Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 16:37:19

Player: Nilson

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (343)      343
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 2255

 Bonus
-------
Follower Combat Kills      62

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
         Signal Interpreter
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Light Nuclear Core
  Medium Storage Unit
         Sensor Array
         Targeting Computer

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY ----------
        Signal Interpreter
        Core Shielding
        System Shield
>       --- WEAPON -----------
  Heavy EM Pulse Gun
        Shock Bomb Launcher
>       --- INVENTORY --------
        Sensor Array
        Targeting Computer
        Core Shielding
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Core Shielding
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 5   5   9   2   2   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   3   2   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             4    | .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   5   2   1   
    Energy Gun             7    | 2   .   2   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      1    | .   .   1   .   .   
Parts Lost                 11   | .   .   3   .   8   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   2   .   3   
  Highest Loss Streak      6    | .   .   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   88  80  73  39  
  Engine                   7    | .   14  9   .   .   
  Leg                      14   | .   .   21  22  8   
  Wheel                    6    | .   28  .   .   .   
  Processor                8    | .   1   11  11  9   
  Hackware                 6    | .   .   9   11  4   
  Protection               11   | .   15  11  11  9   
  Energy Gun               14   | .   28  8   18  7   
  Launcher                 4    | .   .   9   .   .   
Peak Build Rating          17   | 5   7   17  15  15  
  Average Rating           7    | 4   6   15  14  7   
  On Entrance              7    | .   5   7   11  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 5   7   16  7   7   
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   3   5   5   4   
  Average Carried          1    | .   1   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   3   5   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           480  | 250 21  132 42  35  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            396  | 33  21  342 .   .   
  Parts                    30   | .   4   26  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  7    | 1   .   6   .   .   
  Guns                     1    | 1   .   .   .   .   
  AOE                      6    | .   .   6   .   .   
Classes Destroyed          5    | 1   1   3   .   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Grunt                    4    | 1   .   3   .   .   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           3    | 1   1   3   .   .   
  Combat Bots Only         2    | 1   .   2   .   .   
Max Kills in Single Turn   3    | 1   1   3   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        131  | 8   .   52  1   70  
  Missed                   42   | .   .   19  .   23  
Damage Taken               1586 | 89  .   579 8   910 
  Core                     717  | 45  .   112 7   553 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  72   | .   .   22  1   49  
Core Remaining (%)         78   | 82  82  .   70  .   
Volleys Fired              35   | 6   3   14  .   12  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  90   | 80  80  81  .   90  
Shots Fired                57   | 12  6   24  .   15  
  Gun                      40   | 12  6   7   .   15  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 17   | .   .   17  .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  26   | 12  6   .   .   8   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          31   | .   .   24  .   7   
  Robot Hit Streak         6    | 5   1   4   .   6   
  Robot Miss Streak        4    | 1   3   4   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           29   | 9   1   10  .   9   
  Core Hits                19   | 2   1   13  .   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           740  | 99  12  502 .   127 
  Guns                     280  | 99  12  42  .   127 
  Cannons                  .    | .   .   .   .   .   
  Explosions               460  | .   .   460 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  212  | 99  12  68  .   33  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          528  | .   .   434 .   94  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   3   3   .   
  Average Corruption       2    | .   .   1   3   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  5    | .   .   4   1   .   
    Message Errors         1    | .   .   1   .   .   
    Matter Fused           2    | .   .   2   .   .   
    Heat Flow Errors       1    | .   .   1   .   .   
    Energy Discharges      1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            5    | .   .   5   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               5    | .   .   5   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      138  | .   .   138 .   .   
  Shots                    10   | .   .   10  .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        225  | 156 56  225 .   30  
  Average Temperature      48   | 84  25  44  .   14  
  Received Heat Transfer   714  | 48  .   180 .   486 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | .   .   3   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   
  Heat Transferred         375  | 225 25  50  .   75  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             336  | 20  44  336 159 102 
  Initial                  61   | .   .   18  48  61  
  Average                  43   | 4   13  156 138 50  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         96   | 100 100 75  100 100 
  Level 1                  3    | .   .   24  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | 1   2   14  2   11  
  Peak Tracking Total      6    | 1   1   5   4   6   
  Tactical Retreats        4    | .   .   2   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          5    | .   .   5   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   2   2   .   .   
  Terminals                4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   5   7   .   .   
  Successful               10   | .   3   7   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   5   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   7   .   .   
  Record                   6    | .   3   3   .   .   
  Alert Level              1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   2   
  Highest-Rated Group      40   | .   .   .   40  24  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   .   6   4   
  Total Damage             96   | .   .   .   62  34  
  Kills                    4    | .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2518 | 1544 220  409  215  130  
Spaces Moved               1456 | 873  115  262  141  65   
  Core                     47   | 17   .    .    .    30   
  Treads                   .    | .    .    .    .    .    
  Legs                     433  | .    .    257  141  35   
  Wheels                   976  | 856  115  5    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   120  50   
  Average Speed            90   | 79   80   119  120  87   
  Slowest Speed            120  | 80   80   120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 35   26   22   36   6    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          5    | .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      5    | .    .    5    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      2595 | 1711 236  338  187  123  
  Wait                     1047 | 823  105  33   44   42   
  Move                     1452 | 872  114  261  140  65   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  27   | 5    7    12   1    2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   18   | 5    2    7    2    2    
  Detach                   .    | .    .    .    .    .    
  Swap                     5    | .    3    2    .    .    
  Drop                     11   | .    2    9    .    .    
  Fire                     35   | 6    3    14   .    12   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   39 | -11/Scrapyard | Discovered new exit (range 8)
 1545 | -11/Scrapyard | Entered Materials
 1546 | -10/Materials | Build established: Mutant
 1746 | -10/Materials | Discovered new exit (range 16)
 1764 | -10/Materials | Identified exit to Materials
 1765 | -10/Materials | Entered another Materials area
 1765 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2161 | -9/Materials  | Discovered new exit (range 12)
 2173 | -9/Materials  | Identified exit to Mines
 2174 | -9/Materials  | Entered Mines
 2176 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2337 | -9/Mines      | Learned 8 Materials zone layouts
 2340 | -9/Mines      | Learned Materials emergency access door positions
 2350 | -9/Mines      | Discovered new exit (range 12)
 2388 | -9/Mines      | Identified exit to Materials
 2389 | -9/Mines      | Entered Materials
 2389 | -8/Materials  | Accompanied by 2 allies
 2389 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2390 | -8/Materials  | Identified exit to Factory
 2490 | -8/Materials  | Lost 6 parts (2n2u2w)
 2496 | -8/Materials  | Core integrity fell below 50%
 2513 | -8/Materials  | Core integrity fell below 20%
 2519 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Critical hit (Burn: +37).
Hvy. EM Pulse Gun destroyed.
G-50 Soldier misfires.
G-47 Trooper suffers critical hit (Burn).
Carbon-fiber Leg destroyed.
Lgt. Armor Plating destroyed.
G-50 Soldier IFF system glitched.
Fusion Modulator explodes.
G-50 Soldier destroyed.
Carbon-fiber Leg destroyed.
G-47 Trooper destroyed.
Fusion Modulator explodes.
G-47 Trooper destroyed. <x2>
System Shield destroyed.
Acquired Sml. Laser.
Acquired Lgt. Nuclear Core.
Critical hit (Burn: +37).
Sml. Laser destroyed.
Core Shielding destroyed.
Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????  # """ #    # #?# "Y"    #        #?????#  |
| ???????  # """ #    # #?# """    ##########?????#+ |
| ???????  +     #    # #?###################?????#  |
| ???????  # """ #    + #??????????#        #?????#  |
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| ???????" #     #   "# #????#     #  """ ""#?????#  |
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| ???????  #??????????# #????##   ##  """   #?????#  |
| ???????###??????????# #?????#   ##        #?????#  |
| ???????###??????????# #?????# =%######## ##?????#  |
| ???????  #??????????# #?????#   #??????###??????## |
| ???????" #??????????# ###???#   #???????????????#  |
| ???????" #??????????#   #???#   ###########?????#  |
| ???????" #??????????### #???#   #       T #?????#  |
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| ??????????????????????#######   #   """   #?????#  |
| ?????????????????######"""""#! %#         #?????## |
| ?????????????????#         ""  =###########??????? |
| ????????????????##         " ==  #???????????????? |
| ????????????????#"         "     #???????????????? |
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| ???????????????# "       *%"     #???????????????? |
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| ???????????????##"         ""   ##???????????????? |
| ???????????????# "       % ""   #????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ActiveTachyonDiverter
  Manual?         0
Play Time         00:37:33
  Cumulative      1.3 hours
  Start           2024.08.06 @ 15:58:01
  End             2024.08.06 @ 16:37:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39c9c906-c20c-463e-b16c-28a2604b100a