Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.25 @ 17:57:27 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (161) 805 Value Destroyed (4009) 4009 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (626) 626 TOTAL SCORE: 7620 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 280 Friendly Fire -193 Cogmind --------- Core Integrity 426/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (183) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Autogun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Improved Treads Armored Treads Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Signal Interpreter Armor Integrity Analyzer Particle Charger Transmission Jammer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite System Shield Heavy Assault Rifle EMP Blaster Rocket Launcher Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Armored Treads Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Armor Integrity Analyzer Particle Charger Transmission Jammer Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Autogun Rocket Launcher Rocket Launcher Chainsword [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 109 | 6 17 16 37 13 20 Power 9 | 1 . 3 4 1 . Engine 9 | 1 . 3 4 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 3 1 7 4 3 Treads 20 | 2 3 1 7 4 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 1 5 3 9 4 12 Device 2 | . . . 1 1 . Storage 6 | 1 2 . 2 . 1 Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection 23 | . 3 2 5 3 10 Artifact . | . . . . . . Weapon 46 | 2 9 9 17 4 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 40 | 2 6 6 17 4 5 Ballistic Cannon . | . . . . . . Launcher 6 | . 3 3 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 11 | . . 4 4 . 3 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 1 . . Weapon 6 | . . 3 1 . 2 Highest Loss Streak 3 | . . 3 3 . 1 Average Slot Usage (%) 98 | . 99 99 97 99 99 Engine 11 | . 14 14 10 11 9 Treads 24 | . 27 28 21 21 27 Storage 18 | . 15 14 20 22 18 Protection 12 | . 11 14 10 10 17 Ballistic Gun 29 | . 27 26 32 33 26 Naked Turns . | . . . . . . Heaviest Build 89 | 11 44 45 70 70 89 Greatest Support 69 | 40 40 40 46 46 69 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 6 12 12 18 18 20 Average Capacity 15 | 5 10 12 17 18 19 Most Carried 20 | 2 12 12 18 18 20 Average Carried 14 | . 8 11 15 17 19 Final Capacity 20 | 6 12 12 18 18 20 Final Carried 20 | 2 12 12 18 18 20 Class Distribution -------------------- 42% | Tank 26% | Mutant 20% | Hauler-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Hauler-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 4182 | 272 262 311 1265 956 1116 Remotely . | . . . . . . Salvage Created 6520 | 58 430 426 1786 1677 2143 Parts 383 | . 40 23 107 95 118 Haulers Intercepted 18 | . 2 . 6 5 5 Recyclers Shooed 4 | . . . 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 108 | . 9 10 30 24 35 Guns 103 | . 7 7 30 24 35 AOE 5 | . 2 3 . . . Classes Destroyed 14 | 1 7 1 2 2 1 Worker 10 | . 2 1 4 2 1 Builder 4 | . 2 . 1 . 1 Hauler 18 | . 2 . 6 5 5 Recycler 9 | 1 . 1 2 2 3 Operator 3 | . 2 . . . 1 Watcher 9 | . 1 . 3 2 3 Swarmer 26 | . 6 2 7 3 8 Grunt 42 | . 3 7 12 8 12 Brawler 4 | . . . 1 2 1 Duelist 3 | . . . . 1 2 Protector 2 | . . . . 1 1 Sentry 30 | . . . 10 10 10 Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 6 | 1 5 2 6 4 5 Combat Bots Only 4 | . 3 2 4 4 4 Max Kills in Single Turn 3 | 1 2 1 2 2 3 Gunslinging 2 | . . . 1 1 2 Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 5475 | . 367 897 1569 896 1746 Core 704 | . 56 151 225 148 124 Absorbed by Shields . | . . . . . . Core Remaining (%) 41 | 100 . 17 . 6 . Volleys Fired 377 | 6 52 45 95 80 99 Largest 3 | 2 2 2 3 3 3 Hottest 71 | 40 40 40 71 71 71 Shots Fired 1017 | 12 100 83 285 240 297 Gun 1007 | 12 96 77 285 240 297 Cannon . | . . . . . . Launcher 10 | . 4 6 . . . Special . | . . . . . . Kinetic 1007 | 12 96 77 285 240 297 Thermal . | . . . . . . Explosive 10 | . 4 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 44 | 4 10 7 29 28 44 Robot Miss Streak 5 | 1 2 2 5 3 3 Penetration Max . | . . . . . . Secondary Targets 14 | . . . 5 4 5 Max Gunslinging Chain 2 | . . . 1 1 2 Shots Hit Robots 729 | 9 63 57 194 176 230 Core Hits 273 | 3 32 27 66 55 90 Critical Hits 9 | . 1 . 2 2 4 Critical Kills 5 | . 1 . 1 . 3 Critical Parts Destroyed 4 | . . . 1 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11180 | 73 739 781 3040 2849 3698 Guns 10128 | 64 479 440 2873 2751 3521 Cannons . | . . . . . . Explosions 564 | . 234 330 . . . Melee . | . . . . . . Ramming 488 | 9 26 11 167 98 177 Kinetic 10128 | 64 479 440 2873 2751 3521 Thermal . | . . . . . . Explosive 564 | . 234 330 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Effects 16 | . . 16 . . . Message Errors 8 | . . 8 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Targeting Errors 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 41 | . 5 36 . . . Projectiles . | . . . . . . Explosions 41 | . 5 36 . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . 42 . . . Shots 2 | . . 2 . . . Rammed 45 | 1 7 2 15 6 14 Targets Rammed 49 | 1 7 3 17 7 14 Kicked . | . . . . . . Crushed 4 | . . 1 2 1 . Highest Temperature 206 | . 18 146 206 109 162 Average Temperature 39 | . 11 38 36 39 41 Received Heat Transfer 1852 | . 102 406 570 261 513 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 979 | 5 201 148 496 539 979 Initial 199 | . 3 . . 157 199 Average 276 | 1 55 36 240 360 632 Maximum Alert Level 3 | . 1 . 2 2 3 Low Security (%) 46 | 100 94 100 42 10 2 Level 1 23 | . 5 . 42 46 12 Level 2 18 | . . . 14 43 36 Level 3 10 | . . . . . 49 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 . 3 6 7 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 9 | . 1 . 3 2 3 Assault 5 | . . . . 2 3 Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 8 | . 2 1 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 205 | . 26 14 54 43 68 Peak Tracking Total 9 | . 5 2 5 9 7 Tactical Retreats 17 | . . 1 6 1 9 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 5 | . 1 . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 39 | . 7 1 12 11 8 Terminals 28 | . 6 1 8 8 5 Fabricators . | . . . . . . Repair Stations 6 | . 1 . 2 2 1 Recycling Units 2 | . . . 2 . . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . . 1 1 Total Hacks 124 | . 24 2 41 26 31 Successful 78 | . 14 2 26 19 17 Failed 45 | . 9 . 15 7 14 Catastrophic 2 | . 2 . . . . Database Lockouts 1 | . 1 . . . . Manual 46 | . 14 2 11 11 8 Terminals 90 | . 18 2 26 21 23 Fabricators . | . . . . . . Repair Stations 22 | . 6 . 10 4 2 Recycling Units 5 | . . . 5 . . Scanalyzers 4 | . . . . . 4 Garrison Access 3 | . . . . 1 2 Terminal Hacks 33 | . 5 2 10 9 7 Part Schematic 3 | . . 1 1 1 . Robot Analysis 6 | . 2 1 3 . . Prototype ID Bank 4 | . 1 . 1 2 . Open Door 2 | . . . . 2 . Branch Access Points 2 | . . . 1 . 1 Terminal Index 2 | . . . 1 1 . Alert Level 4 | . . . 1 1 2 Unreport Threat 5 | . 1 . 2 1 1 Locate Traps 2 | . . . . . 2 Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 22 | . 6 . 10 4 2 Scan Component 11 | . 3 . 5 2 1 Repair 11 | . 3 . 5 2 1 Recycling Unit Hacks 3 | . . . 3 . . Retrieve Components 3 | . . . 3 . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 13 | . 3 . 3 4 3 Terminals 13 | . 3 . 3 4 3 Botnet 13 | . 3 . 3 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 31 | . 6 1 10 8 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 1 1 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 11 | . 3 . 5 2 1 Time 353 | . 78 . 160 64 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 14 | . . 2 . 12 . Largest Group 10 | . . 2 . 10 . Highest-Rated Group 102 | . . 43 . 102 . Highest-Rated Ally 31 | . . 31 . 31 . Total Orders . | . . . . . . Ally Attacks 88 | . . 12 . 76 . Total Damage 956 | . . 167 . 789 . Kills 11 | . . 1 . 10 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 6 | . 2 1 3 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 9983 | 104 1508 1623 3096 1592 2060 Spaces Moved 4651 | 51 773 863 1375 696 893 Core 4 | 4 . . . . . Treads 4647 | 47 773 863 1375 696 893 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 Average Speed 173 | 151 160 161 179 180 182 Slowest Speed 183 | 160 180 180 180 180 183 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 76 | 5 97 99 89 91 79 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . 25 47 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 72 | . 25 47 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 5821 | 65 958 1019 1800 877 1102 Wait 514 | . 85 78 227 65 59 Move 4647 | 51 772 862 1374 695 893 Hop . | . . . . . . Pick Up 50 | 2 13 7 17 4 7 Fast Attach 33 | 6 6 2 12 3 4 Attach 14 | . . 4 5 . 5 Detach 8 | . 1 1 5 . 1 Swap 62 | . 11 10 20 10 11 Drop 67 | . 11 7 28 12 9 Fire 377 | 6 52 45 95 80 99 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 48 | . 7 3 17 7 14 Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 14) 105 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 398 | -10/Materials | Central database locked down 421 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Repaired Lgt. Treads 857 | -10/Materials | Repaired Lgt. Treads 884 | -10/Materials | Repaired Lgt. Assault Rifle 994 | -10/Materials | Discovered new exit (range 8) 1172 | -10/Materials | Discovered new exit (range 16) 1327 | -10/Materials | Discovered new exit (range 16) 1550 | -10/Materials | Discovered new exit (range 8) 1613 | -10/Materials | Entered Mines 1731 | -10/Mines | Core integrity fell below 50% 1769 | -10/Mines | Lost 3 parts (1u2w) 1937 | -10/Mines | Learned location of Storage (-9) 1978 | -10/Mines | Assembled infested the area 2010 | -10/Mines | Build established: Scavenger-Mutant 2390 | -10/Mines | Discovered new exit (range 12) 2499 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2527 | -10/Mines | Learned Materials stockpile data 2636 | -10/Mines | Build established: Mutant 2778 | -10/Mines | Learned 2 Materials zone layouts 2792 | -10/Mines | Discovered new exit (range 7) 2964 | -10/Mines | Core integrity fell below 20% 3236 | -10/Mines | Entered Materials 3236 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3237 | -9/Materials | Identified exit to Mines 3237 | -9/Materials | Identified exit to Storage 3429 | -9/Materials | Discovered exit to Storage (range 16) 3570 | -9/Materials | Build established: Tank 3642 | -9/Materials | Discovered new exit (range 6) 3853 | -9/Materials | Identified exit to Materials 4779 | -9/Materials | Discovered exit to Materials (range 3) 5111 | -9/Materials | Repaired Imp. Treads 5386 | -9/Materials | Core integrity fell below 50% 5433 | -9/Materials | Lost 3 parts (1p1n1w) 5538 | -9/Materials | Repaired Imp. Treads 5571 | -9/Materials | Repaired Autogun 5605 | -9/Materials | Repaired Hvy. Assault Rifle 5638 | -9/Materials | Repaired Imp. Treads 5701 | -9/Materials | Discovered exit to Materials (range 14) 6332 | -9/Materials | Entered Storage 6402 | -9/Storage | Garrison activated, responded to threat 6763 | -9/Storage | Repaired Hrd. Light Armor Plating 6923 | -9/Storage | Core integrity fell below 20% 6982 | -9/Storage | Repaired Imp. Treads 7647 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7721 | -9/Storage | Met a pair of Derelict thieves 7845 | -9/Storage | Discovered exit to Materials (range 6) 7924 | -9/Storage | Entered Materials 7924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8225 | -8/Materials | Build established: Hauler-Tank 8573 | -8/Materials | Discovered new exit (range 10) 8759 | -8/Materials | Discovered new exit (range 15) 8846 | -8/Materials | Repaired Imp. Assault Rifle 9124 | -8/Materials | First assault squad dispatched 9138 | -8/Materials | Discovered new exit (range 11) 9984 | -8/Materials | Self-destructed Last Messages --------------- Connecting with Terminal... Y-45 Defender destroyed. U-05 Engineer lays Concrete. Connecting with Terminal... >>Alert(Check) Current Alert Level: 3-G >>Access(Branch) No branch access points found. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Beam Rifle. Acquired 60 matter. R-06 Scavenger collects Imp. Ion Engine. Acquired EMP Blaster. A-02 Transporter destroyed. ALERT: Significant disruption in Zone 9J, assault forces dispatched. Acquired 40 matter. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????######????????? | | ########???????????????????# ?????????? | | #????????????######## ??????????? | | """ #????????????#] # ########????? | | """ #????????????# """g# # #????? | | """ #????????????#! Y" gm + !!!#????? | | #????????????# """b# # !!!#????? | | """ #????????????# @ # # !! #????? | | """ #????????????# # # #????? | | """ *#????????????######## # #????? | | #???????????????????# ####"###?#### | | #####+##???????????????????# #??# #?? # | | ????# #?######???######???## ##?# #?? # | | ????# #?# ! ##### ##### ### ## # | | ????# #?# ! # """ # | | ????# #?# + """ # | | ????# #?# ##### ##### #### # """ # | | ????# ####% #######/########+###??# # # | | ##### #?# # ???# #?""" # | | # #?# ] # ! ?# #?""" # | | # ### """ # # #??"" # | | !!! # + """ # +=#?? # | | !! + ###""" """ # """ """ #[#??? ?? | | !!! # #?#"T """ # """ """ #[#?????? | | # #?#""" # """ """ #%#?????? | | # #?# # #+####??? | | # #?############?#####??#[[ #? | | ##### #?????????????????????#! #? | | #### # #?????????????????????# ! #? | | # #?????????????????????# ! #? | | T # #?????????????????????# #? | | # #?????????????????????#! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Armor Integrity Analyzer | -9/Materials | Hacked Shock Bomb Launcher | -9/Storage | Hacked Arm. Treads | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldRelayThruster Manual? 0 Play Time 01:00:22 Cumulative 235.5 hours Start 2021.04.25 @ 13:54:48 End 2021.04.25 @ 17:57:27 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 5 Types 1/2/1/0/0/1/0/0/0 Lore% 60 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af015d24-f38f-40ff-8059-84ea1a97ba4d