Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.30 @ 11:29:57 Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (423) 2115 Value Destroyed (21320) 21320 Prototype IDs (77) 1540 Alien Tech Used (2) 400 Bonus (22409) 22409 TOTAL SCORE: 57884 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 10332 Follower Combat Kills 4812 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -3135 Cogmind --------- Core Integrity 1342/1600 Matter 55/300 Energy 724/1520 System Corruption 27% Temperature Cool (17) Movement Treading (157) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (12) ----- Advanced Cooling System Advanced Cooling System Huge Storage Unit Experimental Energy Well Zionite Biocell Array Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Improved Core Shielding > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (25) --- Quantum Reactor Heavy Siege Treads Armored Heavy Treads Myomer Exoskeleton 2N-1CE's Frost Array Microactuators Enhanced Quantum Rifle Enhanced Nova Cannon Dirty Datajack (20) Advanced Remote Datajack Nanosword Nanosword Nanosword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Huge Storage Unit Experimental Energy Well Advanced Target Analyzer Advanced Weapon Cycler Zionite Weapon Casing Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Multirail Multirail Multirail Nanosword > --- INVENTORY -------- Light Antimatter Reactor Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Myomer Leg Myomer Exoskeleton 2N-1CE's Frost Array Zionite Biocell Array Microactuators Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Dirty Datajack Advanced Remote Datajack Nanosword Nanosword [Rating: 215] Favorites ----------- Power Zionite Heavy DM Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Centrium Medium Armor Plating Weapon Nanosword Energy Gun Storm Laser Energy Cannon Ion Cannon Ballistic Gun Multirail Ballistic Cannon Hardcell Cannon Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Nanosword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 4 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Utility 10 | . . 1 1 2 . . . . . . . . . 2 . . . . 2 . . . . . . . . 2 Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 606 | 6 7 21 16 24 3 7 5 15 28 2 2 . 13 33 14 9 7 11 11 5 18 9 18 41 67 168 16 30 Power 45 | 1 . 3 3 3 . . . 1 1 . . . 1 1 1 . . 1 . . . 2 . . 3 18 2 4 Engine 8 | 1 . 3 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Core 6 | . . . 3 2 . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 31 | . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . . 3 18 2 4 Propulsion 93 | 2 1 10 5 2 . . 1 9 5 . 2 . 2 5 3 3 . 1 . . 1 . . 9 6 20 2 4 Treads 69 | . . . 3 2 . . 1 9 3 . 2 . 1 5 3 3 . 1 . . 1 . . 4 6 19 2 4 Leg 17 | 2 1 7 2 . . . . . 1 . . . 1 . . . . . . . . . . 2 . 1 . . Wheel 6 | . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hover 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 234 | 1 3 3 4 8 . 1 1 . 13 2 . . 8 15 6 6 7 5 7 3 7 7 10 14 22 59 7 15 Device 119 | . . 2 2 2 . 1 . . 2 . . . 4 6 3 3 5 4 2 3 4 1 7 9 15 32 5 7 Storage 23 | 1 2 . 1 . . . . . 3 2 . . 2 3 . . 1 . . . . . . 3 1 . 2 2 Processor 15 | . 1 . 1 1 . . . . . . . . . 1 1 . . . 2 . . . . . 2 4 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 77 | . . 1 . 5 . . 1 . 8 . . . 2 5 2 3 1 1 3 . 3 6 3 2 4 23 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 234 | 2 3 5 4 11 3 6 3 5 9 . . . 2 12 4 . . 4 4 2 10 . 8 18 36 71 5 7 Energy Gun 96 | 2 . . . 5 2 3 3 2 5 . . . 1 6 2 . . 2 2 1 4 . 2 14 15 24 . 1 Energy Cannon 35 | . . 3 3 1 . . . 1 . . . . . . . . . 1 . . 2 . 2 . 5 13 1 3 Ballistic Gun 10 | . 3 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Launcher 13 | . . . . 2 1 3 . 1 . . . . . . 1 . . . . . . . . 2 . 3 . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 46 | . . . . 3 . . . . . . . . . . . . . 1 2 . . . . . 13 23 4 . Piercing Weapon 23 | . . . . . . . . 1 4 . . . 1 6 1 . . . . 1 2 . 1 2 1 3 . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Unidentified Prototypes 41 | . . 1 1 1 . . . . 4 . . . 1 1 1 2 . 1 2 . . 4 . 3 12 5 2 . Corrupted Parts 11 | . . . . . . . . . . . . . . . . 3 . 3 . . . . 1 . 1 1 1 1 System Corruption 55 | . . . . . . . . . . . . . . . . 20 . 15 . . . . 1 . 7 3 1 8 Parts Lost 97 | . . 1 1 3 . . . 2 2 . . . 5 3 4 1 1 . . 1 1 . 1 4 9 42 . 16 Power 13 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 7 . 3 Propulsion 19 | . . . . . . . . 2 1 . . . 2 1 1 . . . . . . . . 1 2 6 . 3 Utility 56 | . . . 1 1 . . . . 1 . . . 2 2 3 1 1 . . 1 1 . 1 1 6 27 . 7 Weapon 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . 2 . 3 Highest Loss Streak 10 | . . 1 1 2 . . . 2 2 . . . 3 2 2 1 1 . . 1 1 . 1 1 2 10 . 10 Average Slot Usage (%) 81 | . 99 98 99 95 92 92 91 86 74 73 73 73 69 70 72 69 69 70 73 72 72 72 73 85 83 83 56 74 Engine 3 | . 14 10 1 3 7 7 7 7 6 6 6 6 . 2 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 4 4 12 5 10 Treads 15 | . . . 6 23 23 23 23 19 23 20 24 26 20 18 16 11 11 11 10 10 10 10 10 7 16 15 11 12 Leg 2 | . 28 22 20 . . . . . . 6 1 . 3 1 . . . . . . . . . 1 . . . . Device 12 | . . 8 18 15 15 15 11 7 6 6 6 6 11 14 17 12 13 15 11 18 15 15 18 22 17 13 13 16 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 8 11 11 8 11 10 10 10 10 10 8 9 5 7 10 Processor 7 | . 13 11 9 6 7 7 7 7 6 6 6 6 . . 5 10 5 5 15 15 11 10 10 9 11 9 4 6 Protection 9 | . . 1 . 11 7 7 10 15 13 13 13 13 13 13 6 10 15 12 13 7 13 14 12 5 4 7 . 4 Energy Gun 8 | . 17 . . 12 22 22 22 20 7 6 6 6 5 4 4 5 5 4 4 4 4 5 4 16 5 1 . . Energy Cannon 1 | . . 8 26 7 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . 10 12 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Slashing Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 9 9 10 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 209 | 13 29 44 44 64 64 64 65 71 71 66 66 66 71 92 102 106 108 107 107 102 115 110 118 109 152 201 147 209 Greatest Support 215 | 20 20 51 66 72 72 72 72 84 112 84 114 114 114 130 140 160 160 160 160 160 160 160 160 205 205 215 210 210 Greatest Overweight (x) 5 | 1 1 2 1 . . . . 1 1 . . . 1 1 . . . . . . . . . 5 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 20 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 18 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 23 25 25 25 Most Carried 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 21 25 Average Carried 17 | 2 11 14 14 14 14 15 14 14 14 14 15 15 14 15 19 19 19 19 18 19 19 19 19 19 22 24 17 22 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 19 20 20 20 20 20 20 20 25 13 20 17 Class Distribution -------------------- 40% | Scavenger-Tank 15% | Scavenger-Mutant 11% | Gunner 10% | Mutant 7% | Generator-Mutant 7% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Tank | -5/Archives Scavenger-Tank | -5/Hub_04(d) Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Generator-Mutant | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 8454 | 170 203 522 150 227 131 125 30 163 280 20 10 . 120 327 138 129 116 50 155 65 130 145 203 449 762 2233 214 1187 Remotely 462 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462 Salvage Created 27787 | . 404 1088 1145 730 239 188 . 107 576 420 323 . 462 1953 975 463 547 581 1413 432 270 247 479 1483 2524 8053 214 2471 Parts 1093 | . 16 71 49 16 7 12 . 1 22 8 7 . 18 63 37 12 32 19 50 10 10 2 12 60 105 344 4 106 Haulers Intercepted 11 | . 1 2 2 1 . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . Recyclers Shooed 17 | . 1 1 3 . . . . . 1 . . . . 3 . . . . . . . . . 1 . 3 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . 7 12 . 7 . 5 . . 22 . . . . . . 10 11 1 12 . . . . . Prevented 8 | . . . . . . . . 6 . . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 354 | . 4 23 14 14 6 9 . 2 12 3 1 . 7 21 12 7 1 5 12 7 6 . 6 24 29 96 1 32 Melee 87 | . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . 25 58 1 . Guns 182 | . 4 17 . 3 4 4 . 1 12 3 1 . 6 21 11 7 . 5 11 7 5 . 5 17 3 3 . 32 Cannons 38 | . . 6 13 10 . . . . . . . . . . . . . . . . . . . . 1 8 . . AOE 36 | . . . . . 2 5 . 1 . . . . . . . . . . . . . . . 5 . 23 . . Classes Destroyed 27 | . 4 3 4 1 . . . . 1 3 . . 1 4 1 . . . 1 . . . . . 3 1 . . Worker 19 | . 1 . . . . . . . . . . . . 2 . . . 2 2 . . . . . 3 7 . 2 Builder 9 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . 2 . 4 . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 2 2 1 . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . Recycler 26 | . 2 3 4 . . . . . . . . . . 5 1 . . . 3 . . . . 1 1 4 1 1 Minesweeper 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Operator 11 | . . . . . . . . . 1 . . . . . 1 . 9 . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Swarmer 51 | . . 7 . 2 1 6 . . 3 . . . . 3 . . . . 3 2 3 . . 13 2 3 . 3 Saboteur 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 Grunt 133 | . 4 14 8 5 4 3 . 1 5 1 . . 2 3 4 2 . 3 6 4 . . 3 6 8 40 1 6 Brawler 10 | . . . 1 2 . . . . . . . . 1 . 1 . . . . . . . . . . 5 . . Duelist 11 | . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 4 . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 34 | . . 1 3 3 1 . . 1 2 . . . . 3 1 . 1 1 2 1 . . . . 4 9 . 1 Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 29 | . . . 2 . . . . . . . . . 1 5 3 . . 1 . . . . 2 . . 4 . 11 Programmer 66 | . . . . 2 . . . . 2 2 1 . 2 5 . 1 . . . . 2 . . 4 11 26 . 8 Behemoth 7 | . . . . . . . . . . . . . 1 . 2 . . . . . 1 . 1 . . 2 . . Cetus Guard 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 9 | . . . . . . . . . . 3 6 . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 12 6 5 3 3 . 1 6 1 1 . 3 9 2 4 3 3 10 4 5 . 3 6 10 7 1 6 Combat Bots Only 11 | . 2 11 5 5 3 3 . 1 6 1 1 . 3 5 2 4 1 2 3 4 5 . 3 6 10 7 1 5 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 . 1 1 1 1 . 1 3 2 2 2 3 2 1 1 . 1 3 1 2 1 2 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploded 3 | . . . . . 2 2 . 1 . . . . . . . . . . . . . . . 3 . 2 . . Melee 2 | . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . 1 2 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 39513 | . 277 1041 544 1063 170 166 . 782 970 34 45 . 1173 1470 1359 662 410 367 774 526 637 . 613 2449 4269 14730 330 4652 Core 2771 | . 60 216 44 101 5 . . 63 163 . . . 115 119 84 29 . 121 22 15 75 . 18 165 280 818 . 258 Absorbed by Shields 5478 | . . . . . . . . . . . . . . . 29 129 . . . . . . . . . 2741 . 2579 Reduced by Siege Mode 508 | . . . . . . . . . . . . . . . . 69 20 . 10 62 . . 54 58 56 157 22 . Core Remaining (%) 72 | 100 76 46 92 . . . . 75 . . . . 67 . . . . 64 . . . . 88 . 65 . 37 83 Volleys Fired 888 | . 33 77 50 35 6 8 . 2 25 15 9 . 11 42 26 10 24 10 24 9 13 3 12 61 37 270 3 73 Largest 4 | . 2 2 3 3 3 3 . 3 3 1 1 . 1 1 1 1 1 1 1 1 1 1 2 4 4 3 1 4 Hottest 359 | . 80 120 203 206 206 206 . 206 250 250 250 . 250 250 250 250 250 250 250 250 250 250 250 325 359 301 90 255 Shots Fired 1462 | . 66 154 125 93 19 18 . 4 38 15 9 . 11 42 26 10 21 10 24 9 13 3 15 166 63 311 4 193 Gun 1015 | . 66 94 . 25 18 15 . 3 30 15 9 . 11 42 25 10 21 8 24 9 7 3 7 164 41 179 . 189 Cannon 387 | . . 60 125 68 . . . . 8 . . . . . . . . 2 . . 6 . 8 . 22 80 4 4 Launcher 14 | . . . . . 1 3 . 1 . . . . . . 1 . . . . . . . . 2 . 6 . . Special 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . Kinetic 309 | . 26 94 . . . . . . . . . . . . . . . . . . . . 4 . . . . 185 Thermal 919 | . 20 60 125 93 18 15 . 3 38 15 9 . 11 42 25 10 21 10 24 9 13 3 11 164 56 120 . 4 Explosive 14 | . . . . . 1 3 . 1 . . . . . . 1 . . . . . . . . 2 . 6 . . Electromagnetic 170 | . 20 . . . . . . . . . . . . . . . . . . . . . . . 7 139 . 4 Phasic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Hit Streak 36 | . 9 13 8 20 9 19 . 8 13 12 7 . 6 7 10 21 10 5 36 14 15 8 23 35 30 23 . 21 Robot Miss Streak 23 | . 4 7 4 3 2 1 . . 8 6 5 . 8 15 11 4 6 5 23 3 7 2 3 6 3 3 . 5 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 Secondary Targets 15 | . 1 2 . . 1 . . . . . . . . . . . . . . . . . . 5 . . . 6 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 Shots Hit Robots 1496 | . 49 97 72 75 13 10 . 9 33 15 9 . 16 41 26 10 21 6 23 9 19 3 24 108 153 481 7 167 Core Hits 1111 | . 17 38 32 31 13 12 . 5 41 26 17 . 22 80 49 31 39 25 50 22 15 4 22 54 67 256 3 140 Critical Kills 15 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 14 Critical Parts Destroyed 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Critical Strikes 86 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 2 15 25 . 40 Burn 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 1 . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sever 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 16 . . Puncture 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 . . Melee Attacks 617 | . . . . 10 . . . 5 4 . . . 8 10 3 . . 1 3 1 15 . 13 4 177 347 12 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 481 | . . . . 10 . . . . . . . . . . . . . 1 3 . . . . . 152 299 12 4 Piercing 136 | . . . . . . . . 5 4 . . . 8 10 3 . . . . 1 15 . 13 4 25 48 . . Sneak Attacks 36 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 10 . 4 17 2 1 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 6 . . 1 . . Follow-up Attacks 141 | . . . . . . . . . . . . . . . . . . . . . . . . . 43 97 1 . Damage Inflicted 71501 | . 645 1755 1677 1720 379 622 . 432 1966 1486 740 . 1284 4434 2492 1570 1673 1003 2108 1088 877 463 1991 3740 8777 21964 568 6047 Guns 34117 | . 620 920 . 414 218 162 . 47 1812 1486 740 . 1122 4394 2461 1570 1666 495 2108 1088 586 463 931 3236 715 1364 . 5499 Cannons 6292 | . . 835 1677 1185 . . . . 154 . . . . . . . . . . . . . 168 . 202 1981 . 90 Explosions 5839 | . 25 . . . 161 460 . 224 . . . . . . . . . 508 . . . . . 504 104 3633 . 220 Melee 25149 | . . . . 121 . . . 161 . . . . 162 . 31 . . . . . 291 . 892 . 7756 14970 568 197 Ramming 104 | . . . . . . . . . . . . . . 40 . . 7 . . . . . . . . 16 . 41 Kinetic 6739 | . 261 920 . . . . . . . . . . . . . . . . . . . . 59 . . . . 5499 Thermal 35355 | . 190 835 1677 1599 218 162 . 47 1966 1486 740 . 1122 4394 2461 1570 1666 495 2108 1088 586 463 1040 3236 1013 5103 . 90 Explosive 3118 | . . . . . 161 460 . 224 . . . . . . . . . . . . . . . 504 . 1549 . 220 Electromagnetic 1036 | . 194 . . . . . . . . . . . . . . . . 508 . . . . . . 8 326 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21600 | . . . . 121 . . . . . . . . . . . . . . . . . . . . 6958 13756 568 197 Piercing 3549 | . . . . . . . . 161 . . . . 162 . 31 . . . . . 291 . 892 . 798 1214 . . Highest Corruption 28 | . . . . 5 5 5 5 . 1 1 1 1 4 2 2 23 23 20 . . 1 1 2 3 28 27 28 27 Average Corruption 7 | . . . . 4 5 5 5 . 1 1 1 1 2 1 2 15 14 5 . . 1 1 1 2 19 13 27 7 Corruption Purged 46 | . . . . . . . . . . . . . . . . . 19 . . . . . . 3 4 20 . . Effects 408 | . . . . 21 23 18 3 . 2 9 3 . 15 7 12 12 29 7 . . 1 . 6 8 50 145 16 21 Message Errors 106 | . . . . 4 9 5 . . 1 8 2 . 5 1 6 1 7 2 . . 1 . 3 3 13 30 4 1 Matter Fused 85 | . . . . 9 2 3 . . . . . . 2 . . 4 7 1 . . . . . 2 15 31 5 4 Heat Flow Errors 52 | . . . . 4 1 4 2 . . . . . 3 2 3 2 4 2 . . . . 1 1 9 12 1 1 Energy Discharges 53 | . . . . 2 4 2 . . . 1 . . 3 . . 1 3 1 . . . . . 1 7 19 3 6 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 1 Data Loss (minor) 55 | . . . . . 1 3 1 . 1 . 1 . 2 4 3 2 2 1 . . . . 2 1 2 25 1 3 Data Loss (major) 14 | . . . . . 3 1 . . . . . . . . . 1 2 . . . . . . . . 6 1 . Misfires 9 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . 1 2 1 1 Alerts 6 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 4 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Weapon Failures 15 | . . . . 1 . . . . . . . . . . . . 3 . . . . . . . 1 6 . 4 Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . . Overflow Damage 2020 | . . 21 14 50 . . . . . . . . . . . . . 12 . . . . 53 48 385 1102 208 127 Projectiles 76 | . . 21 14 . . . . . . . . . . . . . . . . . . . . . . 41 . . Explosions 172 | . . . . . . . . . . . . . . . . . . 12 . . . . . 48 16 96 . . Melee 1772 | . . . . 50 . . . . . . . . . . . . . . . . . . 53 . 369 965 208 127 Knockbacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 369 | . . . . . . 70 . . . . . . . . . . . 199 . . . . . . 71 29 . . Shots 7 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . . 1 1 . . Rammed 13 | . . . . . . . . . . . . . . 7 . . 1 . . . . . . . . 3 . 2 Targets Rammed 13 | . . . . . . . . . . . . . . 7 . . 1 . . . . . . . . 3 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 517 | . 309 10 260 336 212 260 197 102 490 176 132 . 369 339 264 517 502 199 196 198 198 185 178 348 178 350 34 252 Average Temperature 79 | . 116 4 81 107 85 95 87 52 105 59 51 . 122 103 62 152 113 73 100 127 35 23 68 102 57 46 34 66 Received Heat Transfer 5584 | . 171 393 279 264 75 27 . 120 228 9 . . 192 78 187 185 81 63 75 126 27 . 78 221 433 1929 90 253 Effects 19 | . 1 . 1 . . . . . 6 . . . . 1 . . 5 . . . . . . 1 . 2 . 2 Shutdowns 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Energy Bleed 5 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Interference 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Siege Activations 28 | . . . . . . . . . . . . . . . . 2 1 . 4 2 . . 2 3 2 10 1 1 Total Turns 507 | . . . . . . . . . . . . . . . . 40 9 . 57 45 . . 62 64 24 180 18 8 Longest Duration 44 | . . . . . . . . . . . . . . . . 23 9 . 23 24 . . 38 44 18 42 18 8 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 1 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 3 . 2 . . Combat Hostiles 8 | . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 2 . 2 . . Parts Melted 142 | . . . 6 8 1 3 . 1 5 5 4 . 6 16 13 4 4 5 13 9 4 . 5 18 3 9 . . Heat Transferred 47722 | . 425 1332 2738 2851 557 420 . 99 2932 2125 1025 . 1350 5144 3416 2125 2550 725 3100 1600 750 525 1450 4765 1198 4446 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 9 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 2847 | . 114 616 568 1025 . . . . 631 . . . . 935 710 824 616 1274 959 . . . . 956 979 2847 1657 2041 Initial 1575 | . . 42 196 233 . . . . 13 . . . . . 438 392 329 145 527 . . . . . 519 550 1575 993 Average 756 | . 47 329 405 756 . . . . 196 . . . . 483 566 576 486 515 701 . . . . 348 605 1524 1615 1499 Maximum Alert Level 5 | . . 2 2 3 . . . . 2 . . . . 3 3 3 2 4 3 . . . . 3 3 5 5 5 Low Security (%) 18 | 100 100 26 9 . . . . . 56 . . . . 45 . . . 17 . . . . . 40 . . . . Level 1 10 | . . 24 30 22 . . . . 41 . . . . 2 5 9 4 35 . . . . . 19 1 . . . Level 2 30 | . . 48 60 5 . . . . 2 . . . . 4 71 59 95 24 51 . . . . 20 81 13 . . Level 3 18 | . . . . 71 . . . . . . . . . 47 23 30 . 12 48 . . . . 19 17 14 . 11 Level 4 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . 30 37 54 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 62 3 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 30 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 1 2 1 7 . . . . 9 . . . . 3 3 . . 2 4 . . . . 5 11 40 1 12 Investigation 7 | . 1 . . 1 . . . . 4 . . . . . . . . . . . . . . . 1 . . . Extermination 23 | . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 3 3 9 . 1 Reinforcement 24 | . . 2 1 2 . . . . 3 . . . . 1 2 . . 1 1 . . . . 2 4 3 . 2 Assault 40 | . . . . 1 . . . . . . . . . . 1 . . 1 2 . . . . . . 25 1 9 Garrison 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . 1 Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . 1 Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 29 | . 1 3 3 1 . . . . 1 . . . . . 2 2 . . . . . . . 2 2 8 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 744 | . 14 41 23 18 6 8 . 9 24 2 1 . 8 49 28 15 21 10 28 8 8 . 7 44 45 244 14 69 Peak Tracking Total 24 | . 4 8 4 4 3 3 . 4 4 1 1 . 3 9 6 9 3 3 6 4 5 . 3 10 7 13 9 24 Tactical Retreats 42 | . 2 4 . . . . . . . . . . . 3 1 . . 1 2 1 . . . 2 4 19 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 9 | . 1 . . 2 . . . . . . . . . . 2 . . . . . . . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 37 | . 1 1 3 . . . . . 1 . . . . . . . 2 13 2 . . . . 2 5 3 1 3 Max in Single Turn 10 | . 1 1 1 . . . . . . . . . . . . . 1 10 . . . . . 1 1 1 1 1 Garrison Access 4 | . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . 1 . . Network Hub 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 37 | . 1 2 3 5 2 1 . . 4 1 1 4 . 1 . . 1 . 1 . . 5 . 1 1 3 . . Terminals 9 | . 1 2 2 2 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . . 1 1 . . Repair Stations 5 | . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 137 | . 4 4 11 10 3 1 . . 13 1 1 28 . 2 . . 16 . 6 . . 18 . 2 7 10 . . Successful 101 | . 2 3 7 7 3 1 . . 6 1 1 28 . 2 . . 16 . . . . 18 . . 3 3 . . Failed 36 | . 2 1 4 3 . . . . 7 . . . . . . . . . 6 . . . . 2 4 7 . . Catastrophic 7 | . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 4 2 2 5 . . . . 11 . . . . 16 10 3 . 8 4 . . . . 9 6 9 6 4 Terminals 24 | . 4 4 9 4 2 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . 3 . . . . 11 . . . . . . . . . . . . . . . 7 2 . . Repair Stations 14 | . . . 2 . . . . . 2 . . . . 2 . . . . 6 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 9 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 6 . . Terminal Hacks 79 | . 2 2 5 2 3 1 . . . 1 1 28 . . . . 16 . . . . 18 . . . . . . Record 36 | . . . . . 2 1 . . . . . 11 . . . . 16 . . . . 6 . . . . . . Part Schematic 15 | . 2 1 . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . 2 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . 1 . . . . 4 . . . . . . . . . . . . . . . 2 . . . Load Schematic 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . Build 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Scan Component 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 1 . . Terminals 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Prioritize 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 2 1 4 1 . . . 4 . . . . . . . . . 1 . . . . 1 1 1 . . Full Trace Events 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 1 . . . . . . 10 . . 8 . . . . . . . . . 4 . . . . . . Parts Built 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Matter 555 | . . . . 168 . . . . 285 . . . . . . . . . . . . . . . 102 . . . Time 261 | . . . . 84 . . . . 152 . . . . . . . . . . . . . . . 25 . . . Total Part Build Rating 9 | . . . . 8 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Repaired 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Time 118 | . . . 38 . . . . . 30 . . . . 50 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . Robots Rewired 26 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . 12 . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 116 | . . . . . . . 6 . 21 . . . 1 9 27 8 . 3 3 . . . 1 2 . 26 . 9 Largest Group 14 | . . . . . . . 6 6 14 . . . 1 6 14 8 6 4 3 . . . 1 2 1 4 . 4 Highest-Rated Group 674 | . . . . . . . 200 200 549 . . . 95 420 466 674 560 325 288 . . . 115 301 269 244 . 642 Highest-Rated Ally 269 | . . . . . . . 38 38 74 . . . 95 85 156 156 156 95 96 . . . 115 269 269 140 . 269 Zionite Dispatches 19 | . . . . . . . . . 1 . . . . 4 3 1 . 2 1 . . . . 2 . 3 . 2 Heavy 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . 1 Light 4 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 106 | . . . . . . . . . . . . . . 4 2 . 7 6 2 2 8 . 14 16 29 16 . . STAY 11 | . . . . . . . . . . . . . . . . . 3 2 . . . . 2 1 2 1 . . FOLLOW 17 | . . . . . . . . . . . . . . 1 . . 4 1 . . 1 . 3 1 3 3 . . AID 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . DROP 5 | . . . . . . . . . . . . . . 1 2 . . . . . . . . 1 . 1 . . EXPLORE 46 | . . . . . . . . . . . . . . 1 . . . 3 2 1 4 . 6 10 14 5 . . RETURN 24 | . . . . . . . . . . . . . . 1 . . . . . 1 3 . 3 3 10 3 . . Ally Attacks 586 | . . . . . . . . 62 70 . . . 5 68 121 57 22 24 28 . . . . 27 11 58 . 33 Total Damage 23941 | . . . . . . . . 1416 1950 . . . 200 1840 3694 1553 796 930 1832 . . . . 3024 1344 2071 . 3291 Kills 128 | . . . . . . . . 9 14 . . . . 15 21 8 3 4 8 . . . . 17 5 13 . 11 Allies Corrupted 8 | . . . . . . . . . . . . . . 2 . 1 . 2 . . . . . . . 2 . 1 Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . . . . . 3 2 2 . 3 1 . 1 . . . . . . . 1 . . . . . . . Drone Launches 39 | . . . . . . . . . . . . . . 1 . . . 3 2 1 5 . 2 9 11 5 . . Drone Recoveries 27 | . . . . . . . . . . . . . . 1 . . . 3 . 1 4 . 2 7 6 3 . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . . . . 7 . . . . 16 11 . . . Traps 21 | . . . . . . . . . . . . . . . . . . . 6 . . . . 10 5 . . . Emergency Access 12 | . . . . . . . . . . . . . . . . . . . . . . . . 6 6 . . . Exits 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . 1 1 . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 27842 | 80 1053 801 668 1060 828 609 1657 1340 1348 2294 503 122 737 1307 1114 366 775 418 585 536 556 290 584 1299 1819 3865 328 900 Spaces Moved 13354 | 58 505 382 288 582 526 379 1091 586 666 1385 290 77 388 567 492 178 297 207 251 280 267 161 222 589 644 1412 190 394 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11649 | . . . 101 582 526 379 1091 586 666 1385 290 77 388 567 492 178 297 207 251 280 267 161 222 118 644 1357 143 394 Legs 1077 | 50 505 233 187 . . . . . . . . . . . . . . . . . . . . . . 55 47 . Wheels 620 | . . 149 . . . . . . . . . . . . . . . . . . . . . 471 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 130 145 150 150 150 150 156 160 160 160 160 160 160 160 160 160 160 160 160 160 160 129 161 100 100 145 Average Speed 158 | 115 182 124 135 146 150 150 150 219 160 160 160 160 160 162 160 160 160 160 160 160 160 160 160 147 164 157 133 159 Slowest Speed 290 | 120 200 290 245 150 150 150 150 253 260 160 160 160 260 260 160 160 160 160 160 160 160 160 160 260 175 266 145 253 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 5 75 44 35 22 79 48 90 68 19 96 43 68 60 14 76 56 93 31 12 65 62 60 67 21 93 48 20 15 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 1 . . . . . . . . 3 . . . . . . Known Exits Taken 7 | . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 21 | 1 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 . . Scrap Searched 21 | . . . . . 1 2 2 4 . 5 2 . 1 . . . . . . 2 . . 2 . . . . . Spaces Dug 143 | . . . . 8 . 16 . . 5 . . . . 10 8 . . 3 3 1 7 . 2 14 26 30 4 6 Terrain Destroyed 790 | . 3 9 17 8 5 45 . 9 6 . . . . 10 8 . . 351 3 1 7 . 4 62 40 140 4 58 Melee 60 | . . . . 8 . . . . 4 . . . . 10 . . . 1 3 1 1 . 1 3 9 15 1 3 Projectile 120 | . . 9 17 . . . . . 2 . . . . . . . . 2 . . 6 . 3 21 27 28 3 2 AOE 601 | . 3 . . . 5 45 . 9 . . . . . . 8 . . 348 . . . . . 38 4 97 . 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 17680 | 68 575 558 470 695 555 402 1117 629 870 1418 303 76 453 810 740 233 523 267 360 340 352 186 400 896 1152 2439 249 544 Wait 1688 | . 8 33 92 25 15 6 2 8 115 11 1 . 27 105 75 21 193 27 60 38 24 . 122 153 227 262 18 20 Move 13325 | 57 504 381 287 581 525 378 1090 585 665 1384 289 76 387 566 491 177 296 206 250 279 266 160 221 588 643 1411 189 393 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 202 | 5 13 17 9 6 3 1 6 4 7 2 . . 2 13 7 5 . 3 2 4 4 1 5 13 22 32 8 8 Fast Attach 238 | 6 3 11 8 7 . . 4 7 13 . 1 . 4 14 7 5 4 3 7 1 4 10 1 23 24 46 9 16 Attach 151 | . . 2 4 4 . . 1 2 10 . . . 6 12 5 1 2 4 4 2 9 . 8 11 6 41 7 10 Detach 101 | . 1 . 1 2 . . 1 . 9 . . . 4 13 6 1 1 3 3 1 6 2 4 9 5 19 4 6 Swap 219 | . 4 8 4 13 3 7 . 6 5 2 1 . 3 7 2 3 1 4 . 2 5 . 9 7 37 82 . 4 Drop 320 | . 9 29 15 12 3 2 13 10 17 2 2 . 1 21 9 10 1 6 7 3 6 10 5 27 34 56 2 8 Fire 888 | . 33 77 50 35 6 8 . 2 25 15 9 . 11 42 26 10 24 10 24 9 13 3 12 61 37 270 3 73 Melee 424 | . . . . 10 . . . 5 4 . . . 8 10 3 . . 1 3 1 15 . 13 4 117 217 9 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . . . 7 . . 1 . . . . . . . . 3 . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 109 | . . . . . . . . . . . . . . . 109 . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Discovered new exit (range 9) 986 | -10/Materials | Discovered new exit (range 10) 1134 | -10/Materials | Entered another Materials area 1134 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -9/Materials | Destroyed 11 combat bots 1838 | -9/Materials | Discovered new exit (range 16) 1857 | -9/Materials | Core integrity fell below 50% 1935 | -9/Materials | Entered another Materials area 1935 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2289 | -8/Materials | Repaired Lgt. Nuclear Core 2512 | -8/Materials | Discovered new exit (range 10) 2545 | -8/Materials | Build established: Gunner 2603 | -8/Materials | Entered Factory 2603 | -7/Factory | Evolved 2 slots: Utility x2 2769 | -7/Factory | Garrison activated, responded to threat 2906 | -7/Factory | Local fabrication network quarantined 2926 | -7/Factory | Fabricated Lyr. Light Armor Plating (x2) 3003 | -7/Factory | First assault squad dispatched 3348 | -7/Factory | Identified exit to Storage 3348 | -7/Factory | Identified exit to Lower Caves 3663 | -7/Factory | Entered Lower Caves 3885 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4392 | -7/Lower Caves | Discovered new exit (range 15) 4491 | -7/Lower Caves | Entered another Lower Caves area 4892 | -7/Lower Caves | Learned Factory emergency access door positions 5060 | -7/Lower Caves | Discovered new exit (range 9) 5100 | -7/Lower Caves | Entered Zion 5186 | -7/Zion | System corruption cleaned by Quarantine Array 5288 | -7/Zion | Found GAL Module 5379 | -7/Zion | Learned Factory stockpile data 5439 | -7/Zion | Learned Factory interactive machine intel 5510 | -7/Zion | Learned Factory emergency access door positions 5568 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5675 | -7/Zion | Gained Derelict followers 6006 | -7/Zion | Found CR-A16's Pointy Stick 6060 | -7/Zion | Found Prototype Energy Gun 6346 | -7/Zion | Build established: Tank 6452 | -7/Zion | Imprinted 6454 | -7/Zion | Declared Zion's savior 6721 | -7/Zion | Discovered new exit (range 15) 6757 | -7/Zion | Entered Proximity Caves 6757 | -6/Proximity Caves | Accompanied by 6 allies 6971 | -6/Proximity Caves | Spotted B-75 Beast 7006 | -6/Proximity Caves | Allies destroyed B-75 Beast 7132 | -6/Proximity Caves | Learned 4 Factory zone layouts 7278 | -6/Proximity Caves | Build established: Mutant 7283 | -6/Proximity Caves | Identified exit to Factory 7613 | -6/Proximity Caves | Build established: Tank 8016 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8097 | -6/Proximity Caves | Entered Factory 8097 | -6/Factory | Accompanied by 1 ally 8097 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8098 | -6/Factory | Identified exit to Lower Caves 8102 | -6/Factory | Loaded intel: 46 interactive machine locations 8184 | -6/Factory | Zion Light squad teleported in 8435 | -6/Factory | Found Prototype Protection 8435 | -6/Factory | Identified Zio. Weapon Casing 8470 | -6/Factory | Identified Storm Laser 8474 | -6/Factory | Found Zio. Weapon Casing 8555 | -6/Factory | Discovered new exit (range 5) 8633 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8662 | -6/Factory | Build established: Scavenger-Tank 8829 | -6/Factory | Repaired Broken Med. Treads 9393 | -6/Factory | Terminal network hard line cut 9415 | -6/Factory | Cargo convoy interrupted 9445 | -6/Factory | Entered Lower Caves 9569 | -6/Lower Caves | Learned Factory emergency access door positions 9692 | -6/Lower Caves | Learned Factory terminal intel 9830 | -6/Lower Caves | Discovered new exit (range 14) 9837 | -6/Lower Caves | Encountered a Warlord checkpoint 11739 | -6/Lower Caves | Entered another Lower Caves area 11739 | -6/Lower Caves | Discovered new exit (range 10) 11941 | -6/Lower Caves | Learned Factory security intel 12079 | -6/Lower Caves | Discovered new exit (range 16) 12242 | -6/Lower Caves | Entered Data Miner 12242 | -6/Data Miner | Discovered new exit (range 6) 12273 | -6/Data Miner | Met Data Miner 12303 | -6/Data Miner | Learned location of Section 7 (-2) 12303 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12329 | -6/Data Miner | Received God Mode back door access code from Data Miner 12364 | -6/Data Miner | Entered Proximity Caves 12437 | -5/Proximity Caves | Learned location of Armory (-3) 12441 | -5/Proximity Caves | Spotted B-75 Beast 12443 | -5/Proximity Caves | Escorted by Enhanced Grunt 12486 | -5/Proximity Caves | Destroyed B-75 Beast 12515 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 13045 | -5/Proximity Caves | Discovered new exit (range 13) 13101 | -5/Proximity Caves | Entered Factory 13101 | -5/Factory | Evolved 2 slots: Utility x2 13102 | -5/Factory | Identified exit to Upper Caves 13102 | -5/Factory | Identified exit to Extension 13105 | -5/Factory | Loaded intel: 22 terminal locations 13269 | -5/Factory | Repaired Imp. Medium Treads 13324 | -5/Factory | Zion Light squad teleported in 13547 | -5/Factory | Crushed by falling debris 13569 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13570 | -5/Factory | Zion Light squad teleported in 13694 | -5/Factory | Found Zio. Weapon Casing 13707 | -5/Factory | Found Zio. Weapon Casing 13727 | -5/Factory | Cargo convoy interrupted 13753 | -5/Factory | Incoming assault squad redirected 13936 | -5/Factory | Zion Heavy squad teleported in 14066 | -5/Factory | Found Zio. Weapon Casing 14374 | -5/Factory | Zion Offense Resupply teleported in 14408 | -5/Factory | Entered Extension 14408 | -5/Extension | Accompanied by 1 ally 14540 | -5/Extension | Rescued a captive Derelict 14541 | -5/Extension | Zion Heavy squad teleported in 14541 | -5/Extension | Rescued a captive Derelict 14608 | -5/Extension | Rescued a captive Derelict 14611 | -5/Extension | Rescued a captive Derelict 14708 | -5/Extension | First assault squad dispatched 14736 | -5/Extension | Incoming assault squad redirected 14776 | -5/Extension | Rescued a captive Derelict 14815 | -5/Extension | Rescued a captive Derelict 14823 | -5/Extension | Rescued a captive Derelict 14938 | -5/Extension | Spotted B-75 Beast 14944 | -5/Extension | Spotted B-75 Beast 14956 | -5/Extension | Destroyed B-75 Beast 14986 | -5/Extension | Destroyed B-75 Beast 15265 | -5/Extension | Zion Demo squad teleported in 15326 | -5/Extension | Rescued A7 15331 | -5/Extension | Zion Infowar Resupply teleported in 15445 | -5/Extension | Discovered new exit (range 10) 15446 | -5/Extension | Discovered new exit (range 6) 15522 | -5/Extension | Entered Cetus 15522 | -5/Cetus | Accompanied by 1 ally (A7) 15527 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 15544 | -5/Cetus | Spotted Cetus Guard 15544 | -5/Cetus | Spotted Cetus Guard 15545 | -5/Cetus | Spotted Cetus Guard 15547 | -5/Cetus | Spotted Cetus Guard 15558 | -5/Cetus | Destroyed Cetus Guard 15558 | -5/Cetus | Destroyed Cetus Guard 15562 | -5/Cetus | Destroyed Cetus Guard 15575 | -5/Cetus | Allies destroyed Cetus Guard 15588 | -5/Cetus | Build established: Scavenger-Gunner 15593 | -5/Cetus | System corruption reached 10% 15654 | -5/Cetus | Started Cetus Manufacturing Module 15663 | -5/Cetus | Zion Hacker squad teleported in 15679 | -5/Cetus | Manufactured an Enhanced Grunt 15680 | -5/Cetus | Discovered new exit (range 15) 15704 | -5/Cetus | Manufactured an Enhanced Grunt 15729 | -5/Cetus | Manufactured an Enhanced Grunt 15747 | -5/Cetus | Spotted Cetus Guard 15748 | -5/Cetus | Spotted Cetus Guard 15750 | -5/Cetus | Spotted Cetus Guard 15754 | -5/Cetus | Manufactured an Enhanced Grunt 15754 | -5/Cetus | Allies destroyed Cetus Guard 15754 | -5/Cetus | Spotted Cetus Guard 15759 | -5/Cetus | Allies destroyed Cetus Guard 15767 | -5/Cetus | Allies destroyed Cetus Guard 15779 | -5/Cetus | Manufactured an Enhanced Grunt 15805 | -5/Cetus | Discovered new exit (range 16) 15815 | -5/Cetus | Scared off Revision 17 15888 | -5/Cetus | Entered Archives 15888 | -5/Archives | Accompanied by 6 allies (A7) 16026 | -5/Archives | Discovered new exit (range 15) 16085 | -5/Archives | Discovered new exit (range 16) 16117 | -5/Archives | Build established: Scavenger-Tank 16167 | -5/Archives | Discovered new exit (range 14) 16611 | -5/Archives | Unable to access archive contents 16628 | -5/Archives | Unable to access archive contents 16663 | -5/Archives | Entered Hub_04(d) 16663 | -5/Hub_04(d) | Accompanied by 3 allies 16676 | -5/Hub_04(d) | Discovered new exit (range 15) 16735 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 16736 | -5/Hub_04(d) | Zion Recon squad teleported in 16786 | -5/Hub_04(d) | Zion Hacker squad teleported in 16939 | -5/Hub_04(d) | Incoming assault squad redirected 16987 | -5/Hub_04(d) | Network Hub disabled 17020 | -5/Hub_04(d) | Network Hub disabled 17032 | -5/Hub_04(d) | Found Corrupted Prototype Device 17060 | -5/Hub_04(d) | Identified Exp. Thermal Shield 17081 | -5/Hub_04(d) | Entered Factory 17081 | -4/Factory | Evolved 2 slots: Utility x2 17313 | -4/Factory | Zion Light squad teleported in 17356 | -4/Factory | First assault squad dispatched 17495 | -4/Factory | Identified exit to Upper Caves 17599 | -4/Factory | Incoming assault squad redirected 17666 | -4/Factory | Entered Upper Caves 17711 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17912 | -4/Upper Caves | Discovered new exit (range 65) 18202 | -4/Upper Caves | Entered another Upper Caves area 18233 | -4/Upper Caves | Encountered a Warlord checkpoint 18477 | -4/Upper Caves | Spotted B-86 Titan 18539 | -4/Upper Caves | Destroyed B-86 Titan 18653 | -4/Upper Caves | Discovered new exit (range 10) 18758 | -4/Upper Caves | Entered Zhirov 18758 | -4/Zhirov | Discovered new exit (range 3) 18787 | -4/Zhirov | Met Zhirov 18816 | -4/Zhirov | Learned location of Quarantine (-2) 18816 | -4/Zhirov | Learned location of Testing (-3) 18816 | -4/Zhirov | Learned location of Command (-1) 18832 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18863 | -4/Zhirov | Found Alien Artifact 18863 | -4/Zhirov | Identified Integrated Dissipator 18863 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18887 | -4/Zhirov | Found Alien Artifact 18953 | -4/Zhirov | Found Hvy. Reflective Plating 19048 | -4/Zhirov | Entered Proximity Caves 19132 | -3/Proximity Caves | Spotted B-86 Titan 19162 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 19165 | -3/Proximity Caves | Destroyed B-86 Titan 19505 | -3/Proximity Caves | Discovered new exit (range 49) 19632 | -3/Proximity Caves | Entered Research 19632 | -3/Research | Evolved 2 slots: Propulsion x2 19633 | -3/Research | Identified exit to Armory 20403 | -3/Research | Retrieved Zion intel report: Branch Access 20403 | -3/Research | Identified exit to Testing 20404 | -3/Research | Zion Experimental squad teleported in 20849 | -3/Research | Zion Heavy Resupply teleported in 20931 | -3/Research | Entered Testing 20931 | -3/Testing | Accompanied by 1 ally 20989 | -3/Testing | Found Nanosword 21008 | -3/Testing | Found Nanosword 21027 | -3/Testing | Discovered new exit (range 33) 21050 | -3/Testing | Incoming investigation squad redirected 21062 | -3/Testing | Found Prototype Energy Gun 21062 | -3/Testing | Identified Hyp. EM Gauss Rifle 21063 | -3/Testing | Assembled Modified EM Gauss 21280 | -3/Testing | Build established: Scavenger-Mutant 21441 | -3/Testing | Found Prototype Protection 21441 | -3/Testing | Identified Zio. Shade Armor 21447 | -3/Testing | Found Corrupted Prototype Energy Cannon 21540 | -3/Testing | Fabricated Huge Storage Unit (x1) 21554 | -3/Testing | Found Nanosword 21575 | -3/Testing | Spotted Striker 21575 | -3/Testing | Spotted Striker 21691 | -3/Testing | Destroyed Striker 21737 | -3/Testing | Destroyed Striker 21738 | -3/Testing | Spotted Alpha 7 21751 | -3/Testing | System corruption reached 10% 21771 | -3/Testing | Destroyed Alpha 7 21908 | -3/Testing | Found Prototype Ballistic Gun 21908 | -3/Testing | Identified Multirail 21941 | -3/Testing | Stole the SGEMP Prototype 22065 | -3/Testing | Found Prototype Processor 22065 | -3/Testing | Identified Exp. Melee Analysis Suite 22106 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 22263 | -3/Testing | Found Prototype Leg 22379 | -3/Testing | Terminal network hard line cut 22520 | -3/Testing | Garrison activated, responded to threat 22600 | -3/Testing | Destroyed 10 combat bots 22750 | -3/Testing | Entered Research 22750 | -2/Research | Evolved 2 slots: Power x2 22877 | -2/Research | Zion Zionite Resupply teleported in 22881 | -2/Research | Found Prototype Protection 22881 | -2/Research | Identified Zio. Shade Carapace 23037 | -2/Research | First assault squad dispatched 23094 | -2/Research | Build established: Generator-Mutant 23370 | -2/Research | Zion Heavy squad teleported in 23382 | -2/Research | System corruption reached 10% 23455 | -2/Research | Found Zio. Weapon Casing 23464 | -2/Research | Found Zio. Weapon Casing 23517 | -2/Research | Incoming assault squad redirected 23520 | -2/Research | Incoming assault squad redirected 23630 | -2/Research | Identified Transdimensional Reconstructor 23630 | -2/Research | Warped through subspace 23650 | -2/Research | Zion Recon squad teleported in 23657 | -2/Research | Incoming assault squad redirected 23792 | -2/Research | Lost 7 parts (2p2n3u) 23819 | -2/Research | Incoming assault squad redirected 23924 | -2/Research | Found Exp. Thermal Shield 24240 | -2/Research | Spotted B-90 Cyclops 24272 | -2/Research | Destroyed B-90 Cyclops 24315 | -2/Research | Terminal network hard line cut 24375 | -2/Research | Incoming assault squad redirected 24519 | -2/Research | Incoming assault squad redirected 24521 | -2/Research | Incoming assault squad redirected 24611 | -2/Research | Garrison activated, responded to threat 24884 | -2/Research | Build established: Scavenger-Mutant 25017 | -2/Research | Incoming assault squad redirected 25279 | -2/Research | Incoming assault squad redirected 25358 | -2/Research | Destroyed 7 combat bots 25374 | -2/Research | Spotted B-90 Cyclops 25468 | -2/Research | Destroyed B-90 Cyclops 25520 | -2/Research | Incoming assault squad redirected 25617 | -2/Research | Spotted B-90 Cyclops 25621 | -2/Research | Rewired B-90 Cyclops 25767 | -2/Research | Found Fusion Bomb Launcher 26148 | -2/Research | Incoming assault squad redirected 26278 | -2/Research | Incoming assault squad redirected 26336 | -2/Research | High security lockdown imminent 26337 | -2/Research | P-80 Master assimilated allied Archangel 9a 26416 | -2/Research | High security lockdown engaged 26443 | -2/Research | Lost 4 parts (1n3u) 26518 | -2/Research | Lost 3 parts (1n2u) 26540 | -2/Research | Identified Myomer Exoskeleton 26568 | -2/Research | Core integrity fell below 50% 26602 | -2/Research | Discovered new exit (range 11) 26602 | -2/Research | Spotted B-90 Cyclops 26615 | -2/Research | Entered Quarantine 26646 | -2/Quarantine | Lost 10 parts (3p2n3u2w) 26837 | -2/Quarantine | Retrieved Zion intel report: Main Access 26837 | -2/Quarantine | Identified exit to Access 26865 | -2/Quarantine | First assault squad dispatched 26866 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 26877 | -2/Quarantine | Identified Zio. Alpha Cannon Mk. II 26943 | -2/Quarantine | Entered Access 26943 | -1/Access | Evolved 2 slots: Utility x2 26944 | -1/Access | Loaded intel: 107 machine locations 26944 | -1/Access | Loaded intel: 58 trap records 26944 | -1/Access | Identified exit to Surface 26944 | -1/Access | Discovered exit to Surface (range 90) 26944 | -1/Access | Identified exit to Command 26944 | -1/Access | Discovered exit to Command (range 138) 26945 | -1/Access | Delivered the SGEMP Prototype to Zhirov 26945 | -1/Access | Zhirov transferred Access data 26962 | -1/Access | Zion Experimental squad teleported in 27046 | -1/Access | Build established: Generator-Mutant 27130 | -1/Access | Zhirov warped through subspace 27132 | -1/Access | Spotted B-99 Colossus 27141 | -1/Access | Allies destroyed B-99 Colossus 27163 | -1/Access | Found Multirail 27189 | -1/Access | Found Multirail 27228 | -1/Access | First assault squad dispatched 27237 | -1/Access | Energy Cycler disabled 27256 | -1/Access | Incoming assault squad redirected 27365 | -1/Access | Zion Heavy squad teleported in 27395 | -1/Access | Found Zio. Weapon Casing 27406 | -1/Access | Found Zio. Weapon Casing 27567 | -1/Access | High security lockdown imminent 27647 | -1/Access | High security lockdown engaged 27716 | -1/Access | Build established: Scavenger-Gunner 27748 | -1/Access | System corruption reached 10% 27783 | -1/Access | Spotted Striker 27783 | -1/Access | Spotted Striker 27784 | -1/Access | Spotted Executioner 27806 | -1/Access | Allied Derelicts emerged from ambush trap array 27806 | -1/Access | P-80 Master assimilated allied 59-JZ7(g) 27843 | *** | Escaped! Last Messages --------------- 27832_ K-01 Serf collects debris. 27833_ The Access Shell folds into the floor. 27836_ P-80 Master resets Striker, system corruption cleaned. 27837_ Adv. Heavy Treads destroyed. 27838_ System corrupted: FCS attempts to trigger Multirail. 27838_ System corrupted: Multirail misfires. 27838_ Slug penetrates Wall. 27840_ C-30 ARC bursts open, deploying its payload. 27840_ H-88 Terminator unfolds itself. 27840_ P-80 Master unfolds itself. 27840_ M-36 Artificer unfolds itself. 27840_ Multirail destroyed. 27840_ Arm. Heavy Treads destroyed. 27841_ K-01 Serf collects debris. 27841_ P-80 Master resets Striker, system corruption cleaned. 27841_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 27842_ Zio. Biocell destroyed. 27843_ Striker suffers critical hit (Burn). 27843_ Adv. Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ########### # ########+######## | | ####################+### | | ################# | | ################# | | ################# | | ################# ####### | | ################# ####### | | ################# #####"" | | ################# #####"" | | #################+##+###############"" | | ############ ""G"" ######T """ | | ############ "" "" ######"" Y" | | ############ ######"" """ | | ############ ######"" | | # ### ######## | | # ### ######## | | # ### ######## #########+ | | # ### ######## ##### | | # ### ######################### ##### | | # ############################# ##### " | | # ##################### ####### ##### "" | | # # """" u u##### """ | | # # """" ##### " | | ######+### """" gmg ##### | | ### """" Kg i g g ##### | | ### """" "@ K g E l p ########## | | ### """" "" pp hp ########## | | ### """" lm k ########## | | ### ### """" gg m % u########## | | ### ### """" " " """u ### | | ### ### """" """T""" ### | | ####################### ####### ### """"" | | ############################### ### """"" | | ######## ###################### ### """"" | | ### ################### ### """"" | | ####+#+### ################### ### """"" | | # # ################### ### | | # # ################### !### | | # " # ###################*[### """"" | | # """ # ] ###################%[### """"" | | # """ # ##### #%!%=## """"" | | # " # ##### # ""%##%%""""" | | # ##+############ # "T #"% ""[" | | + + + # "" [ %! | | # ## # ### ### =%% | | # ""## # ### #########/ | | # ""## + ### | | + ""## ###### ### | | # T## ###### """Y""" ### | | # ""## ###### """"""" ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 275 Coolant Potential 80 Energy Generation 103 Energy Capacity 2380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 2850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 6 Particle Charging 25 Stasis Canceling 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Com. Ion Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Huge Storage Unit | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentStealthPod Manual? 0 Play Time 11:43:53 Cumulative 358.3 hours Start 2021.06.09 @ 08:20:40 End 2021.06.30 @ 11:29:57 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type 0 Total 26 Types 21/0/1/2/0/1/0/1/0 Lore% 40 Gallery% 81 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3cef654-9d4d-4d63-a17d-56da80a1e422