Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.03 @ 16:09:37 Player: Granite Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1228) 1228 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 5733 Bonus ------- Follower Combat Kills 204 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -89 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 2099/2100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Superbattery Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Structural Scanner Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Superbattery Improved ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Electrolaser Assault Cannon Bore Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Medium Matter Pod Structural Scanner Hardened Heavy Armor Plating Improved Trap Extractor Beam Rifle Proton Missile Launcher Proton Missile Launcher [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 3 | . . . . . 1 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 58 | 6 5 16 2 . 15 3 2 . 9 Power 8 | 1 . 1 . . 3 1 1 . 1 Engine 6 | 1 . 1 . . 2 1 1 . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 10 | 2 . 4 . . 3 . . . 1 Treads 1 | . . . . . . . . . 1 Leg 5 | . . 2 . . 3 . . . . Wheel 4 | 2 . 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 4 2 . 1 2 1 . 4 Device 7 | . 1 3 . . . 1 . . 2 Storage 6 | 1 . 1 2 . 1 . . . 1 Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 24 | 2 4 7 . . 8 . . . 3 Energy Gun 7 | 1 2 3 . . 1 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 5 | 1 . 2 . . 2 . . . . Ballistic Cannon 4 | . . . . . 3 . . . 1 Launcher 7 | . 2 2 . . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 27 | . . 6 . . 5 1 . . 15 Power 4 | . . . . . 1 . . . 3 Propulsion 8 | . . 2 . . 2 1 . . 3 Utility 5 | . . 1 . . . . . . 4 Weapon 10 | . . 3 . . 2 . . . 5 Highest Loss Streak 8 | . . 4 . . 3 1 . . 8 Average Slot Usage (%) 95 | . 92 91 100 100 98 99 90 92 70 Engine 11 | . 14 14 14 14 10 7 9 15 11 Core 2 | . . . . . 6 7 4 . . Leg 21 | . . 4 28 28 26 22 15 15 7 Wheel 2 | . 28 16 . . . . . . . Device 11 | . 6 13 14 14 9 15 15 15 11 Storage 15 | . 14 14 14 14 18 15 15 15 15 Energy Gun 8 | . 13 10 14 14 3 7 7 7 3 Ballistic Gun 7 | . 14 12 14 14 4 . . . . Ballistic Cannon 7 | . . . . . 15 15 15 15 6 Launcher 1 | . . 4 . . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 12 14 34 34 34 52 63 63 60 62 Greatest Support 47 | 32 32 32 32 32 47 47 30 30 30 Greatest Overweight (x) 15 | . . 5 1 1 1 2 2 1 15 Average Overweight (x) . | . . . 1 1 . 1 1 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 9 10 10 10 10 10 9 Most Carried 10 | 4 6 10 10 10 10 10 10 9 9 Average Carried 8 | 1 3 6 8 7 9 9 9 9 7 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 1 6 9 6 10 10 10 9 9 4 Class Distribution -------------------- 52% | Mutant 31% | Scavenger-Skirmisher 7% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1695 | 192 72 249 . 196 679 55 128 . 124 Remotely . | . . . . . . . . . . Salvage Created 1376 | . 141 104 . 255 594 55 82 . 145 Parts 92 | . 14 10 . 13 43 2 6 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 5 . 14 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 43 | . 3 17 . 8 10 1 2 . 2 Guns 14 | . . 2 . 8 3 . 1 . . Cannons 7 | . . . . . 4 1 1 . 1 AOE 21 | . 3 15 . . 2 . . . 1 Classes Destroyed 11 | . 2 2 . 1 5 . 1 . . Worker 2 | . . . . . 2 . . . . Builder 4 | . . . . . 4 . . . . Tunneler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Watcher 3 | . 2 . . . 1 . . . . Swarmer 8 | . . 3 . 3 2 . . . . Grunt 16 | . 3 2 . 4 5 . 1 . 1 Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . . . . 3 1 . . . Assembled 12 | . . 12 . . . . . . . Best Kill Streak 11 | . 5 11 . 3 6 1 1 . 2 Combat Bots Only 11 | . 3 11 . 3 2 1 1 . 2 Max Kills in Single Turn 4 | . 2 4 . 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 4 . . 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Damage Taken 3417 | . 28 479 . 156 803 131 196 . 1624 Core 904 | . 20 50 . 45 83 33 54 . 619 Absorbed by Shields 85 | . 10 75 . . . . . . . Core Remaining (%) 79 | 100 . . . 54 84 . . . . Volleys Fired 97 | . 4 17 . 14 45 3 5 . 9 Largest 3 | . 2 2 . 2 3 3 3 . 3 Hottest 164 | . 53 83 . 100 164 164 164 . 159 Shots Fired 240 | . 8 32 . 28 132 9 15 . 16 Gun 117 | . 4 20 . 28 55 3 5 . 2 Cannon 96 | . . . . . 71 6 10 . 9 Launcher 27 | . 4 12 . . 6 . . . 5 Special . | . . . . . . . . . . Kinetic 159 | . 4 13 . 14 110 6 10 . 2 Thermal 50 | . . 3 . 14 16 3 5 . 9 Explosive 16 | . 4 12 . . . . . . . Electromagnetic 15 | . . 4 . . 6 . . . 5 Robot Hit Streak 13 | . 2 6 . 10 8 4 7 . 13 Robot Miss Streak 6 | . 2 6 . 3 5 . 3 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 121 | . 2 14 . 18 65 3 7 . 12 Core Hits 95 | . 10 34 . 11 28 2 5 . 5 Critical Hits 12 | . . . . . 9 1 2 . . Critical Kills 4 | . . . . . 3 1 . . . Critical Parts Destroyed 8 | . . . . . 6 . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4093 | . 336 1099 . 454 1477 72 136 . 519 Guns 1011 | . . 103 . 454 367 18 51 . 18 Cannons 1075 | . . . . . 717 54 85 . 219 Explosions 2007 | . 336 996 . . 393 . . . 282 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1413 | . . 52 . 201 963 54 85 . 58 Thermal 692 | . . 12 . 253 179 18 51 . 179 Explosive 1332 | . 336 996 . . . . . . . Electromagnetic 656 | . . 39 . . 335 . . . 282 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . Average Corruption 1 | . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . 3 . . . . Message Errors 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . 29 56 . . 13 . . . . Projectiles 1 | . . . . . 1 . . . . Explosions 97 | . 29 56 . . 12 . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . 5 . . . 1 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . 5 . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 220 | . 27 140 . . 29 . . . 24 Shots 10 | . 1 5 . . 3 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 256 | . 24 38 . 84 256 150 256 . 148 Average Temperature 72 | . 11 13 . 31 90 68 112 . 72 Received Heat Transfer 817 | . 4 105 . 63 324 54 9 . 258 Effects 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1247 | . . 37 . 444 322 37 111 . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 234 | . 139 139 . 123 234 96 . . . Average Influence 80 | . 47 95 . 66 101 25 . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 91 | 100 100 100 . 100 82 100 . . . Level 1 8 | . . . . . 17 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . . . 2 . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 7 22 . 6 18 3 5 . 16 Peak Tracking Total 14 | . 4 14 . 3 3 2 3 . 7 Tactical Retreats 11 | . . 2 . . 4 . 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 5 | . 1 . . . 3 1 . . . Max in Single Turn 1 | . 1 . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 9 | . 1 1 . . 2 1 . 4 . Terminals 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 1 1 . . 2 1 . 25 . Successful 28 | . 1 1 . . . 1 . 25 . Failed 2 | . . . . . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 1 . 3 . . . . Terminals 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . . 1 . . . . . 25 . Record 11 | . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 2 | . . . . 1 . . . . 1 Largest Group 1 | . . . . 1 . . . . 1 Highest-Rated Group 94 | . . . . 31 . . . . 94 Highest-Rated Ally 94 | . . . . 31 . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . . 8 . . . . 17 Total Damage 683 | . . . . 128 . . . . 555 Kills 6 | . . . . 1 . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 4597 | 52 147 457 858 596 1461 353 131 134 408 Spaces Moved 2435 | 40 120 354 549 322 467 216 59 90 218 Core 52 | 7 . 11 . . . . . . 34 Treads 60 | . . . . . . . . . 60 Legs 1872 | . . 45 549 322 467 216 59 90 124 Wheels 451 | 33 120 298 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 90 155 155 123 153 150 150 100 Average Speed 143 | 91 100 106 155 155 143 153 165 150 170 Slowest Speed 800 | 100 100 300 155 155 155 180 180 150 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 34 62 92 70 34 5 12 75 23 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 2 . 1 . . 1 . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 177 | . 24 104 . . 40 1 3 . 5 Melee . | . . . . . . . . . . Projectile 35 | . . . . . 30 1 3 . 1 AOE 142 | . 24 104 . . 10 . . . 4 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Total 3347 | 56 138 403 558 391 1160 232 81 89 239 Wait 681 | . . . . 52 612 3 14 . . Move 2426 | 39 119 353 548 321 466 215 58 89 218 Hop . | . . . . . . . . . . Pick Up 59 | 9 8 13 3 4 15 5 1 . 1 Fast Attach . | . . . . . . . . . . Attach 33 | 6 1 6 . . 9 2 1 . 8 Detach 2 | . . . . . . . . . 2 Swap 25 | . 4 10 2 . 6 1 1 . 1 Drop 24 | 2 2 4 5 . 7 3 1 . . Fire 97 | . 4 17 . 14 45 3 5 . 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 15) 200 | -10/Materials | Entered Mines 249 | -10/Mines | Assembled infested the area 254 | -10/Mines | Assisted by a Guerilla fighting off Assembled 300 | -10/Mines | Destroyed 11 combat bots 303 | -10/Mines | Build established: Mutant 307 | -10/Mines | Lost 4 parts (2n1u1w) 566 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 649 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 651 | -10/Mines | Discovered new exit (range 5) 657 | -10/Mines | Entered Exiles 684 | -10/Exiles | Discovered new exit (range 15) 710 | -10/Exiles | Met 8R-AWN 733 | -10/Exiles | Met EX-HEX 811 | -10/Exiles | Met EX-DEC 840 | -10/Exiles | Visited The Gauntlet 1109 | -10/Exiles | Discovered new exit (range 14) 1239 | -10/Exiles | Met EX-BIN 1257 | -10/Exiles | Aligned with FarCom system 1259 | -10/Exiles | Given EX-Vault access code 1326 | -10/Exiles | Opened EX-Vault 1335 | -10/Exiles | Found Prototype Storage 1338 | -10/Exiles | Identified Superbattery 1404 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1515 | -10/Exiles | Left Exiles lab with Superbattery 1515 | -10/Exiles | Entered Mines 1718 | -9/Mines | Learned location of 1 exit from Materials 1779 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1849 | -9/Mines | Received a Mining Laser from a helpful Derelict 2100 | -9/Mines | Discovered new exit (range 8) 2111 | -9/Mines | Entered Materials 2111 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2112 | -8/Materials | Identified exit to Factory 2504 | -8/Materials | Lost 3 parts (1p1n1w) 2690 | -8/Materials | Garrison activated, responded to threat 2772 | -8/Materials | Build established: Scavenger-Skirmisher 3517 | -8/Materials | Discovered exit to Factory (range 9) 3572 | -8/Materials | Entered Factory 3572 | -7/Factory | Evolved 2 slots: Utility x2 3889 | -7/Factory | Discovered new exit (range 13) 3925 | -7/Factory | Entered Lower Caves 4053 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4056 | -7/Lower Caves | Entered Data Miner 4056 | -7/Data Miner | Discovered new exit (range 6) 4085 | -7/Data Miner | Met Data Miner 4133 | -7/Data Miner | Learned location of Section 7 (-2) 4133 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4155 | -7/Data Miner | Received God Mode back door access code from Data Miner 4190 | -7/Data Miner | Entered Proximity Caves 4295 | -6/Proximity Caves | Build established: Scavenger-Gunner 4369 | -6/Proximity Caves | Escorted by Enhanced Grunt 4369 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4397 | -6/Proximity Caves | Core integrity fell below 50% 4434 | -6/Proximity Caves | Lost 8 parts (2n2u4w) 4574 | -6/Proximity Caves | Core integrity fell below 20% 4574 | -6/Proximity Caves | Learned Factory garrison access intel 4598 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04491_ G-67 Veteran unfolds itself. 04491_ L-41 Fighter unfolds itself. 04491_ G-50 Soldier unfolds itself. 04491_ E-15 Imp unfolds itself. 04494_ Adv. Heat Sink blown off. 04494_ Lyr. Medium Armor Plating blown off. 04494_ Neutron Cannon blown off. 04494_ E-15 Imp destroyed. 04498_ Ion Cannon destroyed. 04498_ Imp. Deuterium Engine destroyed. 04499_ Cesium-ion Thruster fries itself beyond repair. 04530_ Imp. Deuterium Engine destroyed. 04530_ Med. Matter Pod destroyed. 04543_ Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 04562_ Lgt. Treads destroyed. 04562_ Imp. Heat Sink destroyed. 04568_ Lgt. Nuclear Core destroyed. 04574_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###?###????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# """ #????????????????????????? | | ??????????????????# """ #????????????????????????? | | ??????????????????# """ #????????????????????????? | | ??????????????????# """ #????????????????????????? | | ????????????????### ###??????????????????????? | | ????????????????# ##?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# ll ##?????????????????????? | | ????????????????# ##??????????????????????? | | ????????????????# #???#???????????????????? | | ????????????????# ## ##??????????????????? | | ???????????????## @ #??????????????????? | | ??????????????## # #?????????????????? | | ???????########g #### #?????????????????? | | ######## ##?? ###?????????????????? | | #?? #???????????????????? | | ##### #?? ???????????????????? | | ###########??# ##??? ??????????????????? | | ????????????# ##???? #?????????????????? | | ????????????# ##????? #?????????????????? | | ???????????? ##?????? ?????????????????? | | ??????????? ##???????? #????????????????? | | ??????????## ##????????? ????????????????? | | ####???????# ##?????????? ???????????????? | | $ #???# ###??????????? p ????????????????? | | ####??????? #??????????????? ???????????????????? | | ??????????? #????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##??###??????????????????????????????????????????? | | "# #??????????????????????????????????????????? | | %" #???????????????????????????????????????????? | | "# #??????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 2480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed BorePointPlating Manual? 0 Play Time 00:51:59 Cumulative 24.4 hours Start 2020.07.03 @ 13:37:43 End 2020.07.03 @ 16:09:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4eb3c36-cd63-44ee-953a-cae7f4a88c2c