Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 16:47:18

Player: Vladmirangel

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (28)      140
Value Destroyed (442)      442
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 8002

 Bonus
-------
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     259/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (8) ---
            (None)
>       --- UTILITY (10) -----
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Quantum Reactor

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
           Q-thruster
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced Signal Interpreter
           ECM Suite
  Advanced Reaction Control System
  Improved Utility Shielding
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Variable Charge Gun
  Improved Plasma Cutter
>          --- INVENTORY --------
           Nuclear Pulse Array
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
[Rating: 110]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Light Armor Plating
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Variable Charge Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Slots Evolved              16   | .   .   .   2   2   2   .   2   2   2   .   2   2   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   1   1   .   1   .   1   .   1   .   
  Utility                  8    | .   .   .   .   1   1   .   .   2   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             100  | 9   11  4   16  5   1   1   19  11  3   1   10  9   
  Power                    18   | 1   1   1   5   .   .   .   4   3   .   .   2   1   
    Engine                 13   | 1   1   1   5   .   .   .   3   2   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               42   | 5   2   2   6   2   1   1   11  4   1   .   3   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 3   2   .   .   .   .   1   6   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   .   2   6   2   1   .   5   4   1   .   3   4   
  Utility                  24   | .   4   .   3   3   .   .   4   3   .   1   3   3   
    Device                 10   | .   .   .   1   .   .   .   3   1   .   .   3   2   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   .   .   1   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             7    | .   1   .   2   2   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 3   4   1   2   .   .   .   .   1   2   .   2   1   
    Energy Gun             5    | .   3   .   .   .   .   .   .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 3   .   1   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 33   | .   6   .   4   1   .   .   1   .   .   .   .   21  
  Power                    6    | .   1   .   2   1   .   .   .   .   .   .   .   2   
  Propulsion               14   | .   2   .   2   .   .   .   1   .   .   .   .   9   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Weapon                   5    | .   3   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      21   | .   6   .   4   1   .   .   1   .   .   .   .   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   73  98  96  98  84  84  92  67  68  70  74  54  
  Engine                   9    | .   13  14  18  18  7   7   9   6   10  10  1   .   
  Core                     1    | .   .   .   .   .   .   .   3   5   .   .   4   3   
  Leg                      7    | .   27  3   .   .   .   7   4   .   .   .   .   .   
  Flight                   19   | .   .   23  33  36  38  30  33  17  21  21  23  17  
  Device                   5    | .   .   .   .   9   7   7   10  6   10  10  11  9   
  Processor                6    | .   8   14  11  10  .   .   2   5   5   5   4   1   
  Protection               10   | .   1   14  11  5   15  15  13  17  15  18  19  8   
  Energy Gun               4    | .   7   14  5   .   .   .   .   .   .   .   2   4   
  Ballistic Gun            8    | .   11  12  16  18  15  15  13  1   .   .   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             38   | 7   9   8   11  15  12  12  21  34  30  32  38  38  
  Greatest Support         54   | 20  20  20  12  16  16  16  24  39  45  45  54  54  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   4   5   5   5   5   4   5   5   
  Average Carried          3    | 3   3   4   4   4   4   4   4   4   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   5   5   5   4   5   5   5   3   4   5   1   

 Class Distribution 
--------------------
 37% | Mutant
 27% | Sprinter
 21% | Scavenger-Mutant
 13% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/DSF
 Scavenger-Sprinter | -6/Factory
             Mutant | -5/Factory
           Sprinter | -4/Factory
           Sprinter | -4/DSF
           Sprinter | -3/Research
           Sprinter | -2/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
-----------                Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Matter Collected           1308 | 199 245 63  181 68  .   .   146 89  .   33  137 147 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            998  | .   376 20  347 .   .   .   17  89  .   .   149 .   
  Parts                    57   | .   20  .   29  .   .   .   1   1   .   .   6   .   
Haulers Intercepted        3    | .   1   .   1   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Combat Hostiles Destroyed  18   | .   5   1   12  .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     16   | .   3   1   12  .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   4   1   1   .   .   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hauler                   3    | .   1   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   1   11  .   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   5   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   1   7   .   .   .   1   1   .   .   1   .   
  Combat Bots Only         7    | .   2   1   7   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   1   2   .   .   .   1   1   .   .   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  
Damage Taken               4845 | .    726  54   372  188  .    .    81   100  .    268  311  2745 
  Core                     1928 | .    220  8    58   33   .    .    .    .    .    137  .    1472 
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    .    21   .    .    
  Redirected to Shielding  94   | .    .    2    10   .    .    .    .    .    .    20   18   44   
Core Remaining (%)         86   | 100  .    8    85   94   .    100  100  100  .    88   100  .    
Volleys Fired              110  | .    35   4    36   2    .    .    2    2    .    .    21   8    
  Largest                  2    | .    2    1    2    2    .    .    2    1    .    .    2    2    
  Hottest                  140  | .    60   40   60   40   .    .    40   46   .    .    95   140  
Shots Fired                183  | .    53   4    72   4    .    .    4    2    .    .    28   16   
  Gun                      173  | .    53   4    72   4    .    .    4    .    .    .    20   16   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    .    .    2    .    .    1    .    
  Special                  7    | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  93   | .    35   .    50   4    .    .    4    .    .    .    .    .    
  Thermal                  61   | .    .    4    22   .    .    .    .    .    .    .    27   8    
  Explosive                3    | .    .    .    .    .    .    .    .    2    .    .    1    .    
  Electromagnetic          26   | .    18   .    .    .    .    .    .    .    .    .    .    8    
  Robot Hit Streak         10   | .    6    2    7    1    .    .    2    4    .    .    10   5    
  Robot Miss Streak        4    | .    4    2    4    2    .    .    3    .    .    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | .    36   2    47   1    .    .    2    2    3    .    16   12   
  Core Hits                52   | .    17   1    21   .    .    .    2    1    .    .    6    4    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              8    | .    5    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    5    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1867 | .    635  20   427  9    .    .    12   134  .    .    397  233  
  Guns                     1314 | .    409  20   427  9    .    .    12   .    .    .    239  198  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               323  | .    129  .    .    .    .    .    .    134  .    .    60   .    
  Melee                    91   | .    91   .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  41   | .    6    .    .    .    .    .    .    .    .    .    .    35   
  Kinetic                  550  | .    267  .    262  9    .    .    12   .    .    .    .    .    
  Thermal                  757  | .    53   20   165  .    .    .    .    .    .    .    337  182  
  Explosive                270  | .    76   .    .    .    .    .    .    134  .    .    60   .    
  Electromagnetic          158  | .    142  .    .    .    .    .    .    .    .    .    .    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 91   | .    91   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    .    .    .    .    .    16   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            78   | .    78   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               78   | .    78   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | .    141  .    .    .    .    .    .    .    .    .    .    17   
  Shots                    2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6    | .    2    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        525  | .    136  .    96   83   .    .    264  19   .    .    194  525  
  Average Temperature      92   | .    80   .    26   46   .    .    109  5    .    .    75   203  
  Received Heat Transfer   669  | .    345  .    48   144  .    .    .    36   .    .    51   45   
  Effects                  14   | .    .    .    .    .    .    .    1    .    .    .    .    13   
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Heat Transferred         1339 | .    100  50   375  .    .    .    .    .    .    .    592  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Peak Influence             621  | .   108 62  398 272 119 86  66  165 95  85  621 400 
  Initial                  240  | .   .   42  24  167 119 86  44  32  80  70  47  240 
  Average                  122  | .   32  61  231 200 119 86  57  90  87  71  258 261 
Maximum Alert Level        2    | .   .   .   1   1   .   .   .   .   .   .   2   2   
  Low Security (%)         73   | 100 100 100 39  60  100 100 100 100 100 100 31  .   
  Level 1                  24   | .   .   .   60  39  .   .   .   .   .   .   54  98  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   1   .   .   1   .   .   1   3   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Reinforcement            7    | .   1   .   1   1   .   .   .   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Distress Signals           11   | .   .   .   3   1   .   .   .   .   .   .   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   9   3   23  18  .   .   2   2   .   3   32  47  
  Peak Tracking Total      29   | .   2   3   9   18  .   1   3   2   .   2   17  29  
  Tactical Retreats        18   | .   .   .   4   1   .   .   .   .   .   1   8   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   .   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
----------                 Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Machines Disabled          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Machines Accessed          8    | .   1   .   2   .   1   .   1   .   1   .   1   1   
  Terminals                7    | .   1   .   2   .   1   .   .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   3   .   4   .   1   .   2   .   1   .   1   2   
  Successful               7    | .   1   .   1   .   1   .   2   .   1   .   1   .   
  Failed                   7    | .   2   .   3   .   .   .   .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   4   .   .   .   .   .   .   .   1   2   
  Terminals                12   | .   3   .   4   .   1   .   .   .   1   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   1   .   .   .   1   .   1   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   1   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   .   .   1   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
------------               Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
--------                   Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac DSF Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  
Turns Passed               2603 | 239  603  175  246  105  5    24   265  177  57   63   420  224  
Spaces Moved               4099 | 175  258  376  297  203  11   49   476  414  157  148  1033 502  
  Core                     91   | 23   .    3    .    .    .    .    .    .    .    .    .    65   
  Treads                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     417  | 151  258  8    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3590 | .    .    365  297  203  11   49   476  414  157  148  1033 437  
  Fastest Speed            24   | 50   120  37   34   29   31   31   24   24   31   31   29   25   
  Average Speed            41   | 111  120  39   34   30   31   38   31   33   31   31   29   31   
  Slowest Speed            160  | 160  120  120  34   31   31   41   108  37   31   31   32   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            70   | .    .    4    1    10   .    .    2    6    .    1    22   24   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 9    31   84   35   18   .    39   10   8    3    93   30   19   
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    .    1    1    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          65   | .    33   .    .    .    .    .    .    18   .    .    14   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      65   | .    33   .    .    .    .    .    .    18   .    .    14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  
Total                      4783 | 223  491  397  384  232  11   54   590  448  167  163  1095 528  
  Wait                     348  | 21   161  .    4    28   .    .    66   4    .    3    39   22   
  Move                     3961 | 174  257  367  294  184  10   48   471  401  156  145  991  463  
  Hop                      56   | .    .    4    1    8    .    .    2    6    .    1    19   15   
  Pick Up                  88   | 10   14   8    17   2    .    2    14   8    2    2    7    2    
  Fast Attach              24   | 2    .    1    4    3    .    1    3    4    .    .    3    3    
  Attach                   74   | 7    11   2    12   2    1    .    15   7    3    1    7    6    
  Detach                   16   | 4    2    2    1    .    .    1    4    .    .    .    1    1    
  Swap                     2    | .    .    1    .    .    .    .    1    .    .    .    .    .    
  Drop                     78   | 5    4    8    15   3    .    2    12   16   3    .    7    3    
  Fire                     110  | .    35   4    36   2    .    .    2    2    .    .    21   8    
  Melee                    8    | .    5    .    .    .    .    .    .    .    3    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    .    .    11   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   17 | -11/Junkyard  | Discovered new exit (range 15)
  240 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  655 | -10/Materials | Discovered new exit (range 7)
  711 | -10/Materials | Core integrity fell below 50%
  729 | -10/Materials | Core integrity fell below 20%
  767 | -10/Materials | Lost 6 parts (1p2n3w)
  843 | -10/Materials | Entered Mines
  895 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  895 | -10/Mines     | Discovered new exit (range 5)
  906 | -10/Mines     | Found a hidden stash of uninstalled traps
  940 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1000 | -10/Mines     | Discovered new exit (range 15)
 1018 | -10/Mines     | Entered Materials
 1018 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1076 | -9/Materials  | Build established: Scavenger-Mutant
 1144 | -9/Materials  | Lost 4 parts (2p2n)
 1147 | -9/Materials  | Destroyed 7 combat bots
 1249 | -9/Materials  | Discovered new exit (range 10)
 1264 | -9/Materials  | Entered another Materials area
 1264 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1349 | -8/Materials  | Discovered new exit (range 12)
 1369 | -8/Materials  | Entered Factory
 1369 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1374 | -7/Factory    | Identified exit to DSF
 1374 | -7/Factory    | Entered DSF
 1382 | -7/DSF        | Discovered new exit (range 12)
 1396 | -7/DSF        | Additional patrols routed to DSF
 1398 | -7/DSF        | Entered Factory
 1398 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1590 | -6/Factory    | Discovered new exit (range 11)
 1592 | -6/Factory    | Identified exit to Factory
 1663 | -6/Factory    | Entered another Factory area
 1663 | -5/Factory    | Evolved 2 slots: Utility x2
 1821 | -5/Factory    | Discovered new exit (range 12)
 1833 | -5/Factory    | Identified exit to Factory
 1840 | -5/Factory    | Entered another Factory area
 1840 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1897 | -4/Factory    | Identified exit to DSF
 1897 | -4/Factory    | Entered DSF
 1904 | -4/DSF        | Discovered new exit (range 15)
 1914 | -4/DSF        | Additional patrols routed to DSF
 1960 | -4/DSF        | Identified exit to Research
 1960 | -4/DSF        | Entered Research
 1960 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2133 | -3/Research   | Build established: Sprinter
 2180 | -3/Research   | Spotted B-86 Titan
 2340 | -3/Research   | Discovered new exit (range 12)
 2378 | -3/Research   | Identified exit to Research
 2380 | -3/Research   | Entered another Research area
 2380 | -2/Research   | Evolved 2 slots: Utility x2
 2453 | -2/Research   | Garrison activated, responded to threat
 2490 | -2/Research   | Spotted B-90 Cyclops
 2579 | -2/Research   | System corruption reached 10%
 2592 | -2/Research   | Core integrity fell below 50%
 2602 | -2/Research   | Core integrity fell below 20%
 2604 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Triggered EM Surge Trap.
The floor emits a surge of raw power.
System corrupted (+4).
System corrupted: Heat flow error (+216).
U-05 Engineer builds a Door.
Slammed into K-01 Serf.
U-05 Engineer destroyed.
Slammed into K-01 Serf.
K-01 Serf collects debris.
Slammed into K-01 Serf.
U-05 Engineer builds a Door.
Slammed into U-05 Engineer.
U-05 Engineer destroyed.
K-01 Serf collects debris. <x2>
P-80 Master resets S-43 Plague, system corruption cleaned.
P-80 Master resets R-10 Processor, system corruption cleaned.
System Shield destroyed.
K-01 Serf collects debris. <x2>
S-43 Plague destroyed.
P-80 Master resets K-01 Serf, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????# #? """  #??????????????? |
| ????????????????????????# #? """  ???????????????? |
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| ??????????????#   """"  #       s   #????????????? |
| ??????????????#         " [     p   #????????????? |
| ??????????????#         #s%        ##????????????? |
| ??????????????###########s=        #?????????????? |
| ???????????????#       ?#s         #?????????????? |
| ???????????????#       ?#    |=RA  #####?????????? |
| ???????????????#   [    #    |= p   ut   ????????? |
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| ???????????????#        +         w#?????????????? |
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| ???????????????#!!     ?#   """    #?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          35
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Power Amplification        30
Armor Coverage             450
Core Shielding             20
Utility Shielding          66
Evasion (%)                76
Targeting Accuracy         8
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
 VTOL Module | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeBottomlessInsulator
  Manual?         0
Play Time         01:39:11
  Cumulative      55.7 hours
  Start           2023.07.31 @ 15:01:19
  End             2023.07.31 @ 16:47:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           67
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ff98679-646b-4712-99e4-7375d8fd1cd5