Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 14:28:42

Player: Finestep

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (130)     650
Value Destroyed (3624)     3624
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 8813

 Bonus
-------
High Alert Combat Kills    79
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     257/300
Energy                     28/100
System Corruption          36%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Hacking Suite
>          --- WEAPON (2) -------
           Phase Cannon
>          --- INVENTORY (5) ----
           Graviton Reactor
  Improved Cooling System
           Centrium Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                Centrium Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Proton Cannon
       Enhanced Autogun
>               --- INVENTORY --------
                Graviton Reactor
                Graviton Reactor
       Improved Cooling System
  High-capacity Matter Pod
       Advanced Sensor Array
                Centrium Heavy Armor Plating
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
   High-powered Tractor Beam
          Heavy Plasma Cannon
        Compact Ion Cannon
          Heavy Flak Cannon
                Antimatter Cannon
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Ripper
                Botcube
[Rating: 76]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   4   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   .   .   3   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             134  | 7   12  .   6   26  12  4   3   64  
  Power                    10   | 1   .   .   1   2   1   .   .   5   
    Engine                 5    | 1   .   .   1   1   1   .   .   1   
    Core                   4    | .   .   .   .   1   .   .   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               28   | 2   2   .   .   10  3   1   .   10  
    Treads                 22   | .   2   .   .   9   3   1   .   7   
    Leg                    3    | 2   .   .   .   1   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   3   .   .   9   1   1   .   23  
    Device                 21   | 1   .   .   .   2   1   1   .   16  
    Storage                4    | 1   2   .   .   1   .   .   .   .   
    Processor              5    | .   1   .   .   2   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   .   4   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   7   .   5   5   7   2   3   26  
    Energy Gun             6    | 2   2   .   1   1   .   .   .   .   
    Energy Cannon          14   | .   .   .   .   2   1   1   2   8   
    Ballistic Gun          17   | .   1   .   3   1   2   1   .   9   
    Ballistic Cannon       9    | .   3   .   .   1   2   .   .   3   
    Launcher               8    | .   1   .   .   .   1   .   .   6   
    Special Weapon         2    | .   .   .   1   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   1   .   .   .   1   .   .   10  
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   3   
    System Corruption      30   | .   .   .   .   .   .   .   .   30  
Parts Lost                 21   | .   .   .   3   5   .   .   .   13  
  Power                    3    | .   .   .   .   1   .   .   .   2   
  Propulsion               8    | .   .   .   1   1   .   .   .   6   
  Utility                  6    | .   .   .   .   1   .   .   .   5   
  Weapon                   4    | .   .   .   2   2   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   2   4   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 99  92  99  100 100 82  
  Engine                   8    | .   14  14  14  3   5   9   9   6   
  Core                     2    | .   .   .   .   5   3   .   .   4   
  Treads                   24   | .   15  28  28  26  27  27  27  19  
  Leg                      1    | .   12  .   .   .   .   .   .   .   
  Device                   11   | .   10  .   .   11  16  18  18  8   
  Storage                  9    | .   14  14  14  9   9   9   9   5   
  Processor                13   | .   3   14  14  9   18  18  18  14  
  Protection               2    | .   .   .   .   8   1   .   .   5   
  Energy Gun               1    | .   7   .   3   3   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   8   8   9   7   7   
  Ballistic Gun            4    | .   5   .   8   1   4   9   5   3   
  Ballistic Cannon         5    | .   15  28  15  4   3   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   4   .   
Peak Build Rating          76   | 9   10  9   12  36  33  34  35  76  
  Average Rating           29   | 5   9   8   9   27  30  33  34  50  
  On Entrance              18   | .   9   8   9   11  29  33  34  35  
Naked Turns                77   | .   .   .   .   .   .   .   .   77  
Heaviest Build             90   | 14  32  31  31  72  61  63  62  90  
  Greatest Support         91   | 20  40  40  40  60  62  65  65  91  
  Greatest Overweight (x)  7    | 1   .   .   1   1   1   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  
  Average Capacity         17   | 7   10  15  15  19  20  20  20  18  
  Most Carried             20   | 7   15  15  15  20  20  20  20  20  
  Average Carried          17   | 4   10  14  14  17  19  19  19  17  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  5   
  Final Carried            20   | 7   15  15  15  20  20  20  20  4   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Scavenger-Mutant | -8/Scraptown
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -8   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  
Matter Collected           3317 | 270  508  133  184  406  414  89   10   1303 
  Remotely                 339  | .    .    .    .    .    .    .    .    339  
Salvage Created            4799 | 70   544  27   129  817  1166 55   .    1991 
  Parts                    244  | 4    37   7    12   45   67   4    .    68   
Haulers Intercepted        10   | .    2    .    .    2    5    .    .    1    
Recyclers Shooed           5    | .    .    .    .    1    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    8    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  77   | .   12  .   6   10  19  1   .   29  
  Guns                     25   | .   4   .   3   3   4   .   .   11  
  Cannons                  43   | .   6   .   3   7   13  1   .   13  
  AOE                      6    | .   2   .   .   .   1   .   .   3   
Classes Destroyed          15   | 1   8   .   1   2   .   .   .   3   
  Worker                   11   | .   2   .   .   1   1   .   .   7   
  Builder                  5    | .   1   .   .   2   2   .   .   .   
  Tunneler                 7    | 3   .   3   .   1   .   .   .   .   
  Hauler                   10   | .   2   .   .   2   5   .   .   1   
  Recycler                 9    | .   2   .   .   1   2   .   .   4   
  Operator                 2    | .   1   .   .   .   1   .   .   .   
  Watcher                  9    | .   2   .   .   3   2   .   .   2   
  Swarmer                  20   | .   6   .   3   .   7   .   .   4   
  Grunt                    33   | .   6   .   .   4   8   .   .   15  
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   3   3   1   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   8    | .   .   .   .   3   1   .   .   4   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   
Best Kill Streak           9    | 2   3   1   3   4   9   1   .   8   
  Combat Bots Only         7    | .   3   .   3   4   7   1   .   6   
Max Kills in Single Turn   2    | 1   2   1   1   2   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        679   | .    38   .    75   110  86   4    .    366  
  Missed                   187   | .    13   .    22   32   22   3    .    95   
Damage Taken               7043  | .    249  .    664  1013 570  10   .    4537 
  Core                     1317  | .    51   .    144  139  131  .    .    852  
  Absorbed by Shields      379   | .    .    .    .    .    222  4    .    153  
  Regen/Repaired (Parts)   503   | .    .    .    .    107  39   .    357  .    
Core Remaining (%)         57    | 100  .    .    22   .    .    .    50   .    
Volleys Fired              380   | 10   49   5    24   66   74   5    .    147  
  Largest                  2     | 2    2    2    2    2    2    2    .    2    
  Hottest                  180   | 90   90   70   100  125  119  103  .    180  
Shots Fired                717   | 20   97   10   46   127  144  10   .    263  
  Gun                      293   | 20   40   .    20   51   48   5    .    109  
  Cannon                   407   | .    56   10   25   76   92   5    .    143  
  Launcher                 14    | .    1    .    .    .    2    .    .    11   
  Special                  3     | .    .    .    1    .    2    .    .    .    
  Kinetic                  380   | .    75   10   33   62   70   5    .    125  
  Thermal                  323   | 20   21   .    13   65   72   5    .    127  
  Explosive                14    | .    1    .    .    .    2    .    .    11   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 12   14   6    13   13   31   5    .    19   
  Robot Miss Streak        5     | 3    4    1    3    4    4    1    .    5    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    
Shots Hit Robots           454   | 15   54   6    29   74   96   7    .    173  
  Core Hits                213   | 4    27   3    10   37   37   2    .    93   
  Critical Kills           7     | .    .    .    .    1    2    .    .    4    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    
  Critical Strikes         22    | 1    6    .    2    5    2    .    .    6    
    Burn                   4     | 1    2    .    .    1    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    2    .    .    3    
    Destroy                3     | .    .    .    .    1    .    .    .    2    
    Blast                  10    | .    4    .    2    3    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10930 | 177  888  105  410  1434 2353 202  .    5361 
  Guns                     2996  | 177  274  .    136  362  525  57   .    1465 
  Cannons                  6329  | .    511  104  274  1072 1625 100  .    2643 
  Explosions               1518  | .    95   .    .    .    203  .    .    1220 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  87    | .    8    1    .    .    .    45   .    33   
  Kinetic                  4539  | .    611  104  323  649  846  57   .    1949 
  Thermal                  4786  | 177  174  .    87   785  1304 100  .    2159 
  Explosive                1518  | .    95   .    .    .    203  .    .    1220 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    2    2    2    .    .    .    .    36   
  Average Corruption       7     | .    1    2    2    .    .    .    .    31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    14   8    10   .    .    .    .    31   
    Message Errors         12    | .    4    2    1    .    .    .    .    5    
    Matter Fused           15    | .    4    1    3    .    .    .    .    7    
    Heat Flow Errors       9     | .    2    3    1    .    .    .    .    3    
    Energy Discharges      3     | .    .    1    2    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    3    1    1    .    .    .    .    2    
    Data Loss (major)      3     | .    1    .    .    .    .    .    .    2    
    Misfires               4     | .    .    .    1    .    .    .    .    3    
    Weapon Failures        8     | .    .    .    1    .    .    .    .    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            151   | .    .    .    .    13   34   .    .    104  
  Projectiles              91    | .    .    .    .    13   22   .    .    56   
  Explosions               60    | .    .    .    .    .    12   .    .    48   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 27    | .    4    .    5    1    3    .    .    14   
  Impact                   2     | .    1    .    .    .    .    .    .    1    
  Kinetic                  23    | .    3    .    5    1    3    .    .    11   
  Secondary                2     | .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      22    | .    .    .    .    .    .    .    .    22   
  Shots                    1     | .    .    .    .    .    .    .    .    1    
  Rammed                   12    | .    1    1    .    .    .    4    .    6    
Targets Rammed             14    | .    2    1    .    .    .    4    .    7    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    
Highest Temperature        458   | 120  229  250  134  42   15   .    .    458  
  Average Temperature      65    | 49   46   71   50   10   4    .    .    98   
  Received Heat Transfer   1599  | .    102  .    114  288  123  .    .    972  
  Effects                  6     | .    .    .    .    .    .    .    .    6    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    2    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    2    
  Parts Melted             21    | .    3    .    1    .    7    .    .    10   
  Heat Transferred         7999  | 545  654  .    259  1332 1924 148  .    3137 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Peak Influence             794  | 15  332 108 .   192 794 413 .   351 
  Initial                  276  | .   9   103 .   .   45  276 .   .   
  Average                  168  | 4   218 58  .   82  354 303 .   129 
Maximum Alert Level        3    | .   1   .   .   .   3   2   .   1   
  Low Security (%)         67   | 100 38  100 .   100 39  .   .   78  
  Level 1                  26   | .   61  .   .   .   23  82  .   21  
  Level 2                  4    | .   .   .   .   .   22  17  .   .   
  Level 3                  1    | .   .   .   .   .   14  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   .   4   6   .   .   13  
  Investigation            10   | .   1   .   .   1   3   .   .   5   
  Extermination            4    | .   .   .   .   .   .   .   .   4   
  Reinforcement            9    | .   2   .   .   1   2   .   .   4   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Distress Signals           12   | .   2   .   .   3   3   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   21  .   11  23  29  1   .   51  
  Peak Tracking Total      9    | .   4   .   6   7   6   1   .   9   
  Tactical Retreats        15   | .   3   .   1   4   2   .   .   5   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Traps Triggered            5    | .   2   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Machines Disabled          3    | .   .   .   .   1   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Machines Accessed          47   | .   7   .   .   9   9   10  3   9   
  Terminals                26   | .   6   .   .   4   6   6   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   2   1   .   .   .   
  Recycling Units          9    | .   1   .   .   .   1   4   .   3   
  Scanalyzers              3    | .   .   .   .   2   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Total Hacks                128  | .   21  .   .   24  23  33  6   21  
  Successful               63   | .   11  .   .   13  10  14  6   9   
  Failed                   64   | .   10  .   .   11  13  18  .   12  
    Catastrophic           13   | .   1   .   .   4   3   3   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   
  Manual                   44   | .   10  .   .   4   10  12  .   8   
  Terminals                80   | .   19  .   .   12  14  22  .   13  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          8    | .   .   .   .   6   2   .   .   .   
  Recycling Units          21   | .   2   .   .   .   4   11  .   4   
  Scanalyzers              6    | .   .   .   .   4   .   .   .   2   
  Garrison Access          5    | .   .   .   .   2   3   .   .   .   
Terminal Hacks             34   | .   8   .   .   5   4   8   6   3   
  Record                   1    | .   .   .   .   .   .   .   1   .   
  Part Schematic           2    | .   .   .   .   .   1   1   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   4   .   
  Prototype ID Bank        7    | .   3   .   .   1   .   3   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   1   
  Locate Traps             2    | .   .   .   .   1   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              6    | .   3   .   .   1   .   1   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   4   2   .   .   .   
  Scan Component           3    | .   .   .   .   2   1   .   .   .   
  Repair                   3    | .   .   .   .   2   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   2   .   .   
  Retrieve Components      3    | .   .   .   .   .   1   2   .   .   
Scanalyzer                 3    | .   .   .   .   2   .   .   .   1   
  Insert Component         2    | .   .   .   .   1   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   3   .   .   2   3   4   .   3   
  Terminals                5    | .   2   .   .   2   1   .   .   .   
    Track                  3    | .   .   .   .   2   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   
  Recycling Units          6    | .   1   .   .   .   1   4   .   .   
    Tunnel                 6    | .   1   .   .   .   1   4   .   .   
    Fedlink                2    | .   .   .   .   .   .   .   .   2   
    Scrapoids              1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   .   9   8   7   .   7   
  Full Trace Events        8    | .   .   .   .   2   1   3   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   
Parts Repaired             3    | .   .   .   .   2   1   .   .   .   
  Time                     178  | .   .   .   .   140 38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   9   3   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Total Allies               6    | .   .   .   .   .   .   .   .   6   
  Largest Group            5    | .   .   .   .   .   .   .   .   5   
  Highest-Rated Group      140  | .   .   .   .   .   .   .   .   140 
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   15  
  Total Damage             257  | .   .   .   .   .   .   .   .   257 
  Kills                    1    | .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac 
Robot Analysis Total       5    | .   1   .   .   .   .   .   4   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  
Turns Passed               10039 | 137  1031 742  594  1566 942  720  2201 2106 
Spaces Moved               5420  | 78   569  453  317  651  349  445  1416 1142 
  Core                     307   | 9    .    .    .    .    .    .    .    298  
  Treads                   4462  | .    290  453  317  651  349  445  1416 541  
  Legs                     348   | 69   279  .    .    .    .    .    .    .    
  Wheels                   303   | .    .    .    .    .    .    .    .    303  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  155  155  155  50   
  Average Speed            154   | 116  140  160  160  193  171  155  155  130  
  Slowest Speed            250   | 190  160  160  240  250  240  235  155  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 5    76   79   27   53   65   83   91   39   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     6     | .    1    .    .    .    1    4    .    .    
  Known Exits Taken        1     | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    1    1    1    .    
Scrap Searched             13    | .    .    1    9    .    .    .    3    .    
Spaces Dug                 18    | .    .    .    .    7    .    1    .    10   
Terrain Destroyed          139   | .    7    .    .    25   29   1    .    77   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               66    | .    .    .    .    25   16   1    .    24   
  AOE                      73    | .    7    .    .    .    13   .    .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  
Total                      6405 | 101  711  462  354  837  530  462  1423 1525 
  Wait                     285  | .    54   .    3    61   76   .    .    91   
  Move                     5412 | 77   568  452  316  650  348  444  1415 1142 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 7    13   2    2    17   3    1    2    21   
  Fast Attach              62   | 7    6    .    3    12   5    3    1    25   
  Attach                   27   | .    .    .    1    9    1    .    1    15   
  Detach                   4    | .    .    .    .    .    .    .    .    4    
  Swap                     45   | .    6    .    2    5    6    1    1    24   
  Drop                     88   | .    13   2    3    17   9    4    3    37   
  Fire                     380  | 10   49   5    24   66   74   5    .    147  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    4    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    9    | .    1    1    .    .    .    4    .    3    
  Escape Stasis            12   | .    .    .    .    .    .    .    .    12   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    8    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
    61 | -11/Scrapyard | Discovered new exit (range 16)
   138 | -11/Scrapyard | Entered Materials
   266 | -10/Materials | Discovered new exit (range 16)
   318 | -10/Materials | Build established: Mutant
   457 | -10/Materials | Discovered new exit (range 16)
   534 | -10/Materials | Discovered new exit (range 16)
   886 | -10/Materials | Discovered new exit (range 15)
  1169 | -10/Materials | Entered Mines
  1630 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1634 | -10/Mines     | Found Prototype Device
  1754 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1897 | -10/Mines     | Discovered new exit (range 5)
  1911 | -10/Mines     | Entered Subcaves
  2029 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2225 | -10/Subcaves  | Discovered new exit (range 14)
  2259 | -10/Subcaves  | Core integrity fell below 50%
  2484 | -10/Subcaves  | Discovered new exit (range 13)
  2505 | -10/Subcaves  | Entered Materials
  2505 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  2506 | -8/Materials  | Identified exit to Storage
  2550 | -8/Materials  | Repaired Spk. Treads
  2574 | -8/Materials  | Garrison activated, responded to threat
  2688 | -8/Materials  | Lost 4 parts (1p1u2w)
  3009 | -8/Materials  | Build established: Scavenger-Mutant
  3123 | -8/Materials  | Discovered new exit (range 9)
  3133 | -8/Materials  | Identified Exp. Sensor Array
  3701 | -8/Materials  | Discovered new exit (range 4)
  3701 | -8/Materials  | Discovered exit to Storage (range 6)
  3877 | -8/Materials  | Repaired Exp. Sensor Array?
  4071 | -8/Materials  | Entered Storage
  4299 | -8/Storage    | Repaired Hvy. Particle Cannon
  4594 | -8/Storage    | Destroyed 7 combat bots
  4603 | -8/Storage    | Garrison activated, responded to threat
  4826 | -8/Storage    | Used back door to open Recycling access
  4826 | -8/Storage    | Discovered new exit (range 4)
  5013 | -8/Storage    | Entered Recycling
  5340 | -8/Recycling  | Scanned before Scraplab entrance
  5469 | -8/Recycling  | Discovered new exit (range 5)
  5716 | -8/Recycling  | Entered Scraplab
  5730 | -8/Recycling  | Discovered new exit (range 3)
  5733 | -8/Recycling  | Entered Scraptown
  5969 | -8/Scraptown  | Visited Supply Room
  6013 | -8/Scraptown  | Visited Red Mages
  6462 | -8/Scraptown  | Discovered new exit (range 5)
  6620 | -8/Scraptown  | Visited Assassins FH
  6703 | -8/Scraptown  | Visited IN-MT5's Study
  6735 | -8/Scraptown  | Visited CR-KLE's Repair Center
  6749 | -8/Scraptown  | CR-KLE repaired 7 parts
  6786 | -8/Scraptown  | Visited Artisan Demo Area
  6810 | -8/Scraptown  | Visited UFD Registry
  6810 | -8/Scraptown  | Registered with UFD as "Protonthruster"
  6848 | -8/Scraptown  | Visited Analyses Database
  6910 | -8/Scraptown  | Visited Cartography Club
  7093 | -8/Scraptown  | Visited LU-1G1's Boring Crew
  7130 | -8/Scraptown  | Visited Abandonware Association
  7186 | -8/Scraptown  | Visited Botcube Research
  7197 | -8/Scraptown  | Found Botcube
  7224 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
  7248 | -8/Scraptown  | Visited Supply Room
  7283 | -8/Scraptown  | Visited Science Guys
  7499 | -8/Scraptown  | Build established: Mutant
  7553 | -8/Scraptown  | Visited Scrap Suit Storage
  7615 | -8/Scraptown  | Visited Curators Association
  7832 | -8/Scraptown  | Discovered new exit (range 5)
  7934 | -8/Scraptown  | Entered Factory
  7934 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  8201 | -6/Factory    | Discovered new exit (range 15)
  8234 | -6/Factory    | Build established: Scavenger-Mutant
  8727 | -6/Factory    | Identified exit to Factory
  8845 | -6/Factory    | Cargo convoy interrupted
  9238 | -6/Factory    | Found Launcher Loader
  9448 | -6/Factory    | Found Hvy. Reflective Plating
  9530 | -6/Factory    | Fabricated Imp. Cooling System?
  9554 | -6/Factory    | Found Prototype Protection
  9554 | -6/Factory    | Identified Centrium Heavy Armor Plating
  9558 | -6/Factory    | Found Centrium Heavy Armor Plating
  9562 | -6/Factory    | System corruption reached 10%
  9590 | -6/Factory    | System corruption reached 30%
  9649 | -6/Factory    | Found Prototype Launcher
  9649 | -6/Factory    | Identified Tesla Bomb Launcher
  9657 | -6/Factory    | Botcube activated
  9789 | -6/Factory    | Lost 4 parts (1p2n1u)
  9855 | -6/Factory    | Released all parts (8)
  9891 | -6/Factory    | Core integrity fell below 50%
  9914 | -6/Factory    | Scrapoids reinforcements arrived?
 10015 | -6/Factory    | Core integrity fell below 20%
 10040 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
09956_ System corrupted: Adv. Sensor Array fused.
09958_ Acquired Phase Cannon.
09976_ System corrupted: Heat flow error (+134).
09977_ Connecting with Terminal...
09977_ ALERT: Suspicious activity at Terminal F001. Dispatching
  Investigation squad.
09978_ Triggered Heavy Explosive Trap.
09978_ An explosion rips through the floor.
09978_ K-01 Serf destroyed.
09978_ Neutrino Reactor explodes.
09978_ Terminal disabled.
09978_ U-05 Engineer destroyed.
09983_ Neutrino Reactor explodes.
09984_ The unstable cave ceiling collapses.
10000_ System corrupted: Matter fused (-8).
10017_ Adv. Sensor Array destroyed.
10019_ IPSXH1=Z:1 F:LJB NDB1R#E55OA35CP 
10019_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
10036_ System corrupted: Matter fused (-10).

 Map 
-----
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          28
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Cooling System | -8/Storage   | Hacked
   Hcp. Storage Unit | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cooling System | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantParticleChainsaw
  Manual?         0
Play Time         01:10:29
  Cumulative      698.6 hours
  Start           2025.01.26 @ 13:12:25
  End             2025.01.26 @ 14:28:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          441
  Rogue           441
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/1/1/1/0/0/0/0
Lore%             67
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2406571e-10eb-49f4-9d1b-ede04c5c521a