Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.31 @ 22:12:17 Player: matjam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3182) 3182 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6262 Bonus ------- None Cogmind --------- Core Integrity 88/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Weapon Shielding Hardened Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Weapon Shielding Layered Light Armor Plating Shock Rifle Lightning Gun Electrolaser Ion Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . 2 . Utility 2 | . 1 . 1 . . Weapon 1 | . . . . . 1 Parts Attached 85 | 5 8 . 9 23 40 Power 17 | 1 . . 3 6 7 Engine 9 | 1 . . 3 2 3 Core 8 | . . . . 4 4 Reactor . | . . . . . . Propulsion 19 | 2 . . 1 5 11 Treads 1 | . . . . . 1 Leg 18 | 2 . . 1 5 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 5 . 2 7 7 Device 14 | . . . 2 6 6 Storage 5 | 1 4 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | 1 1 . . 1 1 Artifact . | . . . . . . Weapon 26 | . 3 . 3 5 15 Energy Gun 18 | . 2 . 2 1 13 Energy Cannon 6 | . . . 1 4 1 Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 36 | . . . . 4 32 Power 11 | . . . . 2 9 Propulsion 6 | . . . . . 6 Utility 8 | . . . . 1 7 Weapon 11 | . . . . 1 10 Highest Loss Streak 11 | . . . . 2 11 Average Slot Usage (%) 93 | . 98 100 96 99 86 Engine 7 | . 12 12 20 4 2 Core 8 | . . . . 11 14 Leg 22 | . 25 25 20 33 18 Device 13 | . . . 6 22 19 Storage 13 | . 23 25 20 8 7 Protection 5 | . 12 12 10 2 1 Energy Gun 13 | . 24 25 11 . 14 Energy Cannon 6 | . . . 8 15 5 Naked Turns . | . . . . . . Heaviest Build 87 | 16 76 76 87 58 71 Greatest Support 70 | 20 20 20 20 47 70 Greatest Overweight (x) 23 | . 4 3 4 1 23 Average Overweight (x) 1 | . 2 3 4 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 12 Average Capacity 14 | 6 18 20 20 12 12 Most Carried 19 | 3 10 11 19 18 12 Average Carried 10 | 1 6 10 15 11 10 Final Capacity 20 | 8 20 20 20 12 12 Final Carried 19 | 2 10 11 19 12 9 Class Distribution -------------------- 55% | Hacker-Mutant 16% | Hacker-Gunner 14% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 991 | 250 80 . 70 230 361 Remotely . | . . . . . . Salvage Created 4106 | . 420 . 440 1037 2209 Parts 213 | . 24 . 27 59 103 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 69 | . 6 . 8 20 35 Guns 34 | . 4 . 4 . 26 Cannons 31 | . . . 4 19 8 AOE 2 | . 2 . . . . Classes Destroyed 12 | . 5 . 1 3 3 Worker 3 | . . . . . 3 Builder 3 | . 1 . . 2 . Hauler 1 | . . . . 1 . Recycler 7 | . 2 . . . 5 Operator 3 | . . . . 2 1 Watcher 10 | . 3 . 2 3 2 Swarmer 15 | . 4 . . 5 6 Grunt 35 | . 2 . 4 10 19 Duelist 1 | . . . . . 1 Sentry 11 | . . . 4 3 4 Hunter 2 | . . . . 2 . Programmer 5 | . . . . . 5 Best Kill Streak 6 | . 2 . 2 6 6 Combat Bots Only 5 | . 2 . 2 5 3 Max Kills in Single Turn 2 | . 1 . 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3579 | . 96 . 175 747 2561 Core 737 | . 6 . 34 85 612 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 97 91 84 . Volleys Fired 243 | . 20 . 25 76 122 Largest 3 | . 2 . 2 2 3 Hottest 212 | . 80 . 124 143 212 Shots Fired 539 | . 40 . 46 137 316 Gun 308 | . 40 . 27 . 241 Cannon 231 | . . . 19 137 75 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 447 | . . . 46 137 264 Explosive . | . . . . . . Electromagnetic 92 | . 40 . . . 52 Robot Hit Streak 58 | . 8 . 16 47 58 Robot Miss Streak 3 | . 1 . 2 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 413 | . 26 . 37 106 244 Core Hits 154 | . 11 . 14 39 90 Critical Hits 13 | . . . . 11 2 Critical Kills 5 | . . . . 5 . Critical Parts Destroyed 7 | . . . . 6 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7441 | . 363 . 554 2254 4270 Guns 3754 | . 260 . 303 . 3191 Cannons 3382 | . . . 247 2254 881 Explosions 263 | . 103 . . . 160 Melee . | . . . . . . Ramming 42 | . . . 4 . 38 Kinetic . | . . . . . . Thermal 6531 | . 103 . 550 2254 3624 Explosive . | . . . . . . Electromagnetic 868 | . 260 . . . 608 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 15 | . . . . . 15 Message Errors 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 4 | . . . . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 82 | . . . 10 44 28 Projectiles 82 | . . . 10 44 28 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . 7 . . . 11 Shots 2 | . 1 . . . 1 Rammed 1 | . . . . . 1 Targets Rammed 4 | . . . 1 . 3 Kicked 3 | . . . 1 . 2 Crushed . | . . . . . . Highest Temperature 1099 | . 153 . 498 483 1099 Average Temperature 191 | . 38 . 135 174 267 Received Heat Transfer 1299 | . 39 . 99 477 684 Effects 92 | . . . 12 14 66 Shutdowns 32 | . . . 1 6 25 Energy Bleed 6 | . . . 1 1 4 Interference 15 | . . . 3 5 7 Matter Decay 7 | . . . . 1 6 Short Circuit 6 | . . . . . 6 Damage (minor) 6 | . . . . 1 5 Damage (major) 18 | . . . 7 . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 4 . . . 3 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 27 | . . . 3 4 20 Heat Transferred 11794 | . 150 . 1221 3774 6649 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 289 | . 121 2 141 289 271 Average Influence 72 | . 25 2 57 124 86 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 90 | 100 100 100 100 79 85 Level 1 9 | . . . . 20 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . . 2 3 11 Investigation 2 | . . . . 1 1 Extermination 4 | . . . . . 4 Reinforcement 10 | . . . 2 2 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . . . 2 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 12 . 12 31 54 Peak Tracking Total 5 | . 2 . 2 5 4 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 7 | . 2 . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . 1 1 1 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . 3 . . 1 1 Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 7 . . 3 1 Successful 10 | . 7 . . 3 . Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 7 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 7 . . 3 . Record 4 | . 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Dispatch Records 1 | . . . . 1 . Surveillance Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . 1 1 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5786 | 66 1046 336 853 1054 2431 Spaces Moved 2584 | 50 436 154 298 476 1170 Core 17 | 12 . . . . 5 Treads 337 | . . . . . 337 Legs 2230 | 38 436 154 298 476 828 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 210 240 150 125 Average Speed 175 | 103 201 210 240 150 157 Slowest Speed 1200 | 120 240 210 240 152 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 77 42 24 46 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . 7 . . 8 13 Melee . | . . . . . . Projectile 8 | . . . . 8 . AOE 20 | . 7 . . . 13 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3369 | 64 565 167 387 685 1501 Wait 326 | 3 83 13 43 66 118 Move 2579 | 49 435 153 297 475 1170 Hop . | . . . . . . Pick Up 81 | 7 14 1 12 19 28 Fast Attach 3 | . . . . . 3 Attach 51 | 5 6 . 4 11 25 Detach 2 | . 2 . . . . Swap 32 | . 2 . 5 13 12 Drop 43 | . 3 . . 25 15 Fire 243 | . 20 . 25 76 122 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 . 2 Crush 1 | . . . . . 1 Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 475 | -10/Materials | Identified exit to Materials 475 | -10/Materials | Discovered exit to Materials (range 15) 796 | -10/Materials | Identified exit to Mines 796 | -10/Materials | Discovered exit to Mines (range 16) 1113 | -10/Materials | Entered Mines 1128 | -10/Mines | Met a Derelict bent on vengeance 1413 | -10/Mines | Discovered exit to Materials (range 15) 1424 | -10/Mines | Learned location of Zion (-7) 1449 | -10/Mines | Entered Materials 1449 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2266 | -9/Materials | Identified exit to Materials 2266 | -9/Materials | Discovered exit to Materials (range 9) 2302 | -9/Materials | Entered another Materials area 2302 | -8/Materials | Evolved 2 slots: Propulsion x2 2600 | -8/Materials | Build established: Scavenger-Mutant 3310 | -8/Materials | Identified exit to Factory 3310 | -8/Materials | Discovered exit to Factory (range 15) 3335 | -8/Materials | Build established: Hacker-Mutant 3356 | -8/Materials | Entered Factory 3356 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3456 | -7/Factory | Identified exit to Lower Caves 3456 | -7/Factory | Discovered exit to Lower Caves (range 12) 3905 | -7/Factory | Build established: Hacker-Gunner 4258 | -7/Factory | Lost 3 parts (2p1u) 4492 | -7/Factory | Lost 3 parts (2p1n) 4794 | -7/Factory | Build established: Hacker-Mutant 5744 | -7/Factory | Core integrity fell below 50% 5783 | -7/Factory | Core integrity fell below 20% 5787 | -7/Factory | Self-destructed Last Messages --------------- 05737_ Triggered Ambush Trap. 05737_ L-41 Fighter emerges from a hatch in the floor. 05737_ G-47 Trooper emerges from a hatch in the floor. 05737_ S-27 Virus emerges from a hatch in the floor. 05738_ System corrupted: Lightning Gun targeting data glitched. 05740_ Lgt. Deuterium Engine destroyed. 05741_ Lgt. Nuclear Core destroyed. 05741_ S-27 Virus destroyed. 05741_ Switching to secondary target: L-41 Fighter. 05742_ Lightning Gun destroyed. 05743_ U-05 Engineer lays Concrete. 05747_ Imp. Heat Shielding destroyed. 05748_ U-05 Engineer lays Concrete. 05751_ Shock Rifle destroyed. 05758_ Aluminum Leg destroyed. 05760_ Imp. Heat Sink destroyed. 05763_ Aluminum Leg destroyed. 05766_ Imp. Heat Sink destroyed. 05766_ Beam Rifle destroyed. 05769_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | %#???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?##########?????????????????????????????????????? | | # ????????????????????????????????????? | | # ????????????????????????????????????? | | ????????????????????????????????????? | | ""?????????????????????????????????????? | | ""?????????????????????????????????????? | | ""?????????????????????????????????????? | | """? ??????????????????????????????????? | | # " """? ?????????????????????????????????? | | # T """" ?????????????????????????????????? | | #?# " """" ?????#+##+#??????????????????????? | | #?# ###### ##?????????????????????? | | #?# ?? "T" = ??????????????????????? | | #?# #??????# *%#??????????????????????? | | #?# #??????# l@#??????????????????????? | | ### #??????# """ g#??????????????????????? | | + #??????# """ #??????????????????????? | | #####+########## """ ##+##########?????????????? | | ] ! ] ## """ # #?????????????? | | ## # """ """ #?????????????? | | """ """" """" ## #= """ """ #?????????????? | | """ """" """" + [+! """ """ #?????????????? | | """ """" """" ##########% #?????????????? | | """ """" """" #?????# #! #?????????????? | | #?????#### #?????????????? | | ?###?##########????????#############?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 33 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricThunderAutocannon Manual? 0 Play Time 01:10:03 Cumulative 5.1 hours Start 2020.05.30 @ 12:06:59 End 2020.05.31 @ 22:12:17 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d32af2c7-414b-4c51-bb7e-cb9fffd44fbb