Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 01:42:14

Player: Lyra

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (62)      310
Value Destroyed (1565)     1565
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1456)               1456
              TOTAL SCORE: 12031

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    104
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -248

 Cogmind 
---------
Core Integrity             0/1450
Matter                     26/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (11) -----
      Enhanced Optical Array
               Graphene Brace
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Centrium Heavy Treads
      Advanced Power Amplifier
  Experimental Power Amplifier
      Advanced ECM Suite

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
                Cesium-ion Thruster
                Field Propulsion Array
                Flying Fortress v7
>               --- UTILITY ----------
   Experimental Power Amplifier
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Enhanced Optical Array
       Advanced Terrain Scanner
       Advanced Reaction Control System
                Phase Shifter
                Graphene Brace
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Field Propulsion Array
                Field Propulsion Array
       Advanced Coolant Injector
      Makeshift ECM Suite
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
                Focal Shield
       Improved Hardlight Generator
       Improved Shield Generator
         Cooled Particle Cannon
                Coil Gun
  Hypervelocity Coil Gun
                Hardcell Cannon
          Heavy Proton Missile Launcher
          Heavy Proton Missile Launcher
          Heavy Missile Launcher
[Rating: 116]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Flying Fortress v7
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   1   2   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             124  | 6   9   4   16  2   .   2   4   3   .   22  .   .   .   1   5   1   7   21  .   21  
  Power                    16   | 1   .   1   2   .   .   1   .   2   .   3   .   .   .   .   .   .   1   .   .   5   
    Engine                 9    | 1   .   1   2   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               19   | 2   3   .   4   .   .   .   1   .   .   1   .   .   .   .   2   .   1   .   .   5   
    Treads                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 8    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   .   .   3   
  Utility                  54   | 1   4   2   3   2   .   .   1   .   .   11  .   .   .   .   2   1   4   14  .   9   
    Device                 27   | .   .   1   2   1   .   .   1   .   .   3   .   .   .   .   2   1   1   11  .   4   
    Storage                5    | 1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   2   1   1   1   .   .   .   .   .   6   .   .   .   .   .   .   2   2   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   1   7   .   .   1   2   1   .   7   .   .   .   1   1   .   1   7   .   2   
    Energy Gun             13   | .   .   .   6   .   .   1   1   1   .   3   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          9    | .   1   .   .   .   .   .   1   .   .   4   .   .   .   1   1   .   1   .   .   .   
    Ballistic Gun          6    | 2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Launcher               3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   1   2   1   .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   10  10  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               12   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   6   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Weapon                   7    | .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   1   1   
  Highest Loss Streak      10   | .   1   1   1   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   10  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  99  99  100 100 100 72  69  72  77  80  80  77  73  70  58  61  62  60  31  
  Engine                   8    | .   14  13  11  11  11  1   .   .   .   10  13  13  10  6   5   5   3   4   3   .   
  Core                     1    | .   .   .   .   .   .   9   9   8   9   1   .   .   .   .   .   .   .   .   .   .   
  Treads                   3    | .   2   .   8   11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   25  28  12  11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   9   9   9   12  13  13  13  13  15  11  14  14  12  4   
  Device                   10   | .   .   2   11  11  11  11  9   9   9   12  13  13  13  13  16  17  14  21  25  13  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   5   5   5   4   4   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   4   3   .   
  Protection               9    | .   12  11  11  11  11  11  9   9   9   6   6   6   6   6   5   5   10  5   .   3   
  Energy Gun               14   | .   .   .   32  33  33  33  27  24  27  11  6   6   5   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   10  14  .   .   .   .   .   .   .   7   13  13  13  20  13  5   6   .   .   .   
  Ballistic Gun            2    | .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 13  51  65  64  64  64  64  59  59  59  66  63  63  63  62  66  59  76  79  79  43  
  Greatest Support         79   | 20  32  32  40  12  12  12  59  59  59  64  64  64  64  64  71  64  79  79  79  30  
  Greatest Overweight (x)  21   | .   1   2   21  5   5   5   .   .   4   1   .   .   .   .   4   .   3   .   .   8   
  Average Overweight (x)   .    | .   .   1   3   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  20  20  20  20  
  Average Capacity         16   | 7   11  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  19  20  20  5   
  Most Carried             20   | 3   17  20  20  20  20  20  20  20  19  20  15  15  15  15  15  15  20  20  20  18  
  Average Carried          15   | 2   7   17  19  19  19  19  18  19  19  15  15  14  14  14  14  15  18  19  20  4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  20  20  20  5   
  Final Carried            20   | 3   17  20  20  20  20  20  20  19  19  15  15  15  15  15  15  15  20  20  20  5   

 Class Distribution 
--------------------
 43% | Mutant
 37% | Tank
 15% | Skirmisher
  3% | Scout

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
       Tank | -9/Materials
       Tank | -9/Mines
       Tank | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage
 Skirmisher | -8/Recycling
 Skirmisher | -6/Factory
       Tank | -6/Lower Caves
       Tank | -6/Lower Caves
     Mutant | -6/Zion
       Tank | -5/Proximity Caves
     Mutant | -5/Factory
     Mutant | -5/Extension
     Mutant | -4/Factory
      Scout | -3/Research
      Scout | -3/Testing
     Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Matter Collected           1359 | 174 266 56  213 31  .   65  .   .   27  186 80  .   .   5   .   .   90  .   .   166 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2232 | .   509 48  892 153 .   222 .   193 15  38  99  .   .   .   .   .   .   .   .   63  
  Parts                    127  | .   28  5   47  8   .   8   .   10  1   3   13  .   .   .   .   .   .   .   .   4   
Haulers Intercepted        4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Combat Hostiles Destroyed  47   | .   10  6   13  3   .   4   .   3   1   .   4   .   .   .   .   .   .   .   .   3   
  Guns                     26   | .   3   .   12  3   .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  11   | .   7   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   6   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          12   | .   6   .   3   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   3   6   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   
  Grunt                    18   | .   7   .   8   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   3   5   3   .   4   .   2   1   .   4   .   .   .   .   .   .   .   .   2   
  Combat Bots Only         4    | .   3   3   3   3   .   4   .   1   1   .   4   .   .   .   .   .   .   .   .   2   
Max Kills in Single Turn   3    | .   2   3   3   2   .   3   .   1   1   1   1   .   .   .   .   .   .   .   .   2   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Tes  Res  
Damage Taken               8076 | .    353  70   310  63   .    29   .    363  .    78   124  .    452  .    121  297  226  417  1796 3377 
  Core                     2544 | .    78   7    22   16   .    11   .    14   .    .    12   .    16   .    13   60   23   36   769  1467 
  Absorbed by Shields      154  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   88   .    23   .    .    
  Redirected to Shielding  95   | .    9    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   50   .    .    
  Regen/Repaired (Parts)   73   | .    .    .    .    .    .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    66   .    .    .    87   .    .    97   .    .    .    .    96   .    92   98   .    38   .    
Volleys Fired              129  | .    40   3    38   3    .    3    .    9    1    3    5    .    1    .    7    .    .    9    .    7    
  Largest                  3    | .    2    2    3    3    .    3    .    3    3    3    3    .    2    .    1    .    .    1    .    2    
  Hottest                  150  | .    80   90   150  135  .    135  .    135  135  135  105  .    120  .    90   .    .    57   .    80   
Shots Fired                275  | .    80   5    102  9    .    8    .    22   3    6    13   .    2    .    7    .    .    9    .    9    
  Gun                      215  | .    56   .    102  9    .    8    .    22   3    3    3    .    .    .    .    .    .    2    .    7    
  Cannon                   56   | .    24   3    .    .    .    .    .    .    .    3    10   .    2    .    7    .    .    7    .    .    
  Launcher                 4    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  65   | .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Thermal                  126  | .    24   3    70   .    .    .    .    .    .    3    10   .    2    .    7    .    .    .    .    7    
  Explosive                4    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          80   | .    .    .    32   9    .    8    .    22   3    3    3    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    13   9    18   4    .    8    .    11   1    7    2    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        7    | .    4    1    3    2    .    2    .    3    3    .    7    .    .    .    .    .    .    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           163  | .    47   2    70   6    .    8    .    18   1    3    6    .    .    .    .    .    .    .    .    2    
  Core Hits                102  | .    22   5    37   5    .    9    .    8    1    3    4    .    .    .    .    .    .    .    1    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3603 | .    660  280  1267 134  .    243  .    372  18   238  143  .    .    .    1    .    .    .    3    244  
  Guns                     2065 | .    395  .    1058 83   .    131  .    288  18   68   10   .    .    .    .    .    .    .    .    14   
  Cannons                  434  | .    265  36   .    .    .    .    .    .    .    .    133  .    .    .    .    .    .    .    .    .    
  Explosions               1067 | .    .    244  185  51   .    112  .    84   .    170  .    .    .    .    .    .    .    .    .    221  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    9    
  Kinetic                  395  | .    395  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1617 | .    265  36   752  51   .    112  .    84   .    170  133  .    .    .    .    .    .    .    .    14   
  Explosive                465  | .    .    244  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    221  
  Electromagnetic          1089 | .    .    .    491  83   .    131  .    288  18   68   10   .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    4    4    4    9    .    1    1    .    .    .    .    .    .    .    .    .    2    5    
  Average Corruption       4    | .    .    .    3    4    4    8    .    1    1    .    .    .    .    .    .    .    .    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    12   12   9    7    .    1    .    .    .    .    .    .    .    .    .    .    .    5    
    Message Errors         12   | .    .    .    2    5    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           13   | .    .    .    3    2    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      7    | .    .    .    1    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             9    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    7    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            37   | .    .    30   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               37   | .    .    30   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      247  | .    .    .    85   33   .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    84   
  Shots                    6    | .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Rammed                   12   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    5    
Targets Rammed             12   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306  | .    156  30   283  168  .    87   .    306  99   182  196  .    89   .    168  1    .    15   .    107  
  Average Temperature      82   | .    56   16   75   76   .    49   .    163  53   68   104  .    42   .    69   1    .    6    .    46   
  Received Heat Transfer   1000 | .    156  .    72   .    .    .    .    171  .    6    .    .    78   .    24   51   12   109  294  27   
  Effects                  3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    5    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3675 | .    555  74   2174 100  .    150  .    100  .    300  185  .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    4    1    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Tes  Res  
Peak Influence             1795 | .    237  205  401  167  .    105  40   348  149  1062 .    .    .    .    112  112  211  430  1795 1384 
  Initial                  1100 | .    .    31   1    97   .    .    40   16   135  962  .    .    .    .    .    61   54   110  225  1100 
  Average                  314  | .    68   138  200  71   .    102  40   76   136  868  .    .    .    .    10   66   91   250  1685 1174 
Maximum Alert Level        5    | .    1    1    2    .    .    .    .    1    .    3    .    .    .    .    .    .    1    2    5    4    
  Low Security (%)         61   | 100  96   58   34   100  .    100  100  82   100  .    .    .    .    .    100  100  92   40   .    .    
  Level 1                  17   | .    3    41   63   .    .    .    .    17   .    .    .    .    .    .    .    .    7    51   .    .    
  Level 2                  2    | .    .    .    1    .    .    .    .    .    .    21   .    .    .    .    .    .    .    8    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    6    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Squads Dispatched          36   | .    2    .    4    .    .    .    1    2    .    5    .    .    .    .    2    1    1    3    7    8    
  Investigation            11   | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    .    3    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            15   | .    1    .    2    .    .    .    1    1    .    5    .    .    .    .    .    .    .    2    .    3    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Distress Signals           9    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   16  6   20  3   .   1   1   17  5   6   7   .   39  .   10  5   14  41  41  55  
  Peak Tracking Total      30   | .   3   3   4   3   .   1   1   10  4   4   4   .   26  .   8   5   10  12  30  20  
  Tactical Retreats        33   | .   .   .   2   .   .   .   .   2   .   2   .   .   4   .   2   .   2   7   3   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Traps Triggered            8    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Machines Disabled          5    | .   1   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Machines Accessed          45   | .   8   1   5   .   1   .   2   .   2   8   .   2   .   .   3   1   4   2   .   6   
  Terminals                27   | .   6   .   4   .   .   .   1   .   2   4   .   .   .   .   1   1   3   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   
Total Hacks                116  | .   25  1   21  .   1   .   3   .   4   17  .   2   .   .   6   3   10  6   .   17  
  Successful               53   | .   12  1   10  .   1   .   1   .   .   10  .   2   .   .   1   1   6   4   .   4   
  Failed                   63   | .   13  .   11  .   .   .   2   .   4   7   .   .   .   .   5   2   4   2   .   13  
    Catastrophic           8    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   19  .   15  .   1   .   1   4   .   5   .   .   .   .   .   .   .   .   .   7   
  Terminals                78   | .   19  .   18  .   .   .   1   .   4   8   .   .   .   .   2   3   7   6   .   10  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   3   
  Recycling Units          12   | .   6   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             28   | .   4   1   6   .   1   .   .   .   .   4   .   2   .   .   .   1   4   4   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Seal Access              5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         12   | .   7   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   7   .   5   .   .   .   2   .   2   6   .   .   .   .   3   1   2   2   .   4   
  Full Trace Events        10   | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   1   1   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   1   .   1   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     118  | .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   80  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Total Allies               3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   31  16  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Total Damage             47   | .   .   .   .   .   .   .   .   .   18  29  .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   2   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   
Drone Launches             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Tes  Res  
Turns Passed               7123 | 53   958  499  914  746  497  215  138  242  176  507  116  197  196  119  206  56   290  291  134  573  
Spaces Moved               8445 | 52   755  405  488  433  300  132  140  202  178  946  244  498  487  299  386  139  577  615  272  897  
  Core                     238  | 1    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    232  
  Treads                   43   | .    42   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2520 | 51   713  405  486  433  300  132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Flight                   5611 | .    .    .    .    .    .    .    140  202  174  946  244  498  487  299  386  139  577  615  272  632  
  Fastest Speed            35   | 50   80   115  115  165  165  150  50   50   50   39   39   39   39   39   37   39   35   35   35   37   
  Average Speed            69   | 79   104  116  148  165  165  151  50   50   54   39   39   39   39   39   38   39   39   35   35   49   
  Slowest Speed            1100 | 80   240  130  1100 165  165  165  50   50   250  129  39   39   39   39   355  39   274  35   35   450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            69   | .    .    .    .    .    .    .    .    3    5    3    2    .    7    .    2    2    5    12   15   13   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    99   83   35   81   76   38   12   47   46   19   42   66   58   56   9    28   15   24   36   29   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      17   | 1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             8    | .    .    1    .    1    .    1    .    .    .    .    1    1    1    2    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    .    .    7    .    1    
Terrain Destroyed          69   | .    .    8    7    6    .    .    .    2    .    6    2    .    .    .    7    .    .    7    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    7    .    .    7    .    1    
  AOE                      51   | .    .    8    7    6    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Tes  Res  
Total                      9366 | 60   844  424  594  458  304  141  209  322  249  1072 251  500  483  300  436  137  636  669  281  996  
  Wait                     494  | .    20   8    21   17   .    1    53   100  31   71   5    .    1    .    29   .    43   18   22   54   
  Move                     8299 | 51   754  404  487  432  299  131  139  195  168  939  239  497  472  298  382  135  566  593  245  873  
  Hop                      59   | .    .    .    .    .    .    .    .    3    4    3    2    .    7    .    2    1    5    9    12   11   
  Pick Up                  91   | 3    17   5    10   2    1    2    7    5    .    14   .    2    1    1    4    .    8    5    .    4    
  Fast Attach              48   | 6    2    .    9    .    .    1    1    2    .    7    .    .    .    .    2    .    3    4    .    11   
  Attach                   36   | .    1    2    3    .    .    1    2    1    .    3    .    .    .    1    2    .    3    8    .    9    
  Detach                   18   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    2    7    .    5    
  Swap                     40   | .    6    2    4    2    .    .    1    .    .    12   .    .    .    .    1    1    1    9    .    1    
  Drop                     94   | .    4    .    16   2    4    2    6    7    .    19   .    1    1    .    4    .    5    7    .    16   
  Fire                     129  | .    40   3    38   3    .    3    .    9    1    3    5    .    1    .    7    .    .    9    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      10   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   45   | .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / *Ext)
-5/Extension
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research
-3/Testing
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Discovered new exit (range 16)
   54 | -11/Scrapyard      | Entered Materials
  314 | -10/Materials      | Build established: Mutant
  557 | -10/Materials      | Discovered new exit (range 9)
  580 | -10/Materials      | Discovered new exit (range 16)
  659 | -10/Materials      | Discovered new exit (range 6)
  747 | -10/Materials      | Discovered new exit (range 13)
  807 | -10/Materials      | Discovered new exit (range 10)
 1012 | -10/Materials      | Entered Mines
 1015 | -10/Mines          | Discovered new exit (range 13)
 1081 | -10/Mines          | Discovered new exit (range 5)
 1171 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1224 | -10/Mines          | Found a hidden stash of uninstalled traps
 1363 | -10/Mines          | Found the Drone Emporium
 1367 | -10/Mines          | Found Prototype Device
 1368 | -10/Mines          | Identified Sensor Drone Bay
 1511 | -10/Mines          | Entered Materials
 1511 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1632 | -9/Materials       | Discovered new exit (range 12)
 2060 | -9/Materials       | Discovered new exit (range 16)
 2109 | -9/Materials       | Build established: Tank
 2425 | -9/Materials       | Entered Mines
 2457 | -9/Mines           | Met a Derelict bent on vengeance
 2534 | -9/Mines           | Learned Materials stockpile data
 2561 | -9/Mines           | Discovered new exit (range 12)
 2687 | -9/Mines           | Assembled infested the area
 2768 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2772 | -9/Mines           | Found Prototype Device
 2773 | -9/Mines           | Identified Exp. Sensor Array
 2826 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 3047 | -9/Mines           | Learned Materials trap positions
 3164 | -9/Mines           | Discovered new exit (range 5)
 3171 | -9/Mines           | Entered Exiles
 3218 | -9/Exiles          | Met 8R-AWN
 3242 | -9/Exiles          | Met EX-HEX
 3287 | -9/Exiles          | Met EX-BIN
 3307 | -9/Exiles          | Aligned with FarCom system
 3308 | -9/Exiles          | Given EX-Vault access code
 3346 | -9/Exiles          | Opened EX-Vault
 3358 | -9/Exiles          | Found Flying Fortress v7
 3392 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 3438 | -9/Exiles          | Met EX-DEC
 3535 | -9/Exiles          | Visited The Gauntlet
 3653 | -9/Exiles          | Discovered new exit (range 10)
 3668 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
 3668 | -9/Exiles          | Entered Mines
 3811 | -8/Mines           | Discovered new exit (range 9)
 3883 | -8/Mines           | Entered Materials
 3883 | -8/Materials       | Evolved 2 slots: Propulsion x2
 3884 | -8/Materials       | Loaded intel: 4 trap records
 3964 | -8/Materials       | Build established: Skirmisher
 4016 | -8/Materials       | Discovered new exit (range 10)
 4021 | -8/Materials       | Entered Storage
 4169 | -8/Storage         | Garrison activated, responded to threat
 4261 | -8/Storage         | Used back door to open Recycling access
 4261 | -8/Storage         | Discovered new exit (range 5)
 4263 | -8/Storage         | Entered Recycling
 4264 | -8/Recycling       | Joined Warlord attack on 0b10 via Recycling
 4266 | -8/Recycling       | Spotter reported a threat
 4269 | -8/Recycling       | Spotter reported a threat
 4272 | -8/Recycling       | Spotter reported a threat
 4278 | -8/Recycling       | Spotter reported a threat
 4286 | -8/Recycling       | Spotter reported a threat
 4297 | -8/Recycling       | Spotter reported a threat
 4300 | -8/Recycling       | Spotter reported a threat
 4306 | -8/Recycling       | Spotter reported a threat
 4348 | -8/Recycling       | Spotter reported a threat
 4353 | -8/Recycling       | Spotter reported a threat
 4354 | -8/Recycling       | Spotter reported a threat
 4354 | -8/Recycling       | Spotter reported a threat
 4392 | -8/Recycling       | Spotter reported a threat
 4395 | -8/Recycling       | Spotter reported a threat
 4403 | -8/Recycling       | Discovered new exit (range 4)
 4438 | -8/Recycling       | Spotter reported a threat
 4438 | -8/Recycling       | Spotter reported a threat
 4438 | -8/Recycling       | Spotter reported a threat
 4439 | -8/Recycling       | Entered Factory
 4439 | -6/Factory         | Accompanied by 1 ally
 4439 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 4646 | -6/Factory         | Identified exit to Lower Caves
 4789 | -6/Factory         | Search patrols dispatched
 4864 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 4946 | -6/Factory         | Entered Lower Caves
 4976 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5023 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5048 | -6/Lower Caves     | Spotted B-75 Beast
 5055 | -6/Lower Caves     | Discovered new exit (range 11)
 5062 | -6/Lower Caves     | Entered another Lower Caves area
 5078 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5194 | -6/Lower Caves     | Learned location of Extension (-5)
 5256 | -6/Lower Caves     | Discovered new exit (range 6)
 5257 | -6/Lower Caves     | Build established: Tank
 5259 | -6/Lower Caves     | Entered Zion
 5322 | -6/Zion            | Given the Hacking Drone Bay
 5366 | -6/Zion            | Rebuked by Imprinter
 5374 | -6/Zion            | Attempted to imprint without authorization
 5374 | -6/Zion            | Attacked by Zionites
 5436 | -6/Zion            | Spotted 1Y-O0J(B)
 5437 | -6/Zion            | Spotted CX-J3Y(B)
 5449 | -6/Zion            | 7V-RTL came to Zion's defense
 5449 | -6/Zion            | Discovered new exit (range 13)
 5455 | -6/Zion            | Entered Proximity Caves
 5457 | -5/Proximity Caves | Learned 4 Factory zone layouts
 5511 | -5/Proximity Caves | Learned Factory emergency access door positions
 5566 | -5/Proximity Caves | Discovered new exit (range 11)
 5574 | -5/Proximity Caves | Entered Factory
 5574 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5575 | -5/Factory         | Identified exit to Factory
 5576 | -5/Factory         | Identified exit to Upper Caves
 5775 | -5/Factory         | Discovered new exit (range 11)
 5780 | -5/Factory         | Entered Extension
 5826 | -5/Extension       | Spotted B-75 Beast
 5831 | -5/Extension       | Spotted B-75 Beast
 5835 | -5/Extension       | Discovered exit to Factory (range 3)
 5836 | -5/Extension       | Entered Factory
 5836 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5892 | -4/Factory         | Build established: Mutant
 6091 | -4/Factory         | Identified exit to Research
 6091 | -4/Factory         | Identified exit to Upper Caves
 6126 | -4/Factory         | Entered Research
 6126 | -3/Research        | Evolved 2 slots: Utility x2
 6312 | -3/Research        | Discovered new exit (range 16)
 6376 | -3/Research        | Search patrols dispatched
 6417 | -3/Research        | Entered Testing
 6418 | -3/Testing         | Maximum security lockdown engaged
 6517 | -3/Testing         | Discovered new exit (range 20)
 6550 | -3/Testing         | Core integrity fell below 50%
 6551 | -3/Testing         | Spotted Executioner
 6551 | -3/Testing         | Entered Research
 6551 | -2/Research        | Evolved 2 slots: Utility x2
 6578 | -2/Research        | Lost 10 parts (1p3n5u1w)
 6967 | -2/Research        | Identified exit to Access
 6988 | -2/Research        | Core integrity fell below 50%
 6997 | -2/Research        | Lost 3 parts (2n1w)
 7037 | -2/Research        | Spotted B-90 Cyclops
 7051 | -2/Research        | First assault squad dispatched
 7059 | -2/Research        | Core integrity fell below 20%
 7089 | -2/Research        | Lost 3 parts (2n1u)
 7108 | -2/Research        | Spotted B-90 Cyclops
 7124 | -2/Research        | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
07085_ L-61 Swordsman unfolds itself. <x2>
07085_ M-36 Artificer unfolds itself.
07087_ Slug penetrates Wall.
07089_ Penetrated by Slug.
07091_ Slug penetrates Wall.
07092_ Penetrated by Slug.
07094_ ALERT: Security rotation in progress.
07095_ Penetrated by Slug. <x2>
07108_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
07114_ Connecting with Terminal...
07114_ ALERT: Suspicious activity at Terminal R007. Dispatching
  Investigation squad.
07115_ Slammed into O-32 Director.
07123_ C-30 ARC bursts open, deploying its payload.
07123_ G-73 Enforcer unfolds itself. <x2>
07123_ L-61 Swordsman unfolds itself.
07123_ E-15 Imp unfolds itself.
07124_ Slammed into E-15 Imp.
07124_ E-15 Imp destroyed.
07124_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????? ????????? |
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| ???????????????????#   ??????????    ????????????? |
| ???????????????????#    ????????  A ?????????????? |
| ???????????????????#    ???????   ##########?????? |
| ???????????????????#    ?????#    #   !    #?????? |
| ???????????????????#   g###### u  #        #?????? |
| ????????????????????              +%       #?????? |
| ????????????????????? %g          #        ####### |
| ??????????????????????#l  /       #        /       |
| ??????????????????????# l %=   ???#        ####### |
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| ??????????????????????#    #     [#        #????#  |
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| ??????????????????????#    +      ##########????#  |
| ??????????????????????+    #      #??????#??????#  |
| ????????????????????w?#    #""    #??????# * ???## |
| ??????????????????????+    #""    #??????#     ### |
| ??????????????????????#    #""    #??????+         |
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| ????????????????#          #?#  h##            #?? |
| ????????????????#         h###  Y##            #?? |
| ????????????????+         h       #            #?? |
| ????????????????#                 #            #?? |
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| ????????????????#    ""G""h  !!   #      !     #?? |
| ????????????????#     " "    !    #            #?? |
| ??????????????????    " "         #  ]         #?? |
| ??????????????????                #            #?? |
| ?????????????????                 #            #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Coolant Potential          100
Energy Generation          56
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Power Amplification        70
Additional Mass Support    9
Armor Coverage             375
Resistance: TH             20
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                80
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
              Huge Storage Unit | -10/Materials | Hacked
              Hcp. Storage Unit | -9/Materials  | Hacked
             Lrn. Proton Cannon | -6/Zion       | Archive
              Adv. Sensor Array | -6/Zion       | Archive
            Adv. Thermal Shield | -6/Zion       | Archive
                   Focal Shield | -6/Zion       | Archive
              Imp. Focal Shield | -6/Zion       | Archive
                    Power Sword | -6/Zion       | Archive
              Hyp. Gauss Cannon | -6/Zion       | Archive
   Magnetic Acceleration Cannon | -6/Zion       | Archive
              Imp. Recalibrator | -6/Zion       | Archive
         Nuclear Pulse Thruster | -6/Zion       | Archive
        Lgt. Antimatter Reactor | -6/Zion       | Archive
                  KE Penetrator | -6/Zion       | Archive
        Angular Momentum Engine | -6/Zion       | Archive
    0b10 Decoder Chip [Generic] | -6/Zion       | Archive
 Adv. System Restoration Module | -6/Zion       | Archive
              Lrn. Phase Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
   G-50 Soldier | -6/Zion | Archive
  W-25 Informer | -6/Zion | Archive
 R-10 Processor | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperChromaticNukerbomber
  Manual?         0
Play Time         02:09:14
  Cumulative      20.5 hours
  Start           2022.04.21 @ 23:19:59
  End             2022.04.22 @ 01:42:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          27
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: d9a3735a-2add-4e55-85fd-a97025d9498b