Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.29 @ 23:05:00

Player: Alexlascribe

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (747)      747
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (227)                227
              TOTAL SCORE: 2989

 Bonus
-------
High Alert Combat Kills    27
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             448/550
Matter                     280/300
Energy                     24/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (3) -------
           EM Pulse Gun
>          --- INVENTORY (10) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Advanced Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           EM Pulse Gun
           EM Pulse Gun
           Particle Gun
           Spread Laser
           Spread Laser
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             39   | 6   7   18  4   4   
  Power                    8    | 1   1   3   2   1   
    Engine                 8    | 1   1   3   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   4   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   3   4   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   5   1   .   
    Device                 5    | .   1   4   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   6   1   3   
    Energy Gun             12   | 2   1   6   1   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 16   | .   2   4   .   10  
  Power                    3    | .   1   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  3    | .   .   2   .   1   
  Weapon                   8    | .   1   2   .   5   
  Highest Loss Streak      10   | .   2   1   .   10  
Average Slot Usage (%)     91   | .   83  94  99  84  
  Engine                   13   | .   12  11  18  12  
  Leg                      22   | .   28  22  18  13  
  Device                   13   | .   .   18  18  18  
  Storage                  11   | .   14  11  9   9   
  Processor                4    | .   .   11  1   .   
  Protection               2    | .   .   .   7   8   
  Energy Gun               24   | .   27  20  27  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 11  25  29  35  35  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  7    | 3   1   1   1   7   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 1   6   10  7   7   
  Average Carried          5    | .   3   6   5   6   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            7    | 1   5   7   7   4   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 33% | Mutant
 22% | Scavenger-Tank
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar 
Matter Collected           521  | 260 51  170 40  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1058 | .   258 586 64  150 
  Parts                    88   | .   26  37  13  12  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  30   | .   6   16  4   4   
  Guns                     30   | .   6   16  4   4   
Classes Destroyed          8    | .   4   1   1   2   
  Worker                   1    | .   .   .   1   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  15   | .   3   7   4   1   
  Grunt                    12   | .   3   9   .   .   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
Best Kill Streak           9    | .   4   9   3   4   
  Combat Bots Only         8    | .   3   8   3   4   
Max Kills in Single Turn   2    | .   1   2   2   2   
  Gunslinging              1    | .   .   1   1   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               1525 | .    232  474  69   750  
  Core                     181  | .    23   56   5    97   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  90   86   .    .    
Volleys Fired              80   | .    23   39   10   8    
  Largest                  3    | .    2    2    3    3    
  Hottest                  170  | .    90   130  170  170  
Shots Fired                153  | .    36   68   28   21   
  Gun                      152  | .    36   68   28   20   
  Cannon                   1    | .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  123  | .    24   68   18   13   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          30   | .    12   .    10   8    
  Robot Hit Streak         25   | .    19   20   7    25   
  Robot Miss Streak        3    | .    1    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    1    2    2    3    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           121  | .    31   51   20   19   
  Core Hits                82   | .    12   38   15   17   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1609 | .    395  779  183  252  
  Guns                     1592 | .    395  779  183  235  
  Cannons                  17   | .    .    .    .    17   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1336 | .    238  779  139  180  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          273  | .    157  .    44   72   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        312  | .    312  289  108  134  
  Average Temperature      78   | .    115  64   39   65   
  Received Heat Transfer   747  | .    150  156  .    441  
  Effects                  1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         2716 | .    691  1535 236  254  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             456  | .   154 456 232 191 
  Initial                  136  | .   .   55  91  136 
  Average                  166  | .   86  263 156 142 
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         70   | 100 100 42  60  100 
  Level 1                  20   | .   .   33  39  .   
  Level 2                  8    | .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   8   19  6   10  
  Peak Tracking Total      11   | .   4   9   4   11  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            5    | .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                3    | .   1   .   2   .   
  Successful               3    | .   1   .   2   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   
  Unlock Access            1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Gar 
Turns Passed               1133 | 62  310 414 244 103 
Spaces Moved               480  | 45  140 151 109 35  
  Core                     20   | 18  .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     460  | 27  140 151 109 33  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 150 150 150 
  Average Speed            146  | 116 146 150 150 164 
  Slowest Speed            400  | 200 150 150 150 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 3   33  21  15  21  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      756  | 51  206 268 168 63  
  Wait                     122  | .   32  45  39  6   
  Move                     477  | 44  139 150 109 35  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | 1   2   6   3   .   
  Fast Attach              19   | 6   4   7   1   1   
  Attach                   8    | .   .   3   2   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | .   3   8   1   .   
  Drop                     15   | .   2   10  3   .   
  Fire                     80   | .   23  39  10  8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 16)
  292 | -10/Materials | Discovered new exit (range 9)
  302 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Entered another Materials area
  373 | -9/Materials  | Evolved 2 slots: Utility x2
  627 | -9/Materials  | Destroyed 8 combat bots
  745 | -9/Materials  | Discovered new exit (range 12)
  785 | -9/Materials  | Identified exit to Materials
  787 | -9/Materials  | Entered another Materials area
  787 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1031 | -8/Materials  | Identified exit to Garrison
 1031 | -8/Materials  | Entered Garrison
 1134 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
S-10 Pest destroyed.
Y-45 Defender destroyed.
Switching to secondary target: Y-45 Defender.
Lgt. Ion Engine destroyed.
Particle Gun destroyed.
S-10 Pest destroyed.
Switching to secondary target: Y-45 Defender.
Lgt. Ion Engine destroyed.
Aluminum Leg destroyed.
B-36 Bruiser destroyed.
Switching to secondary target: Y-45 Defender.
Y-45 Defender destroyed.
Spread Laser destroyed. <x2>
Aluminum Leg destroyed.
G-47 Trooper IFF system glitched.
S-10 Pest destroyed.
EM Pulse Gun destroyed.
Acquired Lgt. Ion Engine.
Imp. Light Armor Plating destroyed.
Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????######???????????????????????????????????? |
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| ????????#    #???????????????????????????????????? |
| ????????###  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ????#######  #???????????????????????????????????? |
| ????#        ##############??????????????????????? |
| ????# #####               #??????????????????????? |
| ??????????#               #??????????????????????? |
| ??????????##############g #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#[!#??????????????????????? |
| ???????????????????????#=@#??????????????????????? |
| ??????????????????????##g%##""""##  #????????????? |
| ??????????????????????#%!%*/         #???????????? |
| ????????????????????? +%g%g          #???????????? |
| ????????????????????###*=!=          #???????????? |
| ??????????????????????# %[##    ##   #???????????? |
| ??????????????????????#   #?    #????#???????????? |
| ??????????????????????     ??     ???????????????? |
| ??????????????????????     ??      ??????????????? |
| ?????????????????????      ???      ?????????????? |
| ?????????????????????      ???       "???????????? |
| ????????????????????###   #???? ##   #???????????? |
| ??????????????????????#   ????? #?   #???????????? |
| ??????????????????????    ?????? ??  #???????????? |
| ??????????????????????    ?????? ????????????????? |
| ??????????????????????#   ??????? ???????????????? |
| ??????????????????????####???????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              IonicParticleSegregator
  Manual?         0
Play Time         00:13:56
  Cumulative      31.7 hours
  Start           2020.12.29 @ 22:52:07
  End             2020.12.29 @ 23:05:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           44
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16bb1192-058d-420a-9981-0d459841a1b3