Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 12:53:35

Player: Infomantis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (126)     630
Value Destroyed (5262)     5262
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (3441)               3441
              TOTAL SCORE: 13573

 Bonus
-------
High Alert Combat Kills    882
Follower Combat Kills      628
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             850/850
Matter                     218/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (5) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
                Relay Coupler [Grunt] (8)
>               --- WEAPON (6) -------
          Heavy Mass Driver
          Heavy Mass Driver
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Advanced Heat Sink
  High-capacity Matter Pod (200)
                Transmission Jammer
       Improved Light Armor Plating
        Layered Medium Armor Plating
                Authchip [R/Combat]
                Relay Coupler [NC] (29)
                Relay Coupler [Sentry] (28)
                Relay Coupler [Sentry] (26)
                Relay Coupler [Heavy] (16)
                Relay Coupler [Behemoth] (18)
                Arc Projector
                Gatling Laser
                Wave Gun
                Railgun
     Long-range Missile Launcher
     Long-range Missile Launcher
                Remote Datajack
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
                Relay Coupler [Grunt]
>               --- WEAPON -----------
          Heavy Mass Driver
          Heavy Mass Driver
>               --- INVENTORY --------
          Light Nuclear Core
       Advanced Heat Sink
  High-capacity Matter Pod
                Transmission Jammer
       Improved Light Armor Plating
        Layered Medium Armor Plating
                Authchip [R/Combat]
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Heavy]
                Relay Coupler [Behemoth]
                Arc Projector
                Gatling Laser
                Wave Gun
                Railgun
     Long-range Missile Launcher
     Long-range Missile Launcher
                Remote Datajack
          Heavy Hammer
[Rating: 57]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   .   1   .   .   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   1   .   2   
Parts Attached             106  | 7   5   5   19  2   6   10  6   16  4   26  .   
  Power                    11   | 1   1   1   2   1   .   .   .   1   1   3   .   
    Engine                 8    | 1   1   1   2   1   .   .   .   .   1   1   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   2   5   .   1   2   2   7   .   6   .   
    Treads                 19   | 2   .   .   5   .   1   2   2   6   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   2   .   .   .   .   .   1   .   5   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   1   .   5   .   3   5   1   2   2   9   .   
    Device                 11   | 1   .   .   2   .   3   1   .   .   .   4   .   
    Storage                4    | 1   1   .   .   .   .   .   .   .   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   2   1   1   .   3   .   
    Protection             8    | .   .   .   3   .   .   2   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   2   7   1   2   3   3   6   1   8   .   
    Energy Gun             7    | .   .   .   1   .   .   1   1   2   .   2   .   
    Energy Cannon          6    | .   .   .   2   .   .   .   1   2   .   1   .   
    Ballistic Gun          11   | 2   3   2   1   1   .   .   1   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   .   .   1   2   .   
    Launcher               5    | .   .   .   2   .   .   1   .   .   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   13  .   
Parts Lost                 23   | .   1   6   2   .   .   1   3   6   .   4   .   
  Power                    3    | .   .   1   .   .   .   .   .   .   .   2   .   
  Propulsion               7    | .   .   2   1   .   .   1   .   3   .   .   .   
  Utility                  4    | .   .   1   1   .   .   .   1   1   .   .   .   
  Weapon                   9    | .   1   2   .   .   .   .   2   2   .   2   .   
  Highest Loss Streak      6    | .   1   6   1   .   .   1   2   4   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            14   | 3   11  13  14  14  14  14  14  14  16  19  .   
  Power                    1    | .   2   3   2   2   2   2   1   .   .   .   .   
  Propulsion               1    | .   1   .   .   2   2   1   1   1   1   .   .   
  Utility                  5    | .   3   5   5   5   5   5   6   5   7   10  .   
  Weapon                   4    | 1   4   4   3   4   4   4   4   5   5   7   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             40   | 1   4   .   6   1   .   2   2   4   1   5   14  
  Power                    6    | .   2   .   1   .   .   1   1   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Utility                  18   | .   .   .   3   1   .   .   1   2   .   2   9   
  Weapon                   12   | 1   2   .   2   .   .   1   .   1   .   1   4   
  Tool/Special             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     97   | .   99  87  93  100 96  99  98  99  91  98  .   
  Engine                   8    | .   14  14  11  11  9   9   9   6   6   2   .   
  Treads                   23   | .   28  17  22  33  27  26  27  26  18  8   .   
  Wheel                    2    | .   .   3   7   .   .   .   .   .   3   13  .   
  Device                   11   | .   14  8   10  11  17  11  5   14  15  10  .   
  Storage                  9    | .   14  14  11  11  9   9   9   9   7   7   .   
  Hackware                 5    | .   .   .   .   .   .   6   13  9   7   13  .   
  Protection               5    | .   .   .   9   11  9   9   7   2   .   5   .   
  Energy Gun               4    | .   .   .   1   .   .   1   12  8   7   6   .   
  Energy Cannon            6    | .   .   .   3   10  9   9   3   10  7   6   .   
  Ballistic Gun            10   | .   27  28  15  10  2   .   .   7   7   2   .   
  Ballistic Cannon         4    | .   .   .   .   .   12  15  8   .   5   6   .   
Peak Build Rating          57   | 7   12  12  21  22  27  29  35  38  47  57  .   
  Average Rating           26   | 6   9   10  16  20  24  26  30  34  42  46  .   
  On Entrance              25   | .   7   12  10  19  22  27  28  33  38  47  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 12  34  34  41  44  55  57  53  50  77  96  .   
  Greatest Support         70   | 40  40  40  66  63  63  63  60  70  70  36  .   
  Greatest Overweight (x)  7    | .   .   3   1   .   .   1   .   4   7   7   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   3   3   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  20  20  .   
  Average Capacity         15   | 7   14  15  15  15  15  15  15  15  17  20  .   
  Most Carried             20   | 7   15  15  15  15  15  15  15  15  19  20  .   
  Average Carried          14   | 3   11  13  14  14  14  14  14  14  16  19  .   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  20  20  20  
  Final Carried            20   | 6   15  11  14  15  15  15  15  15  19  20  20  

 Class Distribution 
--------------------
 30% | Scavenger-Tank
 27% | Mutant
 16% | Scavenger-Mutant
 15% | Scavenger-Gunner
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
             Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -7/Garrison
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           3450 | 362  221  132  600  200  70   495  263  339  70   698  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4479 | 245  356  86   606  169  91   451  584  773  .    1118 .    
  Parts                    228  | 21   18   1    32   12   14   32   22   43   .    33   .    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  114  | .   9   8   14  5   5   18  15  19  .   21  .   
  Guns                     45   | .   9   8   3   1   .   2   6   11  .   5   .   
  Cannons                  41   | .   .   .   6   .   3   13  2   7   .   10  .   
  AOE                      26   | .   .   .   5   4   2   3   6   .   .   6   .   
Classes Destroyed          18   | 3   3   2   4   1   1   1   .   3   .   .   .   
  Worker                   5    | 1   .   1   3   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  26   | .   3   .   6   .   4   6   .   4   .   3   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    55   | .   6   .   4   3   .   6   13  8   .   15  .   
  Brawler                  3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   1   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   3   .   1   2   1   4   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 4   4   8   5   3   3   5   5   4   .   9   .   
  Combat Bots Only         9    | .   4   8   4   3   3   5   5   4   .   9   .   
Max Kills in Single Turn   3    | 1   1   1   3   2   2   2   3   1   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   2   2   3   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Hostile Shots Fired        540   | .    52   45   96   9    21   52   57   89   .    119  .    
  Missed                   136   | .    13   10   24   5    10   11   9    21   .    33   .    
  Hits                     404   | .    39   35   72   4    11   41   48   68   .    86   .    
    Melee                  20    | .    .    2    5    .    .    6    .    .    .    7    .    
    Projectile             384   | .    39   33   67   4    11   35   48   68   .    79   .    
    AOE                    17    | .    .    9    .    .    .    1    .    7    .    .    .    
  Critical Strikes         23    | .    1    1    5    .    .    2    4    3    .    7    .    
Damage Taken               6675  | .    417  693  979  44   85   702  805  1431 41   1478 .    
  Core                     853   | .    102  136  146  22   16   69   27   216  .    119  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   102   | .    .    .    34   .    .    .    68   .    .    .    .    
Core Remaining (%)         57    | 100  .    4    .    58   .    .    .    40   .    83   .    
Volleys Fired              368   | 23   45   20   43   10   8    43   28   55   5    88   .    
  Largest                  4     | 2    2    2    2    2    3    3    3    3    2    4    .    
  Hottest                  235   | 40   46   46   113  96   142  180  187  235  120  219  .    
Shots Fired                695   | 46   89   40   80   18   19   91   56   94   10   152  .    
  Gun                      367   | 46   89   40   49   8    3    5    30   59   .    38   .    
  Cannon                   285   | .    .    .    25   7    15   81   18   33   10   96   .    
  Launcher                 29    | .    .    .    6    3    1    5    8    .    .    6    .    
  Special                  14    | .    .    .    .    .    .    .    .    2    .    12   .    
  Kinetic                  367   | 46   89   40   36   8    11   45   15   26   5    46   .    
  Thermal                  266   | .    .    .    25   7    7    41   33   66   5    82   .    
  Explosive                29    | .    .    .    6    3    1    5    8    .    .    6    .    
  Electromagnetic          19    | .    .    .    13   .    .    .    .    .    .    6    .    
  Robot Hit Streak         32    | 3    12   6    11   3    3    7    10   10   5    32   .    
  Robot Miss Streak        5     | 3    3    5    5    3    2    3    2    2    2    5    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    2    .    .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           433   | 26   62   29   57   8    8    45   40   53   7    98   .    
  Core Hits                239   | 13   21   19   28   8    6    29   34   34   2    45   .    
  Critical Kills           3     | .    .    .    1    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         9     | .    .    .    1    .    .    .    4    2    .    2    .    
    Burn                   5     | .    .    .    .    .    .    .    4    1    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              5     | .    .    .    2    .    .    2    1    .    .    .    .    
  Impact                   2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    2    .    .    1    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11055 | 283  667  390  1414 379  289  1504 1479 1126 132  3392 .    
  Guns                     3896  | 283  665  390  424  65   36   86   508  785  .    654  .    
  Cannons                  3987  | .    .    .    407  63   127  838  226  341  132  1853 .    
  Explosions               2944  | .    .    .    357  251  126  580  745  .    .    885  .    
  Melee                    224   | .    .    .    224  .    .    .    .    .    .    .    .    
  Ramming                  4     | .    2    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  3580  | 283  665  390  322  65   81   552  184  318  81   639  .    
  Thermal                  4089  | .    .    .    407  63   82   372  550  808  51   1756 .    
  Explosive                2944  | .    .    .    357  251  126  580  745  .    .    885  .    
  Electromagnetic          214   | .    .    .    102  .    .    .    .    .    .    112  .    
  Impact                   224   | .    .    .    224  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    2    2    .    .    .    .    .    13   .    
  Average Corruption       7     | .    .    .    2    2    .    .    .    .    .    12   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    15   .    .    .    .    .    37   .    
    Message Errors         18    | .    .    .    .    7    .    .    .    .    .    11   .    
    Matter Fused           13    | .    .    .    .    4    .    .    .    .    .    9    .    
    Heat Flow Errors       6     | .    .    .    .    2    .    .    .    .    .    4    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    .    1    .    .    .    .    .    4    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            367   | .    .    .    82   .    .    27   .    .    .    258  .    
  Projectiles              145   | .    .    .    .    .    .    27   .    .    .    118  .    
  Explosions               150   | .    .    .    10   .    .    .    .    .    .    140  .    
  Melee                    72    | .    .    .    72   .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    5    2    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    4    2    .    .    5    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      94    | .    .    .    18   .    .    9    33   .    .    34   .    
  Shots                    4     | .    .    .    1    .    .    1    1    .    .    1    .    
  Rammed                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    2    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        401   | .    9    32   346  128  96   264  401  245  .    234  .    
  Average Temperature      79    | .    6    16   102  38   27   76   149  55   .    70   .    
  Received Heat Transfer   2303  | .    183  80   333  24   .    261  441  348  .    633  .    
  Effects                  5     | .    .    .    .    .    .    .    4    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    3    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    1    1    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             19    | .    .    .    1    .    .    5    2    8    .    3    .    
  Heat Transferred         7562  | .    .    .    740  111  148  647  1258 1529 100  3029 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Maximum Alert Level        4    | .    .    .    1    .    .    3    2    4    3    4    .    
  Low Security (%)         48   | 100  100  100  95   100  100  27   .    .    .    .    .    
  Level 1                  3    | .    .    .    4    .    .    8    27   .    .    .    .    
  Level 2                  26   | .    .    .    .    .    .    61   72   25   94   49   .    
  Level 3                  14   | .    .    .    .    .    .    2    .    46   5    38   .    
  Level 4                  6    | .    .    .    .    .    .    .    .    26   .    12   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1285 | 10   146  22   230  124  102  706  627  1285 700  1168 .    
  Initial                  674  | .    .    22   .    84   14   53   343  384  674  476  613  
  Average                  391  | 1    47   2    74   30   51   436  468  884  643  741  .    
Influence Increases        4576 | 45   356  25   526  141  228  703  583  1021 156  792  .    
  Destroy 0b10 Robot/C     2640 | .    180  20   280  100  120  460  340  620  100  420  .    
  Destroy 0b10 Robot/NC    135  | 45   5    5    35   .    5    .    10   5    .    25   .    
  Destroy Leader           328  | .    30   .    84   20   30   30   74   30   10   20   .    
  Allied During Kill       161  | .    .    .    .    .    9    20   28   87   16   1    .    
  Successful Hack          123  | .    21   .    14   .    25   30   5    18   .    10   .    
  Select Force Hacks       150  | .    60   .    60   .    .    .    30   .    .    .    .    
  Disable Machine          150  | .    15   .    15   .    .    15   45   15   30   15   .    
  Anti-Garrison Action     400  | .    .    .    .    .    .    100  .    200  .    100  .    
  Destroy Structure        234  | .    .    .    23   21   9    48   36   46   .    51   .    
  Lose Combat Pursuer      255  | .    45   .    15   .    30   .    15   .    .    150  .    
Influence Decreases        3963 | 45   298  83   308  322  183  79   697  328  761  304  555  
  Entered New Map          2163 | .    .    36   .    134  23   29   363  208  611  204  555  
  Time Decay               1400 | 45   288  47   288  188  160  .    254  .    130  .    .    
  Lost Part                170  | .    10   .    20   .    .    10   30   60   .    40   .    
  Lost Ally                230  | .    .    .    .    .    .    40   50   60   20   60   .    
Squads Dispatched          14   | .    2    .    4    1    1    .    5    .    1    .    .    
  Investigation            6    | .    2    .    2    1    .    .    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    2    .    .    .    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    1    .    3    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           4    | .   2   .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   16  20  19  6   11  23  20  37  5   31  .   
  Peak Tracking Total      19   | .   5   19  4   3   3   7   7   5   3   10  .   
  Tactical Retreats        11   | .   1   2   1   .   1   .   1   .   .   5   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            8    | .   1   .   1   .   .   .   .   3   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          17   | .   1   .   1   .   .   4   3   3   2   3   .   
  Max in Single Turn       2    | .   1   .   1   .   .   1   2   1   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   2   .   2   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          32   | .   8   .   5   1   2   4   5   4   1   2   .   
  Terminals                20   | .   5   .   2   .   1   4   2   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                57   | .   16  .   8   1   7   5   8   8   1   3   .   
  Successful               36   | .   9   .   6   1   6   4   5   2   1   2   .   
  Failed                   21   | .   7   .   2   .   1   1   3   6   .   1   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   13  .   4   .   4   .   2   1   .   .   .   
  Terminals                41   | .   12  .   4   .   5   5   4   8   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   2   .   .   .   2   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   1   .   1   .   .   
Terminal Hacks             15   | .   .   .   2   1   2   4   2   2   .   2   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Registered Components    2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         14   | .   8   .   2   .   3   .   1   .   .   .   .   
  Terminals                9    | .   6   .   .   .   3   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Skim                   6    | .   5   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Extract                2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         18   | .   6   .   2   .   1   2   2   4   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   1   1   1   .   6   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   1   .   1   .   6   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   1   1   1   .   6   .   
  amplify_resonance        5    | .   .   .   .   .   .   .   .   .   .   5   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_low            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   1   .   1   .   .   .   
Relay Couplers Released    25   | .   .   .   .   .   .   9   .   9   .   7   .   
  Machine Destruction      25   | .   .   .   .   .   .   9   .   9   .   7   .   
  Attached                 5    | .   .   .   .   .   .   1   1   1   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   5   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total Allies               12   | .    .    .    .    1    .    3    1    6    .    1    .    
  Largest Group            4    | .    .    .    .    1    1    2    3    4    3    2    .    
  Highest-Rated Group      78   | .    .    .    .    31   31   51   65   78   57   42   .    
  Highest-Rated Ally       31   | .    .    .    .    31   31   31   31   31   21   21   .    
Total Orders               2    | .    .    .    .    .    .    .    2    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               133  | .    .    .    .    .    7    28   19   58   14   7    .    
  Total Damage             2846 | .    .    .    .    .    128  396  390  1185 520  227  .    
  Kills                    28   | .    .    .    .    .    1    5    4    13   5    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Active Infowar (turns)     2253 | 211 978 248 527 .   289 .   .   .   .   .   .   
  Structural               289  | .   .   .   .   .   289 .   .   .   .   .   .   
  Seismic                  1964 | 211 978 248 527 .   .   .   .   .   .   .   .   
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               8487 | 294  978  425  906  919  323  1111 551  1643 264  1073 .    
Spaces Moved               4240 | 119  386  223  474  537  173  588  227  850  136  527  .    
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3353 | 116  386  138  283  537  173  588  227  836  69   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   884  | .    .    85   191  .    .    .    .    14   67   527  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   95   160  160  160  160  140  160  105  .    
  Average Speed            154  | 157  160  144  133  160  160  160  163  165  172  135  .    
  Slowest Speed            240  | 160  160  160  240  160  160  240  166  240  185  185  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 6    58   38   51   97   14   60   27   88   5    52   .    
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     4    | .    3    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          166  | .    .    .    30   27   9    9    37   .    .    54   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    1    4    .    5    .    .    .    .    
  AOE                      156  | .    .    .    30   26   5    9    32   .    .    54   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      5531 | 182  670  283  665  581  205  678  356  1005 156  750  .    
  Wait                     545  | 26   212  35   86   20   10   18   75   18   3    42   .    
  Move                     4228 | 118  385  222  473  536  172  586  227  849  135  525  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 7    13   .    16   4    2    6    4    17   5    13   .    
  Fast Attach              43   | 7    1    2    9    1    3    3    3    3    3    8    .    
  Attach                   25   | .    1    4    3    .    2    2    2    7    .    4    .    
  Detach                   2    | .    .    .    .    .    1    .    .    .    .    1    .    
  Swap                     77   | .    4    .    13   5    2    10   9    13   2    19   .    
  Drop                     96   | 1    7    .    19   5    5    7    6    17   3    26   .    
  Fire                     368  | 23   45   20   43   10   8    43   28   55   5    88   .    
  Melee                    5    | .    .    .    2    .    .    2    1    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    2    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    .    2    .    24   .    
  Rewire                   26   | .    .    .    .    .    .    1    1    24   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  295 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 16)
  933 | -10/Materials | Discovered new exit (range 4)
 1074 | -10/Materials | Loaded intel: 21 trap records
 1095 | -10/Materials | Derelicts attacked the area
 1140 | -10/Materials | Identified exit to Mines
 1160 | -10/Materials | Identified exit to Subcaves
 1172 | -10/Materials | Identified exit to Materials
 1174 | -10/Materials | Learned 2 Mines zone layouts
 1187 | -10/Materials | Learned Storage stockpile data
 1273 | -10/Materials | Entered Mines
 1303 | -10/Mines     | Met a Derelict bent on vengeance
 1305 | -10/Mines     | Learned Materials stockpile data
 1494 | -10/Mines     | Assembled infested the area
 1529 | -10/Mines     | Core integrity fell below 50%
 1572 | -10/Mines     | Core integrity fell below 20%
 1603 | -10/Mines     | Destroyed 8 combat bots
 1611 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1698 | -10/Mines     | Entered Materials
 1698 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1706 | -9/Materials  | Identified exit to Mines
 1804 | -9/Materials  | Repaired Shotgun
 2416 | -9/Materials  | Discovered new exit (range 14)
 2604 | -9/Materials  | Entered Mines
 2617 | -9/Mines      | Build established: Scavenger-Mutant
 2820 | -9/Mines      | Discovered new exit (range 7)
 2973 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3021 | -9/Mines      | Discovered new exit (range 13)
 3101 | -9/Mines      | Learned Materials trap positions
 3377 | -9/Mines      | Escorted by a lone wolf Derelict
 3523 | -9/Mines      | Entered Materials
 3523 | -8/Materials  | Accompanied by 1 ally
 3523 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3524 | -8/Materials  | Loaded intel: 23 trap records
 3804 | -8/Materials  | Garrison activated, responded to threat
 3830 | -8/Materials  | Identified exit to Garrison
 3846 | -8/Materials  | Entered Garrison
 3846 | -8/Garrison   | Accompanied by 1 ally
 4011 | -8/Garrison   | Build established: Tank
 4050 | -8/Garrison   | Triggered checkpoint
 4150 | -8/Garrison   | Triggered checkpoint
 4179 | -8/Garrison   | Discovered new exit (range 55)
 4179 | -8/Garrison   | Discovered new exit (range 23)
 4179 | -8/Garrison   | Discovered new exit (range 43)
 4230 | -8/Garrison   | Triggered checkpoint
 4326 | -8/Garrison   | Installed Relay Interface Framework
 4360 | -8/Garrison   | Triggered checkpoint
 4404 | -8/Garrison   | Garrison Relay disabled
 4433 | -8/Garrison   | Build established: Scavenger-Tank
 4557 | -8/Garrison   | Garrison Relay disabled
 4762 | -8/Garrison   | Triggered checkpoint
 4868 | -8/Garrison   | Rescued a captive Derelict
 4869 | -8/Garrison   | Rescued a captive Derelict
 4957 | -8/Garrison   | Entered Materials
 4957 | -8/Materials  | Accompanied by 2 allies
 5279 | -8/Materials  | Garrison activated, responded to threat
 5508 | -8/Materials  | Identified exit to Garrison
 5508 | -8/Materials  | Entered Garrison
 5514 | -8/Garrison   | Triggered checkpoint
 5721 | -8/Garrison   | Triggered checkpoint
 5837 | -8/Garrison   | Garrison Relay disabled
 5926 | -8/Garrison   | Triggered checkpoint
 6020 | -8/Garrison   | Spotted B-75 Beast
 6032 | -8/Garrison   | Discovered new exit (range 12)
 6051 | -8/Garrison   | Core integrity fell below 50%
 6052 | -8/Garrison   | Destroyed B-75 Beast
 6078 | -8/Garrison   | Lost 4 parts (2n1u1w)
 6339 | -8/Garrison   | Build established: Scavenger-Gunner
 6502 | -8/Garrison   | Triggered checkpoint
 6508 | -8/Garrison   | Triggered checkpoint
 6677 | -8/Garrison   | Discovered new exit (range 11)
 6738 | -8/Garrison   | Garrison Relay disabled
 6864 | -8/Garrison   | Triggered checkpoint
 6958 | -8/Garrison   | Discovered new exit (range 15)
 6992 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
 7151 | -8/Garrison   | Entered Factory
 7151 | -7/Factory    | Accompanied by 3 allies
 7151 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7339 | -7/Factory    | Garrison activated, responded to threat
 7413 | -7/Factory    | Identified exit to Garrison
 7415 | -7/Factory    | Entered Garrison
 7415 | -7/Garrison   | Accompanied by 2 allies
 7488 | -7/Garrison   | Triggered checkpoint
 7554 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 7680 | -7/Garrison   | Build established: Scavenger-Tank
 7689 | -7/Garrison   | System corruption reached 10%
 7820 | -7/Garrison   | Garrison Relay disabled
 7933 | -7/Garrison   | Triggered checkpoint
 8021 | -7/Garrison   | Discovered new exit (range 55)
 8021 | -7/Garrison   | Discovered new exit (range 51)
 8021 | -7/Garrison   | Discovered new exit (range 23)
 8025 | -7/Garrison   | Triggered checkpoint
 8101 | -7/Garrison   | Garrison Relay disabled
 8343 | -7/Garrison   | Destroyed 9 combat bots
 8488 | -7/Garrison   | Entered Factory
 8488 | -6/Factory    | Evolved 2 slots: Weapon x2
 8488 | -6/Factory    | Self-destructed

 Last Messages 
---------------
08391_ Acquired Lgt. Nuclear Core.
08416_ Connecting with Garrison Terminal...
>>Access(Emergency)
  Found 39 emergency access points.
  Map updated.
08418_ System corrupted: Matter fused (-5).
08433_ System corrupted: Energy discharge (-104).
08449_ C: |FZ<,2YAPYQ6%A,G7FA>S4C/AEPC0CCER
08455_ Adv. Assault Cannon destroyed.
08455_ Destroyed Adv. Assault Cannon.
08459_ The unstable cave ceiling collapses. <x3>
08474_ Acquired Hvy. Mass Driver.
08476_ Dropped Hvy. Plasma Cannon.
08476_ Dropped Remote Datajack.
08478_ Acquired Hvy. Mass Driver.
08487_ Attempting to access garrison exit controls...
RIF authorized.
PARAMETERS=WEAPON+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#     ######???????????????? |
| ??????????????????????#  @               ????????? |
| ??????????????????????#            #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                41
Recoil Reduction           3
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        32
Authchip Count             1

 Item Schematics 
-----------------
                 Med. Laser | -9/Materials | Extracted
               Aluminum Leg | -9/Materials | Extracted
       Lgt. EM Pulse Cannon | -9/Materials | Extracted
    Imp. Targeting Computer | -9/Materials | Extracted
 Salvage Targeting Computer | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Shotgun | 70% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyThrowingDetector
  Manual?         0
Play Time         01:05:33
  Cumulative      517.0 hours
  Start           2025.05.27 @ 11:26:19
  End             2025.05.27 @ 12:53:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          309
  Rogue           284
  Adventurer      7
  Explorer        18
Win Type          -
  Total           40
  Types           25/0/7/2/0/1/1/2/0/2
Lore%             94
Gallery%          89
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b49a8ee-5658-4ca3-8214-4ab5b244644c