Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 13:43:08 Player: T-900 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1290) 1290 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (465) 465 TOTAL SCORE: 3985 Bonus ------- Follower Combat Kills 265 Entered Garrisons 200 Cogmind --------- Core Integrity 138/550 Matter 275/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- Beam Rifle Improved Datajack Welding Torch > --- INVENTORY (15) --- Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg EM Shotgun Beam Rifle Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Improved Datajack Welding Torch [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 56 | 5 3 1 26 15 6 Power 8 | 1 . . 4 2 1 Engine 5 | 1 . . 2 1 1 Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 23 | 2 . 1 13 6 1 Treads 11 | 2 . . 8 1 . Leg 12 | . . 1 5 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 1 1 1 Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | 1 1 . 8 6 3 Energy Gun 9 | . . . 4 4 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 . 4 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . . 2 . Parts Lost 21 | . . . 6 11 4 Power 2 | . . . . 1 1 Propulsion 8 | . . . 2 5 1 Utility 2 | . . . 1 1 . Weapon 9 | . . . 3 4 2 Highest Loss Streak 11 | . . . 4 11 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 82 88 93 90 77 Engine 8 | . 14 11 9 4 7 Core 1 | . . . 1 4 . Treads 23 | . 28 22 26 23 . Leg 7 | . . 11 4 6 34 Device 2 | . . 11 3 . . Storage 10 | . 14 11 11 9 9 Processor 8 | . . . 7 16 7 Energy Gun 11 | . . . 18 2 11 Ballistic Gun 14 | . 24 22 10 22 . Naked Turns . | . . . . . . Heaviest Build 39 | 9 26 26 36 36 39 Greatest Support 69 | 40 40 40 69 66 40 Greatest Overweight (x) 9 | 1 . . 9 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 8 11 11 15 15 6 Average Carried 11 | 4 7 9 13 12 3 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 7 10 11 14 6 2 Class Distribution -------------------- 37% | Mutant 31% | Gunner 20% | Commander-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Gunner | -9/Storage Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Matter Collected 1007 | 197 77 40 354 304 35 Remotely . | . . . . . . Salvage Created 1661 | . 77 53 823 613 95 Parts 83 | . 4 3 46 28 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Combat Hostiles Destroyed 32 | . 2 1 13 14 2 Guns 32 | . 2 1 13 14 2 Classes Destroyed 8 | . 1 1 4 2 . Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Recycler 2 | . . . 2 . . Watcher 1 | . . . 1 . . Swarmer 3 | . . . . 3 . Grunt 23 | . 2 . 10 9 2 Sentry 5 | . . 1 3 1 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 2 1 3 5 2 Combat Bots Only 5 | . 2 1 3 5 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Damage Taken 3651 | . 45 108 1164 1847 487 Core 628 | . 12 33 171 366 46 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 95 . 49 . . Volleys Fired 130 | . 6 8 70 34 12 Largest 3 | . 2 2 3 3 2 Hottest 137 | . 40 40 120 137 114 Shots Fired 291 | . 12 16 153 90 20 Gun 286 | . 12 16 153 90 15 Cannon . | . . . . . . Launcher . | . . . . . . Special 5 | . . . . . 5 Kinetic 191 | . 12 16 90 73 . Thermal 57 | . . . 32 8 17 Explosive . | . . . . . . Electromagnetic 43 | . . . 31 9 3 Robot Hit Streak 16 | . 7 7 16 14 3 Robot Miss Streak 5 | . 2 1 5 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 1 5 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 190 | . 9 11 95 64 11 Core Hits 77 | . 5 3 39 25 5 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 5 | . 1 . . 3 1 Burn 2 | . . . . 1 1 Destroy 3 | . 1 . . 2 . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2427 | . 63 97 1057 1026 184 Guns 2375 | . 63 97 1009 1026 180 Cannons . | . . . . . . Explosions 48 | . . . 48 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1495 | . 63 97 548 787 . Thermal 512 | . . . 241 129 142 Explosive . | . . . . . . Electromagnetic 420 | . . . 268 110 42 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 31 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 284 | . 6 . 284 114 229 Average Temperature 60 | . 6 . 68 27 131 Received Heat Transfer 1512 | . 24 27 552 648 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 1 1 Heat Transferred 1265 | . . . 500 333 432 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Peak Influence 342 | . 93 84 342 273 212 Initial 144 | . . 39 35 144 82 Average 122 | . 37 64 123 198 137 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 76 | 100 100 100 82 44 63 Level 1 23 | . . . 17 55 36 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 3 2 . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Distress Signals 6 | . . 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 4 2 31 18 9 Peak Tracking Total 11 | . 3 2 5 11 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Traps Triggered 5 | . 1 . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 8 | . . . 8 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Machines Accessed 6 | . 1 . 3 2 . Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 6 . 8 4 . Successful 10 | . 4 . 4 2 . Failed 8 | . 2 . 4 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 6 . 8 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . 4 . 4 1 . Record 5 | . 4 . 1 . . Repair Station Index 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Disarm Traps 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 3 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 3 . Highest-Rated Group 88 | . . . 88 32 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 78 | . . . 73 5 . Total Damage 667 | . . . 619 48 . Kills 10 | . . . 10 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Turns Passed 2061 | 94 253 79 1043 451 141 Spaces Moved 949 | 56 143 35 458 180 77 Core 20 | 17 . . 3 . . Treads 835 | 39 143 35 441 177 . Legs 94 | . . . 14 3 77 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 157 | 139 160 160 163 161 121 Slowest Speed 500 | 160 160 160 500 250 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 3 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 29 5 81 22 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . 2 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . . 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Total 1278 | 72 158 45 631 268 104 Wait 69 | . . . 35 31 3 Move 941 | 55 142 34 453 180 77 Hop 1 | . . . 1 . . Pick Up 54 | 12 6 2 27 5 2 Fast Attach 6 | . . . 4 2 . Attach 42 | 5 3 1 15 12 6 Detach 2 | . . . 2 . . Swap 8 | . . . 7 1 . Drop 24 | . 1 . 17 3 3 Fire 130 | . 6 8 70 34 12 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 372 | -9/Materials | Discovered new exit (range 10) 427 | -9/Materials | Entered Storage 824 | -9/Storage | Lost 4 parts (1n1u2w) 974 | -9/Storage | Core integrity fell below 50% 1061 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1376 | -9/Storage | Build established: Commander-Gunner 1425 | -9/Storage | Discovered new exit (range 16) 1470 | -9/Storage | Entered Materials 1470 | -8/Materials | Accompanied by 3 allies 1470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1779 | -8/Materials | Build established: Gunner 1896 | -8/Materials | Core integrity fell below 50% 1921 | -8/Materials | Identified exit to Garrison 1921 | -8/Materials | Entered Garrison 1936 | -8/Garrison | Lost 11 parts (1p5n1u4w) 1952 | -8/Garrison | Triggered checkpoint 2010 | -8/Garrison | Lost 3 parts (1n2w) 2062 | -8/Garrison | Self-destructed Last Messages --------------- 01983_ G-47 Trooper destroyed. 01985_ Acquired 35 matter. 01989_ Acquired Aluminum Leg. Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. 02000_ ALERT: Garrison interior compromised. Garrison Door activated. 02042_ Imp. Ion Engine destroyed. 02046_ Acquired Hvy. Armor Plating. 02047_ Discarded Targeting Computer. 02054_ Slug penetrates Wall. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 02061_ Jacked G-47 Trooper... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 02062_ Wall collapses. 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Challenges ------------ None Game ------ Seed ControlSeismicSink Manual? 0 Play Time 00:45:58 Cumulative 25.5 hours Start 2022.04.01 @ 12:55:47 End 2022.04.01 @ 13:43:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0754c926-3938-4de3-a8ff-89cafc83af21