Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 22:21:17 Player: chmiel Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (2195) 2195 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 8755 Bonus ------- Follower Combat Kills 50 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 464/550 Energy 98/100 System Corruption 1% Temperature Cool (27) Movement Hovering (70) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Matter Compressor Machine Analyzer Enhanced Optical Array Advanced Sensor Array Quantum Capacitor Advanced Reaction Control System > --- WEAPON ----------- Heavy Disruptor Cannon Lance > --- INVENTORY -------- Field Propulsion Drive Advanced Heat Sink Authchip [R/Combat] KE Penetrator [Rating: 102] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Core Shielding Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Slashing Weapon Falx Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 1 . . . . . 1 . Utility 6 | . . 1 . 1 1 2 . . 1 . . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 93 | 7 2 13 5 1 1 14 19 . . 7 22 2 Power 15 | 1 . 4 1 . . 3 2 . . . 3 1 Engine 7 | 1 . 4 1 . . . 1 . . . . . Core 8 | . . . . . . 3 1 . . . 3 1 Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 . 4 . . 1 3 2 . . 6 8 . Treads 3 | . . . . . 1 2 . . . . . . Leg 9 | 2 . 4 . . . 1 2 . . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 7 . Flight 7 | . . . . . . . . . . 6 1 . Utility 31 | 2 1 3 2 1 . 5 10 . . 1 6 . Device 18 | 1 1 1 2 . . 2 5 . . 1 5 . Storage 3 | 1 . 1 . . . . . . . . 1 . Processor 6 | . . . . 1 . 2 3 . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . 1 . . . 1 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 1 2 2 . . 3 5 . . . 5 1 Energy Gun 2 | . . . . . . . 1 . . . 1 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 11 | 2 1 2 1 . . 3 1 . . . 1 . Ballistic Cannon 2 | . . . 1 . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . . . 1 Piercing Weapon 2 | . . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . . . . . . Parts Lost 59 | . . 2 2 . 2 3 24 . . 3 14 9 Power 7 | . . . . . . . 2 . . . 3 2 Propulsion 18 | . . 1 1 . 2 2 6 . . . 3 3 Utility 22 | . . 1 . . . 1 11 . . 2 4 3 Weapon 12 | . . . 1 . . . 5 . . 1 4 1 Highest Loss Streak 13 | . . 1 2 . 2 1 13 . . 3 7 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 9 | 1 5 10 13 9 13 14 9 4 4 3 3 . Power 1 | . 1 1 1 1 1 2 1 1 1 . . . Propulsion . | . 2 2 2 . . . . . . . . . Utility 5 | . . 2 5 5 6 8 6 2 2 2 1 . Weapon 1 | . 1 3 2 2 2 3 . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . . 2 6 . 4 3 5 . . . 1 . Power 4 | . . 1 . . 1 1 1 . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . Utility 8 | . . . 2 . . 1 4 . . . 1 . Weapon 4 | . . 1 2 . . 1 . . . . . . Tool/Special 2 | . . . . . 2 . . . . . . . Average Slot Usage (%) 79 | . 100 99 94 99 84 82 67 26 23 38 59 51 Engine 5 | . 14 11 11 9 7 3 . . . 1 3 . Core 1 | . . . . . . 2 3 . . . 1 3 Treads 4 | . . . . . 2 8 10 . . . . . Leg 15 | . 28 32 32 36 20 7 5 . . . . . Hover 1 | . . . . . . . . . . . 3 28 Flight 1 | . . . . . . . . . . 10 12 . Device 14 | . 14 21 17 18 15 18 6 . . . 15 6 Storage 6 | . 14 11 11 9 7 6 3 . . . 3 5 Processor 9 | . . . . 8 7 14 19 26 23 23 9 4 Protection 3 | . . . . . 7 6 7 . . . . . Ballistic Gun 10 | . 28 22 14 9 7 10 6 . . . 1 . Ballistic Cannon 2 | . . . 7 9 7 . . . . . . . Peak Build Rating 102 | 7 7 15 25 20 26 46 54 17 17 63 102 73 Average Rating 34 | 5 7 11 14 19 24 38 37 17 17 40 86 55 On Entrance 23 | . 7 7 13 17 20 26 46 17 17 17 50 73 Avg Prop Armor Cover (%) 6 | . . . . . 7 6 5 . . . 11 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 14 15 33 35 35 39 42 47 . . 14 38 19 Greatest Support 77 | 20 20 33 36 46 46 77 77 3 3 33 66 44 Greatest Overweight (x) 13 | 3 . 1 3 . 1 1 13 . . . 7 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | 7 8 14 15 15 15 15 10 5 5 5 5 5 Most Carried 15 | 4 6 15 15 12 15 15 15 4 4 4 5 . Average Carried 9 | 1 5 10 14 10 14 14 8 4 4 3 3 . Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 4 6 15 12 12 14 15 4 4 4 4 . . Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Matter Collected 2302 | 274 . 403 402 45 38 85 566 . . . 189 300 Remotely 465 | 113 . 352 . . . . . . . . . . Salvage Created 2364 | 71 . 611 315 55 28 109 874 . . . 238 63 Parts 139 | 4 . 44 18 6 . 11 33 . . . 21 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 34 . . . . . Prevented 1 | . . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Combat Hostiles Destroyed 56 | . . 17 6 4 1 3 17 . . . 7 1 Melee 11 | . . . . . . . 4 . . . 6 1 Guns 41 | . . 17 4 3 . 3 13 . . . 1 . Cannons 4 | . . . 2 1 1 . . . . . . . Classes Destroyed 12 | 1 . 4 4 1 . . 1 . . . 1 . Worker 1 | . . . 1 . . . . . . . . . Builder 2 | . . . 1 . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 3 | 1 . . 2 . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 22 | . . 6 . 4 . 2 5 . . . 5 . Grunt 22 | . . 9 3 . . . 10 . . . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 5 | . . 2 . . 1 1 1 . . . . . Programmer 2 | . . . . . . . . . . . 2 . Assembled 2 | . . . 2 . . . . . . . . . Best Kill Streak 9 | 1 . 5 9 4 1 2 4 . . . 5 1 Combat Bots Only 5 | . . 5 3 4 1 2 4 . . . 5 1 Max Kills in Single Turn 1 | 1 . 1 1 1 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Hostile Shots Fired 736 | . . 107 22 16 36 60 250 . . 7 117 121 Missed 249 | . . 31 4 6 9 18 75 . . 5 57 44 Hits 487 | . . 76 18 10 27 42 175 . . 2 60 77 Melee 22 | . . . 8 . . . 3 . . . . 11 Projectile 465 | . . 76 10 10 27 42 172 . . 2 60 66 AOE 4 | . . . . . 1 . . . . 2 1 . Critical Strikes 17 | . . 2 3 . . . 1 . . . 4 7 Actively Blocked 1 | . . . . . . . 1 . . . . . Damage Taken 7540 | . . 802 376 79 271 475 2648 . . 104 1268 1517 Core 2288 | . . 116 74 19 129 112 684 . . . 147 1007 Absorbed by Shields 90 | . . . . . . . . . . . . 90 Redirected to Shielding 104 | . . . . . . 28 76 . . . . . Ignored by Resistances 145 | . . 15 . . 15 . 115 . . . . . Core Remaining (%) 76 | 100 100 . 52 96 81 . . 6 . 100 . . Volleys Fired 196 | 1 5 57 33 14 4 15 53 . . . 14 . Largest 2 | 2 2 2 2 2 2 2 2 . . . 1 . Hottest 110 | 40 40 40 56 56 56 55 75 . . . 110 . Shots Fired 330 | 2 10 114 62 28 8 17 75 . . . 14 . Gun 276 | 2 10 114 32 14 4 17 75 . . . 8 . Cannon 54 | . . . 30 14 4 . . . . . 6 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 312 | 2 10 114 62 28 8 17 67 . . . 4 . Thermal 8 | . . . . . . . 8 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . 10 . Robot Hit Streak 27 | 1 . 10 16 6 3 19 27 . . . 5 . Robot Miss Streak 4 | . . 4 4 3 1 . 4 . . . 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Capacitor 10 | . . . . . . . . . . . 10 . Shots Hit Robots 239 | 1 . 74 41 12 6 16 67 . . . 22 . Core Hits 104 | 1 . 33 13 6 3 6 32 . . . 9 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . Critical Strikes 6 | . . . . 2 . 2 1 . . . 1 . Destroy 3 | . . . . . . 2 1 . . . . . Blast 2 | . . . . 2 . . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks 33 | . . . . . . . 12 . . . 21 . Impact . | . . . . . . . . . . . . . Slashing 12 | . . . . . . . 12 . . . . . Piercing 21 | . . . . . . . . . . . 21 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4554 | 15 . 882 766 224 133 268 1431 . . . 827 8 Guns 2779 | 15 . 879 300 103 26 265 1064 . . . 127 . Cannons 781 | . . . 433 121 87 . . . . . 140 . Explosions . | . . . . . . . . . . . . . Melee 927 | . . . . . . . 367 . . . 560 . Ramming 67 | . . 3 33 . 20 3 . . . . . 8 Kinetic 3212 | 15 . 879 733 224 113 265 912 . . . 71 . Thermal 152 | . . . . . . . 152 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 196 | . . . . . . . . . . . 196 . Impact . | . . . . . . . . . . . . . Slashing 367 | . . . . . . . 367 . . . . . Piercing 560 | . . . . . . . . . . . 560 . Highest Corruption 6 | . . . . . . . 5 2 . 6 1 1 Average Corruption 2 | . . . . . . . 3 2 . 6 1 1 Corruption Purged 3 | . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 20 | . . . . . . . 17 . . . 2 1 Message Errors 5 | . . . . . . . 5 . . . . . Matter Fused 2 | . . . . . . . 2 . . . . . Heat Flow Errors 3 | . . . . . . . 3 . . . . . Energy Discharges 3 | . . . . . . . 2 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . 1 . Data Loss (major) 2 | . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 52 | . . . 34 . . . . . . . 18 . Projectiles 34 | . . . 34 . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 18 | . . . . . . . . . . . 18 . Knockbacks 11 | . . . 11 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . 11 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 9 | . . 1 5 . 1 1 . . . . . 1 Kicked 7 | . . 1 5 . 1 . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 234 | . . 19 2 . 11 14 234 . . . 134 25 Average Temperature 30 | . . 5 2 . 7 12 35 . . . 44 14 Received Heat Transfer 1645 | . . 378 6 . 60 114 834 . . . 72 181 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . . 2 . Heat Transferred 350 | . . . . . . . 350 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Maximum Alert Level 1 | . . 1 . . . . . . . . . . Low Security (%) 98 | 100 100 92 100 100 100 100 . . 100 100 100 100 Level 1 1 | . . 7 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 232 | 5 7 232 104 148 30 70 . . . 3 148 67 Initial 87 | . . . 87 37 16 . . . . 3 . 6 Average 34 | . . 64 18 85 3 12 . . . 2 48 33 Influence Increases 1940 | 5 14 480 139 159 30 120 460 . 5 . 372 156 Destroy 0b10 Robot/C 1100 | . . 340 80 80 20 60 340 . . . 140 40 Destroy 0b10 Robot/NC 40 | 5 . 5 20 5 . 5 . . . . . . Destroy Leader 184 | . . 72 20 12 10 20 30 . . . 20 . Allied During Kill 5 | . . . . . . . . . . . . 5 Successful Hack 40 | . 14 2 . . . 5 . . 5 . . 14 Disable Machine 15 | . . 15 . . . . . . . . . . Anti-Garrison Action 50 | . . . . . . . . . . . . 50 Destroy Structure 11 | . . 1 4 2 . . . . . . 2 2 Partial Spotted 60 | . . . . . . . . . . . 45 15 Lose Combat Pursuer 435 | . . 45 15 60 . 30 90 . . . 165 30 Influence Decreases 1908 | 5 14 254 269 219 66 120 460 . . 5 363 133 Entered New Map 223 | . . . 139 59 20 . . . . 2 . 3 Time Decay 1251 | 5 14 234 130 160 46 120 319 . . . 223 . Lost Part 394 | . . 20 . . . . 141 . . 3 140 90 Lost Ally 40 | . . . . . . . . . . . . 40 Squads Dispatched 7 | . . 1 1 . . 2 . . . 1 2 . Investigation . | . . . . . . . . . . . . . Extermination 4 | . . . . . . 2 . . . . 2 . Reinforcement 3 | . . 1 1 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Distress Signals 10 | . . 4 . 1 . . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . . 29 9 9 1 5 22 . . 4 34 24 Peak Tracking Total 20 | . . 5 3 5 1 4 5 . . 3 7 20 Tactical Retreats 20 | . . 3 1 1 . 1 6 . . . 7 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Traps Triggered 8 | . . . . . . 2 . . . 2 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Machines Disabled 2 | . . 1 . . . . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Machines Accessed 13 | . 4 1 1 2 . 2 . . 1 . 1 1 Terminals 9 | . 4 . . 1 . 2 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 26 | . 12 2 1 3 . 2 . . 2 . 3 1 Successful 15 | . 7 2 1 1 . 1 . . 1 . 1 1 Failed 11 | . 5 . . 2 . 1 . . 1 . 2 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 4 . . 1 . . . . . . . . Terminals 18 | . 12 . . 1 . 2 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 10 | . 6 . 1 . . 1 . . 1 . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Alert Level 2 | . 2 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 3 1 . 2 . 2 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Total Allies 2 | . . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . . 2 Highest-Rated Group 175 | . . . . . . . . . . . . 175 Highest-Rated Ally 95 | . . . . . . . . . . . . 95 Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . 7 Total Damage 544 | . . . . . . . . . . . . 544 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Active Infowar (turns) 4604 | . 176 619 661 333 272 722 988 8 2 73 600 150 Optics 1175 | . . . . . . . 511 8 2 73 581 . Sensors 456 | . . . . . . . . . . 7 449 . Terrain 1036 | . . . . . . 564 472 . . . . . Structural 1080 | . 176 619 285 . . . . . . . . . Seismic 2191 | . . 122 661 333 272 722 81 . . . . . Machine Analysis 1011 | . . . . . . . 178 8 2 73 600 150 Cloaking 2 | . . . . . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Turns Passed 4937 | 62 185 619 664 333 272 722 1236 8 2 73 600 161 Spaces Moved 3690 | 37 139 280 462 248 167 336 992 15 4 71 753 186 Core 665 | 6 . . . . . . 632 15 4 6 2 . Treads 475 | . . . . . 1 155 319 . . . . . Legs 1548 | 31 139 280 462 248 166 181 41 . . . . . Wheels . | . . . . . . . . . . . . . Hover 265 | . . . . . . . . . . . 79 186 Flight 737 | . . . . . . . . . . 65 672 . Fastest Speed 34 | 50 120 110 105 105 105 160 50 50 50 35 34 58 Average Speed 99 | 120 120 120 114 105 145 187 101 50 50 36 37 64 Slowest Speed 700 | 200 120 190 315 105 240 240 700 50 50 50 400 70 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 28 26 74 16 4 12 84 5 . 58 8 31 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . . 5 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 8 | . . . 5 2 . . . . . . 1 . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . 5 2 . . . . . . 1 . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Gar Total 4601 | 49 147 452 540 292 190 418 1130 14 3 115 1025 226 Wait 432 | . . 82 11 27 6 20 44 . . 24 194 24 Move 3675 | 36 138 279 461 247 166 335 991 14 3 70 749 186 Hop 2 | . . . . . . . . . . . 2 . Pick Up 54 | 5 1 9 6 2 7 14 6 . . 1 3 . Fast Attach 60 | 6 1 3 5 . 1 8 7 . . 8 19 2 Attach 41 | 1 . 3 5 2 1 5 10 . . 2 12 . Detach 19 | . 1 2 2 . . 3 3 . . . 8 . Swap 16 | . 1 10 1 . . 2 2 . . . . . Drop 45 | . . 6 11 . 4 15 2 . . 4 3 . Fire 196 | 1 5 57 33 14 4 15 53 . . . 14 . Melee 33 | . . . . . . . 12 . . . 21 . Ram 1 | . . . . . . . . . . . . 1 Kick 7 | . . 1 5 . 1 . . . . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis 19 | . . . . . . . . . . 6 . 13 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 14) 138 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Discovered new exit (range 4) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 855 | -9/Materials | Discovered new exit (range 6) 867 | -9/Materials | Entered Mines 893 | -9/Mines | Found the Drone Emporium 900 | -9/Mines | Found Prototype Device 902 | -9/Mines | Identified Decoy Drone Bay 1097 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1132 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1286 | -9/Mines | Assembled infested the area 1291 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1300 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1388 | -9/Mines | Learned location of Zion (-6) 1505 | -9/Mines | Discovered new exit (range 8) 1531 | -9/Mines | Entered Materials 1531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1762 | -8/Materials | Build established: Scavenger-Mutant 1850 | -8/Materials | Discovered new exit (range 10) 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -7/Factory | Discovered new exit (range 15) 2058 | -7/Factory | Discovered new exit (range 15) 2136 | -7/Factory | Entered another Factory area 2136 | -6/Factory | Evolved 2 slots: Utility x2 2673 | -6/Factory | Build established: Mutant 2836 | -6/Factory | Discovered new exit (range 9) 2858 | -6/Factory | Entered Lower Caves 2924 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3382 | -6/Lower Caves | Lost 3 parts (1p1u1w) 3556 | -6/Lower Caves | Core integrity fell below 50% 3577 | -6/Lower Caves | Lost 13 parts (1p5n6u1w) 3626 | -6/Lower Caves | Spotted B-75 Beast 3793 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3836 | -6/Lower Caves | Core integrity fell below 20% 3857 | -6/Lower Caves | Lost 3 parts (2u1w) 4079 | -6/Lower Caves | Discovered new exit (range 21) 4088 | -6/Lower Caves | Learned Factory emergency access door positions 4094 | -6/Lower Caves | Entered another Lower Caves area 4094 | -6/Lower Caves | Discovered new exit (range 9) 4096 | -6/Lower Caves | Learned Factory emergency access door positions 4102 | -6/Lower Caves | Entered Factory 4102 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4104 | -5/Factory | Identified exit to DSF 4104 | -5/Factory | Entered DSF 4148 | -5/DSF | Additional patrols routed to DSF 4165 | -5/DSF | Discovered new exit (range 21) 4177 | -5/DSF | Entered Factory 4177 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4203 | -4/Factory | Lost 3 parts (2u1w) 4351 | -4/Factory | Found Quantum Capacitor 4709 | -4/Factory | Lost 6 parts (1p2n2u1w) 4777 | -4/Factory | Identified exit to Garrison 4777 | -4/Factory | Entered Garrison 4800 | -4/Garrison | Lost 7 parts (2p1n2u2w) 4817 | -4/Garrison | Triggered checkpoint 4825 | -4/Garrison | Found embedded Infiltrators 4883 | -4/Garrison | Triggered checkpoint 4894 | -4/Garrison | Core integrity fell below 50% 4925 | -4/Garrison | Spotted B-86 Titan 4927 | -4/Garrison | Triggered checkpoint 4927 | -4/Garrison | Triggered checkpoint 4934 | -4/Garrison | Core integrity fell below 20% 4938 | -4/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04926_ Hyb. Fission Core destroyed. 04927_ Beams of light sweep through the air. An alarm sounds. 04927_ Power Sword destroyed. 04927_ Machine Analyzer destroyed. 04927_ Beams of light sweep through the air. An alarm sounds. 04929_ Knocked back. 04931_ Gyrokinetic Inverter destroyed. Garrison Door activated. 04932_ Critical hit (Burn: +37). 04933_ S-27 Virus destroyed. 04933_ Knocked back. 04933_ Gyrokinetic Inverter destroyed. 04936_ Slug penetrates Wall. 04937_ Triggered Stasis Trap. 04937_ A bubble of rippling energy engulfs the area. 04937_ Field strength at 93. 04938_ Critical hit (Burn: +36). Map ----- +----------------------------------------------------+ | ???????????????????+????????????????????????????# | | ???????+?????????++?????????????????????????????# | | ????????????????????????????????????????????????# | | ???????+?????????++?????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????+????????????????????????????# | | ???????????????????+????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????######????????????? | | ???????????????????????????????# #????????????? | | ???????????????# ###+#####++## g ######???????? | | ???????????????# @ g %s % ######### | | ???????????????# s sss | | ???????????????# s ssss | | ???????????????#######+#### ## %= ## #####+### | | ??????????????????????????# ## = s#" #???????? | | ????????????????????????+ +?????? | | ????????????????????????# #?????? | | ????????????????????????# B #?????? | | ????????????????????????# #?????? | | ????????????????????????### ## ## ###?????? | | ??????????????????????????# ## ## #???????? | | ????????????????????????? b #???????? | | ????????????????????????? +????+??? | | ??????????????????????+??## #???????? | | ??????????????????????????## ## ## ##???????? | | ???????????????????????????? ?? ## ?????????? | | ????????????????????????????????####?# ?????????? | | ?????????????????????????????????????# ?????????? | | ????????????????+??+???????+?????????? ?????????? | | ?????????????????????????????????????????????????? | | ??????????????+??????????????????????????????????? | | ?????????????????????????????????????????????+???? | | ???????+?????????????????????????????????????????? | | ??????????????+?????????????+????????????????????? | | ???????????????????????????????????????+?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 900 Matter Stores 449 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Core Shielding 30 Evasion (%) 75 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 3 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyMicrowarpCapacitor Manual? 0 Play Time 01:21:45 Cumulative 26.3 hours Start 2026.09.29 @ 20:58:45 End 2026.09.29 @ 22:21:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 316000c1-7dbb-4cc4-be44-064c89f966a4