Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.23 @ 16:07:23 Player: User Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2594) 2594 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 6856 Bonus ------- High Alert Combat Kills 47 Entered DSFs 500 Cogmind --------- Core Integrity 551/850 Matter 15/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer Improved Utility Shielding Heavy Armor Plating Graphene Brace > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Hybrid Deuterium Engine Compact Matter Pod (150) Advanced Visual Processing Unit Advanced Targeting Computer Weapon Cycler Transmission Jammer Layered Light Armor Plating Thermal Shield Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Layered Light Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Hybrid Deuterium Engine Light Treads Improved Titanium Leg Compact Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Weapon Cycler Transmission Jammer Heavy Armor Plating Layered Light Armor Plating Thermal Shield Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 1 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 52 | . 4 4 22 6 5 11 Power 7 | . 1 . 2 2 . 2 Engine 2 | . . . . 1 . 1 Core 5 | . 1 . 2 1 . 1 Reactor . | . . . . . . . Propulsion 11 | . . 1 6 . . 4 Treads 7 | . . . 4 . . 3 Leg 4 | . . 1 2 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 1 3 6 1 1 4 Device 3 | . . 1 1 . . 1 Storage 2 | . . 1 1 . . . Processor 4 | . . . 2 1 . 1 Hackware . | . . . . . . . Protection 7 | . 1 1 2 . 1 2 Artifact . | . . . . . . . Weapon 18 | . 2 . 8 3 4 1 Energy Gun 4 | . . . 3 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 2 . 1 1 . . Ballistic Cannon 3 | . . . . . 3 . Launcher 6 | . . . 4 . 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . 1 5 1 . 10 Power 4 | . . . 2 1 . 1 Propulsion 9 | . . 1 3 . . 5 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . . 1 2 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 89 95 97 92 96 Engine 3 | . 5 . . 4 7 6 Core 7 | . 8 11 8 8 . 5 Treads 13 | . . . 13 23 23 18 Leg 8 | . 28 20 9 . . . Device 8 | . . 11 9 7 7 12 Storage 8 | . 14 11 9 7 7 6 Processor 9 | . . . 9 15 15 13 Protection 15 | . 10 13 18 15 15 13 Energy Gun 3 | . . . 5 7 9 . Ballistic Gun 8 | . 28 22 8 3 . . Ballistic Cannon 3 | . . . . . 4 12 Launcher 2 | . . . 4 . . 5 Naked Turns . | . . . . . . . Heaviest Build 64 | 13 17 26 37 47 49 64 Greatest Support 68 | 20 20 20 60 60 60 68 Greatest Overweight (x) 2 | . . 2 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 8 10 15 15 15 15 Average Capacity 12 | . 8 9 10 15 15 15 Most Carried 15 | . 8 10 12 15 15 15 Average Carried 10 | . 6 7 9 13 14 12 Final Capacity 15 | 8 8 10 15 15 15 15 Final Carried 15 | 6 7 9 12 15 15 9 Class Distribution -------------------- 81% | Mutant 13% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 1831 | 161 163 193 813 39 132 330 Remotely . | . . . . . . . Salvage Created 2671 | . 259 260 1261 47 86 758 Parts 131 | . 12 21 71 2 1 24 Haulers Intercepted 5 | . . 1 1 1 . 2 Recyclers Shooed 5 | . 2 . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 54 | . 3 5 26 . 3 17 Guns 22 | . 3 5 14 . . . Cannons 11 | . . . . . 2 9 AOE 21 | . . . 12 . 1 8 Classes Destroyed 10 | . 4 5 . . . 1 Worker 4 | . 1 . 3 . . . Builder 1 | . . 1 . . . . Hauler 5 | . . 1 1 1 . 2 Recycler 4 | . 1 . 3 . . . Operator 4 | . . 1 2 . . 1 Watcher 7 | . 2 1 3 . . 1 Swarmer 10 | . . 3 7 . . . Grunt 36 | . 3 1 15 . 3 14 Sentry 6 | . . 1 4 . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 4 5 8 1 3 4 Combat Bots Only 5 | . 3 4 5 . 3 4 Max Kills in Single Turn 4 | . 1 1 4 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 3989 | . 289 161 1097 83 94 2265 Core 493 | . 61 17 102 . 14 299 Absorbed by Shields . | . . . . . . . Redirected to Shielding 122 | . 5 3 21 . . 93 Core Remaining (%) 89 | 100 75 95 81 . 98 . Volleys Fired 191 | . 32 19 84 3 4 49 Largest 3 | . 2 2 2 2 2 3 Hottest 135 | . 40 46 93 73 96 135 Shots Fired 352 | . 64 38 152 6 6 86 Gun 242 | . 64 38 134 6 . . Cannon 83 | . . . . . 4 79 Launcher 27 | . . . 18 . 2 7 Special . | . . . . . . . Kinetic 284 | . 64 38 96 3 4 79 Thermal 37 | . . . 37 . . . Explosive 27 | . . . 18 . 2 7 Electromagnetic 4 | . . . 1 3 . . Robot Hit Streak 19 | . 19 6 15 7 12 17 Robot Miss Streak 4 | . 4 1 4 . . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 261 | . 46 27 109 5 5 69 Core Hits 155 | . 17 10 71 2 6 49 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 . 3 . . 6 Burn 3 | . . . 3 . . . Destroy 1 | . 1 . . . . . Blast 6 | . . . . . . 6 Melee Attacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7451 | . 465 504 2804 83 389 3206 Guns 2645 | . 465 504 1593 83 . . Cannons 1824 | . . . . . 80 1744 Explosions 2944 | . . . 1211 . 309 1424 Melee . | . . . . . . . Ramming 38 | . . . . . . 38 Kinetic 3857 | . 465 504 1036 28 80 1744 Thermal 555 | . . . 555 . . . Explosive 2914 | . . . 1181 . 309 1424 Electromagnetic 87 | . . . 32 55 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 60 | . . . 21 . . 39 Projectiles 38 | . . . . . . 38 Explosions 22 | . . . 21 . . 1 Melee . | . . . . . . . Knockbacks 15 | . . . . . 1 14 Impact . | . . . . . . . Kinetic 13 | . . . . . 1 12 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 216 | . . . 216 . . . Shots 8 | . . . 8 . . . Rammed 6 | . . . . . . 6 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 348 | . 39 . 171 18 . 348 Average Temperature 85 | . 13 . 60 9 . 123 Received Heat Transfer 1839 | . 246 27 540 . 63 963 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1419 | . . . 1419 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 475 | . 134 218 475 115 94 368 Initial 107 | . . 48 78 107 9 42 Average 186 | . 84 156 302 96 32 166 Maximum Alert Level 2 | . . 1 2 . . 1 Low Security (%) 54 | . 100 55 15 100 100 55 Level 1 34 | . . 44 53 . . 44 Level 2 10 | . . . 30 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 2 1 2 10 Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . . . 2 Reinforcement 8 | . . . 1 . 2 5 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 3 | . . 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 7 12 34 . 3 29 Peak Tracking Total 6 | . 5 5 5 . 3 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed 6 | . 6 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled 11 | . . . 7 . . 4 Max in Single Turn 6 | . . . 6 . . 2 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 18 | . 3 2 8 2 . 3 Terminals 16 | . 3 2 6 2 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 42 | . 8 5 23 3 . 3 Successful 32 | . 6 4 17 2 . 3 Failed 10 | . 2 1 6 1 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 36 | . 8 5 17 3 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 27 | . 6 4 12 2 . 3 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . Open DSF 3 | . . . . 1 . 2 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 3 | . 1 1 1 . . . Alert Level 2 | . . . 1 . . 1 Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . 1 1 2 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 5 | . 2 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used . | . . . . . . . Hacking Detections 12 | . 3 2 5 1 . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 3666 | . 362 355 1328 471 300 850 Spaces Moved 1789 | 1 211 171 633 267 166 340 Core . | . . . . . . . Treads 1150 | . . . 383 267 166 334 Legs 639 | 1 211 171 250 . . 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 163 163 163 Average Speed 163 | 120 120 166 159 163 163 198 Slowest Speed 270 | 120 120 260 250 163 163 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 2 51 21 60 8 95 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 81 | . . . 80 1 . . Terrain Destroyed 199 | . . . 128 1 25 45 Melee 1 | . . . . 1 . . Projectile 7 | . . . . . 1 6 AOE 191 | . . . 128 . 24 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 2185 | . 266 204 805 296 192 422 Wait 35 | . . . 24 1 . 10 Move 1783 | . 210 170 632 266 165 340 Hop . | . . . . . . . Pick Up 70 | . 11 8 26 12 9 4 Fast Attach . | . . . . . . . Attach 27 | . 1 3 11 2 2 8 Detach . | . . . . . . . Swap 25 | . 3 1 11 4 3 3 Drop 47 | . 9 3 17 7 9 2 Fire 191 | . 32 19 84 3 4 49 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Utility x2 601 | -9/Materials | Identified exit to Mines 714 | -9/Materials | Discovered new exit (range 3) 718 | -9/Materials | Entered another Materials area 718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -8/Materials | Discovered new exit (range 10) 2044 | -8/Materials | Identified exit to Factory 2046 | -8/Materials | Entered Factory 2046 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2513 | -7/Factory | Identified exit to DSF 2517 | -7/Factory | Entered DSF 2518 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2544 | -7/DSF | Additional patrols routed to DSF 2670 | -7/DSF | Discovered new exit (range 12) 2815 | -7/DSF | Identified exit to Factory 2817 | -7/DSF | Entered Factory 2817 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3012 | -6/Factory | Garrison activated, responded to threat 3221 | -6/Factory | Garrison activated, responded to threat 3556 | -6/Factory | Garrison activated, responded to threat 3667 | -6/Factory | Self-destructed Last Messages --------------- 03654_ K-01 Serf collects debris. 03655_ U-05 Engineer lays Concrete. 03657_ K-01 Serf collects debris. 03657_ Lgt. Treads destroyed. 03657_ U-05 Engineer lays Concrete. 03659_ Acquired 1 matter. 03659_ U-05 Engineer lays Concrete. 03660_ K-01 Serf collects debris. 03660_ U-05 Engineer builds a Wall. 03661_ U-05 Engineer lays Concrete. 03661_ K-01 Serf collects debris. 03662_ U-05 Engineer lays Concrete. 03662_ K-01 Serf collects debris. 03662_ U-05 Engineer lays Concrete. 03663_ K-01 Serf collects debris. 03663_ U-05 Engineer lays Concrete. 03664_ K-01 Serf collects debris. 03664_ U-05 Engineer builds a Wall. 03664_ U-05 Engineer lays Concrete. 03666_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????##########/ | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ????????????????????#########??????????# | | ????????????????????# ??????????# | | ??????????????????### ##?????????# | | ?????????????######; ########### | | ?????????????#= # | | ?????????????# + | | ?????????????# # | | ?????????????# #? | | ?????????????# u #??? ?? | | ?????????????# u #??###+#### | | ?????????????# #??# | | ?????????????# k l %#### % | | ?????????????# @ u + | | ?????????????#! %#### % | | ?????????????# k A %#??#% % | | ?????????????# ] g % #??# ## | | ?????????????###+###;; ##; ; ;;;;#####??# # | | ?????????????????? %k ??? # | | ????????????????? " | | ???????????????? # | | ?????????????? | | ????????????? g %% | | ??????????????################;###;####### ! | | ?????????????????????????????? ?? ?????? % | | ?????????????????????????????? ?? ??????? # | | ?????????????????????????????? ????????? | | ?????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceTerrainArmor Manual? 0 Play Time 00:38:18 Cumulative 84.7 hours Start 2022.03.23 @ 15:29:13 End 2022.03.23 @ 16:07:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 99 Rogue 83 Adventurer 16 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eb6ee64-6e43-42cd-ab32-9d4577b271e8