Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 16:37:56

Player: blackdogzx

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (797)      797
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2675

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
  Advanced ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Structural Scanner
           Visual Processing Unit
           Terrain Scanner
           Seismic Detector
           ECM Suite
           Shield Generator
     Light Cannon
           CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Minigun
     Light Cannon
>          --- INVENTORY --------
           Structural Scanner
           Visual Processing Unit
           Terrain Scanner
           Seismic Detector
           ECM Suite
           Shield Generator
     Light Cannon
           CR-A16's Pointy Stick
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             30   | 6   6   1   13  1   1   2   
  Power                    3    | 1   .   .   1   .   .   1   
    Engine                 2    | 1   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   1   4   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    7    | 2   .   1   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   5   .   5   .   .   1   
    Device                 8    | .   3   .   4   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   .   3   1   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   2   1   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   .   .   8   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      3    | .   .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  100 94  100 99  88  
  Engine                   10   | .   14  14  11  11  11  6   
  Leg                      22   | .   28  28  22  22  22  18  
  Device                   9    | .   6   .   10  11  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                19   | .   3   14  22  22  22  21  
  Ballistic Gun            10   | .   20  28  4   .   7   9   
  Ballistic Cannon         9    | .   .   .   10  22  14  8   
Peak Build Rating          15   | 6   10  8   14  11  14  15  
  Average Rating           11   | 3   7   8   11  11  13  12  
  On Entrance              8    | .   6   8   8   10  11  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             20   | 13  16  15  20  19  19  19  
  Greatest Support         26   | 20  20  20  26  23  23  23  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 5   7   7   8   6   8   8   
  Average Carried          6    | 1   4   6   6   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 2   6   6   7   6   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           969  | 218 123 69  232 45  159 123 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            752  | .   132 123 300 35  .   162 
  Parts                    61   | .   7   8   33  3   .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   4   9   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  27   | .   3   5   11  4   .   4   
  Guns                     10   | .   3   5   .   .   .   2   
  Cannons                  12   | .   .   .   6   4   .   2   
  AOE                      5    | .   .   .   5   .   .   .   
Classes Destroyed          7    | .   1   1   4   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Swarmer                  14   | .   .   3   4   4   .   3   
  Grunt                    12   | .   3   2   7   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   3   6   4   .   3   
  Combat Bots Only         4    | .   3   3   4   4   .   3   
Max Kills in Single Turn   4    | .   1   1   4   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        222  | .    17   6    61   16   .    122  
  Missed                   94   | .    7    2    20   7    .    58   
Damage Taken               1599 | .    124  64   474  69   .    868  
  Core                     499  | .    42   33   62   .    .    362  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    .    11   .    .    .    
Core Remaining (%)         85   | 100  .    70   .    .    .    .    
Volleys Fired              73   | .    6    6    39   7    .    15   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  72   | .    60   43   72   70   .    60   
Shots Fired                114  | .    12   12   46   14   .    30   
  Gun                      39   | .    12   12   .    .    .    15   
  Cannon                   68   | .    .    .    39   14   .    15   
  Launcher                 7    | .    .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  106  | .    11   12   39   14   .    30   
  Thermal                  1    | .    1    .    .    .    .    .    
  Explosive                7    | .    .    .    7    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    4    5    9    4    .    3    
  Robot Miss Streak        3    | .    2    3    3    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           66   | .    8    8    32   5    .    13   
  Core Hits                51   | .    8    8    22   4    .    9    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    .    2    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1642 | .    112  106  1075 109  .    240  
  Guns                     329  | .    112  102  .    .    .    115  
  Cannons                  782  | .    .    .    548  109  .    125  
  Explosions               523  | .    .    .    523  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    .    4    4    .    .    .    
  Kinetic                  1111 | .    112  102  548  109  .    240  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                523  | .    .    .    523  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    4    .    .    .    
  Projectiles              1    | .    .    .    1    .    .    .    
  Explosions               3    | .    .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    1    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    1    1    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    1    .    .    .    
  Kicked                   2    | .    .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        90   | .    9    .    90   15   .    38   
  Average Temperature      16   | .    6    .    28   6    .    9    
  Received Heat Transfer   366  | .    69   6    222  .    .    69   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             519  | .   110 177 519 229 .   .   
  Initial                  124  | .   .   42  68  124 .   .   
  Average                  162  | .   49  88  278 221 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         65   | 100 100 100 31  5   .   .   
  Level 1                  31   | .   .   .   61  94  .   .   
  Level 2                  2    | .   .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              44   | .   8   5   16  4   .   11  
  Peak Tracking Total      6    | .   6   3   6   4   .   4   
  Tactical Retreats        7    | .   1   1   1   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   .   .   2   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   .   .   7   .   .   .   
  Successful               6    | .   .   .   6   .   .   .   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   
  Record                   2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Zio Pro 
Turns Passed               3194 | 122 292 358 644 76  947 755 
Spaces Moved               2337 | 74  204 266 387 46  775 585 
  Core                     59   | 16  .   .   .   .   .   43  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     2278 | 58  204 266 387 46  775 542 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 100 
  Average Speed            119  | 104 120 120 120 120 120 119 
  Slowest Speed            190  | 120 120 120 190 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 4   42  54  34  13  73  68  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   .   .   2   .   
  Known Exits Taken        3    | .   .   .   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             6    | .   .   1   .   .   4   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          91   | .   .   .   91  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   2   .   .   .   
  AOE                      89   | .   .   .   89  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2630 | 117 240 293 522 53  793 612 
  Wait                     132  | 32  12  16  57  .   13  2   
  Move                     2331 | 73  203 265 386 45  774 585 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  35   | 6   8   2   14  .   3   2   
  Fast Attach              4    | 2   .   .   .   .   .   2   
  Attach                   16   | 4   4   .   6   1   1   .   
  Detach                   4    | .   2   .   1   .   1   .   
  Swap                     10   | .   2   1   7   .   .   .   
  Drop                     19   | .   3   2   11  .   1   2   
  Fire                     73   | .   6   6   39  7   .   15  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   1   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   4   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   45 | -11/Scrapyard      | Discovered new exit (range 16)
  123 | -11/Scrapyard      | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  403 | -10/Materials      | Discovered new exit (range 9)
  415 | -10/Materials      | Entered Mines
  637 | -10/Mines          | Learned location of Storage (-9)
  644 | -10/Mines          | Assembled infested the area
  649 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  716 | -10/Mines          | Discovered new exit (range 8)
  749 | -10/Mines          | Learned 4 Materials zone layouts
  750 | -10/Mines          | Discovered new exit (range 3)
  773 | -10/Mines          | Entered Materials
  773 | -9/Materials       | Evolved 2 slots: Utility x2
 1357 | -9/Materials       | Repaired Sensor Array
 1371 | -9/Materials       | Discovered new exit (range 5)
 1382 | -9/Materials       | Discovered new exit (range 15)
 1400 | -9/Materials       | Identified exit to Mines
 1417 | -9/Materials       | Entered Mines
 1450 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1462 | -9/Mines           | Identified exit to Zion
 1493 | -9/Mines           | Entered Zion
 1615 | -7/Zion            | Learned location of Quarantine (-2)
 2392 | -7/Zion            | Discovered new exit (range 16)
 2424 | -7/Zion            | Found CR-A16's Pointy Stick
 2439 | -7/Zion            | Identified exit to Proximity Caves
 2440 | -7/Zion            | Entered Proximity Caves
 2849 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2959 | -6/Proximity Caves | Spotted B-75 Beast
 2960 | -6/Proximity Caves | Core integrity fell below 50%
 3062 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 3147 | -6/Proximity Caves | Core integrity fell below 20%
 3195 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Data stored: Extension entrances (x1).
03025_ Lgt. Cannon destroyed.
03031_ Aluminum Leg destroyed.
03031_ Lgt. Nuclear Core destroyed.
03096_ A derelict emerges from the shadows: "Hey! In the mood for some
  fun?"
03107_ Minigun destroyed.
03114_ TP-TUY(c) knocked back.
03143_ Imp. Aluminum Leg destroyed.
03161_ Targeting Computer destroyed.
03166_ Searching scrap...
03166_ Found Adv. ECM Suite.
03166_ Found Imp. Deuterium Engine.
03166_ Found Lyr. Medium Armor Plating.
03166_ Found Hvy. Flak Cannon.
03166_ Found 70 Matter.
03170_ Acquired Adv. ECM Suite.
03172_ Acquired 10 matter.
03194_ Sensor Array destroyed.
03195_ G-50 Soldier springs to life.

 Map 
-----
+----------------------------------------------------+
|  #  #?#    #?#### ##???######     #?##   #???????? |
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| ##  ###   ##??????????????## #    #     ##???????? |
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|                 ##??????????????       ??????????? |
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|     ####     #   #????????????#      ??????#       |
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| #       ### #    ##  #  #????          ####        |
|  #    #     #       #?   ????                      |
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| #   #     #    #    ##   ????           ##    %    |
| ###  ##              ##  ####??     #???##         |
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| ????????????????????#       "#?##        #?##      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelEtherialPlatform
  Manual?         0
Play Time         00:49:01
  Cumulative      16.2 hours
  Start           2024.08.06 @ 18:26:50
  End             2024.08.18 @ 16:37:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           14
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          69%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99993838-3252-4286-8cf8-8e54aff7fae7