Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 03:49:24 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (182) 910 Value Destroyed (7909) 7909 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4470) 4470 TOTAL SCORE: 20589 Bonus ------- High Alert Combat Kills 1086 Follower Combat Kills 523 Win 3000 Friendly Fire -139 Cogmind --------- Core Integrity 757/1600 Matter 293/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Experimental Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Micro Antimatter Reactor HERF Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Phase Shifter Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Structural Scanner Improved Sensor Array Precision Matter Filter Transmission Jammer Hacking Suite Advanced Component Analysis Suite Field Recycling Unit Long-range Proton Cannon Missile Launcher Powered Hammer [Rating: 146] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Experimental Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 9 | . . 1 1 1 . . 1 1 1 1 1 1 Utility 8 | . . 1 1 1 . . 1 . 1 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 241 | 1 6 11 20 24 3 10 26 30 17 24 40 29 Power 17 | . 1 1 . . . 2 . 1 1 2 5 4 Engine 5 | . 1 1 . . . 2 . 1 . . . . Core 1 | . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . 2 5 4 Propulsion 51 | . . 3 8 6 . 3 2 8 7 3 9 2 Treads . | . . . . . . . . . . . . . Leg 51 | . . 3 8 6 . 3 2 8 7 3 9 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 81 | . 2 3 7 10 . 2 11 11 5 8 12 10 Device 42 | . . 2 . 5 . 2 4 8 2 3 11 5 Storage 4 | . 1 . 1 . . . . . 1 . 1 . Processor 11 | . . . 1 2 . . 2 . 1 4 . 1 Hackware 6 | . . . . . . . 1 . 1 . . 4 Protection 18 | . 1 1 5 3 . . 4 3 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 92 | 1 3 4 5 8 3 3 13 10 4 11 14 13 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . . . . . 7 4 Ballistic Gun 30 | 1 . 2 3 6 2 2 6 1 3 2 2 . Ballistic Cannon 14 | . 3 1 . . . . . 4 . 1 . 5 Launcher 16 | . . 1 1 1 1 . 2 2 . 3 5 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 19 | . . . 1 1 . 1 4 3 1 4 . 4 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . 1 . . Unidentified Prototypes 4 | . . 2 . 2 . . . . . . . . Corrupted Parts 3 | . . . . . . . 1 . 2 . . . System Corruption 10 | . . . . . . . 1 . 9 . . . Parts Lost 62 | . . 1 . 3 . 1 . 2 2 21 22 10 Power 11 | . . 1 . . . . . . . 4 5 1 Propulsion 21 | . . . . . . . . 1 . 10 8 2 Utility 21 | . . . . 2 . 1 . 1 1 4 5 7 Weapon 9 | . . . . 1 . . . . 1 3 4 . Highest Loss Streak 17 | . . 1 . 2 . 1 . 1 2 17 13 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 98 99 94 92 90 92 95 92 82 69 42 Engine 6 | . 14 11 9 7 7 6 6 11 5 2 . . Reactor 1 | . . . . . . . . . . 1 5 3 Leg 28 | . 28 33 36 32 30 29 32 36 35 30 21 3 Device 6 | . . 9 9 6 7 5 5 2 5 3 6 8 Storage 6 | . 14 11 9 7 7 7 6 5 5 3 2 3 Processor 11 | . . . 3 15 15 15 13 11 13 15 20 14 Hackware 2 | . . . . . . . 5 5 9 7 4 5 Protection 5 | . 1 11 14 6 7 7 8 7 1 2 . . Ballistic Gun 6 | . . 6 17 14 10 10 11 . 6 4 1 . Ballistic Cannon 4 | . 26 14 . . . . . 8 2 1 . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 12 22 30 42 58 59 57 63 82 81 81 86 64 Greatest Support 202 | 20 20 30 44 70 70 81 81 126 146 146 202 30 Greatest Overweight (x) 4 | . 1 . 1 . . . . 1 . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 20 20 15 15 Average Capacity 13 | 8 8 10 13 15 15 15 15 15 19 19 12 12 Most Carried 20 | 5 9 10 15 15 15 15 15 15 18 20 15 15 Average Carried 12 | 3 7 9 12 14 15 14 14 14 14 19 9 11 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 20 5 15 5 Final Carried 18 | 2 9 10 15 15 15 15 15 14 18 5 13 3 Class Distribution -------------------- 50% | Mutant 32% | Scavenger-Mutant 6% | Hacker-Mutant 4% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 5824 | 190 240 494 569 471 240 315 412 706 249 819 698 421 Remotely 870 | . . . . . . . . 115 . 655 . 100 Salvage Created 8466 | . 194 913 882 664 412 258 482 626 249 698 2453 635 Parts 321 | . 18 55 44 28 . 8 17 28 9 23 68 23 Haulers Intercepted 11 | . 1 5 2 . . . 1 . . . . 2 Recyclers Shooed 3 | . . . . . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 137 | . 7 17 14 13 2 5 7 17 4 15 29 7 Melee 9 | . . . 1 2 . 3 2 1 . . . . Guns 33 | . . 5 10 9 . 1 2 . 2 3 1 . Cannons 50 | . 7 11 . . . . . 12 1 2 11 6 AOE 30 | . . 1 2 2 2 . . 3 . 10 10 . Classes Destroyed 16 | . 4 4 3 1 1 1 1 . . . 1 . Worker 8 | . . . 2 . . 1 . . . 1 4 . Builder 5 | . . 1 . . . . . . . 1 2 1 Hauler 11 | . 1 5 2 . . . 1 . . . . 2 Recycler 11 | . 1 1 1 . . 1 . 1 . 3 3 . Mechanic 2 | . . . 1 . . . . . 1 . . . Operator 3 | . . 1 . 1 . . . 1 . . . . Watcher 5 | . . 1 1 . . 1 . . . . 2 . Swarmer 28 | . 5 3 3 1 . 4 . . . 12 . . Grunt 56 | . 2 11 6 7 . . 5 10 2 . 11 2 Brawler 1 | . . . . . . . . . . . 1 . Duelist 3 | . . . . 1 . . . . . . 2 . Sentry 13 | . . 3 3 4 . . 1 1 . . 1 . Specialist 2 | . . . 2 . . . . . . . . . Hunter 11 | . . . . . . . 1 1 . . 9 . Programmer 21 | . . . . . . 1 . 5 2 3 5 5 Compactor 2 | . . . . . 2 . . . . . . . Best Kill Streak 9 | . 2 5 5 3 1 4 4 3 1 6 9 3 Combat Bots Only 6 | . 2 3 5 3 1 4 3 3 1 6 6 3 Max Kills in Single Turn 3 | . 1 2 2 2 1 1 1 2 1 3 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 2 2 1 . . 2 . 3 2 . Melee 1 | . . . 1 1 . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1412 | . 35 63 108 189 . 36 42 140 34 287 342 136 Missed 516 | . 7 17 47 87 . 10 10 54 14 109 115 46 Damage Taken 15718 | . 232 487 669 753 . 286 436 1654 395 3416 5396 1994 Core 2659 | . 27 105 50 57 . 19 36 210 . 587 725 843 Absorbed by Shields 563 | . . 113 252 198 . . . . . . . . Ignored by Resistances 190 | . . . . 26 . 107 40 17 . . . . Regen/Repaired (Parts) 660 | . . . 63 . . . . . 597 . . . Core Remaining (%) 78 | 100 89 73 90 . . 89 95 79 100 54 50 47 Volleys Fired 415 | . 20 53 51 35 27 5 10 44 10 39 89 32 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 240 | . 70 70 46 56 64 56 56 106 106 86 240 132 Shots Fired 698 | . 40 103 101 69 31 11 19 83 21 61 116 43 Gun 294 | . . 47 100 68 7 11 18 3 11 22 7 . Cannon 336 | . 40 53 . . . . . 78 10 23 89 43 Launcher 68 | . . 3 1 1 24 . 1 2 . 16 20 . Special . | . . . . . . . . . . . . . Kinetic 522 | . 40 100 100 68 7 11 18 81 21 45 7 24 Thermal 91 | . . . . . . . . . . . 82 9 Explosive 68 | . . 3 1 1 24 . 1 2 . 16 20 . Electromagnetic 17 | . . . . . . . . . . . 7 10 Robot Hit Streak 31 | . 8 17 18 21 31 16 21 23 11 14 18 9 Robot Miss Streak 8 | . 6 2 3 1 1 1 . 8 6 4 2 2 Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Capacitor 14 | . . . . . . . . . . . 4 10 Shots Hit Robots 587 | . 19 67 87 62 26 17 28 88 20 47 99 27 Core Hits 360 | . 9 32 32 32 11 4 11 78 11 61 71 8 Critical Kills 6 | . . . . 2 . . 1 . 1 . 2 . Critical Parts Destroyed 19 | . . 1 4 2 . 3 2 2 1 . 3 1 Critical Strikes 27 | . . 2 4 4 . 3 3 2 2 . 5 2 Meltdown 2 | . . . . . . . . . . . 2 . Destroy 7 | . . 1 1 2 . . 1 . 1 . 1 . Blast 2 | . . 1 . . . . . . . . . 1 Smash 16 | . . . 3 2 . 3 2 2 1 . 2 1 Melee Attacks 118 | . . . 11 5 . 25 16 24 5 5 17 10 Impact 118 | . . . 11 5 . 25 16 24 5 5 17 10 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 2 . 1 . 3 . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24512 | . 391 1427 1762 1644 3070 705 837 2872 481 3387 6722 1214 Guns 4318 | . . 597 1239 1026 139 205 301 39 173 431 168 . Cannons 7609 | . 391 576 . . . . . 1592 212 596 3168 1074 Explosions 9489 | . . 240 89 406 2931 . 45 662 . 2096 3020 . Melee 2996 | . . . 368 210 . 500 491 576 96 264 351 140 Ramming 100 | . . 14 66 2 . . . 3 . . 15 . Kinetic 8437 | . 391 1173 1239 1026 139 205 301 1631 385 1027 168 752 Thermal 3327 | . . . . . . . . 419 . . 2908 . Explosive 9070 | . . 240 89 406 2931 . 45 243 . 2096 3020 . Electromagnetic 582 | . . . . . . . . . . . 260 322 Impact 2996 | . . . 368 210 . 500 491 576 96 264 351 140 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 17 17 1 1 11 8 18 4 Average Corruption 6 | . . . . . 11 14 1 1 2 6 4 3 Corruption Purged 4 | . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 84 | . . . . . 10 37 . 1 6 8 15 7 Message Errors 17 | . . . . . 2 9 . . 2 . 3 1 Matter Fused 27 | . . . . . 1 14 . 1 3 2 5 1 Heat Flow Errors 9 | . . . . . 1 2 . . . 1 3 2 Energy Discharges 9 | . . . . . 1 6 . . . 1 1 . Parts Rejected 3 | . . . . . 1 . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . 1 1 . . . 1 1 1 Data Loss (major) 3 | . . . . . . 2 . . . . . 1 Misfires 5 | . . . . . 1 2 . . 1 . 1 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 1 | . . . . . 1 . . . . . . . Weapon Failures 3 | . . . . . 1 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1679 | . 2 7 121 92 . 273 133 101 46 294 467 143 Projectiles 371 | . 2 . . . . . . 3 . 3 345 18 Explosions 305 | . . 7 22 56 . . . 7 . 167 37 9 Melee 1003 | . . . 99 36 . 273 133 91 46 124 85 116 Knockbacks 88 | . 3 4 2 2 . 1 1 45 5 16 3 6 Impact 17 | . . 1 2 2 . 1 1 4 1 1 3 1 Kinetic 69 | . 3 3 . . . . . 40 4 15 . 4 Secondary 2 | . . . . . . . . 1 . . . 1 Self-Inflicted Damage 472 | . . 21 . . . . . . . 108 277 66 Shots 14 | . . 1 . . . . . . . 3 9 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 14 | . . 2 7 1 . . . 1 . . 3 . Kicked 14 | . . 2 7 1 . . . 1 . . 3 . Crushed . | . . . . . . . . . . . . . Highest Temperature 432 | . 63 99 16 10 202 163 12 360 . 182 432 174 Average Temperature 70 | . 23 25 6 3 85 72 4 86 . 52 115 50 Received Heat Transfer 2437 | . 18 184 220 239 . . 174 595 91 421 351 144 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 2 2 Combat Hostiles 3 | . . . . . . . . . . . 2 1 Parts Fried 31 | . . . 1 . . 2 5 . 2 9 7 5 Impact Corruptions 37 | . . . 4 1 . 11 5 2 2 5 4 3 Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 8 | . . . . . . . . . . . 8 . Heat Transferred 2631 | . . . . . . . . 300 . . 2331 . Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 1100 | . 186 428 468 325 40 126 182 394 194 588 1100 751 Initial 614 | . . 2 76 54 22 13 61 88 79 101 283 614 Average 267 | . 66 167 285 130 24 63 97 126 156 294 692 631 Maximum Alert Level 4 | . . 2 2 1 . . . 1 . 2 4 3 Low Security (%) 60 | 100 100 71 18 84 100 100 100 91 100 45 . . Level 1 16 | . . 27 71 15 . . . 8 . 29 20 . Level 2 16 | . . . 10 . . . . . . 25 32 93 Level 3 6 | . . . . . . . . . . . 46 6 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . . 1 1 7 . 2 4 5 . 6 7 6 Investigation 11 | . . 1 . 3 . 1 . 1 . 1 3 1 Extermination 9 | . . . . 1 . 1 1 1 . 1 2 2 Reinforcement 9 | . . . 1 . . . 3 1 . 2 1 1 Assault 3 | . . . . . . . . . . . 1 2 Garrison 7 | . . . . 3 . . . 2 . 2 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 1 1 Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 1 3 3 . . . . . . 3 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 245 | . 9 22 30 22 6 6 9 22 7 38 48 26 Peak Tracking Total 15 | . 4 4 8 5 3 4 3 5 2 15 7 10 Tactical Retreats 20 | . . . 2 . . . 3 2 2 3 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . 1 1 3 . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . 4 . . 1 . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 12 | . . 6 . . . . 1 . . 5 . . Reused 6 | . . 3 . . . . 1 . . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . . 3 . . . . 1 . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . 1 2 . 2 . 1 . 3 . 1 3 1 Max in Single Turn 3 | . 1 1 . 2 . 1 . 3 . 1 1 1 Garrison Access 4 | . . . . . . 1 1 . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 64 | . 5 5 6 12 . 6 4 7 2 5 7 5 Terminals 37 | . 2 5 5 9 . 1 2 4 . 3 2 4 Fabricators 6 | . . . . 1 . 1 1 1 . . 2 . Repair Stations 6 | . 1 . 1 . . . . 1 2 . 1 . Recycling Units 7 | . 2 . . . . 2 . . . 1 1 1 Scanalyzers 2 | . . . . . . 1 . 1 . . . . Garrison Access 6 | . . . . 2 . 1 1 . . 1 1 . Total Hacks 170 | . 17 25 12 32 . 11 13 14 4 14 18 10 Successful 74 | . 4 10 6 9 . 4 3 8 4 11 8 7 Failed 96 | . 13 15 6 23 . 7 10 6 . 3 10 3 Catastrophic 23 | . 1 4 1 8 . 2 1 3 . . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 71 | . 8 19 5 14 . 4 8 2 . 5 4 2 Terminals 108 | . 8 25 10 23 . 2 7 9 . 11 4 9 Fabricators 20 | . . . . 5 . 2 4 2 . . 7 . Repair Stations 11 | . 1 . 2 . . . . 1 4 . 3 . Recycling Units 16 | . 8 . . . . 3 . . . 2 2 1 Scanalyzers 5 | . . . . . . 3 . 2 . . . . Garrison Access 10 | . . . . 4 . 1 2 . . 1 2 . Terminal Hacks 36 | . 3 8 3 5 . . 1 5 . 6 . 5 Part Schematic 2 | . . . . 1 . . . . . 1 . . Robot Analysis 8 | . 3 1 2 1 . . . . . . . 1 Prototype ID Bank 5 | . . 3 . . . . . 1 . 1 . . Level Access Points 3 | . . . . . . . . 1 . 1 . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . 1 . . Unreport Threat 6 | . . 1 1 2 . . . 2 . . . . Locate Traps 4 | . . 1 . 1 . . 1 . . . . 1 Reprogram Traps 2 | . . 1 . . . . . . . 1 . . Zone Layout 3 | . . . . . . . . 1 . 1 . 1 Fabricator Hacks 9 | . . . . 3 . . . 1 . . 5 . Load Schematic 3 | . . . . 1 . . . . . . 2 . Build 6 | . . . . 2 . . . 1 . . 3 . Repair Station Hacks 7 | . . . 2 . . . . . 4 . 1 . Scan Component 4 | . . . 1 . . . . . 2 . 1 . Repair 3 | . . . 1 . . . . . 2 . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . 1 1 1 Retrieve Components 4 | . 1 . . . . . . . . 1 1 1 Scanalyzer 5 | . . . . . . 3 . 2 . . . . Insert Component 3 | . . . . . . 2 . 1 . . . . Analyze 2 | . . . . . . 1 . 1 . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . . 1 1 . Seal Access 4 | . . . . . . 1 1 . . 1 1 . Unauthorized Hacks 9 | . . 2 1 1 . . 1 . . 3 . 1 Terminals 7 | . . 2 1 . . . 1 . . 2 . 1 Track 1 | . . 1 . . . . . . . . . . Assimilate 2 | . . . . . . . . . . 2 . . Botnet 3 | . . . 1 . . . 1 . . . . 1 Disrupt 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . Data Cores Recovered 3 | . . 1 . 2 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 58 | . 5 5 6 12 . 4 3 6 2 3 7 5 Full Trace Events 12 | . 2 1 . 2 . 1 . 1 . 1 3 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . 3 . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 218 | . . . . 134 . . . 84 . . . . Total Robot Build Rating 18 | . . . . 12 . . . 6 . . . . Part Schematics Acquired 4 | . . . . 1 . 1 . 1 . 1 . . Parts Built 4 | . . . . 1 . . . . . . 3 . Authchips . | . . . . . . . . . . . . . Time 279 | . . . . 84 . . . . . . 195 . Total Part Build Rating 21 | . . . . 4 . . . . . . 17 . Parts Repaired 3 | . . . 1 . . . . . 2 . . . Time 120 | . . . 26 . . . . . 94 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . . . . . 1 . Parts Scanalyzed 2 | . . . . . . 1 . 1 . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 8 | . . . . 5 1 . . 1 . 1 . . Largest Group 3 | . . . . 3 2 . . 1 . 1 . . Highest-Rated Group 90 | . . . . 90 64 . . 65 . 45 . . Highest-Rated Ally 65 | . . . . 32 32 . . 65 . 45 . . Total Orders 10 | . . . . 6 . . . . . 4 . . STAY 6 | . . . . 4 . . . . . 2 . . FOLLOW 4 | . . . . 2 . . . . . 2 . . Ally Attacks 91 | . . . . 42 49 . . . . . . . Total Damage 2816 | . . . . 1299 1517 . . . . . . . Kills 16 | . . . . 13 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total 8 | . 3 1 2 1 . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 9361 | 4 486 966 871 1211 188 756 662 1111 394 605 1160 947 Spaces Moved 5442 | 1 317 446 432 790 96 502 402 638 182 350 685 601 Core 353 | . . . . . . . . . . 32 138 183 Treads . | . . . . . . . . . . . . . Legs 5089 | 1 317 446 432 790 96 502 402 638 182 318 547 418 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 105 105 125 125 125 123 125 50 50 50 Average Speed 121 | 120 124 120 133 115 125 125 125 125 126 119 113 122 Slowest Speed 260 | 120 190 120 190 125 125 126 126 209 128 195 130 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 51 31 49 25 66 17 14 12 4 22 19 23 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 70 | . . 3 . . . 6 8 3 . 21 13 16 Terrain Destroyed 439 | . . 10 9 20 101 6 8 31 . 93 120 41 Melee 24 | . . . . . . 6 2 3 . 1 5 7 Projectile 32 | . . . . . . . . . . 1 16 15 AOE 383 | . . 10 9 20 101 . 6 28 . 91 99 19 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 7230 | 5 372 777 606 1011 125 571 506 816 315 458 905 763 Wait 791 | . 9 244 54 129 . 17 37 65 88 32 55 61 Move 5430 | . 316 445 431 790 95 501 401 637 181 349 684 600 Hop . | . . . . . . . . . . . . . Pick Up 94 | . 11 8 15 8 . 5 7 4 8 4 11 13 Fast Attach 76 | . 4 5 3 7 1 6 1 4 8 5 24 8 Attach 44 | . . 1 3 4 . 1 2 4 2 9 3 15 Detach 26 | . 3 1 1 2 . 1 . 2 3 2 4 7 Swap 122 | 1 2 6 14 13 2 3 23 22 7 10 13 6 Drop 90 | 4 7 12 16 12 . 7 5 9 3 2 2 11 Fire 415 | . 20 53 51 35 27 5 10 44 10 39 89 32 Melee 118 | . . . 11 5 . 25 16 24 5 5 17 10 Ram . | . . . . . . . . . . . . . Kick 14 | . . 2 7 1 . . . 1 . . 3 . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . . . . . 4 . . 1 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 5) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 492 | -9/Materials | Discovered new exit (range 8) 1401 | -9/Materials | Discovered new exit (range 4) 1457 | -9/Materials | Entered another Materials area 1457 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -8/Materials | Repaired Lgt. Armor Plating 2284 | -8/Materials | Discovered new exit (range 8) 2328 | -8/Materials | Entered Factory 2328 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2499 | -7/Factory | Discovered new exit (range 14) 2848 | -7/Factory | Identified exit to Lower Caves 2870 | -7/Factory | Fabricated L-41 Fighter? 2892 | -7/Factory | Build established: Scavenger-Mutant 2998 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 3138 | -7/Factory | Garrison activated, responded to threat 3200 | -7/Factory | Lost 3 allies 3297 | -7/Factory | Build established: Mutant 3539 | -7/Factory | Sucked down chute 3539 | -7/Factory | Entered Waste 3540 | -7/Waste | Met a frightened Derelict 3549 | -7/Waste | Spotted C-40 Crusher 3550 | -7/Waste | Spotted C-40 Crusher 3554 | -7/Waste | EMP discharged 3557 | -7/Waste | Spotted C-40 Crusher 3580 | -7/Waste | Destroyed C-40 Crusher 3582 | -7/Waste | Allies destroyed C-40 Crusher 3585 | -7/Waste | 2 allies followed down the chute 3600 | -7/Waste | Spotted C-40 Crusher 3601 | -7/Waste | Allies destroyed C-40 Crusher 3618 | -7/Waste | Allies destroyed C-40 Crusher 3629 | -7/Waste | Build established: Scavenger-Mutant 3635 | -7/Waste | Spotted C-40 Crusher 3648 | -7/Waste | Destroyed C-40 Crusher 3649 | -7/Waste | Spotted C-40 Crusher 3654 | -7/Waste | EMP discharged 3654 | -7/Waste | System corruption reached 10% 3707 | -7/Waste | Discovered new exit (range 16) 3726 | -7/Waste | Identified exit to Factory 3727 | -7/Waste | Entered Factory 4342 | -7/Factory | Build established: Mutant 4476 | -7/Factory | Discovered new exit (range 4) 4482 | -7/Factory | Identified exit to Factory 4483 | -7/Factory | Entered another Factory area 4483 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4962 | -6/Factory | Found Prototype Processor 4976 | -6/Factory | Identified Exp. Targeting Computer 4987 | -6/Factory | Found Exp. Targeting Computer 5132 | -6/Factory | Discovered new exit (range 5) 5137 | -6/Factory | Identified exit to Factory 5145 | -6/Factory | Entered another Factory area 5145 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5375 | -5/Factory | Discovered new exit (range 14) 5418 | -5/Factory | Identified exit to Factory 5966 | -5/Factory | Fabricated I-47 Archangel? 6090 | -5/Factory | Garrison activated, responded to threat 6256 | -5/Factory | Entered another Factory area 6256 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6256 | -4/Factory | Discovered new exit (range 13) 6312 | -4/Factory | Repaired Lgt. Armored Exoskeleton? 6496 | -4/Factory | Identified exit to Research 6560 | -4/Factory | Build established: Hacker-Mutant 6611 | -4/Factory | Repaired Arm. Leg 6633 | -4/Factory | System corruption reached 10% 6650 | -4/Factory | Entered Research 6650 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6701 | -3/Research | Identified exit to Research 7106 | -3/Research | Garrison activated, responded to threat 7255 | -3/Research | Entered another Research area 7255 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7270 | -2/Research | Lost 17 parts (2p10n2u3w) 7456 | -2/Research | Fabricated Enh. Nova Cannon (x1) 7459 | -2/Research | Fabricated Lgt. Armored Exoskeleton? 7503 | -2/Research | Fabricated Lgt. Armored Exoskeleton? 7852 | -2/Research | Lost 4 parts (2p1u1w) 8005 | -2/Research | First assault squad dispatched 8095 | -2/Research | Build established: Scavenger-Mutant 8311 | -2/Research | Found Quantum Capacitor 8338 | -2/Research | System corruption reached 10% 8401 | -2/Research | Discovered new exit (range 8) 8415 | -2/Research | Entered Access 8415 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8433 | -1/Access | Lost 13 parts (2p7n1u3w) 8654 | -1/Access | Spotted B-99 Colossus 8678 | -1/Access | Energy Cycler disabled 8946 | -1/Access | First assault squad dispatched 9181 | -1/Access | Identified exit to Command 9201 | -1/Access | Identified exit to Surface 9228 | -1/Access | Lost 7 parts (1p1n5u) 9276 | -1/Access | Core integrity fell below 50% 9362 | *** | Escaped! Last Messages --------------- damage, the B-99 is equipped to withstand a sustained attack of almost any kind with its advanced force field. Only the most hardened target can withstand its volley of eight simultaneous slugs. 09304_ ALERT: Suspicious activity at Terminal A012. Dispatching Investigation squad. 09313_ M P2W0#BSUJ2CTBVCRSKUQ5V: 09334_ Sneak attack on U-05 Engineer. 09334_ U-05 Engineer suffers critical hit (Smash). 09334_ Destroyed Lgt. Ion Engine. 09334_ Destroyed Wheel. 09334_ U-05 Engineer system corrupted by crushing effect. 09334_ U-05 Engineer knocked back. 09334_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09335_ U-05 Engineer system terminally corrupted. 09335_ Terrain Scan Processor fried. 09335_ Structural Scanner fried. 09342_ Acquired 23 matter. 09349_ System corrupted: Component data lost. 09360_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????? #???????????????????????????????? | | ???????##??? #???????????????????????????????? | | ???????? ??"" #???????????????????????????????? | | ????????# """ #???????????????????????????????? | | ????#???# """ #???????????????????????????????? | | ????# ??# "S #???????????????????????????????? | | ????# ??# "" #???????????????????????????????? | | ????# ??# "" #???????????????????????????????? | | ????# ?? #???????????????????????????????? | | ????# ???? ?????????????????????????????????? | | ????# ######+#######################????????????? | | ????# ????????????? | | ????# ????????????? | | ????####+############ ""#?????????????????? | | ????# #??????# ""#?????????????????? | | ????#% #??????# ""#?????????????????? | | ????# #??????# T#?????????????????? | | ????# " #??????# ""#?????????????????? | | ????# """ #??????# ""#?????????????????? | | ????# """ #?????## ""##????????????????? | | ????# " #?????# #????????????????? | | ????# #?????## ##????????????????? | | ????# #??????# #?????????????????? | | ????########"#??????# #?????????????????? | | ?????????## ##??????# #?????????????????? | | ????????## ##???????# @" #?????????????????? | | ???????## ##????????# "" #?????????????????? | | ??????## ##?????????# #?????????????????? | | ?????## ##??????????# #?????????????????? | | ######"##???????????# #?????????????????? | | ##????????????#""""""""""#?????????????????? | | #?????????????#""""""""""#?????????????????? | | #?????????????#""""""""""#?????????????????? | | #?????????????#""""""""""#?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????# #?????????????????? | | #?????????????#### ####?????????????????? | | ########################^ #????????????????????? | | ????## # ^ #????????????????????? | | ?????# #^ ^######???????????????? | | ?????# """"" # ^ # ???????????????? | | ?????# ""T"" #^ # ???????????????? | | ?????# [ # # ???????????????? | | ?????# ! # # ???????????????? | | ?????# # # ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armored Exoskeleton | -7/Factory | Hacked Hcp. Storage Unit | -7/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Hvy. Linear Accelerator | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Lgt. Armored Exoskeleton | x1 | -7/Factory I-47 Archangel | x1 | -5/Factory | Preloaded Enh. Nova Cannon | x1 | -2/Research | Preloaded Lgt. Armored Exoskeleton | x1 | -2/Research Lgt. Armored Exoskeleton | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveResetFilter Manual? 0 Play Time 01:18:06 Cumulative 1441.8 hours Start 2024.01.12 @ 02:32:02 End 2024.01.12 @ 03:49:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1015 Rogue 1011 Adventurer 4 Explorer 0 Win Type 0 Total 176 Types 131/11/11/7/2/1/3/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c91812e4-92a7-4992-af7a-e9c99649e8a4