Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 20:59:16 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (1760) 1760 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 6388 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 25 Friendly Fire -63 Cogmind --------- Core Integrity 943/1000 Matter 31/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Flying (102) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Transmission Jammer Improved Maneuvering Thrusters > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Field Propulsion Drive Large Storage Unit Hardened Light Armor Plating EM Shotgun Arc Projector Spread Laser Heavy Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hacking Suite > --- WEAPON ----------- Arc Projector Long-range Missile Launcher > --- INVENTORY -------- Field Propulsion Drive Large Storage Unit Hardened Light Armor Plating EM Shotgun Spread Laser Heavy Assault Rifle Flak Cannon [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . 1 . Utility 6 | . . . 1 1 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 76 | . 12 5 15 21 9 . 3 11 . Power 12 | . 2 1 3 1 . . . 5 . Engine 11 | . 2 1 3 1 . . . 4 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 32 | . 5 3 7 10 4 . 2 1 . Treads . | . . . . . . . . . . Leg 23 | . 5 3 7 8 . . . . . Wheel 3 | . . . . 2 1 . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . . 3 . 2 1 . Utility 14 | . 2 . 1 3 4 . 1 3 . Device 3 | . . . . 1 . . . 2 . Storage 4 | . 1 . 1 1 1 . . . . Processor 1 | . 1 . . . . . . . . Hackware 3 | . . . . . 1 . 1 1 . Protection 3 | . . . . 1 2 . . . . Artifact . | . . . . . . . . . . Weapon 18 | . 3 1 4 7 1 . . 2 . Energy Gun 6 | . 1 . . 3 1 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . 1 . 2 4 . . . . . Ballistic Cannon 3 | . 1 . 2 . . . . . . Launcher 2 | . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . Parts Lost 26 | . 3 1 2 13 . . 2 4 1 Power 4 | . 1 . 1 1 . . . . 1 Propulsion 9 | . . . . 7 . . . 2 . Utility 4 | . . . . 1 . . 1 2 . Weapon 9 | . 2 1 1 4 . . 1 . . Highest Loss Streak 7 | . 1 1 1 7 . . 1 3 1 Average Slot Usage (%) 88 | . 89 100 92 91 98 69 70 58 46 Engine 10 | . 13 14 11 8 7 7 7 7 4 Leg 21 | . 28 28 29 24 10 . . . . Wheel 2 | . . . . 7 11 7 4 . . Flight 3 | . . . . . 8 23 25 21 11 Device 2 | . . . . 2 7 7 7 8 17 Storage 14 | . 14 14 19 20 14 7 7 6 5 Processor 7 | . 4 14 11 9 . . . . . Hackware 1 | . . . . . 7 7 9 5 . Protection 1 | . . . . . 14 . . . . Energy Gun 4 | . 7 8 . 3 7 . . . . Ballistic Gun 6 | . 10 . 6 12 7 7 7 . . Ballistic Cannon 7 | . 9 14 11 2 . . . . . Launcher 1 | . . 5 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 11 48 44 63 79 70 30 17 28 23 Greatest Support 40 | 20 20 20 30 40 32 18 25 25 12 Greatest Overweight (x) 20 | . 2 2 6 20 11 1 1 2 7 Average Overweight (x) 1 | . . 2 1 1 2 . . . 1 Largest Inventory Capacity 24 | . 14 12 18 24 18 8 8 8 8 Average Capacity 12 | . 8 12 16 19 16 8 8 8 8 Most Carried 18 | . 7 12 18 18 18 8 8 8 8 Average Carried 10 | . 5 9 15 15 16 7 7 7 8 Final Capacity 18 | 6 12 12 18 18 8 8 8 8 8 Final Carried 18 | 6 6 12 18 18 6 8 8 8 8 Class Distribution -------------------- 75% | Mutant 15% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 1551 | 200 229 95 153 759 115 . . . . Remotely . | . . . . . . . . . . Salvage Created 2236 | . 406 323 34 1201 244 . . 28 . Parts 121 | . 29 17 1 60 12 . . 2 . Haulers Intercepted 4 | . 1 . 1 . 2 . . . . Recyclers Shooed 5 | . . 1 . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 45 | . 12 8 . 19 1 . . 5 . Guns 28 | . 8 2 . 18 . . . . . Cannons 8 | . 4 3 . 1 . . . . . AOE 8 | . . 3 . . . . . 5 . Classes Destroyed 7 | . 4 1 . 2 . . . . . Worker 3 | . . . . 3 . . . . . Builder 1 | . 1 . . . . . . . . Hauler 4 | . 1 . 1 . 2 . . . . Recycler 7 | . . 1 . 5 1 . . . . Swarmer 13 | . 3 2 . 3 . . . 5 . Grunt 29 | . 9 5 . 14 1 . . . . Sentry 2 | . . . . 2 . . . . . Best Kill Streak 10 | . 4 3 1 10 2 . . 5 . Combat Bots Only 5 | . 4 3 . 5 1 . . 5 . Max Kills in Single Turn 2 | . 1 2 1 2 1 . . 2 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Damage Taken 3146 | . 496 468 22 1475 128 . 111 312 134 Core 641 | . 78 135 . 270 14 . 23 64 57 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 14 100 50 . . 94 92 . Volleys Fired 181 | . 42 19 6 85 19 . . 10 . Largest 2 | . 2 2 2 2 2 . . 1 . Hottest 84 | . 84 84 62 73 73 . . 55 . Shots Fired 346 | . 82 37 12 167 38 . . 10 . Gun 284 | . 67 12 6 159 38 . . 2 . Cannon 48 | . 15 19 6 8 . . . . . Launcher 14 | . . 6 . . . . . 8 . Special . | . . . . . . . . . . Kinetic 288 | . 76 19 12 162 19 . . . . Thermal . | . . . . . . . . . . Explosive 14 | . . 6 . . . . . 8 . Electromagnetic 44 | . 6 12 . 5 19 . . 2 . Robot Hit Streak 13 | . 11 6 4 13 8 . . 2 . Robot Miss Streak 4 | . 4 2 2 3 4 . . 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 223 | . 56 17 8 115 24 . . 3 . Core Hits 111 | . 26 13 3 52 7 . . 10 . Critical Hits 2 | . . . . 2 . . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4394 | . 621 478 137 1840 524 . 2 787 5 Guns 2708 | . 411 127 59 1684 427 . . . . Cannons 476 | . 210 124 78 64 . . . . . Explosions 1203 | . . 227 . 92 97 . . 787 . Melee . | . . . . . . . . . . Ramming 7 | . . . . . . . 2 . 5 Kinetic 2639 | . 555 124 137 1701 122 . . . . Thermal 130 | . . . . 33 97 . . . . Explosive 1073 | . . 227 . 59 . . . 787 . Electromagnetic 545 | . 66 127 . 47 305 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . 6 . . . . . 93 . Projectiles . | . . . . . . . . . . Explosions 99 | . . 6 . . . . . 93 . Melee . | . . . . . . . . . . Knockbacks 2 | . 1 . 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . 1 . 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 246 | . 27 87 . 130 . . . . 2 Shots 5 | . 1 2 . 2 . . . . . Rammed 4 | . . . . . . . 2 . 2 Targets Rammed 4 | . . . . . . . 2 . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 164 | . 88 164 . 8 11 . . 32 . Average Temperature 34 | . 25 56 . 2 3 . . 9 . Received Heat Transfer 1242 | . 192 138 9 729 81 . 30 . 63 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Peak Influence 500 | . 280 126 68 352 53 18 15 500 274 Initial 245 | . . 3 . . 11 18 . 2 245 Average 98 | . 102 57 10 167 22 13 1 223 258 Maximum Alert Level 2 | . 1 . . 1 . . . 2 1 Low Security (%) 80 | . 89 100 100 53 100 100 100 59 . Level 1 16 | . 10 . . 46 . . . 3 100 Level 2 2 | . . . . . . . . 36 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 . 1 6 3 . . 2 1 Investigation 3 | . 2 . . . . . . . 1 Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . . . 1 3 2 . . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 6 | . 3 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 22 11 5 32 4 4 1 15 12 Peak Tracking Total 11 | . 5 3 1 7 2 5 1 11 6 Tactical Retreats 10 | . . 1 . 3 3 . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 7 | . 2 . 4 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled 16 | . 1 1 . 2 . . . 12 . Max in Single Turn 11 | . 1 1 . 2 . . . 11 . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 5 . 1 5 . . 2 2 1 Terminals 12 | . 4 . 1 4 . . 1 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 47 | . 11 . 3 14 . . 13 3 3 Successful 29 | . 3 . 1 9 . . 13 2 1 Failed 18 | . 8 . 2 5 . . . 1 2 Catastrophic 6 | . 2 . . 2 . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 28 | . 12 . 2 11 . . 1 2 . Terminals 30 | . 10 . 3 13 . . 1 3 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 12 | . . . . . . . 12 . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 9 | . 2 . . 6 . . . 1 . Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . Alert Level 2 | . . . . 1 . . . 1 . Unreport Threat 2 | . . . . 2 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . . . . . . 12 . . Insert Component 5 | . . . . . . . 5 . . Analyze 7 | . . . . . . . 7 . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 6 | . 1 . 1 2 . . 1 1 . Terminals 5 | . . . 1 2 . . 1 1 . Track 5 | . . . 1 2 . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 . 1 4 . . 1 2 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 . . 5 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 . . Part Schematics Acquired 5 | . . . . . . . 5 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies 2 | . . 1 . . . 1 . . . Largest Group 1 | . . 1 1 . . 1 . . . Highest-Rated Group 31 | . . 31 31 . . 31 . . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . 2 15 . . 11 . . . Total Damage 482 | . . 42 254 . . 186 . . . Kills 4 | . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 3805 | . 884 861 507 670 271 72 78 237 225 Spaces Moved 2607 | 1 519 440 274 280 142 134 171 496 150 Core 22 | . . . . 1 . . . . 21 Treads . | . . . . . . . . . . Legs 1348 | 1 519 440 274 114 . . . . . Wheels 298 | . . . . 165 132 1 . . . Hover . | . . . . . . . . . . Flight 939 | . . . . . 10 133 171 496 129 Fastest Speed 27 | 120 120 180 150 110 110 34 27 27 102 Average Speed 118 | 120 142 180 161 133 137 50 36 39 143 Slowest Speed 1050 | 120 180 180 300 1050 825 110 102 172 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . 2 3 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 63 94 30 27 4 78 5 15 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 7 | . . . . . . . . 7 . Terrain Destroyed 143 | . 2 50 1 37 2 . . 51 . Melee . | . . . . . . . . . . Projectile 8 | . 2 3 1 2 . . . . . AOE 135 | . . 47 . 35 2 . . 51 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total 2973 | . 598 470 321 405 183 139 181 523 153 Wait 39 | . 9 4 12 9 . . 3 1 1 Move 2590 | . 518 439 273 279 142 133 167 489 150 Hop 5 | . . . . . . . 2 3 . Pick Up 29 | . 5 3 9 7 2 1 1 1 . Fast Attach 40 | . 3 . 14 6 7 . 4 6 . Attach 20 | . 2 1 1 10 2 . . 4 . Detach 9 | . 1 . . 1 1 3 . 3 . Swap 18 | . 7 4 1 5 . . . 1 . Drop 39 | . 11 . 5 3 10 2 3 5 . Fire 181 | . 42 19 6 85 19 . . 10 . Melee . | . . . . . . . . . . Ram 3 | . . . . . . . 1 . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 7) 519 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Identified exit to Materials 860 | -10/Materials | Discovered new exit (range 12) 884 | -10/Materials | Identified exit to Mines 885 | -10/Materials | Entered Mines 923 | -10/Mines | Discovered exit to Materials (range 11) 966 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1075 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1414 | -10/Mines | Core integrity fell below 50% 1427 | -10/Mines | Escorted by a lone wolf Derelict 1440 | -10/Mines | Discovered exit to Materials (range 10) 1613 | -10/Mines | Destroyed YI-UF0 1645 | -10/Mines | Core integrity fell below 20% 1746 | -10/Mines | Entered Materials 1746 | -9/Materials | Accompanied by 1 ally 1746 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -9/Materials | Discovered new exit (range 10) 2223 | -9/Materials | Identified exit to Materials 2253 | -9/Materials | Entered another Materials area 2253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2412 | -8/Materials | Garrison activated, responded to threat 2633 | -8/Materials | Lost 7 parts (5n1u1w) 2714 | -8/Materials | Lost 3 parts (1p2w) 2861 | -8/Materials | Discovered new exit (range 13) 2921 | -8/Materials | Identified exit to Factory 2923 | -8/Materials | Entered Factory 2923 | -7/Factory | Evolved 2 slots: Utility x2 2982 | -7/Factory | Build established: Scavenger-Mutant 3194 | -7/Factory | Sucked down chute 3194 | -7/Factory | Entered Waste 3195 | -7/Waste | Met a frightened Derelict 3224 | -7/Waste | Spotted C-40 Crusher 3234 | -7/Waste | Spotted C-40 Crusher 3247 | -7/Waste | Spotted C-40 Crusher 3249 | -7/Waste | Spotted C-40 Crusher 3258 | -7/Waste | Discovered new exit (range 16) 3266 | -7/Waste | Entered Factory 3337 | -7/Factory | Discovered new exit (range 8) 3344 | -7/Factory | Entered another Factory area 3344 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3529 | -6/Factory | Lost 3 parts (2n1u) 3546 | -6/Factory | Discovered new exit (range 3) 3581 | -6/Factory | Entered another Factory area 3581 | -5/Factory | Evolved 2 slots: Utility x2 3790 | -5/Factory | Build established: Mutant 3806 | -5/Factory | Self-destructed Last Messages --------------- 03546_ EXIT=FOUND 03562_ K-01 Serf pushes G-50 Soldier. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 03645_ Slammed into R-10 Processor. 03662_ Slammed into M-28 Smith. 03678_ Connecting with Repair Station... 03678_ Current location identified: Factory >>Scan(Broken Field Propulsion Drive) Scanning Broken Field Propulsion Drive... Ready to Repair: Broken Field Propulsion Drive Rating: 6 Time: 26 Feedback: System corruption (+1%). 03678_ ALERT: Suspicious activity at Repair Station F005. Dispatching Investigation squad. 03775_ System corrupted: Component data lost. 03796_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | #???# """" # # #???????????????????? | | ##### """" # ####+####/#???????????????????? | | + # #??# #??# #???????????????????? | | ############## #??# #??# #???????????????????? | | ?????????????+ #??# #??# #???????????????????? | | ?????????????# #### #??# #???????????????????? | | ?????????????# #??# #???????????????????? | | ?????????????# #??# #???????????????????? | | ?????????????# #### #???????????????????? | | ?????????????# #???????????????????? | | ?????????????+ #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# """ """ #???????????????????? | | ??????????????????"" """ #???????????????????? | | ???????????????? """ """ ####????????????????? | | ?????????????? #????????????????? | | ?????????????# """ """ #????????????????? | | ??????????????????"" """ #????????????????? | | ??????????????????"" """ #????????????????? | | ???????????????? ##/##/####?????????????? | | ???????????????? """ """ # #?????????????? | | ?????????????????""" """ # """" #?????????????? | | ?????????????# """ """ # """" #?????????????? | | ??????????????? # """" #?????????????? | | ??????????????????"" """ + """" #?????????????? | | ??????????????????"" """ @# """" +?????????????? | | ??????????????????"" """ # """"???????????????? | | ????????????????? # """"???????????????? | | ?????????????????""" """ # ???????????????? | | ?????????????????""" """ #########??????????????? | | ??????????????????"" """ g#??????????????????????? | | ????????????????? #??????????????????????? | | ??????????????????""?"""g #??????????????????????? | | ?????????????????????""" g#??????????????????????? | | ??????????????????????""g ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Evasion (%) 64 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Hacked Field Propulsion Drive | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Ion Engine | -7/Factory | Scanalyzed EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroRecyclingDriver Manual? 0 Play Time 00:55:06 Cumulative 61.5 hours Start 2020.10.17 @ 00:19:52 End 2020.10.17 @ 20:59:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 8c0a2725-29d0-4562-af66-731f033b309a