Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 21:21:03 // Halloween2020/ForbiddenLore Player: zzxc Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (360) 1800 Value Destroyed (23183) 23183 Prototype IDs (267) 5340 Alien Tech Used (4) 800 Bonus (57270) 57270 TOTAL SCORE: 98493 Bonus ------- High Alert Combat Kills 4778 Follower Combat Kills 932 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 2000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -140 Cogmind --------- Core Integrity 412/1600 Matter 300/300 Energy 716/740 System Corruption 2% Temperature Cool (24) Movement Hovering (46) Location 0b11 Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Desublimator Experimental Cooling System Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Experimental Core Shielding Experimental Powered Armor Experimental Powered Armor Experimental Force Field > --- WEAPON (3) ------- Graviton Cannon Perforator > --- INVENTORY (18) --- Cooled Antigrav System Desublimator Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Weapon Cycler Experimental Phase Shifter Centrium Medium Armor Plating Experimental Powered Armor Beam Splitter EM Dispersion Field Transdimensional Reconstructor High-powered Transdimensional Reconstructor EMDS Enhanced Nova Cannon Guided Remote Datajack CR-A16's Behemoth Slayer Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Heavy Treads Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Desublimator Experimental Cooling System Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Experimental Core Shielding Experimental Powered Armor Experimental Powered Armor Experimental Force Field > --- WEAPON ----------- Graviton Cannon Perforator > --- INVENTORY -------- Cooled Antigrav System Desublimator Experimental Energy Well Experimental Matter Compressor Experimental Weapon Cycler Experimental Phase Shifter Centrium Medium Armor Plating Experimental Powered Armor EM Dispersion Field Advanced Force Field Transdimensional Reconstructor High-powered Transdimensional Reconstructor EMDS Enhanced Nova Cannon Guided Remote Datajack CR-A16's Behemoth Slayer Sigix Corpse [Rating: 255] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Armored Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Experimental Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . 1 2 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 667 | . . 7 1 . 8 12 5 . 1 1 6 2 6 2 4 80 13 24 5 15 42 91 15 25 46 10 170 76 Power 46 | . . 1 . . . 3 1 . . . . . . . . 8 . 2 . 2 2 2 1 1 3 2 16 2 Engine 13 | . . 1 . . . 2 . . . . . . . . . 4 . 2 . . . . . . . . 4 . Core 11 | . . . . . . 1 1 . . . . . . . . 4 . . . 2 . 1 1 . . . 1 . Reactor 22 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 3 2 11 2 Propulsion 129 | . . 2 1 . 2 2 . . . . 2 . . . 1 30 . 5 . 5 14 15 3 . 11 . 27 9 Treads 44 | . . . . . . . . . . . . . . . 1 14 . 3 . 5 8 6 1 . 3 . 2 1 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Wheel 23 | . . . . . . . . . . . . . . . . 15 . 2 . . 6 . . . . . . . Hover 52 | . . . . . . . . . . . 2 . . . . 1 . . . . . 9 2 . 8 . 24 6 Flight 8 | . . 2 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 Utility 264 | . . 2 . . 3 4 4 . . . 1 2 2 1 3 30 8 7 3 3 10 37 7 12 17 6 75 27 Device 146 | . . 1 . . . 2 2 . . . . 1 2 . 2 15 3 5 1 . 5 26 4 5 11 4 43 14 Storage 15 | . . . . . 1 . . . . . . . . . . 4 . . . . 2 1 . 1 1 . 5 . Processor 21 | . . . . . 1 1 . . . . . . . . 1 3 . . . . . . . . 2 1 10 2 Hackware 12 | . . . . . 1 . . . . . 1 1 . . . 1 . . . . 2 2 . 2 1 . . 1 Protection 70 | . . 1 . . . 1 2 . . . . . . 1 . 7 5 2 2 3 1 8 3 4 2 1 17 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 228 | . . 2 . . 3 3 . . 1 1 3 . 4 1 . 12 5 10 2 5 16 37 4 12 15 2 52 38 Energy Gun 14 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . 7 3 Energy Cannon 100 | . . . . . . . . . . . . . . . . 6 2 4 1 2 11 25 2 8 6 1 27 5 Ballistic Gun 9 | . . 2 . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . 2 1 Ballistic Cannon 27 | . . . . . . . . . . . . . . . . 1 . 3 . . 1 1 . . . . 2 19 Launcher 38 | . . . . . 1 1 . . . . . . . . . . 3 3 1 2 3 9 . 3 5 1 5 1 Special Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 22 | . . . . . . . . . 1 1 3 . 4 1 . 2 . . . 1 . . . 1 3 . 2 3 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . . . . . . . . 1 . . . 1 . . 2 . . 2 3 1 . . 6 16 Parts Lost 64 | . . . . . 2 . 2 . . 2 . . 1 . 4 13 . . . 2 . 4 . 2 8 . 22 2 Power 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 4 . Propulsion 18 | . . . . . 2 . 2 . . 1 . . 1 . 2 6 . . . . . . . . . . 4 . Utility 31 | . . . . . . . . . . . . . . . 2 3 . . . 2 . 4 . 1 5 . 12 2 Weapon 8 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . 1 2 . 2 . Highest Loss Streak 18 | . . . . . 2 . 2 . . 2 . . 1 . 3 6 . . . 1 . 1 . 2 5 . 18 1 Average Slot Usage (%) 78 | . . 62 100 100 81 88 87 61 61 40 36 53 46 40 25 91 94 92 84 94 96 87 95 97 92 95 70 91 Engine 2 | . . 9 14 14 9 7 5 . . . . . . . . 5 5 9 11 8 . . . . . . 1 . Core 1 | . . . . . . 4 6 7 7 . . . . . . 3 5 1 . 2 5 5 4 4 4 3 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 4 4 6 2 7 Treads 4 | . . . . . . . . . . . . . . . 1 18 17 19 29 29 18 14 2 . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 10 11 8 . . 8 . . . . . . . Hover 12 | . . . . . . . . . . . . 13 13 13 3 . . . . . . 5 26 27 22 23 17 22 Flight 1 | . . 19 28 28 32 29 27 15 15 8 6 6 6 . . . . . . . . . . . . . . . Device 9 | . . 6 14 14 9 6 6 7 7 7 6 4 5 1 2 7 8 10 10 6 10 8 12 9 9 15 8 20 Storage 10 | . . . . . 1 7 7 7 7 7 6 6 6 6 2 13 17 17 17 17 15 15 15 14 15 11 10 7 Processor 11 | . . . . . 3 3 7 7 7 7 6 6 6 6 3 6 5 5 5 5 5 5 5 4 11 14 16 11 Hackware 2 | . . . . . . 7 7 7 7 7 8 15 6 6 6 4 . . . . 8 11 6 6 4 4 . . Protection 4 | . . 6 14 14 7 3 . . . . . . . . . 5 7 4 3 9 6 4 5 9 8 3 1 11 Energy Cannon 2 | . . . . . . . . . . . . . . . . 5 5 5 1 5 7 6 9 6 4 6 1 . Launcher 1 | . . . . . 4 7 7 7 7 . . . . . . . 4 4 1 4 1 2 . 1 1 3 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 4 4 . . . . . . . . 4 3 . 2 . Naked Turns 96 | . 51 45 . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | . . 7 7 7 11 20 19 12 12 12 8 5 8 7 8 84 86 111 93 109 161 186 190 192 192 179 200 182 Greatest Support 230 | 3 3 8 8 8 12 20 20 12 12 12 6 6 31 31 22 171 26 174 170 170 186 230 192 192 192 192 192 188 Greatest Overweight (x) 6 | . . . . . . . 1 . . . 1 . 1 . 2 4 3 5 . 1 6 2 1 . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 2 3 . . 2 . . . . . . . Largest Inventory Capacity 34 | 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 18 18 18 18 18 26 28 28 34 34 24 32 18 Average Capacity 19 | 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 4 15 18 18 18 18 22 27 28 29 30 24 21 18 Most Carried 32 | 3 . 4 4 4 6 6 6 6 6 6 6 6 6 6 6 18 18 18 18 18 26 28 28 30 32 24 32 18 Average Carried 17 | 1 . 2 3 4 4 5 5 6 5 5 5 5 5 5 4 15 18 17 17 17 22 26 27 27 28 23 18 17 Final Capacity 34 | 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 4 18 18 18 18 18 26 28 28 34 24 24 18 18 Final Carried 30 | . . 4 4 4 6 6 6 6 6 6 5 6 6 5 4 18 18 18 18 18 25 28 28 30 24 24 18 18 Class Distribution -------------------- 53% | Scavenger-Mutant 14% | Scavenger-Scout 11% | Generator-Mutant 5% | Mutant 5% | Machinist-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hacker-Mutant | -4/Armory Machinist-Mutant | -4/Lab Machinist-Mutant | -3/Research Machinist-Mutant | -2/Research Generator-Mutant | -1/Access Scavenger-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 14083 | 200 . 49 . . 111 88 16 52 44 10 . . 140 . 30 1750 211 518 100 278 580 1300 87 347 853 273 4418 2628 Remotely 1271 | . . . . . . . . . . . . . . . . . . . . . . 593 . . 492 186 . . Salvage Created 26801 | . . 60 . . 320 130 . . . . . . 30 . . 2723 770 779 . 1343 4298 3579 87 1125 2314 563 3636 5044 Parts 1117 | . . 10 . . 9 9 . . . . . . 1 . . 113 24 30 . 46 146 136 4 43 84 11 167 284 Haulers Intercepted 15 | . . . . . 3 . . . . . . . . . . 6 . . . . 2 . . 2 1 1 . . Recyclers Shooed 24 | . . . . . 2 . . . . . . . . . . 13 . . . . 4 . . 2 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . 1 . . . 3 4 . 10 . . . . . . . . Prevented 80 | . . . . . . . . . . . . 1 . . . . 21 26 . 32 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 271 | . . 3 . . . . . . . . . . . . . 26 13 14 . 18 36 55 1 8 22 2 19 54 Melee 6 | . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Guns 13 | . . . . . . . . . . . . . . . . 6 . . . . . . . . 7 . . . Cannons 110 | . . . . . . . . . . . . . . . . 16 . 3 . . 10 15 1 3 2 . 10 50 AOE 64 | . . . . . . . . . . . . . . . . 2 5 6 . 7 6 25 . 2 7 . 4 . Classes Destroyed 18 | . . 1 . . 3 1 . . . . . . 1 . . 7 . 1 . 2 1 1 . . . . . . Worker 29 | . . . . . 1 4 . . . . . . . . . 12 . . . . 4 . . . 6 . 2 . Builder 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 15 | . . . . . 3 . . . . . . . . . . 6 . . . . 2 . . 2 1 1 . . Recycler 23 | . . . . . 2 . . . . . . . . . . 6 . . . . 8 . . 2 2 2 1 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . Watcher 11 | . . . . . . 2 . . . . . . . . . 2 . . . . 2 2 . 1 1 . 1 . Swarmer 40 | . . 3 . . . . . . . . . . . . . 11 4 5 . 2 . 9 . 2 4 . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . Grunt 93 | . . . . . . . . . . . . . . . . 4 8 6 . 7 21 29 . 1 9 2 6 . Brawler 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Sentry 17 | . . . . . . . . . . . . . . . . 1 1 . . 2 7 3 . 3 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hunter 8 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . . 2 . . . Programmer 28 | . . . . . . . . . . . . . . . . 6 . 1 . . 4 5 . 2 2 . 8 . Behemoth 5 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Combat Programmer 6 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 2 . Best Kill Streak 14 | . . 3 . . 3 3 . . . . . . 1 . . 5 7 8 . 14 11 11 1 3 9 3 5 6 Combat Bots Only 14 | . . 3 . . . . . . . . . . . . . 4 5 8 . 14 8 11 1 2 6 2 5 6 Max Kills in Single Turn 4 | . . 1 . . 1 1 . . . . . . 1 . . 2 2 3 . 2 3 4 1 2 4 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . 1 2 3 . 2 1 4 . 1 3 . 2 . Melee 1 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 A5 (-4/Lab) MAIN.C Shell (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 24107 | . . 177 . . 150 . 156 15 . 141 . 172 37 47 664 2928 204 659 . 1546 813 2073 568 871 2329 114 7951 2492 Core 2725 | . . 153 . . 31 . 16 . . 37 . 71 13 47 484 223 . 12 . 112 53 85 53 42 199 . 886 208 Absorbed by Shields 8049 | . . . . . . . . . . . . . . . . 124 56 52 . . 501 766 255 426 725 73 2676 2395 Reduced by Siege Mode 797 | . . . . . . . . . . . . . . . . 22 . . . 55 57 375 87 . 52 . 149 . Core Remaining (%) 70 | 100 . . . 38 94 . . . . 92 . . . . 27 . . . . 65 . . 83 96 86 . . 25 Volleys Fired 1055 | . . . . . 1 3 . . . . . . . . . 179 13 28 1 14 99 150 27 50 69 26 234 161 Largest 3 | . . . . . 1 1 . . . . . . . . . 2 2 2 1 2 2 2 2 2 1 1 3 1 Hottest 313 | . . . . . 30 30 . . . . . . . . . 180 162 162 81 162 176 240 240 240 120 120 313 120 Shots Fired 1264 | . . . . . 1 3 . . . . . . . . . 269 17 42 1 19 119 169 44 62 70 26 261 161 Gun 129 | . . . . . . . . . . . . . . . . 63 . . . . . . . . 40 . 26 . Cannon 942 | . . . . . . . . . . . . . . . . 206 7 28 1 6 98 130 44 58 19 15 178 152 Launcher 151 | . . . . . 1 3 . . . . . . . . . . 10 14 . 13 21 39 . 4 11 11 24 . Special 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 9 Kinetic 328 | . . . . . . . . . . . . . . . . 98 . 6 . . 5 9 . . 40 . 34 136 Thermal 472 | . . . . . . . . . . . . . . . . 147 . 4 . . 26 81 43 23 11 8 128 1 Explosive 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 451 | . . . . . . . . . . . . . . . . 24 17 32 1 19 88 79 1 39 19 18 99 15 Robot Hit Streak 44 | . . . . . . . . . . . . . . . . 30 10 13 . 17 44 34 17 23 27 12 36 17 Robot Miss Streak 10 | . . . . . 1 . . . . . . . . . . 5 1 1 . 1 2 2 1 1 2 1 2 10 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 1055 | . . . . . 16 16 . . . . . . 2 1 . 201 12 27 . 21 88 93 37 42 58 9 224 208 Core Hits 750 | . . 9 . . 7 7 . . . . . . 1 . . 111 7 17 . 19 57 83 10 16 61 25 80 240 Critical Hits 361 | . . . . . . 5 . . . . . . . . . 10 . 1 . . 4 7 . . 4 1 34 295 Critical Kills 66 | . . . . . . 4 . . . . . . . . . 4 . . . . 1 2 . . 2 1 2 50 Critical Parts Destroyed 121 | . . . . . . 1 . . . . . . . . . 6 . 1 . . 3 5 . . 2 . 16 87 Melee Attacks 287 | . . . . . 24 30 8 . . 1 4 . 5 20 . 19 . . . 9 . . . 15 10 . 74 68 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . 24 30 8 . . . . . . . . . . . . . . . . . . . . . Piercing 225 | . . . . . . . . . . 1 4 . 5 20 . 19 . . . 9 . . . 15 10 . 74 68 Sneak Attacks 24 | . . . . . 5 5 . . . . . . 2 1 . 3 . . . . . . . 3 2 . 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50223 | . . 56 . . 904 905 . . . . . . 190 113 . 7836 1218 1902 . 2030 5654 7013 1161 2473 4080 914 9840 3934 Guns 3210 | . . . . . . . . . . . . . . . . 1430 . . . . . . . . 1552 . 228 . Cannons 22308 | . . . . . . . . . . . . . . . . 5183 178 592 . 178 3074 3005 1161 1713 358 296 4602 1968 Explosions 14754 | . . . . . 51 16 . . . . . . . . . 524 1040 1310 . 1565 2525 4008 . 418 1946 618 733 . Melee 9314 | . . . . . 845 889 . . . . . . 190 113 . 684 . . . 287 . . . 342 224 . 3774 1966 Ramming 134 | . . 56 . . 8 . . . . . . . . . . 15 . . . . 55 . . . . . . . Kinetic 7954 | . . . . . . . . . . . . . . . . 2756 . 121 . . 66 202 . . 1552 . 1600 1657 Thermal 11267 | . . . . . . . . . . . . . . . . 3601 . 181 . . 400 1892 1161 514 148 49 3321 . Explosive 232 | . . . . . 51 16 . . . . . . . . . 25 . . . . . . . . 140 . . . Electromagnetic 21322 | . . . . . . . . . . . . . . . . 755 1218 1600 . 1743 5133 4919 . 1617 2016 865 1145 311 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1734 | . . . . . 845 889 . . . . . . . . . . . . . . . . . . . . . . Piercing 7580 | . . . . . . . . . . . . . 190 113 . 684 . . . 287 . . . 342 224 . 3774 1966 Highest Corruption 67 | . . 1 1 1 . . . . . . . . . . . 20 16 16 14 12 1 14 7 3 17 . 67 2 Average Corruption 19 | . . 1 1 1 . . . . . . . . . . . 18 15 15 13 11 1 4 4 1 12 . 35 1 Corruption Purged 118 | . . . . . . . . . . . . . . . . 5 2 3 2 1 . 18 2 4 7 . 74 . Effects 692 | . . 1 2 . . . . . . . . . . . . 152 31 44 21 31 . 33 3 3 17 . 340 14 Message Errors 145 | . . 1 . . . . . . . . . . . . . 23 4 6 5 7 . 6 . 1 1 . 86 5 Matter Fused 94 | . . . . . . . . . . . . . . . . 27 2 6 8 3 . 1 1 . 2 . 44 . Heat Flow Errors 65 | . . . . . . . . . . . . . . . . 9 4 1 1 7 . 2 . . 2 . 38 1 Energy Discharges 79 | . . . . . . . . . . . . . . . . 12 2 8 1 2 . 4 1 2 . . 44 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Data Loss (minor) 54 | . . . 2 . . . . . . . . . . . . 5 4 3 4 3 . 3 . . 2 . 26 2 Data Loss (major) 17 | . . . . . . . . . . . . . . . . 5 . . . 1 . 3 . . 1 . 7 . Misfires 13 | . . . . . . . . . . . . . . . . 2 2 3 . 1 . 1 1 . 1 . 2 . Alerts 8 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . 5 . Misdirections 72 | . . . . . . . . . . . . . . . . 18 8 8 2 4 . 1 . . 3 . 28 . Targeting Errors 123 | . . . . . . . . . . . . . . . . 42 2 8 . 3 . 10 . . 5 . 50 3 Weapon Failures 19 | . . . . . . . . . . . . . . . . 8 2 . . . . 1 . . . . 8 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2259 | . . . . . 84 212 . . . . . . 54 . . 431 97 90 . 110 193 185 47 258 75 21 402 . Projectiles 1050 | . . . . . . . . . . . . . . . . 369 24 65 . . 116 115 47 120 19 21 154 . Explosions 512 | . . . . . . . . . . . . . . . . 26 73 25 . 110 76 70 . 7 56 . 69 . Melee 697 | . . . . . 84 212 . . . . . . 54 . . 36 . . . . 1 . . 131 . . 179 . Knockbacks 96 | . . . . . 1 . . . . . . . . . . 16 . 1 . . . 5 . . . . 14 59 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . . . . . . . . . . . . . . . . 16 . 1 . . . 4 . . . . 14 58 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 758 | . . 24 . . 4 . . . . . . . . . . . 37 67 . 139 66 99 . 62 260 . . . Shots 22 | . . . . . . . . . . . . . . . . . 1 2 . 4 3 4 . 2 6 . . . Rammed 30 | . . 20 . . 2 . . . . . . . . . . 4 . . . . 4 . . . . . . . Targets Rammed 30 | . . 20 . . 2 . . . . . . . . . . 4 . . . . 4 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 522 | . . 3 . . 13 22 28 . . . . . . . . 394 315 413 232 265 72 522 351 270 266 72 488 102 Average Temperature 87 | . . 3 . . 13 9 14 . . . . . . . . 84 76 59 126 92 29 113 147 55 83 30 90 40 Received Heat Transfer 1636 | . . 15 . . 54 . 54 . . 39 . . . 6 159 224 36 63 . 222 156 141 . 69 122 21 180 75 Effects 25 | . . . . . . . . . . . . . . . . 5 . . . . . 16 1 . . . 3 . Shutdowns 12 | . . . . . . . . . . . . . . . . 1 . . . . . 7 1 . . . 3 . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Interference 8 | . . . . . . . . . . . . . . . . 3 . . . . . 5 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 23 | . . . . . . . . . . . . . . . . 2 . . . 3 5 9 1 . 2 . 1 . Total Turns 581 | . . . . . . . . . . . . . . . . 55 . . . 34 82 214 109 . 32 . 55 . Longest Duration 109 | . . . . . . . . . . . . . . . . 49 . . . 25 30 60 109 . 16 . 55 . Robots Corrupted 83 | . . . . . . . . . . . . . . . . 2 8 5 . 10 22 16 . 5 5 2 5 3 Combat Hostiles 74 | . . . . . . . . . . . . . . . . . 8 5 . 9 20 15 . 3 5 2 4 3 Parts Fried 211 | . . . . . . . . . . . . . . . . 8 6 8 . 19 68 55 . 10 21 4 12 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . . . . . . . 3 . . . . 2 1 1 3 . . 4 . Heat Transferred 9781 | . . . . . . . . . . . . . . . . 4400 . 200 . . 450 1286 1147 333 150 37 1778 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . . . . . . . . . . . . 2 . . . 1 . 6 . . 3 . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 1601 | . 15 180 . . 145 156 . . . . 105 . . . . 855 . . . . 919 1601 . 366 874 964 1245 . Initial 616 | . . 5 . . . 60 . . . . 56 . . . . 28 . . . . 176 450 . . 204 524 616 . Average 517 | . 1 111 . . 37 76 . . . . 68 . . . . 409 . . . . 424 760 . 167 497 767 1034 . Maximum Alert Level 5 | . . . . . . . . . . . . . . . . 3 . . . . 3 5 . 1 3 3 4 . Low Security (%) 10 | 100 100 100 . 100 100 100 . . . . 100 . . . . 15 . . . . 14 . . 73 15 . . . Level 1 7 | . . . . . . . . . . . . . . . . 35 . . . . 25 14 . 26 27 . . . Level 2 11 | . . . . . . . . . . . . . . . . 36 . . . . 51 36 . . 26 33 . . Level 3 49 | . . . . . . . . . . . . . . . . 12 . . . . 8 28 . . 30 66 67 . Level 4 21 | . . . . . . . . . . . . . . . . . . . . . . 17 . . . . 31 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . . . . 1 1 . . . . 1 . . . . 10 . . . 1 11 13 . 1 11 4 5 . Investigation 13 | . . . . . . . . . . . . . . . . 2 . . . . 3 6 . . . 2 . . Extermination 13 | . . . . . . . . . . . . . . . . 3 . . . . 2 3 . . 1 . 4 . Reinforcement 15 | . . . . . 1 1 . . . . 1 . . . . 2 . . . . 4 . . 1 3 2 . . Assault 6 | . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . . 1 . 1 . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . Intercept 8 | . . . . . . . . . . . . . . . . 2 . . . . 1 2 . . 3 . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 39 | . . . . . 1 . . . . . 1 . . . . 5 . . . . 3 . . 2 . 1 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 429 | . 1 7 . . 15 5 2 1 . 8 3 7 6 4 5 45 14 14 . 17 39 60 1 17 34 13 57 54 Peak Tracking Total 11 | . 1 3 . . 9 1 3 1 . 6 2 7 3 4 4 5 5 5 . 7 9 9 1 4 7 4 11 6 Tactical Retreats 52 | . . 2 . . 1 1 1 1 . 3 . 4 1 1 3 2 3 3 . 1 5 7 . 4 4 1 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 15 | . . . . . . 1 . . . . . . . . . 2 1 . . . 4 2 . . . 1 4 . Indirectly 7 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 . . . . . . Fabricated Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 67 | . . . . . . . . . . . . . . . . 16 . . 1 1 11 12 3 2 5 . 6 10 Max in Single Turn 4 | . . . . . . . . . . . . . . . . 4 . . 1 1 3 2 1 1 2 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 89 | . . . 2 1 2 5 1 . 1 . 1 2 . 4 . 14 1 . 4 . 7 9 2 11 7 6 8 1 Terminals 41 | . . . . 1 2 2 . . . . 1 . . . . 8 . . . . 4 3 . 5 5 5 5 . Fabricators 12 | . . . . . . . . . . . . . . . . 2 . . . . 2 5 . 2 . 1 . . Repair Stations 8 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 1 . 3 . Recycling Units 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . . . Total Hacks 328 | . . . 24 2 8 7 1 . 5 . 3 2 . 26 . 48 1 . 13 . 16 26 20 41 26 16 25 18 Successful 224 | . . . 24 . 3 2 1 . 5 . 1 2 . 26 . 25 1 . 13 . 11 19 20 24 14 4 11 18 Failed 104 | . . . . 2 5 5 . . . . 2 . . . . 23 . . . . 5 7 . 17 12 12 14 . Catastrophic 14 | . . . . 1 2 3 . . . . . . . . . 3 . . . . 1 . . 1 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . . . 1 3 7 . . . 4 . . . . . . 23 . . . . 8 5 . 23 8 5 9 . Terminals 126 | . . . . 2 8 2 . . . . 3 . . . . 26 . . . . 11 8 . 17 19 13 17 . Fabricators 43 | . . . . . . . . . . . . . . . . 8 . . . . 4 16 . 12 . 3 . . Repair Stations 26 | . . . . . . . . . . . . . . . . 9 . . . . . 2 . 1 6 . 8 . Recycling Units 10 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . 7 . . . . Scanalyzers 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 7 | . . . . . . 1 . . . . . . . . . 3 . . . . 1 . . 1 1 . . . Terminal Hacks 146 | . . . 24 . 1 . 1 . 5 . 1 2 . 26 . 7 1 . 13 . 5 4 20 5 7 3 3 18 Record 77 | . . . 23 . . . . . . . . . . 11 . . . . 5 . . . 20 . . . . 18 Part Schematic 18 | . . . . . . . . . 5 . . . . 5 . . . . 4 . 1 1 . 2 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 9 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . 3 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alert Level 8 | . . . . . . . . . . . . . . . . 3 . . . . 2 1 . 1 1 . . . Unreport Threat 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . 1 . . . Locate Traps 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . . . . . . . . . 4 . . . . 2 12 . 6 . 1 . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Load Schematic 10 | . . . . . . . . . . . . . . . . 2 . . . . 1 4 . 2 . 1 . . Build 13 | . . . . . . . . . . . . . . . . 2 . . . . 1 7 . 3 . . . . Repair Station Hacks 18 | . . . . . . . . . . . . . . . . 6 . . . . . 2 . 1 5 . 4 . Scan Component 11 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . 1 3 . 2 . Repair 7 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 2 . 2 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Seal Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Unauthorized Hacks 27 | . . . . . 2 . . . . . . . . . . 7 . . . . 3 1 . 8 2 . 4 . Terminals 19 | . . . . . 2 . . . . . . . . . . 5 . . . . 2 . . 4 2 . 4 . Track 5 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Botnet 9 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . 2 1 . 2 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Fabricators 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Siphon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . . . . 1 2 5 . . . . 1 . . . . 13 . . . . 6 8 . 10 7 4 8 . Full Trace Events 9 | . . . . . . . . . . . . . . . . 2 . . . . 3 3 . . . 1 . . Feedback Events 5 | . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . Corruption 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . 1 . . 5 . . . . 5 . . . . 4 . 1 1 . 2 . . . . Parts Built 17 | . . . . . . . . . . . . . . . . 1 . . . . 1 12 . 3 . . . . Matter 2865 | . . . . . . . . . . . . . . . . 109 . . . . 102 1843 . 811 . . . . Time 990 | . . . . . . . . . . . . . . . . 36 . . . . 25 573 . 356 . . . . Total Part Build Rating 121 | . . . . . . . . . . . . . . . . 3 . . . . 1 98 . 19 . . . . Parts Repaired 7 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 2 . 2 . Time 241 | . . . . . . . . . . . . . . . . 50 . . . . . 62 . . 74 . 55 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Manual 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Total Allies 13 | . . 4 . . . . . . . . . . . . . 6 . . . . . . . . 1 . 2 . Largest Group 3 | . . 3 . . . . . . . . . . . . . 3 . . . . . . . . 1 1 2 . Highest-Rated Group 108 | . . 40 . . . . . . . . . . . . . 108 . . . . . . . . 44 44 76 . Highest-Rated Ally 54 | . . 16 . . . . . . . . . . . . . 54 . . . . . . . . 44 44 44 . Total Orders 89 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 23 64 . STAY 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 20 . FOLLOW 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 15 . AID 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . RETURN 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 26 . Ally Attacks 395 | . . 11 . . . . . . . . . . . . . 24 . . . . . . . . . 85 275 . Total Damage 8275 | . . 128 . . . . . . . . . . . . . 596 . . . . . . . . . 1684 5867 . Kills 31 | . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . 12 13 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total 115 | . . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 1 1 1 . 1 3 . 1 . 1 . . 1 . . . . . . . . Drone Launches 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 41 . Drone Recoveries 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 35 . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Items 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Patrols 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 31858 | 3 51 173 314 62 235 505 324 97 360 232 230 146 406 193 209 2735 497 748 466 667 1191 1973 256 690 594 359 15676 2466 Spaces Moved 26150 | 1 101 353 841 168 347 958 848 260 945 418 295 326 682 173 354 1519 319 442 269 338 401 639 171 417 482 407 9866 3810 Core 602 | 1 101 49 . . . . . . . . . . . . 238 213 . . . . . . . . . . . . Treads 1456 | . . . . . . . . . . . . . . . . 162 . 90 269 338 148 438 . . 11 . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1983 | . . . . . . . . . . . . . . . . 1059 319 352 . . 253 . . . . . . . Hover 15803 | . . . . . . . . . . . . . 86 173 116 85 . . . . . 201 171 417 471 407 9866 3810 Flight 6306 | . . 304 841 168 347 958 848 260 945 418 295 326 596 . . . . . . . . . . . . . . . Fastest Speed 31 | 50 50 37 37 37 34 31 31 37 37 37 40 40 40 60 50 50 110 120 164 163 120 40 40 40 40 40 38 46 Average Speed 56 | 50 50 38 37 37 34 31 31 37 37 39 40 40 45 60 56 111 116 129 164 164 147 116 41 40 50 40 46 46 Slowest Speed 256 | 50 50 50 37 37 34 34 114 37 37 40 120 40 120 66 150 180 120 167 164 180 200 185 198 40 256 40 144 148 Overloaded Moves 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . 3 3 1 1 1 . . 6 . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 2 22 85 91 50 26 31 76 45 88 64 9 48 76 81 63 45 50 47 60 60 13 47 99 17 21 16 95 98 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 37 | . . . 1 . . . 1 . 1 . . . . 30 . . 1 . 3 . . . . . . . . . Known Exits Taken 12 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . . . . . . . . . . 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 26 | . . 1 . . . . 1 2 5 5 . 2 2 . 2 . 1 1 . 4 . . . . . . . . Spaces Dug 225 | . . . . . . 8 8 . . 1 4 . . . . 43 . . . . 16 40 . 19 18 7 55 6 Terrain Destroyed 463 | . . . . . 11 32 8 . . 1 4 . . . . 132 . 1 . 12 16 75 2 22 55 7 79 6 Melee 62 | . . . . . . 8 8 . . 1 4 . . . . 4 . . . . . . . 8 7 . 22 . Projectile 198 | . . . . . . . . . . . . . . . . 60 . 1 . . 16 43 2 14 11 7 38 6 AOE 203 | . . . . . 11 24 . . . . . . . . . 68 . . . 12 . 32 . . 37 . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Total 41669 | 4 100 385 843 164 425 1106 888 259 956 483 392 341 768 221 362 2245 420 574 294 414 878 1693 313 847 786 579 20650 4279 Wait 12416 | . . . . . 29 78 24 1 6 62 91 10 70 24 . 347 75 63 8 26 284 724 76 327 144 109 9767 71 Move 26095 | . 100 352 840 161 342 955 845 257 944 417 284 325 681 172 353 1518 318 441 268 337 400 638 170 416 481 406 9865 3809 Hop 12 | . . . . 3 2 1 1 1 . . 4 . . . . . . . . . . . . . . . . . Pick Up 412 | . . 5 1 . 10 5 . . 1 . . . 1 . 2 51 . 6 4 4 15 28 10 8 14 11 211 25 Fast Attach 214 | . . 7 . . 3 2 . . 1 . 2 2 . . 2 27 1 5 4 5 14 22 7 1 6 1 67 35 Attach 182 | . . . . . 4 2 1 . . 1 4 . 6 1 2 18 . 1 2 3 6 22 5 5 23 4 52 20 Detach 119 | . . . . . 1 . 3 . 1 1 3 3 5 1 2 9 . . . . 9 21 1 1 9 3 32 14 Swap 277 | . . . 1 . 1 8 4 . . . . . . 1 . 35 12 18 . 7 22 47 4 20 17 5 52 23 Drop 499 | 4 . 1 1 . 7 4 2 . 3 1 . 1 . 1 1 38 1 12 7 9 25 41 13 4 13 9 248 53 Fire 1055 | . . . . . 1 3 . . . . . . . . . 179 13 28 1 14 99 150 27 50 69 26 234 161 Melee 287 | . . . . . 24 30 8 . . 1 4 . 5 20 . 19 . . . 9 . . . 15 10 . 74 68 Ram 22 | . . 20 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . Escape Stasis 50 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . 32 . Rewire 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Trap 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 15) 48 | -10/Materials | Discovered new exit (range 13) 55 | -10/Materials | Entered Mines 94 | -10/Mines | Core integrity fell below 50% 184 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 210 | -10/Mines | Learned Materials stockpile data 215 | -10/Mines | Discovered new exit (range 11) 218 | -10/Mines | Discovered new exit (range 14) 222 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 222 | -10/Mines | Discovered new exit (range 5) 224 | -10/Mines | Received a Mining Laser from a helpful Derelict 228 | -10/Mines | Entered Exiles 238 | -10/Exiles | Met 8R-AWN 243 | -10/Exiles | Met EX-HEX 258 | -10/Exiles | Met EX-DEC 260 | -10/Exiles | Learned location of Zion (-7) 266 | -10/Exiles | Met EX-BIN 312 | -10/Exiles | Visited The Gauntlet 388 | -10/Exiles | Discovered new exit (range 10) 410 | -10/Exiles | Build established: Scavenger-Mutant 421 | -10/Exiles | Aligned with FarCom system 421 | -10/Exiles | Given EX-Vault access code 430 | -10/Exiles | Opened EX-Vault 438 | -10/Exiles | Warned to stay clear of 0b10 Research branches 506 | -10/Exiles | Found Trap Reconfigurator 542 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 542 | -10/Exiles | Entered Mines 602 | -9/Mines | Discovered new exit (range 8) 604 | -9/Mines | Entered Materials 604 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 833 | -8/Materials | Discovered new exit (range 13) 839 | -8/Materials | Entered Factory 839 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -7/Factory | Discovered new exit (range 10) 1130 | -7/Factory | Identified exit to Factory 1283 | -7/Factory | Discovered exit to Factory (range 14) 1289 | -7/Factory | Build established: Scavenger-Sprinter 1321 | -7/Factory | Discovered new exit (range 11) 1326 | -7/Factory | Identified exit to Lower Caves 1344 | -7/Factory | Entered Lower Caves 1607 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1648 | -7/Lower Caves | Discovered new exit (range 4) 1649 | -7/Lower Caves | Identified exit to Lower Caves 1668 | -7/Lower Caves | Entered another Lower Caves area 1741 | -7/Lower Caves | Learned 8 Factory zone layouts 1764 | -7/Lower Caves | Discovered new exit (range 4) 1765 | -7/Lower Caves | Identified exit to Zion 1765 | -7/Lower Caves | Entered Zion 1784 | -7/Zion | Given A8's code to call for help 1798 | -7/Zion | Learned location of 1 exit from Factory 1822 | -7/Zion | Found Prototype Device 1834 | -7/Zion | Found CR-A16's Pointy Stick 1883 | -7/Zion | Learned location of Quarantine (-3) 1895 | -7/Zion | Build established: Mutant 1968 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1992 | -7/Zion | Rebuked by Imprinter 2025 | -7/Zion | Opened final containment barrier to the Deep Caves 2031 | -7/Zion | Discovered new exit (range 3) 2031 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2031 | -7/Zion | Identified exit to Deep Caves 2121 | -7/Zion | Discovered new exit (range 12) 2125 | -7/Zion | Identified exit to Proximity Caves 2125 | -7/Zion | Entered Proximity Caves 2147 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2265 | -6/Proximity Caves | Spotted B-75 Beast 2352 | -6/Proximity Caves | Discovered exit to Factory (range 13) 2357 | -6/Proximity Caves | Entered Factory 2357 | -6/Factory | Evolved 2 slots: Utility x2 2358 | -6/Factory | Identified exit to Factory 2496 | -6/Factory | Identified exit to Lower Caves 2587 | -6/Factory | Entered Lower Caves 2641 | -6/Lower Caves | Learned Factory terminal intel 2682 | -6/Lower Caves | Discovered new exit (range 9) 2691 | -6/Lower Caves | Found Prototype Device 2691 | -6/Lower Caves | Identified Heart of Steel 2709 | -6/Lower Caves | Identified exit to Lower Caves 2733 | -6/Lower Caves | Entered another Lower Caves area 2838 | -6/Lower Caves | Discovered exit to Factory (range 15) 3017 | -6/Lower Caves | Encountered a Warlord checkpoint 3018 | -6/Lower Caves | Learned Factory terminal intel 3135 | -6/Lower Caves | Discovered new exit (range 11) 3138 | -6/Lower Caves | Identified exit to Data Miner 3139 | -6/Lower Caves | Entered Data Miner 3139 | -6/Data Miner | Discovered new exit (range 6) 3151 | -6/Data Miner | Met Data Miner 3163 | -6/Data Miner | Learned location of Section 7 (-2) 3163 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3174 | -6/Data Miner | Received God Mode back door access code from Data Miner 3227 | -6/Data Miner | Interfaced with the Data Conduit 3331 | -6/Data Miner | Identified exit to Proximity Caves 3332 | -6/Data Miner | Entered Proximity Caves 3416 | -5/Proximity Caves | Spotted B-75 Beast 3442 | -5/Proximity Caves | Core integrity fell below 50% 3447 | -5/Proximity Caves | Lost 3 parts (1n2u) 3500 | -5/Proximity Caves | Learned Factory terminal intel 3519 | -5/Proximity Caves | Discovered exit to Factory (range 6) 3541 | -5/Proximity Caves | Entered Factory 3541 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3542 | -5/Factory | Identified exit to Upper Caves 3542 | -5/Factory | Identified exit to Extension 3543 | -5/Factory | Loaded intel: 306 machine locations 3544 | -5/Factory | Loaded intel: 22 terminal locations 3620 | -5/Factory | Identified Bomb Factory No. 2 3638 | -5/Factory | Local fabrication network quarantined 3657 | -5/Factory | Fabricated Hacking Suite (x1) 3754 | -5/Factory | Fabricated P-70 Sage? 4013 | -5/Factory | Spotted B-75 Beast 4052 | -5/Factory | Destroyed B-75 Beast 4083 | -5/Factory | Lost 6 parts (2p2n2u) 4123 | -5/Factory | Build established: Scavenger-Mutant 4318 | -5/Factory | Crushed by falling debris 4318 | -5/Factory | System corruption reached 10% 4349 | -5/Factory | Lost 3 parts (2n1u) 4777 | -5/Factory | Allied Derelicts emerged from ambush trap array 4829 | -5/Factory | Repaired Arm. Medium Treads 4831 | -5/Factory | Intercept squad dispatched 4842 | -5/Factory | Spotted Tracker 4847 | -5/Factory | Allies destroyed Tracker 4906 | -5/Factory | Spotted Combat Programmer 4917 | -5/Factory | Destroyed Combat Programmer 5314 | -5/Factory | Repaired Med. Reflective Plating 6241 | -5/Factory | First assault squad dispatched 6268 | -5/Factory | Found Tesla Bomb Launcher 6270 | -5/Factory | Found Tesla Bomb Launcher 6276 | -5/Factory | Entered Upper Caves 6417 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6762 | -5/Upper Caves | Discovered new exit (range 10) 6773 | -5/Upper Caves | Entered another Upper Caves area 6843 | -5/Upper Caves | Destroyed 8 combat bots 6861 | -5/Upper Caves | Spotted B-75 Beast 6923 | -5/Upper Caves | Destroyed B-75 Beast 7224 | -5/Upper Caves | Discovered new exit (range 9) 7521 | -5/Upper Caves | Entered Zhirov 7522 | -5/Zhirov | Discovered new exit (range 4) 7594 | -5/Zhirov | Found Alien Artifact 7594 | -5/Zhirov | Identified Integrated Reactor 7594 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7648 | -5/Zhirov | Found Alien Artifact 7980 | -5/Zhirov | Cloak Generator disabled 7987 | -5/Zhirov | Entered Proximity Caves 7989 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8134 | -4/Proximity Caves | Learned Research interactive machine intel 8201 | -4/Proximity Caves | Spotted B-86 Titan 8235 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8238 | -4/Proximity Caves | Destroyed B-86 Titan 8448 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8502 | -4/Proximity Caves | Destroyed 14 combat bots 8646 | -4/Proximity Caves | Discovered new exit (range 6) 8654 | -4/Proximity Caves | Entered Factory 8654 | -4/Factory | Evolved 2 slots: Utility x2 8655 | -4/Factory | Loaded intel: 245 machine locations 8656 | -4/Factory | Loaded intel: 20 terminal locations 9142 | -4/Factory | Discovered new exit (range 8) 9170 | -4/Factory | Discovered new exit (range 16) 9221 | -4/Factory | Fabricated Hcp. Storage Unit? 9737 | -4/Factory | Discovered new exit (range 9) 9773 | -4/Factory | Destroyed 8 combat bots 9789 | -4/Factory | Garrison activated, responded to threat 9844 | -4/Factory | Intercept squad dispatched 9845 | -4/Factory | Entered Armory 9846 | -4/Armory | Loaded intel: 87 machine locations 10357 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 10404 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 10406 | -4/Armory | Hacking Suite fried by hacking feedback 10423 | -4/Armory | Fabricated Hcp. Storage Unit (x1) 10592 | -4/Armory | Build established: Hacker-Mutant 10684 | -4/Armory | Found Unknown Launcher 10684 | -4/Armory | Identified Gamma Bomb Array 10687 | -4/Armory | Found Gamma Bomb Array 10819 | -4/Armory | Destroyed 11 combat bots 10828 | -4/Armory | Adv. Hacking Suite fried by hacking feedback 11051 | -4/Armory | Repaired Imp. Force Field 11082 | -4/Armory | Intercept squad dispatched 11088 | -4/Armory | Spotted Tracker 11104 | -4/Armory | Spotted Combat Programmer 11106 | -4/Armory | Destroyed Tracker 11130 | -4/Armory | System corruption reached 10% 11133 | -4/Armory | Destroyed Combat Programmer 11145 | -4/Armory | Build established: Hauler-Mutant 11295 | -4/Armory | Fabricated Cmb. Linear Gravjet (x2) 11345 | -4/Armory | First assault squad dispatched 11364 | -4/Armory | Fabricated Cmb. Linear Gravjet (x2) 11449 | -4/Armory | Fabricated Cmb. Linear Gravjet (x2) 11461 | -4/Armory | Destroyed 8 combat bots 11475 | -4/Armory | Discovered new exit (range 4) 11565 | -4/Armory | Discovered new exit (range 3) 11642 | -4/Armory | Build established: Machinist-Mutant 11770 | -4/Armory | Fabricated Assault Drone Bay (x1) 11781 | -4/Armory | Found Exp. System Shield 11818 | -4/Armory | Entered Lab 11843 | -4/Lab | Discovered new exit (range 9) 11847 | -4/Lab | Hidden lab's door opened automatically 11847 | -4/Lab | Sensor layout match revealed 11848 | -4/Lab | Gained access to the hidden lab's interior 11900 | -4/Lab | Detected by scanners 11906 | -4/Lab | Confronted by A5 11967 | -4/Lab | Destroyed A5 11995 | -4/Lab | Found Integrated Reactor 11995 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 12001 | -4/Lab | Found Alien Artifact 12005 | -4/Lab | Found Alien Artifact 12016 | -4/Lab | Found Alien Artifact 12025 | -4/Lab | Found Prototype Protection 12025 | -4/Lab | Identified Exp. Powered Armor 12027 | -4/Lab | Found Prototype Energy Gun 12027 | -4/Lab | Identified Tachyon Dispersion Ray 12030 | -4/Lab | Found Prototype Energy Gun 12030 | -4/Lab | Identified Hyp. EM Gauss Rifle 12038 | -4/Lab | Decrypted terminal 12038 | -4/Lab | Acquired modification code for an L2 power cell 12051 | -4/Lab | Found Prototype Hackware 12062 | -4/Lab | Found Prototype Special Weapon 12071 | -4/Lab | Decrypted terminal 12074 | -4/Lab | Entered Research 12074 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12075 | -3/Research | Loaded intel: 97 machine locations 12075 | -3/Research | Identified Deep Network Scanner 12076 | -3/Research | Loaded intel: 38 interactive machine locations 12189 | -3/Research | Identified exit to Research 12326 | -3/Research | Fabricated Exp. Propulsion Shielding (x1) 12390 | -3/Research | Identified Transdimensional Reconstructor (x2) 12390 | -3/Research | Identified Core Expander 12390 | -3/Research | Installed Core Expander, added new Power slot 12573 | -3/Research | Fabricated Assault Drone Bay (x1) 12668 | -3/Research | Fabricated Assault Drone Bay (x1) 12764 | -3/Research | Entered another Research area 12764 | -2/Research | Evolved 2 slots: Utility x2 12765 | -2/Research | Loaded intel: 128 machine locations 12866 | -2/Research | Identified exit to Testing 12954 | -2/Research | Garrison activated, responded to threat 12976 | -2/Research | Spotted B-90 Cyclops 12976 | -2/Research | Destroyed B-90 Cyclops 13025 | -2/Research | Intercept squad dispatched 13033 | -2/Research | Spotted Tracker 13034 | -2/Research | Spotted Tracker 13039 | -2/Research | Destroyed Tracker 13103 | -2/Research | Spotted Combat Programmer 13122 | -2/Research | Spotted Combat Programmer 13132 | -2/Research | Destroyed Combat Programmer 13157 | -2/Research | System corruption reached 10% 13191 | -2/Research | Destroyed Combat Programmer 13231 | -2/Research | Lost 5 parts (1p2u2w) 13239 | -2/Research | Destroyed Tracker 13264 | -2/Research | First assault squad dispatched 13308 | -2/Research | Repaired Cmb. Linear Gravjet 13347 | -2/Research | Repaired Cmb. Linear Gravjet 13354 | -2/Research | Discovered new exit (range 3) 13358 | -2/Research | Entered Access 13358 | -1/Access | Accompanied by 1 ally 13358 | -1/Access | Evolved 2 slots: Utility x2 13359 | -1/Access | Loaded intel: 103 machine locations 13445 | -1/Access | Found Tesla Bomb Launcher 13449 | -1/Access | Found Tesla Bomb Launcher 13453 | -1/Access | Found Tesla Bomb Launcher 13567 | -1/Access | Build established: Generator-Mutant 13707 | -1/Access | Discovered new exit (range 7) 13717 | -1/Access | Entered Command 13717 | -1/Command | Accompanied by 1 ally 13718 | -1/Command | Loaded intel: 62 machine locations 13989 | -1/Command | Repaired Cmb. Linear Gravjet 14038 | -1/Command | Repaired Rnf. Fission Core 14174 | -1/Command | Spotted M Guard 14175 | -1/Command | Spotted M Guard 14194 | -1/Command | Spotted Combat Programmer 14194 | -1/Command | Spotted Combat Programmer 14216 | -1/Command | Combat Programmer assimilated allied Director 9a 14240 | -1/Command | Spotted B-99 Colossus 14246 | -1/Command | Spotted Striker 14250 | -1/Command | Spotted Executioner 14250 | -1/Command | Spotted Executioner 14251 | -1/Command | Spotted Striker 14251 | -1/Command | Spotted Alpha 7 14263 | -1/Command | First assault squad dispatched 14284 | -1/Command | System corruption reached 10% 14287 | -1/Command | Destroyed Combat Programmer 14296 | -1/Command | Destroyed Combat Programmer 14316 | -1/Command | System corruption reached 30% 14373 | -1/Command | Found Prototype Energy Cannon 14379 | -1/Command | Found Prototype Special Weapon 14379 | -1/Command | Identified Exp. Remote Datajack 14613 | -1/Command | Identified EMDS 14641 | -1/Command | Destroyed M Guard 14651 | -1/Command | Destroyed M Guard 14651 | -1/Command | All MAIN.C guards destroyed 14664 | -1/Command | Found Prototype Protection 14664 | -1/Command | Identified Hvy. Regenerative Plating 14672 | -1/Command | Found Hvy. Regenerative Plating 14676 | -1/Command | Found Prototype Device 14676 | -1/Command | Identified Thermal Barrier 14742 | -1/Command | Found Prototype Processor 14742 | -1/Command | Identified Exp. Targeting Computer 14746 | -1/Command | Found Zero-point Reactor 14953 | -1/Command | Met MAIN.C 14960 | -1/Command | 0b10 Conduit disabled 14988 | -1/Command | Allies destroyed MAIN.C Shell 14989 | -1/Command | MAIN.C activated Command garrisons 15126 | -1/Command | Core integrity fell below 50% 15133 | -1/Command | Spotted B-99 Colossus 15138 | -1/Command | Phase Generator disabled 15164 | -1/Command | Lost 18 parts (4p4n8u2w) 15244 | -1/Command | Build established: Scavenger-Mutant 20404 | -1/Command | Identified Gui. Remote Datajack 22103 | -1/Command | Discovered new exit (range 10) 22131 | -1/Command | Found Unknown Device 22196 | -1/Command | Identified Quantum Capacitor 24424 | -1/Command | Build established: Scavenger-Scout 25317 | -1/Command | Found Prototype Ballistic Cannon 25373 | -1/Command | Identified Perforator 25383 | -1/Command | Found Prototype Processor 25385 | -1/Command | Found Prototype Device 25399 | -1/Command | Identified Exp. Core Analyzer 25400 | -1/Command | Identified Exp. Weapon Cycler 25676 | -1/Command | Found Prototype Ballistic Gun 25677 | -1/Command | Found Exp. Target Analyzer 25702 | -1/Command | Discovered new exit (range 8) 25725 | -1/Command | Found Exp. ECM Suite 25750 | -1/Command | Identified Multirail 27280 | -1/Command | Destroyed B-99 Colossus 27284 | -1/Command | Found Hvy. Insulated Plating 27287 | -1/Command | Found Multirail 28020 | -1/Command | Build established: Scavenger-Assassin 28476 | -1/Command | Build established: Scavenger-Scout 28573 | -1/Command | Found Hvy. Reflective Plating 28772 | -1/Command | Found Enh. Force Lance 29097 | -1/Command | Found Vortex Chain Reactor 29099 | -1/Command | Found Zero-point Reactor 29386 | -1/Command | Warped through subspace to slip node 29386 | -1/Command | Discovered new exit (range 4) 29393 | -1/Command | Entered Access_0 29394 | -1/Access_0 | Loaded intel: 59 machine locations 29396 | -1/Access_0 | Met Architect 29396 | -1/Access_0 | Destroyed A8 with decrypted code from the hidden lab 29411 | -1/Access_0 | Architect warped through subspace 29438 | -1/Access_0 | Subspace Access Node disabled 29460 | -1/Access_0 | Architect warped through subspace 29472 | -1/Access_0 | Build established: Generator-Mutant 29474 | -1/Access_0 | Spotted Enhanced Programmer 29474 | -1/Access_0 | Spotted Enhanced Programmer 29477 | -1/Access_0 | Destroyed Enhanced Programmer 29480 | -1/Access_0 | Destroyed Enhanced Programmer 29492 | -1/Access_0 | Subspace Access Node disabled 29508 | -1/Access_0 | Spotted Enhanced Programmer 29512 | -1/Access_0 | Destroyed Enhanced Programmer 29518 | -1/Access_0 | A6 warped into view 29520 | -1/Access_0 | Destroyed A6 with decrypted code from the hidden lab 29542 | -1/Access_0 | Architect warped through subspace 29567 | -1/Access_0 | Subspace Access Node disabled 29597 | -1/Access_0 | Subspace Access Node disabled 29640 | -1/Access_0 | Spotted Enhanced Programmer 29641 | -1/Access_0 | Destroyed Enhanced Programmer 29662 | -1/Access_0 | Found EM Dispersion Field 29792 | -1/Access_0 | Spotted Enhanced Programmer 29793 | -1/Access_0 | Destroyed Enhanced Programmer 29803 | -1/Access_0 | Spotted Enhanced Programmer 29806 | -1/Access_0 | Destroyed Enhanced Programmer 29808 | -1/Access_0 | Found Exp. Phase Shifter 29850 | -1/Access_0 | Found Integrated Reactor 29850 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 29918 | -1/Access_0 | Spotted Enhanced Programmer 29920 | -1/Access_0 | Spotted Enhanced Programmer 29921 | -1/Access_0 | Destroyed Enhanced Programmer 29921 | -1/Access_0 | Destroyed Enhanced Programmer 29931 | -1/Access_0 | Found Alien Artifact 30089 | -1/Access_0 | A4 warped into view 30094 | -1/Access_0 | Destroyed A4 with decrypted code from the hidden lab 30154 | -1/Access_0 | Found Prototype Device 30154 | -1/Access_0 | Identified Desublimator 30173 | -1/Access_0 | Found Exp. Phase Shifter 30175 | -1/Access_0 | Found Exp. Targeting Computer 30189 | -1/Access_0 | Spotted Enhanced Programmer 30196 | -1/Access_0 | Destroyed Enhanced Programmer 30247 | -1/Access_0 | Found Exp. Powered Armor 30272 | -1/Access_0 | Destroyed A2 with decrypted code from the hidden lab 30295 | -1/Access_0 | Singularity Gate disabled 30400 | -1/Access_0 | A3 warped into view 30403 | -1/Access_0 | Destroyed A3 with decrypted code from the hidden lab 30423 | -1/Access_0 | Found Prototype Launcher 30423 | -1/Access_0 | Identified Hellfire Missile Launcher 30536 | -1/Access_0 | Spotted Enhanced Programmer 30541 | -1/Access_0 | Destroyed Enhanced Programmer 30883 | -1/Access_0 | Destroyed Architect 30886 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31009 | -1/Access_0 | Found Prototype Processor 31009 | -1/Access_0 | Identified Exp. Terrain Scan Processor 31019 | -1/Access_0 | Found Prototype Hackware 31019 | -1/Access_0 | Identified Exp. System Shield 31172 | -1/Access_0 | Found Prototype Energy Gun 31172 | -1/Access_0 | Identified Enh. Gamma Rifle 31182 | -1/Access_0 | Found Desublimator 31301 | -1/Access_0 | Found Exp. Powered Armor 31304 | -1/Access_0 | Found Exp. Powered Armor 31370 | -1/Access_0 | Found Sigix Corpse 31578 | -1/Access_0 | Build established: Scavenger-Mutant 31699 | -1/Access_0 | Found Exp. Force Field 31748 | -1/Access_0 | Found Exp. Weapon Cycler 31846 | -1/Access_0 | Found Alien Artifact 31853 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor (x2) 31853 | -1/Access_0 | Warped through subspace to slip node 31853 | -1/Access_0 | Discovered new exit (range 8) 31856 | -1/Access_0 | Found Beam Splitter 31859 | *** | Establishing 0b11! Last Messages --------------- 31809_ Acquired Prototype Treads. 31809_ Identified Centrium Heavy Treads. 31810_ Dropped Centrium Heavy Treads. 31812_ Acquired Cmb. Antigrav System. 31818_ Dropped Graviton Cannon. 31819_ Acquired Prototype Ballistic Gun. 31819_ Identified Enh. Coil Gun. 31820_ Dropped Enh. Coil Gun. 31821_ Acquired Graviton Cannon. 31825_ Dropped Graviton Cannon. 31826_ Acquired Prototype Energy Gun. 31826_ Identified Hvy. Gatling Laser. 31827_ Dropped Hvy. Gatling Laser. 31828_ Acquired Graviton Cannon. 31845_ Dropped Adv. Force Field. 31846_ Acquired Alien Artifact. 31853_ Identified Hpw. Transdimensional Reconstructor. 31853_ Warped through subspace, drawn to slip node. 31853_ EXIT=FOUND 31856_ Acquired Beam Splitter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 120 Energy Generation 113 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 1010 Power Amplification 40 EM Shielding 2 Armor Coverage 1425 Resistance: TH 50 Resistance: EM 15 Core Shielding 40 Power Shielding 33 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Reclamation Efficiency 25 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 32 Launcher Accuracy 60 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 46 Defensive Hacking 26 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hcp. Storage Unit | -4/Factory | Hacked Adv. Transmission Jammer | -4/Armory | Hacked Exp. Propulsion Shielding | -3/Research | Hacked Adv. Powered Armor | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -5/Factory P-70 Sage | x2 | -5/Factory Hcp. Storage Unit | x1 | -4/Factory Biometal Heavy Treads | x2 | -4/Armory | Preloaded Biometal Heavy Treads | x2 | -4/Armory | Preloaded Hcp. Storage Unit | x1 | -4/Armory Cmb. Linear Gravjet | x2 | -4/Armory | Preloaded Cmb. Linear Gravjet | x2 | -4/Armory | Preloaded Cmb. Linear Gravjet | x2 | -4/Armory | Preloaded Assault Drone Bay | x1 | -4/Armory Exp. Propulsion Shielding | x1 | -3/Research Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Giant Slayer The Bigger They Are Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SlugIntegrationRifle Manual? 0 Play Time 12:03:56 Cumulative 393.8 hours Start 2020.10.30 @ 11:15:55 End 2020.11.08 @ 21:21:03 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 695 Rogue 695 Adventurer 0 Explorer 0 Win Type 1 Total 59 Types 45/5/3/2/1/1/2/0/0 Lore% 93 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9f46471-08d4-4efe-af04-1c6e57582a6b