Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 22:08:21

Player: CalibroHawk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (966)      966
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3011

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     48/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Heat Sink
    Medium Matter Pod (0)
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Signal Interpreter
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
           Flak Cannon
           Missile Launcher
>          --- INVENTORY --------
           Heat Sink
    Medium Storage Unit
    Medium Storage Unit
    Medium Matter Pod
  Hardened Medium Armor Plating
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             36   | 8   3   7   4   14  
  Power                    4    | 1   .   1   1   1   
    Engine                 4    | 1   .   1   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 4   .   1   1   3   
    Treads                 5    | 2   .   .   .   3   
    Leg                    4    | 2   .   1   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   2   3   .   6   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   .   1   .   2   
    Processor              2    | .   1   .   .   1   
    Hackware               3    | .   .   1   .   2   
    Protection             3    | .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   2   2   4   
    Energy Gun             3    | 1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               6    | .   1   2   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 21   | .   .   2   5   14  
  Power                    3    | .   .   .   1   2   
  Propulsion               7    | .   .   1   2   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   9    | .   .   1   2   6   
  Highest Loss Streak      6    | .   .   2   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   92  85  61  75  
  Engine                   8    | .   14  11  1   7   
  Treads                   5    | .   .   .   .   14  
  Leg                      12   | .   28  20  12  1   
  Storage                  10   | .   14  11  11  7   
  Processor                11   | .   1   11  11  16  
  Hackware                 6    | .   .   5   11  6   
  Protection               3    | .   5   5   .   3   
  Energy Gun               4    | .   14  .   .   6   
  Ballistic Gun            1    | .   8   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   6   
  Launcher                 11   | .   5   21  14  4   
Peak Build Rating          26   | 6   7   14  14  26  
  Average Rating           11   | 4   6   11  9   16  
  On Entrance              7    | .   6   7   14  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 13  18  22  20  35  
  Greatest Support         69   | 40  20  20  20  69  
  Greatest Overweight (x)  9    | .   .   1   3   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  9   
  Most Carried             10   | 6   8   10  10  8   
  Average Carried          7    | 3   6   9   8   5   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            9    | 4   8   9   6   3   

 Class Distribution 
--------------------
 90% | Mutant
  6% | Bomber
  3% | Hacker-Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           840  | 206 71  90  73  400 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            715  | .   104 229 50  332 
  Parts                    56   | .   4   17  5   30  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           4    | .   2   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  26   | .   2   7   6   11  
  Guns                     3    | .   1   .   .   2   
  Cannons                  4    | .   .   .   .   4   
  AOE                      19   | .   1   7   6   5   
Classes Destroyed          14   | .   3   5   1   5   
  Worker                   5    | .   1   .   .   4   
  Builder                  2    | .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 2    | .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  9    | .   .   3   3   3   
  Grunt                    11   | .   2   3   2   4   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   2    | .   .   1   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   4   3   7   
  Combat Bots Only         5    | .   2   3   3   5   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        230  | .    5    32   18   175  
  Missed                   63   | .    .    9    6    48   
Damage Taken               2690 | .    74   428  273  1915 
  Core                     681  | .    .    80   42   559  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  100  .    69   .    
Volleys Fired              49   | .    4    13   6    26   
  Largest                  3    | .    2    2    2    3    
  Hottest                  136  | .    80   60   60   136  
Shots Fired                100  | .    8    25   11   56   
  Gun                      18   | .    4    .    .    14   
  Cannon                   23   | .    .    .    .    23   
  Launcher                 59   | .    4    25   11   19   
  Special                  .    | .    .    .    .    .    
  Kinetic                  23   | .    .    .    .    23   
  Thermal                  18   | .    4    .    .    14   
  Explosive                59   | .    4    25   11   19   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    3    10   3    10   
  Robot Miss Streak        9    | .    2    4    4    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           60   | .    5    13   4    38   
  Core Hits                98   | .    9    21   11   57   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3197 | .    271  830  476  1620 
  Guns                     141  | .    39   .    .    102  
  Cannons                  439  | .    .    .    .    439  
  Explosions               2553 | .    231  793  473  1056 
  Melee                    .    | .    .    .    .    .    
  Ramming                  64   | .    1    37   3    23   
  Kinetic                  439  | .    .    .    .    439  
  Thermal                  141  | .    39   .    .    102  
  Explosive                2553 | .    231  793  473  1056 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            123  | .    .    14   62   47   
  Projectiles              .    | .    .    .    .    .    
  Explosions               123  | .    .    14   62   47   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    7    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      478  | .    .    168  157  153  
  Shots                    18   | .    .    6    7    5    
  Rammed                   24   | .    .    .    .    24   
Targets Rammed             41   | .    2    12   1    26   
  Kicked                   15   | .    2    12   1    .    
  Crushed                  2    | .    .    .    .    2    
Highest Temperature        192  | .    135  36   .    192  
  Average Temperature      73   | .    69   24   .    81   
  Received Heat Transfer   912  | .    45   120  .    747  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         370  | .    111  .    .    259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             395  | .   111 287 272 395 
  Initial                  70   | .   .   46  70  27  
  Average                  127  | .   44  145 201 118 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         71   | 100 100 90  21  69  
  Level 1                  28   | .   .   9   78  30  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   2   .   6   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   2   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   2   8   9   15  
  Peak Tracking Total      4    | .   4   3   4   3   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          10   | .   1   6   .   3   
  Max in Single Turn       3    | .   1   3   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   .   .   2   
  Successful               3    | .   1   .   .   2   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   
  Registered Components    1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2105 | 72  304 583 412 734 
Spaces Moved               1089 | 50  232 261 264 282 
  Core                     65   | 12  .   .   6   47  
  Treads                   190  | 7   .   .   .   183 
  Legs                     834  | 31  232 261 258 52  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 
  Average Speed            154  | 108 120 155 147 197 
  Slowest Speed            500  | 160 120 190 200 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   31  16  55  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          318  | .   22  117 93  86  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      318  | .   22  117 93  86  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1372 | 66  249 409 275 373 
  Wait                     118  | .   .   104 .   14  
  Move                     1085 | 49  231 260 263 282 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 9   7   8   1   10  
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   25   | 5   1   3   4   12  
  Detach                   1    | .   .   .   .   1   
  Swap                     10   | 2   2   4   .   2   
  Drop                     7    | .   2   5   .   .   
  Fire                     49   | .   4   13  6   26  
  Melee                    .    | .   .   .   .   .   
  Ram                      17   | .   .   .   .   17  
  Kick                     15   | .   2   12  1   .   
  Crush                    9    | .   .   .   .   9   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Identified exit to Materials
  377 | -10/Materials | Entered another Materials area
  377 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  651 | -9/Materials  | Discovered new exit (range 15)
  689 | -9/Materials  | Identified exit to Mines
  960 | -9/Materials  | Entered Mines
 1177 | -9/Mines      | Learned location of Storage (-9)
 1252 | -9/Mines      | Lost 3 parts (1n2w)
 1320 | -9/Mines      | Discovered new exit (range 6)
 1321 | -9/Mines      | Learned Materials terminal intel
 1327 | -9/Mines      | Identified exit to Materials
 1372 | -9/Mines      | Entered Materials
 1372 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1373 | -8/Materials  | Loaded intel: 12 terminal locations
 1535 | -8/Materials  | Core integrity fell below 50%
 1571 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 1861 | -8/Materials  | Garrison activated, responded to threat
 1905 | -8/Materials  | Met 7R-MNS
 2040 | -8/Materials  | Core integrity fell below 20%
 2105 | -8/Materials  | Discovered new exit (range 3)
 2106 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02036_ Acquired 8 matter.
02044_ G-47 Trooper destroyed.
02044_ K-01 Serf destroyed.
02046_ Missile Launcher destroyed.
02052_ R-06 Scavenger collects Lgt. Nuclear
  Core.
02056_ U-05 Engineer lays Concrete.
02080_ Imp. Treads destroyed.
02080_ Slammed into G-47 Trooper. <x3>
02084_ Imp. Treads destroyed.
02085_ Slammed into G-47 Trooper. <x2>
02088_ G-47 Trooper knocked back.
02089_ Imp. Treads destroyed.
02090_ Hadron Collector disabled.
02090_ Slammed into G-47 Trooper.
02093_ Flak Cannon destroyed.
02094_ Slammed into G-47 Trooper.
02095_ Imp. Ion Engine destroyed.
02097_ Slammed into G-47 Trooper.
02105_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????!??????????????????? |
| ??????????????????########?###???????????????????? |
| ??????????????????#      #?  #???????????????????? |
| ??????????????????# """  # < #???????????????????? |
| ?????????????##+### """  #   #???????????????????? |
| ???#+##??????#    +  ""  @   +???????????????????? |
| ??#      #####   ##   "g #   #???????????????????? |
| ??#              ##    g!#   #???????????????????? |
|          #####   #########?  #???????????????????? |
| ??#   #??????#   #?????????    ??????????????????? |
| ??#   #??????#   #?????????? a  ?????????????????? |
| ??#   #??????#   #??????????     ????????????????? |
| ??#   #????###   #???????????     ???????????????? |
| ??#   #?? ?+     #???????????      ??????????????? |
| ###   #   ?##    ####??##?????  """ ?????????????? |
|   #   #   ?##    #   ?  #?????  """  ????????????? |
| ?     #   ?##    #  [?  #?????? ""???????????????? |
| ??#   #   ?##    #      ???????  ????????????????? |
| ??#   #?   ##!   ##     #??????? ????????????????? |
| ###   ###+###     #     #????????????????????????? |
|            %      #     #????????????????????????? |
|                   +     #??""T""?????????????????? |
|                      [  #??"""""?????????????????? |
| ##########              #????????????????????????? |
| ""???????#              #????????????????????????? |
| """??????#    [%*       #????????+##?????????????? |
| """ #???##     !%       #????????   ?????????????? |
|     #?####     !    #??????????? """#????????????? |
|     #?#   !    !=   #??????????? """#????????????? |
|     ### ##        # #########??  """#????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              245
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagCargoCapacitor
  Manual?         0
Play Time         00:19:46
  Cumulative      7.5 hours
  Start           2024.11.06 @ 21:51:03
  End             2024.11.06 @ 22:08:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c340e20f-0bea-4cc9-a740-dd94469be201