Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.17 @ 01:33:26 Player: Empty Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1686) 1686 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 4684 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 267 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (10) --- Experimental Sensor Array Makeshift System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Makeshift Armor Plating Makeshift System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 74 | 7 15 11 17 4 6 14 Power 10 | 1 2 3 2 . . 2 Engine 8 | 1 2 3 1 . . 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 1 2 1 . 4 Treads . | . . . . . . . Leg 6 | 2 . . . . . 4 Wheel 6 | . 2 1 2 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 5 . 6 1 6 1 Device 8 | 1 1 . 2 . 4 . Storage 4 | . 2 . 1 . 1 . Processor 4 | 1 2 . . . 1 . Hackware . | . . . . . . . Protection 5 | . . . 3 1 . 1 Artifact . | . . . . . . . Weapon 31 | 2 6 7 7 2 . 7 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 2 4 5 4 1 . 6 Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 2 3 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . 1 . . . 3 . Parts Lost 12 | . . 1 . . . 11 Power 2 | . . . . . . 2 Propulsion 4 | . . 1 . . . 3 Utility 1 | . . . . . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 7 | . . 1 . . . 7 Average Slot Usage (%) 99 | . 99 99 99 100 100 98 Engine 11 | . 14 14 8 11 11 10 Leg 8 | . 19 . . . . 31 Wheel 23 | . 8 27 32 33 33 1 Device 3 | . 6 . 4 . 5 4 Storage 10 | . 7 14 12 11 11 11 Processor 11 | . 14 14 11 11 11 11 Protection 4 | . . . 5 11 5 6 Ballistic Gun 23 | . 27 27 22 22 22 20 Naked Turns . | . . . . . . . Heaviest Build 39 | 8 27 27 37 39 39 38 Greatest Support 50 | 20 32 32 48 48 42 50 Greatest Overweight (x) 1 | . 1 . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 4 10 10 14 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 Most Carried 10 | 4 9 8 10 10 10 10 Average Carried 8 | 2 5 7 9 9 9 9 Final Capacity 10 | 4 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 9 4 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1703 | 288 316 266 385 163 60 225 Remotely . | . . . . . . . Salvage Created 1670 | 88 309 198 628 159 . 288 Parts 126 | 6 22 12 63 11 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 59 | 1 10 10 21 6 . 11 Guns 36 | 1 8 4 15 3 . 5 AOE 23 | . 2 6 6 3 . 6 Classes Destroyed 9 | 2 2 1 3 1 . . Worker 1 | . . . 1 . . . Tunneler 5 | 2 . . 1 2 . . Operator 1 | . . . 1 . . . Watcher 6 | . 3 . 3 . . . Swarmer 31 | . 6 6 10 4 . 5 Grunt 24 | 1 4 4 8 1 . 6 Duelist 1 | . . . . 1 . . Sentry 3 | . . . 3 . . . Zionite 1 | . . 1 . . . . Best Kill Streak 10 | 3 3 3 7 3 . 10 Combat Bots Only 10 | 1 3 3 5 3 . 10 Max Kills in Single Turn 3 | 1 2 2 3 2 . 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 2 3 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2669 | 8 165 370 295 76 . 1755 Core 488 | . 17 64 89 16 . 302 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 67 . . . . Volleys Fired 136 | 3 29 21 41 12 . 30 Largest 2 | 2 2 2 2 2 . 2 Hottest 56 | 40 46 53 46 46 . 56 Shots Fired 250 | 6 57 38 80 22 . 47 Gun 234 | 6 56 33 78 20 . 41 Cannon . | . . . . . . . Launcher 16 | . 1 5 2 2 . 6 Special . | . . . . . . . Kinetic 234 | 6 56 33 78 20 . 41 Thermal . | . . . . . . . Explosive 16 | . 1 5 2 2 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 29 | 2 17 29 20 6 . 11 Robot Miss Streak 4 | 1 2 1 1 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 3 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 189 | 3 45 31 61 16 . 33 Core Hits 110 | 3 18 16 35 9 . 29 Critical Hits 4 | . 2 . 2 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4367 | 53 703 868 1217 393 . 1133 Guns 2689 | 53 618 417 896 212 . 493 Cannons . | . . . . . . . Explosions 1678 | . 85 451 321 181 . 640 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2689 | 53 618 417 896 212 . 493 Thermal . | . . . . . . . Explosive 1678 | . 85 451 321 181 . 640 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . 8 . . . 8 Projectiles . | . . . . . . . Explosions 16 | . . 8 . . . 8 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . 11 30 . . . . Shots 2 | . 1 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 123 | . 5 36 51 12 . 123 Average Temperature 27 | . 3 11 17 4 . 52 Received Heat Transfer 576 | 6 57 177 120 . . 216 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 486 | 30 175 326 486 224 . . Initial 94 | . 16 2 41 94 . . Average 119 | 8 60 145 181 123 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 83 | 100 100 80 70 78 . . Level 1 13 | . . 19 20 21 . . Level 2 2 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | 1 14 14 29 10 . 28 Peak Tracking Total 10 | 1 3 4 4 3 . 10 Tactical Retreats 9 | . . 3 . 1 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 26 | . 11 . 13 1 . 1 Terminals 19 | . 8 . 9 1 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 89 | . 29 . 50 2 . 8 Successful 66 | . 21 . 36 1 . 8 Failed 23 | . 8 . 14 1 . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 76 | . 25 . 41 2 . 8 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 5 | . 3 . 2 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 53 | . 17 . 27 1 . 8 Record 25 | . 7 . 9 1 . 8 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 4 | . 1 . 3 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 3 | . 1 . 2 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Surveillance Status 2 | . 1 . 1 . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 1 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 1 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 21 | . 9 . 11 1 . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . 5 . . 4 . Largest Group 4 | . . 4 4 . 4 4 Highest-Rated Group 151 | . . 71 71 . 151 151 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 39 | . . 1 18 . . 20 Total Damage 689 | . . . 208 . . 481 Kills 8 | . . . 4 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . 1 . 2 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5546 | 99 1014 685 807 782 1369 790 Spaces Moved 4459 | 74 747 573 587 684 1266 528 Core 22 | 22 . . . . . . Treads . | . . . . . . . Legs 1051 | 52 481 . . . . 518 Wheels 3386 | . 266 573 587 684 1266 10 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 93 93 93 Average Speed 101 | 99 112 100 100 95 93 119 Slowest Speed 120 | 120 120 100 110 100 93 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 72 | 7 98 92 69 93 90 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 2 1 Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 2 . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 123 | . 5 37 24 17 . 40 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 121 | . 5 37 24 17 . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5205 | 93 863 643 723 787 1457 639 Wait 438 | . 34 34 56 82 176 56 Move 4453 | 73 746 572 586 683 1265 528 Hop . | . . . . . . . Pick Up 59 | 10 20 3 13 2 5 6 Fast Attach 6 | 1 3 . . 2 . . Attach 17 | 6 . 1 2 . 1 7 Detach . | . . . . . . . Swap 51 | . 12 10 15 2 5 7 Drop 45 | . 19 2 10 4 5 5 Fire 136 | 3 29 21 41 12 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 15) 697 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Discovered new exit (range 17) 1059 | -10/Materials | Discovered new exit (range 10) 1068 | -10/Materials | Identified exit to Materials 1114 | -10/Materials | Entered Mines 1425 | -10/Mines | Learned Materials garrison access intel 1620 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1723 | -10/Mines | Discovered exit to Materials (range 5) 1776 | -10/Mines | Discovered exit to Materials (range 3) 1799 | -10/Mines | Entered Materials 1799 | -9/Materials | Accompanied by 4 allies 1799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1804 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2098 | -9/Materials | Repaired Imp. Assault Rifle 2386 | -9/Materials | Identified exit to Mines 2386 | -9/Materials | Identified exit to Materials 2606 | -9/Materials | Entered Mines 2661 | -9/Mines | Found a hidden stash of uninstalled traps 2734 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2734 | -9/Mines | Discovered new exit (range 5) 2737 | -9/Mines | Identified exit to Exiles 2811 | -9/Mines | Discovered exit to Materials (range 4) 2844 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2847 | -9/Mines | Found Prototype Device 2946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2948 | -9/Mines | Identified exit to Zion 3120 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3241 | -9/Mines | Learned location of Storage (-7) 3260 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3388 | -9/Mines | Entered Zion 3423 | -7/Zion | Given A8's code to call for help 3468 | -7/Zion | Received a hallucinogenic algorithm 3523 | -7/Zion | Discovered new exit (range 16) 3536 | -7/Zion | Identified exit to Proximity Caves 3647 | -7/Zion | Learned Factory terminal intel 3801 | -7/Zion | Learned location of Recycling (-7) 3810 | -7/Zion | Given the Hacking Drone Bay 3812 | -7/Zion | Found Prototype Device 3952 | -7/Zion | Learned location of Data Miner (-6) 4081 | -7/Zion | Identified Exp. Sensor Array 4082 | -7/Zion | Identified Hacking Drone Bay 4084 | -7/Zion | Found Prototype Device 4085 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4424 | -7/Zion | Imprinted 4426 | -7/Zion | Declared Zion's savior 4757 | -7/Zion | Entered Proximity Caves 4757 | -6/Proximity Caves | Accompanied by 4 allies 5062 | -6/Proximity Caves | Build established: Scavenger-Mutant 5094 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5177 | -6/Proximity Caves | Learned 8 Factory zone layouts 5177 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 5177 | -6/Proximity Caves | Learned Factory emergency access door positions 5177 | -6/Proximity Caves | Learned Extension trap positions 5177 | -6/Proximity Caves | Learned Extension garrison access intel 5179 | -6/Proximity Caves | Destroyed 10 combat bots 5295 | -6/Proximity Caves | Identified exit to Factory 5470 | -6/Proximity Caves | Core integrity fell below 50% 5497 | -6/Proximity Caves | Lost 3 parts (1n2w) 5513 | -6/Proximity Caves | Core integrity fell below 20% 5547 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Imp. Assault Rifle destroyed. VTOL Module fries itself beyond repair. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Critical hit. Imp. Assault Rifle destroyed. Penetrated by Slug. Lgt. Nuclear Core destroyed. Flexi-carbon Leg destroyed. Lgt. Nuclear Core fries itself beyond repair. Slug penetrates Wall. Penetrated by Slug. Rnf. Ion Engine destroyed. Penetrated by Slug. Mak. Armor Plating destroyed. Slug penetrates Wall. Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???? #???????#????????????????????????????????? | | ???? #??#### ????????????????????????????????? | | ????# ### ????????????????????????????????? | | ????# ? ???????? ????????????????????????? | | ????? #? ??????? #????????????????????????? | | ?????# #?? ????## #????????????????????????? | | ????## #??? #??## #????????????????????????? | | ???## #???# ### ?????????????????????????? | | ???# ###?# ??????????????????????????? | | ??## #?# #????????????????????????????? | | ?## ### #???????????????????????????????? | | ## ######??????????????????????????? | | # % #??????????????????????????? | | #### #??????????????????????????? | | # ##?# ### ##?????##???????????????????? | | [ ## #######?# ###### ##??????????????????? | | ! #### #?????# # #??????????????????? | | #?## #????## ??????????????? | | ####??# ###?????# #### ??????????????? | | ??????## #???????## #???????????