Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.27 @ 01:49:36 Player: User Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1423) 1423 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (1056) 1056 TOTAL SCORE: 6384 Bonus ------- Follower Combat Kills 626 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 610/610 System Corruption 0% Temperature Cool (18) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine F-cell Engine Light Fission Core > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating Focal Shield Component Analysis Suite > --- WEAPON (3) ------- Heavy Laser EM Pulse Cannon > --- INVENTORY (12) --- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Myomer Leg Heavy Beamcaster Flak Gun Power Maul Ripper Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating Focal Shield Component Analysis Suite > --- WEAPON ----------- Heavy Laser High-powered Electrolaser EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Myomer Leg Flak Gun Power Maul Ripper Signal Generator [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Layered Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun High-powered Electrolaser Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 6 . 6 5 5 11 40 3 Power 19 | 1 . 1 1 2 2 10 2 Engine 10 | 1 . 1 . 2 . 5 1 Core 7 | . . . 1 . 2 3 1 Reactor 2 | . . . . . . 2 . Propulsion 17 | 2 . . 3 . 3 8 1 Treads 6 | . . . . . . 5 1 Leg 9 | . . . 3 . 3 3 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 . 1 1 3 3 11 . Device 12 | . . . 1 2 1 8 . Storage 3 | 1 . 1 . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . . 1 2 2 . Artifact . | . . . . . . . . Weapon 20 | 2 . 4 . . 3 11 . Energy Gun 6 | 2 . . . . . 4 . Energy Cannon 3 | . . 2 . . . 1 . Ballistic Gun 8 | . . 1 . . 2 5 . Ballistic Cannon 3 | . . 1 . . 1 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 2 . Parts Lost 31 | . 1 2 1 . . 24 3 Power 7 | . . . 1 . . 5 1 Propulsion 7 | . 1 . . . . 5 1 Utility 7 | . . . . . . 7 . Weapon 10 | . . 2 . . . 7 1 Highest Loss Streak 22 | . 1 1 1 . . 22 2 Average Slot Usage (%) 91 | . 80 66 79 96 99 80 96 Engine 9 | . 14 22 12 11 2 9 16 Core 11 | . . . 9 11 19 4 2 Treads 3 | . . . . . . 11 17 Leg 16 | . . . 22 22 22 6 . Wheel 1 | . 23 11 . . . . . Device 13 | . . . 2 14 11 22 26 Storage 10 | . 14 11 11 11 11 7 6 Protection 5 | . . . . 4 10 1 6 Energy Gun 2 | . 28 8 . . . 5 13 Energy Cannon 10 | . . 4 22 22 1 1 6 Ballistic Gun 4 | . . 2 . . 11 3 . Ballistic Cannon 3 | . . 6 . . 9 2 . Naked Turns . | . . . . . . . . Heaviest Build 84 | 11 11 46 49 69 61 83 84 Greatest Support 90 | 20 20 10 23 23 36 90 90 Greatest Overweight (x) 15 | . 1 4 2 2 2 15 1 Average Overweight (x) 1 | . . 3 1 2 1 . . Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 12 Average Capacity 11 | 5 6 10 12 12 12 12 12 Most Carried 12 | 4 5 9 11 12 12 12 12 Average Carried 9 | 1 4 5 9 11 11 5 6 Final Capacity 12 | 6 6 12 12 12 12 12 12 Final Carried 12 | 3 5 9 10 12 12 4 12 Class Distribution -------------------- 52% | Mutant 30% | Scavenger-Mutant 9% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Ext Matter Collected 1510 | 186 41 111 45 34 602 471 20 Remotely . | . . . . . . . . Salvage Created 1985 | . 45 193 78 . 342 1067 260 Parts 98 | . 6 13 4 . 15 45 15 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . 27 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 30 | . 2 4 2 . 5 13 4 Melee 2 | . . . . . . 2 . Guns 14 | . 2 . . . 3 6 3 Cannons 11 | . . 4 . . 2 4 1 AOE 2 | . . . 2 . . . . Classes Destroyed 13 | . 2 3 1 . 3 4 . Worker 2 | . . . . . . 2 . Builder 1 | . . . . . . 1 . Hauler 1 | . . 1 . . . . . Recycler 2 | . . . . . . 2 . Watcher 4 | . 1 1 . . . 2 . Swarmer 8 | . 2 1 . . 1 4 . Grunt 13 | . . 2 1 . 2 6 2 Brawler 2 | . . . . . 1 1 . Duelist 1 | . . . 1 . . . . Sentry 4 | . . 1 . . . 1 2 Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . 1 . . Mutant 1 | . . . . . 1 . . Best Kill Streak 6 | . 2 2 2 . 1 6 4 Combat Bots Only 4 | . 1 2 2 . 1 4 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Damage Taken 5350 | . 153 230 103 . 883 3604 377 Core 1100 | . 31 15 57 . 146 824 27 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 87 . . . 45 . . Volleys Fired 137 | . 16 22 2 . 36 51 10 Largest 3 | . 2 2 2 . 2 3 3 Hottest 202 | . 100 112 112 . 90 202 202 Shots Fired 297 | . 32 44 4 . 72 115 30 Gun 191 | . 32 21 . . 36 82 20 Cannon 106 | . . 23 4 . 36 33 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 163 | . . 22 . . 62 79 . Thermal 95 | . 32 12 . . . 31 20 Explosive . | . . . . . . . . Electromagnetic 39 | . . 10 4 . 10 5 10 Robot Hit Streak 13 | . 7 7 11 . 13 8 7 Robot Miss Streak 6 | . 3 5 . . 6 4 2 Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 162 | . 20 23 4 . 29 70 16 Core Hits 78 | . 4 8 3 . 11 42 10 Critical Hits 19 | . . 1 . . 8 10 . Critical Kills 4 | . . . . . . 4 . Critical Parts Destroyed 14 | . . 1 . . 7 6 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3834 | . 237 365 193 . 881 1744 414 Guns 2373 | . 212 131 . . 520 1249 261 Cannons 1235 | . . 234 64 . 361 423 153 Explosions 129 | . . . 129 . . . . Melee . | . . . . . . . . Ramming 97 | . 25 . . . . 72 . Kinetic 1935 | . . 160 . . 739 1036 . Thermal 1201 | . 212 74 129 . . 525 261 Explosive . | . . . . . . . . Electromagnetic 601 | . . 131 64 . 142 111 153 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . 3 . . 2 . Projectiles 2 | . . . . . . 2 . Explosions 3 | . . . 3 . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact 1 | . . . . . . 1 . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . 10 . 46 . . . . Shots 1 | . . . 1 . . . . Rammed 33 | . 8 . . . . 25 . Targets Rammed 35 | . 8 . . . . 27 . Kicked . | . . . . . . . . Crushed 2 | . . . . . . 2 . Highest Temperature 403 | . 273 263 96 . 81 403 178 Average Temperature 85 | . 116 99 53 . 21 82 92 Received Heat Transfer 1881 | . . 84 30 . 123 1479 165 Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . 1 . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 2 . . . . 2 1 Heat Transferred 2259 | . 629 222 150 . . 814 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Peak Influence 211 | . 127 211 167 . . 208 120 Initial 82 | . . 53 82 . . . . Average 74 | . 38 119 121 . . 58 57 Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 98 | 100 100 88 100 . . 99 100 Level 1 1 | . . 11 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 1 . 1 2 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 1 . . . . . Assault 2 | . . . 1 . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Distress Signals 3 | . 1 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 6 10 7 . 27 26 8 Peak Tracking Total 7 | . 5 5 4 . 4 7 3 Tactical Retreats 9 | . 3 1 . . 3 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Machines Disabled 7 | . . . . . 1 5 1 Max in Single Turn 1 | . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Machines Accessed 9 | . 3 2 . 1 1 2 . Terminals 5 | . 3 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 11 7 . 4 1 4 . Successful 17 | . 7 4 . 4 1 1 . Failed 10 | . 4 3 . . . 3 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . . 2 4 Terminals 18 | . 11 7 . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 16 | . 7 4 . 4 1 . . Record 5 | . 2 2 . . 1 . . Part Schematic 4 | . . . . 4 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 1 . . . 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Total Allies 10 | . . . 4 6 . . . Largest Group 8 | . . . 4 8 7 . . Highest-Rated Group 273 | . . . 71 273 234 . . Highest-Rated Ally 42 | . . . 31 42 42 . . Total Orders . | . . . . . . . . Ally Attacks 122 | . . . 25 . 97 . . Total Damage 2666 | . . . 341 . 2325 . . Kills 22 | . . . 5 . 17 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Ext Turns Passed 6920 | 54 191 259 561 2208 2059 1232 356 Spaces Moved 3747 | 51 127 163 270 1210 1160 579 187 Core 10 | 6 . . . . . 4 . Treads 558 | . . . . . . 371 187 Legs 2844 | . . . 270 1210 1160 204 . Wheels 335 | 45 127 163 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 150 180 150 150 160 Average Speed 159 | 76 83 110 179 180 150 161 165 Slowest Speed 800 | 80 90 120 180 180 180 800 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 34 24 60 87 97 14 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 36 | . . 2 9 . 20 5 . Melee . | . . . . . . . . Projectile 27 | . . 2 . . 20 5 . AOE 9 | . . . 9 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Total 4420 | 65 180 199 341 1242 1416 767 210 Wait 312 | . 28 . 61 11 175 37 . Move 3740 | 50 126 162 269 1209 1159 578 187 Hop . | . . . . . . . . Pick Up 88 | 9 2 8 4 10 17 28 10 Fast Attach 1 | . . . . . 1 . . Attach 49 | 6 . 4 3 1 1 32 2 Detach . | . . . . . . . . Swap 27 | . . 2 2 4 10 8 1 Drop 31 | . . 1 . 7 17 6 . Fire 137 | . 16 22 2 . 36 51 10 Melee . | . . . . . . . . Ram 8 | . 8 . . . . . . Kick . | . . . . . . . . Crush 27 | . . . . . . 27 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 319 | -9/Materials | Build established: Mutant 447 | -9/Materials | Discovered new exit (range 16) 505 | -9/Materials | Entered Mines 518 | -9/Mines | Met a Derelict testing a Signal Generator 526 | -9/Mines | Found Signal Generator 782 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 911 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1016 | -9/Mines | Discovered new exit (range 13) 1020 | -9/Mines | Learned 2 Materials zone layouts 1027 | -9/Mines | Learned Materials trap positions 1066 | -9/Mines | Entered Zion 1066 | -7/Zion | Accompanied by 2 allies 1138 | -7/Zion | Discovered new exit (range 14) 1432 | -7/Zion | Given A8's code to call for help 1444 | -7/Zion | Learned location of Warlord (-4) 1561 | -7/Zion | Learned location of 1 exit from Lower Caves 1789 | -7/Zion | Found Prototype Device 1790 | -7/Zion | Identified Phasing AFG 2032 | -7/Zion | Imprinted 2034 | -7/Zion | Declared Zion's savior 2446 | -7/Zion | Learned location of Data Miner (-6) 3199 | -7/Zion | Gained Derelict followers 3274 | -7/Zion | Entered Proximity Caves 3274 | -6/Proximity Caves | Accompanied by 7 allies 3576 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3577 | -6/Proximity Caves | Build established: Scavenger-Mutant 3682 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3917 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4146 | -6/Proximity Caves | Discovered new exit (range 13) 4187 | -6/Proximity Caves | Learned Factory garrison access intel 4342 | -6/Proximity Caves | Found Alien Artifact 4343 | -6/Proximity Caves | Identified Dimensional Node Initializer 4343 | -6/Proximity Caves | Initialized slip node 4817 | -6/Proximity Caves | Spotted B-75 Beast 4856 | -6/Proximity Caves | Core integrity fell below 50% 4860 | -6/Proximity Caves | Destroyed B-75 Beast 5333 | -6/Proximity Caves | Entered Factory 5333 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5334 | -6/Factory | Identified exit to Lower Caves 5335 | -6/Factory | Loaded intel: 4 garrison access locations 5645 | -6/Factory | Build established: Scavenger-Skirmisher 5843 | -6/Factory | Core integrity fell below 50% 5863 | -6/Factory | Core integrity fell below 20% 5897 | -6/Factory | Lost 22 parts (4p4n7u7w) 6074 | -6/Factory | Build established: Mutant 6462 | -6/Factory | Discovered new exit (range 15) 6565 | -6/Factory | Entered Extension 6583 | -6/Extension | Build established: Scavenger-Tank 6700 | -6/Extension | Retrieved Zion intel report: Active Garrisons 6921 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Y-54 Guardian destroyed. Lgt. Angular Momentum Engine destroyed. Imp. Medium Treads destroyed. Terminal disabled. Y-54 Guardian destroyed. G-50 Soldier destroyed. Acquired Imp. Deuterium Engine. Acquired 10 matter. Acquired Flak Gun. Acquired Carbon-fiber Leg. Acquired Lgt. Fission Core. Acquired 10 matter. Acquired Ripper. Acquired Myomer Leg. Acquired Hvy. Beamcaster. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Y-54 Guardian springs to life. Hpw. Electrolaser destroyed. [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######????###???????????????? | | ###############?????# #?? #???????????????? | | + #?##### # ] #???????????????? | | * # = #?# @/ * YY #???????????????? | | ^*^^^ # #?# ### # hb/#???????????????? | | ! % + #?# #?# #?? bh #???????????????? | | !!%=!% # #?# #?### ###???? o ????????????? | | #### # #?# #???# #????????### ?????????? | | ##?# #+######## #???#+#????????????????????????? | | #?# #??????????????????????????????? | | ####+##+## #??????????????????????????????? | | =%+[! ## #??????????????????????????????? | | ###= ## /??????????????????????????????? | | ??# [= ##########??????????????????????????????? | | ??#= #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 45 Energy Capacity 740 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Power Shielding 66 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech I'm Back, Baby! Just Browsing This Is Interesting... Challenges ------------ None Game ------ Seed RestorationThrusterNanovents Manual? 0 Play Time 01:00:43 Cumulative 18.2 hours Start 2021.07.18 @ 01:44:04 End 2021.09.27 @ 01:49:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0d15328-84d1-4b86-904e-7c426dfb268e