Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 16:37:56 Player: blackdogzx Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (797) 797 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2675 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Structural Scanner Visual Processing Unit Terrain Scanner Seismic Detector ECM Suite Shield Generator Light Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Minigun Light Cannon > --- INVENTORY -------- Structural Scanner Visual Processing Unit Terrain Scanner Seismic Detector ECM Suite Shield Generator Light Cannon CR-A16's Pointy Stick [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 6 1 13 1 1 2 Power 3 | 1 . . 1 . . 1 Engine 2 | 1 . . 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . 1 4 . . . Treads . | . . . . . . . Leg 7 | 2 . 1 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 5 . 5 . . 1 Device 8 | . 3 . 4 . . 1 Storage 2 | 1 1 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 1 . 3 1 1 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 . . . 1 . Ballistic Cannon 3 | . . . 2 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . . . 8 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 100 94 100 99 88 Engine 10 | . 14 14 11 11 11 6 Leg 22 | . 28 28 22 22 22 18 Device 9 | . 6 . 10 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 19 | . 3 14 22 22 22 21 Ballistic Gun 10 | . 20 28 4 . 7 9 Ballistic Cannon 9 | . . . 10 22 14 8 Peak Build Rating 15 | 6 10 8 14 11 14 15 Average Rating 11 | 3 7 8 11 11 13 12 On Entrance 8 | . 6 8 8 10 11 14 Naked Turns . | . . . . . . . Heaviest Build 20 | 13 16 15 20 19 19 19 Greatest Support 26 | 20 20 20 26 23 23 23 Greatest Overweight (x) 2 | . . . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 5 7 7 8 6 8 8 Average Carried 6 | 1 4 6 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 6 6 7 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 969 | 218 123 69 232 45 159 123 Remotely . | . . . . . . . Salvage Created 752 | . 132 123 300 35 . 162 Parts 61 | . 7 8 33 3 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 4 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 3 5 11 4 . 4 Guns 10 | . 3 5 . . . 2 Cannons 12 | . . . 6 4 . 2 AOE 5 | . . . 5 . . . Classes Destroyed 7 | . 1 1 4 . . 1 Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 14 | . . 3 4 4 . 3 Grunt 12 | . 3 2 7 . . . Sentry 1 | . . . . . . 1 Best Kill Streak 6 | . 3 3 6 4 . 3 Combat Bots Only 4 | . 3 3 4 4 . 3 Max Kills in Single Turn 4 | . 1 1 4 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 222 | . 17 6 61 16 . 122 Missed 94 | . 7 2 20 7 . 58 Damage Taken 1599 | . 124 64 474 69 . 868 Core 499 | . 42 33 62 . . 362 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 73 | . 6 6 39 7 . 15 Largest 2 | . 2 2 2 2 . 2 Hottest 72 | . 60 43 72 70 . 60 Shots Fired 114 | . 12 12 46 14 . 30 Gun 39 | . 12 12 . . . 15 Cannon 68 | . . . 39 14 . 15 Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 106 | . 11 12 39 14 . 30 Thermal 1 | . 1 . . . . . Explosive 7 | . . . 7 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 4 5 9 4 . 3 Robot Miss Streak 3 | . 2 3 3 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 66 | . 8 8 32 5 . 13 Core Hits 51 | . 8 8 22 4 . 9 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . . . 2 Destroy 1 | . . 1 . . . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1642 | . 112 106 1075 109 . 240 Guns 329 | . 112 102 . . . 115 Cannons 782 | . . . 548 109 . 125 Explosions 523 | . . . 523 . . . Melee . | . . . . . . . Ramming 8 | . . 4 4 . . . Kinetic 1111 | . 112 102 548 109 . 240 Thermal . | . . . . . . . Explosive 523 | . . . 523 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . 4 . . . Projectiles 1 | . . . 1 . . . Explosions 3 | . . . 3 . . . Melee . | . . . . . . . Knockbacks 3 | . . . 1 1 . 1 Impact . | . . . . . . . Kinetic 3 | . . . 1 1 . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 1 . . . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 90 | . 9 . 90 15 . 38 Average Temperature 16 | . 6 . 28 6 . 9 Received Heat Transfer 366 | . 69 6 222 . . 69 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 519 | . 110 177 519 229 . . Initial 124 | . . 42 68 124 . . Average 162 | . 49 88 278 221 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 65 | 100 100 100 31 5 . . Level 1 31 | . . . 61 94 . . Level 2 2 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 8 5 16 4 . 11 Peak Tracking Total 6 | . 6 3 6 4 . 4 Tactical Retreats 7 | . 1 1 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 2 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . 7 . . . Successful 6 | . . . 6 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 3 | . . . 3 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3194 | 122 292 358 644 76 947 755 Spaces Moved 2337 | 74 204 266 387 46 775 585 Core 59 | 16 . . . . . 43 Treads . | . . . . . . . Legs 2278 | 58 204 266 387 46 775 542 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 119 | 104 120 120 120 120 120 119 Slowest Speed 190 | 120 120 120 190 120 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 42 54 34 13 73 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 6 | . . 1 . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . . . 91 . . . Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 89 | . . . 89 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2630 | 117 240 293 522 53 793 612 Wait 132 | 32 12 16 57 . 13 2 Move 2331 | 73 203 265 386 45 774 585 Hop . | . . . . . . . Pick Up 35 | 6 8 2 14 . 3 2 Fast Attach 4 | 2 . . . . . 2 Attach 16 | 4 4 . 6 1 1 . Detach 4 | . 2 . 1 . 1 . Swap 10 | . 2 1 7 . . . Drop 19 | . 3 2 11 . 1 2 Fire 73 | . 6 6 39 7 . 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 415 | -10/Materials | Entered Mines 637 | -10/Mines | Learned location of Storage (-9) 644 | -10/Mines | Assembled infested the area 649 | -10/Mines | Assisted by a Guerilla fighting off Assembled 716 | -10/Mines | Discovered new exit (range 8) 749 | -10/Mines | Learned 4 Materials zone layouts 750 | -10/Mines | Discovered new exit (range 3) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x2 1357 | -9/Materials | Repaired Sensor Array 1371 | -9/Materials | Discovered new exit (range 5) 1382 | -9/Materials | Discovered new exit (range 15) 1400 | -9/Materials | Identified exit to Mines 1417 | -9/Materials | Entered Mines 1450 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1462 | -9/Mines | Identified exit to Zion 1493 | -9/Mines | Entered Zion 1615 | -7/Zion | Learned location of Quarantine (-2) 2392 | -7/Zion | Discovered new exit (range 16) 2424 | -7/Zion | Found CR-A16's Pointy Stick 2439 | -7/Zion | Identified exit to Proximity Caves 2440 | -7/Zion | Entered Proximity Caves 2849 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2959 | -6/Proximity Caves | Spotted B-75 Beast 2960 | -6/Proximity Caves | Core integrity fell below 50% 3062 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3147 | -6/Proximity Caves | Core integrity fell below 20% 3195 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Data stored: Extension entrances (x1). 03025_ Lgt. Cannon destroyed. 03031_ Aluminum Leg destroyed. 03031_ Lgt. Nuclear Core destroyed. 03096_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 03107_ Minigun destroyed. 03114_ TP-TUY(c) knocked back. 03143_ Imp. Aluminum Leg destroyed. 03161_ Targeting Computer destroyed. 03166_ Searching scrap... 03166_ Found Adv. ECM Suite. 03166_ Found Imp. Deuterium Engine. 03166_ Found Lyr. Medium Armor Plating. 03166_ Found Hvy. Flak Cannon. 03166_ Found 70 Matter. 03170_ Acquired Adv. ECM Suite. 03172_ Acquired 10 matter. 03194_ Sensor Array destroyed. 03195_ G-50 Soldier springs to life. 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