Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.27 @ 00:26:02 Player: Kersh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1149) 1149 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 3280 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 93 Met Imprinter 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 169/170 System Corruption 0% Temperature Cool (9) Movement Rolling (135) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (3) ------ Medium Storage Unit ECM Suite Medium Reactive Plating > --- WEAPON (3) ------- Makeshift Hammer Makeshift Sword > --- INVENTORY (10) --- Improved Ion Engine Cooling System Melee Analysis Suite Improved Melee Analysis Suite Hacking Drone Bay Assault Rifle Katana Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Seismic Detector Medium Reactive Plating > --- WEAPON ----------- Makeshift Hammer Katana Makeshift Sword > --- INVENTORY -------- Improved Ion Engine Armored Wheel Cooling System Melee Analysis Suite Improved Melee Analysis Suite ECM Suite Light Armor Plating Hacking Drone Bay Assault Rifle Grenade Launcher [Rating: 31] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 58 | 8 11 17 5 7 10 Power 6 | 1 . 2 . 3 . Engine 6 | 1 . 2 . 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 3 . 4 2 1 1 Treads 4 | . . 4 . . . Leg . | . . . . . . Wheel 7 | 3 . . 2 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 2 1 . 6 Device 5 | 1 1 1 . . 2 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . 1 1 . 4 Artifact . | . . . . . . Weapon 28 | 2 9 9 2 3 3 Energy Gun 4 | 2 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | . 4 7 1 . 1 Ballistic Cannon . | . . . . . . Launcher 7 | . 3 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 2 . . 5 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . . 3 Weapon 2 | . 1 . . . 1 Highest Loss Streak 5 | . 1 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 99 93 99 89 80 Engine 11 | . 14 11 11 10 11 Treads 5 | . . 18 2 . . Wheel 12 | . 28 2 19 12 11 Device 10 | . 13 10 11 11 7 Storage 11 | . 14 11 11 11 11 Protection 8 | . . 6 11 11 9 Energy Gun 2 | . 18 . . . . Ballistic Gun 15 | . 7 31 32 . 5 Impact Weapon 5 | . . . . 10 11 Slashing Weapon 8 | . . . . 21 13 Naked Turns . | . . . . . . Heaviest Build 44 | 13 20 27 44 44 42 Greatest Support 43 | 32 32 43 43 28 28 Greatest Overweight (x) 3 | . . 1 1 3 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 3 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 7 Class Distribution -------------------- 39% | Derelict-Mutant 29% | Tank 26% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1400 | 265 296 625 57 79 78 Remotely . | . . . . . . Salvage Created 1337 | 97 383 622 19 . 216 Parts 83 | 11 22 40 4 . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 11 17 3 . 5 Melee 2 | . . . . . 2 Guns 14 | . 2 11 1 . . AOE 20 | . 9 6 2 . 3 Classes Destroyed 11 | 2 5 4 . . . Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 2 . . . . Operator 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 14 | . 3 6 3 . 2 Grunt 16 | . 8 6 . . 2 Duelist 1 | . . 1 . . . Sentry 5 | . . 4 . . 1 Best Kill Streak 7 | 2 7 3 3 . 3 Combat Bots Only 6 | . 6 3 3 . 3 Max Kills in Single Turn 2 | 1 2 2 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2239 | . 247 724 48 . 1220 Core 460 | . 45 175 . . 240 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 88 | 10 27 41 2 . 8 Largest 3 | 2 2 3 2 . 1 Hottest 80 | 80 80 60 40 . 30 Shots Fired 185 | 20 44 110 3 . 8 Gun 166 | 20 35 105 2 . 4 Cannon . | . . . . . . Launcher 19 | . 9 5 1 . 4 Special . | . . . . . . Kinetic 123 | . 12 105 2 . 4 Thermal 43 | 20 23 . . . . Explosive 19 | . 9 5 1 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 3 4 13 7 . 8 Robot Miss Streak 5 | 4 5 4 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 117 | 9 22 71 1 . 14 Core Hits 80 | 5 26 33 3 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 33 | . . . . 1 32 Impact 7 | . . . . . 7 Slashing 26 | . . . . 1 25 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 3263 | 119 970 1221 162 . 791 Guns 1312 | 119 209 924 12 . 48 Cannons . | . . . . . . Explosions 1597 | . 761 297 150 . 389 Melee 354 | . . . . . 354 Ramming . | . . . . . . Kinetic 1076 | . 92 924 12 . 48 Thermal 236 | 119 117 . . . . Explosive 1597 | . 761 297 150 . 389 Electromagnetic . | . . . . . . Impact 66 | . . . . . 66 Slashing 288 | . . . . . 288 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . 7 . . 35 Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee 35 | . . . . . 35 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . . 17 . 18 Shots 2 | . . . 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 72 | 36 72 54 . . 21 Average Temperature 14 | 18 18 13 . . 8 Received Heat Transfer 816 | . 93 261 . . 462 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 550 | 275 275 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 426 | 20 426 354 235 . . Initial 146 | . 13 146 138 . . Average 213 | 7 213 286 140 . . Maximum Alert Level 2 | . 2 1 1 . . Low Security (%) 34 | 100 44 13 47 . . Level 1 63 | . 46 86 52 . . Level 2 1 | . 9 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 3 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 4 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 22 20 3 . 25 Peak Tracking Total 8 | . 7 3 3 . 8 Tactical Retreats 9 | . 1 . . . 8 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 1 2 1 . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 6 1 . . Successful 5 | . 2 2 1 . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 4 3 . . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 1 . . Open Door 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Dispatch Records 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . 1 . 1 7 . Largest Group 7 | . 1 1 1 7 7 Highest-Rated Group 182 | . 10 10 31 182 182 Highest-Rated Ally 32 | . 10 10 31 32 32 Total Orders 6 | . 2 4 . . . STAY 3 | . 1 2 . . . FOLLOW 3 | . 1 2 . . . Ally Attacks 32 | . . . . . 32 Total Damage 933 | . . . . . 933 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5025 | 152 581 1180 753 1443 916 Spaces Moved 3864 | 113 462 642 613 1247 787 Core 5 | 5 . . . . . Treads 597 | . . 547 50 . . Legs . | . . . . . . Wheels 3262 | 108 462 95 563 1247 787 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 105 105 100 Average Speed 114 | 93 100 152 110 113 102 Slowest Speed 240 | 100 100 240 240 135 135 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 5 36 36 97 88 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 5 1 Spaces Dug 9 | . . . . . 9 Terrain Destroyed 109 | . 54 18 9 . 28 Melee 9 | . . . . . 9 Projectile . | . . . . . . AOE 100 | . 54 18 9 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4258 | 135 536 763 689 1276 859 Wait 156 | . 19 40 63 4 30 Move 3859 | 112 461 641 612 1246 787 Hop . | . . . . . . Pick Up 33 | 4 9 10 3 6 1 Fast Attach 22 | 8 4 4 1 3 2 Attach 12 | . 1 3 2 3 3 Detach 5 | 1 1 1 . 2 . Swap 24 | . 6 10 2 1 5 Drop 37 | . 8 13 4 10 2 Fire 88 | 10 27 41 2 . 8 Melee 22 | . . . . 1 21 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Accompanied by 1 ally 734 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1260 | -9/Materials | Discovered new exit (range 8) 1292 | -9/Materials | Discovered new exit (range 15) 1532 | -9/Materials | Build established: Tank 1914 | -9/Materials | Entered Mines 1975 | -9/Mines | Learned Materials emergency access door positions 1989 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2068 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2068 | -9/Mines | Discovered new exit (range 5) 2087 | -9/Mines | Learned Materials emergency access door positions 2115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2127 | -9/Mines | Discovered new exit (range 10) 2267 | -9/Mines | Received a Mining Laser from a helpful Derelict 2313 | -9/Mines | Discovered new exit (range 5) 2667 | -9/Mines | Entered Zion 2927 | -7/Zion | Given the Hacking Drone Bay 2930 | -7/Zion | Found Prototype Device 3013 | -7/Zion | Gained Derelict followers 3068 | -7/Zion | Learned location of Armory (-3) 3158 | -7/Zion | Build established: Derelict-Mutant 3177 | -7/Zion | Learned 4 Factory zone layouts 3335 | -7/Zion | Learned location of Warlord (-5) 4073 | -7/Zion | Discovered new exit (range 16) 4110 | -7/Zion | Entered Proximity Caves 4110 | -6/Proximity Caves | Accompanied by 7 allies 4133 | -6/Proximity Caves | Spotted B-75 Beast 4179 | -6/Proximity Caves | Allies destroyed B-75 Beast 4245 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4342 | -6/Proximity Caves | Learned 4 Factory zone layouts 4571 | -6/Proximity Caves | Learned location of 1 exit from Factory 4698 | -6/Proximity Caves | Core integrity fell below 50% 4786 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4888 | -6/Proximity Caves | Lost 5 parts (1n3u1w) 4937 | -6/Proximity Caves | Core integrity fell below 20% 5026 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04797_ Seismic Detector destroyed. 04800_ G-50 Soldier destroyed. 04800_ Grenade Launcher destroyed. 04804_ Carbon-fiber Leg fries itself beyond repair. 04809_ Adv. Heat Sink fries itself beyond repair. 04809_ Connecting with Outpost Terminal... 04809_ Current location identified: Proximity Caves 04813_ Storage Shell breached. 04823_ Hrd. Light Armor Plating destroyed. 04834_ Arm. Huge Wheel destroyed. 04857_ Hrd. Light Armor Plating destroyed. 04917_ Searching scrap... 04917_ Found Energy Filter. 04917_ Found Imp. Heat Sink. 04917_ Found Power Amplifier. 04917_ Found 16 Matter. 04918_ Acquired 16 matter. 05020_ Acquired 10 matter. 05021_ UE-NTA(S) destroyed. 05024_ Acquired Med. Reactive Plating. Map ----- +----------------------------------------------------+ | # #### ##?## #?### ## | | #### # #??## ## ######????# | | #??# #???# ## ##????####?# | | #??# ##### ## ##????## ##?# | | #??## # ##????## #?# | | ####### # #????## ### | | ##?## ########## #????# #### | | ##?# ##????????## ####?# ##?# | | #?## #??????????# # ### #??# | | ##??### ##??????????# ##??# # | | #????## ##??????????## #??## ## | | #???## ##??????????# ##?## ##? | | #??## ###????????# #??# ##?? | | #??# g ##???????# ####??# ##??# | | #??#### ##?????## ##????# #?### | | # #?????## ####??# ##????# #### | | # #??????### #??# ##???####??# | | ##???###### #####* #??## ##??# | | #??## #?## ## =%! #??# #?## | | ### ##### #??# ### g! #??# ### | | ##?# ##?# #???# ##;! ##?# | | #??# #??# ##?## ;!%= ### | | #??# #?## ### [%%==%|%=] | | ##?# ### #; |%%! | | ### % %### ## | | % #?##@ % ### | | ### #??## #?# | | ### #?## #???# #?# | | ### #??# #??# #?# | | ??# ## #??# #?##### #?# | | ??## #### ##??## ##?????### ### # | | ???######??###????####????????# ##### ##?## ##### | | ??????????????????????????????###???###???####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 30 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Ripper | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionLightpackMeganuke Manual? 0 Play Time 00:42:51 Cumulative 36.6 hours Start 2023.02.26 @ 23:43:12 End 2023.02.27 @ 00:26:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 37 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a055c30-9952-4136-93ba-9c00c236a4fd