Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.29 @ 20:13:40 Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4009) 4009 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (-265) -265 TOTAL SCORE: 8669 Bonus ------- High Alert Combat Kills 85 Friendly Fire -350 Cogmind --------- Core Integrity 815/850 Matter 300/300 Energy 175/175 System Corruption 10% Temperature Cool (4) Movement Flying (117) Ox1 Location -6/Extension Parts ------- > --- POWER (3) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Weight Redist. System Long-range Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (4) ------- Remote Datajack Remote Datajack Remote Datajack > --- INVENTORY (4) ---- Advanced Heat Sink Long-range Sensor Array Improved Transmission Jammer Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Weight Redist. System Long-range Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Remote Datajack Remote Datajack Remote Datajack Spear > --- INVENTORY -------- Light Ion Engine Long-range Sensor Array Spear [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Remote Datajack Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Slots Evolved 9 | . 1 2 2 . 2 . . 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . 2 . . . . 1 . Utility 2 | . 1 1 . . . . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 109 | 7 11 4 11 15 12 8 35 6 . Power 18 | 1 1 1 1 . 4 3 4 3 . Engine 13 | 1 . 1 1 . 2 1 4 3 . Core 3 | . 1 . . . 2 . . . . Reactor 2 | . . . . . . 2 . . . Propulsion 29 | 2 2 . 4 2 4 . 13 2 . Treads . | . . . . . . . . . . Leg 15 | 2 2 . 4 2 4 . 1 . . Wheel 6 | . . . . . . . 6 . . Hover 3 | . . . . . . . 3 . . Flight 5 | . . . . . . . 3 2 . Utility 19 | 2 3 2 3 1 1 . 6 1 . Device 11 | . 2 1 2 . 1 . 4 1 . Storage 1 | . . . 1 . . . . . . Processor 3 | 1 . . . 1 . . 1 . . Hackware 1 | . . . . . . . 1 . . Protection 3 | 1 1 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 43 | 2 5 1 3 12 3 5 12 . . Energy Gun 20 | 2 3 1 1 6 2 4 1 . . Energy Cannon 13 | . 2 . 2 6 . 1 2 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon 6 | . . . . . 1 . 5 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 7 | . . 1 . 4 . . 1 1 . Parts Lost 24 | . . 1 1 4 7 1 6 . 4 Power 5 | . . 1 . . 2 . 1 . 1 Propulsion 7 | . . . . 1 . 1 3 . 2 Utility 3 | . . . 1 . 1 . 1 . . Weapon 9 | . . . . 3 4 . 1 . 1 Highest Loss Streak 4 | . . 1 1 2 3 1 3 . 4 Average Slot Usage (%) 91 | . 96 92 97 94 84 89 85 95 100 Engine 7 | . 10 4 8 8 7 4 6 14 18 Core 1 | . 1 5 . . 3 . . . . Reactor 1 | . . . . . . 9 2 . . Leg 19 | . 24 20 31 28 26 24 5 . . Wheel 2 | . . . . . . . 8 . . Hover 1 | . . . . . . . 5 . . Flight 2 | . . . . . . . 2 30 31 Device 14 | . 9 16 11 16 12 11 18 18 18 Storage 4 | . . . 6 8 7 7 1 . . Processor 7 | . 12 10 8 8 7 7 6 6 6 Protection 2 | . 11 9 5 . . . . . . Energy Gun 7 | . 23 5 7 7 1 15 4 . . Energy Cannon 8 | . . 20 15 16 16 1 . . . Special Weapon 5 | . . . . . . 7 13 18 18 Piercing Weapon 1 | . . . . . . . 4 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 12 17 28 33 30 38 56 56 31 31 Greatest Support 80 | 20 20 20 48 55 80 80 75 34 34 Greatest Overweight (x) 4 | . 4 1 1 . . . 3 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 3 4 Average Carried 2 | . 2 3 4 2 1 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 2 1 4 3 3 4 Class Distribution -------------------- 36% | Hacker-Gunner 28% | Hacker-Mutant 18% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Extension Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Matter Collected 1382 | 169 191 70 110 125 79 106 472 60 . Remotely . | . . . . . . . . . . Salvage Created 6232 | . 414 277 1438 1294 768 972 904 82 83 Parts 295 | . 23 22 74 63 40 14 49 8 2 Haulers Intercepted 11 | . 1 1 2 6 . . 1 . . Recyclers Shooed 3 | . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Combat Hostiles Destroyed 76 | . 8 4 23 17 9 1 14 . . Melee 9 | . . . . . 1 . 8 . . Guns 20 | . 7 2 3 1 2 1 4 . . Cannons 29 | . . 2 12 10 4 . 1 . . AOE 11 | . 1 . 5 4 . . 1 . . Classes Destroyed 15 | . 5 1 4 1 1 1 1 1 . Worker 7 | . . . 2 1 2 . 2 . . Builder 4 | . 1 . . . 3 . . . . Tunneler 1 | . . . . . . . . 1 . Hauler 11 | . 1 1 2 6 . . 1 . . Recycler 3 | . . . 1 . 1 . 1 . . Operator 3 | . . . . 1 1 . . . 1 Watcher 20 | . 2 3 5 2 2 . 3 2 1 Swarmer 15 | . 2 2 6 2 3 . . . . Grunt 26 | . 6 . 8 1 4 . 7 . . Brawler 2 | . . . 1 . 1 . . . . Duelist 2 | . . . . . . . 2 . . Sentry 23 | . . 2 7 12 . . 2 . . Hunter 3 | . . . 1 2 . . . . . Programmer 4 | . . . . . 1 . 3 . . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 4 4 8 4 6 1 4 1 2 Combat Bots Only 3 | . 3 2 3 3 3 1 3 . . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . 2 1 . . 1 . . Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Damage Taken 2997 | . 152 93 359 543 752 35 708 . 355 Core 445 | . 26 3 22 70 116 . 173 . 35 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 89 99 . 83 . . 58 . . Volleys Fired 226 | . 34 18 42 51 24 39 18 . . Largest 3 | . 2 3 3 3 3 3 3 . . Hottest 235 | . 100 157 164 175 182 235 230 . . Shots Fired 515 | . 65 30 126 102 45 101 46 . . Gun 285 | . 65 12 42 23 10 98 35 . . Cannon 226 | . . 18 84 79 35 3 7 . . Launcher 3 | . . . . . . . 3 . . Special 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Thermal 143 | . 36 . . . . 65 42 . . Explosive 3 | . . . . . . . 3 . . Electromagnetic 368 | . 29 30 126 102 45 36 . . . Robot Hit Streak 53 | . 30 39 48 53 38 53 32 . . Robot Miss Streak 2 | . 1 . 2 1 . 2 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 462 | . 60 21 92 83 34 86 68 7 11 Core Hits 198 | . 20 10 44 34 36 11 36 3 4 Critical Hits 5 | . . . . 1 . 1 1 2 . Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . 1 . 1 . 1 . Melee Attacks 88 | . . . . . . . 33 7 48 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 88 | . . . . . . . 33 7 48 Sneak Attacks 10 | . . . . . . . 4 5 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11343 | . 886 351 2333 2121 1242 1427 1916 547 520 Guns 3983 | . 757 157 596 323 188 1400 562 . . Cannons 3459 | . . 194 1200 1299 664 27 75 . . Explosions 1730 | . 129 . 537 499 355 . 210 . . Melee 2136 | . . . . . . . 1069 547 520 Ramming 35 | . . . . . 35 . . . . Kinetic . | . . . . . . . . . . Thermal 3368 | . 554 . 350 456 197 1174 637 . . Explosive 440 | . . . 187 43 . . 210 . . Electromagnetic 5364 | . 332 351 1796 1622 1010 253 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2136 | . . . . . . . 1069 547 520 Highest Corruption 6 | . . . . . 4 4 6 . . Average Corruption 4 | . . . . . 3 4 4 . . Corruption Purged . | . . . . . . . . . . Effects 65 | . . . . . 2 22 41 . . Message Errors 12 | . . . . . . 5 7 . . Matter Fused 16 | . . . . . . 4 12 . . Heat Flow Errors 9 | . . . . . . 5 4 . . Energy Discharges 6 | . . . . . . 2 4 . . Parts Rejected 2 | . . . . . . 1 1 . . Data Loss (minor) 8 | . . . . . 1 . 7 . . Data Loss (major) 2 | . . . . . . . 2 . . Targeting Errors 10 | . . . . . 1 5 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 288 | . . . 8 42 36 . 16 108 78 Projectiles 54 | . . . . 21 33 . . . . Explosions 47 | . . . 8 21 3 . 15 . . Melee 187 | . . . . . . . 1 108 78 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 338 | . 8 . 98 176 36 . 20 . . Shots 14 | . 2 . 2 6 3 . 1 . . Rammed 3 | . . . . . 3 . . . . Targets Rammed 15 | . . . . . 15 . . . . Kicked 12 | . . . . . 12 . . . . Crushed . | . . . . . . . . . . Highest Temperature 515 | . 216 59 171 21 45 288 515 56 92 Average Temperature 59 | . 63 23 53 8 16 78 169 18 26 Received Heat Transfer 772 | . 123 13 105 135 108 . 249 . 39 Effects 4 | . 1 . . . . . 3 . . Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 1 | . 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 12 | . 1 . 4 3 3 1 . . . Combat Hostiles 8 | . . . 3 2 2 1 . . . Parts Fried 21 | . . 3 7 9 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 4 . . . . . 6 . . Heat Transferred 6063 | . 1508 . 400 500 300 2112 1243 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 18 | . 3 . 5 7 3 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Peak Influence 561 | . 207 166 561 416 273 . 193 80 190 Initial 101 | . . . 9 78 101 . . 16 28 Average 120 | . 84 45 341 229 103 . 60 38 117 Maximum Alert Level 2 | . 1 . 2 2 1 . . . . Low Security (%) 77 | 100 91 100 19 23 94 100 100 100 100 Level 1 15 | . 8 . 29 70 5 . . . . Level 2 6 | . . . 50 6 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 3 1 2 . 6 1 3 Investigation 4 | . . . . . 1 . 1 . 2 Extermination 4 | . . . . . 1 . 3 . . Reinforcement 6 | . . . 1 1 . . 2 1 1 Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Distress Signals 4 | . 1 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 14 7 26 21 13 1 27 2 8 Peak Tracking Total 7 | . 5 2 3 3 3 1 5 1 7 Tactical Retreats 12 | . 3 . . 1 2 . 3 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Traps Triggered 14 | . 2 . 2 2 4 . 2 1 1 Indirectly 3 | . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . Reprogrammed 6 | . . . 4 . 2 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Machines Disabled 37 | . . 2 4 11 19 . . . 1 Max in Single Turn 13 | . . 2 3 2 13 . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Machines Accessed 44 | . 4 3 7 10 5 . 10 1 4 Terminals 34 | . 4 3 5 7 4 . 6 1 4 Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . 1 . . 1 . . Recycling Units 4 | . . . 1 1 1 . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 150 | . 10 13 23 30 19 . 45 1 9 Successful 112 | . 7 11 18 25 13 . 32 1 5 Failed 38 | . 3 2 5 5 6 . 13 . 4 Catastrophic 4 | . . . 3 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 68 | . 4 6 10 18 12 . 15 . 3 Terminals 117 | . 10 13 16 22 12 . 34 1 9 Fabricators 2 | . . . . . . . 2 . . Repair Stations 6 | . . . . 4 . . 2 . . Recycling Units 18 | . . . 5 1 7 . 5 . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 5 | . . . 2 3 . . . . . Terminal Hacks 53 | . 6 8 5 11 2 . 17 1 3 Record 2 | . . . . 1 1 . . . . Part Schematic 3 | . . . . 2 . . 1 . . Robot Analysis 3 | . . 1 1 . . . 1 . . Prototype ID Bank 12 | . 2 2 1 4 . . 3 . . Open Door 5 | . . . . 1 . . . 1 3 Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . 2 . . Terminal Index 2 | . . 1 . . . . 1 . . Fabricator Index 1 | . . . . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . . . . Garrison Index 1 | . . . . . . . 1 . . Alert Level 5 | . 1 1 . . . . 3 . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . Disarm Traps 1 | . . . . . . . 1 . . Reprogram Traps 2 | . . . 1 . 1 . . . . Dispatch Records 2 | . 1 . . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . . Patrol Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 6 | . . . . 4 . . 2 . . Scan Component 3 | . . . . 2 . . 1 . . Repair 3 | . . . . 2 . . 1 . . Recycling Unit Hacks 13 | . . . 5 1 4 . 3 . . Process 3 | . . . 2 . 1 . . . . Report Inventory 4 | . . . 1 1 1 . 1 . . Retrieve Matter 5 | . . . 2 . 2 . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 4 | . . . 2 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . . Coupler Status 2 | . . . 1 1 . . . . . Unauthorized Hacks 33 | . 1 3 6 7 7 . 7 . 2 Terminals 30 | . 1 3 6 6 5 . 7 . 2 Track 10 | . . 1 2 2 1 . 3 . 1 Botnet 19 | . 1 2 4 4 3 . 4 . 1 Detonate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Monitor 1 | . . . . . 1 . . . . Reject 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Reprogram 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 36 | . 4 3 6 7 5 . 8 1 2 Full Trace Events 4 | . 1 . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . 1 . . Parts Built 2 | . . . . . . . 2 . . Matter 168 | . . . . . . . 168 . . Time 42 | . . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . . 8 . . Parts Repaired 3 | . . . . 2 . . 1 . . Time 120 | . . . . 76 . . 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 367 | . . . 342 . 25 . . . . Retrieved Matter 161 | . . . 136 . 25 . . . . Retrieved Components 2 | . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released 2 | . . . 2 . . . . . . Machine Destruction 2 | . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Total Allies 3 | . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . 3 Highest-Rated Group 88 | . . . . . . . . . 88 Highest-Rated Ally 37 | . . . . . . . . . 37 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 15 Total Damage 146 | . . . . . . . . . 146 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Robot Analysis Total 3 | . . 1 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Turns Passed 6962 | 54 493 681 811 1099 815 723 1786 192 308 Spaces Moved 5421 | 37 272 423 455 688 543 436 1666 354 547 Core 24 | 7 2 . . . . . 15 . . Treads . | . . . . . . . . . . Legs 3045 | 30 270 423 455 688 543 436 200 . . Wheels 524 | . . . . . . . 524 . . Hover 833 | . . . . . . . 833 . . Flight 995 | . . . . . . . 94 354 547 Fastest Speed 31 | 50 120 120 120 120 123 130 39 31 31 Average Speed 96 | 106 120 146 121 122 127 130 76 33 31 Slowest Speed 250 | 120 250 150 150 123 130 130 200 114 31 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 44 | 4 49 35 56 92 17 96 42 12 46 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 33 | . . . . . . . 1 . 32 Terrain Destroyed 273 | . 15 35 66 105 9 . 11 . 32 Melee 33 | . . . . . . . 1 . 32 Projectile . | . . . . . . . . . . AOE 240 | . 15 35 66 105 9 . 10 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Ext Total 6601 | 51 370 455 613 860 621 509 2094 416 612 Wait 608 | . 40 . 103 93 14 18 295 28 17 Move 5410 | 36 271 422 454 687 543 435 1665 353 544 Hop 1 | . . . . . . . . . 1 Pick Up 71 | 8 8 5 . 8 10 5 21 5 1 Fast Attach 35 | . 5 3 9 . . 4 14 . . Attach 55 | 7 3 1 . 9 9 2 19 5 . Detach . | . . . . . . . . . . Swap 20 | . 3 1 2 6 3 2 2 1 . Drop 56 | . 6 5 3 6 3 4 27 2 . Fire 226 | . 34 18 42 51 24 39 18 . . Melee 88 | . . . . . . . 33 7 48 Ram . | . . . . . . . . . . Kick 15 | . . . . . 15 . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 15 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Identified exit to Materials 320 | -10/Materials | Discovered exit to Materials (range 7) 520 | -10/Materials | Discovered exit to Materials (range 5) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -9/Materials | Identified exit to Materials 900 | -9/Materials | Discovered exit to Materials (range 6) 1186 | -9/Materials | Build established: Hacker-Gunner 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Propulsion x2 1505 | -8/Materials | Garrison activated, responded to threat 1720 | -8/Materials | Identified exit to Factory 1720 | -8/Materials | Discovered exit to Factory (range 4) 2021 | -8/Materials | Identified exit to Storage 2021 | -8/Materials | Discovered exit to Storage (range 3) 2040 | -8/Materials | Entered Storage 2220 | -8/Storage | Learned location of Armory (-4) 2368 | -8/Storage | Repaired EM Pulse Cannon 2409 | -8/Storage | Repaired Carbon-fiber Leg 2954 | -8/Storage | Build established: Hacker-Mutant 3032 | -8/Storage | Identified exit to Garrison 3071 | -8/Storage | Discovered exit to Factory (range 15) 3139 | -8/Storage | Entered Factory 3139 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3407 | -7/Factory | Build established: Hacker-Gunner 3787 | -7/Factory | Lost 3 parts (1p1u1w) 3954 | -7/Factory | Sucked down chute 3954 | -7/Factory | Entered Waste 3954 | -7/Waste | The area was eerily silent 4280 | -7/Waste | A Compactor rumbled back to life 4290 | -7/Waste | Spotted C-40 Crusher 4336 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4451 | -7/Waste | Destroyed C-40 Crusher 4630 | -7/Waste | Identified exit to Factory 4630 | -7/Waste | Discovered exit to Factory (range 12) 4677 | -7/Waste | Entered Factory 4698 | -7/Factory | Identified exit to Lower Caves 5017 | -7/Factory | Repaired Remote Datajack 5319 | -7/Factory | Identified exit to Factory 5319 | -7/Factory | Discovered exit to Factory (range 8) 5739 | -7/Factory | Lost 3 parts (1p2n) 5753 | -7/Factory | Discovered exit to Factory (range 15) 5943 | -7/Factory | Discovered exit to Factory (range 4) 6203 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 6230 | -7/Factory | Build established: Scavenger-Mutant 6463 | -7/Factory | Entered another Factory area 6463 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6618 | -6/Factory | Identified exit to Lower Caves 6618 | -6/Factory | Discovered exit to Lower Caves (range 16) 6654 | -6/Factory | Identified exit to Extension 6654 | -6/Factory | Discovered exit to Extension (range 5) 6655 | -6/Factory | Entered Extension 6666 | -6/Extension | Disrupted transfer network 6685 | -6/Extension | Rescued a captive Derelict 6694 | -6/Extension | Rescued a captive Derelict 6721 | -6/Extension | Rescued a captive Derelict 6755 | -6/Extension | Spotted B-75 Beast 6760 | -6/Extension | Build established: Scavenger-Scout 6963 | -6/Extension | Crushed by falling debris 6963 | -6/Extension | Self-destructed Last Messages --------------- 06746_ U-05 Engineer destroyed. 06765_ C-30 ARC bursts open, deploying its payload. 06765_ G-67 Veteran unfolds itself. 06765_ G-50 Soldier unfolds itself. 06767_ U-05 Engineer lays Concrete. 06784_ Sneak attack on O-24 Administrator. 06784_ O-24 Administrator destroyed. 06804_ W-25 Informer destroyed. 06828_ U-05 Engineer lays Concrete. [Achievement: Part-time Excavator] 06905_ The unstable cave ceiling collapses. 06963_ Crushed by falling debris. 06963_ Xenon Bombardment Thruster destroyed. 06963_ System corrupted by crushing effect (+2). 06963_ Xenon Bombardment Thruster destroyed. 06963_ System corrupted by crushing effect (+3). 06963_ Lgt. Deuterium Engine destroyed. 06963_ System corrupted by crushing effect (+3). 06963_ Spear destroyed. 06963_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????# # #???????????????? | | ?????????????????????????????" /"#???????????????? | | ?????????????????????#??????##T#%#???????????????? | | ?????????????????#???????????###"#???????????????? | | ???????????????????????????????# #?????#?????????? | | ??????????#???#?#???#??????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ?????????????????#?????????????# #???????????????? | | ???????????????????????????????" "???????????????? | | ?????????????????#????????#?#??"R"???????????????? | | ????????##???????????#????????? ???????????????? | | ??????????????????#??????????? ???????????????? | | ############################## ????? ????????? | | ??????????????? | | u ?? ???????????? | | ? ????????????? | | ??????????????? | | ??????????????? | | ###########"#######"#########" BB??????BB??????? | | ??????????# ##### #???????????? BB??????BB??????? | | ??#???????# ??#??????#????????????????????? | | ??????##?###### #???#?????????? ???????????????? | | ??#?#?????#????# ###???????????????? ??? ???????? | | ???????????????### ##??????????####??????????????? | | ??????#??????????############### ###?? ?????????? | | ??????????????#???### # #@ # #????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Heat Shielding 75 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 30 Item Schematics ----------------- Hvy. EM Shotgun | -8/Storage | Hacked EM Pulse Cannon | -8/Storage | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Part-time Excavator Challenges ------------ None Game ------ Seed ImprinterHardenedPick Manual? 0 Play Time 01:52:42 Cumulative 29.7 hours Start 2021.03.27 @ 16:23:02 End 2021.03.29 @ 20:13:40 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b81a7332-c13e-48df-a5e1-8aa28f04442a