Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 22:51:14 Player: Zedx Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (4090) 4090 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1204) 1204 TOTAL SCORE: 10369 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 1245 Friendly Fire -133 Cogmind --------- Core Integrity 0/1000 Matter 259/300 Energy 99/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Carbon-fiber Leg Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Drone Bay > --- WEAPON ----------- Gatling Laser Plasma Cannon Heavy Ion Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Plasma Cannon Flak Gun [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . . 1 1 . 1 . . 2 . . Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 186 | 7 5 16 3 29 57 9 . 1 16 43 Power 41 | 1 . 2 . 10 10 1 . 1 2 14 Engine 25 | 1 . 2 . 7 6 . . . 2 7 Core 16 | . . . . 3 4 1 . 1 . 7 Reactor . | . . . . . . . . . . . Propulsion 61 | 3 2 9 . 9 23 3 . . 3 9 Treads 10 | 3 . 3 . 3 1 . . . . . Leg 50 | . 2 6 . 5 22 3 . . 3 9 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 47 | 1 3 1 3 6 16 2 . . 7 8 Device 33 | . 1 . . 2 15 1 . . 7 7 Storage 5 | 1 2 1 . . . 1 . . . . Processor 3 | . . . . 1 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 6 | . . . 3 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 . 4 . 4 8 3 . . 4 12 Energy Gun 13 | 1 . 3 . 1 . . . . 1 7 Energy Cannon 6 | . . . . . 3 . . . 2 1 Ballistic Gun 8 | 1 . 1 . 3 2 1 . . . . Ballistic Cannon 7 | . . . . . 3 . . . 1 3 Launcher 3 | . . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . . . 1 Corrupted Parts 6 | . . . . 1 . . . . 1 4 System Corruption 35 | . . . . 6 . . . . 1 28 Parts Lost 51 | . . 2 . 4 5 5 2 1 1 31 Power 13 | . . . . 3 1 1 1 1 . 6 Propulsion 9 | . . . . 1 2 . . . . 6 Utility 12 | . . . . . . 2 . . . 10 Weapon 17 | . . 2 . . 2 2 1 . 1 9 Highest Loss Streak 14 | . . 1 . 2 2 4 2 1 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 91 90 98 95 91 90 76 94 88 Engine 7 | . 14 11 9 10 5 7 2 . 5 9 Core 5 | . . . . 6 8 5 7 9 6 4 Treads 2 | . 5 2 27 11 . . . . . . Leg 19 | . 22 30 . 14 22 23 23 20 20 15 Device 17 | . 5 11 9 9 21 17 15 13 23 19 Storage 11 | . 18 15 18 18 8 9 15 13 13 10 Processor 4 | . . . . . 7 7 7 6 6 4 Protection 1 | . . . 9 8 . . . . . . Energy Gun 3 | . 14 10 9 2 . . . . 2 7 Energy Cannon 4 | . . . . . 8 . . . 4 8 Ballistic Gun 5 | . 14 10 9 15 4 4 7 6 . . Ballistic Cannon 4 | . . . . . 5 9 7 6 8 2 Naked Turns 40 | . . . . . . . . . . 40 Heaviest Build 112 | 14 32 34 37 45 61 76 76 69 95 112 Greatest Support 60 | 40 40 60 60 60 50 51 51 51 56 58 Greatest Overweight (x) 4 | . 4 1 . 4 1 1 1 1 1 3 Average Overweight (x) . | . . . . . 1 . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 11 12 15 15 Average Carried 13 | 1 9 14 14 14 14 13 11 11 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 15 15 15 11 11 11 15 5 Class Distribution -------------------- 30% | Scavenger-Gunner 22% | Mutant 21% | Scavenger-Skirmisher 12% | Scavenger-Mutant 9% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Matter Collected 3888 | 224 96 222 . 650 887 500 45 . 661 603 Remotely . | . . . . . . . . . . . Salvage Created 4024 | . 96 205 1 463 960 197 39 . 362 1701 Parts 203 | . 6 15 . 34 68 6 . . 16 58 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Combat Hostiles Destroyed 79 | . 2 5 . 9 26 4 1 . 8 24 Guns 29 | . 2 4 . 9 3 2 . . 2 7 Cannons 44 | . . . . . 23 2 1 . 6 12 AOE 2 | . . 1 . . . . . . . 1 Classes Destroyed 13 | . 1 4 . 2 3 . . . 1 2 Worker 6 | . . 2 . . . . . . 1 3 Builder 7 | . . 1 . 1 1 . . . . 4 Hauler 1 | . . . . 1 . . . . . . Recycler 2 | . . . . . . . . . . 2 Watcher 4 | . . . . 1 2 . . . . 1 Swarmer 15 | . . 3 . 2 7 . . . . 3 Grunt 33 | . 2 . . 4 9 3 . . 4 11 Brawler 1 | . . . . . . . . . . 1 Sentry 12 | . . 2 . 3 3 1 . . 2 1 Hunter 5 | . . . . . 1 . 1 . 1 2 Programmer 11 | . . . . . 5 . . . . 6 Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 2 6 . 8 6 2 1 . 2 8 Combat Bots Only 6 | . 2 4 . 5 5 2 1 . 2 6 Max Kills in Single Turn 4 | . 1 3 . 2 2 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Hostile Shots Fired 801 | . 6 41 . 99 218 59 14 . 86 278 Missed 253 | . 3 12 . 25 62 20 5 . 30 96 Damage Taken 9698 | . 34 410 . 1415 2204 689 155 306 725 3760 Core 1993 | . 12 67 . 132 381 57 49 111 140 1044 Absorbed by Shields 110 | . . . . . . . . . 110 . Redirected to Shielding 136 | . . . . 136 . . . . . . Regen/Repaired (Parts) 90 | . . . . 90 . . . . . . Core Remaining (%) 75 | 100 95 83 . 76 . . 30 . 70 . Volleys Fired 271 | . 5 23 2 25 78 10 4 16 42 66 Largest 4 | . 2 2 2 2 3 3 3 2 3 4 Hottest 288 | . 60 70 76 81 161 115 115 76 193 288 Shots Fired 663 | . 10 38 4 51 171 21 9 32 117 210 Gun 282 | . 10 38 4 51 36 10 4 16 25 88 Cannon 371 | . . . . . 135 9 4 16 92 115 Launcher 10 | . . . . . . 2 1 . . 7 Special . | . . . . . . . . . . . Kinetic 292 | . 5 23 2 29 97 19 8 32 53 24 Thermal 344 | . . 3 2 22 74 . . . 64 179 Explosive . | . . . . . . . . . . . Electromagnetic 27 | . 5 12 . . . 2 1 . . 7 Robot Hit Streak 20 | . 8 9 1 7 20 8 1 . 16 16 Robot Miss Streak 5 | . . 3 2 4 5 3 3 . 4 5 Penetration Max 1 | . . . . . 1 . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 405 | . 8 25 1 40 100 13 3 . 78 137 Core Hits 211 | . 4 10 . 26 61 5 3 . 29 73 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 15 | . . 2 . 2 3 1 . . 1 6 Burn 6 | . . 2 . 2 . . . . . 2 Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . . . . . . 1 . . . . Blast 7 | . . . . . 3 . . . 1 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11484 | . 97 521 13 700 3114 381 96 . 2274 4288 Guns 3995 | . 97 321 13 698 475 160 18 . 693 1520 Cannons 6213 | . . . . . 2393 151 41 . 1565 2063 Explosions 1226 | . . 200 . . 236 70 37 . . 683 Melee . | . . . . . . . . . . . Ramming 50 | . . . . 2 10 . . . 16 22 Kinetic 4215 | . 34 205 13 436 1721 311 59 . 909 527 Thermal 6149 | . . 237 . 262 1245 . . . 1349 3056 Explosive 138 | . . . . . 138 . . . . . Electromagnetic 932 | . 63 79 . . . 70 37 . . 683 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 48 | . . . . 6 7 7 7 3 4 48 Average Corruption 7 | . . . . 6 3 7 7 3 3 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . 7 Effects 169 | . . . . 24 33 27 3 2 20 60 Message Errors 31 | . . . . 2 9 7 1 1 4 7 Matter Fused 39 | . . . . 7 7 6 1 . 3 15 Heat Flow Errors 20 | . . . . 6 2 2 . 1 3 6 Energy Discharges 20 | . . . . 3 5 4 . . 1 7 Parts Rejected 2 | . . . . 1 . . . . 1 . Parts Fused 2 | . . . . . 1 . . . 1 . Data Loss (minor) 22 | . . . . 2 5 5 1 . 4 5 Data Loss (major) 9 | . . . . 1 1 1 . . 2 4 Misfires 6 | . . . . 1 2 . . . . 3 Alerts 4 | . . . . 1 . 1 . . 1 1 Misdirections 7 | . . . . . . . . . . 7 Weapon Failures 7 | . . . . . 1 1 . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 385 | . . 64 . . 255 . . . . 66 Projectiles 171 | . . . . . 143 . . . . 28 Explosions 214 | . . 64 . . 112 . . . . 38 Melee . | . . . . . . . . . . . Knockbacks 22 | . . . . . 12 . 1 . 2 7 Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . 9 . 1 . 2 6 Secondary 4 | . . . . . 3 . . . . 1 Self-Inflicted Damage 265 | . . 45 . . 68 . 9 . . 143 Shots 8 | . . 1 . . 1 . 1 . . 5 Rammed 2 | . . . . 1 . . . . . 1 Targets Rammed 11 | . . . . 1 3 1 . . 1 5 Kicked 9 | . . . . . 3 1 . . 1 4 Crushed . | . . . . . . . . . . . Highest Temperature 515 | . 18 17 . 271 191 208 . 90 274 515 Average Temperature 89 | . 12 12 . 69 59 38 . 48 51 131 Received Heat Transfer 2056 | . 18 108 . 354 453 306 . . 172 645 Effects 8 | . . . . . . . . . . 8 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . 1 . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . . . 4 Parts Melted 23 | . . 2 . . 3 . . . 2 16 Heat Transferred 10882 | . . 459 . 814 1641 . . . 2301 5667 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Peak Influence 528 | . 54 213 30 439 528 . . 73 454 498 Initial 205 | . . 22 . 12 161 . . 59 31 205 Average 205 | . 27 126 13 257 228 . . 66 165 268 Maximum Alert Level 2 | . . 1 . 2 2 . . . 2 2 Low Security (%) 45 | 100 100 66 100 32 48 . . 100 67 . Level 1 42 | . . 33 . 58 28 . . . 18 95 Level 2 12 | . . . . 9 22 . . . 14 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 2 . . 2 10 . . . 5 7 Investigation 5 | . 1 . . . 1 . . . 3 . Extermination 10 | . . . . . 6 . . . . 4 Reinforcement 11 | . 1 . . 2 3 . . . 2 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . 2 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Distress Signals 15 | . . . . 5 3 . . . 2 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 178 | . 2 9 2 29 35 13 1 . 27 60 Peak Tracking Total 12 | . 2 5 1 7 5 7 1 . 5 12 Tactical Retreats 15 | . . . . . 2 3 . . 4 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Traps Triggered 7 | . 1 . . 1 2 . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Machines Disabled 18 | . . . 1 2 8 1 . . 2 4 Max in Single Turn 2 | . . . 1 . 2 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Machines Accessed 36 | . 1 4 . 8 11 . . 2 6 4 Terminals 21 | . 1 3 . 4 4 . . . 6 3 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . . . . 2 2 . . 1 . . Recycling Units 4 | . . . . 2 2 . . . . . Scanalyzers 4 | . . 1 . . 2 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 72 | . 3 8 . 15 19 . . 8 12 7 Successful 31 | . 2 5 . 11 4 . . 2 5 2 Failed 41 | . 1 3 . 4 15 . . 6 7 5 Catastrophic 12 | . . 1 . 1 2 . . 1 4 3 Database Lockouts . | . . . . . . . . . . . Manual 20 | . 2 2 . 6 5 . . 1 . 4 Terminals 40 | . 3 6 . 5 9 . . . 12 5 Fabricators 4 | . . . . . . . . 4 . . Repair Stations 12 | . . . . 6 2 . . 4 . . Recycling Units 7 | . . . . 4 3 . . . . . Scanalyzers 7 | . . 2 . . 3 . . . . 2 Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 15 | . 2 3 . 1 3 . . . 5 1 Record 3 | . . . . . 2 . . . . 1 Robot Analysis 2 | . . 1 . . 1 . . . . . Open Door 6 | . . . . 1 . . . . 5 . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 7 | . . . . 6 . . . 1 . . Scan Component 4 | . . . . 3 . . . 1 . . Repair 3 | . . . . 3 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Scanalyzer 3 | . . 2 . . . . . . . 1 Insert Component 2 | . . 1 . . . . . . . 1 Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 1 . . . . . Terminals 1 | . . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Mask 2 | . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 1 3 . 4 10 . . 2 4 4 Full Trace Events 4 | . . . . . 1 . . . 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . Time 108 | . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Total Allies 23 | . . . . 15 . 2 . . 6 . Largest Group 13 | . . . . 13 3 2 2 2 3 . Highest-Rated Group 304 | . . . . 304 75 40 40 40 159 . Highest-Rated Ally 159 | . . . . 100 31 20 20 20 159 . Total Orders 3 | . . . . . . . 1 . . 2 FOLLOW 1 | . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 187 | . . . . 76 26 . 9 . 76 . Total Damage 4280 | . . . . 1509 334 . 126 . 2311 . Kills 37 | . . . . 16 3 . . . 18 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Robot Analysis Total 2 | . . 1 . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Turns Passed 8956 | 96 291 434 272 1361 2787 861 122 213 994 1525 Spaces Moved 4039 | 54 148 232 161 597 1261 452 54 86 389 605 Core 83 | 5 1 . . . . . . . . 77 Treads 547 | 49 28 18 161 291 . . . . . . Legs 3409 | . 119 214 . 306 1261 452 54 86 389 528 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 180 120 190 190 190 50 Average Speed 177 | 149 169 143 160 173 185 176 190 190 190 178 Slowest Speed 400 | 160 250 240 160 400 195 190 190 190 190 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 25 | 5 21 24 11 77 29 51 8 4 34 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug 27 | . . . . . 7 . . 20 . . Terrain Destroyed 103 | . . 2 . . 55 4 2 21 7 12 Melee . | . . . . . . . . . . . Projectile 71 | . . . . . 26 4 1 21 7 12 AOE 31 | . . 2 . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Ext Fac Total 5308 | 67 181 299 174 892 1572 491 65 104 557 906 Wait 500 | . 3 3 4 178 92 8 8 1 66 137 Move 4029 | 53 147 231 160 596 1260 451 53 85 388 605 Hop . | . . . . . . . . . . . Pick Up 138 | 5 13 13 2 30 29 2 . 1 21 22 Fast Attach 40 | 6 4 3 1 6 7 . . . 2 11 Attach 54 | 1 . 5 1 10 7 6 . 1 6 17 Detach 9 | 1 1 1 . 1 3 . . . . 2 Swap 93 | . 1 9 1 13 43 3 . . 8 15 Drop 139 | 1 7 11 3 31 45 . . . 15 26 Fire 271 | . 5 23 2 25 78 10 4 16 42 66 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 9 | . . . . . 3 1 . . 1 4 Crush 1 | . . . . 1 . . . . . . Escape Stasis 10 | . . . . . 5 . . . 5 . Rewire 14 | . . . . 1 . 10 . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Discovered new exit (range 8) 753 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Entered another Materials area 822 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1020 | -8/Materials | Discovered new exit (range 7) 1094 | -8/Materials | Entered Storage 1343 | -8/Storage | Met 01-MTF 1718 | -8/Storage | Allied Derelicts emerged from ambush trap array 1931 | -8/Storage | Repaired Hpw. Shotgun 2055 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2163 | -8/Storage | Repaired Imp. Ion Engine 2202 | -8/Storage | Repaired Lgt. Nuclear Core 2352 | -8/Storage | Lost 6 allies 2363 | -8/Storage | Build established: Commander-Mutant 2365 | -8/Storage | Discovered new exit (range 12) 2405 | -8/Storage | Lost 3 allies 2453 | -8/Storage | Identified exit to Factory 2455 | -8/Storage | Entered Factory 2455 | -7/Factory | Accompanied by 4 allies (01-MTF) 2455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2460 | -7/Factory | 01-MTF left 2665 | -7/Factory | Lost 3 allies 2756 | -7/Factory | Build established: Gunner 3714 | -7/Factory | Build established: Scavenger-Gunner 4972 | -7/Factory | Build established: Scavenger-Skirmisher 5088 | -7/Factory | Core integrity fell below 50% 5197 | -7/Factory | Discovered new exit (range 7) 5208 | -7/Factory | Identified exit to Lower Caves 5242 | -7/Factory | Entered Lower Caves 5442 | -7/Lower Caves | Encountered a Warlord checkpoint 5541 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5626 | -7/Lower Caves | Lost 3 allies 5708 | -7/Lower Caves | Lost 4 parts (1p2u1w) 6090 | -7/Lower Caves | Discovered new exit (range 7) 6101 | -7/Lower Caves | Identified exit to Lower Caves 6103 | -7/Lower Caves | Entered another Lower Caves area 6103 | -7/Lower Caves | Accompanied by 2 allies 6181 | -7/Lower Caves | Discovered new exit (range 10) 6223 | -7/Lower Caves | Identified exit to Factory 6225 | -7/Lower Caves | Entered Factory 6225 | -6/Factory | Accompanied by 2 allies 6225 | -6/Factory | Evolved 2 slots: Utility x2 6226 | -6/Factory | Identified exit to Extension 6379 | -6/Factory | Crushed by falling debris 6438 | -6/Factory | Entered Extension 6438 | -6/Extension | Accompanied by 1 ally 6535 | -6/Extension | Rescued a captive Derelict 6557 | -6/Extension | Rescued a captive Derelict 6558 | -6/Extension | Rescued a captive Derelict 6644 | -6/Extension | Rescued a captive Derelict 6644 | -6/Extension | Rescued a captive Derelict 6682 | -6/Extension | Lost 4 allies 7028 | -6/Extension | Rescued A7 7280 | -6/Extension | Spotted B-75 Beast 7295 | -6/Extension | Spotted B-75 Beast 7321 | -6/Extension | Allies destroyed B-75 Beast 7349 | -6/Extension | Destroyed B-75 Beast 7384 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 7428 | -6/Extension | Discovered new exit (range 3) 7430 | -6/Extension | Identified exit to Factory 7432 | -6/Extension | Entered Factory 7432 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7596 | -5/Factory | Build established: Scavenger-Gunner 7848 | -5/Factory | System corruption reached 10% 8598 | -5/Factory | Lost 3 parts (1p1n1u) 8614 | -5/Factory | Cargo convoy interrupted 8805 | -5/Factory | System corruption reached 30% 8844 | -5/Factory | Lost 9 parts (4u5w) 8876 | -5/Factory | Core integrity fell below 50% 8930 | -5/Factory | Core integrity fell below 20% 8948 | -5/Factory | Lost 14 parts (5p3n4u2w) 8949 | -5/Factory | Discovered new exit (range 10) 8957 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08918_ M-28 Smith repairs G-50 Soldier. 08925_ System corrupted: Matter fused (-9). 08925_ Slug penetrates Wall. 08932_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Q. 08935_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08949_ EXIT=FOUND 08949_ Slug penetrates Wall. 08950_ Knocked back. 08950_ C-35 Carver destroyed. 08951_ The unstable cave ceiling collapses. 08951_ Slug penetrates C-35 Carver. 08951_ C-35 Carver knocked back. 08952_ The unstable cave ceiling collapses. 08952_ Imp. Surge Thruster crushed. 08956_ System corrupted: Substantial component data lost. 08957_ Penetrated by Slug. 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H* #???# ######????? | | ???????????????????????## =%!#???# +????? | | ???????????????????????? !###??# ######????? | | ?????????????????######## ##?# #?????????? | | ????????????????? # #?# #?????????? | | ???????????????? """" #% #?## ##????????? | | ???????????????? """" # #?# #????????? | | ???????????????" """" ##@ ### #????????? | | ???????????????" """" # T #????????? | | ???????????????" """" # % "" +????????? | | ???????????????" """" c #????????? | | ??????????? # #????????? | | ???????????############# # #????????? | | ???????????????????????## ! #########????????? | | ????????????????????????#""" #????????????????? | | ????????????????????????#""" [ #????????????????? | | ????????????????????????#""" #????????????????? | | ????????????????????????# #????????????????? | | ?????????????????????????########????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 44 Energy Capacity 695 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() This Is Interesting... Challenges ------------ None Game ------ Seed BeamSurveybotMallet Manual? 0 Play Time 01:30:25 Cumulative 29.9 hours Start 2024.05.03 @ 20:54:22 End 2024.05.03 @ 22:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 529a8311-5396-4d8d-a95b-01d73a3d4ccf