Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.29 @ 23:05:00 Player: Alexlascribe Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (747) 747 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 2989 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Cogmind --------- Core Integrity 448/550 Matter 280/300 Energy 24/125 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- EM Pulse Gun > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Advanced Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Gun EM Pulse Gun Particle Gun Spread Laser Spread Laser [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 39 | 6 7 18 4 4 Power 8 | 1 1 3 2 1 Engine 8 | 1 1 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 4 . . Treads . | . . . . . Leg 9 | 2 3 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 5 1 . Device 5 | . 1 4 . . Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | 2 1 6 1 3 Energy Gun 12 | 2 1 6 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 16 | . 2 4 . 10 Power 3 | . 1 . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . 2 . 1 Weapon 8 | . 1 2 . 5 Highest Loss Streak 10 | . 2 1 . 10 Average Slot Usage (%) 91 | . 83 94 99 84 Engine 13 | . 12 11 18 12 Leg 22 | . 28 22 18 13 Device 13 | . . 18 18 18 Storage 11 | . 14 11 9 9 Processor 4 | . . 11 1 . Protection 2 | . . . 7 8 Energy Gun 24 | . 27 20 27 21 Naked Turns . | . . . . . Heaviest Build 35 | 11 25 29 35 35 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 7 | 3 1 1 1 7 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 1 6 10 7 7 Average Carried 5 | . 3 6 5 6 Final Capacity 10 | 6 10 10 10 10 Final Carried 7 | 1 5 7 7 4 Class Distribution -------------------- 35% | Scavenger-Mutant 33% | Mutant 22% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 521 | 260 51 170 40 . Remotely . | . . . . . Salvage Created 1058 | . 258 586 64 150 Parts 88 | . 26 37 13 12 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 30 | . 6 16 4 4 Guns 30 | . 6 16 4 4 Classes Destroyed 8 | . 4 1 1 2 Worker 1 | . . . 1 . Hauler 2 | . 1 1 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 15 | . 3 7 4 1 Grunt 12 | . 3 9 . . Brawler 1 | . . . . 1 Sentry 2 | . . . . 2 Best Kill Streak 9 | . 4 9 3 4 Combat Bots Only 8 | . 3 8 3 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1525 | . 232 474 69 750 Core 181 | . 23 56 5 97 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 90 86 . . Volleys Fired 80 | . 23 39 10 8 Largest 3 | . 2 2 3 3 Hottest 170 | . 90 130 170 170 Shots Fired 153 | . 36 68 28 21 Gun 152 | . 36 68 28 20 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 123 | . 24 68 18 13 Explosive . | . . . . . Electromagnetic 30 | . 12 . 10 8 Robot Hit Streak 25 | . 19 20 7 25 Robot Miss Streak 3 | . 1 3 3 3 Penetration Max . | . . . . . Secondary Targets 8 | . 1 2 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 121 | . 31 51 20 19 Core Hits 82 | . 12 38 15 17 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1609 | . 395 779 183 252 Guns 1592 | . 395 779 183 235 Cannons 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1336 | . 238 779 139 180 Explosive . | . . . . . Electromagnetic 273 | . 157 . 44 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 312 | . 312 289 108 134 Average Temperature 78 | . 115 64 39 65 Received Heat Transfer 747 | . 150 156 . 441 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 2716 | . 691 1535 236 254 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 456 | . 154 456 232 191 Initial 136 | . . 55 91 136 Average 166 | . 86 263 156 142 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 70 | 100 100 42 60 100 Level 1 20 | . . 33 39 . Level 2 8 | . . 23 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 8 19 6 10 Peak Tracking Total 11 | . 4 9 4 11 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . 1 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 3 | . 1 . 2 . Successful 3 | . 1 . 2 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1133 | 62 310 414 244 103 Spaces Moved 480 | 45 140 151 109 35 Core 20 | 18 . . . 2 Treads . | . . . . . Legs 460 | 27 140 151 109 33 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 146 | 116 146 150 150 164 Slowest Speed 400 | 200 150 150 150 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 33 21 15 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 756 | 51 206 268 168 63 Wait 122 | . 32 45 39 6 Move 477 | 44 139 150 109 35 Hop . | . . . . . Pick Up 12 | 1 2 6 3 . Fast Attach 19 | 6 4 7 1 1 Attach 8 | . . 3 2 3 Detach . | . . . . . Swap 12 | . 3 8 1 . Drop 15 | . 2 10 3 . Fire 80 | . 23 39 10 8 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x2 627 | -9/Materials | Destroyed 8 combat bots 745 | -9/Materials | Discovered new exit (range 12) 785 | -9/Materials | Identified exit to Materials 787 | -9/Materials | Entered another Materials area 787 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1031 | -8/Materials | Identified exit to Garrison 1031 | -8/Materials | Entered Garrison 1134 | -8/Garrison | Self-destructed Last Messages --------------- S-10 Pest destroyed. Y-45 Defender destroyed. Switching to secondary target: Y-45 Defender. Lgt. Ion Engine destroyed. Particle Gun destroyed. S-10 Pest destroyed. Switching to secondary target: Y-45 Defender. Lgt. Ion Engine destroyed. Aluminum Leg destroyed. B-36 Bruiser destroyed. Switching to secondary target: Y-45 Defender. Y-45 Defender destroyed. Spread Laser destroyed. Aluminum Leg destroyed. G-47 Trooper IFF system glitched. S-10 Pest destroyed. EM Pulse Gun destroyed. Acquired Lgt. Ion Engine. Imp. Light Armor Plating destroyed. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????####### #???????????????????????????????????? | | ????# ##############??????????????????????? | | ????# ##### #??????????????????????? | | ??????????# #??????????????????????? | | ??????????##############g #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#[!#??????????????????????? | | ???????????????????????#=@#??????????????????????? | | ??????????????????????##g%##""""## #????????????? | | ??????????????????????#%!%*/ #???????????? | | ????????????????????? +%g%g #???????????? | | ????????????????????###*=!= #???????????? | | ??????????????????????# %[## ## #???????????? | | ??????????????????????# #? #????#???????????? | | ?????????????????????? ?? ???????????????? | | ?????????????????????? ?? ??????????????? | | ????????????????????? ??? ?????????????? | | ????????????????????? ??? "???????????? | | ????????????????????### #???? ## #???????????? | | ??????????????????????# ????? #? #???????????? | | ?????????????????????? ?????? ?? #???????????? | | ?????????????????????? ?????? ????????????????? | | ??????????????????????# ??????? ???????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy True Hacker Challenges ------------ None Game ------ Seed IonicParticleSegregator Manual? 0 Play Time 00:13:56 Cumulative 31.7 hours Start 2020.12.29 @ 22:52:07 End 2020.12.29 @ 23:05:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 44 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16bb1192-058d-420a-9981-0d459841a1b3