Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 17:08:29 Player: Kinga Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (135) 675 Value Destroyed (4435) 4435 Prototype IDs (58) 1160 Alien Tech Used (4) 800 Bonus (13916) 13916 TOTAL SCORE: 29086 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 113 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -57 Cogmind --------- Core Integrity 1430/1600 Matter 275/300 Energy 378/380 System Corruption 0% Temperature Cool (5) Movement Flying (28) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Cooled Antimatter Reactor > --- PROPULSION (7) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Q-thruster > --- UTILITY (14) ----- Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Hacking Suite System Shield System Shield Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Quantum Reactor Enhanced Nova Cannon Neutron Missile Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Hacking Suite System Shield System Shield Improved System Guard > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Antimatter Reactor Advanced ECM Suite Enhanced Nova Cannon Neutron Missile Launcher Core Stripper Sigix Containment Pod [Rating: 151] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Enhanced Autogun Energy Gun Subdweller Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Impact Weapon Core Stripper Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 4 . 2 2 . . . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . 2 1 . . . . . . . . . . . 1 Utility 12 | . . . 3 . . 1 . . . 1 . . 2 2 . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 274 | 6 6 14 24 26 5 17 5 . 3 8 10 4 8 32 36 28 21 21 Power 45 | 1 1 1 1 5 1 1 . . 1 2 2 . 3 9 6 5 4 2 Engine 9 | 1 1 1 . 4 1 . . . 1 . . . . . . . . . Core 10 | . . . 1 1 . 1 . . . 2 1 . 2 2 . . . . Reactor 26 | . . . . . . . . . . . 1 . 1 7 6 5 4 2 Propulsion 61 | 2 2 5 7 3 3 4 3 . . 2 . 1 2 4 10 9 1 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg 4 | . . . 4 . . . . . . . . . . . . . . . Wheel 11 | . 2 5 3 . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 44 | . . . . 3 3 4 3 . . 2 . 1 2 4 9 9 1 3 Utility 90 | 1 2 2 10 4 1 7 . . 1 2 6 1 3 15 8 8 10 9 Device 42 | . 1 . 2 2 . 3 . . 1 1 6 . 3 10 4 4 2 3 Storage 7 | 1 1 . 1 . . . . . . . . . . . 1 1 1 1 Processor 24 | . . 2 4 . . 3 . . . . . . . 3 . 2 5 5 Hackware 9 | . . . . . 1 . . . . 1 . 1 . 1 2 1 2 . Protection 8 | . . . 3 2 . 1 . . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 1 6 6 14 . 5 2 . 1 2 2 2 . 4 12 6 6 7 Energy Gun 24 | . 1 2 2 4 . 2 1 . 1 2 1 1 . . 5 1 1 . Energy Cannon 3 | . . . . 1 . . . . . . . 1 . . . . . 1 Ballistic Gun 19 | 2 . 4 3 7 . 1 . . . . . . . 1 1 . . . Ballistic Cannon 3 | . . . 1 . . 1 . . . . 1 . . . . . . . Launcher 11 | . . . . 2 . . . . . . . . . 1 6 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . 2 2 Slashing Weapon 7 | . . . . . . 1 1 . . . . . . 2 . . 1 2 Piercing Weapon 7 | . . . . . . . . . . . . . . . . 5 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 8 . 5 . . . 1 1 1 . 2 7 1 5 1 Parts Lost 78 | . 2 5 4 6 . 1 1 . 2 . . . 2 19 11 17 . 8 Power 10 | . 1 1 . . . . . . . . . . . 3 2 2 . 1 Propulsion 31 | . . 1 2 3 . 1 1 . 1 . . . 2 5 5 6 . 4 Utility 26 | . . 1 2 2 . . . . 1 . . . . 10 3 6 . 1 Weapon 11 | . 1 2 . 1 . . . . . . . . . 1 1 3 . 2 Highest Loss Streak 14 | . 1 5 2 2 . 1 1 . 2 . . . 2 14 6 10 . 3 To Critical Strikes 2 | . . 1 . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 89 | . 97 99 97 86 100 96 93 93 94 99 100 100 98 77 59 66 86 81 Engine 5 | . 14 14 8 5 6 1 . . 1 3 . . . . . . . . Core 2 | . . . . 2 . 4 6 6 4 6 11 11 10 1 . . . . Reactor 1 | . . . . . . . . . . . . . . 5 5 6 7 5 Leg 2 | . . . 2 13 . . . . . . . . . . . . . . Wheel 7 | . 26 27 23 . . . . . . . . . . . 2 . . . Flight 16 | . . . . 5 38 40 40 40 39 35 35 35 30 20 15 23 25 18 Device 7 | . 11 . 8 10 15 9 6 6 6 5 7 9 14 14 5 8 4 1 Storage 7 | . 14 14 8 8 7 6 6 6 6 5 5 5 5 3 . 2 4 4 Processor 15 | . . 13 18 16 7 16 20 20 20 17 14 11 10 16 14 15 25 37 Hackware 4 | . . . . . 6 6 6 6 6 10 11 12 15 10 9 4 12 12 Protection 1 | . . . 8 6 . . . . . . . . . . . . . . Energy Gun 3 | . 2 13 4 2 7 5 . . 1 5 5 5 4 . 2 1 . . Ballistic Gun 7 | . 25 14 10 13 7 2 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 5 6 6 5 5 5 5 2 . . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 12 88 93 102 43 35 39 32 31 33 42 44 44 47 50 48 46 44 43 Greatest Support 80 | 40 40 40 80 80 35 40 34 34 38 42 45 46 48 51 41 46 44 44 Greatest Overweight (x) 5 | . 3 5 2 2 1 1 . . . . . . . 1 3 . . 1 Average Overweight (x) . | . 2 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 15 15 15 15 15 15 15 15 8 8 8 8 Average Capacity 15 | 6 24 25 24 15 15 15 15 15 15 15 15 15 15 13 5 6 8 8 Most Carried 25 | 4 19 23 25 15 15 15 15 15 15 15 15 15 15 15 6 8 8 8 Average Carried 14 | 2 14 21 23 14 14 14 14 15 14 13 14 14 14 13 3 5 7 7 Final Capacity 25 | 8 25 25 15 15 15 15 15 15 15 15 15 15 15 5 8 8 8 8 Final Carried 22 | 4 18 22 14 15 15 15 15 15 14 15 14 15 14 5 4 4 8 5 Class Distribution -------------------- 25% | Scavenger-Mutant 24% | Mutant 19% | Sprinter 15% | Hacker-Sprinter 5% | Hacker-Scout 4% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Scout | -2/Quarantine Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Matter Collected 4257 | 246 377 182 499 1035 60 215 55 . 20 90 50 . 95 223 216 229 410 255 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5897 | . 584 169 863 1771 30 253 54 . 108 139 337 24 95 91 183 164 503 529 Parts 316 | . 45 12 50 84 3 8 6 . 2 5 3 4 9 7 14 8 19 37 Haulers Intercepted 12 | . . . 3 6 . 1 . . . 1 . . . . . . 1 . Recyclers Shooed 5 | . . . 2 2 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 6 . 6 . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 86 | . 14 4 14 26 . 4 3 . 2 . . . 1 1 3 1 2 11 Melee 7 | . . . . . . . . . . . . . 1 1 . 1 1 3 Guns 66 | . 14 4 12 25 . 4 3 . 1 . . . . . 3 . . . Cannons 2 | . . . 2 . . . . . . . . . . . . . . . AOE 7 | . . . . . . . . . . . . . . . . . . 7 Classes Destroyed 14 | . 6 1 3 . . . . . . . . . 1 . 2 . . 1 Worker 7 | . 3 . 2 1 . . . . . . . . . . . . . 1 Builder 4 | . . . . . . . . . . . . . . . 1 1 . 2 Hauler 12 | . . . 3 6 . 1 . . . 1 . . . . . . 1 . Recycler 5 | . 1 . 2 2 . . . . . . . . . . . . . . Operator 6 | . 1 . 1 1 . . . . . . . 1 . 1 . . 1 . Watcher 11 | . 3 . 1 1 1 . . . . 1 . . 1 . . 1 1 1 Swarmer 33 | . 9 . 3 4 . 3 3 . . . . . . . 3 . . 8 Grunt 29 | . 5 . 7 14 . . . . 2 . . . . . . . 1 . Researcher 4 | . . . . . . . . . . . . . . . 1 . 3 . Sentry 12 | . . . 3 7 . 1 . . . . . . . . . 1 . . Hunter 2 | . . . 1 1 . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . 1 1 . . 1 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 3 6 6 1 2 3 . 2 1 . 1 1 1 2 1 2 6 Combat Bots Only 6 | . 3 3 5 5 . 2 3 . 2 . . . 1 1 2 1 2 6 Max Kills in Single Turn 5 | . 1 2 1 2 1 1 1 . 1 1 . 1 1 1 1 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 875 | . 66 19 99 120 . 79 9 . 21 2 . 14 23 129 90 122 4 78 Missed 317 | . 17 3 29 34 . 27 3 . 9 2 . 5 10 65 28 52 1 32 Damage Taken 10035 | . 463 328 924 1437 . 471 93 . 268 . . 225 248 1484 1377 1585 67 1065 Core 2490 | . 150 38 150 210 . 97 32 . 116 . . 76 42 425 435 549 . 170 Absorbed by Shields 257 | . . . 56 . . . . . . . . 30 . 107 . 64 . . Regen/Repaired (Parts) 81 | . . . . . . . . . . . . . . . . . . 81 Core Remaining (%) 70 | 100 . 24 . 34 100 . . . 71 . . 92 96 . 33 . 62 89 Volleys Fired 344 | . 59 19 60 127 4 11 5 . 16 . . . . 1 40 . . 2 Largest 2 | . 2 2 2 2 2 2 1 . 1 . . . . 1 1 . . 1 Hottest 112 | . 60 90 94 112 86 86 75 . 61 . . . . 46 94 . . 49 Shots Fired 620 | . 118 38 119 252 8 22 5 . 16 . . . . 1 39 . . 2 Gun 591 | . 118 38 97 251 8 22 5 . 16 . . . . . 36 . . . Cannon 22 | . . . 22 . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 . . . . . . . . . 1 3 . . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 455 | . 117 24 89 210 4 11 . . . . . . . . . . . . Thermal 118 | . 1 14 9 32 4 11 5 . 16 . . . . . 26 . . . Explosive 6 | . . . . . . . . . . . . . . 1 3 . . 2 Electromagnetic 41 | . . . 21 10 . . . . . . . . . . 10 . . . Robot Hit Streak 26 | . 9 22 24 26 2 12 5 . 11 . . . . . 16 . . . Robot Miss Streak 5 | . 4 1 5 3 4 2 4 . 1 . . . . . 3 . . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . Secondary Targets 7 | . 2 1 1 2 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 490 | . 70 26 85 183 3 22 5 . 14 4 11 1 7 10 21 10 11 7 Core Hits 232 | . 29 11 48 69 2 7 11 . 5 2 2 1 3 5 14 4 4 15 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . Critical Strikes 13 | . . . 1 1 . 2 . . 1 . 1 . 1 2 . 2 2 . Burn 2 | . . . . . . 1 . . 1 . . . . . . . . . Destroy 2 | . . . 1 1 . . . . . . . . . . . . . . Sever 5 | . . . . . . 1 . . . . 1 . 1 2 . . . . Impale 4 | . . . . . . . . . . . . . . . . 2 2 . Melee Attacks 104 | . . . . . . 5 . . . 5 11 2 10 14 . 23 24 10 Kinetic 7 | . . . . . . . . . . . . . . . . . 5 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . . . 5 . . . 5 11 2 10 14 . . 9 8 Piercing 33 | . . . . . . . . . . . . . . . . 23 10 . Sneak Attacks 11 | . . . . . . 1 . . . 2 . . . . . 2 5 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 1 Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 4 . . Damage Inflicted 11334 | . 937 303 1582 3075 54 617 107 . 320 276 396 77 342 447 428 496 390 1487 Guns 6640 | . 937 303 1161 2990 54 340 107 . 320 . . . . . 428 . . . Cannons 347 | . . . 347 . . . . . . . . . . . . . . . Explosions 1093 | . . . 49 56 . . . . . . . . . 22 . . . 966 Melee 3195 | . . . . . . 277 . . . 276 396 77 337 425 . 496 390 521 Ramming 59 | . . . 25 29 . . . . . . . . 5 . . . . . Kinetic 4925 | . 937 163 1092 2428 14 140 . . . . . . . . . . 56 95 Thermal 1902 | . . 140 187 504 40 200 107 . 320 . . . . . 404 . . . Explosive 988 | . . . . . . . . . . . . . . 22 . . . 966 Electromagnetic 416 | . . . 278 114 . . . . . . . . . . 24 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2214 | . . . . . . 277 . . . 276 396 77 337 425 . . . 426 Piercing 830 | . . . . . . . . . . . . . . . . 496 334 . Highest Corruption 15 | . . . . . . . . . . . . . 1 15 15 7 7 . Average Corruption 9 | . . . . . . . . . . . . . 1 3 15 4 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . . . . . 5 22 3 5 . Message Errors 10 | . . . . . . . . . . . . . . 1 6 2 1 . Matter Fused 3 | . . . . . . . . . . . . . . . 2 . 1 . Heat Flow Errors 6 | . . . . . . . . . . . . . . 3 2 1 . . Energy Discharges 3 | . . . . . . . . . . . . . . . 2 . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . 3 . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 441 | . . . . . . 36 . . . 7 . . 20 . . 171 132 75 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 45 | . . . . . . . . . . . . . . . . . . 45 Melee 396 | . . . . . . 36 . . . 7 . . 20 . . 171 132 30 Knockbacks 12 | . . . 12 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . 10 . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . 12 37 . . . . . . . . 2 . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . Rammed 3 | . . . 1 . . . . . . . . . 1 1 . . . . Targets Rammed 8 | . . . 1 5 . . . . . . . . 1 1 . . . . Kicked 5 | . . . . 5 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . . . 318 20 29 52 . . 30 69 47 76 30 246 308 107 36 173 Average Temperature 52 | . . . 114 3 21 21 . . 9 18 16 29 6 98 105 16 20 28 Received Heat Transfer 1536 | . 120 24 414 504 . 102 . . 72 . . 54 30 39 81 96 . . Effects 4 | . . . 4 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . 1 . . . . . . . . 1 . . . Heat Transferred 3403 | . . 250 225 1099 74 444 90 . 666 . . . . . 555 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped 56 | . . . . . . . . . . . . . . . . . 36 20 Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Peak Influence 576 | . 292 . 366 576 185 319 . . . 149 52 88 139 270 407 508 361 481 Initial 199 | . . . . 122 133 90 . . . . 52 36 50 67 143 105 199 96 Average 208 | . 174 . 200 296 144 162 . . . 70 52 58 81 126 266 235 237 252 Maximum Alert Level 2 | . 1 . 1 2 . 1 . . . . . . . 1 2 2 1 2 Low Security (%) 49 | 100 50 . 45 19 100 67 . . . 100 100 100 100 84 12 51 35 54 Level 1 43 | . 49 . 54 61 . 32 . . . . . . . 15 85 41 64 19 Level 2 6 | . . . . 19 . . . . . . . . . . 2 7 . 26 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 2 3 . 3 . . 1 . . . 1 4 8 . 1 1 Investigation 9 | . 1 . . 2 . 1 . . . . . . 1 1 2 . 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . . . . Reinforcement 12 | . 1 . 2 1 . 2 . . . . . . . 2 3 . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Distress Signals 13 | . 2 . 4 3 . . . . . . . . 1 . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 22 5 28 52 1 7 3 . 22 11 . 5 10 32 26 33 5 16 Peak Tracking Total 18 | . 5 3 7 7 1 4 3 . 17 5 . 3 11 12 11 18 3 6 Tactical Retreats 22 | . . . . 4 . . . . . 2 . 1 . 5 3 7 . . Traps | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Traps Triggered 19 | . 1 . . 1 2 1 . . . 1 . 2 . 4 . 4 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Machines Disabled 19 | . . 1 2 4 . . . . . . . . . . 7 . 5 . Max in Single Turn 3 | . . 1 1 1 . . . . . . . . . . 3 . 1 . Garrison Access 5 | . . . . . 1 . . . . 1 . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Machines Accessed 61 | . 3 1 3 11 4 6 . . . 2 . 4 3 3 3 7 9 2 Terminals 46 | . 3 . 3 11 2 4 . . . . . 3 1 2 2 5 8 2 Fabricators 4 | . . . . . 1 . . . . 1 . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . 1 . . . . . 1 . 1 . . . . Garrison Access 6 | . . . . . 1 1 . . . 1 . . 1 . . 1 1 . Total Hacks 140 | . 8 9 5 25 4 14 . . . 4 . 11 7 8 11 13 18 3 Successful 63 | . 4 9 . 11 2 4 . . . 2 . 4 2 4 2 6 11 2 Failed 77 | . 4 . 5 14 2 10 . . . 2 . 7 5 4 9 7 7 1 Catastrophic 17 | . . . 3 3 1 1 . . . 1 . 1 1 . 3 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 42 | . 10 . 5 9 2 . . . . . . 3 3 2 3 . 4 1 Terminals 99 | . 8 . 5 25 2 9 . . . . . 4 3 5 8 10 17 3 Fabricators 8 | . . . . . 1 . . . . 1 . . 3 . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 12 | . . . . . . 2 . . . . . 7 . 3 . . . . Garrison Access 11 | . . . . . 1 3 . . . 3 . . 1 . . 2 1 . Terminal Hacks 45 | . 4 9 . 11 . 3 . . . . . . . 1 1 4 10 2 Record 13 | . . 8 . . . 1 . . . . . . . . . . 4 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . . 4 . . . . . . . . . 1 . 1 . . Open Door 5 | . . . . 2 . . . . . . . . . . . 1 1 1 Level Access Points 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . 1 . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 4 | . . . . 2 . . . . . . . . . . 1 . 1 . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . 1 . . 1 . 1 . . . Network Status 4 | . . . . . 1 . . . . 1 . . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 7 | . . . . . . 1 . . . . . 4 . 2 . . . . Insert Component 4 | . . . . . . 1 . . . . . 2 . 1 . . . . Analyze 3 | . . . . . . . . . . . . 2 . 1 . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . 1 . . 1 . . 1 1 . Seal Access 5 | . . . . . 1 . . . . 1 . . 1 . . 1 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 46 | . 2 . 3 9 3 6 . . . 1 . 4 2 2 3 7 3 1 Full Trace Events 7 | . . . . 2 . 1 . . . . . . 1 . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 1 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 2 . . 1 . 7 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 . . . . . 2 . 1 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Total Allies 18 | . . . . 13 . . . 4 . . . . . 1 . . . . Largest Group 13 | . . . . 13 . . . 4 4 . . . . 1 . . . . Highest-Rated Group 266 | . . . . 266 . . . 113 113 . . . . 45 . . . . Highest-Rated Ally 45 | . . . . 31 . . . 31 31 . . . . 45 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 118 | . . . . 95 . . . . 23 . . . . . . . . . Total Damage 1997 | . . . . 1417 . . . . 580 . . . . . . . . . Kills 19 | . . . . 17 . . . . 2 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Turns Passed 7381 | 82 650 860 560 1425 356 252 99 326 462 155 171 117 114 311 481 314 411 235 Spaces Moved 9866 | 47 261 550 263 997 616 588 353 1016 582 413 305 343 305 618 615 730 776 488 Core 88 | 5 . . . . . . . . . . . . . . 83 . . . Treads 58 | 42 16 . . . . . . . . . . . . . . . . . Legs 782 | . . . 35 747 . . . . . . . . . . . . . . Wheels 1109 | . 245 550 228 . . . . . . . . . . . 86 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7829 | . . . . 250 616 588 353 1016 582 413 305 343 305 618 446 730 776 488 Fastest Speed 20 | 50 135 129 111 90 23 20 20 24 24 20 22 22 23 25 23 23 25 25 Average Speed 46 | 148 138 142 116 99 32 21 20 24 24 21 22 22 23 26 44 25 25 30 Slowest Speed 320 | 160 320 175 187 175 93 91 24 24 24 22 22 23 27 32 200 34 28 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . . 3 6 1 . 11 5 . 3 1 15 10 15 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 59 43 34 92 15 18 57 88 54 12 96 9 10 27 62 27 58 15 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 . 1 1 1 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 . . . . . . . 1 . . . . . Scrap Searched 3 | . . . . . . . 1 1 1 . . . . . . . . . Spaces Dug 49 | . . . . . . . . . . . . 1 1 2 18 4 3 20 Terrain Destroyed 97 | . . . 1 3 . . . . . . . 1 1 11 37 4 3 36 Melee 12 | . . . . . . . . . . . . 1 1 2 . 4 3 1 Projectile 1 | . . . 1 . . . . . . . . . . . . . . . AOE 84 | . . . . 3 . . . . . . . . . 9 37 . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Zio Pro Fac Was Fac Fac Res Tes Res Qua Acc Total 11888 | 56 429 588 409 1235 759 682 373 1097 877 472 395 376 335 734 769 814 939 549 Wait 882 | . 88 . 8 26 96 30 8 82 286 35 54 11 1 34 65 7 40 11 Move 9705 | 46 260 549 262 996 609 575 350 1015 565 403 304 336 303 590 594 700 761 487 Hop 68 | . . . . . 3 6 1 . 5 5 . 3 1 13 10 14 7 . Pick Up 116 | 4 15 3 22 19 2 4 . . . 8 4 2 3 6 3 9 10 2 Fast Attach 131 | 6 2 1 11 14 2 8 . . . 2 3 2 2 10 21 12 20 15 Attach 103 | . 2 7 9 6 2 7 3 . 2 4 4 1 2 18 14 13 3 6 Detach 63 | . 1 1 1 7 1 7 3 . 1 1 3 1 . 12 12 5 3 4 Swap 44 | . 2 6 4 6 1 2 2 . 1 2 3 1 4 4 1 4 1 . Drop 163 | . . 2 31 29 3 9 1 . 1 7 9 4 9 14 9 7 16 12 Fire 344 | . 59 19 60 127 4 11 5 . 16 . . . . 1 40 . . 2 Melee 100 | . . . . . . 5 . . . 5 11 2 10 14 . 19 24 10 Ram 1 | . . . 1 . . . . . . . . . . . . . . . Kick 5 | . . . . 5 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 163 | . . . . . 36 18 . . . . . 13 . 18 . 24 54 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory -4/Factory -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 12) 473 | -10/Materials | Core integrity fell below 50% 733 | -10/Materials | Entered Subcaves 748 | -10/Subcaves | Learned 2 Materials zone layouts 813 | -10/Subcaves | Lost 5 parts (1p1n1u2w) 943 | -10/Subcaves | Learned location of Zion (-6) 943 | -10/Subcaves | Met a Zionite searching for "candidates" 1106 | -10/Subcaves | Visited 4L-MR0's lab 1112 | -10/Subcaves | Build established: Scavenger-Mutant 1121 | -10/Subcaves | Found Arachnoskeleton 1534 | -10/Subcaves | Discovered new exit (range 14) 1568 | -10/Subcaves | Discovered new exit (range 8) 1572 | -10/Subcaves | Learned Materials garrison access intel 1579 | -10/Subcaves | Identified exit to Materials 1593 | -10/Subcaves | Entered Materials 1593 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1595 | -8/Materials | Loaded intel: 1 garrison access location 1937 | -8/Materials | Discovered new exit (range 5) 2086 | -8/Materials | Discovered new exit (range 15) 2092 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2152 | -8/Materials | Identified exit to Storage 2153 | -8/Materials | Entered Storage 2366 | -8/Storage | Used back door to open Recycling access 2366 | -8/Storage | Discovered new exit (range 5) 2711 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2732 | -8/Storage | Assembled infested ambush trap array 2821 | -8/Storage | Lost 8 allies 3081 | -8/Storage | Build established: Mutant 3101 | -8/Storage | Core integrity fell below 50% 3561 | -8/Storage | Discovered new exit (range 16) 3577 | -8/Storage | Identified exit to Factory 3578 | -8/Storage | Entered Factory 3578 | -7/Factory | Evolved 2 slots: Propulsion x2 3930 | -7/Factory | Discovered new exit (range 6) 3934 | -7/Factory | Entered another Factory area 3934 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3991 | -6/Factory | Identified exit to Lower Caves 3991 | -6/Factory | Identified exit to Extension 4027 | -6/Factory | Build established: Sprinter 4035 | -6/Factory | Identified exit to Factory 4178 | -6/Factory | Spotted B-75 Beast 4186 | -6/Factory | Entered Lower Caves 4277 | -6/Lower Caves | Discovered new exit (range 14) 4278 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4284 | -6/Lower Caves | Identified exit to Zion 4284 | -6/Lower Caves | Identified exit to Lower Caves 4285 | -6/Lower Caves | Entered Zion 4328 | -6/Zion | Learned 4 Factory zone layouts 4459 | -6/Zion | Gained Derelict followers 4526 | -6/Zion | Discovered new exit (range 12) 4529 | -6/Zion | Identified exit to Proximity Caves 4611 | -6/Zion | Entered Proximity Caves 4611 | -5/Proximity Caves | Accompanied by 4 allies 4635 | -5/Proximity Caves | Spotted B-75 Beast 4829 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5057 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5071 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5073 | -5/Proximity Caves | Entered Factory 5073 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5074 | -5/Factory | Identified exit to Upper Caves 5075 | -5/Factory | Identified exit to Factory 5228 | -5/Factory | Sucked down chute 5228 | -5/Factory | Entered Waste 5228 | -5/Waste | The area was eerily silent 5261 | -5/Waste | Discovered new exit (range 16) 5399 | -5/Waste | Entered Factory 5410 | -5/Factory | Build established: Hacker-Sprinter 5499 | -5/Factory | Discovered exit to Factory (range 10) 5516 | -5/Factory | Entered another Factory area 5516 | -4/Factory | Evolved 2 slots: Utility x2 5627 | -4/Factory | Discovered new exit (range 5) 5630 | -4/Factory | Entered Research 5630 | -3/Research | Evolved 2 slots: Utility x2 5742 | -3/Research | Lost 4 parts (1p3u) 5937 | -3/Research | System corruption reached 10% 5939 | -3/Research | Discovered new exit (range 8) 5941 | -3/Research | Identified exit to Testing 5941 | -3/Research | Entered Testing 5967 | -3/Testing | Lost 14 parts (2p5n6u1w) 5975 | -3/Testing | Found Prototype Hackware 5975 | -3/Testing | Identified System Mapper 6001 | -3/Testing | Found Prototype Energy Gun 6001 | -3/Testing | Identified Hyp. EM Gauss Rifle 6044 | -3/Testing | Found Prototype Device 6044 | -3/Testing | Identified Exp. EM Disruption Field 6136 | -3/Testing | Garrison activated, responded to threat 6175 | -3/Testing | Spotted Striker 6177 | -3/Testing | Spotted Striker 6198 | -3/Testing | Core integrity fell below 50% 6267 | -3/Testing | Lost 3 parts (1p1u1w) 6379 | -3/Testing | Scanned by Researcher 6400 | -3/Testing | Spotted Alpha 7 6419 | -3/Testing | Discovered new exit (range 6) 6420 | -3/Testing | Identified exit to Research 6422 | -3/Testing | Entered Research 6422 | -2/Research | Evolved 2 slots: Utility x2 6477 | -2/Research | Lost 7 parts (1p4n2u) 6557 | -2/Research | Lost 3 parts (1n1u1w) 6584 | -2/Research | Identified exit to Access 6629 | -2/Research | Spotted B-90 Cyclops 6670 | -2/Research | Lost 3 parts (1p1u1w) 6672 | -2/Research | Search patrols dispatched 6720 | -2/Research | Spotted B-90 Cyclops 6734 | -2/Research | Discovered new exit (range 8) 6736 | -2/Research | Identified exit to Quarantine 6736 | -2/Research | Entered Quarantine 6755 | -2/Quarantine | Found Quantum Capacitor 6762 | -2/Quarantine | Lost 10 parts (1p4n4u1w) 6829 | -2/Quarantine | Found Alien Artifact 6829 | -2/Quarantine | Identified Subatomic Replicator 6864 | -2/Quarantine | Found Alien Impact Weapon 6864 | -2/Quarantine | Identified Core Stripper 6980 | -2/Quarantine | Discovered exit to Access (range 19) 6997 | -2/Quarantine | Found Alien Slashing Weapon 6997 | -2/Quarantine | Identified Sigix Broadsword 7018 | -2/Quarantine | Build established: Hacker-Scout 7023 | -2/Quarantine | Found Alien Artifact 7023 | -2/Quarantine | Identified Core Reset Matrix 7023 | -2/Quarantine | Used Core Reset Matrix 7027 | -2/Quarantine | Detected hypermatrix surge 7027 | -2/Quarantine | Sensed 11 artifacts in vicinity 7027 | -2/Quarantine | Discovered exit to Access (range 13) 7058 | -2/Quarantine | Met incapacitated Sigix Warrior 7058 | -2/Quarantine | Lockdown squad dispatched 7080 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 7081 | -2/Quarantine | Unlocked Sigix quarantine chamber 7113 | -2/Quarantine | Spotted Lightning 7113 | -2/Quarantine | Spotted Lightning 7147 | -2/Quarantine | Entered Access 7147 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7172 | -1/Access | Found Unknown Device 7172 | -1/Access | Identified Quantum Capacitor 7249 | -1/Access | Spotted B-99 Colossus 7250 | -1/Access | Lost 3 parts (2n1u) 7270 | -1/Access | Destroyed B-99 Colossus 7350 | -1/Access | Identified exit to Surface 7366 | -1/Access | Spotted B-99 Colossus 7382 | *** | Destroyed 0b10! Last Messages --------------- 07341_ Slug penetrates Wall. 07341_ Acquired Xenon Bombardment Thruster. 07343_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07343_ K-01 Serf collects debris. 07346_ K-01 Serf cleans the Wave Collapse Detector. 07350_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (271,109) Map updated. 07363_ Acquired Unknown Energy Cannon. 07363_ Identified Hvy. Disruptor Cannon. 07365_ Dropped Hvy. Disruptor Cannon. 07369_ Core Stripper destroyed. 07369_ Slug penetrates Wall. 07379_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07380_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????# ## #???????????????????? | | ?????????#??# ## !]] #???????????????????? | | ?????????# ?# ## !]] #???????????????????? | | ?????????# # ## !] #???????????????????? | | ######+### ######## #???????????????????? | | # #???????????????????? | | " #???????????????????? | | ?????????# # #???????????????????? | | ?????????# # #???????????????????? | | ???????### !! # #???????????????????? | | ???????# ! # #???????????????????? | | ???????# "##############+######????????? | | ???????### #????????? | | ?????+ [ % #????????? | | ?????######"" #############"####### #????????? | | ??????????#""T"""????????????###?????# #????????? | | ??????????# """""????????????????????# #????????? | | ??????????#######????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ???????????????A????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 52 Energy Capacity 1190 Matter Stores 300 Matter Capacity 700 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 40 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 150 Resistance: TH 25 Resistance: EM 75 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 16 Melee Accuracy 24 Target Analysis 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Stripper Sigix Broadsword Core Reset Matrix Achievements -------------- Sunderer Watch This! Challenges ------------ None Game ------ Seed TeslaSigixExpander Manual? 0 Play Time 02:29:07 Cumulative 62.2 hours Start 2024.06.18 @ 14:38:32 End 2024.06.18 @ 17:08:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 77 Adventurer 0 Explorer 2 Win Type 3 Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 33 Gallery% 57 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9472ca56-bcb5-439a-aea7-25db5853aa87