Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 00:58:58 Player: f_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2682) 2682 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 5995 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 143 Aligned with FarCom 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Walking (140) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Armored Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Armored Exoskeleton Improved Heat Sink Energy Filter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Melee Analysis Suite Weapon Cycler Hacking Suite > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Improved Deuterium Engine Light Armored Exoskeleton Sensor Array Armor Integrity Analyzer Energy Filter Heavy Particle Gun Gatling Laser Datajack Scythe [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Parts Attached 125 | 6 15 31 1 1 8 63 Power 15 | 1 3 4 . . . 7 Engine 10 | 1 3 3 . . . 3 Core 5 | . . 1 . . . 4 Reactor . | . . . . . . . Propulsion 25 | 2 3 8 . . 3 9 Treads 9 | . . 6 . . . 3 Leg 16 | 2 3 2 . . 3 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 3 4 . . 1 14 Device 10 | . . 2 . . . 8 Storage 4 | 1 1 1 . . . 1 Processor 7 | . 1 1 . . 1 4 Hackware 1 | . 1 . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 62 | 2 6 15 1 1 4 33 Energy Gun 37 | 1 4 5 . 1 3 23 Energy Cannon 7 | . 1 6 . . . . Ballistic Gun 3 | 1 . 2 . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon 9 | . . 2 1 . 1 5 Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 21 | . . 6 . . 1 14 Power 5 | . . 3 . . . 2 Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . . 4 Weapon 11 | . . 3 . . 1 7 Highest Loss Streak 11 | . . 1 . . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 100 100 93 Engine 7 | . 14 6 11 11 11 4 Core 2 | . . 3 . . . 4 Treads 12 | . . 13 22 22 6 12 Leg 10 | . 27 7 . . 15 9 Device 6 | . . 11 11 11 3 5 Storage 10 | . 14 11 11 11 11 9 Processor 15 | . 9 11 11 11 18 20 Hackware 9 | . 3 11 11 11 11 9 Energy Gun 14 | . 19 12 11 11 11 15 Energy Cannon 1 | . 6 6 . . . . Special Melee Weapon 3 | . . 1 8 11 10 1 Naked Turns . | . . . . . . . Heaviest Build 29 | 11 21 26 25 23 25 29 Greatest Support 60 | 20 20 40 40 40 40 60 Greatest Overweight (x) 8 | . 1 6 . . 2 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 9 | . 7 7 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 7 10 10 10 10 4 Class Distribution -------------------- 66% | Scavenger-Mutant 25% | Mutant 4% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1512 | 182 256 329 10 . 90 645 Remotely . | . . . . . . . Salvage Created 4374 | . 664 988 . . 139 2583 Parts 254 | . 46 61 . . 6 141 Haulers Intercepted 9 | . 2 3 . . . 4 Recyclers Shooed 8 | . 2 4 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 65 | . 11 15 . . 3 36 Melee 11 | . . . . . . 11 Guns 37 | . 8 4 . . 2 23 Cannons 14 | . 3 11 . . . . AOE 1 | . . . . . . 1 Classes Destroyed 12 | . 7 1 . . . 4 Worker 12 | . 2 . . . . 10 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 9 | . 2 3 . . . 4 Recycler 8 | . 2 1 . . 1 4 Operator 5 | . 2 2 . . . 1 Watcher 9 | . 3 2 . . . 4 Swarmer 16 | . 6 . . . 2 8 Grunt 32 | . 5 9 . . 1 17 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 15 | . . 6 . . . 9 Best Kill Streak 6 | . 6 4 . . 2 4 Combat Bots Only 4 | . 3 2 . . 2 4 Max Kills in Single Turn 1 | . 1 1 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 384 | . 37 100 . . 8 239 Missed 85 | . 10 28 . . 1 46 Damage Taken 4701 | . 299 989 . . 98 3315 Core 743 | . 45 146 . . . 552 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 475 | . 52 . . . . 423 Core Remaining (%) 81 | 100 82 . . . 63 . Volleys Fired 330 | . 63 75 . . 10 182 Largest 2 | . 2 2 . . 1 2 Hottest 149 | . 125 136 . . 80 149 Shots Fired 557 | . 109 138 . . 10 300 Gun 439 | . 71 59 . . 10 299 Cannon 117 | . 38 79 . . . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 16 | . 8 8 . . . . Thermal 335 | . 101 115 . . 6 113 Explosive 1 | . . . . . . 1 Electromagnetic 205 | . . 15 . . 4 186 Robot Hit Streak 16 | . 5 11 . . 5 16 Robot Miss Streak 6 | . 6 3 . . 2 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 394 | . 54 98 1 . 15 226 Core Hits 175 | . 31 32 . . 7 105 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 3 . . . 3 Burn 3 | . . 3 . . . . Sever 3 | . . . . . . 3 Melee Attacks 60 | . . 1 1 . 5 53 Impact . | . . . . . . . Slashing 45 | . . . . . . 45 Piercing . | . . . . . . . Sneak Attacks 16 | . . 1 1 . 5 9 Combat Hostiles 3 | . . . . . . 3 Follow-up Attacks . | . . . . . . . Damage Inflicted 6974 | . 726 1807 . . 188 4253 Guns 4137 | . 429 574 . . 188 2946 Cannons 1530 | . 297 1233 . . . . Explosions 439 | . . . . . . 439 Melee 868 | . . . . . . 868 Ramming . | . . . . . . . Kinetic 131 | . 83 48 . . . . Thermal 4293 | . 643 1584 . . 134 1932 Explosive 70 | . . . . . . 70 Electromagnetic 1612 | . . 175 . . 54 1383 Impact . | . . . . . . . Slashing 868 | . . . . . . 868 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 25 | . . 5 . . . 20 Projectiles 5 | . . 5 . . . . Explosions 16 | . . . . . . 16 Melee 4 | . . . . . . 4 Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 192 | . . . . . . 192 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 691 | . 156 377 . . 138 691 Average Temperature 107 | . 44 122 . . 54 124 Received Heat Transfer 2007 | . 87 480 . . 54 1386 Effects 20 | . . 10 . . . 10 Shutdowns 2 | . . 1 . . . 1 Energy Bleed 2 | . . 1 . . . 1 Interference 11 | . . 8 . . . 3 Matter Decay 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . . . . 8 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 16 | . 3 5 . . 1 7 Heat Transferred 8699 | . 1452 3293 . . 300 3654 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . . 5 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 463 | . 258 215 72 . 126 463 Initial 72 | . . 46 72 . . . Average 112 | . 134 76 35 . 61 145 Maximum Alert Level 2 | . 1 1 . . . 2 Low Security (%) 81 | 100 67 95 100 . 100 72 Level 1 15 | . 32 4 . . . 20 Level 2 3 | . . . . . . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 4 1 . . 13 Investigation 5 | . 1 3 1 . . . Extermination . | . . . . . . . Reinforcement 7 | . 2 1 . . . 4 Assault 2 | . . . . . . 2 Garrison 7 | . . . . . . 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 7 | . 2 1 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 24 25 . . 6 66 Peak Tracking Total 8 | . 6 6 . . 3 8 Tactical Retreats 12 | . 2 3 . . . 7 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 4 | . 1 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts 64 | . . 4 . . . 60 Triggered . | . . . . . . . Disarmed 5 | . . 1 . . . 4 Reprogrammed 7 | . . . . . . 7 Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 6 | . 3 1 . . . 2 Max in Single Turn 1 | . 1 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 20 | . 4 6 2 1 . 7 Terminals 13 | . 3 5 1 . . 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 62 | . 19 22 3 2 . 16 Successful 36 | . 9 12 3 2 . 10 Failed 26 | . 10 10 . . . 6 Catastrophic 3 | . . 2 . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 45 | . 12 19 2 . . 12 Fabricators . | . . . . . . . Repair Stations 9 | . 7 . . . . 2 Recycling Units 4 | . . 3 . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 29 | . 5 12 3 2 . 7 Record 3 | . . . 1 2 . . Prototype ID Bank 3 | . . 2 . . . 1 Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Alert Level 6 | . 1 4 . . . 1 Unreport Threat 4 | . 1 1 . . . 2 Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . . . . . . 1 Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . . 1 . . . . Investigation Status 2 | . 2 . . . . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 2 | . 1 1 . . . . Registered Prototypes 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . . . . 2 Scan Component 3 | . 2 . . . . 1 Repair 2 | . 1 . . . . 1 Refit 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 12 | . 4 3 1 . . 4 Full Trace Events 4 | . 1 3 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 70 | . 26 . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . 1 1 . 2 . Non-combat 4 | . . 1 1 . 2 . Combat . | . . . . . . . Robot Hacks Applied 5 | . . 1 1 . 3 . no_distress 4 | . . . 1 . 3 . find_recycling 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . . 3 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 6 | . . . 3 . . 3 Largest Group 3 | . . . 3 3 3 2 Highest-Rated Group 40 | . . . 40 40 40 23 Highest-Rated Ally 16 | . . . 16 16 16 16 Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . 22 11 Total Damage 367 | . . . . . 250 117 Kills 5 | . . . . . 3 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 9348 | 56 1131 1578 807 896 730 4150 Spaces Moved 4036 | 39 598 736 488 558 376 1241 Core 8 | 5 . 2 . . . 1 Treads 1996 | . . 495 488 558 112 343 Legs 2032 | 34 598 239 . . 264 897 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 120 Average Speed 153 | 111 141 159 160 160 182 144 Slowest Speed 450 | 120 190 350 160 160 260 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 3 68 46 81 91 70 50 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 30 | . . . . . . 30 Melee 11 | . . . . . . 11 Projectile . | . . . . . . . AOE 19 | . . . . . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 6589 | 51 783 1004 519 561 405 3266 Wait 1783 | . 62 103 8 . 3 1607 Move 4030 | 38 597 735 487 557 375 1241 Hop . | . . . . . . . Pick Up 101 | 7 25 32 11 . 1 25 Fast Attach 12 | . . 1 . . 2 9 Attach 32 | 6 4 9 . . 1 12 Detach . | . . . . . . . Swap 82 | . 11 22 1 1 5 42 Drop 92 | . 21 22 11 . 3 35 Fire 330 | . 63 75 . . 10 182 Melee 60 | . . 1 1 . 5 53 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap 64 | . . 4 . . . 60 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 636 | -10/Materials | Build established: Scavenger-Mutant 762 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Repaired Aluminum Leg 1158 | -10/Materials | Discovered new exit (range 8) 1188 | -10/Materials | Entered another Materials area 1188 | -9/Materials | Evolved 2 slots: Utility x2 2280 | -9/Materials | Discovered new exit (range 10) 2321 | -9/Materials | Identified exit to Mines 2766 | -9/Materials | Entered Mines 2902 | -9/Mines | Discovered new exit (range 10) 2953 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2997 | -9/Mines | Met a Derelict shopkeep closing up shop 3088 | -9/Mines | Identified exit to Materials 3115 | -9/Mines | Discovered exit to Materials (range 14) 3310 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3312 | -9/Mines | Discovered new exit (range 5) 3563 | -9/Mines | Identified exit to Exiles 3573 | -9/Mines | Entered Exiles 3573 | -9/Exiles | Accompanied by 3 allies 3613 | -9/Exiles | Met 8R-AWN 3642 | -9/Exiles | Met EX-HEX 3679 | -9/Exiles | Discovered new exit (range 14) 3849 | -9/Exiles | Met EX-BIN 3889 | -9/Exiles | Aligned with FarCom system 3891 | -9/Exiles | Given EX-Vault access code 4101 | -9/Exiles | Met EX-DEC 4131 | -9/Exiles | Visited The Gauntlet 4448 | -9/Exiles | Discovered new exit (range 14) 4468 | -9/Exiles | Identified exit to Mines 4469 | -9/Exiles | Entered Mines 4469 | -8/Mines | Accompanied by 3 allies 4564 | -8/Mines | Discovered exit to Materials (range 7) 5034 | -8/Mines | Discovered exit to Materials (range 16) 5199 | -8/Mines | Entered Materials 5199 | -8/Materials | Accompanied by 1 ally 5199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5932 | -8/Materials | Garrison activated, responded to threat 6074 | -8/Materials | Garrison activated, responded to threat 6848 | -8/Materials | Garrison activated, responded to threat 7202 | -8/Materials | Garrison activated, responded to threat 7587 | -8/Materials | Build established: Mutant 7966 | -8/Materials | Discovered new exit (range 13) 8286 | -8/Materials | Garrison activated, responded to threat 8408 | -8/Materials | Garrison activated, responded to threat 8672 | -8/Materials | Garrison activated, responded to threat 8902 | -8/Materials | Lost 3 parts (1p1n1w) 9199 | -8/Materials | First assault squad dispatched 9214 | -8/Materials | Repaired Lgt. Armored Exoskeleton 9257 | -8/Materials | System corruption reached 10% 9280 | -8/Materials | Core integrity fell below 50% 9319 | -8/Materials | Core integrity fell below 20% 9349 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09292_ Knocked back. 09293_ Acquired 15 matter. 09299_ Arc Projector destroyed. 09299_ Critical hit (Burn: +37). 09303_ System corrupted: Heat flow error (+245). 09305_ Hvy. Particle Gun broken. 09305_ Overheating: Short circuit. 09306_ Overheating: Matter decay (-37). 09306_ Acquired 30 matter. 09306_ Jacked G-50 Soldier... 09306_ Broken Hvy. Particle Gun destroyed. 09307_ Overheating: Matter decay (-28). 09307_ Datajack destroyed. 09308_ Critical hit (Burn: +37). 09309_ Overheating: Matter decay (-58). 09313_ Overheating: Lgt. Armor Plating damaged (-1). 09319_ Lgt. Armor Plating destroyed. 09333_ System corrupted: Component data lost. 09336_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???????????#######+####??????????????????????? | | #??????????? #????????H?????????????? | | ##?????###### #???????? ?????????????? | | ####### i #??????? +???????????? | | #??????? #???????????? | | * #??????? #???????????? | | %[ #??????? #???????????? | | ####### ###+#+#########??? #???????????? | | ###?????## ##??????# g@g% #??? #???????????? | | #????????# #???????# """i #??? %#???????????? | | #????????# #???????#x"R"!=#??# +???????????? | | #????????# #???????# " "[*#??# #???????????? | | +########## #???????# bx%![#??# #???????????? | | *# #???????# g*%=#?## ##??????????? | | [=#[= ##############+### #??????????? | | """ %!#%% *%= #??????????? | | """ =%+=%= % *== ! ! #??????????? | | """ !! !!=#%* |% #??????????? | | !! * #%= #######+######/### % #??????????? | | % #[ #??# # ###### #??????????? | | ########### #??# """ #!!["###???#??????????? | | ########### #??# """ # !##????????????????? | | #??# """ # "=##????????????????? | | ! #??# # T%##????????????????? | | = [% #??# # "|##????????????????? | | #######+### #??# "" "" # *##????????????????? | | ##! % ## #??# ""S"" =#####?????????????????? | | ## ## #??# """" "#????????????????????? | | ## " " ## #??###########????????????????????? | | ## "G" ## #?????????###?????????????????????? | | !## """ ## #?????????????????????????????????? | | ## ## ##????????????????????????????????? | | ########## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Challenges ------------ None Game ------ Seed ThunderNuclearPod Manual? 0 Play Time 02:21:08 Cumulative 33.3 hours Start 2024.03.22 @ 22:24:50 End 2024.03.23 @ 00:58:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7f6203a-7371-4760-a39c-d3fa97ba17e1