Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 22:00:44 Player: ALPHA Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2199) 2199 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 6485 Bonus ------- Follower Combat Kills 181 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 90/100 System Corruption 6% Temperature Cool (13) Location -6/Factory Parts ------- Power (2) Propulsion (3) Nuclear Pulse Thruster Utility (6) Weapon (4) Flail Inventory (4) Peak State ------------ Power Light Nuclear Core Fission Core Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Utility Improved Heat Sink Sensor Array Improved Transmission Jammer Hardened Medium Armor Plating Focal Shield System Shield Weapon Beamcaster Hypervelocity Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Inventory Heavy Battle Rifle Improved Proton Missile Launcher Flail [Rating: 62] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware System Shield Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 79 | 6 9 22 5 7 5 25 Power 11 | 1 4 3 . . 1 2 Engine 9 | 1 4 3 . . 1 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 15 | 2 2 1 1 . . 9 Treads . | . . . . . . . Leg 7 | . . . . . . 7 Wheel 7 | 2 2 1 1 . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 22 | 1 1 6 . 4 4 6 Device 10 | . 1 1 . 1 3 4 Storage 1 | . . 1 . . . . Processor 5 | 1 . . . 3 . 1 Hackware 1 | . . . . . 1 . Protection 5 | . . 4 . . . 1 Artifact . | . . . . . . . Weapon 31 | 2 2 12 4 3 . 8 Energy Gun 3 | . . . . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 2 9 2 1 . 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 5 | . . 3 1 . . 1 Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 22 | . 1 . 3 . . 18 Power 3 | . 1 . . . . 2 Propulsion 5 | . . . 1 . . 4 Utility 8 | . . . 2 . . 6 Weapon 6 | . . . . . . 6 Highest Loss Streak 15 | . 1 . 2 . . 15 Average Slot Usage (%) 85 | . 76 91 95 81 93 83 Engine 7 | . 13 10 11 11 11 . Core 3 | . . . . . . 9 Leg 4 | . . . . . . 13 Wheel 16 | . 28 21 22 22 22 4 Device 13 | . 6 12 21 6 11 20 Processor 3 | . . . . 9 11 1 Hackware 2 | . . . . . 4 5 Protection 4 | . . 13 7 . . 2 Energy Gun 7 | . . . . 17 22 7 Ballistic Gun 16 | . 28 30 22 15 11 4 Ballistic Cannon 3 | . . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 59 | 7 12 26 20 21 25 59 Greatest Support 60 | 32 32 24 24 24 24 60 Greatest Overweight (x) 2 | . . 1 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 4 8 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 4 3 . Class Distribution -------------------- 27% | Messiah-Tank 25% | Mutant 12% | Tank 11% | Messiah-Gunner 7% | Messiah-Mutant 4% | Skirmisher 4% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Messiah-Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 2325 | 194 409 588 197 45 254 638 Remotely . | . . . . . . . Salvage Created 2776 | 85 560 673 241 . 140 1077 Parts 159 | 6 36 45 7 . 13 52 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 2 . . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 11 16 5 . 4 17 Melee 2 | . . . 2 . . . Guns 39 | . 11 16 2 . 4 6 Cannons 8 | . . . . . . 8 AOE 2 | . . . . . . 2 Classes Destroyed 14 | 2 4 2 3 . 1 2 Worker 9 | . . 1 3 . . 5 Builder 4 | . 2 1 1 . . . Tunneler 2 | 1 . . 1 . . . Recycler 5 | 1 3 . . . . 1 Drone 2 | . . . . . . 2 Watcher 5 | . 2 2 . . . 1 Swarmer 14 | . 6 5 . . 3 . Grunt 19 | . 5 6 1 . . 7 Duelist 1 | . . . 1 . . . Sentry 8 | . . 5 . . . 3 Demolisher 1 | . . . 1 . . . Hunter 3 | . . . . . 1 2 Programmer 4 | . . . . . . 4 Assembled 2 | . . . 2 . . . Best Kill Streak 8 | 1 8 4 2 . 4 8 Combat Bots Only 6 | . 6 4 2 . 4 5 Max Kills in Single Turn 3 | 1 2 1 2 . 2 3 Gunslinging 1 | . 1 . . . 1 . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4352 | . 358 657 382 . . 2955 Core 1099 | . 125 46 75 . . 853 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 50 . . . 69 . Volleys Fired 163 | 3 45 47 14 . 5 49 Largest 4 | 2 2 3 2 . 3 4 Hottest 216 | 40 46 69 46 . 168 216 Shots Fired 423 | 6 90 121 26 . 14 166 Gun 338 | 6 90 121 26 . 14 81 Cannon 74 | . . . . . . 74 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 368 | 6 90 121 26 . 5 120 Thermal 39 | . . . . . 5 34 Explosive . | . . . . . . . Electromagnetic 16 | . . . . . 4 12 Robot Hit Streak 44 | 4 44 16 13 . 5 20 Robot Miss Streak 5 | 1 3 5 1 . 3 3 Penetration Max 2 | . . . . . . 2 Secondary Targets 6 | . 4 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 320 | 5 67 86 33 . 8 121 Core Hits 128 | 3 31 28 11 . 5 50 Critical Hits 13 | . 1 1 2 . . 9 Critical Kills 7 | . 1 . 2 . . 4 Critical Parts Destroyed 6 | . . 1 . . . 5 Melee Attacks 15 | . . 3 12 . . . Impact 12 | . . 3 9 . . . Slashing 3 | . . . 3 . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 1 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6464 | 59 1038 1353 738 . 128 3148 Guns 3839 | 59 1038 1224 309 . 128 1081 Cannons 1288 | . . . . . . 1288 Explosions 769 | . . . . . . 769 Melee 558 | . . 129 429 . . . Ramming 10 | . . . . . . 10 Kinetic 4438 | 59 1038 1224 309 . 40 1768 Thermal 777 | . . . . . 63 714 Explosive . | . . . . . . . Electromagnetic 681 | . . . . . 25 656 Impact 375 | . . 129 246 . . . Slashing 183 | . . . 183 . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 18 | . . . . . . 18 Message Errors 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 207 | . . . 116 . . 91 Projectiles 34 | . . . . . . 34 Explosions 57 | . . . . . . 57 Melee 116 | . . . 116 . . . Knockbacks 14 | . . . 2 . . 12 Impact 3 | . . . 2 . . 1 Kinetic 11 | . . . . . . 11 Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . . . . . 50 Shots 4 | . . . . . . 4 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 654 | . 4 88 16 . 224 654 Average Temperature 106 | . 2 26 6 . 112 159 Received Heat Transfer 966 | . 117 255 54 . . 540 Effects 17 | . . . . . . 17 Shutdowns 6 | . . . . . . 6 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . 4 . . 1 Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1223 | . . . . . 111 1112 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 347 | 10 315 347 151 . . 328 Average Influence 108 | 4 131 161 112 . . 73 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 82 | . . . . . . . Level 1 17 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . . . 7 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 3 | . . 1 . . . 2 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 4 | . 2 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 23 35 13 . 5 38 Peak Tracking Total 9 | . 6 6 5 . 4 9 Tactical Retreats 17 | . 2 9 2 . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 6 4 . . . 2 Terminals 7 | . 4 3 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 30 | . 12 15 . . . 3 Successful 25 | . 11 12 . . . 2 Failed 5 | . 1 3 . . . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 11 | . . . . . . 11 Terminals 16 | . 8 8 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 10 | . 3 7 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 14 | . 8 6 . . . . Record 4 | . . 4 . . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 3 | . 2 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 8 | . 2 6 . . . . Scan Component 4 | . 1 3 . . . . Repair 4 | . 1 3 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 2 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 3 . . . . Time 110 | . 26 84 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . . 6 Machine Destruction 2 | . . . . . . 2 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 154 | . . . . 154 154 116 Highest-Rated Ally 39 | . . . . 39 39 39 Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . 6 10 Total Damage 516 | . . . . . 36 480 Kills 6 | . . . . . 1 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Trap Installations 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4668 | 76 567 926 332 786 417 1564 Spaces Moved 3465 | 55 355 555 255 805 292 1148 Core 94 | 4 . . . . . 90 Treads . | . . . . . . . Legs 751 | . . . . . . 751 Wheels 2591 | 51 355 555 255 805 292 278 Hover . | . . . . . . . Flight 29 | . . . . . . 29 Fastest Speed 40 | 50 90 90 90 90 90 40 Average Speed 95 | 96 93 90 90 90 90 106 Slowest Speed 150 | 100 100 100 100 90 100 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 59 38 64 80 47 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . . . . 17 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 7 | . . . . . . 7 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4465 | 72 501 894 316 865 436 1381 Wait 645 | . 80 240 29 44 129 123 Move 3459 | 54 354 554 254 804 291 1148 Hop . | . . . . . . . Pick Up 50 | 7 7 12 1 3 2 18 Fast Attach 15 | . 3 4 . 5 1 2 Attach 30 | 6 . 5 1 . 3 15 Detach 3 | . . . . 1 . 2 Swap 35 | . 6 13 4 3 1 8 Drop 47 | 2 6 16 1 5 4 13 Fire 163 | 3 45 47 14 . 5 49 Melee 15 | . . 3 12 . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Repaired Lgt. Ion Engine 330 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Discovered new exit (range 19) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 662 | -9/Materials | Identified exit to Mines 662 | -9/Materials | Identified exit to Storage 917 | -9/Materials | Repaired Lgt. Armor Plating 945 | -9/Materials | Repaired Ion Engine 978 | -9/Materials | Repaired Arm. Wheel 1570 | -9/Materials | Entered Mines 1647 | -9/Mines | Learned 2 Materials zone layouts 1777 | -9/Mines | Assembled infested the area 1781 | -9/Mines | Learned Materials trap positions 1893 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1902 | -9/Mines | Entered Zion 2001 | -7/Zion | Learned Factory security intel 2006 | -7/Zion | Learned Factory garrison access intel 2234 | -7/Zion | Imprinted 2236 | -7/Zion | Declared Zion's savior 2339 | -7/Zion | Found Prototype Device 2339 | -7/Zion | Identified Bomb Factory No. 2 2625 | -7/Zion | Build established: Messiah-Gunner 2651 | -7/Zion | Discovered new exit (range 12) 2688 | -7/Zion | Entered Proximity Caves 2688 | -6/Proximity Caves | Accompanied by 4 allies 2817 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2997 | -6/Proximity Caves | Learned 12 Factory zone layouts 3030 | -6/Proximity Caves | Discovered new exit (range 8) 3105 | -6/Proximity Caves | Entered Factory 3105 | -6/Factory | Accompanied by 3 allies 3105 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3106 | -6/Factory | Identified exit to Factory 3108 | -6/Factory | Loaded intel: 185 non-interactive machine locations 3109 | -6/Factory | Loaded intel: 4 garrison access locations 3395 | -6/Factory | Build established: Messiah-Tank 3776 | -6/Factory | Zion Recon squad teleported in 4226 | -6/Factory | Retrieved Zion intel report: Trap Installations 4328 | -6/Factory | P-70 Sage assimilated allied Z-Drone 4428 | -6/Factory | Garrison activated, responded to threat 4530 | -6/Factory | Core integrity fell below 50% 4615 | -6/Factory | Core integrity fell below 20% 4644 | -6/Factory | Lost 15 parts (2p4n4u5w) 4669 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04574_ Detecting system override signal. 04577_ K-01 Serf cleans the Nuclear Reactor. 04578_ Y,WEDHZUHM6%3F6EU0OIJM&IAKS1PCWHDSXH: 04585_ System Shield destroyed. 04585_ Penetrated by Slug. 04585_ Flexi-carbon Leg destroyed. 04587_ K-01 Serf cleans the Nuclear Reactor. 04599_ Lgt. Nuclear Core destroyed. 04599_ L-41 Fighter destroyed. 04606_ Slammed into K-01 Serf. 04609_ Door malfunctions. 04613_ Flexi-carbon Leg destroyed. 04614_ Slug penetrates Wall. 04630_ System corrupted: Energy discharge (-35). 04632_ Slug penetrates Wall. 04642_ T-07 Excavator destroyed. 04645_ Adv. Visual Processing Unit destroyed. 04646_ LM29X#KULR8H1KQ