Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 10:14:20

Player: Mozco

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (116)     580
Value Destroyed (3631)     3631
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (911)                911
              TOTAL SCORE: 8682

 Bonus
-------
High Alert Combat Kills    137
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     152/160
System Corruption          12%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           VTOL Module
>          --- UTILITY (7) ------
  Improved Heat Sink
  Improved Heat Sink
  Advanced Visual Processing Unit
           System Shield
>          --- WEAPON (2) -------
     Heavy Laser
           Flak Gun
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Aluminum Leg
           Particle Charger
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Visual Processing Unit
           Particle Charger
           Particle Charger
           Transmission Jammer
  Advanced ECM Suite
           System Shield
>          --- WEAPON -----------
           Plasma Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Particle Charger
           Particle Charger
           Particle Charger
           Kinecellerator
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   2   1   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 7   8   32  22  5   4   15  8   7   24  
  Power                    10   | 1   1   3   2   .   .   1   .   .   2   
    Engine                 6    | 1   1   3   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   3   8   11  .   .   5   5   3   6   
    Treads                 23   | .   2   8   9   .   .   4   .   .   .   
    Leg                    15   | .   1   .   .   .   .   1   5   3   5   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   2   .   .   .   .   .   1   
  Utility                  38   | 2   2   5   5   5   1   6   .   3   9   
    Device                 19   | 1   .   3   1   2   1   6   .   2   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   2   2   1   .   .   .   .   .   
    Hackware               4    | .   .   .   .   1   .   .   .   .   3   
    Protection             7    | .   .   .   2   1   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   16  4   .   3   3   3   1   7   
    Energy Gun             11   | 1   2   2   .   .   .   .   2   1   3   
    Energy Cannon          8    | .   .   .   4   .   2   2   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   .   .   .   .   .   1   
    Ballistic Cannon       11   | .   .   8   .   .   .   1   1   .   1   
    Launcher               3    | .   .   3   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   5   2   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   1   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   3   .   .   .   .   3   
Parts Lost                 42   | .   6   4   1   .   7   1   5   .   18  
  Power                    2    | .   1   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   2   1   .   .   2   .   2   .   5   
  Utility                  16   | .   .   1   1   .   4   .   1   .   9   
  Weapon                   12   | .   3   2   .   .   1   1   2   .   3   
  Highest Loss Streak      13   | .   2   1   1   .   7   1   3   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   89  98  98  98  60  84  85  98  90  
  Engine                   4    | .   7   10  1   .   .   .   .   .   .   
  Core                     3    | .   .   .   7   7   3   6   7   7   5   
  Treads                   16   | .   4   22  26  23  11  16  15  .   .   
  Leg                      4    | .   6   .   .   .   .   3   4   23  20  
  Wheel                    1    | .   16  .   .   .   .   .   .   .   .   
  Device                   16   | .   1   12  16  16  8   28  26  32  16  
  Storage                  6    | .   14  11  9   7   3   .   .   .   .   
  Processor                12   | .   12  19  10  14  11  7   7   7   7   
  Hackware                 3    | .   .   .   .   6   7   7   7   7   13  
  Protection               2    | .   .   .   8   5   3   .   .   3   10  
  Energy Gun               4    | .   19  1   .   .   .   .   4   14  9   
  Energy Cannon            4    | .   .   .   16  15  7   8   2   .   .   
  Ballistic Gun            1    | .   6   1   .   .   .   .   .   .   1   
  Ballistic Cannon         6    | .   .   18  1   .   .   2   6   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 13  28  39  51  47  46  32  31  31  31  
  Greatest Support         76   | 26  40  40  63  63  63  76  76  45  45  
  Greatest Overweight (x)  5    | 3   2   1   1   .   1   2   2   1   5   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   
  Average Capacity         9    | 7   14  15  15  15  10  5   5   5   5   
  Most Carried             15   | 8   15  15  15  15  15  5   5   5   5   
  Average Carried          9    | 7   13  13  14  14  9   3   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 8   11  15  15  15  4   5   5   5   4   

 Class Distribution 
--------------------
 77% | Mutant
  5% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  5% | Skirmisher
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
   Infiltrator-Mutant | -7/Factory
               Mutant | -7/Garrison
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Gar  Fac  Gar  
Matter Collected           2611 | 276  94   1043 228  20   .    218  270  75   387  
  Remotely                 298  | .    .    180  118  .    .    .    .    .    .    
Salvage Created            4296 | 113  520  1066 910  30   342  325  271  155  564  
  Parts                    235  | 9    33   77   50   5    4    13   14   5    25   
Haulers Intercepted        9    | .    1    5    2    .    .    .    .    1    .    
Recyclers Shooed           5    | 1    1    1    .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Combat Hostiles Destroyed  86   | .   10  34  13  .   1   6   9   .   13  
  Guns                     21   | .   10  1   .   .   .   .   2   .   8   
  Cannons                  53   | .   .   24  12  .   .   5   7   .   5   
  AOE                      9    | .   .   9   .   .   .   .   .   .   .   
Classes Destroyed          15   | 2   5   5   1   .   1   .   1   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   1   1   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   1   1   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   5   2   .   .   .   .   1   .   
  Recycler                 7    | 1   1   1   1   .   .   2   .   1   .   
  Operator                 3    | .   .   1   1   1   .   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   .   .   .   .   
  Swarmer                  22   | .   3   11  .   .   .   4   .   .   4   
  Grunt                    42   | .   7   13  5   .   .   2   8   .   7   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   1   .   .   .   .   .   1   
  Sentry                   13   | .   .   8   4   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   3   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
  Compactor                1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | 3   3   7   4   1   1   3   3   2   4   
  Combat Bots Only         4    | .   3   4   4   .   1   3   3   .   4   
Max Kills in Single Turn   4    | 1   1   4   1   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Gar  Fac  Gar  
Damage Taken               5994 | 77   655  1217 611  .    264  636  530  .    2004 
  Core                     1176 | 34   91   231  82   .    159  148  93   .    338  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    .    .    .    .    .    17   
  Regen/Repaired (Parts)   124  | .    .    124  .    .    .    .    .    .    .    
Core Remaining (%)         65   | 86   50   42   85   .    .    .    .    .    .    
Volleys Fired              346  | 6    65   104  35   1    11   26   33   4    61   
  Largest                  2    | 2    2    2    2    2    2    2    2    2    2    
  Hottest                  149  | 60   90   78   129  129  120  149  130  135  135  
Shots Fired                584  | 12   118  185  65   2    18   37   59   8    80   
  Gun                      225  | 12   118  14   .    .    .    .    14   8    59   
  Cannon                   349  | .    .    164  65   2    18   37   45   .    18   
  Launcher                 7    | .    .    7    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    3    
  Kinetic                  280  | 6    34   171  2    .    .    7    31   .    29   
  Thermal                  223  | 6    82   .    29   1    18   24   26   4    33   
  Explosive                7    | .    .    7    .    .    .    .    .    .    .    
  Electromagnetic          71   | .    2    7    34   1    .    6    2    4    15   
  Robot Hit Streak         44   | 6    11   15   33   34   44   5    10   9    9    
  Robot Miss Streak        7    | 1    5    7    2    .    2    3    3    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           376  | 7    69   105  52   1    15   19   43   7    58   
  Core Hits                180  | 4    26   54   22   1    2    9    20   4    38   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    2    5    .    .    1    .    1    .    1    
    Burn                   2    | .    1    .    .    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    
    Blast                  6    | .    .    5    .    .    .    .    1    .    .    
Melee Attacks              2    | .    .    .    .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8510 | 81   717  3101 1413 34   372  570  1061 116  1045 
  Guns                     1946 | 81   717  84   .    .    .    .    226  116  722  
  Cannons                  5611 | .    .    2064 1413 34   372  570  835  .    323  
  Explosions               943  | .    .    943  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    .    10   .    .    .    .    .    .    .    
  Kinetic                  3417 | 36   180  2064 23   .    .    56   599  .    459  
  Thermal                  3027 | 45   524  142  532  .    372  389  442  74   507  
  Explosive                801  | .    .    801  .    .    .    .    .    .    .    
  Electromagnetic          1255 | .    13   84   858  34   .    125  20   42   79   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    3    5    3    4    4    7    
  Average Corruption       3    | .    .    .    .    1    3    3    3    4    5    
  Corruption Purged        5    | .    .    .    .    3    2    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    11   9    3    15   
    Message Errors         10   | .    .    .    .    .    .    3    3    .    4    
    Matter Fused           4    | .    .    .    .    .    .    .    2    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    3    .    .    2    
    Energy Discharges      7    | .    .    .    .    .    .    3    2    1    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    1    1    2    3    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    51   20   34   .    .    .    19   .    .    
  Projectiles              53   | .    .    .    34   .    .    .    19   .    .    
  Explosions               71   | .    51   20   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    11   .    .    .    2    4    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    11   .    .    .    2    4    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    78   33   .    .    .    .    .    .    .    
  Shots                    2    | .    1    1    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    3    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    3    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351  | 20   157  129  78   18   63   351  116  30   251  
  Average Temperature      53   | 15   48   41   15   12   32   99   45   13   89   
  Received Heat Transfer   2034 | .    243  417  342  .    .    243  297  .    492  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    1    .    .    .    
  Combat Hostiles          2    | .    .    .    1    .    .    1    .    .    .    
  Parts Fried              8    | .    .    .    6    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             11   | .    3    .    1    .    4    1    1    .    1    
  Heat Transferred         5960 | 100  1452 100  851  .    592  700  830  150  1185 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Peak Influence             751  | 15  165 751 421 158 56  131 262 149 376 
  Initial                  141  | .   .   59  141 109 55  10  56  137 104 
  Average                  128  | 1   54  405 273 141 30  45  194 144 250 
Maximum Alert Level        3    | .   .   3   2   .   .   .   1   .   1   
  Low Security (%)         76   | 100 100 34  23  100 100 100 57  100 22  
  Level 1                  13   | .   .   9   73  .   .   .   42  .   77  
  Level 2                  8    | .   .   46  3   .   .   .   .   .   .   
  Level 3                  1    | .   .   8   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   3   1   .   .   .   .   .   .   
  Investigation            3    | .   .   2   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Distress Signals           5    | .   1   4   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | 2   15  49  16  2   7   10  8   .   20  
  Peak Tracking Total      13   | 2   4   7   5   1   5   3   3   .   13  
  Tactical Retreats        5    | .   .   .   1   .   1   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Traps Triggered            3    | .   .   1   .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Machines Disabled          11   | .   2   8   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   2   2   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Machines Accessed          23   | .   1   9   6   1   .   3   1   1   1   
  Terminals                18   | .   1   8   5   1   .   1   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                75   | .   2   30  29  3   .   5   4   1   1   
  Successful               39   | .   1   15  17  1   .   2   1   1   1   
  Failed                   36   | .   1   15  12  2   .   3   3   .   .   
    Catastrophic           6    | .   .   2   1   1   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   2   9   15  1   .   .   .   .   .   
  Terminals                61   | .   2   27  22  3   .   2   4   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             24   | .   .   13  7   1   .   1   1   .   1   
  Robot Analysis           4    | .   .   2   2   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   3   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   .   2   1   1   .   1   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         6    | .   1   .   5   .   .   .   .   .   .   
  Terminals                6    | .   1   .   5   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   3   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   1   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         22   | .   1   9   6   1   .   3   1   1   .   
  Full Trace Events        4    | .   .   2   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   
  Attached                 3    | .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   .   .   20  
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   
  Total Damage             38   | .   .   .   .   .   .   .   .   .   38  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar Fac Gar 
Robot Analysis Total       4    | .   .   2   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Was  Fac  Gar  Fac  Gar  
Turns Passed               10079 | 4403 680  1677 828  390  236  655  468  195  547  
Spaces Moved               3050  | 161  291  803  399  189  258  322  228  120  279  
  Core                     234   | 6    .    .    .    .    207  18   .    .    3    
  Treads                   1910  | .    43   803  399  189  51   243  182  .    .    
  Legs                     596   | .    93   .    .    .    .    61   46   120  276  
  Wheels                   310   | 155  155  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   160  160  160  50   50   120  120  120  
  Average Speed            145   | 89   161  160  160  160  72   172  153  135  122  
  Slowest Speed            300   | 200  260  240  240  160  240  260  260  190  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    1    .    .    .    1    
Exploration Rate (%)       33    | 19   50   76   40   9    86   6    31   3    15   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          151   | .    43   100  2    .    2    4    .    .    .    
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    
  Projectile               15    | .    .    9    2    .    .    4    .    .    .    
  AOE                      134   | .    43   91   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Gar  Fac  Gar  
Total                      8098 | 4405 390  1010 529  275  284  382  286  145  392  
  Wait                     4450 | 4224 17   35   40   76   9    10   11   2    26   
  Move                     3042 | 160  290  802  398  189  257  321  227  119  279  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 8    8    15   10   3    1    6    2    4    .    
  Fast Attach              60   | 7    1    11   9    .    .    9    5    3    15   
  Attach                   30   | .    5    8    3    3    2    4    1    1    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     42   | .    2    13   10   2    2    2    2    3    6    
  Drop                     65   | .    2    19   24   1    .    4    5    8    2    
  Fire                     346  | 6    65   104  35   1    11   26   33   4    61   
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    1    .    
  Crush                    3    | .    .    3    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-7/Waste
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison

 History 
---------
  Turn | Location      | Event
    24 | -11/Junkyard  | Discovered new exit (range 16)
  4404 | -11/Junkyard  | Assembled infested the area
  4404 | -11/Junkyard  | Entered Materials
  4405 | -10/Materials | Build established: Mutant
  4673 | -10/Materials | Discovered new exit (range 16)
  5048 | -10/Materials | Discovered new exit (range 15)
  5084 | -10/Materials | Entered another Materials area
  5084 | -9/Materials  | Evolved 2 slots: Utility x2
  5399 | -9/Materials  | Build established: Skirmisher
  5558 | -9/Materials  | Discovered new exit (range 14)
  5838 | -9/Materials  | Discovered new exit (range 15)
  6022 | -9/Materials  | Repaired Lgt. Treads?
  6112 | -9/Materials  | Build established: Mutant
  6582 | -9/Materials  | Discovered new exit (range 3)
  6715 | -9/Materials  | Core integrity fell below 50%
  6761 | -9/Materials  | Entered another Materials area
  6761 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6981 | -8/Materials  | Discovered new exit (range 18)
  7288 | -8/Materials  | Discovered new exit (range 9)
  7365 | -8/Materials  | Discovered new exit (range 8)
  7483 | -8/Materials  | Identified exit to Storage
  7589 | -8/Materials  | Entered Factory
  7589 | -7/Factory    | Evolved 2 slots: Utility x2
  7948 | -7/Factory    | Build established: Scavenger-Skirmisher
  7979 | -7/Factory    | Sucked down chute
  7979 | -7/Factory    | Entered Waste
  7995 | -7/Waste      | Spotted C-40 Crusher
  8011 | -7/Waste      | Spotted C-40 Crusher
  8027 | -7/Waste      | Spotted C-40 Crusher
  8054 | -7/Waste      | Destroyed C-40 Crusher
  8089 | -7/Waste      | Spotted C-40 Crusher
  8093 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  8097 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  8100 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  8110 | -7/Waste      | Crushed by falling debris
  8110 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  8132 | -7/Waste      | Spotted C-40 Crusher
  8132 | -7/Waste      | Spotted C-40 Crusher
  8141 | -7/Waste      | Lost 7 parts (2n4u1w)
  8190 | -7/Waste      | Discovered new exit (range 19)
  8215 | -7/Waste      | Entered Factory
  8641 | -7/Factory    | Build established: Infiltrator-Mutant
  8830 | -7/Factory    | Identified exit to Garrison
  8870 | -7/Factory    | Entered Garrison
  8885 | -7/Garrison   | Learned Factory security intel
  8935 | -7/Garrison   | Core integrity fell below 50%
  8998 | -7/Garrison   | Triggered checkpoint
  9124 | -7/Garrison   | Triggered checkpoint
  9150 | -7/Garrison   | Build established: Mutant
  9174 | -7/Garrison   | Lost 3 parts (2n1u)
  9207 | -7/Garrison   | Installed Relay Interface Framework
  9240 | -7/Garrison   | Triggered checkpoint
  9324 | -7/Garrison   | Discovered new exit (range 12)
  9338 | -7/Garrison   | Entered Factory
  9532 | -7/Factory    | Identified exit to Garrison
  9533 | -7/Factory    | Entered Garrison
  9536 | -7/Garrison   | Triggered checkpoint
  9582 | -7/Garrison   | Triggered checkpoint
  9614 | -7/Garrison   | Garrison Relay disabled
  9657 | -7/Garrison   | Learned Factory security intel
  9678 | -7/Garrison   | Triggered checkpoint
  9860 | -7/Garrison   | Core integrity fell below 20%
  9907 | -7/Garrison   | Lost 13 parts (1p4n5u3w)
 10081 | -7/Garrison   | Crushed by falling debris
 10081 | -7/Garrison   | Smashed by cave-in

 Last Messages 
---------------
09989_ Acquired 10 matter.
09999_ System corrupted: Component data lost.
10017_ BAMEONCXFGOGS3JV3WXP9HA/5NEUFYFNX#WV
10019_ C-30 ARC bursts open, deploying its payload.
10019_ G-50 Soldier unfolds itself.
10019_ G-47 Trooper unfolds itself. <x2>
10035_ Acquired 10 matter.
10052_ G-47 Trooper suffers critical hit (Burn).
10055_ G-47 Trooper destroyed.
10058_ Acquired 6 matter.
10061_ Acquired 24 matter.
10068_ Carbon-fiber Leg destroyed.
10076_ Acquired VTOL Module.
10079_ Hrd. Light Armor Plating destroyed.
10081_ The unstable cave ceiling collapses.
10081_ Crushed by falling debris.
10081_ Hrd. Light Armor Plating destroyed.
10081_ System corrupted by crushing effect (+1).
10081_ Core Shielding destroyed.
10081_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             300
Resistance: TH             10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Energy Filtering           30
Particle Charging          22
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        78

 Item Schematics 
-----------------
       Adv. Treads | -8/Materials | Scanalyzed
 Enh. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              GreatProcessingPrototype
  Manual?         0
Play Time         00:58:02
  Cumulative      102.4 hours
  Start           2023.11.30 @ 09:18:58
  End             2023.11.30 @ 10:14:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           82
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          67
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a24be276-4db9-40cb-85b9-d5a437eedca6