Zion | Found Prototype Hackware 21784 | -7/Zion | Met Imprinter 21815 | -7/Zion | Imprinted 21817 | -7/Zion | Declared Zion's savior 22116 | -7/Zion | Gained Derelict followers 22325 | -7/Zion | Identified exit to Proximity Caves 22348 | -7/Zion | Entered Proximity Caves 22348 | -6/Proximity Caves | Accompanied by 8 allies 23050 | -6/Proximity Caves | Learned 4 Factory zone layouts 23133 | -6/Proximity Caves | P-60 Hacker assimilated allied LN-L18(M) 23202 | -6/Proximity Caves | Learned 8 Factory zone layouts 23214 | -6/Proximity Caves | Learned Factory non-interactive machine intel 23400 | -6/Proximity Caves | P-60 Hacker assimilated allied OU-462(M) 23433 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23623 | -6/Proximity Caves | Discovered exit to Factory (range 7) 23653 | -6/Proximity Caves | Entered Factory 23653 | -6/Factory | Accompanied by 3 allies 23653 | -6/Factory | Evolved 2 slots: Utility x2 23654 | -6/Factory | Identified exit to Factory 23656 | -6/Factory | Loaded intel: 218 non-interactive machine locations 24002 | -6/Factory | Build established: Mutant 24160 | -6/Factory | Retrieved Zion intel report: Branch Access 24160 | -6/Factory | Identified exit to Lower Caves 24161 | -6/Factory | Zion Light squad teleported in 24358 | -6/Factory | Identified Exp. Hacking Suite 24358 | -6/Factory | Identified Spectral Analyzer 24556 | -6/Factory | Retrieved Zion intel report: Emergency Access 24557 | -6/Factory | Zion Kinetic Resupply teleported in 24657 | -6/Factory | Found Prototype Protection 24657 | -6/Factory | Identified Zio. Weapon Casing 24673 | -6/Factory | Lost 3 allies 24720 | -6/Factory | Retrieved Zion intel report: Main Access 24784 | -6/Factory | Identified Exp. Melee Analysis Suite 24883 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 24884 | -6/Factory | Zion Hacking Resupply teleported in 24987 | -6/Factory | Retrieved Zion intel report: Component Schematics 25031 | -6/Factory | Build established: Tank 25047 | -6/Factory | Terminal network hard line cut 25723 | -6/Factory | Found Zio. Weapon Casing 25761 | -6/Factory | Entered Lower Caves 25762 | -6/Lower Caves | Identified exit to Lower Caves 26011 | -6/Lower Caves | Build established: Skirmisher 26123 | -6/Lower Caves | Encountered a Warlord checkpoint 26264 | -6/Lower Caves | Learned Factory trap positions 26282 | -6/Lower Caves | Learned Factory trap positions 26569 | -6/Lower Caves | Spotted B-75 Beast 26688 | -6/Lower Caves | Learned Factory security intel 27152 | -6/Lower Caves | Entered another Lower Caves area 27157 | -6/Lower Caves | Discovered exit to Factory (range 16) 27756 | -6/Lower Caves | Encountered a Warlord checkpoint 28051 | -6/Lower Caves | Found DCF Scrap (12 items) 28688 | -6/Lower Caves | Discovered new exit (range 15) 28802 | -6/Lower Caves | Identified exit to Data Miner 28804 | -6/Lower Caves | Entered Data Miner 28804 | -6/Data Miner | Discovered new exit (range 6) 28835 | -6/Data Miner | Met Data Miner 28928 | -6/Data Miner | Learned location of Section 7 (-2) 28928 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 28943 | -6/Data Miner | Received God Mode back door access code from Data Miner 29330 | -6/Data Miner | Identified exit to Proximity Caves 29335 | -6/Data Miner | Entered Proximity Caves 29857 | -5/Proximity Caves | Learned Factory security intel 30039 | -5/Proximity Caves | Found DCF Scrap (16 items) 30337 | -5/Proximity Caves | Learned Factory stockpile data 30389 | -5/Proximity Caves | Discovered exit to Factory (range 17) 30448 | -5/Proximity Caves | Entered Factory 30448 | -5/Factory | Evolved 2 slots: Utility x2 30449 | -5/Factory | Loaded intel: 87 trap records 30468 | -5/Factory | Discovered new exit (range 20) 30512 | -5/Factory | Retrieved Zion intel report: Guard Positions 30513 | -5/Factory | Zion Heavy squad teleported in 30609 | -5/Factory | Identified exit to Extension 30745 | -5/Factory | Found Zio. Weapon Casing 30832 | -5/Factory | Found Zio. Weapon Casing 30942 | -5/Factory | Retrieved Zion intel report: Active Garrisons 31030 | -5/Factory | Retrieved Zion intel report: Branch Access 31030 | -5/Factory | Identified exit to Upper Caves 31031 | -5/Factory | Zion Hacker squad teleported in 31255 | -5/Factory | Unchained authorized (DW-4LL) 31293 | -5/Factory | Build established: Messiah-Skirmisher 31324 | -5/Factory | System corruption reached 10% 31452 | -5/Factory | Lost 3 parts (1n1u1w) 31587 | -5/Factory | DW-4LL burst out of a wall 31601 | -5/Factory | Zion Heavy Resupply teleported in 31601 | -5/Factory | System corruption reached 30% 31621 | -5/Factory | Released all parts (5) 31623 | -5/Factory | Core integrity fell below 50% 31651 | -5/Factory | Core integrity fell below 20% 31676 | -5/Factory | Lost 16 parts (2p4n9u1w) 31682 | -5/Factory | Discovered new exit (range 15) 31684 | -5/Factory | Zion Infowar Resupply teleported in 31691 | -5/Factory | Entered another Factory area 31691 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 31692 | -4/Factory | Loaded intel: 120 trap records 31747 | -4/Factory | Spotted B-86 Titan 31750 | -4/Factory | Zion Light squad teleported in 31769 | -4/Factory | Destroyed B-86 Titan 31787 | -4/Factory | Lost 4 allies 32111 | -4/Factory | Lost 5 parts (1p1n1u2w) 32197 | -4/Factory | Lost 3 parts (1n1u1w) 32207 | -4/Factory | Discovered new exit (range 16) 32238 | -4/Factory | Identified exit to Research 32238 | -4/Factory | Entered Research 32238 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 32267 | -3/Research | Retrieved Zion intel report: Trap Installations 32268 | -3/Research | Zion Experimental squad teleported in 32573 | -3/Research | Zion Fire squad teleported in 32585 | -3/Research | Build established: Scavenger-Mutant 32767 | -3/Research | Found Quantum Capacitor 32787 | -3/Research | P-80 Master assimilated allied MQ-U35(i) 32799 | -3/Research | System corruption reached 10% 32800 | -3/Research | P-80 Master assimilated allied NH-NSC(i) 32831 | -3/Research | Found Zio. Shade Armor 32857 | -3/Research | System corruption reached 30% 32867 | -3/Research | Found Zio. Weapon Casing 32869 | -3/Research | Found Zio. Weapon Casing 33001 | -3/Research | Found Gamma Bomb Array 33011 | -3/Research | Zion dispatch access revoked 33018 | -3/Research | Discovered new exit (range 11) 33060 | -3/Research | Identified exit to Research 33107 | -3/Research | Build established: Messiah-Gunner 33249 | -3/Research | Entered another Research area 33249 | -2/Research | Evolved 2 slots: Utility x2 33572 | -2/Research | Build established: Messiah-Assassin 33698 | -2/Research | Zion Heavy squad teleported in 33780 | -2/Research | P-80 Master assimilated allied 8L-R1N(Z) 33783 | -2/Research | Spotted B-90 Cyclops 33787 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 33801 | -2/Research | System corruption reached 10% 33865 | -2/Research | Found Zio. Weapon Casing 33872 | -2/Research | Destroyed 7 combat bots 33874 | -2/Research | Lost 4 parts (1p1n2u) 33909 | -2/Research | Discovered new exit (range 15) 33930 | -2/Research | Identified exit to Quarantine 33973 | -2/Research | Discovered new exit (range 11) 33975 | -2/Research | Zion Light squad teleported in 33986 | -2/Research | Identified exit to Access 34014 | -2/Research | Found Hvy. Reactive Plating 34040 | -2/Research | Found Zio. Weapon Casing 34112 | -2/Research | Zion Heavy Resupply teleported in 34198 | -2/Research | Entered Quarantine 34198 | -2/Quarantine | Accompanied by 2 allies 34262 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 34315 | -2/Quarantine | Build established: Messiah-Skirmisher 34379 | -2/Quarantine | Garrison activated, responded to threat 34481 | -2/Quarantine | Found Alien Artifact 34481 | -2/Quarantine | Identified Phase Redirector 34613 | -2/Quarantine | Found Alien Impact Weapon 34627 | -2/Quarantine | Found Alien Slashing Weapon 34666 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 34864 | -2/Quarantine | Build established: Messiah-Gunner 34901 | -2/Quarantine | Lost 5 parts (1p4u) 34913 | -2/Quarantine | Spotted Fortress 34983 | -2/Quarantine | Lost 4 parts (1p2u1w) 34995 | -2/Quarantine | Discovered new exit (range 6) 34995 | -2/Quarantine | Discovered new exit (range 7) 34999 | -2/Quarantine | Identified exit to Section 7 35001 | -2/Quarantine | Identified Sigix Broadsword 35002 | -2/Quarantine | Entered Section 7 35017 | -2/Section 7 | Retrieved Zion intel report: Branch Access 35038 | -2/Section 7 | Spotted B-90 Cyclops 35038 | -2/Section 7 | Befriended a Behemoth using the annoying Tinkerer's hack 35128 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 35239 | -2/Section 7 | Build established: Messiah-Mutant 35342 | -2/Section 7 | Found Alien Artifact 35342 | -2/Section 7 | Identified Integrity Redistributor 35342 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-31) 35529 | -2/Section 7 | Found Alien Artifact 35529 | -2/Section 7 | Identified Integrated Reactor 35529 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 35551 | -2/Section 7 | Discovered exit to Access (range 11) 35637 | -2/Section 7 | Build established: Scavenger-Gladiator 35687 | -2/Section 7 | Entered Access 35687 | -1/Access | Evolved 2 slots: Propulsion x2 36287 | -1/Access | System corruption reached 10% 36594 | -1/Access | Retrieved Zion intel report: Branch Access 36594 | -1/Access | Identified exit to Command 36595 | -1/Access | Zion Heavy squad teleported in 36735 | -1/Access | Incoming investigation squad redirected 36820 | -1/Access | Lost 10 parts (2p5u3w) 36866 | -1/Access | System corruption reached 30% 36938 | -1/Access | Zion Heavy squad teleported in 36940 | -1/Access | Lost 12 parts (4p4n3u1w) 36957 | -1/Access | Found Zio. Weapon Casing 37021 | -1/Access | Found Quantum Capacitor 37079 | -1/Access | Terminal network hard line cut 37162 | -1/Access | Identified Core Stripper 37197 | -1/Access | Spotted B-99 Colossus 37241 | -1/Access | Build established: Messiah-Mutant 37270 | -1/Access | Core integrity fell below 50% 37305 | -1/Access | Lost 3 parts (3n) 37404 | -1/Access | Discovered new exit (range 5) 37407 | -1/Access | Identified exit to Surface 37409 | *** | Escaped! Last Messages --------------- 37328_ ALERT: Security rotation in progress. 37331_ System corrupted: FCS attempts to trigger Zio. Phaser-H. 37331_ System corrupted: Zio. Phaser-H misfires. 37343_ K-01 Serf cleans the Terminal. 37359_ Dropped Rnf. Quantum Reactor. 37362_ System corrupted: Heat flow error (+198). 37373_ System corrupted: Gamma Bomb Array failed to launch. 37379_ % 98 T/H