Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 20:25:12 Player: Shrewd Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3707) 3707 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8440 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 127 Friendly Fire -297 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heavy Armor Plating Pulse Rifle Plasma Cannon High-powered Shotgun Gauss Rifle Flak Gun Magnetic Acceleration Cannon Heavy Flak Cannon Missile Launcher Great Maul [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . . . 1 . 1 . . 2 . . Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 99 | 6 2 12 . 12 15 9 7 3 15 18 . Power 7 | 1 . . . 1 2 . . . 1 2 . Engine 6 | 1 . . . 1 2 . . . 1 1 . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 31 | 2 . 4 . 4 9 1 3 . 3 5 . Treads 2 | . . 1 . 1 . . . . . . . Leg 24 | . . 3 . 3 9 1 3 . 3 2 . Wheel 5 | 2 . . . . . . . . . 3 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 1 2 1 . 2 . 3 1 . 3 2 . Device 5 | . . . . 2 . 1 . . 1 1 . Storage 4 | 1 2 1 . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . 1 1 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 . 7 . 5 4 5 3 3 8 9 . Energy Gun 3 | 1 . 1 . . . . . . 1 . . Energy Cannon 4 | . . 3 . . . . . . . 1 . Ballistic Gun 24 | 1 . 3 . 4 3 4 2 2 2 3 . Ballistic Cannon 6 | . . . . . . . . . 3 3 . Launcher 7 | . . . . 1 . 1 1 1 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Parts Lost 40 | . . . . . . 2 2 1 7 28 . Power 3 | . . . . . . . . . 1 2 . Propulsion 13 | . . . . . . . 2 . 2 9 . Utility 6 | . . . . . . 1 . . 1 4 . Weapon 18 | . . . . . . 1 . 1 3 13 . Highest Loss Streak 11 | . . . . . . 1 2 1 2 11 . Average Slot Usage (%) 93 | . 96 99 100 99 98 100 99 99 90 73 . Engine 6 | . 14 11 11 9 9 7 7 7 6 1 . Leg 27 | . . 23 33 34 35 30 29 30 23 17 . Wheel 1 | . 28 3 . . . . . . . 2 . Device 4 | . . . . 9 9 3 . . 4 7 . Storage 15 | . 24 22 22 18 18 15 15 15 13 13 . Processor 3 | . . . . . . 6 7 7 6 1 . Protection 3 | . . . . . . 4 7 7 7 2 . Energy Gun 1 | . 14 12 . . . . . . 2 1 . Ballistic Gun 20 | . 14 6 33 26 26 28 29 29 7 10 . Ballistic Cannon 3 | . . . . . . . . . 16 9 . Naked Turns 26 | . . . . . . . . . . 3 23 Heaviest Build 82 | 13 29 49 46 52 55 66 66 59 82 82 . Greatest Support 65 | 32 32 36 36 58 56 56 65 65 65 65 3 Greatest Overweight (x) 15 | 2 . 1 1 1 1 1 2 . 2 15 . Average Overweight (x) . | . . . 1 . . 1 . . 1 1 . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 4 Average Capacity 15 | 5 10 13 16 16 16 16 16 16 16 15 4 Most Carried 16 | 6 12 15 16 16 16 16 16 16 16 14 2 Average Carried 13 | 3 9 10 15 15 15 15 15 15 15 5 2 Final Capacity 16 | 6 12 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 4 12 15 16 16 16 16 16 15 14 2 2 Class Distribution -------------------- 64% | Gunner 12% | Tank 8% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Matter Collected 3127 | 182 74 129 18 602 298 384 292 85 288 775 . Remotely . | . . . . . . . . . . . . Salvage Created 3590 | . 44 204 . 968 920 394 267 59 318 416 . Parts 176 | . 3 14 . 35 58 19 15 7 15 10 . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 13 5 . 8 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Combat Hostiles Destroyed 82 | . . 4 . 14 17 10 10 4 12 11 . Guns 54 | . . 3 . 12 17 5 4 1 5 7 . Cannons 9 | . . 1 . . . . . . 5 3 . AOE 19 | . . . . 2 . 5 6 3 2 1 . Classes Destroyed 13 | . 1 2 . 4 2 2 1 . 1 . . Worker 1 | . . . . . 1 . . . . . . Builder 1 | . . . . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 4 | . . . . 3 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Swarmer 20 | . . . . . 3 4 3 4 6 . . Grunt 34 | . . 2 . 7 3 3 6 . 3 10 . Brawler 1 | . . . . . . . 1 . . . . Duelist 2 | . . . . . . 1 . . . 1 . Sentry 20 | . . 2 . 5 11 1 . . 1 . . Hunter 4 | . . . . 2 1 1 . . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 6 | . 1 2 . 6 5 5 6 4 4 4 . Combat Bots Only 6 | . . 2 . 3 4 5 6 4 4 4 . Max Kills in Single Turn 3 | . 1 1 . 2 2 3 3 3 2 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 1 . 2 3 3 2 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Damage Taken 8042 | . . 236 . 481 422 988 540 110 1599 3274 392 Core 1099 | . . 78 . 31 7 81 31 . 148 331 392 Absorbed by Shields 109 | . . . . 109 . . . . . . . Core Remaining (%) 91 | 100 100 . 80 . 93 . . 84 . . . Volleys Fired 198 | . 3 12 . 42 25 29 12 4 35 36 . Largest 4 | . 2 3 . 3 3 4 3 4 4 4 . Hottest 179 | . 60 116 . 84 84 112 84 127 172 179 . Shots Fired 582 | . 6 36 . 120 74 102 22 16 100 106 . Gun 471 | . 6 35 . 118 74 101 15 15 63 44 . Cannon 91 | . . 1 . . . . . . 36 54 . Launcher 20 | . . . . 2 . 1 7 1 1 8 . Special . | . . . . . . . . . . . . Kinetic 522 | . 3 12 . 118 74 101 15 15 89 95 . Thermal 24 | . . 11 . . . . . . 10 3 . Explosive 20 | . . . . 2 . 1 7 1 1 8 . Electromagnetic 16 | . 3 13 . . . . . . . . . Robot Hit Streak 15 | . 3 9 . 15 6 11 9 10 9 7 . Robot Miss Streak 9 | . 2 4 . 3 5 4 1 4 4 9 . Penetration Max 1 | . . . . 1 1 1 1 . . . . Secondary Targets 2 | . . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . Shots Hit Robots 349 | . 3 21 . 72 31 62 17 6 60 77 . Core Hits 191 | . 2 8 . 34 23 22 20 4 23 55 . Critical Hits 7 | . . . . . 4 1 . . 2 . . Critical Kills 3 | . . . . . 2 . . . 1 . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . . . Melee Attacks 21 | . . . . . 12 . . . 1 8 . Impact 21 | . . . . . 12 . . . 1 8 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9407 | . 37 268 . 1673 832 1356 1250 375 1390 2226 . Guns 5085 | . 37 245 . 1213 832 1017 321 42 690 688 . Cannons 1365 | . . 23 . . . . . . 464 878 . Explosions 2814 | . . . . 460 . 339 929 333 236 517 . Melee 143 | . . . . . . . . . . 143 . Ramming . | . . . . . . . . . . . . Kinetic 6040 | . 10 76 . 1213 832 1017 321 42 988 1541 . Thermal 277 | . . 86 . . . . . . 166 25 . Explosive 2772 | . . . . 460 . 339 929 333 194 517 . Electromagnetic 175 | . 27 106 . . . . . . 42 . . Impact 143 | . . . . . . . . . . 143 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 . . . 6 6 6 Average Corruption 3 | . . . . 1 1 . . . 1 6 6 Corruption Purged . | . . . . . . . . . . . . Effects 47 | . . . . 1 5 . . . 4 36 1 Message Errors 11 | . . . . . 1 . . . 2 7 1 Matter Fused 9 | . . . . . . . . . . 9 . Heat Flow Errors 5 | . . . . . . . . . . 5 . Energy Discharges 4 | . . . . . . . . . 1 3 . Data Loss (minor) 5 | . . . . . 3 . . . . 2 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . 2 . Targeting Errors 7 | . . . . 1 . . . . . 6 . Weapon Failures 2 | . . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 223 | . . . . 46 . 40 77 . 9 51 . Projectiles 9 | . . . . . . . . . 9 . . Explosions 214 | . . . . 46 . 40 77 . . 51 . Melee . | . . . . . . . . . . . . Knockbacks 21 | . . . . . . . . . 2 19 . Impact 2 | . . . . . . . . . . 2 . Kinetic 18 | . . . . . . . . . 2 16 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 144 | . . . . . . . 55 . . 89 . Shots 5 | . . . . . . . 3 . . 2 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 343 | . 20 306 . 99 38 146 27 48 343 245 . Average Temperature 59 | . 20 125 . 26 14 50 11 23 110 72 . Received Heat Transfer 2196 | . . 108 . 177 81 180 216 . 354 1041 39 Effects 1 | . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . Heat Transferred 568 | . . 222 . . . . . . 296 50 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Peak Influence 584 | . 37 180 70 361 584 555 . . 224 . . Initial 265 | . . 15 70 27 89 265 . . 50 . . Average 202 | . 18 108 70 250 361 321 . . 82 . . Maximum Alert Level 2 | . . . . 1 2 2 . . 1 . . Low Security (%) 51 | 100 100 100 100 19 12 2 . . 90 . . Level 1 35 | . . . . 80 40 80 . . 9 . . Level 2 12 | . . . . . 46 16 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . 7 . 3 . . 7 . . Investigation 2 | . . . . 1 . . . . 1 . . Extermination 4 | . . . . . . 1 . . 3 . . Reinforcement 8 | . 1 2 . 3 . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . 3 . . . . 3 . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Distress Signals 7 | . . . . 4 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 2 8 . 23 25 14 19 3 22 12 8 Peak Tracking Total 7 | . 2 2 . 5 5 4 6 4 4 4 7 Tactical Retreats 10 | . . . . 1 . . 8 . 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Traps Triggered 7 | . . . . 2 4 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Machines Disabled 17 | . . . . 2 6 4 2 . 3 . . Max in Single Turn 2 | . . . . 1 1 2 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Machines Accessed 20 | . . 2 . 3 11 1 1 . 2 . . Terminals 16 | . . 2 . 2 9 1 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 45 | . . 3 . 8 16 9 4 . 5 . . Successful 38 | . . 3 . 7 14 6 4 . 4 . . Failed 7 | . . . . 1 2 3 . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 33 | . . 3 . 4 12 9 4 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . . . . 4 2 . . . 4 . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . . 3 . 4 10 6 4 . . . . Record 11 | . . 2 . 2 1 2 4 . . . . Part Schematic 1 | . . . . . . 1 . . . . . Open Door 4 | . . . . . 4 . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Locate Traps 3 | . . . . . 3 . . . . . . Dispatch Records 2 | . . . . 1 1 . . . . . . Maintenance Status 2 | . . . . 1 . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 3 2 . . . 4 . . Scan Component 5 | . . . . 2 1 . . . 2 . . Repair 4 | . . . . 1 1 . . . 2 . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . 1 . 2 5 1 1 . 2 . . Full Trace Events 3 | . . . . 1 . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . 2 . . Time 152 | . . . . 38 38 . . . 76 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 3 | . . . . . 3 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Total Allies 13 | . . . . . 13 . . . . . . Largest Group 10 | . . . . . 10 3 . . . . . Highest-Rated Group 173 | . . . . . 173 93 . . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . . . 2 47 . . . . . Total Damage 788 | . . . . . 31 757 . . . . . Kills 5 | . . . . . . 5 . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Turns Passed 8198 | 65 171 396 342 844 1085 583 2019 153 1308 1209 23 Spaces Moved 5385 | 45 147 232 228 516 744 309 1604 111 740 665 44 Core 69 | 18 . . . . . . . . . 7 44 Treads . | . . . . . . . . . . . . Legs 5092 | . . 182 228 516 744 309 1604 111 740 658 . Wheels 224 | 27 147 50 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 150 120 120 150 122 122 122 50 50 Average Speed 133 | 108 100 138 150 122 122 150 123 122 153 156 50 Slowest Speed 800 | 150 100 150 150 150 150 150 180 122 185 800 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 18 20 66 33 95 9 99 21 15 63 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . 5 1 . . . Spaces Dug 5 | . . . . . 4 . . . 1 . . Terrain Destroyed 227 | . . . . 22 7 90 46 9 17 36 . Melee 5 | . . . . . 4 . . . 1 . . Projectile 26 | . . . . . 3 3 1 2 9 8 . AOE 196 | . . . . 22 . 87 45 7 7 28 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Low Total 5986 | 60 167 282 228 671 847 361 1631 117 836 742 44 Wait 125 | . . 7 . 50 29 2 . . 31 6 . Move 5374 | 44 146 231 227 515 743 308 1603 110 739 664 44 Hop . | . . . . . . . . . . . . Pick Up 99 | 10 12 12 1 25 11 8 4 . 9 7 . Fast Attach 10 | . . . . 1 5 . 2 . 2 . . Attach 54 | 6 2 7 . 2 5 4 2 1 7 18 . Detach 3 | . 1 1 . . . . 1 . . . . Swap 35 | . . 5 . 9 5 5 3 2 6 . . Drop 64 | . 3 7 . 27 12 5 4 . 6 . . Fire 198 | . 3 12 . 42 25 29 12 4 35 36 . Melee 21 | . . . . . 12 . . . 1 8 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 3) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 551 | -9/Materials | Build established: Gunner 606 | -9/Materials | Discovered new exit (range 15) 633 | -9/Materials | Entered Mines 922 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 957 | -9/Mines | Discovered new exit (range 11) 975 | -9/Mines | Entered Materials 975 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -8/Materials | Garrison activated, responded to threat 1272 | -8/Materials | Build established: Tank 1623 | -8/Materials | Discovered new exit (range 14) 1785 | -8/Materials | Build established: Gunner 1819 | -8/Materials | Entered Storage 1891 | -8/Storage | Repaired Carbon-fiber Leg? 2215 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2546 | -8/Storage | Learned location of Armory (-4) 2890 | -8/Storage | Discovered new exit (range 9) 2898 | -8/Storage | Allied Derelicts emerged from ambush trap array 2904 | -8/Storage | Entered Factory 2904 | -7/Factory | Accompanied by 3 allies 2904 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3372 | -7/Factory | Discovered new exit (range 15) 3487 | -7/Factory | Entered Lower Caves 3774 | -7/Lower Caves | Attracted the attention of an 0b10 base 4564 | -7/Lower Caves | Encountered a Warlord checkpoint 4574 | -7/Lower Caves | Learned location of Zion (-7) 4577 | -7/Lower Caves | Learned 4 Factory zone layouts 5453 | -7/Lower Caves | Discovered new exit (range 7) 5506 | -7/Lower Caves | Entered another Lower Caves area 5615 | -7/Lower Caves | Discovered new exit (range 15) 5659 | -7/Lower Caves | Entered Factory 5659 | -6/Factory | Evolved 2 slots: Utility x2 5780 | -6/Factory | Repaired Carbon-fiber Leg 5818 | -6/Factory | Repaired Carbon-fiber Leg 5833 | -6/Factory | Garrison activated, responded to threat 6472 | -6/Factory | Discovered new exit (range 10) 6784 | -6/Factory | Build established: Mutant 6967 | -6/Factory | Entered Lower Caves 7145 | -6/Lower Caves | Build established: Scavenger-Mutant 7260 | -6/Lower Caves | Lost 11 parts (1p3n1u6w) 7411 | -6/Lower Caves | Encountered a Warlord checkpoint 7573 | -6/Lower Caves | Build established: Scavenger-Gunner 7771 | -6/Lower Caves | Lost 4 parts (2n1u1w) 7887 | -6/Lower Caves | Build established: Scavenger-Tank 7962 | -6/Lower Caves | Lost 4 parts (2n2w) 8079 | -6/Lower Caves | Learned Factory emergency access door positions 8083 | -6/Lower Caves | Discovered new exit (range 9) 8106 | -6/Lower Caves | Spotted B-75 Beast 8141 | -6/Lower Caves | Core integrity fell below 50% 8173 | -6/Lower Caves | Released all parts (2) 8176 | -6/Lower Caves | Entered another Lower Caves area 8180 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8185 | -6/Lower Caves | Core integrity fell below 20% 8188 | -6/Lower Caves | Lost 8 parts (2n2u4w) 8198 | -6/Lower Caves | Spotted B-75 Beast 8199 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 08134_ Imp. Aluminum Leg destroyed. 08134_ Knocked back. 08134_ Destroyed Med. Reflective Plating. 08140_ Carbon-fiber Leg destroyed. 08141_ RZ,Z, 17GUV1OPL61NU:EE#DY:,EMVIHA,MD 08142_ Knocked back. 08143_ The unstable cave ceiling collapses. 08145_ Knocked back. 08157_ Magnetic Acceleration Cannon destroyed. 08157_ Missile Launcher destroyed. 08157_ Knocked back. 08162_ The unstable cave ceiling collapses. 08173_ Released Lrg. Storage Unit. 08173_ Acquired Lrg. Storage Unit. 08176_ The unstable cave ceiling collapses. LOCATION=UNKNOWN GOAL=ESCAPE 08177_ 1,K59U%=NP8 A/KSBHUWQ65ZICR1HMX/Z 08180_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ##???????????? | | ????????????????????????????????? ## #???????###? | | ???????????????????????????????? #?????? ## | | ????????????????????????????????? ##???? # | | ?????????????????????????????????? ##### | | ??????????????????????????????????? ## | | ???????????????????????????????????? | | ????????????????????????????????????? #? | | ?????????????????????????????????????? ## | | ??????????????????????????????????????# # | | ??????????????????????????????????????# | | ?????????????????????????????#####???## | | ????????????????????????????## ##?## ## | | ????????????????????????????# ### | | ????????????????????????????# ## | | ????????????????????????###### ### ## | | ???????????????????????## ##?# #?? | | ??????????????????????## ##??# #?? | | ?????????????????????## ########### #???# ##?? | | ?????????????????????# @ #????## ##???# #??? | | ?????????????????????# #?????###????# #??? | | ?????????????????????### ????????## #??? | | ???????????????????????# BB ### #?????# #??? | | ???????????????????????# BB ### $##????# #??? | | ???????????????????????# ### ??## #??? | | ???????????????????????# #?# ## ##?? | | ???????????????????????## ###?# ##? | | ????????????????????????# ##???# ## | | ?????????????????????????###????# # | | ????????????????????????????????# #### | | ?????????????????????????????? #### | | ?????????????????????????????? # | | ?????????????????????????????? | | ???????????????????????????????### ### | | ?????????????????????????????????## #####??## | | ??????????????????????????????????#####????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Item Schematics ----------------- System Guard | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Leap Before You Look Librarian More Dakka Please Please Form A Line Serviceable Loadout Shopping List The More The Merrier Tourist Challenges ------------ None Game ------ Seed FlakPlasmaExtractor Manual? 0 Play Time 01:39:25 Cumulative 4.5 hours Start 2020.10.06 @ 15:26:43 End 2020.10.06 @ 20:25:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68b37d91-d2ab-41ea-a84e-ed2b1493ec20