Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 11:04:54 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3525) 3525 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1253) 1253 TOTAL SCORE: 9098 Bonus ------- High Alert Combat Kills 591 Follower Combat Kills 425 Met Data Miner 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 80/100 System Corruption 30% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Advanced Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Gauss Rifle Remote Datajack [Rating: 47] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 148 | 6 10 21 3 26 42 14 11 . 15 Power 14 | 2 1 2 1 . 4 2 . . 2 Engine 12 | 2 1 2 . . 3 2 . . 2 Core 2 | . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 2 8 1 9 6 4 2 . 1 Treads 1 | . . . . . . . 1 . . Leg 25 | 2 2 7 1 6 1 4 1 . 1 Wheel . | . . . . . . . . . . Hover 4 | . . . . . 4 . . . . Flight 5 | . . 1 . 3 1 . . . . Utility 59 | . 5 6 1 10 21 6 4 . 6 Device 25 | . 3 3 . 5 8 3 1 . 2 Storage 5 | . 2 . . . 1 . 1 . 1 Processor 10 | . . 2 1 2 4 . 1 . . Hackware . | . . . . . . . . . . Protection 19 | . . 1 . 3 8 3 1 . 3 Artifact . | . . . . . . . . . . Weapon 40 | 2 2 5 . 7 11 2 5 . 6 Energy Gun 7 | 1 . . . 2 . . . . 4 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 28 | 1 2 5 . 4 8 2 5 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . 3 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 . . . . 1 Corrupted Parts 3 | . . . 1 . . 2 . . . System Corruption 16 | . . . 4 . . 12 . . . Parts Lost 37 | . . 2 . 1 8 6 1 . 19 Power 2 | . . . . . 1 . . . 1 Propulsion 12 | . . . . 1 2 4 1 . 4 Utility 16 | . . 1 . . 5 2 . . 8 Weapon 7 | . . 1 . . . . . . 6 Highest Loss Streak 6 | . . 1 . 1 3 4 1 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 95 99 100 98 93 94 95 100 76 Engine 6 | . 14 11 3 . 4 7 7 7 5 Core 2 | . . . 7 9 2 . . . . Treads 1 | . . . . . . . 6 7 4 Leg 18 | . 28 21 22 22 1 19 23 23 12 Hover 2 | . . . . . 6 9 . . . Flight 3 | . . . . 3 20 . . . . Device 9 | . 10 12 11 2 12 12 10 7 6 Storage 6 | . 13 11 11 8 . . 3 7 6 Processor 20 | . . 18 22 26 27 21 19 23 20 Protection 4 | . . 2 . 7 2 6 7 7 6 Energy Gun 1 | . 3 . . 4 . . . . 3 Ballistic Gun 15 | . 24 21 22 12 12 14 14 15 7 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 9 17 20 19 32 29 39 43 31 35 Greatest Support 60 | 20 20 20 20 35 36 60 60 45 45 Greatest Overweight (x) 11 | . . 1 . 5 1 1 . . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 5 8 8 8 Average Capacity 6 | 5 7 8 8 7 5 5 6 8 7 Most Carried 8 | 3 8 8 8 8 8 5 8 8 8 Average Carried 6 | 1 6 7 7 7 4 4 5 8 6 Final Capacity 8 | 5 8 8 8 5 5 5 8 8 5 Final Carried 8 | 3 8 8 8 5 5 4 8 8 3 Class Distribution -------------------- 73% | Scavenger-Mutant 18% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 3737 | 138 489 597 59 562 1016 357 285 . 234 Remotely . | . . . . . . . . . . Salvage Created 4420 | . 540 852 59 1121 1197 403 223 . 25 Parts 279 | . 41 56 6 82 77 9 8 . . Haulers Intercepted 10 | . 2 3 . 3 2 . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 11 8 . 7 Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 84 | . 8 20 4 25 16 6 4 . 1 Guns 82 | . 8 18 4 25 16 6 4 . 1 AOE 2 | . . 2 . . . . . . . Classes Destroyed 15 | . 6 3 . 1 4 . . . 1 Worker 6 | . 2 1 . 1 2 . . . . Builder 3 | . 1 . . . 2 . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 10 | . 2 3 . 3 2 . . . . Recycler 2 | . . . . . 2 . . . . Watcher 6 | . 2 2 . 1 1 . . . . Swarmer 24 | . . 9 4 10 1 . . . . Grunt 28 | . 8 5 . 7 6 . 2 . . Brawler 5 | . . 1 . . . 3 1 . . Duelist 2 | . . . . . 2 . . . . Sentry 17 | . . 5 . 7 4 1 . . . Specialist 1 | . . . . . 1 . . . . Hunter 2 | . . . . 1 1 . . . . Programmer 2 | . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . . 1 Thug 1 | . . . . . . 1 . . . Butcher 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 4 5 4 6 9 2 3 . 1 Combat Bots Only 5 | . 3 4 4 5 5 2 3 . 1 Max Kills in Single Turn 2 | . 2 2 1 2 2 1 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 2 | . . 2 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 670 | . 41 95 23 104 154 75 16 . 162 Missed 216 | . 15 31 3 38 53 18 5 . 53 Damage Taken 6224 | . 295 740 169 962 1039 834 172 . 2013 Core 1045 | . 59 117 50 111 183 163 30 . 332 Absorbed by Shields 305 | . . . . . 305 . . . . Ignored by Resistances 67 | . . . . . . 67 . . . Core Remaining (%) 78 | 100 76 . 58 79 . . . . . Volleys Fired 320 | . 46 58 7 67 77 22 17 . 26 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 135 | . 60 46 46 103 56 56 56 . 135 Shots Fired 606 | . 92 108 14 133 136 43 35 . 45 Gun 596 | . 92 108 14 133 126 43 35 . 45 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 10 | . . . . . 10 . . . . Kinetic 522 | . 80 108 14 96 126 43 35 . 20 Thermal 62 | . . . . 37 . . . . 25 Explosive . | . . . . . . . . . . Electromagnetic 12 | . 12 . . . . . . . . Robot Hit Streak 19 | . 10 12 6 13 19 16 12 . 7 Robot Miss Streak 5 | . 3 4 1 4 5 2 5 . 5 Penetration Max 1 | . . . . 1 1 1 . . . Secondary Targets 14 | . . 3 2 6 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . Shots Hit Robots 413 | . 62 64 11 90 93 39 23 . 31 Core Hits 214 | . 24 37 4 47 49 27 7 . 19 Critical Kills 3 | . . . . . 1 . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 7 | . . . . 2 1 1 2 . 1 Burn 3 | . . . . 2 . . . . 1 Destroy 4 | . . . . . 1 1 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8273 | . 965 1215 163 1793 2127 928 454 . 628 Guns 8018 | . 965 960 163 1793 2127 928 454 . 628 Cannons . | . . . . . . . . . . Explosions 255 | . . 255 . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7186 | . 854 960 163 1358 2127 928 454 . 342 Thermal 976 | . . 255 . 435 . . . . 286 Explosive . | . . . . . . . . . . Electromagnetic 111 | . 111 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . 4 . 2 18 18 18 30 Average Corruption 16 | . . . 4 . 1 16 18 18 19 Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . . . . 3 11 32 4 29 Message Errors 20 | . . . . . . 3 9 . 8 Matter Fused 17 | . . . . . 2 2 7 1 5 Heat Flow Errors 9 | . . . . . 1 1 5 . 2 Energy Discharges 9 | . . . . . . . 5 . 4 Parts Rejected 2 | . . . . . . . 2 . . Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . 4 2 2 3 Data Loss (major) 4 | . . . . . . 1 1 1 1 Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 42 | . . 42 . . . . . . . Projectiles . | . . . . . . . . . . Explosions 42 | . . 42 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . . 85 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 369 | . 45 2 . 369 211 199 207 . 320 Average Temperature 94 | . 13 2 . 106 81 79 78 . 155 Received Heat Transfer 2131 | . 159 150 . 432 267 231 27 . 865 Effects 3 | . . . . 2 . . . . 1 Interference 1 | . . . . 1 . . . . . Matter Decay 2 | . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1780 | . . 150 . 925 . . . . 705 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 996 | . 222 566 252 869 996 . . . . Initial 298 | . . 50 162 98 298 . . . . Average 462 | . 116 400 246 569 726 . . . . Maximum Alert Level 3 | . 1 2 1 3 3 . . . . Low Security (%) 18 | 100 79 6 3 8 . . . . . Level 1 29 | . 20 35 96 23 24 . . . . Level 2 26 | . . 57 . 35 9 . . . . Level 3 24 | . . . . 32 65 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 1 . 4 6 . . . . Investigation 2 | . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . 2 2 . . . . Assault 3 | . . 1 . 1 1 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 2 1 . 2 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 12 26 3 42 36 12 4 . 11 Peak Tracking Total 7 | . 4 5 3 7 7 7 3 . 7 Tactical Retreats 10 | . 1 2 . 2 3 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . 1 2 . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 11 | . . 3 . 3 5 . . . . Max in Single Turn 5 | . . 3 . 1 5 . . . . Garrison Access 3 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 33 | . 4 6 1 11 6 . 1 4 . Terminals 19 | . 4 4 . 9 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 105 | . 15 15 1 32 11 . 1 30 . Successful 71 | . 6 10 1 16 7 . 1 30 . Failed 34 | . 9 5 . 16 4 . . . . Catastrophic 7 | . 4 . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 57 | . 15 11 . 26 5 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . 1 . 3 . . . . . Scanalyzers 8 | . . 3 . 3 2 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 59 | . 6 6 1 13 2 . 1 30 . Record 12 | . . . . 1 . . . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Robot Analysis 2 | . . 1 . 1 . . . . . Prototype ID Bank 7 | . 1 . . 2 1 . . 3 . Open Door 2 | . . . 1 . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Alert Level 6 | . . 3 . 2 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . Security Status 1 | . 1 . . . . . . . . Reinforcement Status 2 | . 1 . . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 2 | . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . . . Report Inventory 2 | . . 1 . 1 . . . . . Scanalyzer 7 | . . 3 . 2 2 . . . . Insert Component 3 | . . 1 . 1 1 . . . . Analyze 4 | . . 2 . 1 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 5 . 11 5 . . . . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . 1 1 . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 1 . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . Non-combat 3 | . . . . . 3 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . parse_system 1 | . . . . . 1 . . . . find_chute 1 | . . . . . 1 . . . . find_fabricator 2 | . . . . . 2 . . . . find_dsf 1 | . . . . . 1 . . . . Relay Couplers Released 8 | . . . . 2 6 . . . . Machine Destruction 4 | . . . . 2 2 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 10 | . . . . . 9 . . . 1 Largest Group 5 | . . . . . 5 3 . . 1 Highest-Rated Group 173 | . . . . . 173 93 . . 96 Highest-Rated Ally 96 | . . . . . 40 31 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 113 | . . . . . 48 54 . . 11 Total Damage 2116 | . . . . . 869 836 . . 411 Kills 12 | . . . . . 4 5 . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . . 1 . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 5295 | 57 544 815 181 906 783 554 734 110 611 Spaces Moved 4072 | 44 325 501 128 661 998 439 550 92 334 Core 52 | 8 . . . . . . . . 44 Treads . | . . . . . . . . . . Legs 2637 | 36 325 501 128 433 . 282 550 92 290 Wheels . | . . . . . . . . . . Hover 510 | . . . . . 353 157 . . . Flight 873 | . . . . 228 645 . . . . Fastest Speed 31 | 50 120 120 120 34 31 48 120 120 100 Average Speed 97 | 107 120 120 120 96 41 104 120 120 149 Slowest Speed 600 | 120 120 190 120 440 117 190 120 120 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . . . 4 11 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 39 44 28 58 27 62 58 68 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 4 | . . . . . . . 3 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 82 | . . 25 . . 55 1 . . 1 Melee . | . . . . . . . . . . Projectile 4 | . . . . . 3 . . . 1 AOE 77 | . . 25 . . 52 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 4803 | 51 405 621 140 800 1221 487 586 91 401 Wait 119 | . 4 4 1 14 75 6 . . 15 Move 4034 | 43 324 500 127 653 975 438 549 91 334 Hop 14 | . . . . 3 11 . . . . Pick Up 64 | 2 9 15 1 10 14 4 6 . 3 Fast Attach 43 | 5 3 4 . 9 12 4 4 . 2 Attach 44 | . 2 5 . 5 16 3 1 . 12 Detach 28 | . 3 3 . 5 10 . 1 . 6 Swap 61 | 1 5 12 3 12 14 7 6 . 1 Drop 76 | . 9 20 1 22 17 3 2 . 2 Fire 320 | . 46 58 7 67 77 22 17 . 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 12) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Utility x2 802 | -9/Materials | Build established: Scavenger-Mutant 1012 | -9/Materials | Discovered new exit (range 3) 1014 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Discovered exit to Materials (range 3) 1337 | -9/Materials | Discovered new exit (range 15) 1353 | -9/Materials | Identified exit to Mines 1402 | -9/Materials | First assault squad dispatched 1417 | -9/Materials | Entered Mines 1467 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1551 | -9/Mines | Discovered exit to Materials (range 9) 1598 | -9/Mines | Entered Materials 1598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2473 | -8/Materials | Discovered new exit (range 16) 2504 | -8/Materials | Identified exit to Factory 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2633 | -7/Factory | Allied Derelicts emerged from ambush trap array 2792 | -7/Factory | Lost 4 allies 2808 | -7/Factory | Build established: Sprinter 3051 | -7/Factory | Lost 3 parts (2n1u) 3104 | -7/Factory | Discovered new exit (range 10) 3108 | -7/Factory | Identified exit to Factory 3241 | -7/Factory | Allied Derelicts emerged from ambush trap array 3262 | -7/Factory | Discovered new exit (range 6) 3265 | -7/Factory | Identified exit to Lower Caves 3287 | -7/Factory | Entered Lower Caves 3287 | -7/Lower Caves | Accompanied by 3 allies 3328 | -7/Lower Caves | Build established: Scavenger-Mutant 3407 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3516 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3554 | -7/Lower Caves | System corruption reached 10% 3582 | -7/Lower Caves | Lost 4 parts (2n2u) 3798 | -7/Lower Caves | Discovered new exit (range 14) 3840 | -7/Lower Caves | Identified exit to Lower Caves 3841 | -7/Lower Caves | Entered another Lower Caves area 3846 | -7/Lower Caves | Learned 8 Factory zone layouts 3872 | -7/Lower Caves | Core integrity fell below 50% 4146 | -7/Lower Caves | Encountered a Warlord checkpoint 4523 | -7/Lower Caves | Discovered new exit (range 6) 4542 | -7/Lower Caves | Identified exit to Data Miner 4575 | -7/Lower Caves | Entered Data Miner 4575 | -7/Data Miner | Discovered new exit (range 6) 4596 | -7/Data Miner | Identified exit to Proximity Caves 4613 | -7/Data Miner | Met Data Miner 4635 | -7/Data Miner | Learned location of Section 7 (-2) 4637 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4657 | -7/Data Miner | Received God Mode back door access code from Data Miner 4685 | -7/Data Miner | Entered Proximity Caves 4697 | -6/Proximity Caves | Learned location of Zion (-6) 4881 | -6/Proximity Caves | Spotted B-75 Beast 4928 | -6/Proximity Caves | Lost 3 parts (1p2w) 4998 | -6/Proximity Caves | Destroyed B-75 Beast 5016 | -6/Proximity Caves | Lost 3 parts (2n1u) 5080 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5081 | -6/Proximity Caves | Escorted by Enhanced Grunt 5120 | -6/Proximity Caves | Lost 3 parts (2n1w) 5220 | -6/Proximity Caves | Lost 3 parts (1u2w) 5231 | -6/Proximity Caves | System corruption reached 30% 5233 | -6/Proximity Caves | Core integrity fell below 20% 5261 | -6/Proximity Caves | Lost 6 parts (5u1w) 5296 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05221_ System corrupted by crushing effect (+1). 05221_ Knocked back. 05224_ Remote Datajack destroyed. 05224_ Adv. Terrain Scan Processor destroyed. 05224_ Imp. Signal Interpreter destroyed. 05224_ System corrupted by crushing effect (+3). 05224_ System corrupted by crushing effect (+2). 05225_ Acquired Lyr. Medium Armor Plating. 05226_ Z JTIEGOPSLT:KWE,ZZS DZRS2APHE>Q%JBDW 05227_ Acquired 93 matter. 05230_ Sml. Storage Unit destroyed. 05230_ System corrupted by crushing effect (+4). 05232_ Acquired Prototype Leg. 05232_ Identified Enh. Flexi-carbon Leg. 05233_ Acquired 21 matter. 05241_ System corrupted: Energy discharge (-35). 05257_ System corrupted: Component data lost. 05276_ System corrupted: Energy discharge (-36). 05288_ Critical hit (Burn: +37). 05292_ Lyr. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ????### ####??????????###????????????????????????? | | ?#### ##????????## ##???????????????????????? | | ?# #?????#### ###?????????????????????? | | ## #?????# #?????????????????????? | | # ####### ##?????????????????????? | | ##??????????????????????? | | #???????????????????????? | | ##### ##??????????????????????? | | #???# ##########?????????????? | | ## ### ###???# ggg #?????????????? | | ### #?# #?????# @ #????????????? | | #?# #?### #?????# #???????????? | | #?# #???# #?????# ## ## #?????????? | | ### #??? #?????# ##?###???## ##?????????? | | #??## #????# ##???????????????????????? | | #####???# #???# #????????????????????????? | | #???????# #???# #????????????????????????? | | #??????? ??# ????????????????????????? | | ###??????? #?# ## ????????????????????????? | | ##???????? ## ?# ????????????????????????? | | #????????? ### ? ????????????????????????? | | ? ??????? #?? ? ????????????????????????? | | #??????????????? #?? ?????????????????????????? | | #????????????????????? ??????????????????????????? | | #? ??????????????????? ??????????????????????????? | | #??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ## ???????????????????????????????????????????? | | ?#? ??????????????????????????????????????????? | | ?##?? ???????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 16 Core Analysis 9 Kinecelleration 30 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotAssemblyCore Manual? 0 Play Time 01:00:14 Cumulative 30.1 hours Start 2024.05.28 @ 10:02:46 End 2024.05.28 @ 11:04:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76654e5a-e591-4e50-a712-ad182649d86f