Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.19 @ 11:05:58 Player: RukRukRuk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (658) 658 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 3470 Bonus ------- Follower Combat Kills 348 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Armored Treads Improved Terrain Scanner 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Makeshift ECM Suite Utility Shielding Recalibrator Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Large Storage Unit > --- WEAPON ----------- Enhanced Flamer > --- INVENTORY -------- Armored Treads Aluminum Leg Improved Terrain Scanner 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Makeshift ECM Suite Utility Shielding Recalibrator Hacking Drone Bay Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 28 | 7 1 2 3 1 3 11 Power 6 | 1 . 2 . . . 3 Engine 5 | 1 . 2 . . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 5 | 2 . . . 1 . 2 Treads 2 | 2 . . . . . . Leg 3 | . . . . 1 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 . 1 . 2 3 Device 6 | 1 . . 1 . 1 3 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 2 . 1 3 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 3 | 1 . . 1 . . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 17 | . . 1 . . . 16 Power 4 | . . 1 . . . 3 Propulsion 5 | . . . . . . 5 Utility 3 | . . . . . . 3 Weapon 5 | . . . . . . 5 Highest Loss Streak 9 | . . 1 . . . 9 To Critical Strikes . | . . . . . . . Average Backups 10 | . 1 6 11 12 12 11 Power 1 | . . . 2 2 2 . Propulsion 1 | . . . . 1 3 2 Utility 6 | . 1 5 8 8 6 7 Weapon . | . . . . 1 . . Tool/Special . | . . . . . . . Unused Backups 16 | . . . . 6 2 8 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 2 . 1 Utility 12 | . . . . 4 2 6 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 100 100 88 88 88 82 Engine 10 | . 14 14 11 11 11 2 Core 1 | . . . . . . 8 Treads 22 | . 28 28 22 22 22 18 Device 20 | . 14 14 22 22 22 20 Storage 11 | . 14 14 11 11 11 11 Energy Gun 2 | . 14 14 3 . . . Energy Cannon 2 | . . . . . 1 9 Ballistic Gun 11 | . 14 14 11 11 11 9 Ballistic Cannon 6 | . . . 8 11 9 . Peak Build Rating 32 | 9 9 12 27 29 30 32 Average Rating 24 | 5 9 10 26 27 29 26 On Entrance 16 | . 9 9 12 27 29 28 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 27 27 39 39 39 41 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 6 | 2 . . . . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 1 3 12 14 15 15 15 Average Carried 12 | . 1 8 12 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | . 3 12 13 15 14 9 Scrap Suit Usage (%) 14 | . . . . . . 91 Parts Cannibalized 5 | . . . . . . 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 832 | 213 16 92 76 76 78 281 Remotely . | . . . . . . . Salvage Created 755 | 16 16 257 149 86 63 168 Parts 46 | 2 2 12 13 8 2 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . 2 22 Prevented 7 | . . . . . . 7 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . . 8 6 5 1 5 Guns 14 | . . 8 1 3 1 1 Cannons 11 | . . . 5 2 . 4 Classes Destroyed 8 | 1 1 2 2 1 1 . Worker 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . . . 3 5 . 3 Grunt 9 | . . 4 3 . . 2 Hunter 1 | . . . . . 1 . Assembled 4 | . . 4 . . . . Best Kill Streak 4 | 1 1 2 3 4 1 3 Combat Bots Only 3 | . . 2 3 3 1 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 268 | . . 31 33 12 12 180 Missed 64 | . . 10 11 2 5 36 Hits 204 | . . 21 22 10 7 144 Melee 2 | . . 2 . . . . Projectile 202 | . . 19 22 10 7 144 Critical Strikes 4 | . . . . . . 4 Part Disruptions 1 | . . . . . . 1 Damage Taken 2573 | . . 247 160 78 90 1998 Core 426 | . . 21 17 . 17 371 Absorbed by Shields . | . . . . . . . Ignored by Resistances 732 | . . 71 51 25 24 561 Regen/Repaired (Parts) 34 | . . . . . . 34 Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 76 | 2 4 20 16 5 4 25 Largest 2 | 2 2 2 2 2 2 2 Hottest 96 | 60 60 60 56 56 56 96 Shots Fired 143 | 4 8 40 32 10 8 41 Gun 96 | 4 8 40 16 5 4 19 Cannon 43 | . . . 16 5 4 18 Launcher . | . . . . . . . Special 4 | . . . . . . 4 Kinetic 94 | 2 4 20 32 10 8 18 Thermal 22 | . . . . . . 22 Explosive . | . . . . . . . Electromagnetic 27 | 2 4 20 . . . 1 Robot Hit Streak 13 | 2 4 12 13 10 3 13 Robot Miss Streak 2 | 1 1 2 1 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 104 | 2 6 29 26 6 4 31 Core Hits 56 | 2 2 18 9 7 2 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . . 1 Burn 1 | . . . . . . 1 Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1635 | 20 154 300 414 146 44 557 Guns 901 | 20 105 300 144 75 30 227 Cannons 639 | . . . 270 71 14 284 Explosions 49 | . 49 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 946 | 7 15 93 414 146 44 227 Thermal 379 | . 49 . . . . 330 Explosive . | . . . . . . . Electromagnetic 310 | 13 90 207 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . 10 . . . Projectiles 10 | . . . 10 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . 3 . . . Impact . | . . . . . . . Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 505 | 20 20 64 16 20 10 505 Average Temperature 92 | 15 13 24 6 9 7 167 Received Heat Transfer 840 | . . 60 36 9 . 735 Effects 9 | . . . . . . 9 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1098 | . 100 . . . . 998 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 152 | 5 7 50 152 74 . . Initial 36 | . . 1 6 36 . . Average 16 | . . 6 62 12 . . Influence Increases 979 | 5 15 100 222 154 20 463 Destroy 0b10 Robot/C 680 | . . 80 120 120 20 340 Destroy 0b10 Robot/NC 35 | 5 5 . 10 5 . 10 Destroy Leader 104 | . 2 20 32 20 . 30 Allied During Kill 61 | . . . . 8 . 53 Successful Hack 1 | . 1 . . . . . Destroy Structure 8 | . 7 . . 1 . . Lose Combat Pursuer 90 | . . . 60 . . 30 Influence Decreases 979 | 5 11 84 130 252 34 463 Entered New Map 107 | . . 3 14 76 14 . Time Decay 757 | 5 11 81 116 176 20 348 Lost Part 75 | . . . . . . 75 Lost Ally 40 | . . . . . . 40 Squads Dispatched 3 | . . . 2 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed 1 | . . . . . . 1 Distress Signals . | . . . . . . . Times Spotted 50 | . 3 10 11 6 1 19 Peak Tracking Total 6 | . 2 2 6 3 1 5 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 1 1 1 . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 3 1 1 1 . . Successful 5 | . 3 1 . 1 . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 1 . . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 1 . 1 . . Record 2 | . 2 . . . . . Open Door 2 | . . 1 . 1 . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 157 | . . . . 41 157 157 Highest-Rated Ally 42 | . . . . 31 42 42 Total Orders . | . . . . . . . Ally Attacks 53 | . . . . 3 . 50 Total Damage 1463 | . . . . 38 . 1425 Kills 15 | . . . . 1 . 14 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4988 | 25 158 755 326 941 2085 698 Terrain 4598 | 25 158 755 326 941 2085 308 Jamming 390 | . . . . . . 390 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5181 | 77 158 755 326 941 2085 839 Spaces Moved 2884 | 39 89 426 171 565 1241 353 Core 13 | 12 . . . . . 1 Treads 2811 | 27 89 426 171 565 1241 292 Legs 60 | . . . . . . 60 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 Average Speed 165 | 146 160 160 160 160 160 207 Slowest Speed 350 | 160 160 160 160 160 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 23 69 19 92 90 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 3 1 2 Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . 6 . . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 6 | . 6 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3163 | 55 97 464 196 596 1335 420 Wait 105 | 1 1 7 . 9 79 8 Move 2878 | 38 88 425 170 564 1240 353 Hop . | . . . . . . . Pick Up 47 | 7 3 9 5 9 4 10 Fast Attach 1 | . . . . . 1 . Attach 23 | 7 . 1 3 . 1 11 Detach 3 | . . . . . . 3 Swap 9 | . 1 1 . 2 1 4 Drop 21 | . . 1 2 7 5 6 Fire 76 | 2 4 20 16 5 4 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 236 | -10/Materials | Entered Mines 274 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 277 | -10/Mines | Found Scrap Suit 314 | -10/Mines | Build established: Mutant 392 | -10/Mines | Assembled infested the area 426 | -10/Mines | Found the Drone Emporium 438 | -10/Mines | Found Prototype Device 505 | -10/Mines | Discovered new exit (range 9) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Identified Bomb Drone Bay 992 | -9/Materials | Identified exit to Storage 1269 | -9/Materials | Discovered new exit (range 12) 1317 | -9/Materials | Entered Mines 1447 | -9/Mines | Learned location of Zion (-7) 1490 | -9/Mines | Met a Derelict shopkeep closing up shop 1594 | -9/Mines | Learned location of Storage (-9) 1805 | -9/Mines | Found a hidden stash of uninstalled traps 2150 | -9/Mines | Discovered new exit (range 3) 2238 | -9/Mines | Discovered new exit (range 8) 2241 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2258 | -9/Mines | Entered Zion 2258 | -7/Zion | Accompanied by 2 allies 2308 | -7/Zion | Led the pair of lost Derelicts to a safe place 2348 | -7/Zion | Discovered new exit (range 16) 3159 | -7/Zion | Learned Factory stockpile data 3215 | -7/Zion | Given A8's code to call for help 3650 | -7/Zion | Met Imprinter 3753 | -7/Zion | Imprinted 3755 | -7/Zion | Declared Zion's savior 4265 | -7/Zion | Given the Hacking Drone Bay 4275 | -7/Zion | Found Prototype Device 4275 | -7/Zion | Identified Hacking Drone Bay 4343 | -7/Zion | Entered Proximity Caves 4343 | -6/Proximity Caves | Accompanied by 4 allies 4446 | -6/Proximity Caves | Spotter reported a threat 4617 | -6/Proximity Caves | Spotter reported a threat 5025 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5053 | -6/Proximity Caves | Core integrity fell below 50% 5114 | -6/Proximity Caves | Lost 9 parts (2p2n1u4w) 5176 | -6/Proximity Caves | Core integrity fell below 20% 5182 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Ion Engine destroyed. Acquired Arm. Treads. Acquired 74 matter. Acquired Angular Momentum Engine. Acquired 22 matter. Acquired Enh. Flamer. Acquired 10 matter. S-27 Virus suffers critical hit (Burn). S-27 Virus heat damages VTOL Module. S-27 Virus overheating. Scrap Suit destroyed. S-27 Virus heat short circuits Autogun. S-27 Virus destroyed. Adv. Heat Sink destroyed. Carbon-fiber Leg destroyed. Enh. Flamer destroyed. Acquired 5 matter. Aluminum Leg destroyed. Angular Momentum Engine destroyed. Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?####################??????????????????????? | | #?# ### # % #??????????????????????? | | ### % !% #??????????????????????? | | ##### ##/##"##+## #??????????????????????? | | #?# #"% "# #??????????????????????? | | #### #" "#g #??????????????????????? | | #### #" "# #??????????????????????? | | #?## #" "#sg#??????????????????????? | | #?## #" # @#??????????????????????? | | #### #" """# #??????????????????????? | | #"T """# #??????????????????????? | | #" """# #??????????????????????? | | ######## #""" """# #??????????????????????? | | ##??????# #####"##### #??????????????????????? | | #???? ### #??????????????????????? | | ### # #??????????????????????? | | ##### ########??????????????????????? | | ## # #????## #??????????????????????????? | | #?? #???????# ???????????????????????? | | ###??? ??????# #?????????????????????? | | ???????##????? ########?????????????????????? | | ????????????? #????????????????????????????? | | ????????????? #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????## ##????????????????????????????? | | ?????????????# ####?????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 14 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Energy Well | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Chainsword | -7/Zion | Archive Falx | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Survived The Infestation Omniscient Cartographer Organ Harvest The One There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed FlightTransdimensionalStatue Manual? 0 Play Time 01:15:48 Cumulative 4.4 hours Start 2026.01.19 @ 09:40:38 End 2026.01.19 @ 11:05:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cb672f9-7618-4258-8a24-6114105bf2d8