Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.24 @ 21:59:15 Player: Grimbling Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (156) 780 Value Destroyed (4557) 4557 Prototype IDs (224) 4480 Alien Tech Used (0) 0 Bonus (4037) 4037 TOTAL SCORE: 17954 Bonus ------- Follower Combat Kills 449 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Hot (288) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Terrain Scan Processor 0b10 Alert Chip > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- High-capacity Storage Unit Heavy Particle Gun Heavy Ion Cannon Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit 0b10 Alert Chip Improved Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink High-capacity Storage Unit Weapon Cycler Heavy Particle Gun Heavy Particle Cannon Heavy Rocket Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Slots Evolved 7 | . 1 . 2 . . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . Utility 4 | . 1 . 1 . . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 78 | . 5 3 11 4 5 . 7 12 13 2 7 7 2 Power 9 | . . . 2 . . . . 4 1 . 1 1 . Engine 7 | . . . 2 . . . . 4 1 . . . . Core 2 | . . . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | . . 2 2 . . . 1 5 4 . 1 2 . Treads 17 | . . 2 2 . . . 1 5 4 . 1 2 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | . 1 1 1 4 3 . 2 2 5 2 2 1 1 Device 14 | . 1 . 1 3 2 . 1 . 3 1 1 1 . Storage . | . . . . . . . . . . . . . . Processor 4 | . . . . . 1 . . . 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . 1 . 1 . . 1 2 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | . 4 . 6 . 2 . 4 1 3 . 3 3 1 Energy Gun 15 | . 4 . 3 . . . 2 . . . 3 3 . Energy Cannon 10 | . . . 3 . 1 . 2 1 3 . . . . Ballistic Gun 1 | . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 3 . 2 . . . . . . Parts Lost 22 | . . . . . . . . . 2 . 3 17 . Power 2 | . . . . . . . . . . . . 2 . Propulsion 7 | . . . . . . . . . . . 1 6 . Utility 9 | . . . . . . . . . 2 . 1 6 . Weapon 4 | . . . . . . . . . . . 1 3 . Highest Loss Streak 17 | . . . . . . . . . 1 . 3 17 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 97 | . 87 100 91 100 99 100 100 98 98 99 97 79 15 Engine 8 | . 12 12 10 10 10 10 8 7 7 7 4 . . Treads 22 | . . 18 20 20 20 20 25 24 27 28 27 24 . Leg 1 | . 25 6 . . . . . . . . . . . Device 15 | . 5 12 12 20 20 20 16 16 14 21 18 13 . Storage 8 | . 12 12 10 10 10 10 8 8 7 7 7 7 . Processor 6 | . . . . . 6 10 8 8 12 7 8 13 8 Protection 7 | . 12 12 10 10 3 . 8 7 7 6 7 5 . Energy Gun 5 | . 17 25 20 . . . 1 . . . 5 7 . Energy Cannon 18 | . . . 8 30 22 30 23 24 20 21 14 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 57 | 16 19 26 46 46 41 38 46 47 53 54 57 38 3 Greatest Support 88 | 20 20 40 44 44 44 44 66 66 88 84 84 84 3 Greatest Overweight (x) 3 | . . . 1 1 . . . 1 . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 10 10 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 7 9 9 9 10 9 10 9 9 9 8 9 9 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 10 10 10 10 10 10 10 10 9 9 10 5 5 Class Distribution -------------------- 49% | Hacker-Skirmisher 25% | Hacker-Mutant 24% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Skirmisher | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Matter Collected 955 | 200 50 23 110 35 50 . 70 120 116 50 61 . 70 Remotely . | . . . . . . . . . . . . . . Salvage Created 6241 | . 222 88 433 261 . 108 1375 1192 1722 103 565 . 172 Parts 333 | . 14 7 28 17 . 13 59 76 102 4 13 . . Haulers Intercepted 9 | . 1 . 2 . . . 2 3 1 . . . . Recyclers Shooed 5 | . 1 . . 2 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 100 | . 5 2 8 8 . 5 14 17 28 2 11 . . Melee 1 | . . . . . . . . . . . 1 . . Guns 14 | . 5 2 6 . . . . . . . 1 . . Cannons 80 | . . . 2 8 . 5 13 17 26 2 7 . . Classes Destroyed 16 | . 4 2 . 2 . . 5 . 3 . . . . Worker 10 | . . 1 2 . . 1 1 3 2 . . . . Builder 10 | . . 1 . . . . 3 3 3 . . . . Tunneler 3 | . . . . 1 . 1 . . 1 . . . . Hauler 9 | . 1 . 2 . . . 2 3 1 . . . . Recycler 8 | . . . . . . . 5 1 2 . . . . Operator 3 | . . . . . . . 1 2 . . . . . Watcher 13 | . 1 . 3 . . . 3 2 4 . . . . Swarmer 26 | . 2 2 2 4 . 5 . 3 6 . 2 . . Grunt 38 | . 3 . 6 3 . . 9 2 7 1 7 . . Brawler 2 | . . . . 1 . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 17 | . . . . . . . 3 11 1 . 2 . . Specialist 2 | . . . . . . . . . 2 . . . . Hunter 5 | . . . . . . . 1 1 2 1 . . . Programmer 6 | . . . . . . . . . 6 . . . . Heavy 3 | . . . . . . . . . 3 . . . . Best Kill Streak 7 | . 3 2 4 2 . 4 7 4 7 1 5 . . Combat Bots Only 7 | . 3 2 4 2 . 3 2 3 7 1 6 . . Max Kills in Single Turn 2 | . 1 1 2 2 . 1 2 2 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Damage Taken 4577 | . 98 31 21 26 . 55 266 429 1232 52 764 1576 27 Core 770 | . 36 5 . . . 10 . 18 75 . 34 565 27 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 4 | . . 4 . . . . . . . . . . . Regen/Repaired (Parts) 535 | . . . . . . . . 535 . . . . . Core Remaining (%) 94 | 100 . 83 . . . 97 . 96 . . . . . Volleys Fired 298 | . 38 6 19 9 . 14 46 53 63 4 28 3 15 Largest 3 | . 2 2 3 3 . 3 3 3 3 3 3 3 1 Hottest 225 | . 100 100 225 225 . 225 225 225 225 195 195 165 23 Shots Fired 775 | . 47 12 54 27 . 42 138 159 189 12 71 9 15 Gun 142 | . 47 12 45 . . . 2 . . . 12 9 15 Cannon 633 | . . . 9 27 . 42 136 159 189 12 59 . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . 15 Thermal 739 | . 47 12 54 27 . 42 138 159 189 12 59 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . . . 12 9 . Robot Hit Streak 27 | . 20 7 14 16 . 7 16 26 26 11 27 10 18 Robot Miss Streak 3 | . 1 1 2 2 . 1 2 3 2 1 3 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 516 | . 42 7 36 11 9 12 98 85 133 9 51 8 15 Core Hits 208 | . 14 4 19 9 . 7 39 32 56 4 16 4 4 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 10 | . 1 4 3 . . . . 1 . . 1 . . Burn 8 | . 1 4 3 . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . Melee Attacks 9 | . . . . . 9 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 8 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12551 | . 482 120 569 502 . 327 2610 2238 3767 269 1353 64 250 Guns 1508 | . 477 88 442 . . . 18 . . . 169 64 250 Cannons 10688 | . . . 125 400 . 300 2550 2200 3662 269 1182 . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 355 | . 5 32 2 102 . 27 42 38 105 . 2 . . Kinetic 250 | . . . . . . . . . . . . . 250 Thermal 11713 | . 477 88 567 400 . 300 2568 2200 3662 269 1182 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 233 | . . . . . . . . . . . 169 64 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . 8 4 8 1 1 Message Errors 3 | . . . . . . . . . . 1 2 . . Matter Fused 4 | . . . . . . . . . 3 . 1 . . Heat Flow Errors 5 | . . . . . . . . . 1 1 2 . 1 Energy Discharges 3 | . . . . . . . . . 2 . . 1 . Data Loss (minor) 5 | . . . . . . . . . 2 2 1 . . Misfires 1 | . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 262 | . . . . 11 . 30 13 89 72 . 47 . . Projectiles 251 | . . . . . . 30 13 89 72 . 47 . . Explosions . | . . . . . . . . . . . . . . Melee 11 | . . . . 11 . . . . . . . . . Knockbacks 5 | . . . . 3 . . . 1 1 . . . . Impact 5 | . . . . 3 . . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 45 | . . 6 . 13 . 3 7 5 11 . . . . Targets Rammed 53 | . 1 6 1 14 . 3 8 6 13 . 1 . . Kicked 1 | . 1 . . . . . . . . . . . . Crushed 7 | . . . 1 1 . . 1 1 2 . 1 . . Highest Temperature 324 | . 66 27 243 234 . 215 302 324 243 204 81 . . Average Temperature 84 | . 23 12 76 80 . 84 118 99 68 89 33 . . Received Heat Transfer 1029 | . 78 . 9 6 . . 171 225 198 . 342 . . Effects 3 | . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted 5 | . . . . . . . 1 1 2 . 1 . . Combat Hostiles 4 | . . . . . . . 1 . 2 . 1 . . Parts Melted 57 | . 3 3 4 1 . . 14 12 16 1 3 . . Heat Transferred 18511 | . 1268 555 1629 592 . 444 3811 3256 4995 370 1591 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Peak Influence 340 | . 114 51 163 125 . 88 173 279 340 . . . . Initial 16 | . . 1 . 16 . . . 5 15 . . . . Average 58 | . 31 10 64 52 . 38 58 104 71 . . . . Maximum Alert Level 1 | . . . . . . . . 1 1 . . . . Low Security (%) 96 | 100 100 100 100 100 . 100 100 88 94 . . . . Level 1 3 | . . . . . . . . 11 5 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 3 . . . 2 1 14 . 1 . . Investigation 5 | . . . 1 . . . 1 . 2 . 1 . . Extermination 6 | . . . . . . . . . 6 . . . . Reinforcement 10 | . . . 2 . . . 1 1 6 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Distress Signals 10 | . 1 . 2 . . . 3 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 154 | . 8 2 20 8 . 5 25 22 41 3 14 4 2 Peak Tracking Total 7 | . 4 2 4 2 . 3 7 3 5 2 7 4 2 Tactical Retreats 4 | . . . . . . . 1 . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Traps Triggered 10 | . . . . . . . 1 2 7 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Disabled 18 | . . . . 1 . 6 . 5 3 . 3 . . Max in Single Turn 2 | . . . . 1 . 1 . 1 2 . 1 . . Garrison Access 2 | . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Accessed 40 | . 4 2 4 . . . 6 8 10 . 2 4 . Terminals 22 | . 3 1 4 . . . 3 6 4 . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 4 | . 1 . . . . . 1 . 2 . . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . . Garrison Access 3 | . . . . . . . . 1 2 . . . . Total Hacks 134 | . 21 2 12 . . . 22 22 23 . 4 28 . Successful 99 | . 11 2 8 . . . 16 15 15 . 4 28 . Failed 35 | . 10 . 4 . . . 6 7 8 . . . . Catastrophic 4 | . . . . . . . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 58 | . 16 . 8 . 1 2 9 10 12 . . . . Terminals 75 | . 20 1 12 . . . 13 15 11 . 3 . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 6 | . . . . . . . . 6 . . . . . Recycling Units 6 | . 1 . . . . . 2 . 3 . . . . Scanalyzers 11 | . . . . . . . 7 . 4 . . . . Garrison Access 3 | . . . . . . . . 1 2 . . . . Terminal Hacks 56 | . 7 2 3 . . . 6 5 1 . 4 28 . Record 14 | . . . . . . . . . . . 3 11 . Part Schematic 12 | . . . . . . . 2 1 . . . 9 . Robot Schematic 5 | . . . . . . . . . . . . 5 . Prototype ID Bank 5 | . 1 . . . . . . 1 . . . 3 . Open Door 3 | . . 1 . . . . . 1 . . 1 . . Branch Access Points 4 | . 2 . 1 . . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Unreport Threat 7 | . 2 . 2 . . . 2 1 . . . . . Reprogram Traps 2 | . . . . . . . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 6 . . . . . Scan Component 3 | . . . . . . . . 3 . . . . . Repair 3 | . . . . . . . . 3 . . . . . Recycling Unit Hacks 5 | . 1 . . . . . 1 . 3 . . . . Retrieve Components 5 | . 1 . . . . . 1 . 3 . . . . Scanalyzer 10 | . . . . . . . 6 . 4 . . . . Insert Component 5 | . . . . . . . 3 . 2 . . . . Analyze 5 | . . . . . . . 3 . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . 1 1 . . . . Unauthorized Hacks 20 | . 3 . 5 . . . 3 3 6 . . . . Terminals 17 | . 3 . 5 . . . 3 3 3 . . . . Track 1 | . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 15 | . 3 . 4 . . . 3 3 2 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Liberate 1 | . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 2 . . . 5 5 7 . 1 . . Full Trace Events 5 | . . . 1 . . . 1 1 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 5 1 2 . . 9 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 . . . . . Time 114 | . . . . . . . . 114 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 26 | . 6 . . . . . 7 . 13 . . . . Parts Scanalyzed 5 | . . . . . . . 3 . 2 . . . . Part Schematics Acquired 5 | . . . . . . . 3 . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 6 . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . Combat 3 | . . . . . 3 . . . . . . . . Robot Hacks Applied 6 | . . . . . 6 . . . . . . . . parse_system 6 | . . . . . 6 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total Allies 10 | . . . . 1 . . . . 9 . . . . Largest Group 4 | . . . . 1 . . . . 4 2 1 . . Highest-Rated Group 119 | . . . . 31 . . . . 119 80 40 . . Highest-Rated Ally 40 | . . . . 31 . . . . 40 40 40 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . . . 78 10 1 . . Total Damage 1505 | . . . . . . . . . 1242 206 57 . . Kills 17 | . . . . . . . . . 15 1 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total 128 | . . . . . . . . . . . . 128 . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Turns Passed 12282 | 3 473 1460 564 971 971 853 1320 1503 2377 449 980 253 105 Spaces Moved 7307 | 3 301 939 251 621 654 554 751 773 1341 277 551 149 142 Core 148 | . . . . . . . . . . . . 6 142 Treads 6574 | . . 658 251 621 654 554 751 773 1341 277 551 143 . Legs 585 | 3 301 281 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 145 145 145 145 145 145 145 157 157 50 50 Average Speed 145 | 120 120 151 177 147 145 145 145 145 145 157 157 153 50 Slowest Speed 225 | 120 120 165 225 225 145 145 145 225 157 157 161 200 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 48 99 33 78 93 97 53 95 42 38 57 77 17 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 26 | . . . . 1 . . . . . . 1 24 . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 5 | . . . . 1 . 1 . . . . 2 . 1 Spaces Dug 20 | . . . . . . . 3 17 . . . . . Terrain Destroyed 118 | . . . 3 6 . 11 30 54 12 . 2 . . Melee . | . . . . . . . . . . . . . . Projectile 118 | . . . 3 6 . 11 30 54 12 . 2 . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total 8313 | 2 367 961 334 650 672 571 877 1027 1634 285 608 165 160 Wait 487 | . 11 3 30 . . 1 52 179 193 . 14 4 . Move 7294 | 2 300 938 250 620 653 553 750 772 1340 276 550 148 142 Hop . | . . . . . . . . . . . . . . Pick Up 23 | . 4 1 7 . 1 . 6 1 2 . 1 . . Fast Attach 51 | . 4 2 7 2 3 . 3 11 7 1 6 3 2 Attach 16 | . 1 1 2 . . . 2 . 4 1 1 4 . Detach 16 | . 4 1 2 . 1 . . . 2 2 4 . . Swap 11 | . . . 2 2 2 . 2 1 2 . . . . Drop 54 | . 4 3 14 3 3 . 8 4 8 1 3 3 . Fire 298 | . 38 6 19 9 . 14 46 53 63 4 28 3 15 Melee 9 | . . . . . 9 . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . Crush 52 | . . 6 1 14 . 3 8 6 13 . 1 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 175 | -10/Materials | Identified exit to Materials 175 | -10/Materials | Discovered exit to Materials (range 8) 189 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Hacker-Mutant 477 | -10/Materials | Entered Mines 493 | -10/Mines | Met a Derelict bent on vengeance 767 | -10/Mines | Learned Materials stockpile data 822 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1287 | -10/Mines | Discovered exit to Materials (range 14) 1449 | -10/Mines | Discovered exit to Materials (range 7) 1937 | -10/Mines | Entered Materials 1937 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2006 | -9/Materials | Identified exit to Mines 2299 | -9/Materials | Build established: Hacker-Tank 2501 | -9/Materials | Entered Mines 2592 | -9/Mines | Identified exit to Materials 2592 | -9/Mines | Discovered exit to Materials (range 7) 2595 | -9/Mines | Received a Mining Laser from a helpful Derelict 2730 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2731 | -9/Mines | Identified exit to Exiles 2731 | -9/Mines | Discovered exit to Exiles (range 5) 2792 | -9/Mines | Discovered exit to Materials (range 8) 3105 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3108 | -9/Mines | Found Prototype Device 3108 | -9/Mines | Identified Exp. Sensor Array 3289 | -9/Mines | Assembled infested the area 3410 | -9/Mines | Met 8R-AWN 3472 | -9/Mines | Entered Exiles 3494 | -9/Exiles | Identified exit to Mines 3494 | -9/Exiles | Discovered exit to Mines (range 14) 3542 | -9/Exiles | Welcomed by 8R-AWN 3593 | -9/Exiles | Learned about 8R-AWN's background 3632 | -9/Exiles | Met EX-HEX 3724 | -9/Exiles | Met EX-BIN 3756 | -9/Exiles | Aligned with FarCom system 3757 | -9/Exiles | Given EX-Vault access code 3792 | -9/Exiles | Opened EX-Vault 3798 | -9/Exiles | Found Prototype Device 3798 | -9/Exiles | Identified Chronowheel 3798 | -9/Exiles | Activated Chronowheel 3807 | -9/Exiles | Found Prototype Device 3807 | -9/Exiles | Identified PSU Rigger 3824 | -9/Exiles | Found Prototype Processor 3824 | -9/Exiles | Identified 0b10 Alert Chip 3857 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3902 | -9/Exiles | Build established: Hacker-Mutant 3966 | -9/Exiles | Met EX-DEC 4025 | -9/Exiles | Visited The Gauntlet 4426 | -9/Exiles | Discovered exit to Mines (range 11) 4443 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4443 | -9/Exiles | Entered Mines 4624 | -8/Mines | Build established: Hacker-Skirmisher 4666 | -8/Mines | Discovered exit to Materials (range 6) 4992 | -8/Mines | Discovered exit to Materials (range 6) 5296 | -8/Mines | Entered Materials 5296 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5297 | -8/Materials | Identified exit to Factory 6006 | -8/Materials | Discovered exit to Factory (range 16) 6336 | -8/Materials | Identified exit to Storage 6336 | -8/Materials | Discovered exit to Storage (range 7) 6616 | -8/Materials | Entered Storage 7514 | -8/Storage | Discovered exit to Factory (range 16) 7906 | -8/Storage | Repaired Adv. Treads 7945 | -8/Storage | Repaired Hrd. Medium Armor Plating 7985 | -8/Storage | Repaired Adv. Treads 8119 | -8/Storage | Entered Factory 8119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8704 | -7/Factory | Allied Derelicts emerged from ambush trap array 9091 | -7/Factory | Cargo convoy interrupted 9213 | -7/Factory | Identified exit to Factory 9213 | -7/Factory | Discovered exit to Factory (range 15) 9306 | -7/Factory | Destroyed 7 combat bots 9876 | -7/Factory | Identified exit to Lower Caves 9969 | -7/Factory | Allied Derelicts emerged from ambush trap array 10158 | -7/Factory | Discovered exit to Factory (range 5) 10496 | -7/Factory | Entered Lower Caves 10496 | -7/Lower Caves | Accompanied by 2 allies 10748 | -7/Lower Caves | Identified exit to Lower Caves 10748 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 10760 | -7/Lower Caves | Build established: Hacker-Tank 10945 | -7/Lower Caves | Entered another Lower Caves area 10945 | -7/Lower Caves | Accompanied by 1 ally 11257 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11534 | -7/Lower Caves | Identified exit to Data Miner 11534 | -7/Lower Caves | Discovered exit to Data Miner (range 14) 11547 | -7/Lower Caves | Attracted the attention of an 0b10 base 11619 | -7/Lower Caves | Lost 3 parts (1n1u1w) 11643 | -7/Lower Caves | Learned 8 Factory zone layouts 11925 | -7/Lower Caves | Entered Data Miner 11925 | -7/Data Miner | Identified exit to Proximity Caves 11925 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 11957 | -7/Data Miner | Met Data Miner 11987 | -7/Data Miner | Learned location of Section 7 (-2) 11987 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12013 | -7/Data Miner | Received God Mode back door access code from Data Miner 12124 | -7/Data Miner | Interfaced with the Data Conduit 12159 | -7/Data Miner | Core integrity fell below 50% 12173 | -7/Data Miner | Core integrity fell below 20% 12178 | -7/Data Miner | Entered Proximity Caves 12206 | -6/Proximity Caves | Lost 17 parts (2p6n6u3w) 12263 | -6/Proximity Caves | Learned Factory trap positions 12283 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12178_ G-50 Soldier is broken beyond repair. 12185_ Acquired Hvy. Assault Rifle. 12190_ NS-VX9(g) destroyed. 12192_ Acquired 21 matter. 12203_ Destroyed Carbon-fiber Leg. 12215_ G-50 Soldier destroyed. 12217_ Acquired 33 matter. 12222_ G-50 Soldier destroyed. 12224_ Acquired 6 matter. 12258_ Searching scrap... 12258_ Found Mak. Terrain Scan Processor. 12258_ Found Plasma Cannon. 12258_ Found Stasis Canceller. 12258_ Found Drone Bay. 12258_ Found 43 Matter. 12259_ Acquired Mak. Terrain Scan Processor. 12260_ Acquired 10 matter. 12263_ Acquired derelict log, extracted data. Data stored: Factory trap records. 12283_ System corrupted: Heat flow error (+288). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###?????????????????????????????????????? | | ??????#### ##???####?????????????????????????????? | | ?????## #??## #########?????????????????????? | | ?????# #### ! ##????????????????????? | | ###??# ! ! s % ##???????????????????? | | #### %### ### ###?????????????????? | | ] ### #### @ #?????????????????? | | ##s #????????????????? | | ####### ### ### #??????????????? | | ??????## #?## ##?# ???????????? | | ???????### #??####??#### ?????????? | | ?????????# #???????????# ??????????? | | ?????????# #??????????? ##### ??????????? | | ????????? #??????????? #????????????????? | | ????????? ###???????????# #????????????????? | | ????????? ??????????????? #????????????????? | | ?????????#???????????????# #????????????????? | | ??????????????????????????# ##????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##??????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 135 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Storage | Hacked Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Datajack | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideControlMachine Manual? 0 Play Time 01:20:16 Cumulative 164.8 hours Start 2022.05.24 @ 20:23:55 End 2022.05.24 @ 21:59:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 51 Rogue 0 Adventurer 1 Explorer 50 Win Type - Total 11 Types 5/0/3/3/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: fa389199-a53a-41c0-ac5d-0126d5476bb8