Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 01:42:14 Player: Lyra Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (62) 310 Value Destroyed (1565) 1565 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1456) 1456 TOTAL SCORE: 12031 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 104 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -248 Cogmind --------- Core Integrity 0/1450 Matter 26/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Heavy Treads Advanced Power Amplifier Experimental Power Amplifier Advanced ECM Suite Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Array Flying Fortress v7 > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Terrain Scanner Advanced Reaction Control System Phase Shifter Graphene Brace Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Advanced Coolant Injector Makeshift ECM Suite Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Focal Shield Improved Hardlight Generator Improved Shield Generator Cooled Particle Cannon Coil Gun Hypervelocity Coil Gun Hardcell Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher Heavy Missile Launcher [Rating: 116] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 2 . . 4 . . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . . . 2 . . 1 . . . . 1 . 1 . . . Utility 9 | . . . 1 . . . . . . 2 . . . . 1 . 1 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 124 | 6 9 4 16 2 . 2 4 3 . 22 . . . 1 5 1 7 21 . 21 Power 16 | 1 . 1 2 . . 1 . 2 . 3 . . . . . . 1 . . 5 Engine 9 | 1 . 1 2 . . . . 1 . 3 . . . . . . 1 . . . Core 3 | . . . . . . 1 . 1 . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . . 4 Propulsion 19 | 2 3 . 4 . . . 1 . . 1 . . . . 2 . 1 . . 5 Treads 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 2 . 2 . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 Flight 8 | . . . . . . . 1 . . 1 . . . . 2 . 1 . . 3 Utility 54 | 1 4 2 3 2 . . 1 . . 11 . . . . 2 1 4 14 . 9 Device 27 | . . 1 2 1 . . 1 . . 3 . . . . 2 1 1 11 . 4 Storage 5 | 1 2 . . . . . . . . 1 . . . . . . 1 . . . Processor 1 | . . . . . . . . . . . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . . Protection 20 | . 2 1 1 1 . . . . . 6 . . . . . . 2 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 2 1 7 . . 1 2 1 . 7 . . . 1 1 . 1 7 . 2 Energy Gun 13 | . . . 6 . . 1 1 1 . 3 . . . . . . . . . 1 Energy Cannon 9 | . 1 . . . . . 1 . . 4 . . . 1 1 . 1 . . . Ballistic Gun 6 | 2 1 . 1 . . . . . . . . . . . . . . 2 . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . 4 . . Launcher 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 . . 1 1 . . . . . . . . . 2 . 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . System Corruption 5 | . . . . . . 5 . . . . . . . . . . . . . . Parts Lost 30 | . 1 2 1 . . 1 . 1 . . . . 2 . 2 . . . 10 10 Power 3 | . . 1 . . . . . . . . . . 1 . . . . . 1 . Propulsion 12 | . 1 . 1 . . . . . . . . . . . 1 . . . 3 6 Utility 8 | . . . . . . . . . . . . . . . . . . . 5 3 Weapon 7 | . . 1 . . . 1 . 1 . . . . 1 . 1 . . . 1 1 Highest Loss Streak 10 | . 1 1 1 . . 1 . 1 . . . . 1 . 2 . . . 10 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 99 99 100 100 100 72 69 72 77 80 80 77 73 70 58 61 62 60 31 Engine 8 | . 14 13 11 11 11 1 . . . 10 13 13 10 6 5 5 3 4 3 . Core 1 | . . . . . . 9 9 8 9 1 . . . . . . . . . . Treads 3 | . 2 . 8 11 11 11 . . . . . . . . . . . . . . Wheel 9 | . 25 28 12 11 11 11 . . . . . . . . . . . . . . Flight 5 | . . . . . . . 9 9 9 12 13 13 13 13 15 11 14 14 12 4 Device 10 | . . 2 11 11 11 11 9 9 9 12 13 13 13 13 16 17 14 21 25 13 Storage 8 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 4 4 . Hackware 1 | . . . . . . . . . . 5 6 6 6 6 5 5 5 4 3 . Protection 9 | . 12 11 11 11 11 11 9 9 9 6 6 6 6 6 5 5 10 5 . 3 Energy Gun 14 | . . . 32 33 33 33 27 24 27 11 6 6 5 . . . . . . . Energy Cannon 5 | . 10 14 . . . . . . . 7 13 13 13 20 13 5 6 . . . Ballistic Gun 2 | . 17 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 14 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 51 65 64 64 64 64 59 59 59 66 63 63 63 62 66 59 76 79 79 43 Greatest Support 79 | 20 32 32 40 12 12 12 59 59 59 64 64 64 64 64 71 64 79 79 79 30 Greatest Overweight (x) 21 | . 1 2 21 5 5 5 . . 4 1 . . . . 4 . 3 . . 8 Average Overweight (x) . | . . 1 3 5 5 4 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 11 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 19 20 20 5 Most Carried 20 | 3 17 20 20 20 20 20 20 20 19 20 15 15 15 15 15 15 20 20 20 18 Average Carried 15 | 2 7 17 19 19 19 19 18 19 19 15 15 14 14 14 14 15 18 19 20 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 20 20 20 5 Final Carried 20 | 3 17 20 20 20 20 20 20 19 19 15 15 15 15 15 15 15 20 20 20 5 Class Distribution -------------------- 43% | Mutant 37% | Tank 15% | Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Scout | -3/Research Scout | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Matter Collected 1359 | 174 266 56 213 31 . 65 . . 27 186 80 . . 5 . . 90 . . 166 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2232 | . 509 48 892 153 . 222 . 193 15 38 99 . . . . . . . . 63 Parts 127 | . 28 5 47 8 . 8 . 10 1 3 13 . . . . . . . . 4 Haulers Intercepted 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 13 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Combat Hostiles Destroyed 47 | . 10 6 13 3 . 4 . 3 1 . 4 . . . . . . . . 3 Guns 26 | . 3 . 12 3 . 3 . 3 1 . . . . . . . . . . 1 Cannons 11 | . 7 . . . . . . . . . 4 . . . . . . . . . AOE 10 | . . 6 1 . . 1 . . . . . . . . . . . . . 2 Classes Destroyed 12 | . 6 . 3 . . 1 . . 1 1 . . . . . . . . . . Worker 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Recycler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Swarmer 19 | . 3 6 . 3 . . . . . . 4 . . . . . . . . 3 Grunt 18 | . 7 . 8 . . 2 . 1 . . . . . . . . . . . . Brawler 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Sentry 5 | . . . 3 . . . . 2 . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | . 4 3 5 3 . 4 . 2 1 . 4 . . . . . . . . 2 Combat Bots Only 4 | . 3 3 3 3 . 4 . 1 1 . 4 . . . . . . . . 2 Max Kills in Single Turn 3 | . 2 3 3 2 . 3 . 1 1 1 1 . . . . . . . . 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 1 . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Damage Taken 8076 | . 353 70 310 63 . 29 . 363 . 78 124 . 452 . 121 297 226 417 1796 3377 Core 2544 | . 78 7 22 16 . 11 . 14 . . 12 . 16 . 13 60 23 36 769 1467 Absorbed by Shields 154 | . . . . . . . . . . . . . . . 43 88 . 23 . . Redirected to Shielding 95 | . 9 7 . . . . . . . . . . . . . . 29 50 . . Regen/Repaired (Parts) 73 | . . . . . . . . . . 73 . . . . . . . . . . Core Remaining (%) 84 | 100 . 66 . . . 87 . . 97 . . . . 96 . 92 98 . 38 . Volleys Fired 129 | . 40 3 38 3 . 3 . 9 1 3 5 . 1 . 7 . . 9 . 7 Largest 3 | . 2 2 3 3 . 3 . 3 3 3 3 . 2 . 1 . . 1 . 2 Hottest 150 | . 80 90 150 135 . 135 . 135 135 135 105 . 120 . 90 . . 57 . 80 Shots Fired 275 | . 80 5 102 9 . 8 . 22 3 6 13 . 2 . 7 . . 9 . 9 Gun 215 | . 56 . 102 9 . 8 . 22 3 3 3 . . . . . . 2 . 7 Cannon 56 | . 24 3 . . . . . . . 3 10 . 2 . 7 . . 7 . . Launcher 4 | . . 2 . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . 56 . . . . . . . . . . . . . . . . 9 . . Thermal 126 | . 24 3 70 . . . . . . 3 10 . 2 . 7 . . . . 7 Explosive 4 | . . 2 . . . . . . . . . . . . . . . . . 2 Electromagnetic 80 | . . . 32 9 . 8 . 22 3 3 3 . . . . . . . . . Robot Hit Streak 18 | . 13 9 18 4 . 8 . 11 1 7 2 . . . . . . . . 1 Robot Miss Streak 7 | . 4 1 3 2 . 2 . 3 3 . 7 . . . . . . 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 163 | . 47 2 70 6 . 8 . 18 1 3 6 . . . . . . . . 2 Core Hits 102 | . 22 5 37 5 . 9 . 8 1 3 4 . . . . . . . 1 7 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 4 . . . . . . . . . . . . . . . . . Burn 4 | . . . 4 . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3603 | . 660 280 1267 134 . 243 . 372 18 238 143 . . . 1 . . . 3 244 Guns 2065 | . 395 . 1058 83 . 131 . 288 18 68 10 . . . . . . . . 14 Cannons 434 | . 265 36 . . . . . . . . 133 . . . . . . . . . Explosions 1067 | . . 244 185 51 . 112 . 84 . 170 . . . . . . . . . 221 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 37 | . . . 24 . . . . . . . . . . . 1 . . . 3 9 Kinetic 395 | . 395 . . . . . . . . . . . . . . . . . . . Thermal 1617 | . 265 36 752 51 . 112 . 84 . 170 133 . . . . . . . . 14 Explosive 465 | . . 244 . . . . . . . . . . . . . . . . . 221 Electromagnetic 1089 | . . . 491 83 . 131 . 288 18 68 10 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 4 4 4 9 . 1 1 . . . . . . . . . 2 5 Average Corruption 4 | . . . 3 4 4 8 . 1 1 . . . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . 12 12 9 7 . 1 . . . . . . . . . . . 5 Message Errors 12 | . . . 2 5 4 1 . . . . . . . . . . . . . . Matter Fused 13 | . . . 3 2 3 4 . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Energy Discharges 5 | . . . 1 1 . . . . . . . . . . . . . . . 3 Data Loss (minor) 7 | . . . 1 3 2 1 . . . . . . . . . . . . . . Data Loss (major) 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Alerts 2 | . . . 1 1 . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Overload Shots 9 | . . . . . . . . . . 1 . . 1 . 7 . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 37 | . . 30 . 7 . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 37 | . . 30 . 7 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 247 | . . . 85 33 . . . . . 45 . . . . . . . . . 84 Shots 6 | . . . 2 1 . . . . . 1 . . . . . . . . . 2 Rammed 12 | . . . 3 . . . . . . . . . . . 1 . . . 3 5 Targets Rammed 12 | . . . 3 . . . . . . . . . . . 1 . . . 3 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 156 30 283 168 . 87 . 306 99 182 196 . 89 . 168 1 . 15 . 107 Average Temperature 82 | . 56 16 75 76 . 49 . 163 53 68 104 . 42 . 69 1 . 6 . 46 Received Heat Transfer 1000 | . 156 . 72 . . . . 171 . 6 . . 78 . 24 51 12 109 294 27 Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 5 . . 1 . 3 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . . . . . . . . . . Heat Transferred 3675 | . 555 74 2174 100 . 150 . 100 . 300 185 . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 4 1 . 1 . 1 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Peak Influence 1795 | . 237 205 401 167 . 105 40 348 149 1062 . . . . 112 112 211 430 1795 1384 Initial 1100 | . . 31 1 97 . . 40 16 135 962 . . . . . 61 54 110 225 1100 Average 314 | . 68 138 200 71 . 102 40 76 136 868 . . . . 10 66 91 250 1685 1174 Maximum Alert Level 5 | . 1 1 2 . . . . 1 . 3 . . . . . . 1 2 5 4 Low Security (%) 61 | 100 96 58 34 100 . 100 100 82 100 . . . . . 100 100 92 40 . . Level 1 17 | . 3 41 63 . . . . 17 . . . . . . . . 7 51 . . Level 2 2 | . . . 1 . . . . . . 21 . . . . . . . 8 . . Level 3 7 | . . . . . . . . . . 78 . . . . . . . . . 6 Level 4 8 | . . . . . . . . . . . . . . . . . . . . 93 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 36 | . 2 . 4 . . . 1 2 . 5 . . . . 2 1 1 3 7 8 Investigation 11 | . 1 . 2 . . . . . . . . . . . 2 1 1 1 . 3 Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 15 | . 1 . 2 . . . 1 1 . 5 . . . . . . . 2 . 3 Assault 9 | . . . . . . . . . . . . . . . . . . . 7 2 Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Distress Signals 9 | . . . 1 . . . . 1 . . . . . . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 287 | . 16 6 20 3 . 1 1 17 5 6 7 . 39 . 10 5 14 41 41 55 Peak Tracking Total 30 | . 3 3 4 3 . 1 1 10 4 4 4 . 26 . 8 5 10 12 30 20 Tactical Retreats 33 | . . . 2 . . . . 2 . 2 . . 4 . 2 . 2 7 3 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Traps Triggered 8 | . 1 . 1 . . . . 1 . . . . . . . 1 . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Machines Disabled 5 | . 1 2 1 . . . . . . 1 . . . . . . . . . . Max in Single Turn 2 | . 1 2 1 . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . 2 . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Machines Accessed 45 | . 8 1 5 . 1 . 2 . 2 8 . 2 . . 3 1 4 2 . 6 Terminals 27 | . 6 . 4 . . . 1 . 2 4 . . . . 1 1 3 2 . 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . 1 . . . . . . 1 . . 1 Recycling Units 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . 1 . . 2 . . . . . . . . . 2 Total Hacks 116 | . 25 1 21 . 1 . 3 . 4 17 . 2 . . 6 3 10 6 . 17 Successful 53 | . 12 1 10 . 1 . 1 . . 10 . 2 . . 1 1 6 4 . 4 Failed 63 | . 13 . 11 . . . 2 . 4 7 . . . . 5 2 4 2 . 13 Catastrophic 8 | . . . . . . . 1 . . 1 . . . . 2 . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 19 . 15 . 1 . 1 4 . 5 . . . . . . . . . 7 Terminals 78 | . 19 . 18 . . . 1 . 4 8 . . . . 2 3 7 6 . 10 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . Repair Stations 8 | . . . . . . . . . . 2 . . . . . . 3 . . 3 Recycling Units 12 | . 6 . 3 . . . . . . 3 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 10 | . . . . . . . 2 . . 4 . . . . . . . . . 4 Terminal Hacks 28 | . 4 1 6 . 1 . . . . 4 . 2 . . . 1 4 4 . 1 Record 1 | . . . . . . . . . . . . 1 . . . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . 1 . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert Level 5 | . 1 . 1 . . . . . . 1 . . . . . . 1 1 . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . 1 1 . . Security Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 2 . . . . . . 2 . . 1 Scan Component 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Repair 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . 2 . . . . . . . . . 2 Seal Access 5 | . . . . . . . 1 . . 2 . . . . . . . . . 2 Unauthorized Hacks 12 | . 7 . 4 . . . . . . 1 . . . . . . . . . . Terminals 7 | . 4 . 3 . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 3 . 1 . . . . . . 1 . . . . . . . . . . Reject 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 7 . 5 . . . 2 . 2 6 . . . . 3 1 2 2 . 4 Full Trace Events 10 | . . . 2 . . . . . 1 . . . . . 2 1 1 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . 1 . . . . . . . . . 16 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . Time 118 | . . . . . . . . . . 38 . . . . . . 80 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Total Allies 3 | . . . . 1 . . . . 2 . . . . . . . . . . . Largest Group 2 | . . . . 1 . . . . 2 1 . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . 31 16 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . 16 16 . . . . . . . . . . Total Orders 3 | . . 3 . . . . . . . . . . . . . . . . . . RETURN 3 | . . 3 . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 2 2 . . . . . . . . . . Total Damage 47 | . . . . . . . . . 18 29 . . . . . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . 1 1 . 2 . . . . . . Drone Launches 3 | . . 3 . . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . 3 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Turns Passed 7123 | 53 958 499 914 746 497 215 138 242 176 507 116 197 196 119 206 56 290 291 134 573 Spaces Moved 8445 | 52 755 405 488 433 300 132 140 202 178 946 244 498 487 299 386 139 577 615 272 897 Core 238 | 1 . . 1 . . . . . 4 . . . . . . . . . . 232 Treads 43 | . 42 . 1 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 2520 | 51 713 405 486 433 300 132 . . . . . . . . . . . . . . Hover 33 | . . . . . . . . . . . . . . . . . . . . 33 Flight 5611 | . . . . . . . 140 202 174 946 244 498 487 299 386 139 577 615 272 632 Fastest Speed 35 | 50 80 115 115 165 165 150 50 50 50 39 39 39 39 39 37 39 35 35 35 37 Average Speed 69 | 79 104 116 148 165 165 151 50 50 54 39 39 39 39 39 38 39 39 35 35 49 Slowest Speed 1100 | 80 240 130 1100 165 165 165 50 50 250 129 39 39 39 39 355 39 274 35 35 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . . . 3 5 3 2 . 7 . 2 2 5 12 15 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 99 83 35 81 76 38 12 47 46 19 42 66 58 56 9 28 15 24 36 29 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 3 | . . 1 . . . . . . . . . 1 1 . . . . . . . Known Exits Taken 3 | . . . . . . . . . . 1 . . . . . 1 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . . . 1 1 1 2 . . . . . . Spaces Dug 16 | . . . . . . . . . . 1 . . . . 7 . . 7 . 1 Terrain Destroyed 69 | . . 8 7 6 . . . 2 . 6 2 . . . 7 . . 7 . 24 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . 1 2 . . . 7 . . 7 . 1 AOE 51 | . . 8 7 6 . . . 2 . 5 . . . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Total 9366 | 60 844 424 594 458 304 141 209 322 249 1072 251 500 483 300 436 137 636 669 281 996 Wait 494 | . 20 8 21 17 . 1 53 100 31 71 5 . 1 . 29 . 43 18 22 54 Move 8299 | 51 754 404 487 432 299 131 139 195 168 939 239 497 472 298 382 135 566 593 245 873 Hop 59 | . . . . . . . . 3 4 3 2 . 7 . 2 1 5 9 12 11 Pick Up 91 | 3 17 5 10 2 1 2 7 5 . 14 . 2 1 1 4 . 8 5 . 4 Fast Attach 48 | 6 2 . 9 . . 1 1 2 . 7 . . . . 2 . 3 4 . 11 Attach 36 | . 1 2 3 . . 1 2 1 . 3 . . . 1 2 . 3 8 . 9 Detach 18 | . . . . . . . . . . 1 . . . . 3 . 2 7 . 5 Swap 40 | . 6 2 4 2 . . 1 . . 12 . . . . 1 1 1 9 . 1 Drop 94 | . 4 . 16 2 4 2 6 7 . 19 . 1 1 . 4 . 5 7 . 16 Fire 129 | . 40 3 38 3 . 3 . 9 1 3 5 . 1 . 7 . . 9 . 7 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 10 | . . . 3 . . . . . . . . . . . . . . . 2 5 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . . . 45 . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / *Ext) -5/Extension -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -3/Testing -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 9) 580 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Discovered new exit (range 6) 747 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Discovered new exit (range 10) 1012 | -10/Materials | Entered Mines 1015 | -10/Mines | Discovered new exit (range 13) 1081 | -10/Mines | Discovered new exit (range 5) 1171 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1224 | -10/Mines | Found a hidden stash of uninstalled traps 1363 | -10/Mines | Found the Drone Emporium 1367 | -10/Mines | Found Prototype Device 1368 | -10/Mines | Identified Sensor Drone Bay 1511 | -10/Mines | Entered Materials 1511 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1632 | -9/Materials | Discovered new exit (range 12) 2060 | -9/Materials | Discovered new exit (range 16) 2109 | -9/Materials | Build established: Tank 2425 | -9/Materials | Entered Mines 2457 | -9/Mines | Met a Derelict bent on vengeance 2534 | -9/Mines | Learned Materials stockpile data 2561 | -9/Mines | Discovered new exit (range 12) 2687 | -9/Mines | Assembled infested the area 2768 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2772 | -9/Mines | Found Prototype Device 2773 | -9/Mines | Identified Exp. Sensor Array 2826 | -9/Mines | Received a Mining Laser from a helpful Derelict 3047 | -9/Mines | Learned Materials trap positions 3164 | -9/Mines | Discovered new exit (range 5) 3171 | -9/Mines | Entered Exiles 3218 | -9/Exiles | Met 8R-AWN 3242 | -9/Exiles | Met EX-HEX 3287 | -9/Exiles | Met EX-BIN 3307 | -9/Exiles | Aligned with FarCom system 3308 | -9/Exiles | Given EX-Vault access code 3346 | -9/Exiles | Opened EX-Vault 3358 | -9/Exiles | Found Flying Fortress v7 3392 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3438 | -9/Exiles | Met EX-DEC 3535 | -9/Exiles | Visited The Gauntlet 3653 | -9/Exiles | Discovered new exit (range 10) 3668 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3668 | -9/Exiles | Entered Mines 3811 | -8/Mines | Discovered new exit (range 9) 3883 | -8/Mines | Entered Materials 3883 | -8/Materials | Evolved 2 slots: Propulsion x2 3884 | -8/Materials | Loaded intel: 4 trap records 3964 | -8/Materials | Build established: Skirmisher 4016 | -8/Materials | Discovered new exit (range 10) 4021 | -8/Materials | Entered Storage 4169 | -8/Storage | Garrison activated, responded to threat 4261 | -8/Storage | Used back door to open Recycling access 4261 | -8/Storage | Discovered new exit (range 5) 4263 | -8/Storage | Entered Recycling 4264 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 4266 | -8/Recycling | Spotter reported a threat 4269 | -8/Recycling | Spotter reported a threat 4272 | -8/Recycling | Spotter reported a threat 4278 | -8/Recycling | Spotter reported a threat 4286 | -8/Recycling | Spotter reported a threat 4297 | -8/Recycling | Spotter reported a threat 4300 | -8/Recycling | Spotter reported a threat 4306 | -8/Recycling | Spotter reported a threat 4348 | -8/Recycling | Spotter reported a threat 4353 | -8/Recycling | Spotter reported a threat 4354 | -8/Recycling | Spotter reported a threat 4354 | -8/Recycling | Spotter reported a threat 4392 | -8/Recycling | Spotter reported a threat 4395 | -8/Recycling | Spotter reported a threat 4403 | -8/Recycling | Discovered new exit (range 4) 4438 | -8/Recycling | Spotter reported a threat 4438 | -8/Recycling | Spotter reported a threat 4438 | -8/Recycling | Spotter reported a threat 4439 | -8/Recycling | Entered Factory 4439 | -6/Factory | Accompanied by 1 ally 4439 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4646 | -6/Factory | Identified exit to Lower Caves 4789 | -6/Factory | Search patrols dispatched 4864 | -6/Factory | Repaired Hrd. Medium Armor Plating 4946 | -6/Factory | Entered Lower Caves 4976 | -6/Lower Caves | Encountered a Warlord checkpoint 5023 | -6/Lower Caves | Learned location of 1 exit from Factory 5048 | -6/Lower Caves | Spotted B-75 Beast 5055 | -6/Lower Caves | Discovered new exit (range 11) 5062 | -6/Lower Caves | Entered another Lower Caves area 5078 | -6/Lower Caves | Encountered a Warlord checkpoint 5194 | -6/Lower Caves | Learned location of Extension (-5) 5256 | -6/Lower Caves | Discovered new exit (range 6) 5257 | -6/Lower Caves | Build established: Tank 5259 | -6/Lower Caves | Entered Zion 5322 | -6/Zion | Given the Hacking Drone Bay 5366 | -6/Zion | Rebuked by Imprinter 5374 | -6/Zion | Attempted to imprint without authorization 5374 | -6/Zion | Attacked by Zionites 5436 | -6/Zion | Spotted 1Y-O0J(B) 5437 | -6/Zion | Spotted CX-J3Y(B) 5449 | -6/Zion | 7V-RTL came to Zion's defense 5449 | -6/Zion | Discovered new exit (range 13) 5455 | -6/Zion | Entered Proximity Caves 5457 | -5/Proximity Caves | Learned 4 Factory zone layouts 5511 | -5/Proximity Caves | Learned Factory emergency access door positions 5566 | -5/Proximity Caves | Discovered new exit (range 11) 5574 | -5/Proximity Caves | Entered Factory 5574 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5575 | -5/Factory | Identified exit to Factory 5576 | -5/Factory | Identified exit to Upper Caves 5775 | -5/Factory | Discovered new exit (range 11) 5780 | -5/Factory | Entered Extension 5826 | -5/Extension | Spotted B-75 Beast 5831 | -5/Extension | Spotted B-75 Beast 5835 | -5/Extension | Discovered exit to Factory (range 3) 5836 | -5/Extension | Entered Factory 5836 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5892 | -4/Factory | Build established: Mutant 6091 | -4/Factory | Identified exit to Research 6091 | -4/Factory | Identified exit to Upper Caves 6126 | -4/Factory | Entered Research 6126 | -3/Research | Evolved 2 slots: Utility x2 6312 | -3/Research | Discovered new exit (range 16) 6376 | -3/Research | Search patrols dispatched 6417 | -3/Research | Entered Testing 6418 | -3/Testing | Maximum security lockdown engaged 6517 | -3/Testing | Discovered new exit (range 20) 6550 | -3/Testing | Core integrity fell below 50% 6551 | -3/Testing | Spotted Executioner 6551 | -3/Testing | Entered Research 6551 | -2/Research | Evolved 2 slots: Utility x2 6578 | -2/Research | Lost 10 parts (1p3n5u1w) 6967 | -2/Research | Identified exit to Access 6988 | -2/Research | Core integrity fell below 50% 6997 | -2/Research | Lost 3 parts (2n1w) 7037 | -2/Research | Spotted B-90 Cyclops 7051 | -2/Research | First assault squad dispatched 7059 | -2/Research | Core integrity fell below 20% 7089 | -2/Research | Lost 3 parts (2n1u) 7108 | -2/Research | Spotted B-90 Cyclops 7124 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07085_ L-61 Swordsman unfolds itself. 07085_ M-36 Artificer unfolds itself. 07087_ Slug penetrates Wall. 07089_ Penetrated by Slug. 07091_ Slug penetrates Wall. 07092_ Penetrated by Slug. 07094_ ALERT: Security rotation in progress. 07095_ Penetrated by Slug. 07108_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07114_ Connecting with Terminal... 07114_ ALERT: Suspicious activity at Terminal R007. Dispatching Investigation squad. 07115_ Slammed into O-32 Director. 07123_ C-30 ARC bursts open, deploying its payload. 07123_ G-73 Enforcer unfolds itself. 07123_ L-61 Swordsman unfolds itself. 07123_ E-15 Imp unfolds itself. 07124_ Slammed into E-15 Imp. 07124_ E-15 Imp destroyed. 07124_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ??????????????????###?????????????????? #???????? | | ?????????????????##T #???????????????? #???????? | | ?????????????????? ??????????????# ?????????? | | ?????????????????? ???????????? o ??????????? | | ??????????????????? ??????????? ???????????? | | ???????????????????# ?????????? ????????????? | | ???????????????????# ???????? A ?????????????? | | ???????????????????# ??????? ##########?????? | | ???????????????????# ?????# # ! #?????? | | ???????????????????# g###### u # #?????? | | ???????????????????? +% #?????? | | ????????????????????? %g # ####### | | ??????????????????????#l / # / | | ??????????????????????# l %= ???# ####### | | ??????????????????????# @u######## #????? | | ??????????????????????# # [# #????# | | ??????????????????????# # # #????# | | ??????????????????????# + ##########????# | | ??????????????????????+ # #??????#??????# | | ????????????????????w?# #"" #??????# * ???## | | ??????????????????????+ #"" #??????# ### | | ??????????????????????# #"" #??????+ | | ??????????????????????# #T #??????# ! ### | | ??????????????????????# #"" #??????????????# | | ??????????????????????# #"" #??????????#???# | | ??????????????????????# #"" #????????? #???# | | ?????????????????????? # ##########/##### | | ????????????????# ?? # # + | | ????????????????# ###+#+## ### | | ????????????????# #?# h## #?? | | ????????????????# h### Y## #?? | | ????????????????+ h # #?? | | ????????????????# # #?? | | ????????????????# + #?? | | ????????????????# ""G""h !! # ! #?? | | ????????????????# " " ! # #?? | | ?????????????????? " " # ] #?? | | ?????????????????? # #?? | | ????????????????? # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 100 Energy Generation 56 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 70 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 20 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 80 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Lrn. Proton Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Power Sword | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive W-25 Informer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperChromaticNukerbomber Manual? 0 Play Time 02:09:14 Cumulative 20.5 hours Start 2022.04.21 @ 23:19:59 End 2022.04.22 @ 01:42:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: d9a3735a-2add-4e55-85fd-a97025d9498b