Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.11.28 @ 21:21:33 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (690) 3450 Value Destroyed (34993) 34993 Prototype IDs (292) 5840 Alien Tech Used (13) 2600 Bonus (58567) 58567 TOTAL SCORE: 117350 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9326 Follower Combat Kills 632 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1826 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -3117 Cogmind --------- Core Integrity 1128/2350 Matter 156/300 Energy 525/1090 System Corruption 1% Temperature Cool (10) Movement Treading (141) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier Coolant Network Huge Storage Unit Assembled Combat Suite Experimental Targeting Computer Improved Armor Integrity Analyzer Precision Energy Filter Advanced Weapon Cycler Centrium Medium Armor Plating Experimental Force Field Microwarp Drive > --- WEAPON (3) ------- Null Cannon Core Cannon > --- INVENTORY (27) --- Zero-point Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Cooling System Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (0) Experimental Matter Compressor (500) Precision Energy Filter Heavy Regenerative Plating Advanced Force Field Advanced Force Field Long-range Tractor Beam Compact HERF Cannon Nova Cannon Hypervelocity Multirail Omega Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Phase Shifter Centrium Medium Armor Plating Experimental Force Field Microwarp Drive > --- WEAPON ----------- Null Cannon Core Cannon > --- INVENTORY -------- Zero-point Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Power Amplifier Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Precision Energy Filter Precision Energy Filter Heavy Regenerative Plating Advanced Force Field Advanced Force Field Long-range Tractor Beam High-powered Transdimensional Reconstructor Compact HERF Cannon Nova Cannon Hypervelocity Multirail Omega Cannon [Rating: 268] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Powered Armor Artifact Microwarp Drive Weapon Assembled Focal Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 11 | . . . 1 . . . 1 . 1 . . . . 2 . . . . . 2 . . . . . . . . . . . 2 . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 593 | . 24 9 25 3 1 6 19 26 10 7 4 1 6 11 1 3 9 34 . 14 4 14 17 8 1 2 4 6 2 7 34 44 25 55 51 75 31 Power 43 | . . 2 2 1 . 1 4 2 2 1 . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . 1 4 1 1 7 9 . Engine 10 | . . 1 1 1 . . 2 2 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Core 7 | . . 1 1 . . 1 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 4 1 1 7 9 . Propulsion 68 | . 4 . 8 . . . 6 6 1 2 . . . . 1 1 . 4 . 5 2 1 4 1 . . 2 . . 5 3 3 1 3 1 4 . Treads 64 | . 4 . 7 . . . 6 6 1 2 . . . . 1 1 . 4 . 4 2 1 3 1 . . 2 . . 4 3 3 1 3 1 4 . Leg 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 313 | . 3 . 6 . . 2 4 4 2 2 2 . 2 9 . . 6 13 . 9 1 11 9 7 . 1 2 3 1 2 29 32 18 41 34 41 17 Device 190 | . . . . . . . 1 2 . 2 1 . . 3 . . 5 3 . 3 . 4 4 2 . 1 2 1 1 1 20 22 13 27 32 29 11 Storage 19 | . 2 . 1 . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . 1 . . 2 1 1 1 1 5 . Processor 29 | . 1 . 1 . . 1 1 . 1 . . . 1 1 . . . 1 . 1 . . 2 . . . . . . . 1 8 1 3 . 4 1 Hackware 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . 1 . . Protection 62 | . . . 4 . . 1 2 2 1 . 1 . 1 2 . . 1 8 . 3 1 6 3 5 . . . 1 . 1 6 1 1 6 . 2 3 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 2 Weapon 169 | . 17 7 9 2 1 3 5 14 5 2 2 1 3 2 . 2 3 16 . . 1 2 3 . . 1 . 2 1 . 1 5 5 10 9 21 14 Energy Gun 15 | . 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 50 | . . . . . . . . 3 1 . . . . . . . . 5 . . . 1 . . . . . . . . 1 3 3 8 6 11 8 Ballistic Gun 61 | . 2 . 7 2 . 2 4 9 2 1 2 . 2 1 . 1 1 5 . . . . . . . . . . . . . . 2 2 3 7 6 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Launcher 32 | . 3 3 2 . 1 1 1 2 2 1 . 1 1 1 . . . 4 . . . 1 2 . . 1 . . 1 . . 2 . . . 2 . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 1 . . . 2 2 . . . . . . . . . 3 . . . . 7 . . . . 4 . . 1 2 2 8 1 7 . Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 7 . System Corruption 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 44 . Parts Lost 31 | . 2 1 1 . . . 1 3 . . . . . . . . . 9 . 3 . . . 2 . . . . 1 1 1 2 . . . 3 1 Power 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 1 . . . . . . 1 . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . 1 . Utility 17 | . . . . . . . . 1 . . . . . . . . . 6 . 1 . . . 2 . . . . 1 1 1 1 . . . 2 1 Weapon 5 | . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Highest Loss Streak 3 | . 1 1 1 . . . 1 2 . . . . . . . . . 3 . 2 . . . 1 . . . . 1 1 1 2 . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 99 100 100 100 93 99 92 92 92 92 95 96 100 100 100 94 86 86 87 82 83 87 89 89 89 88 88 79 71 69 70 74 78 78 79 Engine 3 | . 14 13 7 11 11 10 1 9 12 7 7 7 7 6 6 6 6 4 . . . . . . 5 5 5 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 3 6 6 6 6 5 6 5 5 5 5 5 5 5 5 8 10 9 8 8 7 9 11 13 11 Treads 18 | . 27 28 32 33 33 33 35 35 30 30 30 30 30 26 26 26 26 21 13 9 11 6 5 5 5 5 5 5 5 10 14 13 13 12 11 11 11 Leg 3 | . . . . . . . . . . . . . . . . . . 3 13 11 11 11 12 16 15 15 15 15 15 7 . . . . . . . Device 10 | . . . . . . . 3 9 7 7 7 7 7 3 6 6 6 2 6 10 5 12 17 17 15 15 15 14 15 15 18 21 20 19 23 23 20 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 7 13 11 17 10 11 11 10 10 10 10 10 9 8 8 8 8 7 4 3 Processor 9 | . 12 14 7 11 11 11 9 9 7 7 7 7 10 14 20 20 20 17 13 14 11 9 2 . . . . . . . . . . 2 3 7 13 Protection 9 | . . . 14 11 11 11 8 8 7 7 7 7 7 12 13 13 13 14 6 7 11 11 14 16 15 15 15 14 15 12 6 4 4 7 7 4 5 Energy Gun 1 | . 18 24 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . 1 . . . . . . . . 4 13 11 10 11 10 11 15 14 15 14 14 14 13 12 12 11 10 6 10 Ballistic Gun 6 | . 8 . 20 16 22 15 17 17 12 14 12 15 14 12 13 12 8 5 . . . . . . . . . . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 258 | 13 51 51 98 103 104 104 110 111 129 125 125 128 128 134 134 134 137 159 159 181 177 193 193 188 214 214 209 216 221 221 225 213 247 230 258 237 231 Greatest Support 265 | 20 40 40 60 60 60 60 90 90 80 80 80 80 80 80 80 80 80 91 60 80 60 80 90 90 90 90 90 90 90 205 215 220 245 230 265 245 235 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 5 3 3 2 2 2 2 2 2 3 1 . 1 . 1 . . Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 2 2 2 2 2 1 . . . . . . . Largest Inventory Capacity 27 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Capacity 24 | 8 17 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 Most Carried 27 | 6 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 23 24 25 25 25 25 25 25 27 27 27 27 Average Carried 24 | 6 12 19 22 25 24 24 24 24 24 24 24 25 24 24 24 25 24 23 24 24 24 24 24 24 22 22 23 24 24 24 24 24 24 24 26 25 26 Final Capacity 27 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Final Carried 27 | 6 19 20 25 25 24 24 25 24 25 25 25 25 25 24 25 25 25 24 25 25 25 25 25 24 23 23 24 25 24 25 25 24 25 26 25 27 21 Class Distribution -------------------- 37% | Scavenger-Mutant 16% | Golem 16% | Mutant 15% | Generator-Mutant 8% | Generator-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Mutant | -5/Warlord Golem | -4/Proximity Caves Generator-Golem | -4/Factory Generator-Golem | -4/Upper Caves Generator-Tank | -4/Upper Caves Generator-Golem | -4/Zhirov Generator-Golem | -3/Proximity Caves Generator-Golem | -3/Research Generator-Golem | -3/Quarantine Generator-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 12695 | 236 607 115 947 109 . 150 602 1208 73 232 208 . 182 239 88 46 308 661 . 416 83 301 187 66 . 77 40 70 20 61 377 461 311 792 1084 1960 378 Remotely 1823 | . . . . . . . . 95 . . . . . 102 . . 244 . . . . 115 27 . . . . . . . . . . 284 527 429 . Salvage Created 40194 | 103 842 171 1722 216 . 268 948 2169 89 115 68 . 172 292 6 202 257 2419 272 3346 405 760 650 1065 586 200 261 245 1128 1270 2445 3634 701 2586 4053 4678 1850 Parts 1813 | 1 37 10 141 4 . 26 59 135 5 3 1 . 8 15 . 5 28 19 16 142 25 31 21 49 28 13 20 16 51 46 136 148 32 115 162 171 94 Haulers Intercepted 29 | . 2 . 5 . . . 5 5 . . . . . . . . . . . 2 . . . . . . . . . 3 2 1 . 1 3 . . Recyclers Shooed 22 | . 1 . 4 1 . . . 4 1 . . . . . . . . . . 5 . . . . . . . . . 1 1 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 248 | . . . . . . . . . . 3 9 . 26 . . 10 3 . 7 . 17 35 . 49 . 11 22 9 47 . . . . . . . . Prevented 13 | . . . . . . . . . . . . . 3 . 4 3 . . . . 2 1 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 585 | . 15 12 36 7 . 12 12 37 3 3 . . 4 5 . 1 2 58 2 37 5 16 13 18 8 7 7 . 20 9 29 46 8 27 44 62 20 Guns 157 | . 10 6 32 3 . 7 12 27 3 2 . . 2 3 . 1 . 5 . . . . . . . . . . . . . . 6 1 . 20 17 Cannons 262 | . . . . . . . . . . . . . . . . . 2 3 2 37 5 14 6 18 8 2 7 . 15 9 29 26 2 18 33 25 1 AOE 109 | . 4 6 4 4 . 5 . 10 . 1 . . 2 2 . . . 38 . . . 2 7 . . 5 . . 5 . . 4 . . . 10 . Classes Destroyed 31 | 2 6 1 2 2 . . . 2 . 1 . . . . . 1 2 3 2 1 . . 3 . . . . . . 1 . 1 . 1 . . . Worker 28 | . . . 4 . . 2 4 5 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . 1 1 3 3 . Builder 8 | . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . Tunneler 4 | 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 29 | . 2 . 5 . . . 5 5 . . . . . . . . . . . 2 . . . . . . . . . 3 2 1 . 1 3 . . Recycler 23 | 1 1 . 2 . . 1 . 4 . . . . . . . . . . . 8 . . . . . . . . . 1 1 3 . 1 . . . Mechanic 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Operator 5 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . Watcher 35 | . 3 . 4 . . . 3 1 . . . . . 2 . . . . . 2 . . . . . . . . . 4 2 2 1 2 5 4 . Swarmer 135 | . 3 6 15 . . 10 2 6 3 . . . . . . 1 . . . 11 4 7 . 5 . 5 5 . 3 3 5 13 1 3 10 14 . Grunt 168 | . 12 2 12 4 . 2 5 14 . 2 . . 2 3 . . . . . 10 . 4 8 10 5 . . . 14 1 6 6 . 4 22 20 . Brawler 6 | . . . . . . . . . . 1 . . 1 . . . . . . 2 . . . . . . . . 1 . . . . . . 1 . Duelist 17 | . . . . 2 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 2 3 . . . 7 . Protector 5 | . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 50 | . . . 9 . . . 5 12 . . . . . 2 . . . . . 3 1 1 . . 1 . . . . 1 3 3 2 4 1 2 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . . . Hunter 29 | . . . . . . . . 2 . . . . 1 . . . . . . 3 . 1 . 2 . 2 2 . . . . 8 3 2 3 . . Programmer 60 | . . . . . . . . . . . . . . . . . . . 2 5 . 3 2 1 . . . . 2 2 12 4 2 10 6 9 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 . . . . . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . 2 . Zionite 16 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 45 | . . 4 . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . Golem 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 40 | 2 4 3 8 4 . 4 4 10 2 3 . . 2 4 . 1 4 40 3 8 4 5 8 5 9 5 5 . 9 7 8 7 6 4 12 14 6 Combat Bots Only 38 | . 4 3 6 4 . 4 2 8 2 3 . . 2 3 . 1 1 38 2 6 4 5 8 5 8 5 5 . 9 6 7 7 6 3 10 13 6 Max Kills in Single Turn 23 | 1 3 3 4 3 . 3 2 5 1 1 1 . 1 2 1 1 1 23 1 2 1 2 7 1 1 4 1 . 4 2 2 2 2 1 2 6 1 Gunslinging 1 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 23 | . 3 3 3 2 . 3 . 4 . 1 . . 1 2 . . . 23 . . . 2 7 . . 4 . . 4 . . 2 . . . 5 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 3 Imprinter (-6/Zion) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 26989 | . 428 219 1203 33 . 121 691 1410 278 163 52 . 254 307 . 71 32 2017 65 3123 285 803 117 1245 246 145 211 . 631 752 1468 1924 570 1549 1275 3079 2222 Core 2214 | . 62 29 107 . . . 94 115 49 12 14 . . 9 . 9 . 174 . 226 28 92 . 68 67 . 15 . 9 . 57 103 59 390 86 114 226 Absorbed by Shields 12354 | . . . . . . . 56 496 88 24 20 . 72 132 . 80 12 28 . . . . 63 350 66 48 82 . 277 232 370 1490 486 1315 1348 2986 2233 Reduced by Siege Mode 542 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 67 46 48 13 46 258 36 Redirected to Core 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . Redirected to Shielding 346 | . . . 32 . . . . . . . . . . . . . . 314 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 4139 | . . . 110 . . . 72 101 . . . . . . . . . . . . . . 102 . . . . . . . 488 . . 10 391 824 2041 Core Remaining (%) 74 | 100 . 63 . . . 73 . 62 . . . . 89 . . . . . 77 . . . . 58 . . . . 92 . 95 . . 59 . . 48 Volleys Fired 1989 | 9 58 21 120 8 . 14 57 131 20 7 9 . 11 24 . 2 28 65 15 110 30 28 41 52 18 5 8 12 37 33 146 196 35 186 159 174 120 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 . 2 2 . 2 2 2 2 2 2 2 2 2 3 3 3 1 3 3 3 2 2 3 2 3 2 Hottest 363 | 40 90 90 46 46 . 46 50 56 50 50 50 . 50 50 . 50 69 112 50 50 50 115 50 50 75 75 75 20 75 75 94 94 94 300 188 363 300 Shots Fired 3056 | 18 113 38 238 13 . 23 113 245 38 11 18 . 18 45 . 4 56 119 30 202 38 53 57 105 50 11 24 12 87 92 208 200 41 190 176 243 127 Gun 1034 | 18 110 34 236 10 . 19 112 228 36 8 18 . 14 42 . 4 28 32 . . . . . . . . . . . . . . 7 4 6 40 28 Cannon 1923 | . . . . . . . . 12 . . . . . . . . 28 75 30 202 15 51 54 105 50 9 24 . 85 92 208 195 34 186 170 199 99 Launcher 62 | . 3 4 2 3 . 4 1 5 2 3 . . 4 3 . . . 12 . . . 2 1 . . 2 . . 2 . . 5 . . . 4 . Special 37 | . . . . . . . . . . . . . . . . . . . . . 23 . 2 . . . . 12 . . . . . . . . . Kinetic 1005 | 18 66 . 236 10 . 19 112 228 36 8 18 . 14 42 . 4 56 32 . . . . . . . . . . . . . . 7 4 6 61 28 Thermal 1536 | . . . . . . . . . . . . . . . . . . 33 30 202 38 51 56 105 50 9 24 12 85 92 205 75 33 136 81 125 94 Explosive 54 | . 3 4 2 3 . 4 1 5 2 3 . . 4 3 . . . 12 . . . 2 . . . 2 . . . . . . . . . 4 . Electromagnetic 453 | . 44 34 . . . . . 12 . . . . . . . . . 42 . . . . . . . . . . . . 3 120 1 50 89 53 5 Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 5 . . . . . Robot Hit Streak 53 | 7 27 7 20 5 . 10 15 20 4 4 6 . 9 10 . 13 16 26 12 36 22 16 31 18 15 12 13 8 16 27 36 18 13 20 28 53 48 Robot Miss Streak 8 | 1 3 6 3 1 . 1 4 3 8 3 1 . 2 3 . . 2 2 1 2 1 2 1 2 2 . 2 1 2 2 3 3 1 3 2 4 3 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 3 1 Secondary Targets 14 | . . . 5 1 . 2 1 3 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Capacitor 544 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 193 22 118 104 . . Shots Hit Robots 2063 | 15 77 20 165 7 . 16 82 172 14 6 15 . 12 34 . 10 43 117 15 146 29 27 32 53 36 6 11 11 56 68 107 127 20 94 136 195 89 Core Hits 1249 | 4 31 18 68 11 . 19 39 87 10 7 3 . 17 23 . 5 48 131 3 72 15 20 19 28 16 9 9 8 37 29 55 64 15 44 83 150 52 Critical Kills 60 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 5 25 18 Critical Parts Destroyed 69 | . . . . . . 1 . 1 . . . . . 2 . . . 4 . . . . . . . . . . . . . . 4 7 2 36 12 Critical Strikes 156 | . . 3 2 . . 2 1 1 . . . . . 2 . . . 5 . . 3 . . . . . . 2 . . . 3 13 12 7 64 36 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Destroy 134 | . . . 2 . . 2 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 13 11 6 61 35 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corrupt 8 | . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . 1 . . . Smash 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . Melee Attacks 227 | . 1 . . . . . . . . . . . . . . 6 184 36 . . . . . . . . . . . . . . . . . . . Impact 36 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . Slashing 191 | . 1 . . . . . . . . . . . . . . 6 184 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 91256 | 170 1332 634 2839 572 . 589 1499 4136 321 329 253 . 833 981 21 548 926 6535 812 7281 754 1868 2545 2481 1780 668 521 148 3511 3401 5578 6808 846 5235 6764 11731 6006 Guns 12441 | 170 998 274 2474 89 . 240 1466 3161 226 102 253 . 120 560 . 65 382 384 . . . . . . . . . . . . . . 98 76 96 892 315 Cannons 61516 | . . . . . . . . . . . . . . . . . 544 1733 812 7213 409 1507 1391 2481 1780 283 521 . 2571 3262 5557 5265 708 5040 5967 8781 5691 Explosions 14178 | . 318 352 263 475 . 329 . 944 95 227 . . 713 421 . . . 2970 . . . 361 1121 . . 385 . . 940 . . 1543 . 37 680 2004 . Melee 1931 | . . . . . . . . . . . . . . . . 483 . 1448 . . . . . . . . . . . . . . . . . . . Ramming 664 | . 16 8 102 8 . 20 33 31 . . . . . . 21 . . . . 68 . . . . . . . . . 139 21 . 40 82 21 54 . Kinetic 14325 | 170 452 . 2474 89 . 240 1466 3161 226 102 253 . 120 560 . 65 926 384 . . . . . . . . . . . . . . 98 76 96 3052 315 Thermal 49462 | . 155 57 . . . . . . . . . . . . . . . 1099 812 7213 754 1507 1424 2481 1780 283 521 148 2758 3262 5426 1899 708 3636 2703 5285 5551 Explosive 10287 | . 163 295 263 475 . 329 . 944 95 227 . . 713 421 . . . 2970 . . . 361 . . . 385 . . . . . . . 37 605 2004 . Electromagnetic 11170 | . 546 274 . . . . . . . . . . . . . . . 634 . . . . . . . . . . . . 131 3366 . 1404 3339 1336 140 Impact 1448 | . . . . . . . . . . . . . . . . . . 1448 . . . . . . . . . . . . . . . . . . . Slashing 483 | . . . . . . . . . . . . . . . . 483 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3417 | . . . . . . . . . . . . . . . . . . . . . . . 1121 . . . . . 753 . . 1543 . . . . . Highest Corruption 56 | . . . . . . . . . . . . . . . . . . . . 4 4 4 4 1 . . . . . 1 8 3 4 18 2 56 1 Average Corruption 5 | . . . . . . . . . . . . . . . . . . . . 2 4 4 4 1 . . . . . 1 3 2 3 4 2 25 1 Corruption Purged 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . Corruption Blocked 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 20 20 . . . Effects 296 | . . . . . . . . . . . . . . . . . . . . 26 26 34 3 5 . . . . . 4 33 17 14 33 17 76 8 Message Errors 85 | . . . . . . . . . . . . . . . . . . . . 7 7 12 1 1 . . . . . 1 5 6 7 10 5 21 2 Matter Fused 57 | . . . . . . . . . . . . . . . . . . . . 4 5 6 1 1 . . . . . 1 7 2 3 7 2 17 1 Heat Flow Errors 30 | . . . . . . . . . . . . . . . . . . . . 2 2 4 . 1 . . . . . . 8 1 2 3 1 6 . Energy Discharges 34 | . . . . . . . . . . . . . . . . . . . . 3 3 1 . . . . . . . . 7 2 . 6 3 8 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . Data Loss (minor) 32 | . . . . . . . . . . . . . . . . . . . . 4 7 4 1 . . . . . . . 2 2 1 1 2 5 3 Data Loss (major) 18 | . . . . . . . . . . . . . . . . . . . . 3 1 5 . . . . . . . 1 2 1 1 1 3 . . Misfires 13 | . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . . . . . . . 3 . 1 . 4 . Alerts 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . 3 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 2 . 10 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4056 | . 19 25 11 4 . 10 . 12 . . . . . . 13 172 . 610 151 446 . 178 74 80 11 23 11 11 55 140 362 385 49 291 170 485 258 Projectiles 2967 | . . . . . . . . . . . . . . . . . . 31 151 446 . 178 37 80 11 . 11 11 55 136 362 289 49 291 169 402 258 Explosions 405 | . 19 25 11 4 . 10 . 12 . . . . . . . . . 84 . . . . 37 . . 23 . . . . . 96 . . 1 83 . Melee 684 | . . . . . . . . . . . . . . . 13 172 . 495 . . . . . . . . . . . 4 . . . . . . . Knockbacks 33 | . . 1 1 . . . . . . . . . . . . . 3 15 . 2 . . . . . . . . . . 1 . . . . 10 . Impact 19 | . . 1 1 . . . . . . . . . . . . . . 14 . 2 . . . . . . . . . . 1 . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 10 . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 584 | . 92 23 24 . . . . 25 40 62 . . . . . . . 49 . . . 42 . . . . . . . . . 134 . 93 . . . Shots 15 | . 3 2 1 . . . . 1 1 2 . . . . . . . 1 . . . 2 . . . . . . . . . 1 . 1 . . . Rammed 45 | . 5 1 7 1 . 6 3 5 . . . . . . 3 . . . . . . . . . . . . . . 7 2 . 2 1 1 1 . Targets Rammed 63 | . 5 1 9 2 . 7 5 7 . . . . . . 4 . . . . 9 . . . . . . . . . 7 2 . 2 1 1 1 . Kicked 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Crushed 9 | . . . 2 1 . 1 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 96 180 37 6 . 26 94 165 150 52 142 . 60 252 . 36 232 241 . 225 137 236 274 89 105 30 60 . 140 63 218 36 260 480 245 402 300 Average Temperature 59 | . 33 59 10 3 . 11 21 29 61 20 71 . 24 71 . 20 50 59 . 61 71 85 148 21 41 16 22 . 43 14 91 20 112 93 89 89 69 Received Heat Transfer 4008 | . 180 30 432 18 . 63 372 587 . 41 . . 68 136 . 12 . 213 . 555 36 120 16 149 102 . . . 134 41 131 69 16 100 132 255 . Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 32 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 7 2 3 7 6 2 Total Turns 492 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . 31 78 62 35 21 58 159 26 Longest Duration 70 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . 31 38 22 21 12 14 70 22 Robots Corrupted 45 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 16 . 8 10 6 1 Combat Hostiles 45 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 16 . 8 10 6 1 Parts Fried 110 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 33 . 9 40 17 6 Impact Corruptions 17 | . . . . . . . . . . . . . . . 3 . . 13 . . . . . . . . . . . 1 . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Parts Melted 42 | . . . . 1 . . . . . . . . . . . . . . 1 10 4 . 2 5 1 . . 1 3 4 . 1 1 3 3 2 . Heat Transferred 24360 | . 200 100 . . . . . . . . . . . . . . . 796 400 3873 1002 775 792 1350 950 150 300 444 1745 1800 2800 975 325 1200 1483 1997 903 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2231 | 10 290 216 657 500 . 210 308 728 504 . . . . 216 . . . . . 881 . . . . 483 . . . . 273 510 1454 1036 810 1511 2231 . Initial 940 | . 6 15 25 256 . . 44 108 331 . . . . . . . . . . . . . . . . . . . . 117 153 286 817 380 435 940 . Average 469 | 4 140 67 356 389 . 83 179 290 425 . . . . 54 . . . . . 520 . . . . 256 . . . . 181 345 819 802 482 1069 1663 . Maximum Alert Level 5 | . 1 1 2 2 . 1 1 3 2 . . . . 1 . . . . . 3 . . . . 2 . . . . 1 2 4 3 3 4 5 . Low Security (%) 25 | 100 69 99 30 . . 99 48 39 . . . . . 95 . . . . . 13 . . . . 38 . . . . 44 3 . . . . . . Level 1 20 | . 30 . 8 42 . . 51 39 44 . . . . 4 . . . . . 14 . . . . 27 . . . . 55 62 18 . 26 . . . Level 2 22 | . . . 60 57 . . . 18 55 . . . . . . . . . . 35 . . . . 34 . . . . . 34 23 20 68 24 . . Level 3 8 | . . . . . . . . 2 . . . . . . . . . . . 36 . . . . . . . . . . . 25 79 5 12 1 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . 63 6 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 6 . 2 1 . 1 . 6 2 . . . . 2 . . . . . 9 . . . . 4 . . . 1 1 5 1 6 7 7 10 . Investigation 10 | . 3 . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . . . 1 . 1 . . Extermination 20 | . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . 1 4 . 2 4 2 3 . Reinforcement 17 | . 3 . 1 . . 1 . . 2 . . . . 1 . . . . . 2 . . . . 2 . . . . . . 1 2 1 1 . . Assault 20 | . . . . 1 . . . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 2 3 7 . Garrison 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . 2 2 2 2 . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 40 | . 1 1 2 . . . 2 2 . . . . . 1 . . . . . 2 . . . . . . . . . 2 1 5 . 1 1 19 . Communications Jammed 56 | . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . 3 . . 13 . 6 2 . Distress Signals 52 | . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . . . . . . 13 . 6 2 . Times Spotted 794 | . 20 13 49 8 . 11 25 45 6 3 3 . 8 11 . 3 11 63 2 50 6 16 58 17 12 7 7 . 20 15 36 53 10 35 52 81 38 Peak Tracking Total 37 | . 4 3 5 5 . 4 4 9 4 3 3 . 4 3 . 3 2 37 2 6 5 5 14 5 4 5 5 . 8 3 7 7 6 7 6 11 4 Tactical Retreats 33 | . . . 4 . . 3 2 1 1 . . . . . . . 3 . . 3 1 . . . 1 . . . 1 1 1 3 1 1 2 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 9 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 34 | . . . . . . . . . . . . . 1 . . 2 . . . . 1 2 14 . . . . . . . . . 1 . . 13 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 65 | . 3 1 . . . 2 2 3 1 . . . . . . . . 1 . 7 . 1 . . 2 . . . 2 . 8 3 5 11 4 4 5 Max in Single Turn 3 | . 1 1 . . . 2 1 1 1 . . . . . . . . 1 . 1 . 1 . . 1 . . . 2 . 1 1 1 3 1 1 1 Garrison Access 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 2 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 109 | . 8 2 10 1 2 1 7 10 1 2 1 4 1 2 1 . 1 . 1 11 1 2 1 . 2 1 . 4 1 1 7 . 5 8 7 3 . Terminals 69 | . 5 2 8 . . 1 6 9 1 . . . 1 1 . . . . 1 8 . . . . 2 . . . 1 . 4 . 3 8 5 3 . Fabricators 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Repair Stations 5 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 2 . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Total Hacks 309 | . 22 6 26 1 2 4 24 30 4 2 1 31 1 12 4 . 7 . 1 24 1 9 1 . 5 1 . 17 6 3 23 . 8 16 13 4 . Successful 179 | . 11 1 8 1 2 2 10 17 1 2 1 31 1 6 4 . 7 . 1 7 1 9 1 . 2 1 . 17 6 1 11 . 3 8 4 2 . Failed 129 | . 11 5 17 . . 2 14 13 3 . . . . 6 . . . . . 17 . . . . 3 . . . . 2 12 . 5 8 9 2 . Catastrophic 24 | . 2 . 4 . . . 2 . 1 . . . . 1 . . . . . 3 . . . . 1 . . . . . 3 . 2 2 3 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 19 6 15 . . 2 14 4 . . . . . 6 . . 4 . . 14 . . 1 . 1 . . . . . . . 4 . 2 2 . Terminals 177 | . 18 6 21 . . 4 22 21 4 . . . 1 6 . . . . 1 18 . . . . 5 . . . 6 . 9 . 5 16 10 4 . Fabricators 13 | . . . . . . . . . . . . . . 6 . . . . . 3 . . . . . . . . . . . . 2 . 2 . . Repair Stations 27 | . 2 . 2 . . . 2 9 . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Recycling Units 9 | . 2 . 3 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 . . . . Terminal Hacks 138 | . 7 1 4 1 2 2 8 9 1 2 1 31 1 1 4 . 7 . 1 2 1 9 1 . 2 1 . 17 6 . 1 . 1 8 4 2 . Record 40 | . 1 . . . 2 . . . . 1 . 11 1 . 4 . . . 1 . . 8 . . . . . 5 6 . . . . . . . . Part Schematic 22 | . . 1 . . . . . . . . . 10 . . . . 7 . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 15 | . 4 . 1 . . . 3 1 . . . . . . . . . . . 1 . . . . 1 . . 4 . . . . . . . . . Prototype ID Bank 11 | . . . . . . . 2 1 . . . 3 . . . . . . . . . . . . . . . 4 . . . . . 1 . . . Open Door 12 | . . . . 1 . . . 1 . 1 1 . . . . . . . . . 1 1 1 . . 1 . . . . . . . 2 1 1 . Level Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . 1 . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 . . Locate Traps 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 23 | . 1 . 2 . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Scan Component 12 | . 1 . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Repair 11 | . . . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Unauthorized Hacks 10 | . 3 . 1 . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . 1 . . . . Terminals 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 6 2 10 . . 1 7 9 1 . . . . 2 . . . . . 11 . . . . 2 . . . 1 . 7 . 4 6 7 3 . Full Trace Events 5 | . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 1 . . . . . . . . . 10 . . . . 7 . . . . . . . . . . 4 . . . . . 3 . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . . . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Time 508 | . . . 26 . . . 13 140 . . . . . . . . . . . . . . . . . . . . . . 329 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 9 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 2 14 . . 2 . . Machine Destruction 12 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 4 . . 2 . . Programmers 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 9 | . . . . 1 . . . 2 . . . . 1 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . Largest Group 4 | . . . . 1 . . . 2 . . . . 1 3 3 4 4 4 2 2 . . . . . . . . . . . . . . . . . Highest-Rated Group 111 | . . . . 31 . . . 62 . . . . 96 80 80 111 107 107 43 56 . . . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 . . . 31 . . . . 96 37 37 37 37 37 37 37 . . . . . . . . . . . . . . . . . Total Orders 15 | . . . . . . . . . . . . . . . . . 8 3 . . . . . . . . . . . . . . . . . . 4 STAY 9 | . . . . . . . . . . . . . . . . . 7 2 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 96 | . . . . 9 . . . 10 . . . . 27 . . 9 2 28 4 7 . . . . . . . . . . . . . . . . . Total Damage 1780 | . . . . 170 . . . 166 . . . . 628 . . 139 28 398 44 207 . . . . . . . . . . . . . . . . . Kills 24 | . . . . 1 . . . 1 . . . . 9 . . 2 2 7 . 2 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 15 | . 4 . 1 . . . 3 1 . . . . . . . . . . . 1 . . . . 1 . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . 1 1 . 2 . 1 . 2 . 2 . 1 1 . 1 . 1 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 51145 | 63 2008 819 2234 474 967 1102 1021 1710 356 854 985 184 910 618 997 727 5157 4492 768 1717 1234 2008 1868 1511 322 677 648 535 981 659 2206 1753 1008 1616 1490 3996 470 Spaces Moved 18987 | 32 889 292 790 180 401 426 311 473 119 344 395 77 347 185 405 291 1304 1453 313 579 497 538 720 418 113 301 280 216 355 229 896 938 438 926 758 1591 167 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13954 | . 859 292 790 180 401 426 311 473 119 344 395 77 347 185 405 291 1304 1111 . . . . . . . . . . . 102 896 938 438 779 758 1591 142 Legs 4861 | 32 30 . . . . . . . . . . . . . . . . 342 313 579 497 538 720 418 113 301 280 216 355 127 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 240 160 240 240 240 232 232 240 240 240 240 240 240 240 240 240 210 210 210 210 150 176 176 219 219 219 219 219 180 150 145 145 150 146 138 141 Average Speed 204 | 120 193 240 210 240 240 240 235 233 240 240 240 240 240 240 240 240 240 232 210 219 225 239 218 209 219 219 219 219 219 222 168 146 148 150 148 139 141 Slowest Speed 320 | 120 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 320 240 210 240 300 240 240 219 219 219 219 219 219 243 243 150 233 150 229 146 141 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Microwarps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 3 Exploration Rate (%) 54 | 3 97 73 80 42 91 94 43 82 3 53 78 68 61 5 55 47 86 78 60 21 69 59 81 59 5 49 44 60 53 10 83 42 56 58 27 67 24 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 13 | . 2 1 1 . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . 3 2 . . . . . . . . Known Exits Taken 15 | . 1 . 1 . . 1 1 1 1 . . . . 1 . . . . 1 1 . . . . 1 . . . 1 1 1 1 . 1 . . . Unknown Exits Taken 22 | 1 . 1 . 1 1 . . . . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . 1 . 1 1 . Scrap Searched 34 | . . . . . . 1 . . . 2 3 . 2 . 4 1 4 . 2 . 3 3 . 3 . 2 3 . 1 . . . . . . . . Spaces Dug 339 | . 22 28 . . . . 11 5 . 6 . . 13 10 . . 1 . 4 6 . 20 15 14 1 24 . . 78 2 28 10 8 14 8 9 2 Terrain Destroyed 1123 | . 35 42 20 40 . 21 11 26 7 24 . . 53 19 . . 1 22 14 35 6 45 46 50 8 27 8 . 95 15 73 86 14 99 39 79 63 Melee 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Projectile 502 | . . . . . . . . . . . . . . . . . . 4 14 35 6 18 18 50 8 3 8 . 25 15 73 28 12 88 19 18 60 AOE 614 | . 34 42 20 40 . 21 11 26 7 24 . . 53 19 . . . 18 . . . 27 28 . . 24 . . 70 . . 58 . 11 20 61 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 29031 | 40 1061 369 1129 207 406 472 506 866 158 362 421 77 408 320 425 309 3002 2379 395 821 552 1219 959 955 151 310 297 255 492 300 1523 1310 779 1157 1076 3224 339 Wait 6552 | . 59 40 118 12 4 16 82 207 2 . . . 41 97 13 5 1474 747 66 70 14 580 154 459 18 1 1 11 96 14 381 81 242 52 67 1307 21 Move 18790 | 31 888 291 789 179 400 425 310 472 118 343 394 76 346 184 404 290 1303 1452 312 578 496 537 719 417 112 300 279 215 354 228 895 937 437 788 757 1590 144 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 273 | . 18 4 30 1 . 2 12 9 4 2 7 . 2 3 2 1 2 16 1 18 1 20 5 3 1 . . 2 . 3 19 14 9 18 11 29 4 Fast Attach 205 | . 4 1 9 1 . . 9 8 2 . . . 1 2 . . . 3 . 4 1 7 11 6 . 1 2 5 . 5 21 20 9 25 20 22 6 Attach 101 | . 3 1 3 . . 1 4 4 2 . 1 . 2 2 . . 1 10 . 4 1 1 1 1 1 . . . 2 1 4 3 3 18 9 13 5 Detach 135 | . 1 . 1 . . . 4 . 2 . . . . . . . . 6 . 4 4 12 9 9 . 1 1 3 3 2 14 14 12 18 5 4 6 Swap 302 | . 17 7 13 2 1 5 6 14 6 7 3 1 3 7 1 3 8 21 . 6 2 6 5 1 . 1 2 2 . 1 10 21 13 22 22 41 22 Drop 388 | . 7 3 37 2 1 2 17 12 2 3 7 . 2 1 1 2 2 23 1 18 3 28 14 7 1 1 2 5 . 6 31 24 17 29 25 41 11 Fire 1989 | 9 58 21 120 8 . 14 57 131 20 7 9 . 11 24 . 2 28 65 15 110 30 28 41 52 18 5 8 12 37 33 146 196 35 186 159 174 120 Melee 227 | . 1 . . . . . . . . . . . . . . 6 184 36 . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Crush 54 | . 5 1 9 2 . 7 5 7 . . . . . . 4 . . . . . . . . . . . . . . 7 2 . 2 1 1 1 . Escape Stasis 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 64 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 884 | -10/Materials | Discovered new exit (range 17) 1348 | -10/Materials | Discovered new exit (range 13) 1648 | -10/Materials | Identified exit to Mines 2072 | -10/Materials | Entered Mines 2073 | -10/Mines | Assembled infested the area 2078 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2114 | -10/Mines | Met a Derelict bent on vengeance 2763 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2857 | -10/Mines | Learned Materials emergency access door positions 2859 | -10/Mines | Discovered new exit (range 7) 2891 | -10/Mines | Entered Materials 2891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3086 | -9/Materials | Repaired Lgt. Treads 3398 | -9/Materials | Build established: Scavenger-Mutant 4432 | -9/Materials | Discovered new exit (range 4) 5093 | -9/Materials | Discovered new exit (range 11) 5098 | -9/Materials | Identified exit to Mines 5098 | -9/Materials | Central database locked down 5125 | -9/Materials | Entered Mines 5154 | -9/Mines | Learned 8 Materials zone layouts 5186 | -9/Mines | Met a Derelict testing a Signal Generator 5216 | -9/Mines | Found Signal Generator 5309 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5342 | -9/Mines | Discovered new exit (range 15) 5498 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5527 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5590 | -9/Mines | Discovered new exit (range 5) 5599 | -9/Mines | Entered Exiles 5599 | -9/Exiles | Found Exiles lab abandoned 6533 | -9/Exiles | Discovered new exit (range 11) 6566 | -9/Exiles | Entered Mines 6574 | -8/Mines | Identified exit to Materials 7668 | -8/Mines | Entered Materials 7668 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7669 | -8/Materials | Identified exit to Factory 7695 | -8/Materials | Identified exit to Storage 7737 | -8/Materials | Repaired Lgt. Treads 8428 | -8/Materials | Build established: Mutant 8689 | -8/Materials | Entered Storage 9108 | -8/Storage | Repaired Hrd. Medium Armor Plating 9147 | -8/Storage | Repaired Minigun 9187 | -8/Storage | Repaired Minigun 9214 | -8/Storage | Repaired Lgt. Treads 9729 | -8/Storage | Discovered exit to Factory (range 14) 9916 | -8/Storage | Garrison activated, responded to threat 10246 | -8/Storage | Met a pair of Derelict thieves 10328 | -8/Storage | Destroyed 8 combat bots 10399 | -8/Storage | Entered Factory 10399 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10464 | -7/Factory | Identified exit to Lower Caves 10583 | -7/Factory | Build established: Scavenger-Mutant 10755 | -7/Factory | Entered Lower Caves 11080 | -7/Lower Caves | Learned location of Zion (-6) 11568 | -7/Lower Caves | Discovered new exit (range 7) 11609 | -7/Lower Caves | Entered another Lower Caves area 11722 | -7/Lower Caves | Discovered new exit (range 5) 12048 | -7/Lower Caves | Encountered a Warlord checkpoint 12575 | -7/Lower Caves | Discovered new exit (range 9) 12594 | -7/Lower Caves | Entered Data Miner 12594 | -7/Data Miner | Discovered new exit (range 6) 12640 | -7/Data Miner | Met Data Miner 12683 | -7/Data Miner | Learned location of Section 7 (-2) 12683 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12724 | -7/Data Miner | Received God Mode back door access code from Data Miner 12778 | -7/Data Miner | Entered Proximity Caves 12806 | -6/Proximity Caves | Escorted by Enhanced Grunt 13440 | -6/Proximity Caves | Learned Factory stockpile data 13664 | -6/Proximity Caves | Discovered new exit (range 5) 13688 | -6/Proximity Caves | Entered Factory 13688 | -6/Factory | Evolved 2 slots: Utility x2 13753 | -6/Factory | Discovered new exit (range 13) 13981 | -6/Factory | Identified exit to Lower Caves 14160 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 14237 | -6/Factory | Fabricated P-60 Hacker? 14306 | -6/Factory | Entered Lower Caves 14306 | -6/Lower Caves | Accompanied by 3 allies 14991 | -6/Lower Caves | Discovered new exit (range 15) 15201 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 15211 | -6/Lower Caves | Learned Extension stockpile data 15211 | -6/Lower Caves | Learned Extension trap positions 15303 | -6/Lower Caves | Entered another Lower Caves area 15303 | -6/Lower Caves | Accompanied by 3 allies 15309 | -6/Lower Caves | Hacker 5b assimilated hostile 0U-OZQ(g) 15432 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15695 | -6/Lower Caves | Discovered new exit (range 3) 15710 | -6/Lower Caves | Encountered a Warlord checkpoint 16030 | -6/Lower Caves | Entered Zion 16030 | -6/Zion | Accompanied by 4 allies 16124 | -6/Zion | Discovered new exit (range 16) 16131 | -6/Zion | Learned Factory non-interactive machine intel 16825 | -6/Zion | Given the Hacking Drone Bay 17494 | -6/Zion | Learned Factory terminal intel 19194 | -6/Zion | Attacked by Zionites 21018 | -6/Zion | Destroyed Imprinter 21028 | -6/Zion | Extracted access codes from Imprinter's data core 21084 | -6/Zion | Opened final containment barrier to the Deep Caves 21165 | -6/Zion | Discovered new exit (range 5) 21170 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21187 | -6/Zion | Entered Deep Caves 21187 | -6/Deep Caves | Accompanied by 4 allies 21649 | -6/Deep Caves | Z-Facility disabled 21704 | -6/Deep Caves | Found Prototype Protection 21704 | -6/Deep Caves | Identified Zio. Weapon Casing 21714 | -6/Deep Caves | Lost 3 parts (1n2u) 21800 | -6/Deep Caves | Found Zio. Weapon Casing 22258 | -6/Deep Caves | Discovered new exit (range 6) 23111 | -6/Deep Caves | Found Zio. Weapon Casing 23157 | -6/Deep Caves | Found Zio. Weapon Casing 23192 | -6/Deep Caves | Found Zio. Weapon Casing 23504 | -6/Deep Caves | Destroyed as-88321 23532 | -6/Deep Caves | Lost 3 parts (1n2u) 23593 | -6/Deep Caves | Triggered Deep Caves wall 23593 | -6/Deep Caves | Spotted AS-95007 23595 | -6/Deep Caves | Spotted AS-16492 23607 | -6/Deep Caves | Destroyed AS-95007 23607 | -6/Deep Caves | Destroyed AS-16492 23645 | -6/Deep Caves | Destroyed 38 combat bots 23773 | -6/Deep Caves | Spotted as-82103 23803 | -6/Deep Caves | Destroyed as-82103 23848 | -6/Deep Caves | Found GOLEM Unit 23886 | -6/Deep Caves | Found Prototype Device 23887 | -6/Deep Caves | Identified Supersonic Drone Bay 23909 | -6/Deep Caves | Build established: Mutant 24102 | -6/Deep Caves | Exposed GOLEM chamber 24122 | -6/Deep Caves | Found GOLEM Unit 24658 | -6/Deep Caves | Found GOLEM Unit 24804 | -6/Deep Caves | Found Mobile Assembly Unit 24933 | -6/Deep Caves | Found GOLEM Unit 25098 | -6/Deep Caves | Found GOLEM Unit 25390 | -6/Deep Caves | Build established: Golem 25679 | -6/Deep Caves | Entered Proximity Caves 25679 | -5/Proximity Caves | Accompanied by 2 allies 25680 | -5/Proximity Caves | Identified exit to Factory 25684 | -5/Proximity Caves | P-70 Sage assimilated allied Technician 5a 26169 | -5/Proximity Caves | Learned Factory terminal intel 26447 | -5/Proximity Caves | Entered Factory 26447 | -5/Factory | Accompanied by 1 ally 26447 | -5/Factory | Evolved 2 slots: Utility x2 26448 | -5/Factory | Identified exit to Extension 26449 | -5/Factory | Loaded intel: 237 non-interactive machine locations 26450 | -5/Factory | Loaded intel: 27 terminal locations 26685 | -5/Factory | Incoming assault squad redirected 26703 | -5/Factory | Hacker 5a assimilated hostile W-25 Informer 26745 | -5/Factory | Build established: Mutant 27048 | -5/Factory | Found Imp. Powered Armor 27052 | -5/Factory | Found Imp. Powered Armor 27055 | -5/Factory | Found Imp. Powered Armor 27059 | -5/Factory | Found Imp. Powered Armor 27062 | -5/Factory | Found Imp. Powered Armor 27066 | -5/Factory | Found Imp. Powered Armor 27070 | -5/Factory | Found Imp. Powered Armor 27115 | -5/Factory | Incoming investigation squad redirected 27255 | -5/Factory | Build established: Golem 27624 | -5/Factory | Identified exit to Upper Caves 27647 | -5/Factory | First assault squad dispatched 27676 | -5/Factory | Incoming assault squad redirected 28164 | -5/Factory | Entered Upper Caves 28553 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28619 | -5/Upper Caves | Encountered a Warlord checkpoint 29001 | -5/Upper Caves | Discovered new exit (range 4) 29077 | -5/Upper Caves | Learned Factory terminal intel 29398 | -5/Upper Caves | Entered another Upper Caves area 30098 | -5/Upper Caves | Learned Research garrison access intel 30098 | -5/Upper Caves | Learned Factory garrison access intel 30098 | -5/Upper Caves | Learned Factory emergency access door positions 30098 | -5/Upper Caves | Learned 8 Research zone layouts 30098 | -5/Upper Caves | Learned location of 1 exit from Factory 30276 | -5/Upper Caves | Discovered new exit (range 8) 31406 | -5/Upper Caves | Entered Warlord 31488 | -5/Warlord | System corruption cleaned by Quarantine Array 31642 | -5/Warlord | Found Prototype Device 31642 | -5/Warlord | Identified Minesniffer Drone Bay 31934 | -5/Warlord | Build established: Mutant 32334 | -5/Warlord | Met Warlord 32356 | -5/Warlord | Opened Warlord's prototype stash 32359 | -5/Warlord | Warlord's base attacked by MAIN.C 32364 | -5/Warlord | Found Prototype Reactor 32364 | -5/Warlord | Identified Vortex Chain Reactor 32373 | -5/Warlord | Found Exp. Targeting Computer 32385 | -5/Warlord | Found Prototype Device 32385 | -5/Warlord | Identified System Purifier 32389 | -5/Warlord | Found Prototype Processor 32389 | -5/Warlord | Identified Exp. Target Analyzer 32500 | -5/Warlord | Found Prototype Piercing Weapon 32503 | -5/Warlord | Found Prototype Piercing Weapon 32510 | -5/Warlord | Found Prototype Launcher 32673 | -5/Warlord | Found Prototype Ballistic Cannon 32709 | -5/Warlord | Warlord forces counterattacked 32727 | -5/Warlord | Spotted Striker 32729 | -5/Warlord | Destroyed Striker 32745 | -5/Warlord | Spotted B-75 Beast 32745 | -5/Warlord | Spotted B-86 Titan 32798 | -5/Warlord | Spotted Executioner 32872 | -5/Warlord | Spotted Executioner 32877 | -5/Warlord | Spotted Executioner 32881 | -5/Warlord | Identified Vortex Catalyst Activator 32882 | -5/Warlord | Destroyed Executioner 32903 | -5/Warlord | Destroyed 8 combat bots 33030 | -5/Warlord | Spotted Executioner 33034 | -5/Warlord | Warlord base infiltrated, sounded retreat 33173 | -5/Warlord | Spotted Striker 33181 | -5/Warlord | Spotted Executioner 33198 | -5/Warlord | Build established: Golem 33198 | -5/Warlord | Met EX-DEC 33214 | -5/Warlord | Discovered new exit (range 14) 33274 | -5/Warlord | Entered Proximity Caves 33757 | -4/Proximity Caves | Spotted B-86 Titan 33869 | -4/Proximity Caves | Learned location of 1 exit from Research 34245 | -4/Proximity Caves | Discovered new exit (range 5) 34785 | -4/Proximity Caves | Entered Factory 34785 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 34786 | -4/Factory | Identified exit to Research 34787 | -4/Factory | Identified exit to Upper Caves 34789 | -4/Factory | Loaded intel: 26 terminal locations 34790 | -4/Factory | Loaded intel: 4 garrison access locations 34926 | -4/Factory | Garrison activated, responded to threat 34950 | -4/Factory | Destroyed 8 combat bots 34990 | -4/Factory | Discovered exit to Upper Caves (range 4) 35090 | -4/Factory | Build established: Generator-Golem 35107 | -4/Factory | Entered Upper Caves 35125 | -4/Upper Caves | Learned Research stockpile data 35694 | -4/Upper Caves | Discovered new exit (range 6) 35784 | -4/Upper Caves | Entered another Upper Caves area 35846 | -4/Upper Caves | Discovered exit to Research (range 8) 36012 | -4/Upper Caves | Encountered a Warlord checkpoint 36210 | -4/Upper Caves | Discovered new exit (range 15) 36215 | -4/Upper Caves | Build established: Generator-Tank 36432 | -4/Upper Caves | Entered Zhirov 36432 | -4/Zhirov | Discovered new exit (range 4) 36472 | -4/Zhirov | Met Zhirov 36532 | -4/Zhirov | Found Alien Artifact 36532 | -4/Zhirov | Identified Integrated Reactor 36532 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 36580 | -4/Zhirov | Identified Vortex Lance (x2) 36690 | -4/Zhirov | Found Alien Artifact 36879 | -4/Zhirov | Learned location of Quarantine (-3) 36879 | -4/Zhirov | Learned location of Testing (-2) 36879 | -4/Zhirov | Learned location of Command (-1) 36901 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 36950 | -4/Zhirov | Build established: Generator-Golem 36967 | -4/Zhirov | Entered Proximity Caves 37136 | -3/Proximity Caves | Spotted B-86 Titan 37487 | -3/Proximity Caves | Discovered exit to Research (range 5) 37695 | -3/Proximity Caves | Destroyed 9 combat bots 37791 | -3/Proximity Caves | Attracted the attention of an 0b10 base 37830 | -3/Proximity Caves | Learned Armory garrison access intel 37830 | -3/Proximity Caves | Learned Armory emergency access door positions 37830 | -3/Proximity Caves | Learned 6 Upper Caves zone layouts 37948 | -3/Proximity Caves | Entered Research 37948 | -3/Research | Evolved 2 slots: Propulsion x2 37949 | -3/Research | Identified exit to Armory 37950 | -3/Research | Identified exit to Research 37951 | -3/Research | Identified exit to Quarantine 37953 | -3/Research | Loaded intel: 4 garrison access locations 38098 | -3/Research | Spotted B-86 Titan 38117 | -3/Research | Destroyed B-86 Titan 38348 | -3/Research | Discovered exit to Research (range 12) 38607 | -3/Research | Entered Quarantine 38802 | -3/Quarantine | Incoming assault squad redirected 38889 | -3/Quarantine | Found Alien Artifact 39157 | -3/Quarantine | Destroyed 7 combat bots 39181 | -3/Quarantine | Found Quantum Capacitor 39349 | -3/Quarantine | Found Alien Artifact 39349 | -3/Quarantine | Identified Core Reset Matrix 39349 | -3/Quarantine | Identified Transdimensional Reconstructor 39349 | -3/Quarantine | Identified Subatomic Replicator 39349 | -3/Quarantine | Used Core Reset Matrix 39353 | -3/Quarantine | Detected hypermatrix surge 39353 | -3/Quarantine | Sensed 13 artifacts in vicinity 39386 | -3/Quarantine | Repaired Imp. Powered Armor 39447 | -3/Quarantine | Repaired Imp. Powered Armor 39486 | -3/Quarantine | Build established: Generator-Mutant 39550 | -3/Quarantine | Repaired Hvy. Antimatter Reactor 39615 | -3/Quarantine | Repaired Adv. Hardlight Generator? 39681 | -3/Quarantine | Repaired Arm. Medium Treads 39798 | -3/Quarantine | Found Phase Redirector 39807 | -3/Quarantine | Discovered exit to Research (range 10) 40245 | -3/Quarantine | Build established: Generator-Golem 40254 | -3/Quarantine | Found Phase Armor 40335 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 40341 | -3/Quarantine | Found Dimensional Node Initializer 40764 | -3/Quarantine | Found Core Cannon 40813 | -3/Quarantine | Entered Research 40813 | -2/Research | Warlord forces began assault on 0b10 40813 | -2/Research | Evolved 2 slots: Utility x2 40855 | -2/Research | Build established: Generator-Mutant 40894 | -2/Research | Found Prototype Processor 40906 | -2/Research | Identified Exp. Signal Interpreter 40923 | -2/Research | Research machine network offline 41092 | -2/Research | Met up with Warlord 41237 | -2/Research | Borebot progress halted 41278 | -2/Research | Found Prototype Launcher 41288 | -2/Research | Identified Tesla Bomb Launcher 41318 | -2/Research | Spotted Striker 41321 | -2/Research | Spotted Striker 41322 | -2/Research | Destroyed Striker 41327 | -2/Research | Destroyed Striker 41443 | -2/Research | Discovered new exit (range 6) 41454 | -2/Research | Borebot progress halted 41615 | -2/Research | Spotted Striker 41619 | -2/Research | Destroyed Striker 41767 | -2/Research | Discovered new exit (range 7) 42039 | -2/Research | Destroyed 7 combat bots 42076 | -2/Research | Spotted Executioner 42076 | -2/Research | Spotted Striker 42087 | -2/Research | Destroyed Striker 42091 | -2/Research | Destroyed Executioner 42119 | -2/Research | Warlord invited to help at Command 42420 | -2/Research | Found Prototype Processor 42430 | -2/Research | Spotted Striker 42445 | -2/Research | Destroyed Striker 42458 | -2/Research | Discovered new exit (range 15) 42481 | -2/Research | Identified Exp. Signal Interpreter 42494 | -2/Research | Spotted B-90 Cyclops 42536 | -2/Research | Identified exit to Testing 42566 | -2/Research | Entered Testing 42578 | -2/Testing | Found Prototype Ballistic Gun 42578 | -2/Testing | Identified Hyp. Multirail 42742 | -2/Testing | Found Prototype Energy Cannon 42742 | -2/Testing | Identified Null Cannon 42856 | -2/Testing | Found Prototype Launcher 42859 | -2/Testing | First assault squad dispatched 42880 | -2/Testing | Incoming assault squad redirected 42953 | -2/Testing | Found Prototype Ballistic Cannon 42962 | -2/Testing | Identified Omega Cannon 43003 | -2/Testing | Identified Tactical Quantum Warhead 43077 | -2/Testing | Spotted Superbehemoth 43152 | -2/Testing | Incoming investigation squad redirected 43180 | -2/Testing | Spotted Fortress 43284 | -2/Testing | Discovered new exit (range 5) 43574 | -2/Testing | Entered Section 7 43575 | -2/Section 7 | Sensed 17 artifacts in vicinity 43648 | -2/Section 7 | Found Prototype Launcher 43650 | -2/Section 7 | Identified Ragnarok Missile Launcher 43659 | -2/Section 7 | Found Ragnarok Missile Launcher 43735 | -2/Section 7 | Identified exit to Access 43763 | -2/Section 7 | Initialized slip node 43910 | -2/Section 7 | Found Integrity Redistributor 43917 | -2/Section 7 | Warped through subspace to slip node 44013 | -2/Section 7 | Found Microwarp Drive 44106 | -2/Section 7 | First assault squad dispatched 44122 | -2/Section 7 | Incoming assault squad redirected 44194 | -2/Section 7 | Spotted Executioner 44195 | -2/Section 7 | Spotted Executioner 44200 | -2/Section 7 | Destroyed Executioner 44203 | -2/Section 7 | Destroyed Executioner 44210 | -2/Section 7 | Found Prototype Processor 44210 | -2/Section 7 | Identified Exp. Targeting Computer 44221 | -2/Section 7 | Found Prototype Processor 44221 | -2/Section 7 | Identified Exp. Core Analyzer 44255 | -2/Section 7 | System corruption reached 10% 44325 | -2/Section 7 | Spotted B-99 Colossus 44373 | -2/Section 7 | Found Core Expander 44373 | -2/Section 7 | Installed Core Expander, added new Power slot 44426 | -2/Section 7 | Found LRC Armor 44426 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 44437 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Armor 44438 | -2/Section 7 | Found LRC Armor 44438 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 44443 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 44447 | -2/Section 7 | Found LRC Storage 44447 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 44505 | -2/Section 7 | Found Core Reset Matrix 44508 | -2/Section 7 | Sensed 10 artifacts in vicinity 44629 | -2/Section 7 | Found Transdimensional Reconstructor 44631 | -2/Section 7 | Found Prototype Device 44642 | -2/Section 7 | Incoming assault squad redirected 44683 | -2/Section 7 | Warped through subspace to slip node 44718 | -2/Section 7 | Build established: Alien-Mutant 44961 | -2/Section 7 | Spotted B-90 Cyclops 44977 | -2/Section 7 | Destroyed B-90 Cyclops 45030 | -2/Section 7 | Spotted S7 Guard 45087 | -2/Section 7 | Destroyed S7 Guard 45106 | -2/Section 7 | Identified Adv. Kinecellerator 45111 | -2/Section 7 | Found Corrupted Prototype Protection 45152 | -2/Section 7 | Discovered exit to Access (range 16) 45180 | -2/Section 7 | Identified Hvy. Regenerative Plating 45190 | -2/Section 7 | Entered Access 45190 | -1/Access | Evolved 2 slots: Utility x2 45267 | -1/Access | Found Unknown Device 45267 | -1/Access | Identified Antimissile System 45274 | -1/Access | Found Antimissile System 45293 | -1/Access | Build established: Generator-Mutant 45480 | -1/Access | Spotted B-99 Colossus 45493 | -1/Access | Destroyed B-99 Colossus 45757 | -1/Access | Destroyed 10 combat bots 46029 | -1/Access | Found Prototype Launcher 46156 | -1/Access | Identified Hellfire Missile Launcher 46190 | -1/Access | First assault squad dispatched 46213 | -1/Access | Incoming assault squad redirected 46218 | -1/Access | Incoming assault squad redirected 46670 | -1/Access | Discovered new exit (range 7) 46680 | -1/Access | Entered Command 46930 | -1/Command | Spotted Executioner 46932 | -1/Command | Destroyed Executioner 46932 | -1/Command | Spotted Executioner 46935 | -1/Command | Destroyed Executioner 46956 | -1/Command | Destroyed 9 combat bots 46958 | -1/Command | First assault squad dispatched 46960 | -1/Command | Found Prototype Processor 46961 | -1/Command | Identified Exp. Core Analyzer 46974 | -1/Command | Found Prototype Device 46980 | -1/Command | Incoming assault squad redirected 47115 | -1/Command | Destroyed 9 combat bots 47200 | -1/Command | Spotted Combat Programmer 47201 | -1/Command | Spotted Combat Programmer 47204 | -1/Command | Destroyed Combat Programmer 47206 | -1/Command | Spotted M Guard 47206 | -1/Command | Spotted M Guard 47219 | -1/Command | Destroyed Combat Programmer 47252 | -1/Command | Destroyed M Guard 47254 | -1/Command | Incoming assault squad redirected 47265 | -1/Command | Destroyed M Guard 47265 | -1/Command | All MAIN.C guards destroyed 47286 | -1/Command | Destroyed 7 combat bots 47289 | -1/Command | Found Corrupted Prototype Reactor 47289 | -1/Command | Identified Zero-point Reactor 47292 | -1/Command | Found Corrupted Zero-point Reactor 47293 | -1/Command | System corruption reached 10% 47326 | -1/Command | System corruption reached 30% 47591 | -1/Command | High security lockdown imminent 47624 | -1/Command | Destroyed 13 combat bots 47624 | -1/Command | Met MAIN.C 47655 | -1/Command | 0b10 Conduit disabled 47666 | -1/Command | Destroyed MAIN.C Shell 47668 | -1/Command | MAIN.C activated Command garrisons 47675 | -1/Command | Identified Adv. Kinecellerator 47700 | -1/Command | Destroyed MAIN.C 47723 | -1/Command | Discovered new exit (range 44) 47723 | -1/Command | Discovered new exit (range 96) 47723 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 47775 | -1/Command | Spotted B-99 Colossus 47853 | -1/Command | Found Exp. System Purifier 47951 | -1/Command | Build established: Scavenger-Mutant 48476 | -1/Command | Found Zero-point Reactor 48478 | -1/Command | Found Vortex Chain Reactor 48772 | -1/Command | Build established: Generator-Gunner 49485 | -1/Command | Build established: Generator-Mutant 50158 | -1/Command | Found Corrupted Exp. Targeting Computer 50213 | -1/Command | Found Exp. Force Field 50580 | -1/Command | Phase Generator disabled 50667 | -1/Command | Warped through subspace to slip node 50667 | -1/Command | Discovered new exit (range 5) 50676 | -1/Command | Entered Access_0 50677 | -1/Access_0 | Sensed 2 artifacts in vicinity 50678 | -1/Access_0 | Met Architect 50684 | -1/Access_0 | Architect warped through subspace 50700 | -1/Access_0 | Destroyed A8 50718 | -1/Access_0 | Architect warped through subspace 50748 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 50768 | -1/Access_0 | Architect warped through subspace 50791 | -1/Access_0 | Subspace Access Node disabled 50798 | -1/Access_0 | Architect warped through subspace 50818 | -1/Access_0 | Architect warped through subspace 50835 | -1/Access_0 | Found Exp. Targeting Computer 50844 | -1/Access_0 | Architect warped through subspace 50869 | -1/Access_0 | Architect warped through subspace 50884 | -1/Access_0 | Subspace Access Node disabled 50886 | -1/Access_0 | Architect warped through subspace 50902 | -1/Access_0 | Architect warped through subspace 50922 | -1/Access_0 | Architect warped through subspace 50938 | -1/Access_0 | Architect warped through subspace 50946 | -1/Access_0 | A6 warped into view 50954 | -1/Access_0 | Destroyed A6 50963 | -1/Access_0 | Architect warped through subspace 50977 | -1/Access_0 | Architect warped through subspace 50997 | -1/Access_0 | Architect warped through subspace 51015 | -1/Access_0 | Architect warped through subspace 51033 | -1/Access_0 | Architect warped through subspace 51052 | -1/Access_0 | Subspace Access Node disabled 51065 | -1/Access_0 | Architect warped through subspace 51088 | -1/Access_0 | Architect warped through subspace 51104 | -1/Access_0 | Architect warped through subspace 51108 | -1/Access_0 | Subspace Access Node disabled 51110 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-309) 51141 | -1/Access_0 | Destroyed Architect 51142 | -1/Access_0 | Architect triggered a singularity event 51142 | -1/Access_0 | Warped through subspace to slip node 51142 | -1/Access_0 | Discovered new exit (range 8) 51143 | -1/Access_0 | Core integrity fell below 50% 51146 | *** | Escaped singularity! Last Messages --------------- 51135_ Destroyed Zero-point Reactor. 51135_ Penetrated by Quantum Shear. 51136_ Beam penetrates Architect. 51136_ Architect suffers critical hit (Destroy). 51136_ Destroyed Prototype Protection. 51138_ Penetrated by Quantum Shear. 51138_ Beam penetrates Architect. 51138_ Architect suffers critical hit (Destroy). 51139_ System corrupted: Component data lost. 51139_ Beam penetrates Architect. 51141_ Architect: "If I can't win, no one wins!" 51141_ Architect destroyed. 51142_ A0_COM: Initiating irreversible singularity event. Goodbye. 51142_ Warped through subspace, drawn to slip node. 51142_ EXIT=FOUND 51143_ A0_COM: 10. 51144_ A0_COM: 9. 51144_ Microwarped (distance 8). 51145_ A0_COM: 8. 51146_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Coolant Potential 240 Energy Generation 121 Energy Capacity 2530 Matter Stores 300 Matter Capacity 800 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 25 EM Shielding 3 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 40 Launcher Accuracy 40 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 50 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory | Authchip P-60 Hacker | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Phase Armor Dimensional Node Initializer Transdimensional Reconstructor Microwarp Drive Core Expander LRC Armor Subatomic Replicator LRC Storage Core Cannon High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed FlakCloakPick Manual? 0 Play Time 10:52:12 Cumulative 1288.6 hours Start 2022.11.27 @ 16:07:00 End 2022.11.28 @ 21:21:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type 6 Total 73 Types 13/18/13/3/1/2/19/2/2 Lore% 97 Gallery% 97 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00c2c951-e2c9-4305-9fdc-d4677884325b