Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 03:10:27 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (88) 440 Value Destroyed (3226) 3226 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-66) -66 TOTAL SCORE: 10680 Bonus ------- Friendly Fire -66 Cogmind --------- Core Integrity 123/1450 Matter 228/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Thermal Shield Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Advanced Coolant Injector Enhanced Optical Array Advanced Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Target Analyzer Reaction Control System Cloaking Device Improved Thermal Shield Energy Mantle > --- WEAPON ----------- Katana Makeshift Axe Power Sword Falx > --- INVENTORY -------- Micro Fission Core Combat Gravmag System Combat Gravmag System Phase Gun [Rating: 109] Favorites ----------- Power Enhanced Fission Core Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Thruster Utility Enhanced Optical Array Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 12 | . . . 1 1 2 . . . . 2 2 . . 2 2 Weapon 2 | . . . 1 1 . . . . . . . . . . . Parts Attached 170 | 6 2 10 19 17 18 . 12 4 . 21 17 3 2 20 19 Power 16 | 1 . 1 1 1 1 . 1 . . 2 3 . . . 5 Engine 5 | 1 . 1 1 1 . . 1 . . . . . . . . Core 6 | . . . . . 1 . . . . 2 3 . . . . Reactor 5 | . . . . . . . . . . . . . . . 5 Propulsion 51 | 2 . 5 6 4 6 . 3 . . 5 6 . 1 10 3 Treads . | . . . . . . . . . . . . . . . . Leg 21 | 2 . 3 6 4 6 . . . . . . . . . . Wheel 4 | . . 2 . . . . . . . 2 . . . . . Hover 24 | . . . . . . . 2 . . 2 6 . 1 10 3 Flight 2 | . . . . . . . 1 . . 1 . . . . . Utility 56 | 1 1 2 4 7 7 . 6 2 . 5 7 1 1 9 3 Device 29 | . . . 1 3 2 . 3 2 . 1 6 . 1 7 3 Storage 4 | 1 . 1 . 1 . . . . . . . . . 1 . Processor 13 | . 1 1 2 1 1 . 3 . . 2 1 . . 1 . Hackware 1 | . . . . . . . . . . 1 . . . . . Protection 9 | . . . 1 2 4 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | 2 1 2 8 5 4 . 2 2 . 9 1 2 . 1 8 Energy Gun 15 | . 1 1 . 1 2 . . . . 3 . . . 1 6 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 18 | 2 . 1 8 3 2 . . 1 . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . Launcher 3 | . . . . . . . . 1 . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 . . 2 . . 4 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . . . 2 . . . . Parts Lost 54 | . . . 5 . 3 2 . . . 8 3 . 3 4 26 Power 5 | . . . . . . . . . . 1 1 . . . 3 Propulsion 15 | . . . 3 . . 1 . . . 4 1 . . . 6 Utility 21 | . . . 1 . 2 . . . . 2 1 . 3 3 9 Weapon 13 | . . . 1 . 1 1 . . . 1 . . . 1 8 Highest Loss Streak 25 | . . . 3 . 1 2 . . . 3 2 . 3 3 25 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 88 89 93 99 99 53 24 84 86 79 83 97 88 95 70 Engine 4 | . 14 11 9 7 2 . 2 6 6 1 . . . . . Core 1 | . . . . . 3 3 . . . 2 4 5 5 4 . Leg 13 | . 28 28 32 30 26 14 . . . . . . . . . Hover 8 | . . . . . . . 3 13 13 10 15 21 20 19 12 Device 13 | . . . 3 13 14 7 5 18 20 11 13 15 14 27 19 Storage 4 | . 14 11 9 7 6 3 . . . . . . . 1 2 Processor 14 | . 3 11 7 1 4 3 5 20 20 23 26 26 26 23 20 Protection 3 | . . . 5 5 12 3 . . . . . 2 . . . Energy Gun 4 | . 6 11 9 7 11 7 . . . 2 . . . 1 1 Ballistic Gun 9 | . 22 11 17 22 14 7 . 6 6 2 . 4 . . . Slashing Weapon 6 | . . . . . . . 2 6 6 9 15 16 21 17 8 Naked Turns 125 | . . . . . . 32 93 . . . . . . . . Heaviest Build 72 | 13 14 33 42 55 72 52 16 28 28 39 42 50 47 50 42 Greatest Support 62 | 20 20 30 57 62 60 60 28 28 28 39 54 54 54 54 48 Greatest Overweight (x) 3 | 1 . 3 1 . 1 . . . . 1 . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 10 15 15 15 10 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 8 12 15 15 15 15 5 5 5 5 5 4 5 5 5 Average Carried 8 | 4 7 7 12 14 13 10 4 4 5 4 4 2 4 4 3 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 12 15 15 14 5 4 5 5 5 3 4 5 5 2 Class Distribution -------------------- 21% | Mutant 19% | Scavenger-Scout 15% | Tank 12% | Gunner 10% | Scout 9% | Scavenger-Ninja 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/Waste Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Ninja | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Matter Collected 2752 | 200 85 216 390 369 465 . 157 158 . 236 49 112 96 190 29 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3479 | . 105 270 762 375 685 . 75 . . 401 103 55 113 405 130 Parts 210 | . 8 22 29 26 21 . 10 . . 26 9 2 14 32 11 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . 6 14 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 69 | . 6 6 18 7 11 . . . . 6 2 1 5 5 2 Melee 16 | . . . . . . . . . . 4 1 1 5 5 . Guns 50 | . 5 6 18 7 11 . . . . 1 . . . . 2 Cannons 1 | . . . . . . . . . . . 1 . . . . AOE 2 | . 1 . . . . . . . . 1 . . . . . Classes Destroyed 12 | . 1 3 2 3 1 . 1 . . 1 . . . . . Worker 2 | . . 1 1 . . . . . . . . . . . . Builder 10 | . . . . 2 2 . 2 . . 1 . . . 3 . Tunneler 1 | . . . . . . . . . . 1 . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . Recycler 3 | . . . 1 . 1 . . . . 1 . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . Swarmer 20 | . 6 3 4 . . . . . . 2 . . 5 . . Grunt 22 | . . 3 9 3 6 . . . . 1 . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . Sentry 7 | . . . 5 1 1 . . . . . . . . . . Hunter 4 | . . . . 1 2 . . . . 1 . . . . . Programmer 15 | . . . . 2 1 . . . . 2 2 1 . 5 2 Best Kill Streak 8 | . 3 3 8 3 5 . 2 . . 3 1 1 5 3 2 Combat Bots Only 7 | . 3 3 7 3 3 . . . . 2 1 1 5 3 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 1 . . 2 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Hostile Shots Fired 688 | . 32 19 108 35 68 2 . . . 109 62 21 37 25 170 Missed 214 | . 9 8 28 13 18 . . . . 44 25 5 8 11 45 Damage Taken 8430 | . 234 125 1085 275 1062 90 . . . 1115 530 204 364 336 3010 Core 2310 | . 56 13 138 45 129 47 . . . 230 142 42 96 45 1327 Absorbed by Shields 173 | . . . . . . . . . . . . 94 79 . . Redirected to Shielding 203 | . . . . . 152 . . . . . . 46 5 . . Core Remaining (%) 85 | 100 77 96 74 93 . . . . 79 77 . . 75 96 . Volleys Fired 171 | . 20 16 52 13 29 . . . . 12 3 1 . . 25 Largest 4 | . 2 2 3 4 4 . . . . 2 1 1 . . 2 Hottest 218 | . 60 88 111 158 218 . . . . 146 66 35 . . 153 Shots Fired 432 | . 40 32 139 52 116 . . 1 . 14 3 2 . . 33 Gun 418 | . 40 32 139 52 116 . . 1 . 10 . 2 . . 26 Cannon 10 | . . . . . . . . . . . 3 . . . 7 Launcher 4 | . . . . . . . . . . 4 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 263 | . 33 16 92 39 70 . . 1 . 7 3 2 . . . Thermal 141 | . . 16 47 13 46 . . . . 2 . . . . 17 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 28 | . 7 . . . . . . . . 5 . . . . 16 Robot Hit Streak 17 | . 4 9 17 11 13 . . 1 . 6 2 3 . . 11 Robot Miss Streak 7 | . 2 7 6 5 4 . . . . 1 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 6 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 364 | . 20 23 118 29 79 . 3 1 . 24 5 6 8 19 29 Core Hits 236 | . 6 26 82 21 56 . 1 1 . 14 2 1 5 13 8 Critical Kills 1 | . . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . . . . 3 1 . . 5 5 Burn 1 | . . . . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . 1 . . . . Corrupt 3 | . . . . . . . . . . . . . . . 3 Sever 9 | . . . . . . . . . . 3 . . . 5 1 Melee Attacks 124 | . . . . 3 . . 4 2 . 31 7 17 12 40 8 Impact . | . . . . . . . . . . . . . . . . Slashing 124 | . . . . 3 . . 4 2 . 31 7 17 12 40 8 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 2 . . 1 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . 3 1 1 5 9 1 Damage Inflicted 8305 | . 251 337 1769 624 1673 . 241 22 . 1098 161 221 325 833 750 Guns 5271 | . 221 283 1769 624 1673 . . 22 . 118 . 17 . . 544 Cannons 76 | . . . . . . . . . . . 44 . . . 32 Explosions 465 | . 30 54 . . . . . . . 381 . . . . . Melee 2486 | . . . . . . . 241 . . 599 117 204 325 833 167 Ramming 7 | . . . . . . . . . . . . . . . 7 Kinetic 2574 | . 187 110 1088 308 708 . . 22 . 90 44 17 . . . Thermal 2671 | . 30 173 681 316 965 . . . . . . . . . 506 Explosive 83 | . . . . . . . . . . 83 . . . . . Electromagnetic 484 | . 34 54 . . . . . . . 326 . . . . 70 Impact . | . . . . . . . . . . . . . . . . Slashing 2486 | . . . . . . . 241 . . 599 117 204 325 833 167 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 2 12 12 12 12 1 3 3 3 4 28 Average Corruption 7 | . . . . . 2 9 12 12 12 1 2 3 3 2 21 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 105 | . . . . . 4 4 9 45 1 1 3 13 8 1 16 Message Errors 26 | . . . . . 1 . 3 13 . . 1 2 4 . 2 Matter Fused 30 | . . . . . 1 2 1 16 . 1 . 3 1 . 5 Heat Flow Errors 12 | . . . . . . . 1 5 . . 1 3 . . 2 Energy Discharges 7 | . . . . . 1 . . 3 . . 1 . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 16 | . . . . . . . 3 6 1 . . 3 1 . 2 Data Loss (major) 2 | . . . . . 1 . . . . . . 1 . . . Misfires 2 | . . . . . . . . 1 . . . 1 . . . Alerts 2 | . . . . . . . . 1 . . . . . 1 . Misdirections 6 | . . . . . . 2 1 . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 288 | . . . . . . . 109 . . 112 . 6 35 26 . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 288 | . . . . . . . 109 . . 112 . 6 35 26 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . 38 13 . . . . . . . 4 . . . . 3 Shots 3 | . 1 1 . . . . . . . 1 . . . . . Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 398 | . 12 132 398 207 48 . 209 264 . 84 242 277 . . 280 Average Temperature 81 | . 12 42 91 84 15 . 116 116 . 34 75 127 . . 82 Received Heat Transfer 1053 | . . 48 531 96 234 . . . . 135 . . . . 9 Effects 5 | . . . 4 . . . . 1 . . . . . . . Energy Bleed 2 | . . . 1 . . . . 1 . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 2 5 . . . . . . . . . 1 Heat Transferred 4614 | . 50 225 845 665 2200 . . . . . . . . . 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Peak Influence 361 | . 205 322 361 142 147 16 58 . . 349 199 . . 126 65 Initial 137 | . . 86 135 137 . 16 10 . . . 130 . . . . Average 93 | . 105 236 181 78 55 10 32 . . 134 151 . . 32 13 Maximum Alert Level 1 | . 1 1 1 . . . . . . 1 . . . . . Low Security (%) 85 | 100 84 29 48 100 100 100 100 . . 70 100 . . 100 100 Level 1 14 | . 15 70 51 . . . . . . 29 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 2 3 1 . . . . 6 1 . . 1 4 Investigation 4 | . . 1 1 . . . . . . . . . . . 2 Extermination 6 | . . . . 2 1 . . . . 1 . . . 1 1 Reinforcement 7 | . . . 1 1 . . . . . 3 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Distress Signals 4 | . . . . . 3 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 148 | . 9 9 21 8 16 6 2 . . 23 8 3 5 10 28 Peak Tracking Total 12 | . 3 3 4 3 3 6 2 . . 11 4 3 5 3 12 Tactical Retreats 16 | . 2 . 2 . 1 . . . . 4 . 1 . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Traps Triggered 7 | . . 1 1 . 2 . . . . 1 . . . . 2 Indirectly 1 | . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Machines Disabled 5 | . . 3 . . . . . . . 2 . . . . . Max in Single Turn 2 | . . 1 . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Machines Accessed 2 | . . . . . . . . 1 . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 4 | . . . . . . . . 1 . . . . . . 3 Successful 1 | . . . . . . . . 1 . . . . . . . Failed 3 | . . . . . . . . . . . . . . . 3 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 3 Terminal Hacks 1 | . . . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 56 | . . . . . . . . . . 19 12 . . 21 4 Garrisons 1 | . . . . . . . . . . . . . . 1 . Patrols 35 | . . . . . . . . . . 10 12 . . 10 3 Guards 20 | . . . . . . . . . . 9 . . . 10 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Turns Passed 9429 | 71 354 381 1098 1312 1142 69 182 1062 35 655 406 481 469 852 860 Spaces Moved 6560 | 45 231 234 479 877 571 93 282 591 63 602 257 399 621 672 543 Core 394 | 8 . . . . . 61 179 . . . . . . . 146 Treads . | . . . . . . . . . . . . . . . . Legs 2385 | 37 231 158 479 877 571 32 . . . . . . . . . Wheels 76 | . . 76 . . . . . . . . . . . . . Hover 3705 | . . . . . . . 103 591 63 602 257 399 621 672 397 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 95 120 120 112 50 50 56 56 52 55 67 67 48 48 Average Speed 84 | 125 120 121 125 120 139 71 53 56 56 61 59 67 67 58 55 Slowest Speed 330 | 190 120 330 195 122 190 120 60 56 56 115 67 67 144 67 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 50 24 40 16 13 83 7 69 14 24 9 48 75 13 14 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . . . 4 . . . 2 3 . . Spaces Dug 31 | . . . . 3 . . 1 2 . 9 2 6 . 7 1 Terrain Destroyed 68 | . 5 . . 3 3 . 1 2 . 38 2 6 . 7 1 Melee 31 | . . . . 3 . . 1 2 . 9 2 6 . 7 1 Projectile 3 | . . . . . 3 . . . . . . . . . . AOE 34 | . 5 . . . . . . . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Res Res Total 9936 | 56 269 301 872 1103 851 96 303 1320 62 824 495 587 655 1088 1054 Wait 2715 | . 15 25 290 155 182 . . 715 . 149 198 171 22 348 445 Move 6546 | 44 230 233 478 876 571 92 281 590 62 601 256 398 620 671 543 Hop . | . . . . . . . . . . . . . . . . Pick Up 103 | 6 2 8 17 15 23 2 3 5 . 4 4 1 3 6 4 Fast Attach 72 | 6 1 4 2 3 1 . 9 1 . 12 10 2 1 12 8 Attach 40 | . . 1 7 1 5 . 3 3 . 9 2 1 1 . 7 Detach 21 | . . 2 1 . 1 1 1 1 . 8 . 1 . 2 3 Swap 58 | . 1 5 10 13 12 . . . . . 5 . . 8 4 Drop 119 | . . 7 15 24 27 1 2 3 . 4 12 1 1 17 5 Fire 171 | . 20 16 52 13 29 . . . . 12 3 1 . . 25 Melee 88 | . . . . 3 . . 4 2 . 25 5 11 7 24 7 Ram 3 | . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x2 492 | -9/Materials | Discovered new exit (range 14) 713 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Entered another Materials area 807 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1159 | -8/Materials | Build established: Gunner 1515 | -8/Materials | Destroyed 7 combat bots 1522 | -8/Materials | Lost 3 parts (1n1u1w) 1815 | -8/Materials | Discovered new exit (range 11) 1905 | -8/Materials | Entered Factory 1905 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3048 | -7/Factory | Build established: Tank 3110 | -7/Factory | Discovered new exit (range 13) 3217 | -7/Factory | Entered another Factory area 3217 | -6/Factory | Evolved 2 slots: Utility x2 4359 | -6/Factory | Sucked down chute 4359 | -6/Factory | Entered Waste 4370 | -6/Waste | Spotted C-40 Crusher 4374 | -6/Waste | EMP discharged 4374 | -6/Waste | System corruption reached 10% 4389 | -6/Waste | Spotted C-40 Crusher 4395 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4396 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4396 | -6/Waste | Released all parts (8) 4397 | -6/Waste | Spotted C-40 Crusher 4406 | -6/Waste | Spotted C-40 Crusher 4416 | -6/Waste | Spotted C-40 Crusher 4422 | -6/Waste | Discovered new exit (range 14) 4422 | -6/Waste | Spotted C-40 Crusher 4428 | -6/Waste | Entered Factory 4570 | -6/Factory | Discovered new exit (range 9) 4610 | -6/Factory | Entered Lower Caves 4761 | -6/Lower Caves | Learned 12 Factory zone layouts 4885 | -6/Lower Caves | Build established: Scavenger-Scout 5532 | -6/Lower Caves | Encountered a Warlord checkpoint 5601 | -6/Lower Caves | Discovered new exit (range 13) 5672 | -6/Lower Caves | Entered another Lower Caves area 5701 | -6/Lower Caves | Discovered new exit (range 13) 5707 | -6/Lower Caves | Entered Factory 5707 | -5/Factory | Evolved 2 slots: Utility x2 5893 | -5/Factory | Spotted B-75 Beast 6068 | -5/Factory | Lost 3 parts (2n1w) 6260 | -5/Factory | Garrison activated, responded to threat 6356 | -5/Factory | Discovered new exit (range 9) 6362 | -5/Factory | Entered another Factory area 6362 | -4/Factory | Evolved 2 slots: Utility x2 6678 | -4/Factory | Build established: Scout 6688 | -4/Factory | Found Quantum Capacitor 6758 | -4/Factory | Discovered new exit (range 18) 6768 | -4/Factory | Entered Upper Caves 6995 | -4/Upper Caves | Spotted B-86 Titan 7029 | -4/Upper Caves | Encountered a Warlord checkpoint 7082 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 7207 | -4/Upper Caves | Discovered new exit (range 20) 7249 | -4/Upper Caves | Entered another Upper Caves area 7302 | -4/Upper Caves | Lost 3 parts (3u) 7343 | -4/Upper Caves | Encountered a Warlord checkpoint 7476 | -4/Upper Caves | Learned location of 1 exit from Research 7483 | -4/Upper Caves | Learned 4 Research zone layouts 7573 | -4/Upper Caves | Build established: Mutant 7632 | -4/Upper Caves | Discovered new exit (range 10) 7718 | -4/Upper Caves | Entered Research 7718 | -3/Research | Evolved 2 slots: Utility x2 7719 | -3/Research | Identified exit to Research 7720 | -3/Research | Identified exit to Quarantine 8304 | -3/Research | Lost 3 parts (2u1w) 8548 | -3/Research | Spotted B-86 Titan 8557 | -3/Research | Discovered exit to Research (range 10) 8570 | -3/Research | Entered another Research area 8570 | -2/Research | Evolved 2 slots: Utility x2 8599 | -2/Research | Build established: Scavenger-Ninja 9171 | -2/Research | System corruption reached 10% 9341 | -2/Research | Core integrity fell below 50% 9360 | -2/Research | Lost 25 parts (3p6n8u8w) 9378 | -2/Research | Spotted B-90 Cyclops 9421 | -2/Research | Core integrity fell below 20% 9430 | -2/Research | Self-destructed Last Messages --------------- 09386_ S-43 Plague unfolds itself. 09388_ System corrupted: Energy discharge (-24). 09389_ K-01 Serf cleans the Dark Matter Chamber. 09394_ >> DECODED: Security location. 09397_ Connecting with Garrison Access... 09397_ ALERT: Suspicious activity at Garrison Access R002. Dispatching Investigation squad. 09398_ Acquired Adv. Terrain Scanner. 09401_ Adv. Terrain Scanner destroyed. 09403_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09405_ XQMUNNT<9B8:PJHDZETEX =7J3G4,NT|FQ7:JJ6 09409_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R002. 09421_ System corrupted: Matter fused (-10). 09427_ Triggered Alarm Trap. 09427_ An alarm sounds. 09427_ ALERT: Alarm triggered, dispatching investigation squad. 09428_ >> DECODED: Patrol location. 09428_ Penetrated by Slug. 09428_ Slug penetrates Recycling Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#h #??????????????????????? | | ?????????????????????# +??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????#######???????#k #??????????????????????? | | ???????? ????????#h #??????????????????????? | | ???????? ????????# #??????????????????????? | | ????????? ?????????# #??+#??????????????????? | | ????????? ??######## R### ####???????????????? | | ??########+#### #???????????????? | | ??+ k #???????????????? | | ??# +???????????????? | | ### k/ #???????????????? | | s @// u #???????????????# | | ss s #??????????????#? | | #???????????????# | | #### #???????????????? | | ############### T"## #??????????????#? | | ??????????????# ""## #?????????? ????# | | ??????????????# #####""Y""### #???????????????? | | ??????????????# #???#"""""#???#?????????????#?# | | ??????????????# #???#######????????????? ???##? | | ??????????????# #???????????????????????????? | | ??????????????# #????????????H??????????????? # | | ??????????????# #??????????????????????? ??# # | | ??????????????# #???????????????????????? ?#? # | | ??????????????# #???????????????????????? ### # | | ??????????????## ###?????????????????????? ### # | | ???????????????# #???????????????????????? | | ???????????????# #????????????????????? ? | | ??#???#????????# ??????????????????????? # | | ???#???????????? ??????????????????????? ######+#/ | | ????????????????????????????????????# ## | | ????????????????????????????????? ??# ## | | ????????????????????????????????#??## ## "" | | ?????#?????????????????????????" ?### ## "" | | ?#?????????????????????????????? ####?#### """ | | ???#???#????????????????????????? ##### ### """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 285 Cloak Strength 2 Power Amplification 50 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmEncryptedBiocell Manual? 0 Play Time 02:30:06 Cumulative 72.6 hours Start 2024.04.07 @ 00:35:30 End 2024.04.07 @ 03:10:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2f2c0ee-b2f8-4434-8f1e-878ad30242db