Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.30 @ 00:30:31 Player: leiavoia Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (665) 3325 Value Destroyed (36282) 36282 Prototype IDs (290) 5800 Alien Tech Used (7) 1400 Bonus (65554) 65554 TOTAL SCORE: 123261 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 21604 Follower Combat Kills 434 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3982 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -266 Cogmind --------- Core Integrity 471/1600 Matter 595/800 Energy 694/715 System Corruption 58% Temperature Cool (16) Movement Treading (249) Ox1 Location 0b11 Command Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Reinforced Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Cooling System Experimental Cooling System Huge Storage Unit Experimental Matter Compressor Advanced Particle Charger Advanced Weapon Cycler (fused) Improved Core Shielding Layered Heavy Armor Plating Graphene Brace Experimental Focal Shield Advanced Force Field (fused) > --- WEAPON (4) ------- Improved Potential Cannon Linear Accelerator Compact Linear Accelerator > --- INVENTORY (25) --- Reinforced Quantum Reactor Zero-point Reactor Improved Energy Well (400) Experimental Energy Well (600) Experimental Energy Well (600) Advanced Force Field Improved Dynamic Insulation System Enhanced Nova Cannon Core Cannon Railgun Helical Railgun Heavy Gauss Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Weapon Cycler Heavy Regenerative Plating SHELL Armor Advanced Force Field Antimissile System Antimissile System Advanced Corruption Screen > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Improved Potential Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Cooling System Improved Cooling System Improved Cooling System Improved Energy Well Experimental Energy Well Experimental Matter Compressor Long-range Sensor Array Advanced Particle Charger Advanced Transmission Jammer Graphene Brace Improved Focal Shield Improved Force Field Improved Dynamic Insulation System Long-range Tractor Beam Cooled Proton Cannon Core Cannon Heavy Gauss Cannon Linear Accelerator Compact Linear Accelerator Neutron Missile Launcher [Rating: 228] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware System Mapper Protection SHELL Armor Artifact LC Capacitor Weapon Enhanced Nova Cannon Energy Gun Heavy Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Helical Railgun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Utility 10 | . . . . . 2 . . 2 . . . . 1 . . . . . 1 . . . . . . . 2 . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 825 | 2 15 6 1 8 22 42 14 24 12 9 13 24 11 2 24 2 2 12 25 12 11 44 4 29 24 19 24 36 53 52 30 217 Power 62 | . 1 . . 2 1 1 1 2 . . . 2 1 . 1 . . 2 4 1 3 1 . 6 4 . 1 1 5 . 4 18 Engine 12 | . 1 . . 2 . 1 1 1 . . . 1 1 . . . . 1 1 1 . . . . . . 1 . . . . . Core 18 | . . . . . 1 . . 1 . . . 1 . . 1 . . 1 3 . 3 . . 4 2 . . . 1 . . . Reactor 32 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . 1 4 . 4 18 Propulsion 112 | . 3 . . 1 10 15 4 . . . 3 1 1 . 5 . 1 6 8 1 . 11 2 3 1 1 6 3 12 1 1 12 Treads 71 | . 2 . . 1 8 11 . . . . . . . . . . . 2 8 1 . 11 2 3 1 1 1 . 7 1 1 10 Leg 6 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 2 Wheel 20 | . 1 . . . . 4 4 . . . 2 1 . . . . . 2 . . . . . . . . 4 1 1 . . . Hover 10 | . . . . . . . . . . . 1 . 1 . 3 . . 2 . . . . . . . . 1 . 2 . . . Flight 5 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . Utility 390 | 1 5 2 . . 5 9 7 14 5 9 6 11 5 . 10 1 1 3 5 4 3 24 . 12 11 3 12 21 29 33 14 125 Device 265 | 1 1 1 . . 3 5 4 9 4 6 2 9 1 . 5 1 . 2 3 3 2 13 . 8 4 . 8 13 11 25 12 109 Storage 23 | . 3 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 9 1 . 5 Processor 8 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 3 1 . 1 Hackware 16 | . . . . . . . 2 1 . . . . 4 . 1 . . . 1 . . . . 1 . 1 1 . . 4 . . Protection 74 | . 1 1 . . 2 4 1 4 1 3 4 2 . . 4 . . . . 1 1 11 . 3 6 1 1 3 6 2 2 10 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . Weapon 261 | 1 6 4 1 5 6 17 2 8 7 . 4 10 4 2 8 1 . 1 8 6 5 8 2 8 8 15 5 11 7 18 11 62 Energy Gun 25 | . . . . . 1 2 . . . . . . . . . . . 1 . . . . . 2 . 1 . . 2 7 1 8 Energy Cannon 85 | . 1 . . 2 2 4 . 3 2 . 1 1 . 2 4 . . . 1 1 1 1 . 2 5 8 2 8 3 7 5 19 Ballistic Gun 10 | 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 Ballistic Cannon 64 | . 1 2 . 1 3 4 . 4 2 . 2 5 2 . . . . . 4 3 2 4 1 . 1 4 2 1 . 1 . 15 Launcher 59 | . 2 2 . 2 . 5 2 . 3 . . 4 . . . . . . . 1 1 2 1 3 2 2 1 2 2 3 5 14 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . 1 . 2 . 3 1 . . 3 1 1 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . 2 . . 1 . . . . 2 . . . . . . . . 2 1 . 1 7 1 4 . 7 . 3 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . 1 . . . . . . 1 System Corruption 39 | . . . . . . . . . . . . . . . . . . 19 2 . . . . . 10 . . . . . . 8 Parts Lost 123 | . . . . . 3 5 . . . . 4 11 10 . 13 . . . 3 4 1 3 3 10 . 1 5 22 2 1 4 18 Power 18 | . . . . . . 1 . . . . . 2 2 . 2 . . . 1 1 . . . 2 . . 1 3 . 1 . 2 Propulsion 30 | . . . . . 1 2 . . . . 1 1 1 . 6 . . . . . . . 1 3 . . 2 7 1 . . 4 Utility 52 | . . . . . 1 2 . . . . 3 5 4 . 2 . . . 2 2 1 3 2 2 . 1 1 9 1 . 3 8 Weapon 23 | . . . . . 1 . . . . . . 3 3 . 3 . . . . 1 . . . 3 . . 1 3 . . 1 4 Highest Loss Streak 11 | . . . . . 2 2 . . . . 3 5 10 . 11 . . . 2 2 1 1 3 3 . 1 2 11 1 1 4 3 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Average Slot Usage (%) 84 | . 99 100 85 99 99 92 88 84 84 83 79 74 69 47 84 56 65 99 97 91 92 87 80 73 78 70 63 80 77 85 74 78 Engine 3 | . 14 14 14 14 6 7 9 6 7 7 7 5 10 . . . . . 1 . . . . . . . . 1 . . . . Core 2 | . . . . . 2 1 . . . . . 1 . . 10 6 6 12 8 9 10 5 . 4 4 10 6 3 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 2 5 3 5 . . 2 6 8 8 11 Treads 14 | . 6 14 14 27 35 33 . . . . . . . . . . . 9 23 23 23 23 28 17 15 15 11 3 14 17 16 13 Wheel 3 | . 3 14 14 . . 1 25 15 15 15 14 7 4 . . . . 12 4 . . . . . . . 1 16 . . . . Device 15 | . 7 . . . 13 9 17 16 23 28 25 29 22 6 11 9 13 9 6 14 15 16 16 14 12 8 4 10 19 11 19 19 Storage 6 | . 14 14 14 14 9 9 9 7 7 7 7 7 5 . . . . . 4 5 5 5 5 5 9 9 4 4 9 4 4 4 Processor 1 | . . . . . . . . . . . . . . . . . 2 9 4 . . . . . . . 3 . 6 12 8 3 Hackware 5 | . . . . . . . . 17 . . . . 6 26 25 26 26 26 27 20 17 13 5 7 7 4 8 3 . 7 . . Protection 7 | . 7 13 14 14 13 10 8 3 13 8 10 6 4 . 2 . . . . 2 5 6 10 6 9 10 4 6 6 10 5 7 Energy Cannon 5 | . 3 14 . . 9 7 7 . 6 7 . 4 . 1 6 . . . . 3 3 1 . 4 6 5 3 5 7 7 6 8 Ballistic Gun 1 | . 19 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ballistic Cannon 4 | . 3 13 . . 9 8 6 8 6 7 10 8 6 . . . . . 6 2 4 4 4 1 3 3 4 4 . . . 4 Launcher 1 | . . . . 27 . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 269 | 12 94 94 94 96 106 116 113 136 133 131 136 127 121 12 56 9 9 30 59 64 64 118 102 96 102 118 165 233 178 212 227 269 Greatest Support 230 | 20 40 16 16 40 80 80 56 56 56 56 56 56 28 14 60 11 11 30 147 157 157 157 139 220 225 225 225 40 210 210 215 230 Greatest Overweight (x) 16 | . 5 5 5 2 1 9 2 2 2 2 2 4 4 . 1 . . 1 1 . . 1 . 1 . . 16 16 4 1 1 1 Average Overweight (x) 1 | . 2 5 5 2 1 1 1 1 2 2 1 3 2 . . . . . . . . . . . . . 1 4 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 10 10 10 10 10 10 10 10 25 25 25 25 25 25 Average Capacity 20 | 8 18 25 25 25 25 25 25 25 25 25 25 25 21 5 5 5 5 5 9 10 10 10 10 10 10 10 15 24 18 25 25 25 Most Carried 25 | 7 25 25 25 25 25 25 25 25 25 25 25 24 18 5 5 4 5 5 10 10 10 10 10 10 10 10 13 25 25 25 25 25 Average Carried 19 | 6 16 24 24 24 24 24 24 24 24 24 24 18 15 4 4 3 3 4 9 9 9 9 9 9 9 9 10 18 16 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 10 10 10 10 10 10 10 10 25 5 25 25 25 25 Final Carried 25 | 7 25 25 25 25 25 25 25 25 25 25 24 18 5 5 4 3 5 5 10 10 10 10 10 10 10 10 13 5 25 25 22 24 Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Mutant 17% | Hacker-Mutant 5% | Wizard-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hacker-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Matter Collected 24595 | 349 357 274 . 320 418 1168 257 632 262 141 380 1057 56 . 277 90 13 164 434 545 422 1354 270 873 896 358 407 460 957 804 1588 9012 Remotely 10044 | . . . . . . 120 . 37 . . . 302 . . . . . . . . . 1075 . 707 679 . 217 277 422 472 1097 4639 Salvage Created 28616 | 215 415 332 . 122 487 1288 549 382 335 66 62 685 15 . 260 203 . 39 467 383 700 941 124 1272 1656 186 540 766 660 2244 2271 10951 Parts 1109 | 19 25 22 . 6 31 73 27 18 17 3 4 22 3 . 7 . . 6 21 18 13 33 2 52 58 2 42 27 27 90 87 354 Haulers Intercepted 10 | . 2 . . . 2 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 3 . Recyclers Shooed 8 | . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Parts Field Recycled 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Retrieved Matter 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . . Parts Self-Destructed 56 | . . . . . . . . . 10 2 . 18 . . . . 4 8 . 10 3 . 1 . . . . . . . . . Prevented 11 | . . . . . . . . . . . . 5 . . . . . 3 . 2 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Combat Hostiles Destroyed 553 | . 12 12 . 7 6 41 15 7 6 1 4 19 . . 3 . . . 8 9 6 29 4 29 33 3 8 14 9 35 43 190 Melee 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Guns 13 | . 4 . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 3 Cannons 176 | . 5 6 . . 6 21 8 6 2 1 4 8 . . 2 . . . 7 3 3 7 4 11 15 3 3 9 1 8 8 25 AOE 342 | . 3 6 . 7 . 20 6 1 4 . . 11 . . . . . . 1 5 3 22 . 10 14 . 2 4 6 25 35 157 Classes Destroyed 30 | 3 3 2 . 1 3 3 1 1 1 1 . 1 . . . . . . 2 . . 2 1 . 2 . . . 1 1 . 1 Worker 38 | 2 1 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . 1 1 6 22 Builder 26 | . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . 6 . 2 9 6 . Tunneler 10 | 5 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . Hauler 10 | . 2 . . . 2 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 3 . Recycler 15 | 1 . 1 . . 1 . . 1 . . . . . . 1 . . . 1 . . . . . . . . . 2 1 2 4 Carrier 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Minesweeper 6 | . . . . . . . . . . 1 . 1 . . . . . 2 . 1 1 . . . . . . . . . . . Mechanic 19 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 14 Operator 8 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 4 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 13 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 3 1 4 Swarmer 80 | . 6 7 . . . 11 2 . 4 . . 1 . . 1 . . . 1 5 . 4 . 5 . . . . 5 5 5 18 Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 Grunt 196 | . 6 4 . 2 3 15 7 3 . . . 12 . . . . . . . 4 5 10 . 13 15 3 . 11 . 10 23 50 Brawler 23 | . . . . 1 . 2 2 1 . . . 1 . . . . . . . . . . . . 4 . . . . . 2 10 Duelist 27 | . . . . . . 4 . . . . . 2 . . . . . . . . . . . . 2 . . . . 1 3 15 Protector 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 12 Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Sentry 29 | . . . . . 3 5 3 1 1 . . 1 . . . . . . 1 . 1 . 1 3 3 . 1 . . . . 5 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 38 | . . . . . . 3 1 1 1 . . 1 . . . . . . 1 . . 4 . 2 . . 4 . 2 8 2 8 Programmer 71 | . . . . . . . . 1 . 1 . . . . 1 . . . 2 . . 3 2 6 5 . 2 2 . 8 8 30 Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Behemoth 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Investigator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Striker 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 17 Executioner 17 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 11 Decomposer 8 | . . . . . . . . . . . . . . . . 7 . . . 1 . . . . . . . . . . . . Samaritan 8 | . . . . . . . . . 3 . . . . . . 2 . . . . 3 . . . . . . . . . . . Assembled 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 43 | 5 4 4 . 3 4 7 5 6 5 1 1 6 1 . 1 . . 1 2 5 3 20 3 9 19 3 3 5 7 20 34 43 Combat Bots Only 34 | . 3 3 . 3 2 7 4 4 4 1 1 5 . . 1 . . . 2 5 3 20 3 8 19 3 3 4 5 14 17 34 Max Kills in Single Turn 11 | 1 2 3 . 3 1 3 3 2 4 1 1 3 1 . 1 1 . 1 1 4 3 8 1 4 5 1 2 2 6 6 6 11 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 11 | . 1 3 . 3 . 3 2 1 4 . . 2 . . . . . . 1 4 3 8 . 4 5 . 2 2 4 5 4 11 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Damage Taken 53365 | . 335 173 . 88 330 1917 728 340 94 55 989 2325 702 . 1929 . . 18 1256 1148 318 2217 934 3089 1711 758 2688 5058 889 2651 4920 15705 Core 5046 | . 49 9 . . 14 157 84 25 . . 125 510 212 . 424 . . . 112 126 . 304 49 205 51 . 560 633 229 39 279 850 Absorbed by Shields 10579 | . . . . . . . 174 114 35 20 224 . . . . . . . . . . . . . 57 . . 470 . 582 900 8003 Reduced by Siege Mode 3146 | . . . . . . . . . . . . . . . . . . . . . . 18 . 308 327 162 331 . . 69 84 1847 Redirected to Core 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . Redirected to Shielding 192 | . . . . . . . . . . . . 18 24 . . . . . . . . . . 30 6 . . . 35 15 . 64 Ignored by Resistances 2738 | . . . . . . . . . . . . . . . . . . . . 12 . . 46 . . . . . . . . 2680 Regen/Repaired (Parts) 10904 | . . . . . . . . . . . . . . . 528 . . . . . . 292 . . . . 497 693 . 1012 1065 6817 Core Remaining (%) 51 | 100 . . . 76 . . 53 . . . . 5 . . . . . 25 . . . . 40 . . 100 . 5 . 78 . 29 Volleys Fired 1594 | 33 45 19 . 6 33 110 44 18 20 8 38 47 3 . 10 . . 6 38 22 24 47 22 88 59 39 51 61 40 66 58 539 Largest 4 | 2 2 2 . 2 2 2 2 2 2 2 2 2 2 . 2 . . 1 2 2 2 1 1 3 3 3 2 3 3 3 3 4 Hottest 420 | 40 95 95 . 60 119 124 124 130 128 128 113 155 130 . 120 . . 81 105 155 155 90 160 209 220 305 185 300 292 420 328 361 Shots Fired 2559 | 66 86 37 . 13 66 176 80 34 28 16 76 79 6 . 12 . . 5 58 34 41 47 22 133 93 60 80 90 48 128 83 862 Gun 322 | 66 58 . . . . 14 . . . . . . . . . . . 5 . . . . . 54 . . . . . 28 14 83 Cannon 1906 | . 24 34 . . 66 132 68 34 25 16 76 64 6 . 12 . . . 58 32 38 37 18 68 82 50 76 80 43 72 38 657 Launcher 331 | . 4 3 . 13 . 30 12 . 3 . . 15 . . . . . . . 2 3 10 4 11 11 10 4 10 5 28 31 122 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1080 | 66 70 17 . . 33 77 36 33 8 8 76 40 6 . . . . . 54 22 18 37 18 33 27 13 37 38 . . . 313 Thermal 1052 | . 12 17 . . 33 69 32 1 17 8 . 24 . . 12 . . 5 4 10 20 . . 89 47 37 39 26 37 100 52 361 Explosive 303 | . 4 3 . 13 . 30 12 . 3 . . 15 . . . . . . . 2 3 10 4 11 4 . . 3 5 28 31 122 Electromagnetic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 4 11 6 . . 66 Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 12 . . . . Robot Hit Streak 68 | 5 7 9 . 6 16 13 12 14 15 3 10 12 2 . 4 . . 3 23 20 7 8 8 50 35 27 30 6 15 26 13 68 Robot Miss Streak 8 | 3 5 3 . 1 4 3 3 1 2 4 2 4 2 . 2 . . . 3 2 2 4 3 3 2 2 4 8 2 6 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1606 | 32 43 20 . 1 45 99 52 23 14 6 55 49 3 . 15 9 . 4 40 28 30 21 12 88 54 40 49 37 17 69 32 619 Core Hits 1353 | 11 21 15 . 12 18 92 30 12 13 3 18 42 1 . 6 2 . 1 17 12 15 48 6 67 65 17 28 25 17 89 96 554 Critical Kills 16 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . 2 2 . 1 . . 5 1 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Critical Strikes 61 | . . 1 . . 1 . 1 . . 1 3 2 2 . . 4 . . 9 2 1 1 . 5 4 . 3 2 . 5 1 13 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Meltdown 13 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . 1 . . 4 1 2 Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Blast 36 | . . 1 . . 1 . . . . 1 3 2 2 . . . . . 8 2 1 1 . 2 1 . 2 . . . . 9 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Melee Attacks 151 | . . . . . . 12 . 19 . . 15 . 1 . 25 9 1 7 34 16 11 1 . . . . . . . . . . Impact 38 | . . . . . . 11 . 19 . . . . . . . 8 . . . . . . . . . . . . . . . . Slashing 112 | . . . . . . . . . . . 15 . 1 . 25 1 1 7 34 16 11 1 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . 1 . . 1 . . . 1 9 . 3 2 2 3 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 153004 | 377 796 694 . 339 1048 4242 2032 1202 556 121 1860 3262 160 . 715 867 . 298 1704 1923 2078 6177 1493 5155 6277 1468 3236 2693 1766 10444 13925 76096 Guns 5061 | 377 347 . . . . 235 . . . . . . . . . . . 25 . . . . . 1042 . . . . . 725 221 2089 Cannons 52840 | . 234 376 . . 1045 2030 1124 957 311 121 1782 1498 120 . 289 . . . 1265 635 662 1898 753 1660 3049 1363 2771 1754 617 2303 1935 22288 Explosions 91461 | . 215 318 . 339 . 1977 908 184 245 . . 1764 40 . . . . . 173 695 563 4279 740 2450 3176 105 464 930 1149 7333 11732 51682 Melee 3379 | . . . . . . . . 61 . . 78 . . . 409 867 . 273 253 585 853 . . . . . . . . . . . Ramming 263 | . . . . . 3 . . . . . . . . . 17 . . . 13 8 . . . 3 52 . 1 9 . 83 37 37 Kinetic 27276 | 377 417 162 . . 466 945 579 957 25 90 1782 1008 120 . . . . . 1265 600 264 1898 753 702 1612 607 1981 658 . . . 10008 Thermal 33794 | . 164 214 . . 579 1320 545 184 286 31 . 490 40 . 289 . . 25 173 35 398 440 . 2238 1284 756 790 480 411 3259 3303 16060 Explosive 84682 | . 215 318 . 339 . 1977 908 . 245 . . 1764 . . . . . . . 695 563 3719 740 2212 2789 . 220 621 1149 7102 10585 48521 Electromagnetic 2993 | . . . . . . . . . . . . . . . . . . . . . . 120 . . 387 105 244 461 206 . . 1470 Impact 842 | . . . . . . . . 61 . . . . . . . 781 . . . . . . . . . . . . . . . . Slashing 2537 | . . . . . . . . . . . 78 . . . 409 86 . 273 253 585 853 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 617 | . . . . . . . . . . . . . . . . . . . . . . . . . 153 . . 464 . . . . Highest Corruption 58 | . 4 4 4 4 . . . 1 1 2 2 3 1 1 12 12 12 19 4 12 12 12 . 5 16 19 4 21 . . 19 58 Average Corruption 20 | . 3 4 4 4 . . . 1 1 1 2 2 1 1 1 12 12 18 3 7 12 12 . 3 6 18 4 5 . . 6 45 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Corruption Blocked 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 17 18 . 18 Effects 1036 | . 8 37 6 40 . . . 1 9 8 7 31 1 . 8 4 1 36 10 27 58 1 . 8 24 30 16 17 . . 5 643 Message Errors 255 | . 2 6 2 11 . . . 1 3 3 2 4 1 . 3 2 1 7 2 4 10 1 . 2 7 11 3 4 . . . 163 Matter Fused 220 | . 1 14 1 12 . . . . 3 2 1 10 . . 1 1 . 7 4 8 15 . . 2 6 3 4 3 . . 1 121 Heat Flow Errors 115 | . 3 5 1 7 . . . . 1 1 . 5 . . 3 . . 7 1 1 8 . . . 1 5 1 1 . . . 64 Energy Discharges 131 | . 1 5 2 3 . . . . . 1 1 3 . . . . . 4 1 8 7 . . 2 3 4 3 3 . . 2 78 Parts Rejected 7 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . 1 2 . . . 1 Parts Fused 11 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 9 Data Loss (minor) 105 | . 1 5 . 3 . . . . . 1 . 2 . . . 1 . 7 . 2 9 . . 1 3 2 . 1 . . 1 66 Data Loss (major) 36 | . . . . 2 . . . . 1 . . 5 . . . . . 1 . 3 . . . . 2 . 1 1 . . . 20 Misfires 38 | . . 2 . 1 . . . . . . 1 1 . . . . . 1 . 1 4 . . 1 1 1 1 . . . . 23 Alerts 18 | . . . . . . . . . 1 . . 1 . . . . . . 2 . . . . . 1 2 . . . . 1 10 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 96 | . . . . . . . . . . . 1 . . . . . . 2 . . 3 . . . . 2 2 2 . . . 84 Overload Shots 15 | . . . . . . . . . . . . 5 . . 5 . . . . . . . . . . . . . . . . 5 Effects 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 7733 | . 13 30 . . 18 20 25 137 22 . 70 24 . . 55 657 . 151 154 253 330 263 84 156 118 35 148 96 79 682 1171 2942 Projectiles 1928 | . 8 4 . . 18 20 23 4 17 . 70 7 . . 31 . . . 33 28 73 146 84 87 51 35 148 96 27 39 248 631 Explosions 4456 | . 5 26 . . . . 2 94 5 . . 17 . . . . . . 121 28 . 117 . 69 54 . . . 52 632 923 2311 Melee 1349 | . . . . . . . . 39 . . . . . . 24 657 . 151 . 197 257 . . . 13 . . . . 11 . . Knockbacks 143 | . 2 2 . . 3 5 7 4 . 2 16 3 1 . . 1 . . 10 11 1 10 2 1 11 4 6 11 . 1 . 29 Impact 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Kinetic 133 | . 2 2 . . 3 5 7 4 . 2 16 2 1 . . . . . 9 11 1 10 2 1 9 3 5 11 . . . 27 Secondary 7 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 1 1 . . . . 1 Self-Inflicted Damage 1960 | . 31 40 . 61 . 185 62 . 49 . . 149 . . 14 . . . . . . . . 89 359 . 134 45 42 195 160 345 Shots 45 | . 1 3 . 3 . 7 4 . 1 . . 6 . . . . . . . . . . . 1 5 . 1 4 1 2 2 4 Rammed 15 | . . . . . 1 . . . . . . . . . 1 . . . 2 1 . . . 1 2 . 1 . . 2 3 1 Targets Rammed 21 | . . . . . 1 . . . . . . . . . 1 . . . 2 2 . . . 1 2 . 1 4 . 3 3 1 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Highest Temperature 1154 | . 224 271 85 266 18 20 3 195 144 157 54 615 16 . 393 . . 262 261 459 245 131 5 580 108 469 1154 524 184 408 206 850 Average Temperature 99 | . 74 68 51 79 18 5 3 69 40 47 24 132 12 . 121 . . 98 65 186 65 44 3 276 31 157 200 210 53 101 91 85 Received Heat Transfer 7800 | . 54 56 . . 198 324 246 106 . . . 609 171 . 60 . . . 81 315 99 153 90 464 329 105 1500 510 18 90 271 1951 Effects 100 | . . . . . . . . . . . . 9 . . 1 . . 1 . 2 . . . 14 . 10 27 19 . . . 17 Shutdowns 32 | . . . . . . . . . . . . 2 . . 1 . . . . 1 . . . 5 . 3 6 7 . . . 7 Energy Bleed 9 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 3 . . . . 2 Interference 21 | . . . . . . . . . . . . 2 . . . . . . . . . . . 4 . 6 3 6 . . . . Matter Decay 15 | . . . . . . . . . . . . 4 . . . . . . . 1 . . . 2 . . 3 1 . . . 4 Short Circuit 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . . . . Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 Damage (major) 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . . . Damage (core) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 2 Siege Activations 59 | . . . . . . . . . . . . . . . . . . . . . . 4 . 3 8 1 3 . 3 7 3 27 Total Turns 2721 | . . . . . . . . . . . . . . . . . . . . . . 42 . 130 96 104 43 . 15 114 55 2122 Longest Duration 659 | . . . . . . . . . . . . . . . . . . . . . . 17 . 109 31 104 20 . 8 45 41 659 Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 2 . . 7 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 2 . . 5 Parts Fried 36 | . . . . . . . . 1 . . . . . . . 1 . 1 . . . 4 . . 4 . 2 4 1 2 . 16 Impact Corruptions 36 | . . . . . . . . 2 . . . . . . . 30 . . . . . . . . 2 . . . . 2 . . Robots Melted 14 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 . 1 . . 4 1 2 Combat Hostiles 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 . 1 . . 2 . . Parts Melted 43 | . . . . . . 1 1 . 1 . . . . . 2 . . . . . . . . 12 4 . . 2 1 12 1 6 Heat Transferred 25321 | . 333 444 . . 925 2035 1050 100 550 50 . 648 50 . 287 . . 37 100 50 550 500 . 2370 943 740 592 370 333 2494 2533 7237 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 28 | . . . . . . . . . . . . . . . . . . . . 2 . 7 . 2 . . . . 1 4 2 10 Missiles Intercepted 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Peak Influence 8011 | 40 230 216 . 104 129 1895 1306 642 . . . . 122 16 246 . . . 285 . . . . 1124 1464 . 239 528 590 1571 2563 8011 Initial 1640 | . 26 56 . . . 24 923 593 . . . . 9 16 11 . . . 12 . . . . 628 550 . . 134 234 186 936 1640 Average 2540 | 19 80 65 . 17 47 864 1135 510 . . . . 34 16 103 . . . 131 . . . . 753 832 . 93 253 371 474 1569 6617 Maximum Alert Level 5 | . 1 1 . . . 5 4 2 . . . . . . 1 . . . 1 . . . . 4 4 . 1 2 2 4 5 5 Low Security (%) 32 | 100 90 89 . 100 100 14 . . . . . . 100 100 77 . . . 87 . . . . . . . 76 41 . 62 . . Level 1 9 | . 9 10 . . . 18 . 8 . . . . . . 22 . . . 12 . . . . . . . 23 39 72 8 . . Level 2 8 | . . . . . . 7 . 91 . . . . . . . . . . . . . . . 51 42 . . 18 27 1 . . Level 3 6 | . . . . . . 28 33 . . . . . . . . . . . . . . . . 40 40 . . . . 3 42 . Level 4 4 | . . . . . . 17 66 . . . . . . . . . . . . . . . . 8 17 . . . . 23 4 . Level 5 3 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 20 6 High Security 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 93 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 120 | . 3 . . . 1 . 3 4 . . . 1 1 . 5 . . . 9 . . . . 6 5 . 5 5 4 16 15 37 Investigation 16 | . 3 . . . . . 1 3 . . . . 1 . 2 . . . . . . . . 2 . . 1 . 1 2 . . Extermination 13 | . . . . . . . . 1 . . . . . . 1 . . . 2 . . . . 2 1 . 1 1 . 3 . 1 Reinforcement 23 | . . . . . 1 . 1 . . . . . . . . . . . 4 . . . . 1 1 . 3 1 1 6 4 . Assault 55 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 3 . . . . 2 11 36 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Intercept 10 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 2 3 . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Distress Signals 43 | . 1 1 . 1 3 . 2 . . . . . . . . . . . . . . . . . 2 . 1 1 8 4 2 17 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Times Spotted 777 | . 16 14 . 4 16 42 20 10 6 1 4 25 6 3 18 . . 4 29 15 6 67 9 27 43 5 13 25 16 50 63 220 Peak Tracking Total 25 | . 4 3 . 1 4 5 4 5 4 1 1 7 5 3 4 . . 2 6 5 4 25 3 7 15 4 4 6 7 12 15 18 Tactical Retreats 39 | . . 1 . . . 4 . . . . . 2 1 . 6 . . 1 3 2 . 4 . . 2 1 1 1 3 . 2 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Traps Triggered 14 | . 2 . . . . 9 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reused 21 | . . . . . . . . . . . . 8 1 . . . . 1 5 6 . . . . . . . . . . . . Traps Extracted 7 | . . . . . . . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . Installed 34 | . . . . . . . . . . . . 10 2 . . . . 5 5 8 4 . . . . . . . . . . . Triggered 46 | . . . . . . . . 1 . . . 10 1 . . . . 2 5 6 1 19 . . . . . 1 . . . . Most Traps Carried 7 | . . . . . . . . . . 4 4 7 2 . . . . 6 6 3 4 5 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Machines Disabled 85 | . . . . 1 . 2 2 5 1 . . 2 5 . . . . . 3 . . 1 . 8 6 7 2 7 1 12 9 11 Max in Single Turn 5 | . . . . 1 . 1 1 3 1 . . 1 5 . . . . . 3 . . 1 . 2 1 3 1 1 1 3 2 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Machines Accessed 77 | . 10 . 1 . 2 3 4 7 1 1 4 . 1 . 6 . . . 5 . . 7 . 2 3 2 4 3 2 7 . 2 Terminals 41 | . 8 . . . 1 3 3 5 1 . . . 1 . 2 . . . 4 . . . . . . . 3 3 1 5 . 1 Fabricators 14 | . . . . . . . . 2 . . . . . . 2 . . . 1 . . . . 2 3 . 1 . 1 2 . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Recycling Units 4 | . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 270 | . 32 . 1 . 5 7 11 19 4 1 33 . 2 . 22 . . . 20 . . 11 . 4 5 24 28 6 5 27 . 3 Successful 202 | . 16 . 1 . 3 3 6 14 4 1 33 . . . 19 . . . 19 . . 11 . 4 3 24 20 . 3 17 . 1 Failed 67 | . 16 . . . 2 4 4 5 . . . . 2 . 3 . . . 1 . . . . . 2 . 8 6 2 10 . 2 Catastrophic 11 | . 3 . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . 3 . . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 19 . . . 1 1 9 5 . . . . . . 9 . . . 9 . . 1 . . . . 14 2 . 10 . . Terminals 155 | . 29 . . . 4 7 10 13 4 . . . 2 . 12 . . . 17 . . . . . . . 25 6 2 22 . 2 Fabricators 34 | . . . . . . . . 6 . . . . . . 5 . . . 3 . . . . 4 5 . 3 . 3 5 . . Repair Stations 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Recycling Units 6 | . 3 . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 145 | . 12 . 1 . 1 3 4 7 4 1 33 . . . 6 . . . 13 . . 11 . . . 24 11 . 1 12 . 1 Record 50 | . . . 1 . . . . . 4 1 11 . . . . . . . . . . 10 . . . 23 . . . . . . Part Schematic 23 | . . . . . . . . 1 . . 13 . . . 2 . . . 4 . . . . . . . 1 . . 2 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 6 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 3 . . . 1 . 1 . . . 3 . . . 1 . . . . . . . . . . . 1 . . 1 . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . Emergency Access Points 10 | . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 . 1 2 . 1 Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 7 | . 1 . . . . . . 1 . . . . . . 2 . . . 1 . . . . . . . 1 . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 25 | . . . . . . . . 5 . . . . . . 4 . . . 2 . . . . 4 3 . 2 . 2 3 . . Load Schematic 12 | . . . . . . . . 2 . . . . . . 2 . . . 1 . . . . 2 1 . 1 . 1 2 . . Build 13 | . . . . . . . . 3 . . . . . . 2 . . . 1 . . . . 2 2 . 1 . 1 1 . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 3 . . . 1 . 2 2 . . . . . . 6 . . . 4 . . . . . . . 7 . . 2 . . Terminals 18 | . 1 . . . 1 . 1 1 . . . . . . 4 . . . 3 . . . . . . . 7 . . . . . Track 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 . . . . . Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 9 | . 1 . . . 1 . . 1 . . . . . . 2 . . . 1 . . . . . . . 3 . . . . . Operators 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . Fabricators 5 | . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . 2 . . Prioritize 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . Recompile 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 8 . . . 1 3 3 7 . . . . 1 . 4 . . . 3 . . . . 2 2 . 3 3 2 3 . 2 Full Trace Events 11 | . 1 . . . . . . 3 . . . . 1 . 1 . . . . . . . . 2 . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . Part Schematics Acquired 40 | . . . . . . . . 1 . . 13 . . . 2 . 15 . 4 . . . . . . . 1 . . 4 . . Parts Built 15 | . . . . . . . . 4 . . . . . . 3 . . . 1 . . . . 2 2 . 1 . 1 1 . . Authchips 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Time 971 | . . . . . . . . 211 . . . . . . 148 . . . 93 . . . . 315 69 . 17 . 25 93 . . Total Part Build Rating 91 | . . . . . . . . 24 . . . . . . 17 . . . 7 . . . . 16 18 . 1 . 1 7 . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 16 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Machine Destruction 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Total Allies 15 | . . 1 . . . 5 1 . . . . 1 . . . . 3 . . . . . . . 4 . . . . . . . Largest Group 3 | . . 1 . . . 3 1 1 . . . 1 . . . . 3 3 1 . . . . . 3 3 . . . . . . Highest-Rated Group 144 | . . 31 . . . 54 10 10 . . . 30 . . . . 78 78 27 . . . . . 144 144 . . . . . . Highest-Rated Ally 48 | . . 31 . . . 25 10 10 . . . 30 . . . . 30 30 27 . . . . . 48 48 . . . . . . Total Orders 14 | . . . . . . . . . . . . . . . . . . . . 2 3 . . . . 2 . . . . . 7 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 3 RETURN 6 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 4 Ally Attacks 83 | . . 12 . . . 5 . . . . . 2 . . . . . 28 1 . . . . . 28 7 . . . . . . Total Damage 2307 | . . 166 . . . 108 . . . . . 38 . . . . . 535 15 . . . . . 1243 202 . . . . . . Kills 14 | . . 2 . . . . . . . . . . . . . . . 7 . . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Robot Analysis Total 144 | . 6 . . . . . 3 1 . . 134 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . 1 1 . . . . . 1 2 1 . 1 2 . 1 . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . 3 . . . 5 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . 5 Decoded 0b10 Intel 28 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . Items 28 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Turns Passed 42499 | 243 1725 1685 374 1943 1140 2924 633 1067 1301 1320 522 1895 105 56 636 109 551 832 1114 1073 1483 1608 388 939 931 592 757 777 1475 1020 628 10653 Spaces Moved 19196 | 40 789 752 212 526 400 1055 364 613 891 793 240 913 48 64 638 227 1019 497 582 522 783 850 194 331 389 256 275 334 921 411 229 3038 Core 36 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 7 25 . . . Treads 10251 | . 60 . . 526 400 938 . . . . . . . . . . . 4 385 522 783 850 194 331 389 256 248 . 687 411 229 3038 Legs 530 | 40 489 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheels 6190 | . 240 752 212 . . 117 364 613 891 793 240 913 35 . . . . 469 197 . . . . . . . 27 326 1 . . . Hover 747 | . . . . . . . . . . . . . 13 64 579 . . 23 . . . . . . . . . . 68 . . . Flight 1442 | . . . . . . . . . . . . . . . 55 227 1019 1 . . . . . . . . . . 140 . . . Fastest Speed 32 | 120 120 175 175 320 240 120 115 115 130 130 115 130 80 80 32 35 35 45 105 162 162 162 165 167 168 156 140 50 45 148 148 152 Average Speed 163 | 120 188 175 175 320 240 226 120 117 130 130 124 149 137 80 71 35 36 97 142 162 162 163 166 178 169 160 183 150 135 155 170 233 Slowest Speed 465 | 120 260 175 175 320 240 320 130 130 130 130 130 160 160 80 150 35 45 160 240 162 162 247 167 250 173 168 465 320 152 228 234 256 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 54 | 4 98 99 63 92 32 81 35 18 96 76 80 77 2 59 17 41 84 65 19 59 93 91 46 14 37 99 8 44 32 62 12 65 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 26 | . 2 . 1 1 . . 1 . 1 . 20 . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 . . 1 . . . . . . 1 . 1 1 1 . . . 1 1 . . . . . 1 1 . Unknown Exits Taken 19 | 1 1 1 1 1 . . 1 . 1 1 1 1 . . . 1 . . . 1 1 1 . . 1 1 1 1 1 . . . Scrap Searched 24 | . . 1 . 2 . . . . 4 5 . 2 . . . . 2 2 . 3 3 . . . . . . . . . . . Spaces Dug 412 | . 17 18 . 13 . 22 . 9 27 1 . 3 1 . 9 . . 5 30 14 4 6 5 11 47 5 12 6 19 41 22 65 Terrain Destroyed 3585 | . 26 18 . 79 4 119 102 22 47 4 10 183 38 . 13 . . 6 87 101 80 106 28 162 92 11 65 129 70 357 326 1300 Melee 64 | . . . . . . 2 . 8 . . . . 1 . 9 . . 4 30 9 . 1 . . . . . . . . . . Projectile 443 | . . . . . 4 1 14 1 5 4 10 16 2 . 4 . . 2 23 13 23 8 10 27 24 11 27 42 26 37 11 98 AOE 3078 | . 26 18 . 79 . 116 88 13 42 . . 167 35 . . . . . 34 79 57 97 18 135 68 . 38 87 44 320 315 1202 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Acc Com Total 27683 | 174 944 1087 216 774 525 1391 481 890 1011 1069 394 1382 77 69 775 237 1193 830 755 691 940 1025 235 559 574 383 441 515 1092 679 370 5905 Wait 4929 | 99 65 299 . 232 19 76 39 197 82 253 76 366 10 . 59 . 170 293 41 95 98 29 12 85 57 42 77 46 24 94 24 1870 Move 19156 | 39 788 751 211 525 400 1053 363 612 890 792 239 912 48 63 631 226 1018 496 581 520 782 849 193 330 388 255 274 333 920 410 228 3036 Hop 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Pick Up 335 | 1 21 6 1 1 19 17 5 8 3 1 7 6 . 1 8 . 2 2 16 5 3 16 . 11 13 5 7 16 26 15 8 85 Fast Attach 258 | 1 1 . . . 6 6 7 2 . 3 3 3 6 1 13 . 2 10 3 5 5 16 3 14 10 12 11 11 34 11 6 53 Attach 191 | . 3 . . 1 7 9 . 4 1 . 6 11 3 . 6 1 . 1 8 1 1 7 1 7 5 6 3 18 4 11 13 53 Detach 85 | . 1 . 1 . 4 4 . 1 . 1 1 2 1 . 3 . . 1 1 3 . 3 1 3 4 4 . 9 5 10 7 15 Swap 379 | 1 11 6 1 7 9 27 7 18 11 6 4 10 2 1 5 1 . 1 14 6 5 21 . 8 9 3 10 8 15 30 11 111 Drop 450 | . 9 6 2 2 27 21 16 11 4 4 5 3 1 3 10 . . 8 12 7 7 36 3 12 22 17 7 9 24 29 12 121 Fire 1594 | 33 45 19 . 6 33 110 44 18 20 8 38 47 3 . 10 . . 6 38 22 24 47 22 88 59 39 51 61 40 66 58 539 Melee 151 | . . . . . . 12 . 19 . . 15 . 1 . 25 9 1 7 34 16 11 1 . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Crush 16 | . . . . . 1 . . . . . . . . . . . . . 2 2 . . . 1 2 . 1 . . 3 3 1 Escape Stasis 46 | . . . . . . 26 . . . . . . . . . . . . . 1 . . . . . . . . . . . 19 Rewire 50 | . . . . . . 30 . . . 1 . 12 . . . . . . . . . . . . 5 . . . . . . 2 Trap 34 | . . . . . . . . . . . . 10 2 . . . . 5 5 8 4 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 1) 244 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 577 | -10/Materials | Discovered new exit (range 11) 929 | -10/Materials | Discovered new exit (range 11) 1154 | -10/Materials | Discovered new exit (range 16) 1577 | -10/Materials | Discovered new exit (range 14) 1969 | -10/Materials | Entered Mines 2008 | -10/Mines | Discovered new exit (range 6) 2183 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2409 | -10/Mines | Received a Mining Laser from a helpful Derelict 2738 | -10/Mines | Excavation squad dispatched 2738 | -10/Mines | A large section of the Mines collapsed 3070 | -10/Mines | Discovered new exit (range 16) 3089 | -10/Mines | Learned Materials emergency access door positions 3456 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3456 | -10/Mines | Discovered new exit (range 5) 3654 | -10/Mines | Entered Exiles 3706 | -10/Exiles | Met 8R-AWN 3730 | -10/Exiles | Met EX-HEX 3818 | -10/Exiles | Met EX-DEC 3850 | -10/Exiles | Visited The Gauntlet 3945 | -10/Exiles | Learned location of Zion (-6) 4014 | -10/Exiles | Discovered new exit (range 10) 4028 | -10/Exiles | Entered Mines 4029 | -9/Mines | Assembled infested the area 4029 | -9/Mines | Learned location of Storage (-9) 4762 | -9/Mines | Learned Materials stockpile data 4858 | -9/Mines | Discovered new exit (range 11) 5421 | -9/Mines | Discovered new exit (range 10) 5773 | -9/Mines | Learned Materials stockpile data 5971 | -9/Mines | Entered Materials 5971 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6853 | -8/Materials | Build established: Scavenger-Mutant 6873 | -8/Materials | Discovered new exit (range 7) 7111 | -8/Materials | Identified exit to Garrison 7111 | -8/Materials | Entered Garrison 7146 | -8/Garrison | Triggered checkpoint 7230 | -8/Garrison | Triggered checkpoint 7632 | -8/Garrison | Learned Materials security intel 8016 | -8/Garrison | Triggered checkpoint 8068 | -8/Garrison | Triggered checkpoint 8148 | -8/Garrison | Triggered checkpoint 8221 | -8/Garrison | Garrison Relay disabled 8264 | -8/Garrison | Rescued a captive Derelict 8265 | -8/Garrison | Rescued a captive Derelict 8347 | -8/Garrison | Spotted B-75 Beast 8357 | -8/Garrison | Spotted B-75 Beast 8398 | -8/Garrison | Triggered checkpoint 8864 | -8/Garrison | Discovered new exit (range 15) 8956 | -8/Garrison | Triggered checkpoint 9094 | -8/Garrison | Triggered checkpoint 9185 | -8/Garrison | Destroyed 7 combat bots 9332 | -8/Garrison | Discovered new exit (range 11) 9398 | -8/Garrison | Triggered checkpoint 9535 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10035 | -8/Garrison | Entered Materials 10435 | -8/Materials | First assault squad dispatched 10593 | -8/Materials | Build established: Mutant 10609 | -8/Materials | Discovered new exit (range 9) 10645 | -8/Materials | Central database locked down 10668 | -8/Materials | Entered Factory 10668 | -7/Factory | Accompanied by 1 ally 10668 | -7/Factory | Evolved 2 slots: Utility x2 10937 | -7/Factory | Build established: Hacker-Mutant 11024 | -7/Factory | Identified exit to Lower Caves 11085 | -7/Factory | Fabricated Lrn. Missile Launcher? 11161 | -7/Factory | Discovered new exit (range 5) 11180 | -7/Factory | Fabricated Hardcell Cannon (x2) 11234 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 11579 | -7/Factory | Cargo convoy interrupted 11735 | -7/Factory | Entered Lower Caves 11757 | -7/Lower Caves | Met a Warlord Commander 11758 | -7/Lower Caves | Learned location of Warlord (-5) 11779 | -7/Lower Caves | Found Encrypted Comm Array 11835 | -7/Lower Caves | Build established: Mutant 12048 | -7/Lower Caves | Learned Armory security intel 12048 | -7/Lower Caves | Learned Factory emergency access door positions 12048 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 12502 | -7/Lower Caves | Encountered a Warlord checkpoint 12878 | -7/Lower Caves | Discovered new exit (range 9) 12899 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12990 | -7/Lower Caves | Learned 4 Factory zone layouts 13036 | -7/Lower Caves | Entered another Lower Caves area 13047 | -7/Lower Caves | Discovered new exit (range 8) 14008 | -7/Lower Caves | Discovered new exit (range 3) 14050 | -7/Lower Caves | Learned Factory non-interactive machine intel 14356 | -7/Lower Caves | Entered Data Miner 14357 | -7/Data Miner | Discovered new exit (range 6) 14379 | -7/Data Miner | Met Data Miner 14401 | -7/Data Miner | Learned location of Section 7 (-3) 14401 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14420 | -7/Data Miner | Received God Mode back door access code from Data Miner 14502 | -7/Data Miner | Destroyed Data Miner 14504 | -7/Data Miner | Interfaced with the Data Conduit 14743 | -7/Data Miner | Lost 3 parts (1n2u) 14805 | -7/Data Miner | Found Prototype Hackware 14808 | -7/Data Miner | Found Prototype Hackware 14810 | -7/Data Miner | Found Prototype Hackware 14878 | -7/Data Miner | Entered Proximity Caves 14907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14976 | -6/Proximity Caves | Lost 3 parts (1n2u) 15013 | -6/Proximity Caves | Core integrity fell below 50% 15348 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 15564 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16141 | -6/Proximity Caves | Spotted B-75 Beast 16154 | -6/Proximity Caves | Core integrity fell below 20% 16162 | -6/Proximity Caves | Destroyed B-75 Beast 16722 | -6/Proximity Caves | Discovered new exit (range 4) 16773 | -6/Proximity Caves | Entered Factory 16773 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16776 | -6/Factory | Loaded intel: 258 machine locations 16777 | -6/Factory | Loaded intel: 206 non-interactive machine locations 16862 | -6/Factory | Identified Deep Network Scanner 16868 | -6/Factory | Identified System Mapper 16878 | -6/Factory | Manually triggered Chute Trap 16878 | -6/Factory | Sucked down chute 16878 | -6/Factory | Entered Waste 16887 | -6/Waste | Spotted C-40 Crusher 16896 | -6/Waste | Spotted C-40 Crusher 16905 | -6/Waste | Lost 10 parts (2p1n4u3w) 16905 | -6/Waste | Spotted C-40 Crusher 16906 | -6/Waste | Spotted C-40 Crusher 16906 | -6/Waste | Spotted C-40 Crusher 16915 | -6/Waste | Discovered new exit (range 16) 16925 | -6/Waste | Found Hvy. Reactive Plating 16934 | -6/Waste | Entered Factory 16935 | -6/Factory | Loaded intel: 220 machine locations 16987 | -6/Factory | Repaired Hvy. Reactive Plating? 16990 | -6/Factory | Identified exit to Lower Caves 17007 | -6/Factory | Fabricated Cmb. Gravmag System? 17161 | -6/Factory | Build established: Wizard-Mutant 17386 | -6/Factory | Fabricated Adv. Sensor Array (x1) 17419 | -6/Factory | Intercept squad dispatched 17431 | -6/Factory | Spotted Tracker 17452 | -6/Factory | Destroyed Tracker 17482 | -6/Factory | Spotted Combat Programmer 17543 | -6/Factory | System corruption reached 10% 17554 | -6/Factory | Core integrity fell below 50% 17570 | -6/Factory | Entered Lower Caves 17591 | -6/Lower Caves | Lost 11 parts (2p5n1u3w) 17674 | -6/Lower Caves | Learned 8 Factory zone layouts 17677 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 17679 | -6/Lower Caves | Entered Zion 17693 | -6/Zion | System corruption cleaned by Quarantine Array 17712 | -6/Zion | Discovered new exit (range 16) 17739 | -6/Zion | Build established: Hacker-Mutant 17774 | -6/Zion | Learned Factory emergency access door positions 17883 | -6/Zion | Received a visual enhancement algorithm 17935 | -6/Zion | Gained Derelict followers 18059 | -6/Zion | Identified exit to Proximity Caves 18230 | -6/Zion | Entered Proximity Caves 18230 | -5/Proximity Caves | Accompanied by 3 allies 18246 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18806 | -5/Proximity Caves | Discovered new exit (range 3) 18974 | -5/Proximity Caves | Identified exit to Factory 19062 | -5/Proximity Caves | Entered Factory 19062 | -5/Factory | Accompanied by 1 ally 19062 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19063 | -5/Factory | Identified exit to Upper Caves 19064 | -5/Factory | Identified exit to Factory 19066 | -5/Factory | Loaded intel: 289 machine locations 19336 | -5/Factory | Garrison activated, responded to threat 19363 | -5/Factory | Build established: Wizard-Mutant 19921 | -5/Factory | Fabricated Neutron Missile Launcher? 20176 | -5/Factory | Entered Upper Caves 20786 | -5/Upper Caves | Crushed by falling debris 20787 | -5/Upper Caves | System corruption reached 10% 20917 | -5/Upper Caves | Discovered new exit (range 27) 21085 | -5/Upper Caves | Build established: Hacker-Mutant 21114 | -5/Upper Caves | Learned Factory stockpile data 21249 | -5/Upper Caves | Entered another Upper Caves area 21425 | -5/Upper Caves | Discovered exit to Factory (range 28) 21456 | -5/Upper Caves | Encountered a Warlord checkpoint 22078 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22331 | -5/Upper Caves | Learned Factory terminal intel 22643 | -5/Upper Caves | Discovered new exit (range 6) 22732 | -5/Upper Caves | Entered Warlord 22788 | -5/Warlord | System corruption cleaned by Quarantine Array 22959 | -5/Warlord | Learned Testing emergency access door positions 22961 | -5/Warlord | Learned 4 Command zone layouts 22962 | -5/Warlord | Learned Armory scanalyzer intel 23439 | -5/Warlord | Visited the Vortex Lab 23452 | -5/Warlord | Warlord's base attacked by MAIN.C 23456 | -5/Warlord | Found Prototype Energy Cannon 23460 | -5/Warlord | Found Prototype Energy Cannon 23538 | -5/Warlord | Met Warlord 23561 | -5/Warlord | Opened Warlord's prototype stash 23567 | -5/Warlord | Found Prototype Reactor 23567 | -5/Warlord | Identified Vortex Chain Reactor 23576 | -5/Warlord | Found Prototype Hackware 23802 | -5/Warlord | Warlord forces counterattacked 23871 | -5/Warlord | Spotted B-86 Titan 23879 | -5/Warlord | Spotted Striker 23881 | -5/Warlord | Spotted Striker 23924 | -5/Warlord | Found Prototype Ballistic Cannon 23924 | -5/Warlord | Identified Hvy. Autocannon 23952 | -5/Warlord | Spotted Executioner 23952 | -5/Warlord | Spotted Executioner 23956 | -5/Warlord | Spotted Executioner 23976 | -5/Warlord | Spotted Striker 23978 | -5/Warlord | Destroyed Executioner 23980 | -5/Warlord | Destroyed Executioner 23982 | -5/Warlord | Destroyed Executioner 23996 | -5/Warlord | Spotted Executioner 24001 | -5/Warlord | Destroyed Executioner 24039 | -5/Warlord | Destroyed 20 combat bots 24115 | -5/Warlord | Core integrity fell below 50% 24119 | -5/Warlord | Destroyed Executioner 24127 | -5/Warlord | Warlord base infiltrated, sounded retreat 24152 | -5/Warlord | Destroyed Executioner 24186 | -5/Warlord | Spotted Striker 24196 | -5/Warlord | Destroyed B-86 Titan 24218 | -5/Warlord | Spotted Executioner 24264 | -5/Warlord | Spotted Striker 24264 | -5/Warlord | Spotted Executioner 24288 | -5/Warlord | Found Prototype Launcher 24297 | -5/Warlord | Found Hvy. Reflective Plating 24318 | -5/Warlord | Discovered new exit (range 14) 24340 | -5/Warlord | Entered Proximity Caves 24342 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24433 | -4/Proximity Caves | Spotter reported a threat 24454 | -4/Proximity Caves | Build established: Scavenger-Mutant 24479 | -4/Proximity Caves | Spotter reported a threat 24521 | -4/Proximity Caves | Spotter reported a threat 24540 | -4/Proximity Caves | Spotter reported a threat 24674 | -4/Proximity Caves | Spotted B-86 Titan 24678 | -4/Proximity Caves | Identified Chain Missile Launcher 24728 | -4/Proximity Caves | Entered Factory 24728 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 24729 | -4/Factory | Identified exit to Armory 24731 | -4/Factory | Loaded intel: 278 machine locations 24732 | -4/Factory | Loaded intel: 28 terminal locations 24738 | -4/Factory | Lost 3 parts (1n2u) 24978 | -4/Factory | Search patrols dispatched 24992 | -4/Factory | Lost 3 parts (1p2n) 25023 | -4/Factory | Destroyed 8 combat bots 25040 | -4/Factory | Fabricated Imp. Heavy Siege Treads (x2) 25517 | -4/Factory | First assault squad dispatched 25610 | -4/Factory | Destroyed 8 combat bots 25615 | -4/Factory | Lost 3 parts (1p2w) 25667 | -4/Factory | Entered Armory 25668 | -4/Armory | Identified Vortex Cannon (x2) 25669 | -4/Armory | Loaded intel: 80 machine locations 25844 | -4/Armory | Spotted B-86 Titan 25856 | -4/Armory | Fabricated Biometal Heavy Treads? 25856 | -4/Armory | Build established: Hacker-Mutant 25891 | -4/Armory | Found Com. Tesla Bomb Launcher 26417 | -4/Armory | First assault squad dispatched 26468 | -4/Armory | Fabricated L-61 Swordsman? 26485 | -4/Armory | Discovered new exit (range 16) 26489 | -4/Armory | Destroyed 19 combat bots 26496 | -4/Armory | System corruption reached 10% 26582 | -4/Armory | Discovered new exit (range 4) 26598 | -4/Armory | Entered Lab 26598 | -4/Lab | Accompanied by 3 allies 26598 | -4/Lab | Discovered new exit (range 9) 26617 | -4/Lab | Hidden lab's door opened automatically 26617 | -4/Lab | Sensor layout match revealed 26618 | -4/Lab | Gained access to the hidden lab's interior 26673 | -4/Lab | Detected by scanners 26695 | -4/Lab | Confronted by A5 26730 | -4/Lab | Disabled Active System Cloaker 26757 | -4/Lab | MAIN.C forces arrive to investigate 26853 | -4/Lab | Found Alien Artifact 26853 | -4/Lab | Identified Core Regenerator 26853 | -4/Lab | Used Core Regenerator, restored core integrity (+256) 26859 | -4/Lab | Found Alien Artifact 26859 | -4/Lab | Identified Integrated Mediator 26859 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 26892 | -4/Lab | Found Prototype Protection 26892 | -4/Lab | Identified Hvy. Regenerative Plating 26897 | -4/Lab | Found Prototype Energy Cannon 26897 | -4/Lab | Identified Potential Cannon 26902 | -4/Lab | Found Prototype Energy Gun 26902 | -4/Lab | Identified Hyp. EM Gauss Rifle 26931 | -4/Lab | Decrypted terminal 26931 | -4/Lab | Acquired modification code for an L2 power cell 27033 | -4/Lab | Decrypted terminal 27036 | -4/Lab | Found Alien Artifact 27036 | -4/Lab | Identified LC Capacitor 27100 | -4/Lab | Found Alien Artifact 27104 | -4/Lab | Identified Ghost Barrier (x2) 27138 | -4/Lab | Found Deep Network Scanner 27190 | -4/Lab | Entered Research 27190 | -3/Research | Evolved 2 slots: Utility x2 27191 | -3/Research | Loaded intel: 137 machine locations 27514 | -3/Research | Discovered new exit (range 12) 27514 | -3/Research | Spotted B-90 Cyclops 27539 | -3/Research | Destroyed B-90 Cyclops 27679 | -3/Research | Fabricated Huge Storage Unit (x1) 27947 | -3/Research | Entered Quarantine 27948 | -3/Quarantine | Loaded intel: 70 machine locations 27950 | -3/Quarantine | Spotted Alpha 7 28017 | -3/Quarantine | Found Alien Artifact 28017 | -3/Quarantine | Identified Phase Redirector 28066 | -3/Quarantine | Found Exp. Hacking Suite 28099 | -3/Quarantine | Cryocooling Duct disabled 28114 | -3/Quarantine | Ambient heat levels rising (+20) 28114 | -3/Quarantine | Non-combat units ordered to evacuate 28166 | -3/Quarantine | Core integrity fell below 50% 28213 | -3/Quarantine | Lost 3 parts (1p2u) 28263 | -3/Quarantine | Discovered new exit (range 9) 28362 | -3/Quarantine | Found Alien Artifact 28362 | -3/Quarantine | Identified Phase Armor 28449 | -3/Quarantine | Build established: Scavenger-Mutant 28482 | -3/Quarantine | Found Alien Artifact 28565 | -3/Quarantine | Found Alien Energy Cannon 28565 | -3/Quarantine | Identified Core Cannon 28600 | -3/Quarantine | Intercept squad dispatched 28608 | -3/Quarantine | Spotted Tracker 28610 | -3/Quarantine | Spotted Tracker 28637 | -3/Quarantine | System corruption reached 10% 28637 | -3/Quarantine | Destroyed Tracker 28643 | -3/Quarantine | Identified Transdimensional Reconstructor 28643 | -3/Quarantine | Warped through subspace 28668 | -3/Quarantine | Lost 7 parts (1p2n2u2w) 28673 | -3/Quarantine | Spotted Combat Programmer 28674 | -3/Quarantine | Spotted Combat Programmer 28676 | -3/Quarantine | Core integrity fell below 20% 28719 | -3/Quarantine | Released all parts (4) 28724 | -3/Quarantine | Entered Research 28724 | -2/Research | Warlord forces began assault on 0b10 28724 | -2/Research | Evolved 2 slots: Utility x2 28725 | -2/Research | Loaded intel: 119 machine locations 28749 | -2/Research | Lost 11 parts (1p4n5u1w) 28834 | -2/Research | Research machine network offline 28844 | -2/Research | Fabricated Huge Storage Unit? 29025 | -2/Research | Found Fusion Bomb Launcher 29055 | -2/Research | Borebot progress halted 29187 | -2/Research | Met up with Warlord 29404 | -2/Research | Borebot progress halted 29556 | -2/Research | Borebot progress halted 29558 | -2/Research | Discovered new exit (range 16) 29730 | -2/Research | Spotted Striker 29733 | -2/Research | Spotted Striker 29738 | -2/Research | Destroyed Striker 29744 | -2/Research | Destroyed Striker 29914 | -2/Research | Discovered new exit (range 15) 30199 | -2/Research | Entered Testing 30201 | -2/Testing | Loaded intel: 78 machine locations 30239 | -2/Testing | Identified exit to Access 30390 | -2/Testing | Found Prototype Processor 30390 | -2/Testing | Identified Exp. Signal Interpreter 30581 | -2/Testing | Fabricated Neutron Missile Launcher (x1) 30774 | -2/Testing | Found Prototype Protection 30774 | -2/Testing | Identified SHELL Armor 30781 | -2/Testing | Found Med. Regenerative Plating 30789 | -2/Testing | Found Hvy. Regenerative Plating 30843 | -2/Testing | Intercept squad dispatched 30848 | -2/Testing | Spotted Tracker 30848 | -2/Testing | Spotted Tracker 30858 | -2/Testing | Spotted Combat Programmer 30858 | -2/Testing | Spotted Combat Programmer 30864 | -2/Testing | Destroyed Tracker 30867 | -2/Testing | Scanned by Researcher 30878 | -2/Testing | Destroyed Combat Programmer 30884 | -2/Testing | Destroyed Combat Programmer 30904 | -2/Testing | Found Prototype Device 30904 | -2/Testing | Identified Exp. Phase Shifter 30909 | -2/Testing | Found Prototype Energy Gun 30909 | -2/Testing | Identified Tachyon Dispersion Ray 30914 | -2/Testing | Found Prototype Energy Gun 30914 | -2/Testing | Identified Immobilizer 30961 | -2/Testing | Destroyed 8 combat bots 31022 | -2/Testing | Destroyed 14 combat bots 31044 | -2/Testing | Found Prototype Energy Cannon 31117 | -2/Testing | Found Prototype Energy Cannon 31117 | -2/Testing | Identified Disintegrator 31199 | -2/Testing | First assault squad dispatched 31219 | -2/Testing | Entered Access 31219 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 31220 | -1/Access | Loaded intel: 110 machine locations 31469 | -1/Access | First assault squad dispatched 31544 | -1/Access | Destroyed 17 combat bots 31644 | -1/Access | High security lockdown imminent 31682 | -1/Access | Destroyed 13 combat bots 31724 | -1/Access | High security lockdown engaged 31792 | -1/Access | System corruption reached 10% 31831 | -1/Access | Discovered new exit (range 10) 31833 | -1/Access | Destroyed 8 combat bots 31834 | -1/Access | Lost 4 parts (3u1w) 31844 | -1/Access | Identified exit to Command 31847 | -1/Access | Entered Command 31848 | -1/Command | Identified exit to Surface 31849 | -1/Command | Loaded intel: 63 machine locations 31888 | -1/Command | Build established: Mutant 32129 | -1/Command | First assault squad dispatched 32219 | -1/Command | High security lockdown imminent 32299 | -1/Command | High security lockdown engaged 32375 | -1/Command | Spotted Striker 32380 | -1/Command | Spotted Executioner 32385 | -1/Command | Spotted Executioner 32389 | -1/Command | Destroyed Executioner 32389 | -1/Command | Destroyed Striker 32396 | -1/Command | Destroyed Executioner 32431 | -1/Command | Destroyed 16 combat bots 32494 | -1/Command | Spotted Investigator 32496 | -1/Command | Destroyed Investigator 32537 | -1/Command | Destroyed 16 combat bots 32583 | -1/Command | Phase Generator disabled 32619 | -1/Command | Spotted Striker 32620 | -1/Command | Spotted Striker 32622 | -1/Command | Destroyed Striker 32639 | -1/Command | Destroyed Striker 32640 | -1/Command | Spotted Investigator 32643 | -1/Command | Spotted Striker 32647 | -1/Command | Destroyed Investigator 32674 | -1/Command | Destroyed Striker 32708 | -1/Command | Destroyed 26 combat bots 32803 | -1/Command | System corruption reached 30% 32852 | -1/Command | Destroyed Striker 32855 | -1/Command | Destroyed Striker 32860 | -1/Command | Destroyed Executioner 32860 | -1/Command | Destroyed Striker 32881 | -1/Command | Destroyed 20 combat bots 32887 | -1/Command | Spotted Executioner 32887 | -1/Command | Spotted Striker 32887 | -1/Command | Spotted Striker 32891 | -1/Command | Destroyed Striker 32895 | -1/Command | Destroyed Executioner 32899 | -1/Command | Destroyed Striker 32920 | -1/Command | Destroyed 7 combat bots 33093 | -1/Command | Spotted Striker 33093 | -1/Command | Spotted Striker 33093 | -1/Command | Destroyed Striker 33094 | -1/Command | Spotted Striker 33094 | -1/Command | Spotted Executioner 33097 | -1/Command | Destroyed Striker 33097 | -1/Command | Destroyed Executioner 33097 | -1/Command | Destroyed Striker 33114 | -1/Command | Destroyed Investigator 33115 | -1/Command | Spotted Striker 33115 | -1/Command | Spotted Striker 33115 | -1/Command | Spotted Executioner 33126 | -1/Command | Destroyed Striker 33126 | -1/Command | Destroyed Striker 33126 | -1/Command | Destroyed Striker 33126 | -1/Command | Destroyed Executioner 33126 | -1/Command | Destroyed Executioner 33137 | -1/Command | Destroyed Executioner 33138 | -1/Command | Spotted Striker 33139 | -1/Command | Destroyed Striker 33139 | -1/Command | Destroyed Striker 33160 | -1/Command | Destroyed 34 combat bots 33447 | -1/Command | Spotted Executioner 33447 | -1/Command | Spotted Executioner 33447 | -1/Command | Spotted Executioner 33449 | -1/Command | Spotted Investigator 33449 | -1/Command | Destroyed Executioner 33449 | -1/Command | Destroyed Executioner 33462 | -1/Command | Destroyed Investigator 33467 | -1/Command | Destroyed Executioner 33488 | -1/Command | Destroyed 11 combat bots 33544 | -1/Command | Crushed by falling debris 33938 | -1/Command | Build established: Scavenger-Mutant 35569 | -1/Command | Build established: Mutant 39193 | -1/Command | Identified Imp. Potential Cannon 39216 | -1/Command | Spotted M Guard 39216 | -1/Command | Spotted M Guard 39216 | -1/Command | Spotted Combat Programmer 39225 | -1/Command | Spotted Combat Programmer 39227 | -1/Command | Destroyed Combat Programmer 39255 | -1/Command | Core integrity fell below 50% 39265 | -1/Command | Destroyed Combat Programmer 39325 | -1/Command | Destroyed M Guard 39349 | -1/Command | Destroyed M Guard 39349 | -1/Command | All MAIN.C guards destroyed 39388 | -1/Command | Found Exp. Focal Shield 39412 | -1/Command | Found Zero-point Reactor 39421 | -1/Command | Found Corrupted Zero-point Reactor 40418 | -1/Command | Build established: Scavenger-Tank 40770 | -1/Command | Spotted B-99 Colossus 40826 | -1/Command | Destroyed B-99 Colossus 41565 | -1/Command | Found Hvy. Insulated Plating 41936 | -1/Command | Build established: Scavenger-Mutant 42112 | -1/Command | Met MAIN.C 42117 | -1/Command | 0b10 Conduit disabled 42195 | -1/Command | Destroyed MAIN.C Shell 42198 | -1/Command | MAIN.C activated Command garrisons 42282 | -1/Command | Destroyed MAIN.C 42316 | -1/Command | Spotted B-99 Colossus 42352 | -1/Command | Destroyed B-99 Colossus 42388 | -1/Command | Discovered exit to Surface (range 30) 42388 | -1/Command | Discovered exit to Surface (range 95) 42388 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 42391 | -1/Command | Lost 3 parts (2u1w) 42500 | *** | Establishing 0b11! Last Messages --------------- 42379_ I-47 Archangel destroyed. 42381_ Ended siege mode. 42382_ System corrupted: Heat flow error (+231). 42388_ EXIT=FOUND: SURFACE 42388_ Acquired data core, extracted map data and part IDs. 42396_ R-10 Processor collects Arm. Heavy Treads. 42399_ QPY&<%7XLUKMM KTFBW 42431_ System corrupted: Matter fused (-9). 42447_ System corrupted: Heat flow error (+225). 42463_ System corrupted: Heat flow error (+164). 42478_ OZTK MM9&0WIJ YE=