Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 10:14:20 Player: Mozco Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3631) 3631 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (911) 911 TOTAL SCORE: 8682 Bonus ------- High Alert Combat Kills 137 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -126 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 152/160 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VTOL Module > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- Heavy Laser Flak Gun > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Particle Charger Advanced ECM Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Particle Charger Particle Charger Transmission Jammer Advanced ECM Suite System Shield > --- WEAPON ----------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Particle Charger Particle Charger Particle Charger Kinecellerator [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Reflective Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . 2 1 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 132 | 7 8 32 22 5 4 15 8 7 24 Power 10 | 1 1 3 2 . . 1 . . 2 Engine 6 | 1 1 3 1 . . . . . . Core 4 | . . . 1 . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 43 | 2 3 8 11 . . 5 5 3 6 Treads 23 | . 2 8 9 . . 4 . . . Leg 15 | . 1 . . . . 1 5 3 5 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . 2 . . . . . 1 Utility 38 | 2 2 5 5 5 1 6 . 3 9 Device 19 | 1 . 3 1 2 1 6 . 2 3 Storage 2 | 1 1 . . . . . . . . Processor 6 | . 1 2 2 1 . . . . . Hackware 4 | . . . . 1 . . . . 3 Protection 7 | . . . 2 1 . . . 1 3 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 16 4 . 3 3 3 1 7 Energy Gun 11 | 1 2 2 . . . . 2 1 3 Energy Cannon 8 | . . . 4 . 2 2 . . . Ballistic Gun 4 | 1 . 2 . . . . . . 1 Ballistic Cannon 11 | . . 8 . . . 1 1 . 1 Launcher 3 | . . 3 . . . . . . . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 5 2 . . . . . . Corrupted Parts 3 | . . . . 1 . . . . 2 System Corruption 6 | . . . . 3 . . . . 3 Parts Lost 42 | . 6 4 1 . 7 1 5 . 18 Power 2 | . 1 . . . . . . . 1 Propulsion 12 | . 2 1 . . 2 . 2 . 5 Utility 16 | . . 1 1 . 4 . 1 . 9 Weapon 12 | . 3 2 . . 1 1 2 . 3 Highest Loss Streak 13 | . 2 1 1 . 7 1 3 . 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 89 98 98 98 60 84 85 98 90 Engine 4 | . 7 10 1 . . . . . . Core 3 | . . . 7 7 3 6 7 7 5 Treads 16 | . 4 22 26 23 11 16 15 . . Leg 4 | . 6 . . . . 3 4 23 20 Wheel 1 | . 16 . . . . . . . . Device 16 | . 1 12 16 16 8 28 26 32 16 Storage 6 | . 14 11 9 7 3 . . . . Processor 12 | . 12 19 10 14 11 7 7 7 7 Hackware 3 | . . . . 6 7 7 7 7 13 Protection 2 | . . . 8 5 3 . . 3 10 Energy Gun 4 | . 19 1 . . . . 4 14 9 Energy Cannon 4 | . . . 16 15 7 8 2 . . Ballistic Gun 1 | . 6 1 . . . . . . 1 Ballistic Cannon 6 | . . 18 1 . . 2 6 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 13 28 39 51 47 46 32 31 31 31 Greatest Support 76 | 26 40 40 63 63 63 76 76 45 45 Greatest Overweight (x) 5 | 3 2 1 1 . 1 2 2 1 5 Average Overweight (x) . | . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Average Capacity 9 | 7 14 15 15 15 10 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 5 5 5 5 Average Carried 9 | 7 13 13 14 14 9 3 4 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 Final Carried 15 | 8 11 15 15 15 4 5 5 5 4 Class Distribution -------------------- 77% | Mutant 5% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Skirmisher 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Infiltrator-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Matter Collected 2611 | 276 94 1043 228 20 . 218 270 75 387 Remotely 298 | . . 180 118 . . . . . . Salvage Created 4296 | 113 520 1066 910 30 342 325 271 155 564 Parts 235 | 9 33 77 50 5 4 13 14 5 25 Haulers Intercepted 9 | . 1 5 2 . . . . 1 . Recyclers Shooed 5 | 1 1 1 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 86 | . 10 34 13 . 1 6 9 . 13 Guns 21 | . 10 1 . . . . 2 . 8 Cannons 53 | . . 24 12 . . 5 7 . 5 AOE 9 | . . 9 . . . . . . . Classes Destroyed 15 | 2 5 5 1 . 1 . 1 . . Worker 1 | . . 1 . . . . . . . Builder 2 | . 1 1 . . . . . . . Tunneler 4 | 2 1 1 . . . . . . . Hauler 9 | . 1 5 2 . . . . 1 . Recycler 7 | 1 1 1 1 . . 2 . 1 . Operator 3 | . . 1 1 1 . . . . . Watcher 3 | . 1 2 . . . . . . . Swarmer 22 | . 3 11 . . . 4 . . 4 Grunt 42 | . 7 13 5 . . 2 8 . 7 Brawler 2 | . . 1 . . . . . . 1 Duelist 3 | . . 1 1 . . . . . 1 Sentry 13 | . . 8 4 . . . . . 1 Hunter 3 | . . . 3 . . . . . . Programmer 1 | . . . . . . . 1 . . Compactor 1 | . . . . . 1 . . . . Best Kill Streak 7 | 3 3 7 4 1 1 3 3 2 4 Combat Bots Only 4 | . 3 4 4 . 1 3 3 . 4 Max Kills in Single Turn 4 | 1 1 4 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Damage Taken 5994 | 77 655 1217 611 . 264 636 530 . 2004 Core 1176 | 34 91 231 82 . 159 148 93 . 338 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 17 | . . . . . . . . . 17 Regen/Repaired (Parts) 124 | . . 124 . . . . . . . Core Remaining (%) 65 | 86 50 42 85 . . . . . . Volleys Fired 346 | 6 65 104 35 1 11 26 33 4 61 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 149 | 60 90 78 129 129 120 149 130 135 135 Shots Fired 584 | 12 118 185 65 2 18 37 59 8 80 Gun 225 | 12 118 14 . . . . 14 8 59 Cannon 349 | . . 164 65 2 18 37 45 . 18 Launcher 7 | . . 7 . . . . . . . Special 3 | . . . . . . . . . 3 Kinetic 280 | 6 34 171 2 . . 7 31 . 29 Thermal 223 | 6 82 . 29 1 18 24 26 4 33 Explosive 7 | . . 7 . . . . . . . Electromagnetic 71 | . 2 7 34 1 . 6 2 4 15 Robot Hit Streak 44 | 6 11 15 33 34 44 5 10 9 9 Robot Miss Streak 7 | 1 5 7 2 . 2 3 3 1 6 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 376 | 7 69 105 52 1 15 19 43 7 58 Core Hits 180 | 4 26 54 22 1 2 9 20 4 38 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | . 2 5 . . 1 . 1 . 1 Burn 2 | . 1 . . . . . . . 1 Meltdown 1 | . . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . Blast 6 | . . 5 . . . . 1 . . Melee Attacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8510 | 81 717 3101 1413 34 372 570 1061 116 1045 Guns 1946 | 81 717 84 . . . . 226 116 722 Cannons 5611 | . . 2064 1413 34 372 570 835 . 323 Explosions 943 | . . 943 . . . . . . . Melee . | . . . . . . . . . . Ramming 10 | . . 10 . . . . . . . Kinetic 3417 | 36 180 2064 23 . . 56 599 . 459 Thermal 3027 | 45 524 142 532 . 372 389 442 74 507 Explosive 801 | . . 801 . . . . . . . Electromagnetic 1255 | . 13 84 858 34 . 125 20 42 79 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 3 5 3 4 4 7 Average Corruption 3 | . . . . 1 3 3 3 4 5 Corruption Purged 5 | . . . . 3 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . . 11 9 3 15 Message Errors 10 | . . . . . . 3 3 . 4 Matter Fused 4 | . . . . . . . 2 . 2 Heat Flow Errors 5 | . . . . . . 3 . . 2 Energy Discharges 7 | . . . . . . 3 2 1 1 Data Loss (minor) 7 | . . . . . . 1 1 2 3 Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 124 | . 51 20 34 . . . 19 . . Projectiles 53 | . . . 34 . . . 19 . . Explosions 71 | . 51 20 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 20 | . . 11 . . . 2 4 . 3 Impact . | . . . . . . . . . . Kinetic 20 | . . 11 . . . 2 4 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . 78 33 . . . . . . . Shots 2 | . 1 1 . . . . . . . Rammed 3 | . . 3 . . . . . . . Targets Rammed 4 | . . 3 . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 351 | 20 157 129 78 18 63 351 116 30 251 Average Temperature 53 | 15 48 41 15 12 32 99 45 13 89 Received Heat Transfer 2034 | . 243 417 342 . . 243 297 . 492 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . 1 . . . Parts Fried 8 | . . . 6 . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 11 | . 3 . 1 . 4 1 1 . 1 Heat Transferred 5960 | 100 1452 100 851 . 592 700 830 150 1185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Peak Influence 751 | 15 165 751 421 158 56 131 262 149 376 Initial 141 | . . 59 141 109 55 10 56 137 104 Average 128 | 1 54 405 273 141 30 45 194 144 250 Maximum Alert Level 3 | . . 3 2 . . . 1 . 1 Low Security (%) 76 | 100 100 34 23 100 100 100 57 100 22 Level 1 13 | . . 9 73 . . . 42 . 77 Level 2 8 | . . 46 3 . . . . . . Level 3 1 | . . 8 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 3 1 . . . . . . Investigation 3 | . . 2 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 2 1 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Distress Signals 5 | . 1 4 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | 2 15 49 16 2 7 10 8 . 20 Peak Tracking Total 13 | 2 4 7 5 1 5 3 3 . 13 Tactical Retreats 5 | . . . 1 . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Traps Triggered 3 | . . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Machines Disabled 11 | . 2 8 . . . . . . 1 Max in Single Turn 2 | . 2 2 . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Machines Accessed 23 | . 1 9 6 1 . 3 1 1 1 Terminals 18 | . 1 8 5 1 . 1 1 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 75 | . 2 30 29 3 . 5 4 1 1 Successful 39 | . 1 15 17 1 . 2 1 1 1 Failed 36 | . 1 15 12 2 . 3 3 . . Catastrophic 6 | . . 2 1 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 2 9 15 1 . . . . . Terminals 61 | . 2 27 22 3 . 2 4 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . Garrison Access 3 | . . . . . . 2 . 1 . Terminal Hacks 24 | . . 13 7 1 . 1 1 . 1 Robot Analysis 4 | . . 2 2 . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 3 | . . 3 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 5 | . . 2 1 1 . 1 . . . Security Stations 2 | . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 6 | . 1 . 5 . . . . . . Terminals 6 | . 1 . 5 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 4 | . 1 . 3 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 22 | . 1 9 6 1 . 3 1 1 . Full Trace Events 4 | . . 2 1 . . . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 1 | . . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Attached 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 20 | . . . . . . . . . 20 Highest-Rated Ally 20 | . . . . . . . . . 20 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 38 | . . . . . . . . . 38 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Robot Analysis Total 4 | . . 2 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Turns Passed 10079 | 4403 680 1677 828 390 236 655 468 195 547 Spaces Moved 3050 | 161 291 803 399 189 258 322 228 120 279 Core 234 | 6 . . . . 207 18 . . 3 Treads 1910 | . 43 803 399 189 51 243 182 . . Legs 596 | . 93 . . . . 61 46 120 276 Wheels 310 | 155 155 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 50 50 120 120 120 Average Speed 145 | 89 161 160 160 160 72 172 153 135 122 Slowest Speed 300 | 200 260 240 240 160 240 260 260 190 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . 1 Exploration Rate (%) 33 | 19 50 76 40 9 86 6 31 3 15 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 151 | . 43 100 2 . 2 4 . . . Melee 2 | . . . . . 2 . . . . Projectile 15 | . . 9 2 . . 4 . . . AOE 134 | . 43 91 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar Total 8098 | 4405 390 1010 529 275 284 382 286 145 392 Wait 4450 | 4224 17 35 40 76 9 10 11 2 26 Move 3042 | 160 290 802 398 189 257 321 227 119 279 Hop . | . . . . . . . . . . Pick Up 57 | 8 8 15 10 3 1 6 2 4 . Fast Attach 60 | 7 1 11 9 . . 9 5 3 15 Attach 30 | . 5 8 3 3 2 4 1 1 3 Detach . | . . . . . . . . . . Swap 42 | . 2 13 10 2 2 2 2 3 6 Drop 65 | . 2 19 24 1 . 4 5 8 2 Fire 346 | 6 65 104 35 1 11 26 33 4 61 Melee 2 | . . . . . 2 . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush 3 | . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 4404 | -11/Junkyard | Assembled infested the area 4404 | -11/Junkyard | Entered Materials 4405 | -10/Materials | Build established: Mutant 4673 | -10/Materials | Discovered new exit (range 16) 5048 | -10/Materials | Discovered new exit (range 15) 5084 | -10/Materials | Entered another Materials area 5084 | -9/Materials | Evolved 2 slots: Utility x2 5399 | -9/Materials | Build established: Skirmisher 5558 | -9/Materials | Discovered new exit (range 14) 5838 | -9/Materials | Discovered new exit (range 15) 6022 | -9/Materials | Repaired Lgt. Treads? 6112 | -9/Materials | Build established: Mutant 6582 | -9/Materials | Discovered new exit (range 3) 6715 | -9/Materials | Core integrity fell below 50% 6761 | -9/Materials | Entered another Materials area 6761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6981 | -8/Materials | Discovered new exit (range 18) 7288 | -8/Materials | Discovered new exit (range 9) 7365 | -8/Materials | Discovered new exit (range 8) 7483 | -8/Materials | Identified exit to Storage 7589 | -8/Materials | Entered Factory 7589 | -7/Factory | Evolved 2 slots: Utility x2 7948 | -7/Factory | Build established: Scavenger-Skirmisher 7979 | -7/Factory | Sucked down chute 7979 | -7/Factory | Entered Waste 7995 | -7/Waste | Spotted C-40 Crusher 8011 | -7/Waste | Spotted C-40 Crusher 8027 | -7/Waste | Spotted C-40 Crusher 8054 | -7/Waste | Destroyed C-40 Crusher 8089 | -7/Waste | Spotted C-40 Crusher 8093 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8097 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8100 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8110 | -7/Waste | Crushed by falling debris 8110 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8132 | -7/Waste | Spotted C-40 Crusher 8132 | -7/Waste | Spotted C-40 Crusher 8141 | -7/Waste | Lost 7 parts (2n4u1w) 8190 | -7/Waste | Discovered new exit (range 19) 8215 | -7/Waste | Entered Factory 8641 | -7/Factory | Build established: Infiltrator-Mutant 8830 | -7/Factory | Identified exit to Garrison 8870 | -7/Factory | Entered Garrison 8885 | -7/Garrison | Learned Factory security intel 8935 | -7/Garrison | Core integrity fell below 50% 8998 | -7/Garrison | Triggered checkpoint 9124 | -7/Garrison | Triggered checkpoint 9150 | -7/Garrison | Build established: Mutant 9174 | -7/Garrison | Lost 3 parts (2n1u) 9207 | -7/Garrison | Installed Relay Interface Framework 9240 | -7/Garrison | Triggered checkpoint 9324 | -7/Garrison | Discovered new exit (range 12) 9338 | -7/Garrison | Entered Factory 9532 | -7/Factory | Identified exit to Garrison 9533 | -7/Factory | Entered Garrison 9536 | -7/Garrison | Triggered checkpoint 9582 | -7/Garrison | Triggered checkpoint 9614 | -7/Garrison | Garrison Relay disabled 9657 | -7/Garrison | Learned Factory security intel 9678 | -7/Garrison | Triggered checkpoint 9860 | -7/Garrison | Core integrity fell below 20% 9907 | -7/Garrison | Lost 13 parts (1p4n5u3w) 10081 | -7/Garrison | Crushed by falling debris 10081 | -7/Garrison | Smashed by cave-in Last Messages --------------- 09989_ Acquired 10 matter. 09999_ System corrupted: Component data lost. 10017_ BAMEONCXFGOGS3JV3WXP9HA/5NEUFYFNX#WV 10019_ C-30 ARC bursts open, deploying its payload. 10019_ G-50 Soldier unfolds itself. 10019_ G-47 Trooper unfolds itself. 10035_ Acquired 10 matter. 10052_ G-47 Trooper suffers critical hit (Burn). 10055_ G-47 Trooper destroyed. 10058_ Acquired 6 matter. 10061_ Acquired 24 matter. 10068_ Carbon-fiber Leg destroyed. 10076_ Acquired VTOL Module. 10079_ Hrd. Light Armor Plating destroyed. 10081_ The unstable cave ceiling collapses. 10081_ Crushed by falling debris. 10081_ Hrd. Light Armor Plating destroyed. 10081_ System corrupted by crushing effect (+1). 10081_ Core Shielding destroyed. 10081_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????## ?? ?? #???????????????????????????? | | ??????+ ??? ?? #???????????????????????????? | | ??????# ?? ?? #???????????????????????????? | | ??????# ?# ??# #???????????????????????????? | | ??????# ## ?## ###?????????????????????????? | | ??????" #?????????????????????????? | | ??????? ? #?????????????????????????? | | ????????? ? #?????????????????????????? | | ?????????? % ? ??????????????????????????? | | ??????# ???# ?# #???????????????????????????? | | ??????# ## ## ##########??????????????????? | | ??????# #??????????????????? | | ??????# %= #??????????????????? | | ??????# *[= #?????# #??????????????????? | | ??????## ## ##%*##?????# #??????????????????? | | ???????????# ?#==#??????# #??????????????????? | | ???????????####??# +??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# ######## ##############?????? | | ?????????????????# ] g #?????? | | ?????????????????# =% g #?????? | | ?????????????????# ####%!!#######+####### #?????? | | ?????????????????# "#?#=%@#?????????????# #?????? | | ?????????????????# T#?##!##?????????????# #?????? | | ?????????????????#""#??#%#??????#####???# #?????? | | ?????????????????####??# #??????# #"#???# #?????? | | ???????????????????????# #??????# "#???# ###???? | | ???????????????????????# #??????# "#???# #???? | | ???????????????????????#%#??????#! #???# #???? | | ???????????????????????#%##+##### #"#???# #???? | | ???????????????????????#[%% = %###???######???? | | ???????????????????????### #####??????????????? | | ?????????????????????????#% #??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Energy Filtering 30 Particle Charging 22 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 78 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Enh. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed GreatProcessingPrototype Manual? 0 Play Time 00:58:02 Cumulative 102.4 hours Start 2023.11.30 @ 09:18:58 End 2023.11.30 @ 10:14:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 82 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a24be276-4db9-40cb-85b9-d5a437eedca6