Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.14 @ 14:12:47 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (230) 1150 Value Destroyed (7259) 7259 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2100) 2100 TOTAL SCORE: 16309 Bonus ------- High Alert Combat Kills 1252 Follower Combat Kills 262 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 922/1150 Matter 63/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Improved Recalibrator Scatter Rocket Array Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Tactical Coordination Suite Improved Utility Shielding Improved Corruption Screen Improved Corruption Screen > --- WEAPON ----------- Heavy Beamcaster Mini Assault Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Improved Trap Extractor Precision Shock Rifle Precision Shock Rifle Advanced Plasma Cannon Rocket Array Rocket Array Rocket Array Scatter Rocket Array Scatter Rocket Array Phasing Sabre Phasing Sabre CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . 4 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . 1 . . 1 Utility 7 | . . . 1 2 1 . . . 2 . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 132 | . 7 4 13 19 41 3 12 3 18 2 . 10 Power 13 | . 2 . 2 1 3 . 2 . 1 . . 2 Engine 8 | . 1 . 2 1 2 . 1 . 1 . . . Core 4 | . 1 . . . 1 . 1 . . . . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 26 | . . 2 2 2 9 . 6 . 2 1 . 2 Treads 18 | . . 2 2 2 4 . 6 . . . . 2 Leg . | . . . . . . . . . . . . . Wheel 7 | . . . . . 5 . . . 2 . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . Utility 52 | . 3 1 2 9 19 2 2 3 5 1 . 5 Device 21 | . 2 1 1 4 4 2 . 3 1 1 . 2 Storage 8 | . 1 . . 1 3 . 1 . 1 . . 1 Processor 7 | . . . . . 3 . . . 3 . . 1 Hackware 4 | . . . . 1 3 . . . . . . . Protection 12 | . . . 1 3 6 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | . 2 1 7 7 10 1 2 . 10 . . 1 Energy Gun 13 | . 1 1 3 1 4 . 2 . . . . 1 Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 13 | . . . 4 6 1 . . . 2 . . . Ballistic Cannon 4 | . . . . . 1 . . . 3 . . . Launcher 10 | . 1 . . . 4 1 . . 4 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 2 6 . . . 2 . . 1 Corrupted Parts 3 | . . . . . . 2 . 1 . . . . System Corruption 12 | . . . . . . 8 . 4 . . . . Parts Lost 62 | . . 2 1 4 18 1 . 2 20 1 . 13 Power 8 | . . . 1 1 1 . . . 3 . . 2 Propulsion 15 | . . 2 . 1 5 1 . . 5 . . 1 Utility 23 | . . . . . 8 . . 2 5 1 . 7 Weapon 16 | . . . . 2 4 . . . 7 . . 3 Highest Loss Streak 14 | . . 2 1 2 6 1 . 2 14 1 . 13 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 11 | . 7 9 9 11 15 10 11 12 10 3 4 4 Power 2 | . 1 1 1 3 4 2 1 1 . . . . Propulsion 1 | . 4 2 2 2 1 4 1 1 . . . . Utility 1 | . . 1 2 1 3 . 1 2 1 . . 1 Weapon 5 | . 1 3 3 4 6 4 6 8 9 3 4 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 37 | . 4 2 2 2 17 . 4 . 3 . . 3 Power 7 | . . . . 1 6 . . . . . . . Propulsion 6 | . 2 2 . 1 . . 1 . . . . . Utility 10 | . 1 . . . 4 . 2 . . . . 3 Weapon 14 | . 1 . 2 . 7 . 1 . 3 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 95 93 90 88 97 96 80 20 23 50 Engine 6 | . 13 14 11 9 6 7 5 . 1 . . . Core 1 | . . . . . . . 1 7 7 . . 1 Treads 16 | . . 22 22 16 16 . 22 23 17 . . 9 Leg 1 | . 28 5 . . . . . . . . . . Wheel 1 | . . . . . 4 11 . . . . . . Device 14 | . 12 14 15 17 13 14 15 18 12 8 11 13 Storage 7 | . 14 14 11 9 6 7 7 7 4 . . 4 Processor 4 | . . . . . 4 7 6 . 12 6 5 5 Hackware 1 | . . . . 2 3 . . . . . . . Protection 8 | . . . 3 11 8 15 16 16 4 . . 4 Energy Gun 10 | . . 23 11 7 3 22 21 17 5 . . 2 Ballistic Gun 8 | . 17 3 18 19 14 . . . 3 . . . Ballistic Cannon 1 | . . . . . 4 . . 4 5 . . . Peak Build Rating 88 | . 10 12 18 35 47 49 60 62 88 23 16 76 Average Rating 39 | . 7 11 14 27 41 48 52 59 67 15 16 45 On Entrance 27 | 6 6 9 11 18 35 47 48 60 62 18 16 16 Avg Prop Armor Cover (%) . | . . . . . 1 . . . . . . 1 Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 120 | 11 19 20 30 64 99 46 57 58 66 4 4 120 Greatest Support 104 | 20 20 40 40 40 60 38 84 84 104 4 4 54 Greatest Overweight (x) 6 | . . . . 3 6 1 1 . 3 1 . 3 Average Overweight (x) . | . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | . 10 10 10 15 20 10 15 15 15 5 5 25 Average Capacity 13 | . 8 10 10 12 16 10 14 15 13 5 5 22 Most Carried 20 | . 9 10 10 15 20 10 15 15 15 5 4 7 Average Carried 12 | . 7 9 8 11 15 10 13 15 13 4 4 4 Final Capacity 15 | 8 10 10 10 15 10 10 15 15 5 5 5 5 Final Carried 15 | 6 9 10 10 15 10 10 15 15 5 4 4 4 Class Distribution -------------------- 38% | Scavenger-Tank 20% | Scavenger-Gunner 18% | Mutant 6% | Tank 5% | Derelict-Tank 3% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Matter Collected 5833 | 200 139 387 294 679 2209 283 180 174 958 261 . 69 Remotely . | . . . . . . . . . . . . . Salvage Created 7939 | . 239 168 602 1287 2944 536 . 302 1533 60 . 268 Parts 412 | . 31 9 28 68 165 18 . 7 74 6 . 6 Haulers Intercepted 7 | . . . 1 2 2 . . . 2 . . . Recyclers Shooed 5 | . . . . 2 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 13 . 4 . 4 . . Prevented 10 | . . . . . . 7 . . . 3 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 144 | . 9 6 7 23 53 12 . 3 21 5 . 5 Melee 1 | . . . . . 1 . . . . . . . Guns 75 | . 1 3 6 19 35 6 . 1 4 . . . Cannons 17 | . . . . . 9 . . 2 6 . . . AOE 50 | . 8 3 . 4 8 6 . . 11 5 . 5 Classes Destroyed 18 | . 7 . 3 1 5 . . 2 . . . . Worker 25 | . 1 1 1 . 14 . . . 8 . . . Builder 20 | . 2 . 2 1 7 . . . 8 . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 7 | . . . 1 2 2 . . . 2 . . . Recycler 14 | . 1 . 2 1 5 . . . 5 . . . Minesweeper 1 | . . . . . . . . 1 . . . . Mechanic 6 | . . . . . 4 . . . . . . 2 Operator 5 | . 2 . 1 1 1 . . . . . . . Watcher 7 | . 2 . . 3 1 . . . 1 . . . Swarmer 33 | . 6 3 . 4 8 4 . . 3 5 . . Grunt 69 | . 3 3 3 13 25 7 . . 10 . . 5 Brawler 3 | . . . . . 3 . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . Sentry 15 | . . . 3 5 6 1 . . . . . . Hunter 7 | . . . . . 4 . . . 3 . . . Programmer 13 | . . . . . 6 . . 2 5 . . . Heavy 1 | . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 34 | . 5 3 4 9 8 3 . 3 34 4 . 3 Combat Bots Only 11 | . 3 3 4 5 5 3 . 3 11 4 . 3 Max Kills in Single Turn 10 | . 2 3 2 4 4 3 . 1 10 3 . 2 Gunslinging 1 | . . . 1 1 1 . . . . . . . Exploded 4 | . 2 3 . 2 3 3 . . 4 3 . 2 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Hostile Shots Fired 1060 | . 29 26 30 118 415 39 . 46 238 21 . 98 Missed 343 | . 11 7 8 28 150 14 . 13 75 9 . 28 Hits 717 | . 18 19 22 90 265 25 . 33 163 12 . 70 Melee 13 | . . . . . 3 . . . . . . 10 Projectile 704 | . 18 19 22 90 262 25 . 33 163 12 . 60 AOE 1 | . . . . . . . . . 1 . . . Critical Strikes 37 | . . 1 1 7 11 1 . 3 7 . . 6 Part Disruptions 2 | . . . . . 1 . . 1 . . . . Damage Taken 12122 | . 281 218 295 1454 3929 354 . 636 3066 219 . 1670 Core 1678 | . 71 60 59 167 424 57 . 20 416 176 . 228 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . 8 25 . . 67 . . . Ignored by Resistances 36 | . . . . . 36 . . . . . . . Regen/Repaired (Parts) 212 | . . . . 79 133 . . . . . . . Core Remaining (%) 61 | 100 . 47 85 69 . . . 28 . . 40 . Volleys Fired 402 | . 27 15 25 53 169 20 2 18 59 4 . 10 Largest 3 | . 2 2 3 3 3 3 1 3 3 1 . 2 Hottest 196 | . 50 130 150 161 180 180 81 196 196 80 . 108 Shots Fired 1044 | . 49 30 67 156 469 53 2 45 157 4 . 12 Gun 805 | . 36 29 65 153 353 50 2 30 82 . . 5 Cannon 177 | . . . . . 94 . . 15 68 . . . Launcher 62 | . 13 1 2 3 22 3 . . 7 4 . 7 Special . | . . . . . . . . . . . . . Kinetic 687 | . 36 6 36 98 391 . . 15 105 . . . Thermal 242 | . . 23 29 55 45 14 2 24 45 . . 5 Explosive 62 | . 13 1 2 3 22 3 . . 7 4 . 7 Electromagnetic 53 | . . . . . 11 36 . 6 . . . . Robot Hit Streak 17 | . 6 6 15 14 17 14 . 10 8 4 . 12 Robot Miss Streak 7 | . 4 2 4 7 7 6 . 3 3 3 . 3 Penetration Max 1 | . . . . 1 1 . . . 1 . . . Secondary Targets 17 | . . . 1 7 7 2 . . . . . . Max Gunslinging Chain 2 | . . . 1 1 2 1 . . . . . . Shots Hit Robots 616 | . 29 19 43 98 262 33 . 28 90 3 . 11 Core Hits 450 | . 25 11 21 56 145 27 . 12 114 7 . 32 Critical Kills 7 | . . . 1 . 6 . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . 2 . . . Critical Strikes 41 | . . 1 4 7 15 3 . 2 8 . . 1 Burn 24 | . . 1 3 6 7 2 . 2 2 . . 1 Destroy 10 | . . . 1 1 6 . . . 2 . . . Blast 6 | . . . . . 2 . . . 4 . . . Corrupt 1 | . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20684 | . 963 447 709 2083 8063 1009 . 757 4832 473 . 1348 Guns 10092 | . 230 263 654 1756 4844 615 . 468 1195 . . 67 Cannons 2755 | . . . . . 1216 . . 289 1250 . . . Explosions 7688 | . 695 142 48 311 1970 394 . . 2379 473 . 1276 Melee . | . . . . . . . . . . . . . Ramming 149 | . 38 42 7 16 33 . . . 8 . . 5 Kinetic 8952 | . 230 46 336 958 5210 . . 289 1883 . . . Thermal 3309 | . . 217 318 798 749 179 . 419 562 . . 67 Explosive 7228 | . 695 142 48 311 1789 394 . . 2379 473 . 997 Electromagnetic 1046 | . . . . . 282 436 . 49 . . . 279 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 5 13 13 10 . . . 20 Average Corruption 7 | . . . . . 3 12 13 9 . . . 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 14 | . . . . . . . . . 14 . . . Effects 44 | . . . . . 12 16 2 14 . . . . Message Errors 9 | . . . . . 2 3 2 2 . . . . Matter Fused 11 | . . . . . 2 5 . 4 . . . . Heat Flow Errors 3 | . . . . . 2 1 . . . . . . Energy Discharges 6 | . . . . . 2 1 . 3 . . . . Parts Rejected 2 | . . . . . 1 . . 1 . . . . Data Loss (minor) 7 | . . . . . 1 2 . 4 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 2 | . . . . . . 2 . . . . . . Weapon Failures 3 | . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 180 | . 17 . . 10 76 . . 10 56 11 . . Projectiles 52 | . . . . . 14 . . 10 28 . . . Explosions 128 | . 17 . . 10 62 . . . 28 11 . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . 8 . . 3 5 . . . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . 7 . . 3 5 . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 527 | . 100 . . . 265 23 . . 26 18 . 95 Shots 21 | . 5 . . . 10 1 . . 1 2 . 2 Rammed 21 | . . 6 1 4 3 . . . . . . 7 Targets Rammed 32 | . 6 7 1 4 6 . . . 1 . . 7 Kicked 6 | . 6 . . . . . . . . . . . Crushed 5 | . . 1 . . 3 . . . 1 . . . Highest Temperature 537 | . 6 537 300 99 313 399 . 398 143 2 . 66 Average Temperature 68 | . 5 202 70 36 32 110 . 150 38 1 . 30 Received Heat Transfer 2526 | . 75 129 141 702 807 141 . . 264 . . 267 Effects 8 | . . 3 1 . . 2 . 2 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 2 | . . . 1 . . . . 1 . . . . Interference 3 | . . 1 . . . 2 . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 1 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 16 | . . 1 3 2 4 . . 1 5 . . . Heat Transferred 7774 | . . 592 962 2072 1654 444 . 777 1051 . . 222 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Maximum Alert Level 4 | . . . . 1 4 . . . 3 . . 2 Low Security (%) 45 | . 100 100 100 60 22 . . . . . . . Level 1 15 | . . . . 39 18 . . . . . . 33 Level 2 18 | . . . . . 29 . . . 25 . . 66 Level 3 15 | . . . . . 18 . . . 74 . . . Level 4 5 | . . . . . 11 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1186 | . 199 91 99 357 1186 . . . 1028 . . 479 Initial 750 | . . 74 27 14 144 . . . 750 . . 329 Average 376 | . 93 34 54 140 552 . . . 771 . . 410 Influence Increases 5837 | . 388 219 285 653 1878 270 . 89 1668 125 . 262 Destroy 0b10 Robot/C 3020 | . 180 140 160 460 1060 240 . 60 520 100 . 100 Destroy 0b10 Robot/NC 440 | . 40 5 35 40 175 . . 15 120 . . 10 Destroy Leader 678 | . 44 30 52 120 256 30 . 10 106 10 . 20 Allied During Kill 48 | . . 20 7 . . . . 4 17 . . . Successful Hack 88 | . 17 6 9 . 30 . . . 26 . . . Disable Machine 285 | . 15 15 . 15 225 . . . 15 . . . Destroy Structure 468 | . 92 3 22 18 117 . . . 84 . . 132 Advance Influence 750 | . . . . . . . . . 750 . . . Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 45 | . . . . . . . . . 30 15 . . Influence Decreases 5526 | . 197 337 323 369 1029 649 789 89 648 498 124 474 Entered New Map 2277 | . . 117 46 21 175 433 789 . . 378 124 194 Time Decay 2442 | . 197 200 230 328 674 206 . 69 278 110 . 150 Search Patrol Dispatched 150 | . . . . . . . . . 150 . . . Lost Part 597 | . . 20 7 20 180 10 . 20 200 10 . 130 Lost Ally 60 | . . . 40 . . . . . 20 . . . Squads Dispatched 40 | . 1 . . 4 22 . . . 8 . . 5 Investigation 9 | . . . . . 7 . . . 1 . . 1 Extermination 6 | . . . . . 5 . . . 1 . . . Reinforcement 9 | . 1 . . 3 3 . . . 2 . . . Assault 5 | . . . . . 4 . . . . . . 1 Garrison 11 | . . . . 1 3 . . . 4 . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . 1 . . . 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Distress Signals 11 | . 1 . . 5 3 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 11 7 9 31 72 12 . 7 37 6 . 14 Peak Tracking Total 7 | . 4 3 2 6 5 4 . 3 6 4 . 7 Tactical Retreats 3 | . . . . . . . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Traps Triggered 6 | . . . . . 5 . . . . . . 1 Indirectly 1 | . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 2 . 1 Triggered 2 | . . . . . . . . . . 2 . . Most Traps Carried 6 | . . . . . . . . 6 6 6 4 4 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Machines Disabled 19 | . 1 1 . 1 15 . . . 1 . . . Max in Single Turn 2 | . 1 1 . 1 2 . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Machines Accessed 28 | . 5 1 2 5 12 . . . 2 . . 1 Terminals 14 | . 5 1 2 1 5 . . . . . . . Fabricators 3 | . . . . . 1 . . . 2 . . . Repair Stations 4 | . . . . 1 2 . . . . . . 1 Recycling Units 3 | . . . . 1 2 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . . . Total Hacks 78 | . 18 2 5 13 32 . . . 5 . . 3 Successful 33 | . 8 1 4 6 11 . . . 3 . . . Failed 45 | . 10 1 1 7 21 . . . 2 . . 3 Catastrophic 7 | . 2 . . 1 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 5 2 . 2 2 . . . 1 . . . Terminals 39 | . 18 2 5 2 12 . . . . . . . Fabricators 7 | . . . . . 2 . . . 5 . . . Repair Stations 11 | . . . . 2 6 . . . . . . 3 Recycling Units 10 | . . . . 2 8 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . Garrison Access 8 | . . . . 4 4 . . . . . . . Terminal Hacks 14 | . 7 1 4 . 2 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 1 1 . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . 2 . . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . . . . 1 5 . . . . . . . Process 2 | . . . . . 2 . . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . Unauthorized Hacks 4 | . 1 . . . 2 . . . 1 . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . 2 . . . . . . . Patch 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 5 1 2 3 10 . . . 2 . . 1 Full Trace Events 11 | . 2 . . 2 5 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 51 | . . . . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 435 | . . . . . 435 . . . . . . . Retrieved Matter 787 | . . . . . 787 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked 2 | . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Total Allies 7 | . . 2 . . . . 4 . 1 . . . Largest Group 4 | . . 2 2 . . . 4 4 1 . . . Highest-Rated Group 149 | . . 42 42 . . . 149 149 29 . . . Highest-Rated Ally 39 | . . 31 31 . . . 39 39 29 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 55 | . . 8 5 . . . . 5 37 . . . Total Damage 852 | . . 107 85 . . . . 78 582 . . . Kills 9 | . . 2 1 . . . . 1 5 . . . Allies Corrupted 2 | . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Active Infowar (turns) 2839 | . 425 193 . . 1071 . . . 607 235 6 302 Terrain 525 | . . . . . . . . . . 217 6 302 Structural 618 | . 425 193 . . . . . . . . . . Decoding 1147 | . . . . . . . . . 607 235 6 299 Machine Analysis 943 | . . . . . 943 . . . . . . . Jamming 128 | . . . . . 128 . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . 12 . . 3 Traps 10 | . . . . . . . . . 8 . . 2 Emergency Access 2 | . . . . . . . . . 2 . . . Garrisons 3 | . . . . . . . . . 2 . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Turns Passed 8892 | . 491 632 489 836 2630 428 1668 566 608 235 6 303 Spaces Moved 4953 | 1 332 376 238 330 1236 319 965 286 257 499 17 97 Core 121 | . . . . . . . . . 68 53 . . Treads 3052 | . . 287 238 330 707 . 934 286 182 . . 88 Legs 422 | 1 332 89 . . . . . . . . . . Wheels 886 | . . . . . 529 319 31 . 7 . . . Hover . | . . . . . . . . . . . . . Flight 472 | . . . . . . . . . . 446 17 9 Fastest Speed 35 | 120 120 120 160 160 90 105 115 160 50 35 35 35 Average Speed 143 | 120 120 150 160 181 160 109 166 160 134 36 35 236 Slowest Speed 410 | 120 120 160 160 280 200 115 170 160 255 100 35 410 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 1 63 86 17 28 38 55 87 48 7 55 7 2 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 2 . . . 1 5 2 . 2 . . Spaces Dug 11 | . . . . . 8 . . . 3 . . . Terrain Destroyed 616 | . 86 3 19 18 118 68 . 1 92 73 . 138 Melee . | . . . . . . . . . . . . . Projectile 56 | . . . . . 35 . . 1 20 . . . AOE 560 | . 86 3 19 18 83 68 . . 72 73 . 138 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Total 5913 | . 376 406 296 462 1551 352 1027 355 387 544 16 141 Wait 139 | . . 1 . 26 5 5 21 45 8 27 . 1 Move 4941 | . 331 375 237 329 1235 318 964 285 256 498 16 97 Hop . | . . . . . . . . . . . . . Pick Up 79 | . 3 3 6 12 33 . 11 . 6 2 . 3 Fast Attach 56 | . 1 . 1 4 18 . 3 3 10 2 . 14 Attach 48 | . . 2 4 4 17 . 4 . 10 3 . 4 Detach 11 | . . . . 1 3 . . . 3 2 . 2 Swap 106 | . 6 3 13 17 34 7 9 4 12 1 . . Drop 90 | . 2 . 9 12 31 2 13 . 16 3 . 2 Fire 402 | . 27 15 25 53 169 20 2 18 59 4 . 10 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 6 | . 6 . . . . . . . . . . . Crush 26 | . . 7 1 4 6 . . . 1 . . 7 Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . 6 . . . Trap 3 | . . . . . . . . . . 2 . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Identified exit to Mines 73 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 492 | -10/Materials | Entered Mines 496 | -10/Mines | Met a Derelict bent on vengeance 812 | -10/Mines | Assembled infested the area 817 | -10/Mines | Assisted by a Guerilla fighting off Assembled 862 | -10/Mines | Discovered new exit (range 16) 865 | -10/Mines | Learned Materials garrison access intel 888 | -10/Mines | Discovered new exit (range 9) 1089 | -10/Mines | Discovered new exit (range 14) 1095 | -10/Mines | Core integrity fell below 50% 1124 | -10/Mines | Entered Materials 1124 | -9/Materials | Accompanied by 2 allies 1124 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1129 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1302 | -9/Materials | Discovered new exit (range 12) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Utility x2 1614 | -8/Materials | Loaded intel: 1 garrison access location 1747 | -8/Materials | Build established: Scavenger-Tank 1794 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Discovered new exit (range 10) 2426 | -8/Materials | Repaired Imp. Medium Laser 2449 | -8/Materials | Entered Factory 2449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2877 | -7/Factory | Build established: Scavenger-Gunner 3209 | -7/Factory | Build established: Scavenger-Tank 3226 | -7/Factory | Garrison activated, responded to threat 3630 | -7/Factory | Build established: Scavenger-Gunner 3649 | -7/Factory | First assault squad dispatched 4293 | -7/Factory | Garrison activated, responded to threat 4399 | -7/Factory | Lost 6 parts (2n1u3w) 4683 | -7/Factory | Garrison activated, responded to threat 4857 | -7/Factory | Core integrity fell below 50% 4885 | -7/Factory | Found Prototype Launcher 4885 | -7/Factory | Identified Rocket Array 4890 | -7/Factory | Found Rocket Array 4892 | -7/Factory | Found Rocket Array 5040 | -7/Factory | Discovered new exit (range 4) 5079 | -7/Factory | Entered Lower Caves 5088 | -7/Lower Caves | Encountered a Warlord checkpoint 5125 | -7/Lower Caves | System corruption reached 10% 5136 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5188 | -7/Lower Caves | Learned Factory non-interactive machine intel 5266 | -7/Lower Caves | Build established: Scavenger-Tank 5452 | -7/Lower Caves | Discovered new exit (range 16) 5474 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5507 | -7/Lower Caves | Entered Zion 5554 | -6/Zion | System corruption cleaned by Quarantine Array 5739 | -6/Zion | Given A8's code to call for help 5957 | -6/Zion | Learned location of Armory (-4) 6187 | -6/Zion | Given the Hacking Drone Bay 6283 | -6/Zion | Found GAL Module 6426 | -6/Zion | Found CR-A16's Pointy Stick 6612 | -6/Zion | Met Imprinter 6637 | -6/Zion | Imprinted 6639 | -6/Zion | Declared Zion's savior 6712 | -6/Zion | Build established: Tank 7091 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7148 | -6/Zion | Discovered new exit (range 11) 7175 | -6/Zion | Entered Proximity Caves 7175 | -5/Proximity Caves | Accompanied by 4 allies 7183 | -5/Proximity Caves | Build established: Scavenger-Tank 7219 | -5/Proximity Caves | Learned 4 Factory zone layouts 7262 | -5/Proximity Caves | Spotter reported a threat 7317 | -5/Proximity Caves | Spotter reported a threat 7348 | -5/Proximity Caves | P-70 Sage assimilated allied 54-H0H(M) 7385 | -5/Proximity Caves | Lost 3 allies 7410 | -5/Proximity Caves | Spotter reported a threat 7502 | -5/Proximity Caves | Spotter reported a threat 7622 | -5/Proximity Caves | Spotter reported a threat 7632 | -5/Proximity Caves | Discovered new exit (range 16) 7685 | -5/Proximity Caves | Build established: Derelict-Tank 7685 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7741 | -5/Proximity Caves | Entered Factory 7741 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7743 | -5/Factory | Loaded intel: 268 non-interactive machine locations 7839 | -5/Factory | Garrison activated, responded to threat 7863 | -5/Factory | Fabricated Imp. Corruption Screen (x2) 7936 | -5/Factory | Found Prototype Launcher 7936 | -5/Factory | Identified Scatter Rocket Array 7949 | -5/Factory | Found Scatter Rocket Array 7951 | -5/Factory | Found Prototype Launcher 7951 | -5/Factory | Identified Mni. Smartbomb Launcher 7990 | -5/Factory | Discovered new exit (range 12) 8041 | -5/Factory | Search patrols dispatched 8136 | -5/Factory | Lost 5 parts (1p1n3u) 8184 | -5/Factory | Build established: Derelict-Gunner 8259 | -5/Factory | Garrison activated, responded to threat 8297 | -5/Factory | Destroyed 11 combat bots 8344 | -5/Factory | Lost 14 parts (2p4n1u7w) 8349 | -5/Factory | Entered Upper Caves 8403 | -5/Upper Caves | Core integrity fell below 50% 8451 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8488 | -5/Upper Caves | Build established: Mutant 8531 | -5/Upper Caves | Learned Factory emergency access door positions 8578 | -5/Upper Caves | Discovered new exit (range 14) 8584 | -5/Upper Caves | Entered another Upper Caves area 8588 | -5/Upper Caves | Discovered new exit (range 7) 8590 | -5/Upper Caves | Entered Factory 8590 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8651 | -4/Factory | Garrison activated, responded to threat 8813 | -4/Factory | Found Prototype Processor 8813 | -4/Factory | Identified Exp. Signal Interpreter 8840 | -4/Factory | First assault squad dispatched 8890 | -4/Factory | System corruption reached 10% 8893 | -4/Factory | Self-destructed Last Messages --------------- 08883_ Slammed into L-61 Swordsman. 08886_ Arm. Medium Treads severed. 08886_ Acquired Rocket Array. 08888_ Slammed into L-61 Swordsman. 08889_ Rocket Array destroyed. 08889_ 0b10 Decoder Chip [Scout] destroyed. 08889_ Adv. Power Amplifier destroyed. 08889_ System corrupted by crushing effect (+4). 08889_ System corrupted by crushing effect (+1). 08889_ System corrupted by crushing effect (+2). 08890_ The unstable cave ceiling collapses. 08890_ Slammed into B-60 Warrior. 08890_ Adv. Power Amplifier destroyed. 08891_ Slammed into B-60 Warrior. 08891_ Arm. Medium Treads severed. 08892_ Mic. Fission Core destroyed. 08892_ Imp. Terrain Scanner destroyed. 08892_ System corrupted by crushing effect (+3). 08892_ System corrupted by crushing effect (+5). 08892_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#????????? ??? ??????????????? | | ?????????????????????????????#???+###????????????? | | ?????????????#?????? ????? ?? ? #????????????? | | ????????????????????? ?"????? "?" #????????????? | | ?????????????#??##?????"???"" """ ! #?#??????????? | | ????????????????????? ?"???"" """ #????????????? | | ????????????????#?#????? ? #???#????????? | | ????????????????#??????"" """ """ #####?#??????? | | ?#?????????????????? """ """ """ ####??""??? | | ?#????############## ?"" 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""????? | | ??????????#????#??#?#?# #???????"?????? | | ???????????????#?###??# #?? ??? ????+? | | ???????????###????#???# #? ???????????? | | ????????#????#????#???# #??"??????????? | | ???????????????#??????# #?????????????? | | ?????????????????????## #??"?"????????? | | ?????????????#????????##############? ???????????? | | ?????????????#????????????#?????????????#????????? | | ????????????????????#??????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 50 Energy Generation 46 Energy Capacity 510 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 60 Corruption Block 30 Armor Coverage 975 Resistance: KI 30 Resistance: TH 10 Utility Shielding 66 Evasion (%) 63 Target Analysis 5 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Enh. Optical Array | -6/Zion | Archive Antigrav System | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Fission Core | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Imp. Corruption Screen | x2 | -5/Factory Repaired ---------- Imp. Medium Laser | 12% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaFortressWartreads Manual? 0 Play Time 00:57:57 Cumulative 1188.5 hours Start 2025.09.14 @ 13:02:50 End 2025.09.14 @ 14:12:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1460 Rogue 1176 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71bdb4a7-1dc7-4342-bdd0-d00189a3bacf