Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.12 @ 02:40:26

Player: tcfire

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (266)     1330
Value Destroyed (8943)     8943
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1917)               1917
              TOTAL SCORE: 19510

 Bonus
-------
High Alert Combat Kills    1217
Entered Garrisons          400
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     32/300
Energy                     98/100
System Corruption          16%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (7) ---
                 (None)
>            --- UTILITY (10) -----
   Makeshift Terrain Scan Processor
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
       Micro Antimatter Reactor
    Improved System Restoration Module
  Long-range Tractor Beam
             Point Singularity Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Q-thruster
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY ----------
      Makeshift Terrain Scan Processor
                Encrypted Comm Array
                Energy Filter
       Improved Reaction Control System
                Hacking Suite
     Long-range Tractor Beam
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
                Point Singularity Launcher
>               --- INVENTORY --------
                Q-thruster
       Improved Remote Datajack
       Enhanced Force Lance
[Rating: 130]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Compact Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mass Driver
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Slots Evolved              17   | .   1   2   2   .   2   2   .   2   .   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   1   
  Utility                  8    | .   1   1   1   .   1   1   .   .   .   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             262  | 6   4   18  33  27  12  50  7   17  16  2   25  .   1   9   35  
  Power                    35   | 1   1   .   3   4   1   3   1   5   6   1   4   .   .   2   3   
    Engine                 12   | 1   .   .   3   2   .   2   1   1   1   .   1   .   .   .   .   
    Core                   17   | .   1   .   .   2   1   .   .   4   5   1   3   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   3   
  Propulsion               69   | 2   .   3   15  8   2   10  2   2   .   .   10  .   .   4   11  
    Treads                 25   | 2   .   3   6   5   2   5   2   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   
    Wheel                  13   | .   .   .   5   3   .   5   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   .   .   .   .   2   .   .   3   .   .   4   11  
  Utility                  73   | 2   2   6   5   5   4   18  1   5   8   .   8   .   .   2   7   
    Device                 47   | .   1   5   4   4   1   6   1   2   7   .   8   .   .   1   7   
    Storage                16   | 1   1   1   .   .   1   10  .   1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Protection             5    | 1   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 1   1   9   10  10  5   19  3   5   2   1   3   .   1   1   14  
    Energy Gun             17   | .   .   2   7   .   .   .   .   3   1   .   2   .   1   .   1   
    Energy Cannon          14   | .   .   3   2   5   .   1   .   1   1   1   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Cannon       13   | .   .   .   .   3   3   7   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   1   4   1   2   2   11  3   .   .   .   .   .   .   .   3   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   2   3   .   .   6   .   .   .   .   2   .   .   .   3   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 70   | .   .   1   2   11  1   10  11  2   3   1   6   3   .   4   15  
  Power                    13   | .   .   .   .   2   .   2   2   1   1   .   2   .   .   1   2   
  Propulsion               22   | .   .   .   .   4   .   4   4   .   1   1   1   .   .   2   5   
  Utility                  24   | .   .   1   1   2   1   3   3   1   .   .   3   2   .   1   6   
  Weapon                   11   | .   .   .   1   3   .   1   2   .   1   .   .   1   .   .   2   
  Highest Loss Streak      11   | .   .   1   1   5   1   3   11  1   2   1   3   3   .   3   4   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     77   | .   96  95  89  91  89  88  48  25  56  56  58  28  24  31  37  
  Engine                   2    | .   9   .   7   2   .   3   7   .   1   .   .   5   5   1   .   
  Core                     5    | .   2   10  .   5   12  5   .   4   7   6   8   .   .   .   .   
  Treads                   12   | .   25  30  18  10  14  13  4   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   4   6   .   3   6   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   6   9   1   6   5   5   6   11  
  Device                   16   | .   9   15  25  22  21  13  11  2   19  27  19  10  5   8   7   
  Storage                  7    | .   12  10  8   8   7   12  3   .   4   5   2   .   .   .   .   
  Processor                2    | .   .   .   .   .   5   6   3   .   .   .   .   .   .   4   4   
  Hackware                 2    | .   .   .   .   8   2   .   .   5   5   5   5   5   5   4   4   
  Protection               3    | .   12  10  2   1   4   5   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   1   4   2   .   .   .   2   5   5   4   2   4   3   1   
  Energy Cannon            2    | .   .   11  6   6   .   .   3   .   .   4   2   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   10  18  6   .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   10  6   8   3   2   10  6   .   .   .   .   .   .   .   .   
Naked Turns                140  | .   .   .   .   .   .   .   45  95  .   .   .   .   .   .   .   
Heaviest Build             156  | 19  33  98  101 133 145 156 134 17  28  39  42  14  14  21  49  
  Greatest Support         112  | 40  40  60  60  100 100 112 20  28  28  22  89  15  15  27  56  
  Greatest Overweight (x)  36   | .   .   1   30  36  1   7   12  .   .   3   2   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   2   2   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 10  15  25  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Average Capacity         18   | 8   10  19  25  25  25  25  16  5   5   5   5   5   5   5   5   
  Most Carried             25   | 3   5   11  16  23  25  25  20  5   5   5   5   5   5   5   5   
  Average Carried          12   | 1   2   7   9   15  18  22  11  3   4   4   3   4   4   3   4   
  Final Capacity           25   | 10  15  25  25  25  25  25  5   5   5   5   5   5   5   5   5   
  Final Carried            21   | 1   5   9   13  21  21  21  5   4   5   4   4   5   4   4   4   

 Class Distribution 
--------------------
 40% | Hacker-Mutant
 32% | Hacker-Tank
 15% | Hacker-Gunner
  5% | Hacker-Skirmisher
  3% | Scavenger-Tank
  3% | Hacker-Sprinter

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -8/Materials
   Hacker-Gunner | -8/Garrison
     Hacker-Tank | -7/Factory
     Hacker-Tank | -6/Factory
   Hacker-Mutant | -6/Garrison
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -4/Upper Caves
   Hacker-Mutant | -4/Upper Caves
   Hacker-Mutant | -3/Research
 Hacker-Sprinter | -2/Research

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Matter Collected           7308 | 86   284  371  563  1778 477  2155 102  213  497  25   276  119  10   90   262  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8251 | .    377  833  898  1302 250  3068 119  56   182  54   179  .    47   285  601  
  Parts                    515  | .    29   64   56   61   25   214  3    4    3    2    6    .    4    11   33   
Haulers Intercepted        11   | .    2    3    1    1    .    3    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           10   | .    1    2    .    .    .    6    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         48   | .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Combat Hostiles Destroyed  150  | .   6   13  20  28  10  54  2   1   3   1   2   .   .   3   7   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     15   | .   .   .   3   4   .   .   .   1   2   .   2   .   .   3   .   
  Cannons                  47   | .   .   7   2   21  5   10  2   .   .   .   .   .   .   .   .   
  AOE                      82   | .   6   6   15  3   5   44  .   .   .   .   .   .   .   .   3   
Classes Destroyed          20   | .   6   6   2   2   1   2   .   .   .   .   .   .   1   .   .   
  Worker                   35   | .   1   1   5   .   1   25  .   .   .   .   .   .   .   .   2   
  Builder                  50   | .   .   4   3   .   3   38  .   .   .   .   .   .   .   .   2   
  Tunneler                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   3   1   1   .   3   .   .   .   .   .   .   .   .   1   
  Recycler                 18   | .   1   1   2   .   .   11  .   .   .   .   1   .   .   1   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   3   4   4   1   3   7   .   .   .   .   .   .   .   .   1   
  Swarmer                  16   | .   .   .   3   .   .   5   .   .   1   .   2   .   .   2   3   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    75   | .   6   8   13  11  5   31  .   .   1   .   .   .   .   .   .   
  Brawler                  3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   3   2   11  2   3   2   .   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   1   1   1   5   .   .   .   1   .   .   .   1   .   
  Programmer               14   | .   .   .   .   .   2   7   .   1   .   .   .   .   .   .   4   
  Behemoth                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Best Kill Streak           19   | .   4   11  17  3   7   19  2   1   1   1   2   .   1   2   6   
  Combat Bots Only         6    | .   4   3   6   3   4   6   2   1   1   1   2   .   .   1   3   
Max Kills in Single Turn   8    | .   2   4   3   2   3   8   1   1   1   1   1   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   2   2   3   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -6    -6    -5    -5    -5    -4    -4    -4    -3    -2    
--------                   Run   | Yrd   Mat   Mat   Mat   Gar   Fac   Fac   Gar   Fac   Upp   Upp   Fac   Upp   Upp   Res   Res   
Hostile Shots Fired        1820  | .     8     37    57    165   114   506   282   62    27    9     101   32    14    66    340   
  Missed                   659   | .     2     11    21    52    40    138   98    38    10    3     48    21    5     31    141   
Damage Taken               11309 | .     106   287   397   1299  352   3001  1091  345   208   51    644   136   109   434   2849  
  Core                     2994  | .     20    31    35    205   64    265   400   78    32    8     175   36    49    141   1455  
  Absorbed by Shields      993   | .     .     .     .     121   177   645   .     .     17    21    12    .     .     .     .     
  Ignored by Resistances   7711  | .     64    176   241   847   351   2438  736   202   133   42    391   84    65    259   1682  
Core Remaining (%)         78    | 100   92    92    .     56    90    .     21    .     .     88    .     .     77    89    .     
Volleys Fired              397   | .     14    31    43    65    24    123   19    15    15    3     6     .     5     21    13    
  Largest                  4     | .     2     2     3     3     3     3     3     1     2     2     2     .     1     1     4     
  Hottest                  185   | .     50    136   158   185   167   177   170   81    161   170   170   .     88    88    175   
Shots Fired                778   | .     28    49    101   169   69    244   25    15    16    6     10    .     5     21    20    
  Gun                      171   | .     14    4     43    35    .     .     .     12    16    3     6     .     5     21    12    
  Cannon                   382   | .     .     30    19    112   53    142   19    .     .     3     4     .     .     .     .     
  Launcher                 222   | .     14    15    39    22    16    102   6     .     .     .     .     .     .     .     8     
  Special                  3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Kinetic                  228   | .     14    .     .     58    53    100   .     .     .     .     .     .     .     .     3     
  Thermal                  245   | .     .     32    19    54    .     42    19    12    16    6     10    .     5     21    9     
  Explosive                218   | .     14    15    39    22    16    102   6     .     .     .     .     .     .     .     4     
  Electromagnetic          84    | .     .     2     43    35    .     .     .     .     .     .     .     .     .     .     4     
  Robot Hit Streak         62    | .     9     15    38    62    24    35    10    11    18    10    11    .     3     4     6     
  Robot Miss Streak        3     | .     1     1     1     1     2     3     1     1     1     1     1     .     1     3     1     
  Penetration Max          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           549   | .     16    36    65    112   49    162   18    14    16    5     8     .     4     14    30    
  Core Hits                536   | .     25    40    69    53    33    237   9     3     15    2     10    .     3     7     30    
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         16    | .     1     .     .     1     3     5     .     1     .     .     .     .     1     .     4     
    Burn                   2     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Destroy                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  9     | .     .     .     .     1     3     5     .     .     .     .     .     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Melee Attacks              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     31    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Piercing                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           32382 | .     737   1753  3458  3462  2169  15735 829   281   432   134   214   .     143   471   2564  
  Guns                     2970  | .     48    54    673   567   .     .     .     281   432   67    143   .     143   367   195   
  Cannons                  8277  | .     .     515   271   2064  1339  3413  537   .     .     67    71    .     .     .     .     
  Explosions               19945 | .     689   1184  2514  831   830   12293 292   .     .     .     .     .     .     .     1312  
  Melee                    1148  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   1044  
  Ramming                  42    | .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     13    
  Kinetic                  5071  | .     48    .     .     1161  1339  2523  .     .     .     .     .     .     .     .     .     
  Thermal                  5483  | .     .     529   436   1004  63    1148  537   281   432   134   214   .     143   367   195   
  Explosive                18934 | .     689   1184  2235  730   767   12035 292   .     .     .     .     .     .     .     1002  
  Electromagnetic          1704  | .     .     40    787   567   .     .     .     .     .     .     .     .     .     .     310   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 552   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     552   
  Piercing                 596   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   492   
Highest Corruption         16    | .     .     .     .     1     1     1     1     2     2     2     .     .     .     .     16    
  Average Corruption       1     | .     .     .     .     1     1     1     1     1     2     2     .     .     .     .     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  31    | .     .     .     .     3     2     8     1     2     6     1     .     .     .     .     8     
    Message Errors         7     | .     .     .     .     .     .     3     .     .     2     .     .     .     .     .     2     
    Matter Fused           6     | .     .     .     .     .     .     2     1     1     .     1     .     .     .     .     1     
    Heat Flow Errors       5     | .     .     .     .     2     1     .     .     .     2     .     .     .     .     .     .     
    Energy Discharges      4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Data Loss (minor)      5     | .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     1     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1532  | .     .     .     50    58    104   960   .     .     .     .     10    .     .     74    276   
  Projectiles              414   | .     .     .     .     47    77    280   .     .     .     .     10    .     .     .     .     
  Explosions               946   | .     .     .     50    11    27    676   .     .     .     .     .     .     .     .     182   
  Melee                    172   | .     .     .     .     .     .     4     .     .     .     .     .     .     .     74    94    
Knockbacks                 16    | .     .     .     .     4     2     10    .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  16    | .     .     .     .     4     2     10    .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1526  | .     48    88    73    228   165   712   108   .     .     .     .     .     .     .     104   
  Shots                    70    | .     3     3     4     13    8     25    5     .     .     .     .     .     .     .     9     
  Rammed                   4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     
Targets Rammed             4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        353   | .     65    276   226   339   319   353   187   99    195   176   196   .     108   188   241   
  Average Temperature      76    | .     21    73    43    84    79    74    90    41    68    95    72    .     50    89    107   
  Received Heat Transfer   2867  | .     51    132   270   614   94    633   510   30    61    .     187   12    21    9     243   
  Effects                  3     | .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              10    | .     .     .     3     4     .     .     .     .     .     .     .     .     .     .     3     
  Impact Corruptions       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
  Parts Melted             14    | .     .     4     .     2     .     2     1     .     2     1     1     .     .     1     .     
  Heat Transferred         8079  | .     .     962   631   1580  50    1323  555   481   949   224   399   .     259   481   185   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     3     2     .     1     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Peak Influence             1157 | .    205  480  508  1050 665  1157 560  377  .    .    207  .    .    163  437  
  Initial                  472  | .    .    25   91   21   409  3    472  218  .    .    90   .    .    78   66   
  Average                  369  | .    47   289  295  577  366  525  501  230  .    .    128  .    .    112  178  
Maximum Alert Level        4    | .    1    2    2    3    2    4    2    1    .    .    1    .    .    .    2    
  Low Security (%)         31   | 100  95   19   19   14   7    25   .    17   .    .    98   .    .    100  61   
  Level 1                  25   | .    4    46   49   12   35   10   .    82   .    .    1    .    .    .    35   
  Level 2                  27   | .    .    34   31   36   56   24   100  .    .    .    .    .    .    .    3    
  Level 3                  15   | .    .    .    .    36   .    38   .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    .    2    3    .    2    18   .    4    .    .    1    .    .    2    7    
  Investigation            7    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    4    
  Extermination            8    | .    .    .    .    .    1    5    .    1    .    .    .    .    .    .    1    
  Reinforcement            23   | .    .    2    3    .    1    12   .    2    .    .    .    .    .    1    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       13   | .    .    .    2    .    .    10   .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Distress Signals           10   | .   .   2   .   2   .   4   .   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              294  | .   6   19  26  28  13  69  10  17  15  1   20  11  3   8   48  
  Peak Tracking Total      17   | .   2   4   5   5   4   8   11  8   11  1   8   6   3   3   17  
  Tactical Retreats        33   | .   .   .   .   1   .   .   1   4   7   .   5   4   2   1   8   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Traps Triggered            11   | .   .   .   2   5   2   .   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Machines Disabled          55   | .   2   5   6   4   4   32  1   .   .   .   .   .   .   .   1   
  Max in Single Turn       6    | .   1   2   3   1   1   6   1   .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Machines Accessed          26   | .   3   1   2   3   .   4   .   2   .   .   2   1   .   1   7   
  Terminals                17   | .   2   .   1   3   .   .   .   2   .   .   2   1   .   1   5   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                63   | .   8   2   3   5   .   9   .   7   .   .   5   2   .   3   19  
  Successful               46   | .   6   2   3   2   .   6   .   5   .   .   4   2   .   3   13  
  Failed                   17   | .   2   .   .   3   .   3   .   2   .   .   1   .   .   .   6   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                39   | .   2   .   2   5   .   .   .   7   .   .   5   2   .   3   13  
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   3   
  Scanalyzers              8    | .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   3   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   2   .   2   2   .   .   .   5   .   .   4   2   .   3   10  
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycle Component        3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Insert Component         3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Analyze                  3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   3   .   4   .   .   .   .   2   1   .   1   5   
  Full Trace Events        8    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Fac Gar Fac Upp Upp Fac Upp Upp Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Turns Passed               10417 | 68   508  663  1240 1508 1243 2449 136  485  389  53   530  213  81   235  616  
Spaces Moved               7798  | 40   284  283  450  618  464  817  100  1031 829  45   685  529  151  389  1083 
  Core                     474   | 7    .    .    1    1    .    .    87   182  .    19   37   .    .    10   130  
  Treads                   2332  | 33   284  283  284  356  464  628  .    .    .    .    .    .    .    .    .    
  Legs                     139   | .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    .    
  Wheels                   623   | .    .    .    160  261  .    189  13   .    .    .    .    .    .    .    .    
  Hover                    5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4225  | .    .    .    .    .    .    .    .    849  829  26   509  529  151  379  953  
  Fastest Speed            20    | 50   160  160  110  125  240  125  50   37   37   40   34   40   40   34   20   
  Average Speed            107   | 140  160  191  228  197  244  234  71   40   37   93   57   40   40   43   35   
  Slowest Speed            1850  | 160  160  240  1550 1850 245  318  260  50   40   200  150  40   40   250  114  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    .    .    .    3    .    .    6    .    .    3    7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 4    67   35   41   70   20   22   25   20   66   10   16   71   18   15   23   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
  Known Exits Taken        13    | 1    1    1    1    .    1    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    .    .    .    5    1    .    3    .    .    .    
Spaces Dug                 29    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
Terrain Destroyed          1451  | .    75   123  154  144  113  693  107  .    .    1    1    .    .    .    40   
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Projectile               75    | .    .    .    .    20   14   34   3    .    .    1    1    .    .    .    2    
  AOE                      1369  | .    75   123  154  124  99   659  104  .    .    .    .    .    .    .    31   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  
Total                      9070 | 52   313  356  586  772  518  1112 142  1091 888  50   812  529  167  435  1247 
  Wait                     204  | .    .    .    .    14   2    77   9    3    15   .    59   .    7    4    14   
  Move                     7750 | 39   283  282  450  616  463  817  99   1024 828  44   674  528  150  382  1071 
  Hop                      15   | .    .    .    .    .    .    .    .    3    .    .    4    .    .    3    5    
  Pick Up                  229  | 7    10   14   35   31   9    26   1    17   8    1    20   1    2    7    40   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   168  | 6    2    7    19   20   5    15   6    16   9    2    21   .    1    9    30   
  Detach                   45   | .    .    4    3    5    2    3    .    5    4    .    7    .    .    4    8    
  Swap                     94   | .    2    11   14   7    7    35   1    1    7    .    4    .    .    .    5    
  Drop                     126  | .    2    7    22   8    6    14   7    7    2    .    17   .    2    4    28   
  Fire                     397  | .    14   31   43   65   24   123  19   15   15   3    6    .    5    21   13   
  Melee                    32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    31   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Identified exit to Materials
     6 | -11/Scrapyard  | Discovered exit to Materials (range 14)
    69 | -11/Scrapyard  | Entered Materials
    69 | -10/Materials  | Evolved 1 slot: Utility x1
   312 | -10/Materials  | Build established: Hacker-Mutant
   543 | -10/Materials  | Identified exit to Materials
   543 | -10/Materials  | Discovered exit to Materials (range 12)
   577 | -10/Materials  | Entered another Materials area
   577 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   812 | -9/Materials   | Identified exit to Materials
   812 | -9/Materials   | Discovered exit to Materials (range 10)
  1236 | -9/Materials   | Discovered exit to Materials (range 3)
  1240 | -9/Materials   | Entered another Materials area
  1240 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1598 | -8/Materials   | Identified exit to Factory
  1598 | -8/Materials   | Discovered exit to Factory (range 13)
  2480 | -8/Materials   | Identified exit to Garrison
  2480 | -8/Materials   | Entered Garrison
  2554 | -8/Garrison    | Learned Factory security intel
  2594 | -8/Garrison    | Triggered checkpoint
  2679 | -8/Garrison    | Discovered exit to Factory (range 11)
  2704 | -8/Garrison    | Triggered checkpoint
  2729 | -8/Garrison    | Garrison Relay disabled
  2743 | -8/Garrison    | Garrison Relay disabled
  2756 | -8/Garrison    | Triggered checkpoint
  2789 | -8/Garrison    | Lost 3 parts (1p2n)
  2855 | -8/Garrison    | Spotted B-75 Beast
  2888 | -8/Garrison    | Destroyed B-75 Beast
  2914 | -8/Garrison    | Lost 5 parts (1p1n2u1w)
  3118 | -8/Garrison    | Triggered checkpoint
  3218 | -8/Garrison    | Triggered checkpoint
  3268 | -8/Garrison    | Garrison Relay disabled
  3331 | -8/Garrison    | Build established: Hacker-Gunner
  3386 | -8/Garrison    | Discovered exit to Factory (range 14)
  3498 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  3715 | -8/Garrison    | Triggered checkpoint
  3730 | -8/Garrison    | Triggered checkpoint
  3832 | -8/Garrison    | Triggered checkpoint
  3939 | -8/Garrison    | Discovered exit to Factory (range 11)
  3988 | -8/Garrison    | Entered Factory
  3988 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  4761 | -7/Factory     | Build established: Hacker-Tank
  4972 | -7/Factory     | Identified exit to Factory
  4972 | -7/Factory     | Discovered exit to Factory (range 15)
  5224 | -7/Factory     | Discovered exit to Factory (range 4)
  5231 | -7/Factory     | Entered another Factory area
  5231 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6216 | -6/Factory     | Fabricated Mass Driver (x2)
  6425 | -6/Factory     | Lost 3 parts (1p1u1w)
  6499 | -6/Factory     | Cargo convoy interrupted
  7617 | -6/Factory     | Build established: Scavenger-Tank
  7637 | -6/Factory     | Spotted B-75 Beast
  7680 | -6/Factory     | Identified exit to Garrison
  7680 | -6/Factory     | Entered Garrison
  7770 | -6/Garrison    | Core integrity fell below 50%
  7794 | -6/Garrison    | Triggered checkpoint
  7802 | -6/Garrison    | Lost 11 parts (2p4n3u2w)
  7809 | -6/Garrison    | Identified exit to Factory
  7809 | -6/Garrison    | Discovered exit to Factory (range 12)
  7816 | -6/Garrison    | Entered Factory
  7816 | -5/Factory     | Evolved 2 slots: Propulsion x2
  7969 | -5/Factory     | Spotted B-75 Beast
  8033 | -5/Factory     | Build established: Hacker-Mutant
  8210 | -5/Factory     | Garrison activated, responded to threat
  8291 | -5/Factory     | Identified exit to Upper Caves
  8291 | -5/Factory     | Discovered exit to Upper Caves (range 6)
  8301 | -5/Factory     | Entered Upper Caves
  8307 | -5/Upper Caves | Met a Warlord Commander
  8308 | -5/Upper Caves | Learned location of Warlord (-4)
  8309 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array
  8311 | -5/Upper Caves | Found Encrypted Comm Array
  8379 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  8504 | -5/Upper Caves | Learned Factory emergency access door positions
  8508 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8682 | -5/Upper Caves | Identified exit to Upper Caves
  8682 | -5/Upper Caves | Discovered exit to Upper Caves (range 6)
  8690 | -5/Upper Caves | Entered another Upper Caves area
  8693 | -5/Upper Caves | Learned Factory emergency access door positions
  8714 | -5/Upper Caves | Identified exit to Factory
  8714 | -5/Upper Caves | Discovered exit to Factory (range 15)
  8743 | -5/Upper Caves | Entered Factory
  8743 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
  9189 | -4/Factory     | Spotted B-86 Titan
  9246 | -4/Factory     | Lost 3 parts (1n2u)
  9257 | -4/Factory     | Identified exit to Upper Caves
  9257 | -4/Factory     | Discovered exit to Upper Caves (range 12)
  9273 | -4/Factory     | Entered Upper Caves
  9373 | -4/Upper Caves | Attracted the attention of an 0b10 base
  9373 | -4/Upper Caves | Learned Factory terminal intel
  9373 | -4/Upper Caves | Learned Factory security intel
  9396 | -4/Upper Caves | Learned location of Testing (-3)
  9424 | -4/Upper Caves | Lost 3 parts (2u1w)
  9430 | -4/Upper Caves | Encountered a Warlord checkpoint
  9468 | -4/Upper Caves | Identified exit to Upper Caves
  9468 | -4/Upper Caves | Discovered exit to Upper Caves (range 15)
  9486 | -4/Upper Caves | Entered another Upper Caves area
  9497 | -4/Upper Caves | Learned location of Armory (-3)
  9550 | -4/Upper Caves | Encountered a Warlord checkpoint
  9560 | -4/Upper Caves | Identified exit to Research
  9560 | -4/Upper Caves | Discovered exit to Research (range 5)
  9567 | -4/Upper Caves | Entered Research
  9567 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
  9591 | -3/Research    | Found Enh. Force Lance
  9785 | -3/Research    | Spotted B-86 Titan
  9798 | -3/Research    | Identified exit to Research
  9798 | -3/Research    | Discovered exit to Research (range 9)
  9802 | -3/Research    | Entered another Research area
  9802 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  9817 | -2/Research    | Lost 3 parts (2n1u)
  9919 | -2/Research    | Found Gamma Bomb Array
 10060 | -2/Research    | Found Prototype Launcher
 10061 | -2/Research    | Identified Point Singularity Launcher
 10127 | -2/Research    | Found Prototype Launcher
 10128 | -2/Research    | Identified Gui. Micro-nuke Launcher
 10251 | -2/Research    | Lost 3 parts (2n1u)
 10332 | -2/Research    | System corruption reached 10%
 10363 | -2/Research    | Lost 4 parts (1p1n2u)
 10385 | -2/Research    | Core integrity fell below 50%
 10405 | -2/Research    | Core integrity fell below 20%
 10418 | -2/Research    | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Slug penetrates H-88 Terminator.
Slug penetrates P-80 Master.
Slug penetrates Wall. <x4>
Wall collapses.
Critical hit (Burn: +37).
U-05 Engineer builds a Wall. <x2>
P-80 Master resets U-05 Engineer, system corruption cleaned.
Slammed into G-73 Enforcer. <x2>
Destabilizing: Core damaged (-14).
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Power Sword destroyed.
45FQEWABZZRB|&X%OCQAMSZCB&XRW,7O/K#QQFA
Slug penetrates Wall. <x2>
Hacking Suite destroyed.
Slug penetrates Wall.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ????????????????#         #??????????????#         |
| ?????????????????         ????????????????######## |
| ???????????????????     ?????????????????????????? |
| ?????????????########+############################ |
| ?????????????#                               =     |
| ?????????????#                              *%=    |
| ?????????????#                 ^                   |
| ?????????????#                                     |
| ?????????????#    ###+#############+######/####### |
| ?????????????#    #            #         #         |
| ?????????????#    #            +!       !#         |
| ?????????????#    #      !     #   """"  #         |
| ?????????????#    #            #  """""  #  """    |
| ?????????????#    #         =  #   """"  #  """    |
| ?????????????#    ####+#########   """"  #  """    |
| ?????#########    #????????????# ]       /         |
| ?????#       #   "#????????????#         #         |
| ?????#       #  "%#?????????#######/#############" |
| ?????#    ]  #   "#?????????#          #????????## |
| ?????#       #    #?????????#    =     #?????????? |
| ?????#  """  #    #?????????#          ########### |
| ?????#  """  +    "?????????#          #           |
| ?????#  """  #    #?????????#          #           |
| ?????#       #    #?????????#          #  """  """ |
| ?????#       #    #################/####  """  """ |
| ?????#       #     wh    @   g   p     #  """  """ |
| ?????#   T"  #      ^           gp     #           |
| ?????#########                         +           |
| ?????????????#                       g #           |
| ?????????????#    ####+###############g#  =        |
| ?????????????#    #            #?????# #           |
| ##############    #            #?????# #  """Y"""  |
|                   #            #?????# #  """""""  |
|                   #            #?????# ########### |
|                   +            ##????# #   !  #??? |
| |!                # !          #   ??# #      #??? |
| /######+###########            #     # #  !   #??? |
| =    #        #???#=    =      #     + /      #??? |
|    / #      [ #???#            #     ###    ! #??? |
|    *!#  """   #???#            #   ????#      #??? |
| [ /  #  """   #???#       !    # ??????##+#####??? |
| ///  #  "S= ] #???#            #??????### ###????? |
| ///  #  """   #???########/###+########     #????? |
|      #   ""   #??????????#                  ###### |
|      #        ############               T         |
|    = /     =  /                             ###### |
| ##############################+########     #????? |
| ?????????????????????????????   ??????###+###????? |
| ?????????????????????????????   ?????????????????? |
| ????????????????????????????  =  ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          120
Energy Generation          61
Energy Capacity            805
Matter Stores              300
Matter Capacity            750
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       135
Cloak Strength             4
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Phase Shifting             5
Evasion (%)                76
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30
Particle Charging          20
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. Heat Sink | -9/Materials | Scanalyzed
          Mass Driver | -6/Factory   | Scanalyzed
 Gyrokinetic Inverter | -5/Factory   | Hacked
     Enh. Nova Cannon | -3/Research  | Hacked
      Exp. Q-thruster | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
 T-07 Excavator | -3/Research | Hacked

 Fabricated
------------
 Mass Driver | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dangerous Findings
Dodgeball, But With Guns
GoHome()
Just Browsing
Party Time
Slippery One
Streaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              WeldingContainmentFilter
  Manual?         0
Play Time         02:24:01
  Cumulative      15.3 hours
  Start           2024.05.12 @ 00:15:32
  End             2024.05.12 @ 02:40:26
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c5d7c69-8c63-4ab7-84dc-bb5c3399458d