Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 19:37:33 Player: Razor Feather Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (4446) 4446 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 9053 Bonus ------- High Alert Combat Kills 422 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Rolling (100) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Improved Heavy Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Armored Treads Armored Treads Improved Heat Sink High-capacity Storage Unit Large Matter Pod Target Analyzer Improved Target Analyzer Improved Particle Charger Weapon Cycler Phase Shifter Phase Shifter Improved Heavy Armor Plating Improved Heavy Armor Plating Recalibrator Shock Rifle Magnetic Acceleration Cannon [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Mass Driver Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Slots Evolved 8 | . . . . 4 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 . 1 . Utility 3 | . . . . 2 1 . . Weapon 2 | . . . . 1 . 1 . Parts Attached 146 | 6 10 3 6 33 16 71 1 Power 23 | . 3 1 2 3 4 10 . Engine 16 | . 3 1 2 . 3 7 . Core 7 | . . . . 3 1 3 . Reactor . | . . . . . . . . Propulsion 40 | 2 2 . 1 9 2 23 1 Treads 31 | 2 2 . 1 9 2 15 . Leg . | . . . . . . . . Wheel 9 | . . . . . . 8 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 2 1 1 1 15 6 20 . Device 22 | 1 . 1 1 6 2 11 . Storage 4 | 1 1 . . 1 1 . . Processor 8 | . . . . 3 1 4 . Hackware . | . . . . . . . . Protection 12 | . . . . 5 2 5 . Artifact . | . . . . . . . . Weapon 37 | 2 4 1 2 6 4 18 . Energy Gun 8 | 1 1 . 1 3 1 1 . Energy Cannon 5 | . . . . 1 . 4 . Ballistic Gun 8 | 1 3 . . . 2 2 . Ballistic Cannon 11 | . . . 1 1 . 9 . Launcher 3 | . . . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 51 | . . 1 1 14 . 32 3 Power 8 | . . 1 . 2 . 5 . Propulsion 14 | . . . . 4 . 9 1 Utility 13 | . . . 1 5 . 6 1 Weapon 16 | . . . . 3 . 12 1 Highest Loss Streak 11 | . . 1 1 7 . 11 2 To Critical Strikes 2 | . . . . 1 . 1 . Average Slot Usage (%) 90 | . 100 99 99 92 96 83 75 Engine 8 | . 14 13 14 1 9 8 9 Core 2 | . . . . 7 5 . . Treads 20 | . 28 28 28 26 22 11 17 Wheel 2 | . . . . . . 6 2 Device 9 | . 14 14 13 10 8 6 13 Storage 8 | . 14 14 14 9 7 6 3 Processor 8 | . . . . 6 13 12 13 Protection 3 | . . . . 7 6 3 . Energy Gun 2 | . 3 . 5 7 . . 3 Energy Cannon 4 | . . . . 7 2 4 6 Ballistic Gun 7 | . 24 20 . . 8 7 3 Ballistic Cannon 5 | . . . 7 4 2 8 . Launcher 1 | . . . . . 4 3 . Slashing Weapon 1 | . . 7 14 . . . . Naked Turns . | . . . . . . . . Heaviest Build 103 | 8 30 31 32 52 76 103 78 Greatest Support 80 | 40 40 40 40 60 60 80 80 Greatest Overweight (x) 17 | . . . . 1 2 17 . Average Overweight (x) . | . . . . . . 2 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 16 | 7 14 15 15 15 16 20 13 Most Carried 20 | 8 15 15 15 15 19 20 19 Average Carried 15 | 5 13 14 14 14 15 17 12 Final Capacity 20 | 8 15 15 15 15 20 20 5 Final Carried 19 | 8 15 15 14 15 19 19 4 Class Distribution -------------------- 36% | Scavenger-Gunner 34% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Matter Collected 4021 | 292 235 109 50 426 163 2746 . Remotely . | . . . . . . . . Salvage Created 4695 | 127 264 120 172 1183 221 2608 . Parts 243 | 10 21 8 14 77 17 96 . Haulers Intercepted 3 | . . . . 2 1 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Combat Hostiles Destroyed 86 | . 7 4 4 22 4 45 . Melee 9 | . . 2 4 2 . 1 . Guns 26 | . 7 2 . 6 1 10 . Cannons 40 | . . . . 12 2 26 . AOE 8 | . . . . . 1 7 . Classes Destroyed 18 | 3 3 . 1 6 2 3 . Worker 11 | 1 . . . 3 . 7 . Builder 5 | . . . . 1 1 3 . Tunneler 5 | 1 1 1 . 1 . 1 . Hauler 3 | . . . . 2 1 . . Recycler 8 | 1 . . . 2 . 5 . Mechanic 1 | . . . . . . 1 . Watcher 8 | . 2 . . 3 1 2 . Swarmer 11 | . 3 2 . 6 . . . Grunt 38 | . 4 2 . 8 . 24 . Brawler 1 | . . . . 1 . . . Sentry 11 | . . . . 5 . 6 . Demolisher 1 | . . . . . . 1 . Specialist 3 | . . . . 1 . 2 . Hunter 6 | . . . . . 1 5 . Programmer 8 | . . . . . 3 5 . Heavy 2 | . . . . 1 . 1 . Behemoth 1 | . . . . . . 1 . Subdweller 4 | . . . 4 . . . . Best Kill Streak 7 | 2 3 2 2 7 3 7 . Combat Bots Only 7 | . 3 2 2 5 1 7 . Max Kills in Single Turn 3 | 1 1 2 1 2 1 3 . Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . 1 3 . Melee 1 | . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Hostile Shots Fired 801 | . 37 22 14 183 16 526 3 Missed 211 | . 9 3 3 49 6 141 . Damage Taken 9409 | . 313 200 232 2203 168 6164 129 Core 1114 | . 35 46 42 111 . 844 36 Absorbed by Shields 595 | . . . . . . 595 . Core Remaining (%) 82 | 100 . . 50 79 100 . . Volleys Fired 276 | 4 42 3 . 61 12 152 2 Largest 4 | 2 2 2 . 2 3 4 3 Hottest 225 | 60 80 40 . 189 120 225 173 Shots Fired 640 | 8 84 6 . 119 27 390 6 Gun 306 | 8 84 6 . 51 14 139 4 Cannon 304 | . . . . 68 10 224 2 Launcher 30 | . . . . . 3 27 . Special . | . . . . . . . . Kinetic 390 | 4 73 6 . 24 19 262 2 Thermal 198 | 4 11 . . 95 5 79 4 Explosive 30 | . . . . . 3 27 . Electromagnetic 22 | . . . . . . 22 . Robot Hit Streak 19 | 6 8 3 . 15 6 19 4 Robot Miss Streak 6 | . 6 2 . 2 2 3 1 Penetration Max 1 | . . . . 1 . 1 . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 460 | 6 49 13 4 90 17 276 5 Core Hits 218 | 4 20 4 4 39 11 135 1 Critical Kills 3 | . 1 . . . . 2 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 29 | . 1 2 . 12 . 14 . Burn 7 | . . . . 7 . . . Destroy 5 | . 1 . . . . 4 . Blast 14 | . . . . 4 . 10 . Sever 3 | . . 2 . 1 . . . Melee Attacks 63 | . . 10 35 18 . . . Impact 12 | . . . . 12 . . . Slashing 51 | . . 10 35 6 . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13497 | 72 584 396 129 2399 658 9140 119 Guns 3697 | 72 584 42 . 750 157 1999 93 Cannons 6797 | . . . . 1305 355 5111 26 Explosions 2064 | . . . . . 146 1918 . Melee 808 | . . 354 129 325 . . . Ramming 131 | . . . . 19 . 112 . Kinetic 6579 | 26 473 42 . 574 482 4945 37 Thermal 3722 | 46 111 . . 1481 30 1972 82 Explosive 1853 | . . . . . 146 1707 . Electromagnetic 404 | . . . . . . 404 . Impact 219 | . . . . 219 . . . Slashing 589 | . . 354 129 106 . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . . 1 16 22 Average Corruption 8 | . . . . . 1 9 20 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 102 | . . . . . 5 93 4 Message Errors 22 | . . . . . . 20 2 Matter Fused 17 | . . . . . 1 16 . Heat Flow Errors 16 | . . . . . 2 14 . Energy Discharges 12 | . . . . . 1 11 . Parts Rejected 4 | . . . . . . 4 . Data Loss (minor) 18 | . . . . . . 16 2 Data Loss (major) 3 | . . . . . . 3 . Misfires 3 | . . . . . 1 2 . Misdirections 1 | . . . . . . 1 . Weapon Failures 6 | . . . . . . 6 . Overload Shots 1 | . . . . 1 . . . Effects 1 | . . . . 1 . . . Heat Surge 1 | . . . . 1 . . . Overflow Damage 401 | . . 54 . 151 36 160 . Projectiles 193 | . . . . 78 36 79 . Explosions 71 | . . . . . . 71 . Melee 137 | . . 54 . 73 . 10 . Knockbacks 33 | . . . . 2 2 29 . Impact 1 | . . . . 1 . . . Kinetic 31 | . . . . 1 2 28 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 68 | . . . . . 14 54 . Shots 3 | . . . . . 1 2 . Rammed 19 | . . . . 5 . 14 . Targets Rammed 21 | . . . . 6 . 15 . Kicked . | . . . . . . . . Crushed 2 | . . . . 1 . 1 . Highest Temperature 570 | 20 54 . . 285 212 570 . Average Temperature 119 | 10 14 . . 66 62 147 . Received Heat Transfer 2771 | . 150 75 54 810 . 1682 . Effects 17 | . . . . . . 17 . Shutdowns 6 | . . . . . . 6 . Energy Bleed 2 | . . . . . . 2 . Interference 5 | . . . . . . 5 . Matter Decay 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 4 | . . . . 3 . 1 . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 10 | . . . 1 5 . 4 . Heat Transferred 6571 | 100 250 . . 3306 37 2716 162 Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Peak Influence 957 | 15 211 140 . 420 283 957 350 Initial 334 | . 9 30 . . 172 27 334 Average 223 | 3 84 64 . 154 184 341 334 Maximum Alert Level 3 | . 1 . . 2 1 3 1 Low Security (%) 59 | 100 98 100 . 62 43 47 . Level 1 22 | . 1 . . 34 56 14 100 Level 2 9 | . . . . 3 . 21 . Level 3 7 | . . . . . . 17 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 3 . . 6 3 14 . Investigation 6 | . 3 . . 1 . 2 . Extermination 6 | . . . . . 2 4 . Reinforcement 9 | . . . . 2 1 6 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Distress Signals 7 | . 2 . . 3 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 18 5 4 33 5 64 4 Peak Tracking Total 8 | . 5 3 2 7 1 8 4 Tactical Retreats 8 | . . 1 . 4 . 3 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Traps Triggered 8 | . 2 . . . 2 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Machines Disabled 18 | . . . . . 3 15 . Max in Single Turn 5 | . . . . . 2 5 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Machines Accessed 23 | . 4 . . 10 4 5 . Terminals 13 | . 4 . . 6 2 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . 1 1 . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers 3 | . . . . 2 . 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 57 | . 9 . . 27 5 16 . Successful 30 | . 4 . . 17 3 6 . Failed 27 | . 5 . . 10 2 10 . Catastrophic 6 | . 1 . . 2 1 2 . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 27 | . 9 . . 13 2 3 . Fabricators 9 | . . . . . . 9 . Repair Stations 5 | . . . . 3 2 . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers 13 | . . . . 10 . 3 . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 9 | . 4 . . 4 1 . . Prototype ID Bank 5 | . 3 . . 1 1 . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . . . . 2 1 . . Scan Component 2 | . . . . 1 1 . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 13 | . . . . 10 . 3 . Insert Component 6 | . . . . 5 . 1 . Analyze 7 | . . . . 5 . 2 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . . 6 3 4 . Full Trace Events 4 | . 1 . . 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 1 | . . . . 1 . . . Time 53 | . . . . 53 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . 5 . 1 . Part Schematics Acquired 6 | . . . . 5 . 1 . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Turns Passed 7853 | 141 686 518 636 1862 834 3085 91 Spaces Moved 3857 | 77 330 272 325 885 419 1482 67 Core 18 | 13 . . . . . 5 . Treads 2856 | 64 330 272 325 885 419 536 25 Legs . | . . . . . . . . Wheels 983 | . . . . . . 941 42 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 166 108 100 Average Speed 163 | 141 160 160 160 164 181 162 124 Slowest Speed 900 | 160 160 160 160 250 330 900 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 49 51 16 49 9 30 47 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 1 . . . . Spaces Dug 8 | . . 1 1 6 . . . Terrain Destroyed 245 | . . 1 1 20 18 204 1 Melee 8 | . . 1 1 6 . . . Projectile 64 | . . . . 14 2 47 1 AOE 173 | . . . . . 16 157 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Total 4789 | 102 413 335 394 1133 469 1872 71 Wait 179 | . 4 42 5 72 . 56 . Move 3851 | 76 329 271 324 884 418 1482 67 Hop . | . . . . . . . . Pick Up 154 | 14 16 3 10 38 12 61 . Fast Attach 21 | 2 . . 1 . 7 11 . Attach 75 | 4 1 1 1 19 3 45 1 Detach 1 | . . . . 1 . . . Swap 50 | . 9 2 4 14 6 15 . Drop 98 | 2 12 3 14 20 11 35 1 Fire 276 | 4 42 3 . 61 12 152 2 Melee 63 | . . 10 35 18 . . . Ram 7 | . . . . . . 7 . Kick . | . . . . . . . . Crush 14 | . . . . 6 . 8 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 10) 650 | -10/Materials | Discovered new exit (range 14) 828 | -10/Materials | Entered Mines 830 | -10/Mines | Learned Materials interactive machine intel 862 | -10/Mines | Learned Materials machine intel 881 | -10/Mines | Met a Derelict bent on vengeance 1014 | -10/Mines | Identified exit to Materials 1038 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1159 | -10/Mines | Discovered exit to Materials (range 10) 1322 | -10/Mines | Discovered new exit (range 9) 1346 | -10/Mines | Entered Subcaves 1348 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1348 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 1359 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1426 | -10/Subcaves | Discovered new exit (range 9) 1554 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1607 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1767 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1982 | -10/Subcaves | Entered Materials 1982 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1983 | -8/Materials | Loaded intel: 59 machine locations 1984 | -8/Materials | Loaded intel: 19 interactive machine locations 2216 | -8/Materials | Lost 4 parts (1n1u2w) 2274 | -8/Materials | Lost 3 parts (1p1n1u) 3064 | -8/Materials | Found Prototype Device 3080 | -8/Materials | Lost 7 parts (1p2n3u1w) 3290 | -8/Materials | Discovered new exit (range 16) 3383 | -8/Materials | Build established: Scavenger-Gunner 3519 | -8/Materials | Garrison activated, responded to threat 3770 | -8/Materials | Repaired Broken Arm. Treads 3792 | -8/Materials | Build established: Gunner 3844 | -8/Materials | Entered Factory 3844 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4138 | -7/Factory | Build established: Scavenger-Gunner 4601 | -7/Factory | Discovered new exit (range 10) 4678 | -7/Factory | Entered another Factory area 4678 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4760 | -6/Factory | Spotted B-75 Beast 5034 | -6/Factory | Destroyed B-75 Beast 5333 | -6/Factory | Lost 6 parts (1p2n2u1w) 5415 | -6/Factory | Lost 8 parts (1p3n2u2w) 5792 | -6/Factory | Core integrity fell below 50% 6199 | -6/Factory | Lost 11 parts (3p2n2u4w) 6206 | -6/Factory | Core integrity fell below 20% 6370 | -6/Factory | System corruption reached 10% 6499 | -6/Factory | Build established: Gunner 6776 | -6/Factory | Fabricated Arm. Treads (x2) 7478 | -6/Factory | First assault squad dispatched 7479 | -6/Factory | Found Hvy. Reflective Plating 7592 | -6/Factory | Build established: Scavenger-Gunner 7649 | -6/Factory | Destroyed 7 combat bots 7763 | -6/Factory | Sucked down chute 7763 | -6/Factory | Entered Waste 7778 | -6/Waste | EMP discharged 7795 | -6/Waste | Spotted C-40 Crusher 7796 | -6/Waste | Spotted C-40 Crusher 7805 | -6/Waste | Spotted C-40 Crusher 7810 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7813 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7838 | -6/Waste | Spotted C-40 Crusher 7854 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7854 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07810_ Gatling Laser crushed. 07810_ Lgt. Treads crushed. 07812_ Dropped Arm. Treads. 07813_ Arm. Treads crushed. 07813_ Imp. Deuterium Engine crushed. 07813_ Hcp. Storage Unit crushed. 07816_ Lgt. Angular Momentum Engine crushed. 07816_ Imp. Target Analyzer crushed. 07816_ Recalibrator crushed. 07817_ System corrupted: Component data lost. 07817_ Lgt. Treads crushed. 07817_ Weapon Cycler crushed. 07819_ Imp. Deuterium Engine crushed. 07819_ Gatling Laser crushed. 07819_ Unknown Device crushed. 07820_ Lgt. Treads crushed. 07820_ Target Analyzer crushed. 07847_ ,CMOTRZ6J70H2JKAOBD9OPAQ EU7#Q> 07854_ Imp. Target Analyzer crushed. 07854_ Imp. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????? ?????????????????????????????????? | | ????????? ??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ########! ########???????????????? | | =! ???????????? | | ???????????? | | / *! ???????????? | | ] ! ????????????? | | #### ######## ######## ????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# ;#?????????????????????? | | #######??# #??????# CC ##?????????????????????? | | ???????### #??????# CC #??????????????????????? | | ???????# #??????# @#??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# [ #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????### #??????# CC#??????????????????????? | | ?????????# #??????# CC#??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #######????????????????? | | ???????# ????????????? | | ???????# ???????????? | | ???????# ????????????? | | ???????# ????????????? | | ???????### ######## ######## ?????????????? | | ?????????# #??????# #????????? ????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????######?????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? ? ?????????????????????? | | ??????????????????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Mni. Grenade Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Party Time Challenges ------------ None Game ------ Seed FrostGhostSplitter Manual? 0 Play Time 01:42:16 Cumulative 15.9 hours Start 2024.04.09 @ 17:37:43 End 2024.04.10 @ 19:37:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e76661d5-456e-477b-ad40-4c8a2c875112