Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 11:17:32 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (84) 420 Value Destroyed (1410) 1410 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (6961) 6961 TOTAL SCORE: 17151 Bonus ------- Entered DSFs 500 Met Imprinter 300 Win 3000 Win Speed 3161 Cogmind --------- Core Integrity 1393/1600 Matter 300/300 Energy 14/100 System Corruption 1% Temperature Cool (10) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Improved Flight Unit Field Propulsion Array Q-thruster Q-thruster Electron Diverter > --- UTILITY (12) ----- Advanced Cooling System Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Graphene Brace Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Matter Neutralizer Enhanced Force Lance > --- INVENTORY (5) ---- Q-thruster Advanced Sensor Array Heavy Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Electron Diverter > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Advanced Shield Generator Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Matter Neutralizer Enhanced Force Lance > --- INVENTORY -------- Improved Flight Unit Q-thruster Graphene Brace Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 135] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Greatsword Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . 1 Propulsion 6 | . . . 1 . 1 . 1 . . . 1 . 1 . . . 1 Utility 10 | . . . 1 . 1 2 1 . . . . 2 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 72 | 6 5 2 5 2 3 4 8 1 4 1 2 4 6 2 1 3 13 Power 7 | . 1 . . 1 . . 2 . . . . 1 . . . . 2 Engine 6 | . 1 . . 1 . . 2 . . . . . . . . . 2 Core 1 | . . . . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 24 | 2 2 2 2 . . . 2 . 1 . . 1 4 . 1 2 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight 21 | . 2 2 2 . . . 2 . 1 . . 1 4 . 1 2 4 Utility 28 | 2 . . 3 . 3 2 3 1 1 1 2 2 2 . . 1 5 Device 15 | 2 . . 1 . 1 . 1 1 . . 1 1 2 . . 1 4 Storage . | . . . . . . . . . . . . . . . . . . Processor 7 | . . . 1 . 1 2 1 . . 1 . . . . . . 1 Hackware 5 | . . . . . 1 . 1 . 1 . 1 1 . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 13 | 2 2 . . 1 . 2 1 . 2 . . . . 2 . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . 1 . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 1 . . . . 1 . . 1 Parts Lost 19 | . . . . . 1 . 2 . . . . . . 6 . 2 8 Power 5 | . . . . . 1 . . . . . . . . 1 . . 3 Propulsion 8 | . . . . . . . 1 . . . . . . 3 . 2 2 Utility 4 | . . . . . . . . . . . . . . 1 . . 3 Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . Highest Loss Streak 6 | . . . . . 1 . 1 . . . . . . 6 . 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | . 4 5 4 5 4 4 4 4 5 4 4 5 4 4 4 4 4 Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . 1 2 1 4 2 2 . . . 1 . . . 1 1 1 2 Utility 1 | . 1 1 1 . . 1 . 2 2 2 2 2 1 1 1 . . Weapon 1 | . 1 1 1 1 1 1 2 1 2 1 2 2 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 9 | 1 1 . 1 . 1 1 1 1 . . . . . . . . 2 Power 2 | 1 1 . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . 1 Utility 5 | . . . 1 . . 1 1 1 . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 71 85 98 100 93 84 92 96 93 93 88 87 94 90 66 71 87 Engine 5 | . 7 14 11 11 6 . 5 6 6 6 5 5 4 2 . . 5 Core 1 | . . . . . . . . . . . . 3 4 4 4 4 4 Treads 1 | . 17 . . . . . . . . . . . . . . . . Flight 28 | . 9 28 33 33 36 30 29 33 33 33 35 31 33 31 18 22 21 Device 15 | . 14 14 21 22 17 7 6 13 13 13 11 13 18 19 17 18 25 Processor 10 | . . . 10 . 6 15 19 13 13 13 11 10 9 9 8 8 8 Hackware 8 | . . . . . . 7 12 13 13 13 11 11 14 14 13 13 12 Protection 4 | . . . . 11 9 7 6 5 6 6 5 5 4 3 . . . Ballistic Gun 2 | . 16 14 11 2 . . . . . . . . . . . . . Launcher 2 | . . . . 8 9 7 3 4 . . . . . . . . . Impact Weapon 3 | . 4 14 11 11 9 7 4 3 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 1 5 5 5 5 4 2 . . . Peak Build Rating 135 | 5 7 6 14 15 21 31 47 44 49 49 52 73 98 96 75 101 135 Average Rating 49 | 3 5 6 9 14 17 26 40 40 44 48 50 66 87 90 69 86 125 On Entrance 41 | . 4 6 6 14 14 21 31 44 44 49 49 52 73 96 67 75 101 Avg Prop Armor Cover (%) 8 | 30 32 . . . 6 6 3 . . . . . 4 4 . 10 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 3 7 7 11 13 14 10 15 16 17 15 15 21 26 26 16 28 41 Greatest Support 61 | 3 40 8 13 13 20 20 25 25 28 28 33 34 44 47 33 48 61 Greatest Overweight (x) 2 | . 2 . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | . 4 4 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 4 Class Distribution -------------------- 50% | Hacker-Scout 27% | Mutant 9% | Hacker-Ninja 5% | Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/DSF Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Matter Collected 1542 | 290 221 103 30 50 55 40 89 150 57 9 123 . 100 80 . . 145 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3000 | 177 404 126 121 . 180 330 426 199 . 59 139 . 233 225 . . 381 Parts 143 | 14 21 1 4 . 11 8 15 4 . 7 3 . 4 10 . . 41 Haulers Intercepted 10 | . 2 . 1 . 1 1 2 1 . . . . 1 . . . 1 Recyclers Shooed 5 | 1 1 . . . . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 3 . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 27 | . 9 . . . 3 1 . 5 . 6 . . . 1 . . 2 Melee 4 | . . . . . . . . . . 1 . . . 1 . . 2 Guns 3 | . 3 . . . . . . . . . . . . . . . . AOE 19 | . 6 . . . 3 . . 5 . 5 . . . . . . . Classes Destroyed 11 | 2 5 1 . . . . 1 . . 1 . . . 1 . . . Worker 9 | . . 1 . . . 3 2 . . . . . . . . . 3 Builder 10 | . . . . . . . 4 . . . 1 . 1 1 . . 3 Tunneler 10 | 4 1 1 . . 1 1 . . . . . . . . . . 2 Hauler 10 | . 2 . 1 . 1 1 2 1 . . . . 1 . . . 1 Recycler 11 | 1 1 1 1 . 1 2 1 . . . 1 . 1 1 . . . Operator 4 | . 1 . 1 . . 1 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 3 | . 1 . 1 . . 1 . . . . . . . . . . . Swarmer 15 | . 6 . . . 3 1 . . . 5 . . . . . . . Grunt 8 | . 3 . . . . . . 5 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . 1 . . 2 Decomposer 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 5 9 3 4 . 4 3 4 5 . 5 1 . 2 1 . . 6 Combat Bots Only 6 | . 6 . . . 3 1 . 5 . 5 . . . 1 . . 2 Max Kills in Single Turn 3 | 1 2 1 1 . 3 1 1 2 . 3 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 3 . . 1 . 3 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Hostile Shots Fired 276 | . 29 3 2 . 14 5 25 3 . 27 3 1 21 35 . 5 103 Missed 133 | . 7 2 1 . 5 1 17 1 . 15 . 1 10 11 . 2 60 Hits 143 | . 22 1 1 . 9 4 8 2 . 12 3 . 11 24 . 3 43 Projectile 143 | . 22 1 1 . 9 4 8 2 . 12 3 . 11 24 . 3 43 Critical Strikes 6 | . . . . . 1 . . . . . . . 1 2 . . 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . . . Damage Taken 2590 | . 254 15 10 . 130 55 57 40 . 199 65 . 170 504 . 182 909 Core 521 | . 45 15 . . 64 31 . . . 49 . . . 83 . 27 207 Absorbed by Shields 112 | . . . . . . . . . . . . . 57 30 . . 25 Regen/Repaired (Parts) 79 | . . . . . . . . . 79 . . . . . . . . Core Remaining (%) 93 | 100 . 76 . 100 88 95 . . . 94 100 100 . 93 . 98 87 Volleys Fired 75 | 22 24 . . . 2 . 3 11 . 3 . . . 1 . . 9 Largest 2 | 2 2 . . . 1 . 1 1 . 1 . . . 1 . . 1 Hottest 105 | 40 40 . . . 30 . 30 33 . 39 . . . 105 . . 105 Shots Fired 113 | 44 40 . . . 2 . 3 11 . 3 . . . 1 . . 9 Gun 78 | 44 34 . . . . . . . . . . . . . . . . Cannon 10 | . . . . . . . . . . . . . . 1 . . 9 Launcher 25 | . 6 . . . 2 . 3 11 . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 78 | 44 34 . . . . . . . . . . . . . . . . Thermal 10 | . . . . . . . . . . . . . . 1 . . 9 Explosive 25 | . 6 . . . 2 . 3 11 . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 10 11 . . . . . . . . . . . . . . . . Robot Miss Streak 3 | 3 2 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 144 | 28 30 5 5 . 7 17 13 4 . 1 2 . 8 9 . . 15 Core Hits 93 | 9 24 . 1 . 8 2 6 22 . 7 . . 2 3 . . 9 Critical Kills 3 | . . . 1 . 2 . . . . . . . . . . . . Critical Parts Destroyed 11 | . . 2 . . 1 6 1 1 . . . . . . . . . Critical Strikes 19 | . . 2 1 . 3 6 1 1 . . . . 1 2 . . 2 Smash 14 | . . 2 1 . 3 6 1 1 . . . . . . . . . Sever 3 | . . . . . . . . . . . . . 1 2 . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 202 | . 3 7 11 . 15 26 32 4 1 8 6 3 16 27 . 1 42 Impact 89 | . 3 7 11 . 15 26 23 4 . . . . . . . . . Slashing 62 | . . . . . . . 9 . 1 8 6 3 16 19 . . . Piercing 51 | . . . . . . . . . . . . . . 8 . 1 42 Sneak Attacks 49 | . 2 4 3 . 4 7 10 1 . 1 2 . 3 3 . . 9 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8311 | 290 852 287 230 . 426 867 1209 831 . 505 229 . 652 702 . . 1231 Guns 544 | 290 254 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1680 | . 432 . . . 119 . 31 693 . 405 . . . . . . . Melee 6087 | . 166 287 230 . 307 867 1178 138 . 100 229 . 652 702 . . 1231 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 544 | 290 254 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 1680 | . 432 . . . 119 . 31 693 . 405 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 2957 | . 166 287 230 . 307 867 962 138 . . . . . . . . . Slashing 1865 | . . . . . . . 216 . . 100 229 . 652 668 . . . Piercing 1265 | . . . . . . . . . . . . . . 34 . . 1231 Highest Corruption 3 | . . . . . . . . . . . . . . 3 . . 1 Average Corruption 1 | . . . . . . . . . . . . . . 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . 1 . . 1 Message Errors 2 | . . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2222 | . 38 172 108 . 62 467 420 83 . 60 179 . 223 177 . . 233 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 20 | . . . . . . . 5 15 . . . . . . . . . Melee 2202 | . 38 172 108 . 62 467 415 68 . 60 179 . 223 177 . . 233 Knockbacks 14 | . 1 1 3 . . 4 5 . . . . . . . . . . Impact 14 | . 1 1 3 . . 4 5 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 150 | . 19 . . . 4 . . 4 . 6 . . . . . . 150 Average Temperature 31 | . 10 . . . 2 . . 2 . 6 . . . . . . 38 Received Heat Transfer 278 | . 99 9 6 . 81 . 9 21 . 9 . . 35 . . . 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . 2 2 3 . . 5 5 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 30 | . 4 4 4 . 2 8 8 . . . . . . . . . . Impact Corruptions 44 | . 3 6 5 . 1 14 13 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Maximum Alert Level 2 | . 1 . . . . . . . . . 1 . . 1 . . 2 Low Security (%) 88 | 100 89 100 100 100 100 100 100 . . . . 100 100 98 100 100 53 Level 1 8 | . 10 . . . . . . . . . 100 . . 2 . . 29 Level 2 2 | . . . . . . . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 626 | 10 220 78 88 59 93 168 125 . . . 260 118 135 200 73 54 626 Initial 250 | . . 78 5 34 7 30 81 . . . 250 118 48 69 56 54 28 Average 91 | 3 51 47 29 37 47 90 81 . . . 250 106 77 58 66 46 218 Influence Increases 3305 | 25 321 17 183 45 168 298 272 105 . 205 192 6 187 387 17 15 862 Destroy 0b10 Robot/C 520 | . 180 . . . 60 20 . 100 . 100 . . . 20 . . 40 Destroy 0b10 Robot/NC 290 | 25 30 15 20 . 15 45 50 5 . 5 10 . 15 10 . . 45 Destroy Leader 94 | . 36 . 4 . 12 4 4 . . 10 . . 2 10 . . 12 Successful Hack 338 | . 31 . 6 . 4 . 9 . . . 11 . 83 81 2 . 111 Disable Machine 165 | . 15 . 15 . 15 15 15 . . . 15 . . 30 . . 45 Destroy Structure 263 | . 14 2 3 . 17 4 29 . . . 6 6 12 26 . . 144 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . . Partial Spotted 240 | . . . 60 . . . 60 . . . . . 15 30 15 . 60 Lose Combat Pursuer 1245 | . 15 . 75 45 45 210 105 . . 90 . . 60 180 . 15 405 Influence Decreases 2709 | 25 121 202 110 114 118 199 321 85 139 45 110 154 156 412 44 39 315 Entered New Map 878 | . . 122 10 54 12 39 87 45 139 . 60 124 46 56 44 19 21 Time Decay 1404 | 25 121 70 100 60 96 160 214 40 . 45 50 30 110 69 . . 214 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . Lost Part 170 | . . . . . 10 . 20 . . . . . . 40 . 20 80 Lost Ally 10 | . . 10 . . . . . . . . . . . . . . . Purge Threat 147 | . . . . . . . . . . . . . . 147 . . . Squads Dispatched 24 | . . . 2 . 2 2 3 . . . 1 . 4 3 . . 7 Investigation 8 | . . . 1 . 1 1 . . . . . . 2 2 . . 1 Extermination 6 | . . . . . . 1 1 . . . . . . 1 . . 3 Reinforcement 10 | . . . 1 . 1 . 2 . . . 1 . 2 . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Distress Signals 5 | . 3 . 1 . . 1 . . . . . . . . . . . Communications Jammed 10 | . . . . . . . . . . . . . . . . . 10 Distress Signals 10 | . . . . . . . . . . . . . . . . . 10 Times Spotted 180 | . 14 14 10 1 12 19 9 5 . 17 3 1 7 20 . 1 47 Peak Tracking Total 19 | . 3 17 5 3 8 5 5 5 . 11 3 2 6 19 . 1 17 Tactical Retreats 37 | . 1 . 2 2 3 8 3 . . 3 . . 2 2 . 1 10 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Traps Triggered 4 | . . . . . . . . . . . 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Machines Disabled 11 | . 1 . 1 . 1 1 1 . . . 1 . . 2 . . 3 Max in Single Turn 1 | . 1 . 1 . 1 1 1 . . . 1 . . 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Machines Accessed 50 | . 4 . 2 . 4 4 9 . . . 2 3 6 7 1 . 8 Terminals 38 | . 4 . 2 . 2 3 7 . . . 2 3 4 5 1 . 5 Fabricators 3 | . . . . . . . 1 . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . . . . 1 1 1 . . . . . . 1 . . 1 Garrison Access 3 | . . . . . 1 . . . . . . . 1 1 . . . Total Hacks 135 | . 16 . 7 . 13 8 20 . . . 6 9 20 17 1 . 18 Successful 62 | . 7 . 1 . 6 3 8 . . . 5 4 10 9 1 . 8 Failed 72 | . 9 . 6 . 7 4 12 . . . 1 5 10 8 . . 10 Catastrophic 13 | . 2 . 1 . . 3 1 . . . . . 3 1 . . 2 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . Manual 58 | . 8 . 7 . 5 4 13 . . . 5 4 4 5 . . 3 Terminals 109 | . 16 . 7 . 5 6 17 . . . 6 9 15 14 1 . 13 Fabricators 6 | . . . . . . . 2 . . . . . 2 . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers 12 | . . . . . 5 2 1 . . . . . . 2 . . 2 Garrison Access 7 | . . . . . 3 . . . . . . . 3 1 . . . Terminal Hacks 38 | . 6 . 1 . 1 . 7 . . . 3 3 5 5 1 . 6 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . . . . . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Level Access Points 3 | . . . . . . . 1 . . . . 1 . . . . 1 Branch Access Points 5 | . 1 . . . . . 1 . . . . . 1 1 . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Index 2 | . . . . . . . . . . . 1 . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . Registered Components 4 | . 1 . . . . . 1 . . . . . 1 . . . 1 Registered Prototypes 2 | . . . . . . . . . . . 1 . . . . . 1 Zone Layout 7 | . . . . . . . 1 . . . . 1 2 1 . . 2 Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 7 | . . . . . 5 1 . . . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 5 | . . . . . 3 1 . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 12 | . 1 . . . . 2 1 . . . 2 1 2 2 . . 1 Terminals 12 | . 1 . . . . 2 1 . . . 2 1 2 2 . . 1 Track 1 | . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 9 | . . . . . . 2 1 . . . 2 1 1 1 . . 1 Disrupt 1 | . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 2 . 4 4 7 . . . 2 3 6 6 1 . 8 Full Trace Events 9 | . 1 . 2 . 1 1 . . . . . . 2 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 14 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 33 | . . . . . . . . . . . . . 33 . . . . Total Part Build Rating 2 | . . . . . . . . . . . . . 2 . . . . Part Studies Acquired 5 | . . . . . 3 1 . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Total Allies 1 | . 1 . . . . . . . . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Active Infowar (turns) 3481 | 10 286 145 218 134 169 256 450 93 318 238 103 66 225 250 16 46 458 Optics 2429 | . . . . . . 166 450 93 318 238 103 66 225 250 16 46 458 Sensors 2864 | . . . 210 134 169 164 391 93 318 238 103 66 225 250 16 46 441 Terrain 36 | . . . . . . . . . . . . . 36 . . . . Structural 1769 | . . . . . . . 13 93 318 238 103 66 225 250 16 46 401 Seismic 1335 | 10 286 145 218 134 169 . . . . . . . . . . . 373 Jamming 213 | . . . . . . . . . . . . . . . . . 213 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Turns Passed 3675 | 97 286 145 218 134 200 332 450 93 318 238 103 66 225 250 16 46 458 Spaces Moved 7369 | 43 400 326 439 327 365 576 799 138 1064 450 213 187 467 420 48 72 1035 Core 260 | 43 217 . . . . . . . . . . . . . . . . Treads 3 | . 3 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7106 | . 180 326 439 327 365 576 799 138 1064 450 213 187 467 420 48 72 1035 Fastest Speed 22 | 50 37 37 34 34 31 31 28 28 28 31 27 27 22 22 28 25 24 Average Speed 30 | 50 45 37 34 34 31 35 30 28 28 31 27 27 24 27 30 43 26 Slowest Speed 160 | 50 160 37 34 34 37 37 37 28 31 31 27 27 28 31 31 104 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . 2 1 4 . 4 . . . . . . 14 1 1 18 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 69 71 42 67 45 24 33 14 84 71 4 6 16 61 2 71 31 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 12 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 7 | . . 1 . 2 . . . 1 2 1 . . . . . . . Spaces Dug 78 | . . 2 3 . 5 4 13 . . 6 3 3 6 12 . . 21 Terrain Destroyed 261 | . 19 2 3 . 17 4 40 75 . 29 3 3 6 13 . . 47 Melee 78 | . . 2 3 . 5 4 13 . . 6 3 3 6 12 . . 21 Projectile 7 | . . . . . . . . . . . . . . 1 . . 6 AOE 176 | . 19 . . . 12 . 27 75 . 23 . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Fac Res Qua Res DSF Acc Total 8209 | 76 463 336 486 348 416 658 941 176 1083 528 245 195 545 483 47 82 1101 Wait 416 | . 11 . 26 18 31 50 98 5 . 63 16 . 38 42 . 3 15 Move 7272 | 42 399 325 434 324 356 575 792 137 1063 449 212 186 466 395 45 69 1003 Hop 34 | . . . 2 1 4 . 2 . . . . . . 10 1 1 13 Pick Up 39 | 3 5 1 4 . 2 1 3 6 4 . 1 1 1 1 . 4 2 Fast Attach 41 | 6 3 . 2 1 2 1 3 2 4 1 1 2 2 2 1 1 7 Attach 29 | . 6 . 2 . 1 1 3 3 1 1 1 1 2 2 . 3 2 Detach 12 | 2 4 . 1 . . . 1 . 1 1 . . 1 1 . . . Swap 27 | . 3 2 1 2 1 2 2 . 1 1 2 1 5 . . . 4 Drop 49 | 1 5 1 3 2 2 2 2 8 8 1 2 1 5 2 . . 4 Fire 75 | 22 24 . . . 2 . 3 11 . 3 . . . 1 . . 9 Melee 202 | . 3 7 11 . 15 26 32 4 1 8 6 3 16 27 . 1 42 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 4 . 9 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Discovered new exit (range 4) 194 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 384 | -10/Mines | Accompanied by 1 ally 391 | -10/Mines | Learned Materials non-interactive machine intel 519 | -10/Mines | Assembled infested the area 526 | -10/Mines | Discovered new exit (range 9) 529 | -10/Mines | Entered Materials 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -9/Materials | Loaded intel: 49 non-interactive machine locations 542 | -9/Materials | Discovered new exit (range 13) 557 | -9/Materials | Identified exit to Storage 651 | -9/Materials | Discovered new exit (range 16) 716 | -9/Materials | Discovered new exit (range 16) 740 | -9/Materials | Discovered new exit (range 16) 747 | -9/Materials | Entered Mines 755 | -9/Mines | Discovered new exit (range 7) 764 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 778 | -9/Mines | Found DCF Scrap (11 items) 825 | -9/Mines | Discovered new exit (range 7) 881 | -9/Mines | Entered Materials 881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -8/Materials | Discovered new exit (range 8) 1074 | -8/Materials | Identified exit to Factory 1081 | -8/Materials | Entered Factory 1081 | -7/Factory | Evolved 2 slots: Utility x2 1337 | -7/Factory | Central database locked down 1397 | -7/Factory | Discovered new exit (range 16) 1413 | -7/Factory | Identified exit to Factory 1413 | -7/Factory | Entered another Factory area 1413 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1472 | -6/Factory | Spotted B-75 Beast 1714 | -6/Factory | Build established: Hacker-Scout 1797 | -6/Factory | Identified exit to Lower Caves 1797 | -6/Factory | Identified exit to Factory 1863 | -6/Factory | Entered Lower Caves 1876 | -6/Lower Caves | Learned 8 Factory zone layouts 1921 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1953 | -6/Lower Caves | Identified exit to Zion 1956 | -6/Lower Caves | Entered Zion 1964 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1977 | -6/Zion | Found CR-A16's Pointy Stick 2024 | -6/Zion | Given A8's code to call for help 2035 | -6/Zion | Learned location of Extension (-5) 2052 | -6/Zion | Learned Factory emergency access door positions 2166 | -6/Zion | Met Imprinter 2219 | -6/Zion | Visited the Megawrench Repair Shop 2219 | -6/Zion | Megawrench repaired 5 parts 2256 | -6/Zion | Discovered new exit (range 16) 2274 | -6/Zion | Identified exit to Proximity Caves 2274 | -6/Zion | Entered Proximity Caves 2431 | -5/Proximity Caves | Spotter reported a threat 2486 | -5/Proximity Caves | Found DCF Scrap (14 items) 2499 | -5/Proximity Caves | Discovered exit to Factory (range 8) 2512 | -5/Proximity Caves | Entered Factory 2512 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2513 | -5/Factory | Identified exit to Factory 2513 | -5/Factory | Identified exit to Upper Caves 2513 | -5/Factory | Identified exit to Extension 2615 | -5/Factory | Entered another Factory area 2615 | -4/Factory | Evolved 2 slots: Utility x2 2662 | -4/Factory | Identified exit to Research 2681 | -4/Factory | Entered Research 2681 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2804 | -3/Research | Fabricated Imp. Flight Unit (x1) 2829 | -3/Research | Spotted B-86 Titan 2864 | -3/Research | Identified exit to Quarantine 2906 | -3/Research | Entered Quarantine 3142 | -3/Quarantine | Found Alien Artifact 3142 | -3/Quarantine | Identified Terrabomb 3142 | -3/Quarantine | Used Terrabomb 3151 | -3/Quarantine | Discovered new exit (range 5) 3155 | -3/Quarantine | Identified exit to Research 3156 | -3/Quarantine | Search patrols dispatched 3156 | -3/Quarantine | Lost 6 parts (1p3n1u1w) 3156 | -3/Quarantine | Entered Research 3156 | -2/Research | Evolved 2 slots: Utility x2 3165 | -2/Research | Identified exit to DSF 3172 | -2/Research | Entered DSF 3200 | -2/DSF | Additional patrols routed to DSF 3204 | -2/DSF | Discovered new exit (range 11) 3218 | -2/DSF | Identified exit to Access 3218 | -2/DSF | Entered Access 3218 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 3349 | -1/Access | Spotted B-99 Colossus 3466 | -1/Access | Spotted B-99 Colossus 3541 | -1/Access | Identified exit to Surface 3541 | -1/Access | Identified exit to Command 3594 | -1/Access | Build established: Hacker-Ninja 3629 | -1/Access | Lost 3 parts (1p2u) 3654 | -1/Access | Energy Cycler disabled 3676 | *** | Escaped! Last Messages --------------- 03654_ ALERT: Power surge detected, dispatching additional patrols. 03654_ Energy Cycler explodes. 03666_ Slug penetrates Wall. 03670_ H-81 Overseer calls for reinforcements. 03670_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03670_ Slug penetrates Terminal. 03671_ Field Propulsion Array destroyed. 03671_ Knocked back. 03671_ Slug penetrates Wall. 03671_ Adv. Heat Sink destroyed. 03671_ Slug penetrates Wall. 03672_ Slug penetrates Terminal. 03672_ Penetrated by Slug. 03673_ Mic. Fission Core destroyed. 03673_ Knocked back. 03674_ Slug penetrates Main Access Shell. 03674_ Slug penetrates Wall. 03675_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? # ### # | | ????????????????????? ## # ### # | | ????????????????????? ########+###### ### # | | ????????????????????? # ^ ### # | | ????????????????????? # ### # | | ????????????????????? # ### ## | | ????????????????????? + ### # | | ????????????????????? # ##########+###### # | | ????????????????????? # ? ###### ## # | | ?????????????????????## ???????## ## # | | ???????????????????????????????## ## + | | ???????????????????????????????## ## # | | ???????????????????????????????## ## # | | ???????????????????????????????## ## # | | ???????????????????????????????## ### ### | | ???????????????????????????????## ### #### | | ???????????????????????????????############## ##?? | | ???????????????????????????????############## ##?? | | ???????????????????????????????????????????## ##?? | | ???????????????????????????????????????????## ##?? | | ???????????????????#""""""""""#????????????## ##?? | | ???????????????????# #????????????## ##?? | | ????T"?????????????# #????????????## ##?? | | ???? ?????????????# #??????????#### #### | | ???? ?????????????# "" #??????????####+#### | | ???# ?????????????# "@ #??????????## | | ???# ?????????????# #??????????## | | ???# ?????????????# #??????????## | | ???# ?????????????# #??????????## | | ???# ????????????## ##?????????## | | ???# #???????????# #?????????## | | ???# #???????????##"" ##?????????## * | | ???# #???????????##"" ##?????????## | | ???# #???????????##"" ##?????????## | | ???# #???????????##T ##?????????## | | ???# #???????????##"" ##????????### | | ?? # ##############"" ############# | | ?? # ##############""h ###################+ | | ?? + % H | | ?? # % | | ?? # ########/####################+########+##### | | ?? # ### ################ # " | | ???# ### ##????????????## ?????????? | | ???# ### " ##????????????## " # ?????? | | ???# ### """ ##????????????## """ # ?????? | | ???# ### """ ##????????????## """ # ?????? | | ??## ### " ##????????????## " # ?????? | | ### ## ##????????????## !# ?????? | | ! ## ##????????????## # ?????? | | % / ! ##????????????############ ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 27 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 23 Defensive Hacking 14 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Power Amplifier | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Imp. Flight Unit | x1 | -3/Research Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Hammer | -8/Materials | Hacked Powered Hammer | -7/Factory | Hacked Q-thruster | -3/Quarantine | Hacked Alien Tech Used ----------------- Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed MobilePrecisionBroadsword Manual? 0 Play Time 00:57:35 Cumulative 413.7 hours Start 2026.09.21 @ 10:21:52 End 2026.09.21 @ 11:17:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 247 Adventurer 4 Explorer 0 Win Type 0 Total 130 Types 96/0/18/4/2/1/3/0/0/6 Lore% 93 Gallery% 76 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7c29e61-fd6a-4337-b52f-1bae7314066e