Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.18 @ 14:15:17 Player: jydah Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (335) 335 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3390 Bonus ------- None Cogmind --------- Core Integrity 810/850 Matter 290/300 Energy 9/125 System Corruption 2% Temperature Cool (60) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- EM Pulse Gun Beam Cannon Heavy Particle Cannon > --- INVENTORY (8) ---- Nuclear Pulse Thruster Nuclear Pulse Thruster Chainsword Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Structural Scanner Advanced Visual Processing Unit > --- WEAPON ----------- EM Pulse Gun Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Nuclear Pulse Thruster Nuclear Pulse Thruster Chainsword [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 15 | . 2 5 . 4 4 Power 2 | . . 1 . . 1 Engine 2 | . . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . 2 . . . Treads 2 | . . 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 1 . . 3 1 Device 2 | . . . . 2 . Storage . | . . . . . . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | . 1 2 . 1 2 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 1 . . 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 6 | . 6 7 6 5 4 Power 1 | . 1 2 1 1 1 Propulsion . | . 3 . . . 1 Utility 2 | . . 2 3 1 . Weapon 2 | . 2 2 1 2 1 Tool/Special . | . . . . . . Unused Backups 17 | . 7 2 3 2 3 Power 3 | . 1 . 2 . . Propulsion 6 | . 3 1 . . 2 Utility 3 | . 1 1 . 1 . Weapon 5 | . 2 . 1 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 88 100 100 100 62 Engine 13 | . 14 14 14 14 5 Treads 22 | . . 20 28 28 12 Leg 4 | . 28 7 . . . Device 5 | . . . . 13 11 Storage 13 | . 14 14 14 14 6 Processor 7 | . 2 14 14 . 6 Energy Cannon 11 | . . 10 14 14 7 Ballistic Gun 13 | . 14 14 14 13 4 Launcher 1 | . 10 2 . . . Peak Build Rating 17 | . 7 8 8 10 17 Average Rating 8 | . 6 7 7 9 14 On Entrance 7 | 6 6 7 8 8 9 Naked Turns . | . . . . . . Heaviest Build 19 | 12 13 15 15 16 19 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 5 Average Carried 6 | . 6 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 5 3 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 600 | 194 . 136 115 125 30 Remotely . | . . . . . . Salvage Created 379 | . 20 142 34 50 133 Parts 26 | . 2 16 . 4 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 10 | . . 6 1 1 2 Guns 2 | . . 1 . 1 . Cannons 4 | . . 2 1 . 1 AOE 3 | . . 3 . . . Classes Destroyed 8 | . 1 4 1 1 1 Builder 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . 3 . . . Grunt 3 | . . 2 . . 1 Brawler 1 | . . . . . 1 Sentry 1 | . . . . 1 . Subdweller 1 | . . . 1 . . Assembled 1 | . . 1 . . . Best Kill Streak 3 | . 1 3 1 1 2 Combat Bots Only 3 | . . 3 1 1 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 86 | . . 27 25 12 22 Missed 28 | . . 6 13 3 6 Hits 58 | . . 21 12 9 16 Melee 3 | . . . . . 3 Projectile 55 | . . 21 12 9 13 Critical Strikes 1 | . . . . . 1 Damage Taken 943 | . 49 301 107 129 357 Core 160 | . . 98 7 15 40 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . . . 52 . Volleys Fired 44 | . 2 20 8 7 7 Largest 3 | . 2 2 2 2 3 Hottest 175 | . 50 80 80 80 175 Shots Fired 91 | . 4 39 16 12 20 Gun 42 | . 2 20 8 5 7 Cannon 45 | . . 17 8 7 13 Launcher 4 | . 2 2 . . . Special . | . . . . . . Kinetic 35 | . 2 20 8 5 . Thermal 45 | . . 17 8 7 13 Explosive 4 | . 2 2 . . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 15 | . 1 4 4 5 15 Robot Miss Streak 3 | . 3 3 3 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 55 | . 1 19 9 8 18 Core Hits 19 | . 1 10 2 2 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 21 | . . 19 . 2 . Impact 21 | . . 19 . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1051 | . 118 396 97 124 316 Guns 307 | . . 128 46 55 78 Cannons 500 | . . 142 51 69 238 Explosions 244 | . 118 126 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 229 | . . 128 46 55 . Thermal 588 | . 88 142 51 69 238 Explosive 156 | . 30 126 . . . Electromagnetic 78 | . . . . . 78 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 32 | . 32 . . . . Projectiles . | . . . . . . Explosions 32 | . 32 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . 51 30 . . . Shots 3 | . 2 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 154 | . . 115 4 1 154 Average Temperature 57 | . . 46 4 1 99 Received Heat Transfer 330 | . . 81 78 54 117 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . 1 . 1 Heat Transferred 1062 | . 100 296 111 148 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 123 | . 41 123 . 20 20 Initial . | . . . . . . Average 12 | . 10 26 . . 1 Influence Increases 291 | . 49 177 . 25 40 Destroy 0b10 Robot/C 160 | . . 100 . 20 40 Destroy 0b10 Robot/NC 10 | . 5 5 . . . Destroy Leader 22 | . 2 20 . . . Successful Hack 4 | . . . . 4 . Disable Machine 30 | . 15 15 . . . Destroy Structure 50 | . 27 22 . 1 . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 281 | . 49 177 . 25 30 Time Decay 241 | . 49 167 . 25 . Lost Part 40 | . . 10 . . 30 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 19 | . 1 7 7 1 3 Peak Tracking Total 3 | . 1 3 3 1 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 136 | . . . . 29 107 Optics 107 | . . . . . 107 Structural 119 | . . . . 29 90 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 2411 | . 183 871 350 900 107 Spaces Moved 1367 | 1 142 481 199 499 45 Core . | . . . . . . Treads 1092 | . . 349 199 499 45 Legs 275 | 1 142 132 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 Average Speed 151 | 120 120 149 160 160 160 Slowest Speed 160 | 120 120 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . 4 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 2 26 47 14 78 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 7 | . . 6 . 1 . Terrain Destroyed 56 | . 27 28 . 1 . Melee 7 | . . 6 . 1 . Projectile . | . . . . . . AOE 49 | . 27 22 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Total 1574 | . 151 561 217 581 64 Wait 84 | . . 20 4 58 2 Move 1362 | . 141 480 198 498 45 Hop . | . . . . . . Pick Up 20 | . 4 7 3 2 4 Fast Attach . | . . . . . . Attach 7 | . 1 1 . . 5 Detach . | . . . . . . Swap 21 | . 1 9 . 11 . Drop 14 | . 2 5 4 2 1 Fire 44 | . 2 20 8 7 7 Melee 21 | . . 19 . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Discovered new exit (range 12) 184 | -10/Materials | Entered Mines 225 | -10/Mines | Discovered new exit (range 9) 300 | -10/Mines | Build established: Mutant 651 | -10/Mines | Learned location of Storage (-8) 661 | -10/Mines | Learned location of Zion (-6) 825 | -10/Mines | Discovered new exit (range 6) 946 | -10/Mines | Excavation squad dispatched 946 | -10/Mines | A large section of the Mines collapsed 1055 | -10/Mines | Entered Subcaves 1106 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1167 | -10/Subcaves | Learned Materials garrison access intel 1178 | -10/Subcaves | Ambushed by swarm of Subdwellers 1189 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1373 | -10/Subcaves | Discovered new exit (range 9) 1405 | -10/Subcaves | Entered Recycling 1406 | -8/Recycling | Met a Zionite searching for Scraptown 2243 | -8/Recycling | Discovered new exit (range 16) 2305 | -8/Recycling | Entered Factory 2305 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 2412 | -6/Factory | Self-destructed Last Messages --------------- 02380_ Assault Rifle destroyed. 02391_ G-50 Soldier destroyed. 02395_ K-01 Serf collects debris. 02396_ Structural Scanner destroyed. 02398_ K-01 Serf collects debris. 02398_ U-05 Engineer lays Concrete. 02399_ Ion Engine destroyed. 02399_ System corrupted by crushing effect (+2). 02399_ U-05 Engineer lays Concrete. 02404_ System corrupted: Hvy. Particle Cannon failed to cycle. 02404_ Lgt. Treads destroyed. 02404_ B-48 Gladiator overheating. 02405_ B-48 Gladiator heat damages Lgt. Treads. 02405_ B-48 Gladiator overheating. 02407_ Melted Rnf. Deuterium Engine. 02408_ B-48 Gladiator heat short circuits Lgt. Treads. 02408_ B-48 Gladiator critical meltdown. 02410_ Lgt. Treads destroyed. 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"?? ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingCobblerRifle Manual? 0 Play Time 00:33:07 Cumulative 0.8 hours Start 2025.09.16 @ 01:25:42 End 2025.09.18 @ 14:15:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b47b42a5-17c4-4ba2-ae07-86b0d77e15bd