Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 16:34:05

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (129)     645
Value Destroyed (3674)     3674
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (961)                961
              TOTAL SCORE: 10840

 Bonus
-------
High Alert Combat Kills    123
Follower Combat Kills      552
Aligned with FarCom        300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             582/1000
Matter                     300/300
Energy                     274/290
System Corruption          25%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
   Improved Deuterium Engine
>           --- PROPULSION (4) ---
            Wheel
>           --- UTILITY (9) ------
   Hardened Medium Armor Plating
>           --- WEAPON (3) -------
  Makeshift Hammer
            CR-A16's Behemoth Slayer
>           --- INVENTORY (5) ----
            Storm Laser

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Wheel
            Wheel
            Wheel
            Wheel
>           --- UTILITY ----------
            Cargo Storage Unit
   Hardened Medium Armor Plating
            Army-in-a-Box
>           --- WEAPON -----------
       Mini Smartbomb Launcher
  Makeshift Axe
            CR-A16's Behemoth Slayer
>           --- INVENTORY --------
            Carbon-fiber Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Wheel
            Wheel
   Improved Heat Sink
   Improved Heat Sink
            Trap Scanner
   Improved Terrain Scanner
            Transmission Jammer
   Hardened Medium Armor Plating
            Thermal Shield
            Tesla Rifle
      Heavy Laser
            Storm Laser
      Heavy Machine Gun
            Mass Driver
            Tri-rail Accelerator
       Mini Smartbomb Launcher
       Mini Smartbomb Launcher
       Mini Smartbomb Launcher
  Makeshift Hammer
            Power Maul
            Spear
            Self-destruct Interrupter
[Rating: 101]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Cargo Storage Unit
  Device                   Trap Scanner
  Storage                  Cargo Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Axe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   1   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             131  | .   17  8   .   .   20  6   11  .   12  4   14  39  
  Power                    8    | .   1   1   .   .   .   1   .   .   2   .   .   3   
    Engine                 5    | .   1   1   .   .   .   1   .   .   .   .   .   2   
    Core                   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | .   7   5   .   .   6   1   3   .   3   .   1   16  
    Treads                 7    | .   5   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  33   | .   2   5   .   .   6   1   3   .   3   .   1   12  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   4   .   .   .   6   3   7   .   2   1   7   8   
    Device                 19   | .   3   .   .   .   4   2   3   .   .   1   1   5   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   1   .   2   .   .   .   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   1   1   2   .   2   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   5   2   .   .   8   1   1   .   5   3   6   12  
    Energy Gun             10   | .   .   .   .   .   5   .   .   .   2   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          12   | .   5   2   .   .   2   .   .   .   1   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               6    | .   .   .   .   .   1   .   .   .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   .   .   .   1   2   
    Slashing Weapon        5    | .   .   .   .   .   .   1   .   .   .   2   1   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   .   .   .   .   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
Parts Lost                 48   | .   .   2   .   .   7   .   2   .   8   .   10  19  
  Power                    5    | .   .   .   .   .   .   .   .   .   2   .   1   2   
  Propulsion               21   | .   .   .   .   .   5   .   2   .   2   .   3   9   
  Utility                  15   | .   .   .   .   .   1   .   .   .   2   .   5   7   
  Weapon                   7    | .   .   2   .   .   1   .   .   .   2   .   1   1   
  Highest Loss Streak      6    | .   .   1   .   .   3   .   1   .   5   .   5   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     83   | .   96  84  85  85  87  92  92  93  91  92  80  61  
  Engine                   6    | .   14  14  14  14  9   7   6   6   1   .   .   2   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   6   4   .   
  Treads                   3    | .   24  .   .   .   .   .   .   .   .   .   .   2   
  Wheel                    20   | .   3   28  28  28  26  30  26  26  25  26  22  13  
  Device                   9    | .   10  .   .   .   14  15  19  13  13  12  5   4   
  Storage                  8    | .   13  14  14  14  9   7   6   6   6   6   6   4   
  Processor                7    | .   .   .   .   .   8   7   8   13  13  13  21  9   
  Protection               5    | .   .   .   .   .   2   7   10  13  12  13  10  4   
  Energy Gun               2    | .   .   .   .   .   8   7   .   .   7   7   .   1   
  Ballistic Gun            9    | .   27  27  28  28  9   .   .   .   1   2   4   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   6   2   .   .   1   
  Slashing Weapon          2    | .   .   .   .   .   .   6   6   6   .   3   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             247  | 13  151 151 151 151 156 156 176 175 177 169 167 247 
  Greatest Support         56   | 20  46  32  20  20  30  42  46  46  48  48  52  56  
  Greatest Overweight (x)  46   | .   4   7   7   7   7   3   4   3   3   3   6   46  
  Average Overweight (x)   3    | .   .   5   7   7   5   3   3   3   3   3   3   6   
Largest Inventory Capacity 30   | .   30  30  30  30  30  30  30  30  30  30  30  30  
  Average Capacity         27   | .   10  30  30  30  30  30  30  30  30  30  30  29  
  Most Carried             30   | .   20  30  30  30  30  30  30  30  30  30  30  30  
  Average Carried          25   | .   8   26  29  30  29  28  28  30  26  27  28  27  
  Final Capacity           30   | 8   30  30  30  30  30  30  30  30  30  30  30  5   
  Final Carried            30   | 6   20  30  30  30  29  27  30  30  23  30  27  4   

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 12% | Hauler-Assassin
 12% | Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hauler-Mutant | -10/Mines
   Hauler-Mutant | -10/Exiles
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -8/Materials
 Hauler-Assassin | -7/Factory
 Hauler-Assassin | -6/Factory
   Hauler-Mutant | -6/Lower Caves
   Hauler-Mutant | -6/Lower Caves
   Hauler-Mutant | -6/Zion
   Hauler-Mutant | -5/Proximity Caves
   Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3004 | 200  536  419  .    .    337  62   85   20   213  47   183  902  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4702 | .    887  342  .    .    758  124  500  .    237  .    298  1556 
  Parts                    220  | .    66   18   .    .    27   7    7    .    13   .    4    78   
Haulers Intercepted        6    | .    2    .    .    .    2    .    1    .    .    .    .    1    
Recyclers Shooed           4    | .    2    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    5    17   .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  78   | .   18  2   .   .   13  1   2   .   12  .   4   26  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Guns                     38   | .   18  2   .   .   9   1   .   .   7   .   1   .   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  
  AOE                      17   | .   .   .   .   .   3   .   .   .   5   .   2   7   
Classes Destroyed          13   | .   8   .   .   .   2   1   .   .   1   .   1   .   
  Worker                   21   | .   3   3   .   .   1   2   3   .   .   .   .   9   
  Builder                  8    | .   1   1   .   .   1   .   .   .   .   .   .   5   
  Tunneler                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   .   1   .   .   .   .   1   
  Recycler                 8    | .   1   2   .   .   .   .   2   .   .   .   .   3   
  Watcher                  6    | .   2   .   .   .   .   1   1   .   .   .   .   2   
  Swarmer                  22   | .   6   .   .   .   .   .   .   .   7   .   .   9   
  Grunt                    38   | .   12  2   .   .   11  .   .   .   4   .   3   6   
  Sentry                   4    | .   .   .   .   .   1   .   2   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
  Programmer               9    | .   .   .   .   .   .   1   .   .   .   .   .   8   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           14   | .   8   1   .   .   4   1   4   .   3   .   3   14  
  Combat Bots Only         11   | .   7   1   .   .   4   1   1   .   3   .   3   11  
Max Kills in Single Turn   7    | .   2   1   .   .   2   1   1   .   2   .   1   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   2   .   .   .   2   .   1   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               8787  | .    353  252  .    .    886  100  424  .    1136 .    1662 3974 
  Core                     1138  | .    89   74   .    .    176  .    58   .    77   .    246  418  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    .    .    34   68   100  .    .    .    .    55   .    
Volleys Fired              227   | .    61   37   .    .    43   2    .    .    32   .    9    43   
  Largest                  2     | .    2    2    .    .    2    1    .    .    2    .    2    2    
  Hottest                  117   | .    46   46   .    .    117  61   .    .    117  .    80   117  
Shots Fired                390   | .    122  71   .    .    80   2    .    .    49   .    11   55   
  Gun                      321   | .    122  71   .    .    76   2    .    .    39   .    8    3    
  Cannon                   47    | .    .    .    .    .    .    .    .    .    .    .    .    47   
  Launcher                 22    | .    .    .    .    .    4    .    .    .    10   .    3    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  272   | .    122  71   .    .    13   .    .    .    11   .    7    48   
  Thermal                  85    | .    .    .    .    .    52   2    .    .    28   .    1    2    
  Explosive                22    | .    .    .    .    .    4    .    .    .    10   .    3    5    
  Electromagnetic          11    | .    .    .    .    .    11   .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    12   7    .    .    15   11   .    .    14   .    11   9    
  Robot Miss Streak        6     | .    6    5    .    .    3    .    .    .    4    .    4    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           335   | .    75   37   .    .    60   6    20   .    30   .    29   78   
  Core Hits                193   | .    33   13   .    .    35   5    5    .    30   .    17   55   
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    2    .    .    .    1    .    
  Critical Strikes         27    | .    2    .    .    .    5    1    5    .    2    .    2    10   
    Burn                   8     | .    .    .    .    .    5    1    .    .    2    .    .    .    
    Destroy                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Smash                  5     | .    .    .    .    .    .    .    3    .    .    .    2    .    
    Sever                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              123   | .    .    .    .    .    .    6    25   .    .    1    22   69   
  Impact                   48    | .    .    .    .    .    .    .    19   .    .    .    12   17   
  Slashing                 32    | .    .    .    .    .    .    6    6    .    .    1    3    16   
  Piercing                 43    | .    .    .    .    .    .    .    .    .    .    .    7    36   
  Sneak Attacks            26    | .    .    .    .    .    .    2    8    .    .    .    .    16   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    .    3    .    .    .    3    8    
Damage Inflicted           12636 | .    1136 551  .    .    1439 267  1188 .    1265 .    1739 5051 
  Guns                     3314  | .    1136 551  .    .    1003 42   .    .    409  .    165  8    
  Cannons                  1897  | .    .    .    .    .    .    .    .    .    .    .    .    1897 
  Explosions               2686  | .    .    .    .    .    436  .    .    .    856  .    582  812  
  Melee                    4690  | .    .    .    .    .    .    225  1188 .    .    .    992  2285 
  Ramming                  49    | .    .    .    .    .    .    .    .    .    .    .    .    49   
  Kinetic                  3909  | .    1136 551  .    .    116  .    .    .    88   .    147  1871 
  Thermal                  1119  | .    .    .    .    .    704  42   .    .    321  .    18   34   
  Explosive                2686  | .    .    .    .    .    436  .    .    .    856  .    582  812  
  Electromagnetic          183   | .    .    .    .    .    183  .    .    .    .    .    .    .    
  Impact                   2149  | .    .    .    .    .    .    .    1044 .    .    .    592  513  
  Slashing                 968   | .    .    .    .    .    .    225  144  .    .    .    212  387  
  Piercing                 1573  | .    .    .    .    .    .    .    .    .    .    .    188  1385 
Highest Corruption         25    | .    .    .    .    .    .    1    .    .    .    .    .    25   
  Average Corruption       14    | .    .    .    .    .    .    1    .    .    .    .    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  78    | .    .    .    .    .    .    1    .    .    .    .    .    77   
    Message Errors         20    | .    .    .    .    .    .    .    .    .    .    .    .    20   
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
    Heat Flow Errors       14    | .    .    .    .    .    .    1    .    .    .    .    .    13   
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    .    12   
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1503  | .    .    .    .    .    .    .    428  .    15   .    263  797  
  Projectiles              60    | .    .    .    .    .    .    .    .    .    .    .    .    60   
  Explosions               66    | .    .    .    .    .    .    .    .    .    15   .    48   3    
  Melee                    1377  | .    .    .    .    .    .    .    428  .    .    .    215  734  
Knockbacks                 17    | .    .    .    .    .    .    .    3    .    .    .    .    14   
  Impact                   7     | .    .    .    .    .    .    .    3    .    .    .    .    4    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      291   | .    .    .    .    .    .    .    .    .    .    .    78   213  
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    2    4    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270   | .    4    4    .    .    144  101  .    .    270  .    36   252  
  Average Temperature      62    | .    2    2    .    .    39   38   .    .    88   .    22   85   
  Received Heat Transfer   1974  | .    120  144  .    .    432  .    144  .    195  .    309  630  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    .    .    .    11   .    .    .    .    5    
  Impact Corruptions       27    | .    .    .    .    .    .    .    15   .    .    .    2    10   
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    4    1    .    .    2    .    .    .    
  Heat Transferred         2960  | .    .    .    .    .    1887 148  .    .    851  .    37   37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             595  | .   262 72  .   .   265 108 89  .   .   .   .   595 
  Initial                  90   | .   .   8   .   .   .   90  27  .   .   .   .   21  
  Average                  161  | .   124 21  .   .   103 66  46  .   .   .   .   340 
Maximum Alert Level        2    | .   1   .   .   .   1   .   .   .   .   .   .   2   
  Low Security (%)         73   | .   84  100 .   100 86  100 100 .   .   .   .   31  
  Level 1                  10   | .   15  .   .   .   13  .   .   .   .   .   .   19  
  Level 2                  15   | .   .   .   .   .   .   .   .   .   .   .   .   49  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   .   .   2   .   .   .   .   .   .   8   
  Investigation            4    | .   2   .   .   .   1   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reinforcement            6    | .   2   .   .   .   1   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           10   | .   2   .   .   .   1   .   .   .   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   37  5   .   .   21  4   3   1   12  .   5   49  
  Peak Tracking Total      10   | .   5   2   .   .   5   1   1   2   4   .   4   10  
  Tactical Retreats        6    | .   .   2   .   .   2   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   5   .   .   .   2   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   2   .   .   .   .   .   2   
Most Traps Carried         3    | .   .   3   3   3   3   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          4    | .   1   .   .   .   .   .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          17   | .   3   .   2   .   1   3   5   .   .   .   .   3   
  Terminals                8    | .   3   .   .   .   1   1   1   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                35   | .   7   .   2   .   1   6   10  .   .   .   .   9   
  Successful               18   | .   3   .   2   .   1   3   6   .   .   .   .   3   
  Failed                   17   | .   4   .   .   .   .   3   4   .   .   .   .   6   
    Catastrophic           5    | .   1   .   .   .   .   2   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   1   .   .   1   4   .   .   .   .   4   
  Terminals                18   | .   7   .   .   .   1   3   3   .   .   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   2   4   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   2   .   .   .   .   5   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   2   .   1   1   2   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   2   .   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   1   2   2   .   .   .   .   3   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   1   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   3   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               7    | .    .    2    .    3    .    .    .    .    .    .    .    2    
  Largest Group            3    | .    .    2    2    3    3    .    .    .    .    .    .    2    
  Highest-Rated Group      61   | .    .    45   45   40   40   .    .    .    .    .    .    61   
  Highest-Rated Ally       49   | .    .    31   31   16   16   .    .    .    .    .    .    49   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
Ally Attacks               116  | .    .    6    .    .    26   .    .    .    .    .    .    84   
  Total Damage             2679 | .    .    126  .    .    266  .    .    .    .    .    .    2287 
  Kills                    27   | .    .    1    .    .    4    .    .    .    .    .    .    22   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   1   1   1   .   
Drone Launches             21   | .   .   .   .   .   .   .   .   .   .   .   .   21  
  Drone Recoveries         13   | .   .   .   .   .   .   .   .   .   .   .   .   13  
Decoded 0b10 Intel         28   | .   .   .   .   .   .   .   .   .   .   .   .   28  
  Traps                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Items                    20   | .   .   .   .   .   .   .   .   .   .   .   .   20  
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               11807 | .    1618 1109 487  145  983  653  978  370  529  1578 749  2608 
Spaces Moved               6629  | 1    830  583  262  79   498  422  648  281  317  1154 477  1077 
  Core                     4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   727   | .    723  .    .    .    .    .    .    .    .    .    .    4    
  Legs                     10    | 1    4    .    .    .    .    .    .    .    .    .    .    5    
  Wheels                   5888  | .    103  583  262  79   498  422  648  281  317  1154 477  1064 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 120  100  160  185  185  155  127  127  132  132  135  123  130  
  Average Speed            152   | 120  159  166  185  185  156  127  130  132  133  135  136  186  
  Slowest Speed            2350  | 120  160  185  185  185  185  127  143  132  135  135  180  2350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       47    | 2    99   99   62   17   32   14   19   61   42   81   61   22   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    1    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             14    | .    .    3    .    .    .    .    .    3    4    3    1    .    
Spaces Dug                 33    | .    .    .    .    .    .    1    2    .    .    .    .    30   
Terrain Destroyed          172   | .    .    .    .    .    17   1    2    .    44   .    34   74   
  Melee                    11    | .    .    .    .    .    .    1    2    .    .    .    .    8    
  Projectile               29    | .    .    .    .    .    .    .    .    .    .    .    .    29   
  AOE                      132   | .    .    .    .    .    17   .    .    .    44   .    34   37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      7780 | .    1004 650  268  78   631  529  740  280  370  1175 525  1530 
  Wait                     546  | .    57   15   .    .    50   81   40   .    9    .    1    293  
  Move                     6617 | .    829  582  261  78   497  421  647  280  316  1153 476  1077 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | .    23   7    1    .    11   4    14   .    1    7    4    12   
  Fast Attach              46   | .    13   .    .    .    6    1    1    .    .    3    3    19   
  Attach                   46   | .    1    2    .    .    10   3    4    .    8    1    5    12   
  Detach                   17   | .    2    .    .    .    1    .    .    .    .    1    1    12   
  Swap                     41   | .    3    6    .    .    4    2    6    .    4    2    6    8    
  Drop                     57   | .    15   1    6    .    9    6    9    .    .    6    1    4    
  Fire                     227  | .    61   37   .    .    43   2    .    .    32   .    9    43   
  Melee                    94   | .    .    .    .    .    .    6    19   .    .    1    19   49   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / Sto / Low x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: *Ext)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   199 | -10/Materials      | Destroyed 7 combat bots
   322 | -10/Materials      | Build established: Mutant
   707 | -10/Materials      | Discovered new exit (range 8)
   882 | -10/Materials      | Discovered new exit (range 13)
  1054 | -10/Materials      | Discovered new exit (range 16)
  1305 | -10/Materials      | Discovered new exit (range 14)
  1619 | -10/Materials      | Entered Mines
  1661 | -10/Mines          | Found a hidden stash of uninstalled traps
  1703 | -10/Mines          | Build established: Hauler-Mutant
  1707 | -10/Mines          | Learned location of 1 exit from Materials
  1718 | -10/Mines          | Discovered new exit (range 10)
  2171 | -10/Mines          | Core integrity fell below 50%
  2309 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2309 | -10/Mines          | Discovered new exit (range 5)
  2506 | -10/Mines          | Discovered new exit (range 11)
  2728 | -10/Mines          | Entered Exiles
  2728 | -10/Exiles         | Accompanied by 2 allies
  2758 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2775 | -10/Exiles         | Met 8R-AWN
  2804 | -10/Exiles         | Met EX-HEX
  2856 | -10/Exiles         | Met EX-BIN
  2882 | -10/Exiles         | Aligned with FarCom system
  2884 | -10/Exiles         | Given EX-Vault access code
  2930 | -10/Exiles         | Opened EX-Vault
  2946 | -10/Exiles         | Found Army-in-a-Box
  2982 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3043 | -10/Exiles         | Met EX-DEC
  3054 | -10/Exiles         | Learned location of Zion (-6)
  3199 | -10/Exiles         | Discovered new exit (range 10)
  3215 | -10/Exiles         | Left Exiles lab with Army-in-a-Box
  3215 | -10/Exiles         | Entered Mines
  3221 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3253 | -9/Mines           | Met a Derelict bent on vengeance
  3330 | -9/Mines           | Discovered new exit (range 12)
  3360 | -9/Mines           | Entered Materials
  3360 | -8/Materials       | Accompanied by 3 allies
  3360 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3361 | -8/Materials       | Identified exit to Factory
  4135 | -8/Materials       | Discovered exit to Factory (range 5)
  4199 | -8/Materials       | Lost 3 parts (2n1u)
  4343 | -8/Materials       | Entered Factory
  4343 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4397 | -7/Factory         | Discovered new exit (range 6)
  4458 | -7/Factory         | Identified exit to Storage
  4458 | -7/Factory         | Identified exit to Lower Caves
  4790 | -7/Factory         | Build established: Hauler-Assassin
  4802 | -7/Factory         | Discovered new exit (range 13)
  4996 | -7/Factory         | Entered another Factory area
  4996 | -6/Factory         | Evolved 2 slots: Utility x2
  5197 | -6/Factory         | Discovered new exit (range 9)
  5930 | -6/Factory         | Discovered new exit (range 12)
  5973 | -6/Factory         | Identified exit to Lower Caves
  5974 | -6/Factory         | Entered Lower Caves
  6012 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6247 | -6/Lower Caves     | Build established: Hauler-Mutant
  6332 | -6/Lower Caves     | Discovered new exit (range 10)
  6343 | -6/Lower Caves     | Identified exit to Lower Caves
  6344 | -6/Lower Caves     | Entered another Lower Caves area
  6347 | -6/Lower Caves     | Discovered new exit (range 14)
  6587 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6598 | -6/Lower Caves     | Learned Factory stockpile data
  6655 | -6/Lower Caves     | Lost 5 parts (1n2u2w)
  6843 | -6/Lower Caves     | Discovered new exit (range 13)
  6858 | -6/Lower Caves     | Identified exit to Zion
  6873 | -6/Lower Caves     | Entered Zion
  6911 | -6/Zion            | Found CR-A16's Pointy Stick
  6984 | -6/Zion            | Learned Factory interactive machine intel
  7065 | -6/Zion            | Found Relay Coupler [Programmer]
  7068 | -6/Zion            | Found Relay Coupler [Programmer]
  7281 | -6/Zion            | Learned location of Warlord (-5)
  7695 | -6/Zion            | Given A8's code to call for help
  7760 | -6/Zion            | Found Prototype Energy Gun
  8431 | -6/Zion            | Discovered new exit (range 15)
  8450 | -6/Zion            | Identified exit to Proximity Caves
  8451 | -6/Zion            | Entered Proximity Caves
  8464 | -5/Proximity Caves | Learned 4 Factory zone layouts
  8948 | -5/Proximity Caves | Spotted B-75 Beast
  8988 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  9001 | -5/Proximity Caves | Lost 4 parts (1p1n2u)
  9040 | -5/Proximity Caves | Destroyed B-75 Beast
  9058 | -5/Proximity Caves | Lost 5 parts (2n3u)
  9175 | -5/Proximity Caves | Discovered new exit (range 17)
  9196 | -5/Proximity Caves | Identified exit to Factory
  9200 | -5/Proximity Caves | Entered Factory
  9200 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9203 | -5/Factory         | Loaded intel: 53 interactive machine locations
  9207 | -5/Factory         | Discovered new exit (range 8)
  9217 | -5/Factory         | Identified exit to Extension
  9535 | -5/Factory         | Spotted B-75 Beast
  9943 | -5/Factory         | Build established: Hauler-Skirmisher
 10089 | -5/Factory         | Lost 4 parts (1p2n1u)
 10096 | -5/Factory         | Destroyed 11 combat bots
 10138 | -5/Factory         | Lost 3 parts (2u1w)
 10150 | -5/Factory         | System corruption reached 10%
 10217 | -5/Factory         | Crushed by falling debris
 10248 | -5/Factory         | Lost 4 parts (1p2n1u)
 10384 | -5/Factory         | Build established: Hauler-Mutant
 11017 | -5/Factory         | Found Prototype Launcher
 11017 | -5/Factory         | Identified Mni. Smartbomb Launcher
 11020 | -5/Factory         | Found Mni. Smartbomb Launcher
 11023 | -5/Factory         | Found Mni. Smartbomb Launcher
 11025 | -5/Factory         | Found Mni. Smartbomb Launcher
 11717 | -5/Factory         | Cargo convoy interrupted
 11808 | -5/Factory         | Self-destructed

 Last Messages 
---------------
11784_ Critical hit (Burn: +37).
11786_ K-01 Serf collects debris. <x2>
11791_ Mak. Hammer follow-up attack on G-50 Soldier.
11791_ G-50 Soldier knocked back.
11792_ K-01 Serf collects debris.
11796_ Destroyed Carbon-fiber Leg.
11796_ K-01 Serf collects debris.
11797_ Cargo Storage Unit destroyed.
11799_ System corrupted: Component data lost.
11800_ Self-destruct Interrupter emitting active interruption sequence.
11800_ Self-destruct Interrupter's internal power supply exhausted.
11800_ K-01 Serf collects debris.
11801_ Destroyed Lgt. Angular Momentum Engine.
11803_ Wheel destroyed.
11803_ G-50 Soldier destroyed.
11805_ K-01 Serf collects debris.
11807_ Fusion Modulator explodes.
11807_ Neutrino Reactor explodes.
11807_ Army-in-a-Box destroyed.
11808_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???#    !        [%!%+   """  #     #%           + |
| ####        #####!#### %""""  ##   ##            # |
|       ????  #???# #??# """""  ##   ##            # |
|       ????  #???# #??#%       ##   ##            # |
|  ##???????# #???# #??##/########    +            # |
|  #????????# #???# #???# #??????#   ############### |
|  #????????# #???# #???# #??????###%#?????????????? |
|  ##???????# #???# #???#%#???###### #?????????????? |
|  T#???????# #???# #???#=#???     # #?????????????? |
|   #?????###+#####+#####*#?!   "" # #?????????????? |
|  ##?????#            ##!##?   F" # #?????????????? |
|  #??????#            #*[ #     " # #?????????????? |
|  #??????#            #   #    "" # #?????????????? |
|  ########            k   +       # #?????????????? |
|         +   """ """  #   ######### ###???????????? |
| #########   """ """  #               #???????????? |
| #???????#   """ """  #               #???????????? |
| ????????#            +                     ??????? |
| ????????#   """ """  #    """ """    ##+####?????? |
| ????????#   """ """  ##   """ """    #???????????? |
| ????????#]  """ ""?? ##   """ """    #???????????? |
| ????????#        ??? ## [!           #???????????? |
| #???????#########????# ! [           #???????????? |
| #???????????????????##;              #???????????? |
| #?????? ????????????#    *           #???????????? |
| #?????    ###########; ! @       ""   ???????????? |
| #??            ^ ^   !]          ""   #??????????? |
| #??            ^   k  /!         F"   #??????????? |
| +??                   %] %       ""    ??????????? |
| #???                                  ???????????? |
| #???           ^                      ???????????? |
| #????     ##########+###;;;;;##       #??????????? |
| #????   ???????????   ?  #####?###+####??????????? |
| #???? ?????????????"" ? !????????????????????????? |
| #?????????????????"""    ????????????????????????? |
| #?????????????????"""    ????????????????????????? |
| ?????????????????""""    ????????????????????????? |
| ??????????????????"""    ????????????????????????? |
| ?????????????????????   [????????????????????????? |
| ?????????????????????    ????????????????????????? |
| ?????????????????????#####???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           2

 Item Schematics 
-----------------
     Imp. Actuator Array | -6/Factory | Scanalyzed
        Hvy. Machine Gun | -6/Zion    | Archive
      Imp. Arc Projector | -6/Zion    | Archive
               Drone Bay | -6/Zion    | Archive
             Hvy. Treads | -6/Zion    | Archive
        Hpw. Shock Rifle | -6/Zion    | Archive
  Imp. Corruption Screen | -6/Zion    | Archive
           Thermic Laser | -6/Zion    | Archive
     Point Defense Array | -6/Zion    | Archive
               Phase Gun | -6/Zion    | Archive
         Cloaking Device | -6/Zion    | Archive
   Adv. Shield Generator | -6/Zion    | Archive
       Imp. Focal Shield | -6/Zion    | Archive
   Imp. Particle Charger | -6/Zion    | Archive
         Hvy. Beamcaster | -6/Zion    | Archive
 Tiamat Missile Launcher | -6/Zion    | Archive

 Robot Schematics 
------------------
   E-15 Imp | -6/Zion | Archive
 S-27 Virus | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterChargeUnit
  Manual?         0
Play Time         01:14:28
  Cumulative      359.3 hours
  Start           2022.06.29 @ 14:19:53
  End             2022.06.29 @ 16:34:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          432
  Rogue           431
  Adventurer      0
  Explorer        1
Win Type          -
  Total           9
  Types           6/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          84
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92f7586c-20f7-489d-8223-ef5d2a25567e