Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 21:06:56 Player: MJWkr Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (49) 245 Value Destroyed (1628) 1628 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8364 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1450 Matter 179/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Terrain Scanner Improved Actuator Array Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Linear Gravjet Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Enhanced Optical Array 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON ----------- Advanced Datajack Advanced Datajack Plasma Cutter > --- INVENTORY -------- Long-range Terrain Scanner Improved Actuator Array Advanced Transmission Jammer Maneuvering Thrusters [Rating: 97] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . . 2 2 2 2 . . 2 2 2 2 Power 3 | . . . . . . 1 . . 1 . 1 . Propulsion 3 | . . . . 2 . . . . . . 1 . Utility 8 | . . . 1 . 1 1 . . 1 2 . 2 Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 81 | 6 1 . 4 14 4 10 9 . 15 7 7 4 Power 9 | 1 . . . 1 1 1 1 . 3 . 1 . Engine 4 | 1 . . . . 1 . 1 . 1 . . . Core 4 | . . . . 1 . 1 . . 2 . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 29 | 2 . . . 7 . 6 1 . 6 1 4 2 Treads 11 | 2 . . . 7 . 2 . . . . . . Leg 1 | . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover 10 | . . . . . . 3 . . 3 1 3 . Flight 7 | . . . . . . 1 . . 3 . 1 2 Utility 22 | 1 1 . 1 3 2 2 3 . 3 4 . 2 Device 8 | . . . 1 1 1 1 . . 2 . . 2 Storage 3 | 1 . . . 1 1 . . . . . . . Processor 11 | . 1 . . 1 . 1 3 . 1 4 . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 . . 3 3 1 1 4 . 3 2 2 . Energy Gun 2 | . . . 1 . . . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 6 | 2 . . 1 1 1 . . . 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . 1 . Impact Weapon 2 | . . . . . . . 2 . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . Unidentified Prototypes 4 | . . . . . . . . . 1 1 . 2 Parts Lost 43 | . . . 1 4 . . 13 . 11 2 9 3 Power 4 | . . . . . . . 2 . 1 . 1 . Propulsion 16 | . . . . 2 . . 4 . 4 . 5 1 Utility 12 | . . . . 2 . . 3 . 4 . 1 2 Weapon 11 | . . . 1 . . . 4 . 2 2 2 . Highest Loss Streak 9 | . . . 1 2 . . 9 . 6 2 9 2 Average Slot Usage (%) 78 | . 97 100 85 97 97 89 47 53 53 62 65 2 Engine 4 | . 14 14 11 1 6 6 1 6 2 . . . Core 2 | . . . . 7 . 6 1 . 2 5 3 . Treads 17 | . 28 28 22 34 30 14 . . . . . . Hover 3 | . . . . . . 9 4 . 3 9 16 . Device 7 | . . . . 15 15 16 7 . 3 . . 1 Storage 5 | . 14 14 11 9 7 3 . . . . . . Processor 15 | . 11 14 11 2 7 13 23 33 27 39 32 . Energy Gun 1 | . . . . 7 . . . 6 1 . . . Energy Cannon 1 | . . . . 1 7 2 . . . . . . Ballistic Gun 8 | . 28 28 21 8 4 3 . . . . . . Ballistic Cannon 3 | . . . 7 9 7 3 . . . . . . Launcher 1 | . . . . . 7 3 . . . . . . Naked Turns 114 | . . . . . . . . . . . 64 50 Heaviest Build 69 | 10 10 10 16 27 64 69 27 18 27 12 22 1 Greatest Support 82 | 40 40 40 40 82 82 82 29 20 35 33 74 9 Greatest Overweight (x) 2 | 1 . . . . . 2 2 . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 4 4 4 4 4 4 Average Capacity 6 | 5 6 6 6 6 11 8 4 4 4 4 4 4 Most Carried 12 | 1 6 6 6 6 12 12 4 3 4 4 4 4 Average Carried 5 | . 3 5 5 5 10 7 3 3 3 3 4 3 Final Capacity 12 | 6 6 6 6 6 12 4 4 4 4 4 4 4 Final Carried 12 | 1 6 6 5 6 12 4 3 3 4 4 4 3 Class Distribution -------------------- 48% | Mutant 14% | Scavenger-Skirmisher 14% | Scavenger-Gunner 7% | Gunner 7% | Derelict-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Matter Collected 1607 | 110 . 241 176 687 73 65 118 . 137 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 1622 | . . 200 176 815 45 65 99 . 222 . . . Parts 121 | . . 20 12 60 2 5 5 . 17 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 42 | . . 11 5 18 1 1 2 . 4 . . . Melee 6 | . . . . . . . 2 . 4 . . . Guns 23 | . . 11 3 8 1 . . . . . . . Cannons 11 | . . . 2 8 . 1 . . . . . . AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 9 | . . 2 2 4 1 . . . . . . . Worker 3 | . . . . 3 . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Watcher 3 | . . . 1 2 . . . . . . . . Swarmer 15 | . . 9 . 5 . . 1 . . . . . Grunt 13 | . . 2 4 7 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 6 | . . . 1 3 . 1 1 . . . . . Hunter 4 | . . . . 2 . . . . 2 . . . Programmer 3 | . . . . . 1 . . . 2 . . . Best Kill Streak 5 | . . 3 2 5 1 1 1 . 3 . . . Combat Bots Only 3 | . . 3 2 3 1 1 1 . 3 . . . Max Kills in Single Turn 2 | . . 1 1 2 1 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Damage Taken 7881 | . . 299 276 702 83 120 1307 . 1633 149 1695 1617 Core 4409 | . . 64 102 91 . 19 587 . 885 79 1131 1451 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 74 74 83 100 . . 28 11 93 13 . Volleys Fired 114 | . . 23 19 52 3 2 . . 11 . 4 . Largest 3 | . . 2 3 3 3 3 . . 1 . 1 . Hottest 141 | . . 40 79 141 130 130 . . 60 . 20 . Shots Fired 287 | . . 46 57 156 7 6 . . 11 . 4 . Gun 183 | . . 46 38 90 2 2 . . 5 . . . Cannon 91 | . . . 19 64 4 4 . . . . . . Launcher 3 | . . . . 2 1 . . . . . . . Special 10 | . . . . . . . . . 6 . 4 . Kinetic 217 | . . 46 57 102 4 4 . . 4 . . . Thermal 44 | . . . . 40 . . . . . . 4 . Explosive 3 | . . . . 2 1 . . . . . . . Electromagnetic 17 | . . . . 12 2 2 . . 1 . . . Robot Hit Streak 20 | . . 9 15 20 7 12 . . 15 . . . Robot Miss Streak 4 | . . 3 2 4 . . . . 3 . 1 . Penetration Max 1 | . . . . 1 . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 222 | . . 23 46 102 3 5 18 . 21 . 4 . Core Hits 90 | . . 12 13 44 2 3 5 . 7 . 1 3 Critical Hits 4 | . . 1 1 . . . 1 . 1 . . . Critical Kills 2 | . . 1 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 . . . Melee Attacks 75 | . . . . . . . 25 . 39 5 6 . Impact 10 | . . . . . . . 10 . . . . . Slashing 15 | . . . . . . . 15 . . . . . Piercing 44 | . . . . . . . . . 39 5 . . Sneak Attacks 4 | . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . . . . Damage Inflicted 4163 | . . 233 584 1880 60 103 589 . 653 . 11 50 Guns 1697 | . . 233 315 1010 27 20 . . 92 . . . Cannons 1068 | . . . 269 683 33 83 . . . . . . Explosions 187 | . . . . 187 . . . . . . . . Melee 1150 | . . . . . . . 589 . 561 . . . Ramming 50 | . . . . . . . . . . . . 50 Kinetic 1867 | . . 233 584 867 55 61 . . 67 . . . Thermal 573 | . . . . 562 . . . . . . 11 . Explosive 187 | . . . . 187 . . . . . . . . Electromagnetic 336 | . . . . 264 5 42 . . 25 . . . Impact 182 | . . . . . . . 182 . . . . . Slashing 407 | . . . . . . . 407 . . . . . Piercing 561 | . . . . . . . . . 561 . . . Highest Corruption 5 | . . . . . . . . . 4 . 1 5 Average Corruption 2 | . . . . . . . . . 3 . 1 3 Corruption Purged . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 37 | . . . . 13 . . 24 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 13 | . . . . 13 . . . . . . . . Melee 24 | . . . . . . . 24 . . . . . Knockbacks 6 | . . . 1 4 . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic 5 | . . . 1 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . . . . . 24 Shots . | . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 315 | . . 9 117 138 3 48 . . 22 . 315 . Average Temperature 72 | . . 9 39 38 2 27 . . 14 . 123 . Received Heat Transfer 699 | . . 18 120 216 . 30 126 . . 36 108 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 1295 | . . . . 1258 . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Peak Influence 425 | . 15 145 212 425 238 84 . . 99 89 161 118 Initial 193 | . . 5 46 89 193 39 . . . 43 46 33 Average 114 | . 1 72 119 225 142 67 . . 27 58 95 75 Maximum Alert Level 2 | . . . 1 2 1 . . . . . . . Low Security (%) 78 | 100 100 100 85 31 71 100 . . 100 100 100 100 Level 1 21 | . . . 14 66 28 . . . . . . . Level 2 . | . . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 1 3 2 . . . 2 1 5 2 Investigation 4 | . . . 1 1 . . . . 1 . 1 . Extermination 2 | . . . . . 1 . . . 1 . . . Reinforcement 11 | . 1 . . 2 1 . . . . 1 4 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Distress Signals 6 | . . . 2 1 . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | . 1 11 7 35 4 1 21 . 18 12 33 16 Peak Tracking Total 17 | . 1 3 3 6 2 1 7 . 8 10 17 14 Tactical Retreats 21 | . . . . 2 . . 9 . 5 1 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Traps Triggered 1 | . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Machines Disabled 6 | . . . . 4 . . 2 . . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Machines Accessed 25 | . 2 . 4 4 3 2 1 . 3 1 2 3 Terminals 17 | . 1 . 3 3 3 2 1 . 1 . 1 2 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . . . 1 . . . . 1 . . . Recycling Units 3 | . 1 . . . . . . . 1 1 . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 62 | . 4 . 20 9 5 3 2 . 7 3 4 5 Successful 42 | . 4 . 16 6 3 . 2 . 4 2 2 3 Failed 20 | . . . 4 3 2 3 . . 3 1 2 2 Catastrophic 4 | . . . . . 1 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 2 . 10 4 2 2 . . . . 2 2 Terminals 40 | . 2 . 16 5 5 3 2 . 3 . 2 2 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 6 | . . . . 4 . . . . 2 . . . Recycling Units 7 | . 2 . . . . . . . 2 3 . . Scanalyzers 7 | . . . 4 . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . . . 8 2 3 . 2 . 1 . . . Record 4 | . . . . 1 1 . 2 . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Recall Investigation 2 | . . . 1 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . 4 . . . . 1 . . . Scan Component 3 | . . . . 2 . . . . 1 . . . Repair 2 | . . . . 2 . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . . . 2 2 . . Report Inventory 3 | . 1 . . . . . . . 1 1 . . Retrieve Components 3 | . 1 . . . . . . . 1 1 . . Scanalyzer 7 | . . . 4 . . . . . . . . 3 Insert Component 3 | . . . 2 . . . . . . . . 1 Analyze 4 | . . . 2 . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . . . . . . . . Terminals 6 | . 2 . 4 . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . . . 3 2 2 2 1 . 2 1 1 3 Full Trace Events 3 | . . . 1 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . 1 Parts Built 2 | . . . . . . . . . . . 2 . Matter 278 | . . . . . . . . . . . 278 . Time 69 | . . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . . 18 . Parts Repaired 2 | . . . . 2 . . . . . . . . Time 64 | . . . . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 3 . . . . . . . 2 3 . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 3 . 2 . Non-combat 5 | . . . . . . . . . 3 . 2 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . . 5 . 3 . parse_system 3 | . . . . . . . . . 2 . 1 . no_distress 4 | . . . . . . . . . 2 . 2 . find_recycling 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Robot Analysis Total 2 | . . . 2 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . 10 5 6 . Traps 11 | . . . . . . . . . 6 1 4 . Emergency Access 10 | . . . . . . . . . 4 4 2 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Turns Passed 5578 | 78 170 663 365 1123 740 199 732 93 638 217 464 96 Spaces Moved 5078 | 57 99 354 184 551 452 148 1119 78 756 337 751 192 Core 1105 | 21 . . . . . . 751 . 69 . 130 134 Treads 1715 | 36 99 354 184 551 452 39 . . . . . . Legs 285 | . . . . . . . 50 78 157 . . . Wheels . | . . . . . . . . . . . . . Hover 1453 | . . . . . . 102 318 . 75 337 621 . Flight 520 | . . . . . . 7 . . 455 . . 58 Fastest Speed 30 | 50 160 160 160 152 156 52 50 120 34 56 38 30 Average Speed 89 | 122 160 160 160 156 156 95 55 120 57 56 45 43 Slowest Speed 200 | 160 160 160 160 160 156 200 180 120 200 60 60 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 1 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 19 89 25 58 17 4 93 15 18 10 25 7 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . . . 3 . . . . . Spaces Dug 29 | . . . . . . . 1 . 23 5 . . Terrain Destroyed 87 | . . . 1 44 12 1 1 . 23 5 . . Melee 29 | . . . . . . . 1 . 23 5 . . Projectile 8 | . . . 1 6 . 1 . . . . . . AOE 50 | . . . . 38 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Total 5763 | 63 110 410 215 701 482 205 1198 77 885 354 863 200 Wait 348 | . 6 32 7 65 11 29 43 . 60 . 95 . Move 5058 | 56 98 353 183 550 451 147 1118 77 753 336 750 186 Hop 4 | . . . . . . . . . 1 . . 3 Pick Up 39 | 1 5 1 1 10 9 5 4 . . 3 . . Fast Attach 55 | 6 1 . 2 8 1 1 5 . 15 6 7 3 Attach 21 | . . . 2 3 2 7 4 . 1 1 . 1 Detach 7 | . . . . . 1 3 . . 3 . . . Swap 6 | . . . . 3 1 2 . . . . . . Drop 32 | . . 1 1 10 3 9 1 . 2 3 1 1 Fire 114 | . . 23 19 52 3 2 . . 11 . 4 . Melee 72 | . . . . . . . 22 . 39 5 6 . Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 9) 249 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 666 | -10/Mines | Learned Materials interactive machine intel 892 | -10/Mines | Discovered new exit (range 5) 912 | -10/Mines | Entered Materials 912 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 913 | -9/Materials | Loaded intel: 18 interactive machine locations 1262 | -9/Materials | Discovered new exit (range 10) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Propulsion x2 1307 | -8/Materials | Build established: Gunner 1733 | -8/Materials | Build established: Scavenger-Gunner 1941 | -8/Materials | Repaired Adv. Treads 1968 | -8/Materials | Repaired Lgt. Treads? 2365 | -8/Materials | Discovered new exit (range 12) 2400 | -8/Materials | Entered Factory 2400 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2934 | -7/Factory | Build established: Scavenger-Skirmisher 3096 | -7/Factory | Discovered new exit (range 5) 3140 | -7/Factory | Entered another Factory area 3140 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3320 | -6/Factory | Discovered new exit (range 19) 3339 | -6/Factory | Entered Lower Caves 3403 | -6/Lower Caves | Learned Factory stockpile data 3416 | -6/Lower Caves | Attracted the attention of an 0b10 base 3529 | -6/Lower Caves | Lost 9 parts (2p3n2u2w) 3618 | -6/Lower Caves | Core integrity fell below 50% 3674 | -6/Lower Caves | Learned Factory machine intel 3818 | -6/Lower Caves | Build established: Mutant 3872 | -6/Lower Caves | Learned location of Armory (-4) 4025 | -6/Lower Caves | Discovered new exit (range 19) 4071 | -6/Lower Caves | Entered another Lower Caves area 4115 | -6/Lower Caves | Discovered new exit (range 17) 4164 | -6/Lower Caves | Entered Factory 4164 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4166 | -5/Factory | Loaded intel: 237 machine locations 4307 | -5/Factory | Build established: Derelict-Mutant 4430 | -5/Factory | Lost 3 parts (1n1u1w) 4684 | -5/Factory | Build established: Mutant 4694 | -5/Factory | Core integrity fell below 50% 4722 | -5/Factory | Core integrity fell below 20% 4727 | -5/Factory | Lost 6 parts (1p3n1u1w) 4793 | -5/Factory | Discovered new exit (range 11) 4802 | -5/Factory | Entered another Factory area 4802 | -4/Factory | Evolved 2 slots: Utility x2 4909 | -4/Factory | Discovered new exit (range 11) 5004 | -4/Factory | Found Prototype Slashing Weapon 5004 | -4/Factory | Identified Molecular Scythe 5014 | -4/Factory | Discovered new exit (range 10) 5019 | -4/Factory | Entered Research 5019 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5104 | -3/Research | Fabricated Quantum Reactor? 5298 | -3/Research | Spotted B-86 Titan 5419 | -3/Research | Released all parts (9) 5449 | -3/Research | Lost 9 parts (1p5n1u2w) 5462 | -3/Research | Core integrity fell below 50% 5476 | -3/Research | Discovered new exit (range 16) 5481 | -3/Research | Core integrity fell below 20% 5483 | -3/Research | Entered another Research area 5483 | -2/Research | Evolved 2 slots: Utility x2 5552 | -2/Research | Core integrity fell below 50% 5571 | -2/Research | Core integrity fell below 20% 5579 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 05532_ Slug penetrates Wall. 05535_ Imp. Diametric Drive destroyed. 05535_ Penetrated by Slug. 05535_ Slug penetrates Wall. 05536_ Penetrated by Slug. 05536_ Slug penetrates O-24 Administrator. 05537_ Penetrated by Slug. 05537_ Slug penetrates Wall. 05540_ Penetrated by Slug. 05540_ Slug penetrates Wall. 05542_ Slammed into S-43 Plague. 05548_ Acquired Prototype Device. 05548_ Identified Gravity Neutralizing Apparatus. 05561_ Connecting with Terminal... 05564_ Slug penetrates Wall. 05574_ Slammed into Y-72 Warden. 05574_ Gravity Neutralizing Apparatus destroyed. 05574_ System corrupted by crushing effect (+3). 05575_ Slammed into Y-72 Warden. 05578_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????? ????????????????????????? | | ?????????? ????????????????????????? | | ?????????? ????????????????????????? | | ?????????? ????????????????????????? | | ?????????? ????????????????????????? | | ?????????# ????????????????????????? | | ?????????# ????????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ????????## ##??????????????????????? | | ?????#### ! ###????????????????????? | | ?????# ?????????????????????? | | ????????# Y@#??????????????????????? | | ????????## ##??????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ???????### ##########??????????????? | | ?#####+# # #??????????????? | | # = # # #??????????????? | | # + # #??????????????? | | # [[[ # # #??????????????? | | # [[ # # ????????????????? | | # [[ ?## ## ??????????????????? | | # ??# ##"###?????????????????? | | ######### #?????????????????? | | ?# # #?????????????????? | | ?# # #?????????????????? | | ?# ## #?????????????????? | | ?# ## #?????????????????? | | ???! ?# #?????????????????? | | ???##"#### #?????????????????? | | ?### #?????????????????? | | ?#"" #?????????????????? | | ?#T # |?????????????? | | ?### ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Point Defense Rating 80 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 20 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Maneuvering Thrusters | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Omniscient Cartographer Challenges ------------ None Game ------ Seed StasisOverloadNullifier Manual? 0 Play Time 01:15:26 Cumulative 18.4 hours Start 2020.09.15 @ 19:52:56 End 2020.09.15 @ 21:06:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc821a78-e9bd-4b34-968d-39ecfed6e371