Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.21 @ 17:20:01 Player: WarlockD Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1839) 1839 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 6268 Bonus ------- Follower Combat Kills 389 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 79/100 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Mace > --- INVENTORY (15) --- Reinforced Deuterium Engine Light Treads Compact Wheel Improved Heat Sink High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Ion Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Sensor Array Signal Interpreter > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Improved Heat Sink High-capacity Matter Pod Beam Rifle Heavy Ion Cannon Light Assault Rifle [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 1 . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 59 | 6 3 2 6 12 5 10 15 Power 11 | 1 . 1 1 3 1 1 3 Engine 9 | 1 . 1 1 3 . 1 2 Core 1 | . . . . . . . 1 Reactor 1 | . . . . . 1 . . Propulsion 15 | 2 . . 2 1 2 3 5 Treads 2 | . . . . . . . 2 Leg 12 | 2 . . 1 1 2 3 3 Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 1 . 2 1 2 1 3 Device 6 | . 1 . . . 2 1 2 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 2 1 1 7 . 5 4 Energy Gun 9 | 1 1 1 . 2 . 3 1 Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 4 | 1 . . 1 1 . . 1 Ballistic Cannon 4 | . 1 . . 1 . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 38 | . . . 1 12 . 6 19 Power 9 | . . . . 3 . 2 4 Propulsion 11 | . . . 1 3 . . 7 Utility 8 | . . . . 2 . 1 5 Weapon 10 | . . . . 4 . 3 3 Highest Loss Streak 8 | . . . 1 8 . 5 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 97 100 86 83 79 96 61 Engine 10 | . 14 14 10 16 9 6 6 Reactor 2 | . . . . . 2 7 . Leg 18 | . 28 28 16 12 17 23 10 Wheel 1 | . . . 4 5 . . . Device 13 | . 11 14 11 8 13 19 12 Storage 9 | . 14 14 11 9 9 7 7 Processor 7 | . . . 11 9 9 7 7 Protection 1 | . . . . 5 . . 2 Energy Gun 8 | . 14 14 11 1 9 9 . Energy Cannon 1 | . . . . 4 . . 3 Ballistic Gun 4 | . 2 . 8 8 9 . . Ballistic Cannon 4 | . 11 14 2 . . 10 . Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 16 19 34 49 46 59 51 Greatest Support 54 | 20 20 20 23 23 35 54 54 Greatest Overweight (x) 13 | . . . 2 3 3 1 13 Average Overweight (x) . | . . . . 2 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 15 15 15 15 Most Carried 11 | 5 6 8 9 10 8 11 10 Average Carried 7 | 1 5 6 7 7 6 8 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 10 | 2 6 8 9 6 7 10 5 Class Distribution -------------------- 54% | Mutant 21% | Skirmisher 11% | Scavenger-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Matter Collected 1431 | 167 64 137 234 251 115 321 142 Remotely . | . . . . . . . . Salvage Created 1794 | . 49 135 389 429 81 434 277 Parts 96 | . 3 10 20 21 4 30 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Combat Hostiles Destroyed 48 | . 2 6 10 12 1 11 6 Melee 1 | . . . . . . . 1 Guns 23 | . . 3 6 6 1 7 . Cannons 22 | . 2 3 4 6 . 4 3 Classes Destroyed 10 | . 1 3 1 1 1 3 . Worker 1 | . . . . . . 1 . Builder 2 | . . . . . . 2 . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . 1 . . 2 . Swarmer 17 | . . 3 2 6 . 4 2 Grunt 15 | . 2 . 4 5 . 2 2 Sentry 13 | . . 2 4 1 1 3 2 Demolisher 1 | . . 1 . . . . . Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | . 2 3 3 3 2 6 2 Combat Bots Only 4 | . 2 3 3 3 1 4 2 Max Kills in Single Turn 3 | . 1 1 1 2 2 3 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Hostile Shots Fired 698 | . 10 26 56 152 17 124 313 Missed 194 | . 2 5 20 29 5 38 95 Damage Taken 5121 | . 97 221 351 1109 165 1020 2158 Core 1028 | . 14 69 24 219 . 97 605 Absorbed by Shields 9 | . . . . . . . 9 Ignored by Resistances 1517 | . 29 63 102 333 49 295 646 Regen/Repaired (Parts) 48 | . . . 48 . . . . Core Remaining (%) 80 | 100 . 66 94 . 60 . . Volleys Fired 151 | . 10 11 29 41 2 30 28 Largest 3 | . 2 2 2 2 2 3 2 Hottest 193 | . 85 85 91 116 76 193 85 Shots Fired 272 | . 17 22 58 53 4 80 38 Gun 151 | . 7 11 40 35 4 39 15 Cannon 121 | . 10 11 18 18 . 41 23 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 134 | . 10 11 29 31 2 41 10 Thermal 138 | . 7 11 29 22 2 39 28 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 15 11 23 33 6 17 12 Robot Miss Streak 4 | . 1 1 2 4 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 215 | . 16 16 40 44 3 60 36 Core Hits 95 | . 4 8 14 20 3 34 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 12 | . 1 . 6 1 . 2 2 Burn 7 | . 1 . 5 . . 1 . Destroy 1 | . . . . 1 . . . Blast 2 | . . . 1 . . 1 . Smash 2 | . . . . . . . 2 Melee Attacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4234 | . 252 222 656 827 55 1400 822 Guns 1877 | . 88 110 413 412 55 687 112 Cannons 2165 | . 164 112 243 415 . 713 518 Explosions . | . . . . . . . . Melee 185 | . . . . . . . 185 Ramming 7 | . . . . . . . 7 Kinetic 1762 | . 164 112 338 355 25 713 55 Thermal 2280 | . 88 110 318 472 30 687 575 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 185 | . . . . . . . 185 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 . . 1 8 Average Corruption 1 | . . . 1 . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . 5 . . 4 15 Message Errors 12 | . . . 3 . . 1 8 Matter Fused 3 | . . . 1 . . . 2 Energy Discharges 4 | . . . . . . 1 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . 1 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 101 | . . . . . . 32 69 Projectiles 32 | . . . . . . 32 . Explosions . | . . . . . . . . Melee 69 | . . . . . . . 69 Knockbacks 14 | . 1 . . . . 10 3 Impact 2 | . . . . . . . 2 Kinetic 10 | . 1 . . . . 9 . Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 388 | . 249 163 198 388 . 222 249 Average Temperature 100 | . 147 69 61 160 . 59 130 Received Heat Transfer 1332 | . 87 63 99 486 36 132 429 Effects 8 | . . . . 6 . . 2 Shutdowns 1 | . . . . 1 . . . Energy Bleed 3 | . . . . 1 . . 2 Interference 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 1 1 3 1 . . 2 Heat Transferred 5206 | . 333 333 1184 814 74 1617 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Peak Influence 281 | . 73 159 281 260 239 171 69 Initial 91 | . . 4 52 19 18 91 34 Average 72 | . 25 95 123 79 86 55 39 Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 93 | 100 100 100 86 86 87 100 100 Level 1 6 | . . . 13 13 12 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . 2 3 5 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . . . 2 . . . Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Distress Signals 6 | . 1 . 1 1 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 5 9 17 21 15 22 12 Peak Tracking Total 7 | . 3 3 5 6 3 4 7 Tactical Retreats 7 | . . . . 3 . 2 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Traps Triggered 6 | . 1 . 1 . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts 6 | . . . . 6 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . 2 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Machines Accessed 22 | . 4 . 6 . 6 5 1 Terminals 16 | . 4 . 4 . 5 2 1 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 55 | . 10 . 18 . 17 8 2 Successful 40 | . 9 . 14 . 11 5 1 Failed 15 | . 1 . 4 . 6 3 1 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 10 . 15 . 16 3 2 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 32 | . 9 . 11 . 10 1 1 Record 19 | . 4 . 8 . 7 . . Prototype ID Bank 3 | . 1 . 1 . 1 . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 . 5 . 6 2 1 Full Trace Events 2 | . . . 1 . 1 . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 116 | . . . . . . 116 . Total Robot Build Rating 9 | . . . . . . 9 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Total Allies 15 | . . . . . 10 5 . Largest Group 10 | . . . . . 10 5 . Highest-Rated Group 173 | . . . . . 173 110 . Highest-Rated Ally 31 | . . . . . 29 31 . Total Orders 2 | . . . . . 2 . . GUARD 2 | . . . . . 2 . . Ally Attacks 112 | . . . . . 87 25 . Total Damage 1623 | . . . . . 1241 382 . Kills 13 | . . . . . 11 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Turns Passed 5469 | 68 477 228 1071 805 759 1319 742 Spaces Moved 2547 | 36 305 141 519 221 343 619 363 Core 25 | 12 . . . . . . 13 Treads 121 | . . . . . . . 121 Legs 2246 | 24 305 141 364 221 343 619 229 Wheels 155 | . . . 155 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 115 190 120 120 120 Average Speed 166 | 96 120 120 142 276 209 159 170 Slowest Speed 700 | 120 120 120 190 330 330 190 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 45 44 53 16 50 16 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . . 4 . Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Total 3508 | 69 399 178 790 364 380 888 440 Wait 669 | 20 74 20 231 75 25 210 14 Move 2540 | 35 304 140 518 220 342 618 363 Hop . | . . . . . . . . Pick Up 60 | 8 7 3 4 8 6 14 10 Fast Attach 3 | . . 1 2 . . . . Attach 48 | 6 2 . 2 9 5 9 15 Detach . | . . . . . . . . Swap 8 | . 1 1 2 3 . 1 . Drop 13 | . 1 2 2 2 . 6 . Fire 151 | . 10 11 29 41 2 30 28 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap 6 | . . . . 6 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 8) 546 | -10/Materials | Entered Mines 547 | -10/Mines | Assembled infested the area 637 | -10/Mines | Learned Materials emergency access door positions 770 | -10/Mines | Discovered new exit (range 4) 774 | -10/Mines | Entered Materials 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -9/Materials | Repaired Imp. Ion Engine 1805 | -9/Materials | Discovered new exit (range 10) 1843 | -9/Materials | Identified exit to Materials 1845 | -9/Materials | Entered another Materials area 1845 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2295 | -8/Materials | Discovered new exit (range 14) 2381 | -8/Materials | Lost 8 parts (2p1n1u4w) 2650 | -8/Materials | Entered Storage 2696 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2995 | -8/Storage | Build established: Commander-Mutant 3106 | -8/Storage | Garrison activated, responded to threat 3240 | -8/Storage | Discovered new exit (range 15) 3300 | -8/Storage | Lost 4 allies 3406 | -8/Storage | Identified exit to Factory 3409 | -8/Storage | Entered Factory 3409 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3799 | -7/Factory | Build established: Skirmisher 4371 | -7/Factory | Fabricated G-47 Trooper (x3) 4417 | -7/Factory | Allied Derelicts emerged from ambush trap array 4675 | -7/Factory | Identified exit to Garrison 4707 | -7/Factory | Lost 4 allies 4728 | -7/Factory | Entered Garrison 4754 | -7/Garrison | Lost 5 parts (2p1u2w) 4784 | -7/Garrison | Triggered checkpoint 4864 | -7/Garrison | Lost 6 parts (1p3n1u1w) 5172 | -7/Garrison | Core integrity fell below 50% 5225 | -7/Garrison | Lost 7 parts (1p2n3u1w) 5242 | -7/Garrison | Installed Relay Interface Framework 5434 | -7/Garrison | Core integrity fell below 20% 5470 | -7/Garrison | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05457_ S-27 Virus system terminally corrupted. 05457_ VTOL Module fried. 05459_ S-27 Virus suffers critical hit (Smash). 05459_ Destroyed VTOL Module. 05459_ S-27 Virus system corrupted by crushing effect. 05462_ P-70 Sage knocked back. 05462_ Aluminum Leg destroyed. 05462_ Imp. Light Armor Plating destroyed. 05464_ S-27 Virus suffers critical hit (Smash). 05464_ Destroyed VTOL Module. 05464_ S-27 Virus system corrupted by crushing effect. 05464_ S-27 Virus knocked back. 05465_ S-27 Virus system terminally corrupted. 05465_ Lgt. Nuclear Core fried. 05465_ P-70 Sage resets S-27 Virus, system corruption cleaned. 05467_ Imp. Carbon-fiber Leg destroyed. 05468_ System corrupted: Energy discharge (-26). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????/???????????????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????? ????????????????????????? | | +???????????????????? +???????????????????????? | | +???????????????????? #??????????????????????+? | | ???????????? ????????# #???????????????????????? | | ???????????? ## ???## ##??????????????????????? | | ??????????? ?? ??????????????????????? | | ??????????? ??? ??????????????????????? | | ????????????? ?? ???????????????????????? | | ?????????????? ?? ?+?????????????????????? | | ??????????# ???# ?# #???????????????????????? | | ?????????## ## ## #???????????????????????? | | ?????????? #???????????????????????? | | +????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | | ????????????+????????#= #???????????????????????? | | ?????????????????????#% +???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???+?????????????????# #???????????????????????? | | ?????????????????????# #???????###?????????????? | | ?????????????????????# s ###+#####T#######+####### | | ?????????????????????# %% ^^ | | ?????????????????????# p @ ^^ | | ?????????????????????# s % % | | ?????????????????????##+####++#####+###### ###### | | ???+???????????????????????#??????# #????# #???## | | ??????????????????????????????????# #????# #???# | | ???????????????????????????#++#####+###### #???# | | ???????????????????????????# #???# | | ???????????????????????????+ #???# | | ?????+?????????????????????## ##### #####???## | | ???????????????????????????#"""""#??# #????????? | | ???????????????????????????#######??##+##???###### | | ?????????????????????????????????????# ###### | | ?????????????????????????????????????# | | ?????????????????????????????????????# ###### | | ?????????????????????????????????????# ##???# " | | ????????????????????????????????????## ##??#"" "" | | ????????????????????????????????????# #??#" " | | ????????????????????????????????????# #??#" | | ????????????????????????????????????## ##??#" " | | ?????????????????????????????????????####???#""""" | | ????????????????????????????????????????????#####" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hehehe My Command Is Your Wish Challenges ------------ None Game ------ Seed ChainConcussiveMultirail Manual? 0 Play Time 00:59:42 Cumulative 5.6 hours Start 2024.04.21 @ 16:16:25 End 2024.04.21 @ 17:20:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ce4f3a-a875-4345-8043-c2f1f54d47f7