Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.05 @ 01:38:54 Player: theHiddenStone Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1145) 1145 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4290 Bonus ------- None Cogmind --------- Core Integrity 400/700 Matter 40/300 Energy 481/510 System Corruption 5% Temperature Critical (512) Movement Walking (400) Ox4 Location -7/Waste Parts ------- > --- POWER (3) -------- Light Ion Engine Deuterium Engine Fission Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Field Laser Advanced Beam Rifle Missile Launcher > --- INVENTORY (20) --- Light Ion Engine Heavy Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Heat Sink High-capacity Storage Unit Compact Battery (200) Medium Matter Pod (100) Medium Matter Pod (100) Advanced Visual Processing Unit Experimental Sensor Array Seismic Detector ECM Suite Sensor Drone Bay Field Laser Light Assault Rifle Bore Cannon Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Bore Cannon Missile Launcher > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Battery Medium Matter Pod Medium Matter Pod Advanced Visual Processing Unit Seismic Detector ECM Suite Light Armor Plating Sensor Drone Bay Field Laser Field Laser Light Assault Rifle Rocket Launcher Plasma Cutter [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Bore Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 7 | . 1 . 2 . 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . 1 . . . . Utility 3 | . 1 . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 38 | 8 1 6 3 2 7 11 . Power 5 | 1 . 1 . 1 1 1 . Engine 4 | 1 . 1 . 1 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 11 | 2 . 2 1 . 3 3 . Treads 2 | 2 . . . . . . . Leg 6 | . . . . . 3 3 . Wheel 3 | . . 2 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 3 1 1 1 . 2 3 . Device 4 | 1 . 1 . . . 2 . Storage 3 | 1 1 . . . 1 . . Processor 2 | 1 . . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 11 | 2 . 2 1 1 1 4 . Energy Gun 5 | 1 . 1 . . . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . . 1 . . 1 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 4 | . . 1 . . 2 . 1 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 1 | . . 1 . . . . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 1 | . . 1 . . 1 . 1 To Critical Strikes . | . . . . . . . . Average Backups 15 | 4 5 12 12 14 16 19 20 Power 1 | . 1 1 . . 1 2 2 Propulsion 1 | . . 3 2 1 1 2 3 Utility 8 | 2 3 6 7 9 9 10 10 Weapon 3 | . 1 1 3 4 3 3 4 Tool/Special . | . . . . . . . . Unused Backups 15 | . . . . . 1 2 12 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . . 1 2 Utility 9 | . . . . . 1 . 8 Weapon . | . . . . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 100 97 98 100 Engine 15 | . 12 12 20 20 16 14 14 Core 1 | . . . . . . 5 7 Treads 4 | . 25 21 . . . . . Leg 9 | . . . . . 14 20 21 Wheel 10 | . . 3 29 30 8 . . Device 4 | . 12 11 3 . . 6 7 Storage 9 | . 12 12 10 10 8 7 7 Processor 12 | . 12 12 10 10 16 14 14 Protection 6 | . . . 6 10 8 7 7 Energy Gun 7 | . 12 19 10 . . 12 14 Ballistic Gun 1 | . 12 2 . . . . . Ballistic Cannon 5 | . . . 8 10 8 3 . Launcher 3 | . . 3 1 . 7 4 7 Special Weapon 3 | . . . . 9 7 . . Peak Build Rating 48 | 7 9 9 15 17 30 48 44 Average Rating 24 | 5 8 8 14 16 26 42 44 On Entrance 16 | . 7 9 9 15 17 29 44 Naked Turns . | . . . . . . . . Heaviest Build 83 | 18 29 31 41 41 69 83 77 Greatest Support 56 | 40 40 40 48 48 51 56 56 Greatest Overweight (x) 2 | . . 1 . . 2 2 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 10 15 15 15 15 20 20 20 Average Capacity 16 | 5 10 15 15 15 18 20 20 Most Carried 20 | 5 12 14 14 15 20 20 20 Average Carried 15 | 4 5 12 12 14 16 19 20 Final Capacity 20 | 10 15 15 15 15 20 20 20 Final Carried 20 | 5 12 14 14 15 20 20 20 Class Distribution -------------------- 51% | Hacker-Mutant 36% | Hacker-Gunner 12% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 1559 | 253 145 182 92 120 371 286 110 Remotely . | . . . . . . . . Salvage Created 1255 | . 162 84 20 . 463 273 253 Parts 51 | . 12 . 2 . 24 11 2 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 42 | . 4 18 2 . 13 4 1 Guns 13 | . 4 6 1 . . 2 . Cannons 13 | . . . 1 . 11 1 . AOE 16 | . . 12 . . 2 1 1 Classes Destroyed 10 | . 3 1 . . 3 2 1 Worker 1 | . . . . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . . 1 . Watcher 6 | . 1 . . . 3 2 . Swarmer 7 | . 2 . 2 . 3 . . Grunt 7 | . 2 . . . 3 2 . Sentry 8 | . . . . . 7 1 . Programmer 1 | . . . . . . 1 . Compactor 1 | . . . . . . . 1 Assembled 18 | . . 18 . . . . . Best Kill Streak 14 | . 3 14 1 . 8 2 1 Combat Bots Only 14 | . 2 14 1 . 4 1 1 Max Kills in Single Turn 4 | . 1 4 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 . . 1 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 140 | . 6 44 9 . 45 35 1 Missed 37 | . 1 11 3 . 12 10 . Hits 103 | . 5 33 6 . 33 25 1 Melee 11 | . . 10 . . . . 1 Projectile 92 | . 5 23 6 . 33 25 . Critical Strikes 2 | . . 1 . . . . 1 Part Disruptions 3 | . . 3 . . . . . Damage Taken 1236 | . 30 405 26 . 330 141 304 Core 404 | . 6 71 4 . 23 17 283 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 610 | . 20 242 20 . 205 93 30 Core Remaining (%) 90 | 100 . 69 . 99 95 . . Volleys Fired 117 | . 12 23 6 . 37 27 12 Largest 3 | . 2 2 2 . 2 3 3 Hottest 187 | . 70 90 88 . 81 187 160 Shots Fired 236 | . 24 44 12 . 66 57 33 Gun 133 | . 24 34 6 . . 46 23 Cannon 47 | . . . 6 . 37 4 . Launcher 56 | . . 10 . . 29 7 10 Special . | . . . . . . . . Kinetic 67 | . 12 8 6 . 37 4 . Thermal 113 | . 12 26 6 . . 46 23 Explosive 56 | . . 10 . . 29 7 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 11 27 15 . 13 8 19 Robot Miss Streak 2 | . 2 1 1 . 2 2 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 167 | . 18 38 6 . 47 29 29 Core Hits 111 | . 8 42 2 . 30 22 7 Critical Kills 6 | . . . . . 5 1 . Critical Parts Destroyed 14 | . . . 1 . 10 3 . Critical Strikes 27 | . . . 1 . 16 8 2 Burn 6 | . . . . . . 4 2 Destroy 21 | . . . 1 . 16 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4984 | . 195 1117 57 . 1461 795 1359 Guns 1299 | . 192 334 12 . . 374 387 Cannons 755 | . . . 45 . 614 96 . Explosions 2917 | . . 773 . . 847 325 972 Melee . | . . . . . . . . Ramming 13 | . 3 10 . . . . . Kinetic 890 | . 67 68 45 . 614 96 . Thermal 1164 | . 125 266 12 . . 374 387 Explosive 2797 | . . 773 . . 847 205 972 Electromagnetic 120 | . . . . . . 120 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 41 | . . 22 . . 11 8 . Projectiles 19 | . . . . . 11 8 . Explosions 22 | . . 22 . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 1 2 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . . 41 . . 48 . 21 Shots 7 | . . 3 . . 3 . 1 Rammed 6 | . 1 5 . . . . . Targets Rammed 6 | . 1 5 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 589 | . 52 158 132 . 228 372 589 Average Temperature 108 | . 23 55 57 . 74 145 297 Received Heat Transfer 320 | . 12 140 . . 126 42 . Effects 16 | . . . . . . 1 15 Shutdowns 8 | . . . . . . 1 7 Energy Bleed 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 3 . Heat Transferred 3061 | . 370 742 25 . . 999 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 94 100 100 Level 1 1 | . . . . . 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 226 | . 62 13 39 . 226 48 13 Initial 33 | . . . . . . 33 1 Average 25 | . 18 1 9 . 106 5 2 Influence Increases 1057 | . 135 46 54 . 618 174 30 Destroy 0b10 Robot/C 460 | . 80 . 40 . 260 80 . Destroy 0b10 Robot/NC 45 | . 5 . . . 25 15 . Destroy Leader 154 | . 12 . 10 . 98 34 . Disable Machine 60 | . 8 . . . 28 24 . Destroy Structure 293 | . . 46 4 . 192 21 30 Lose Combat Pursuer 45 | . 30 . . . 15 . . Influence Decreases 1057 | . 135 46 54 . 518 269 35 Entered New Map 71 | . . . . . . 67 4 Time Decay 956 | . 135 46 54 . 498 202 21 Lost Part 30 | . . . . . 20 . 10 Squads Dispatched 4 | . . . 1 . 1 2 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 3 | . . 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 9 32 6 . 18 7 4 Peak Tracking Total 16 | . 3 16 5 . 4 2 4 Tactical Retreats 6 | . 1 3 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 15 | . 2 . . . 7 6 . Max in Single Turn 4 | . 2 . . . 2 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 7 | . 1 . . 1 3 2 . Terminals 3 | . 1 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 17 | . 2 . . 1 7 7 . Successful 10 | . 2 . . 1 3 4 . Failed 7 | . . . . . 4 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 2 . . . 3 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 8 | . 2 . . 1 2 3 . Record 5 | . . . . . 2 3 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Active Infowar (turns) 2510 | 66 289 366 60 . 689 926 114 Optics 1729 | . . . . . 689 926 114 Sensors 431 | . . . . . . 431 . Structural 421 | 66 289 66 . . . . . ECM 360 | . . 300 60 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 3402 | 77 289 382 155 770 689 926 114 Spaces Moved 2039 | 42 152 167 126 759 342 412 39 Core 8 | 8 . . . . . . . Treads 303 | 34 152 117 . . . . . Legs 629 | . . . . . 178 412 39 Wheels 1099 | . . 50 126 759 164 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 100 100 100 100 193 193 Average Speed 143 | 139 160 174 100 100 163 199 193 Slowest Speed 270 | 160 160 240 100 100 270 270 193 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 31 39 14 99 38 12 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 392 | . . 84 3 . 233 20 52 Melee . | . . . . . . . . Projectile 14 | . . . 3 . 11 . . AOE 378 | . . 84 . . 222 20 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 2283 | 59 175 208 142 770 407 471 51 Wait 12 | . 1 2 5 3 1 . . Move 2033 | 41 151 166 125 758 341 412 39 Hop . | . . . . . . . . Pick Up 52 | 10 8 3 2 4 14 11 . Fast Attach 3 | 2 . . . . . 1 . Attach 16 | 5 1 1 2 . 4 3 . Detach 1 | . . . . . 1 . . Swap 25 | 1 1 8 2 2 3 8 . Drop 18 | . . . . 3 6 9 . Fire 117 | . 12 23 6 . 37 27 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . 1 5 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 79 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Hacker-Mutant 335 | -10/Materials | Identified exit to Mines 335 | -10/Materials | Discovered exit to Mines (range 15) 367 | -10/Materials | Entered Mines 392 | -10/Mines | Assembled infested the area 397 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 397 | -10/Mines | Assisted by a Guerilla fighting off Assembled 515 | -10/Mines | Destroyed 14 combat bots 551 | -10/Mines | Learned Materials stockpile data 738 | -10/Mines | Identified exit to Materials 738 | -10/Mines | Discovered exit to Materials (range 5) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 880 | -9/Materials | Identified exit to Mines 880 | -9/Materials | Discovered exit to Mines (range 7) 904 | -9/Materials | Entered Mines 907 | -9/Mines | Received a Mining Laser from a helpful Derelict 964 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1053 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1057 | -9/Mines | Found Prototype Device 1094 | -9/Mines | Identified exit to Materials 1094 | -9/Mines | Discovered exit to Materials (range 13) 1406 | -9/Mines | Found a hidden stash of uninstalled traps 1460 | -9/Mines | Discovered exit to Materials (range 11) 1475 | -9/Mines | Found the Drone Emporium 1481 | -9/Mines | Found Prototype Device 1535 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1674 | -9/Mines | Entered Materials 1674 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1790 | -8/Materials | Garrison activated, responded to threat 1982 | -8/Materials | Build established: Hacker-Gunner 2343 | -8/Materials | Identified exit to Factory 2343 | -8/Materials | Discovered exit to Factory (range 8) 2363 | -8/Materials | Entered Factory 2363 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2365 | -7/Factory | Identified Exp. Sensor Array 2665 | -7/Factory | Build established: Hacker-Skirmisher 3090 | -7/Factory | Build established: Hacker-Gunner 3289 | -7/Factory | Sucked down chute 3289 | -7/Factory | Entered Waste 3304 | -7/Waste | EMP discharged 3361 | -7/Waste | Spotted C-40 Crusher 3374 | -7/Waste | Spotted C-40 Crusher 3381 | -7/Waste | Destroyed C-40 Crusher 3391 | -7/Waste | Spotted C-40 Crusher 3399 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3403 | -7/Waste | Self-destructed Last Messages --------------- System corrupted: Field Laser misfires. Power failure, Lgt. Ion Engine shutdown. Power failure, Fission Core shutdown. Power failure, Deuterium Engine shutdown. Overheating: Matter decay (-20). ALERT: Foreign system detected. Charging EMP. Power failure, Lgt. Ion Engine shutdown. Overheating: Hcp. Storage Unit damaged (-136). Overheating: Core damaged (-126). Overheating: Energy bleed (-69). The unstable cave ceiling collapses. Power failure, Deuterium Engine shutdown. Overheating: Adv. Beam Rifle damaged (-53). Overheating: Imp. Titanium Leg damaged (-51). Overheating: Fission Core damaged (-26). Power failure, Fission Core shutdown. Overheating: Core damaged (-126). Power failure, Lgt. Ion Engine shutdown. Imp. Titanium Leg crushed. Imp. Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? #???????????????????????????? | | ????????????????? #???????????#???????????????? | | ????????????????# #?????????? #???????????????? | | ????????????????# #?????????? #???????????????? | | ??????????????### #????????? #####???????????? | | ??????????????# #????????? ???????????? | | ??????????????# #???????? ????????????? | | ??????????????? #???????? CC?????????????? | | ???????????????? #??????? C??????????????? | | ????????????????# #??????? #?????#?????????? | | ??############??# #??????# CC #?## ## ???????? | | ??# !#??# #?????# CC # ???????? | | ??# #??# #???## ??????? | | ??# #### ##### # ??????? | | ??# ?????? | | ??# ?????? | | ??# ! @CC %= ?????? | | ??# CC ?????? | | ??# #### ##### ?????? | | ??# #??# #???### ??????? | | ??# #??# #??????# ######## ??????? | | ??############??# #??????? #???????????????? | | ??????????????### ###?????? #???????????????? | | ??????????????# #??????####???????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????##########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 19760411 Manual? 1 Play Time 00:46:29 Cumulative 17.6 hours Start 2025.07.05 @ 00:52:15 End 2025.07.05 @ 01:38:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 7 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c2037bf-db33-43cd-88c3-b3d70deb2f03