Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 12:30:32 Player: Man of Plasma Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (73) 365 Value Destroyed (2469) 2469 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 10494 Bonus ------- Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 46/300 Energy 89/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter System Guard > --- WEAPON (4) ------- Guided Micro-nuke Launcher > --- INVENTORY (5) ---- Advanced Coolant Injector Quantum Capacitor Heavy Dispersion Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Leg Improved Gyrokinetic Inverter Cooled Antigrav System Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Energy Well Advanced Trap Scanner Advanced Trap Scanner Improved Signal Interpreter Improved Targeting Computer Advanced ECM Suite Improved Focal Shield System Guard > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Coolant Injector Gravity Neutralizer Advanced Recoil Stabilizer Graphene Brace Railgun [Rating: 114] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Slots Evolved 16 | . . . 2 . . . 6 . 2 2 2 2 . Power 2 | . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . . . 2 . 1 1 . . . Utility 8 | . . . 1 . . . 2 . 1 1 2 1 . Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 108 | 6 11 2 12 . 4 6 3 7 7 24 17 2 7 Power 14 | 1 2 1 2 . 1 1 . 1 2 . 2 1 . Engine 6 | 1 2 1 1 . 1 . . . . . . . . Core 5 | . . . 1 . . 1 . 1 2 . . . . Reactor 3 | . . . . . . . . . . . 2 1 . Propulsion 24 | 2 3 . 3 . 1 . 1 1 . 7 5 . 1 Treads 13 | 2 1 . 3 . 1 . 1 1 . 3 1 . . Leg 1 | . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 1 1 . . Flight 8 | . 2 . . . . . . . . 3 2 . 1 Utility 41 | 1 2 1 3 . 1 3 1 1 3 11 10 1 3 Device 27 | . . 1 2 . 1 2 . . 1 10 9 . 1 Storage 3 | 1 1 . . . . . . . 1 . . . . Processor 6 | . 1 . . . . . 1 . 1 1 1 . 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 4 | . . . 1 . . 1 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 29 | 2 4 . 4 . 1 2 1 4 2 6 . . 3 Energy Gun 17 | 1 3 . 3 . . . 1 1 . 6 . . 2 Energy Cannon 2 | . . . . . . . . . 2 . . . . Ballistic Gun 4 | 1 . . . . . 1 . 2 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher 3 | . 1 . 1 . . . . . . . . . 1 Special Weapon 2 | . . . . . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 1 1 . 2 . 1 . . 2 2 . 3 Corrupted Parts 2 | . . . . . . 2 . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . Parts Lost 58 | . . . 3 . . 6 . 2 13 17 . 10 7 Power 7 | . . . . . . 1 . . 2 1 . 3 . Propulsion 18 | . . . 3 . . . . 2 3 5 . 3 2 Utility 23 | . . . . . . 2 . . 5 7 . 4 5 Weapon 10 | . . . . . . 3 . . 3 4 . . . Highest Loss Streak 9 | . . . 2 . . 3 . 1 9 5 . 7 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 7 | . 5 5 8 9 10 11 7 8 8 1 2 3 2 Power . | . 1 1 1 1 . . . . . . . . . Propulsion 1 | . . 1 2 3 2 3 1 . . . . . . Utility 2 | . . 1 3 3 3 3 2 2 3 . 2 2 2 Weapon 2 | . 2 2 2 2 3 5 3 4 5 . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 11 | . 4 . 1 . . . . . 3 . . 2 1 Power 1 | . 1 . . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . . Utility 4 | . . . . . . . . . 2 . . 1 1 Weapon 4 | . 1 . 1 . . . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 100 92 100 100 78 65 72 76 59 62 61 32 Engine 5 | . 10 14 7 11 11 2 . . . . . . . Core 1 | . . . 3 . . 6 . . 6 1 . . . Treads 19 | . 26 28 21 22 22 21 25 22 15 11 3 3 . Device 12 | . . 4 11 22 17 11 17 13 8 12 17 19 8 Storage 9 | . 14 14 11 11 11 11 6 6 10 5 4 3 . Processor 5 | . 13 9 . . . . 2 6 5 11 15 13 13 Protection 4 | . . . 9 . 4 10 6 6 4 . . 1 . Energy Gun 17 | . 21 14 21 33 32 10 5 2 2 9 . . 1 Ballistic Gun 2 | . 3 14 6 . . 1 . 8 7 . . . . Peak Build Rating 114 | 6 13 18 23 25 32 35 47 48 55 82 114 108 71 Average Rating 34 | 5 11 13 17 25 25 24 46 42 50 67 89 101 45 On Entrance 29 | . 6 9 18 20 25 31 21 47 48 12 30 108 43 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 11 34 33 48 38 45 55 51 57 74 42 45 42 12 Greatest Support 81 | 40 40 40 40 40 40 40 80 80 60 81 47 44 22 Greatest Overweight (x) 13 | . 2 . 2 . 1 1 . . 8 3 1 13 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 7 12 15 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | 1 8 6 11 9 14 15 14 13 14 5 5 5 5 Average Carried 8 | . 5 5 8 9 11 14 7 10 12 3 3 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 14 | 1 6 5 9 9 14 12 9 12 5 4 5 4 5 Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Tank 16% | Scavenger-Skirmisher 6% | Gunner 6% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Gunner | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Matter Collected 1635 | 206 315 . 236 . 80 196 . 286 49 229 . 22 16 Remotely . | . . . . . . . . . . . . . . Salvage Created 2598 | . 354 . 903 . . 394 . 347 283 317 . . . Parts 136 | . 20 . 51 . . 28 . 16 15 6 . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 4 15 . . . . . . . Prevented 5 | . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Combat Hostiles Destroyed 59 | . 11 . 19 . . 15 . 5 3 6 . . . Melee 4 | . . . . . . 1 . . . 3 . . . Guns 32 | . 6 . 18 . . 1 . 4 1 2 . . . Cannons 6 | . . . . . . 3 . 1 2 . . . . AOE 16 | . 5 . 1 . . 10 . . . . . . . Classes Destroyed 12 | . 6 . 2 . . 1 . 2 1 . . . . Worker 4 | . . . 4 . . . . . . . . . . Builder 2 | . 1 . . . . . . . 1 . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . Recycler 3 | . 1 . 1 . . . . . 1 . . . . Watcher 3 | . 2 . 1 . . . . . . . . . . Swarmer 20 | . 7 . 6 . . 7 . . . . . . . Grunt 23 | . 4 . 8 . . 7 . . . 4 . . . Brawler 1 | . . . . . . 1 . . . . . . . Sentry 5 | . . . 5 . . . . . . . . . . Specialist 4 | . . . . . . . . 4 . . . . . Hunter 3 | . . . . . . . . . 3 . . . . Programmer 3 | . . . . . . . . 1 . 2 . . . Best Kill Streak 9 | . 3 . 7 . . 9 . 3 2 2 . . . Combat Bots Only 9 | . 3 . 6 . . 9 . 3 2 2 . . . Max Kills in Single Turn 6 | . 2 . 3 . . 6 . 1 2 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . . 4 . . . . . . . Melee 1 | . . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Hostile Shots Fired 802 | . 75 . 97 . . 82 . 45 78 206 2 135 82 Missed 269 | . 22 . 18 . . 30 . 11 20 71 2 69 26 Hits 533 | . 53 . 79 . . 52 . 34 58 135 . 66 56 Melee 3 | . . . . . . 2 . . . . . . 1 Projectile 530 | . 53 . 79 . . 50 . 34 58 135 . 66 55 AOE 2 | . . . . . . . . . . 2 . . . Critical Strikes 24 | . 1 . 2 . . . . 5 1 11 . 1 3 Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 10804 | . 512 . 916 . . 826 . 716 1554 3098 . 1714 1468 Core 2683 | . 126 . 126 . . 55 . 18 399 491 . 380 1088 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 26 | . . . 26 . . . . . . . . . . Core Remaining (%) 73 | 100 . 49 . . . 54 . 97 60 57 100 . . Volleys Fired 162 | . 41 . 56 . . 15 1 16 13 18 . . 2 Largest 4 | . 2 . 3 . . 3 1 3 4 2 . . 1 Hottest 250 | . 112 . 148 . . 148 250 250 244 250 . . 65 Shots Fired 316 | . 74 . 120 . . 27 1 38 35 19 . . 2 Gun 258 | . 69 . 117 . . 14 1 29 7 19 . . 2 Cannon 34 | . . . . . . . . 9 25 . . . . Launcher 16 | . 5 . 3 . . 8 . . . . . . . Special 8 | . . . . . . 5 . . 3 . . . . Kinetic 103 | . 9 . 40 . . . . 37 17 . . . . Thermal 189 | . 60 . 77 . . 14 1 1 15 19 . . 2 Explosive 13 | . 5 . . . . 5 . . 3 . . . . Electromagnetic 11 | . . . 3 . . 8 . . . . . . . Robot Hit Streak 15 | . 15 . 14 . . 12 . 7 11 13 . . . Robot Miss Streak 5 | . 4 . 5 . . 1 . 4 2 2 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 196 | . 45 . 73 . . 15 . 22 23 18 . . . Core Hits 130 | . 22 . 41 . . 28 . 9 13 16 . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 10 | . 3 . 3 . . 1 . 1 1 1 . . . Burn 7 | . 3 . 3 . . . . . . 1 . . . Blast 1 | . . . . . . . . 1 . . . . . Sever 2 | . . . . . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6978 | . 1234 . 1289 . . 1974 . 594 1141 722 . . 24 Guns 3172 | . 638 . 1025 . . 189 . 475 135 710 . . . Cannons 762 | . . . . . . . . 119 643 . . . . Explosions 2741 | . 565 . 259 . . 1619 . . 298 . . . . Melee . | . . . . . . . . . . . . . . Ramming 84 | . 31 . 5 . . 9 . . 3 12 . . 24 Kinetic 1072 | . 31 . 179 . . . . 509 353 . . . . Thermal 2995 | . 607 . 979 . . 189 . 85 425 710 . . . Explosive 2112 | . 565 . . . . 1249 . . 298 . . . . Electromagnetic 496 | . . . 126 . . 370 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 219 | . . . . . . 157 . . 62 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 6 . . . 9 2 4 4 Average Corruption 4 | . . . . . . 4 . . . 5 2 4 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . . . . . . 6 . . . 14 1 . . Message Errors 5 | . . . . . . 1 . . . 4 . . . Matter Fused 3 | . . . . . . . . . . 2 1 . . Heat Flow Errors 3 | . . . . . . 1 . . . 2 . . . Energy Discharges 4 | . . . . . . 2 . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . Data Loss (major) 3 | . . . . . . . . . . 3 . . . Alerts 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 58 | . . . . . . 29 . . 28 1 . . . Projectiles 27 | . . . . . . . . . 27 . . . . Explosions 30 | . . . . . . 29 . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . Knockbacks 3 | . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . 40 . . . . 40 . . 1 . . . 12 Shots 5 | . 2 . . . . 3 . . . . . . . Rammed 22 | . 6 . 3 . . 2 . . 1 8 . . 2 Targets Rammed 28 | . 8 . 3 . . 3 . . 1 11 . . 2 Kicked . | . . . . . . . . . . . . . . Crushed 6 | . 2 . . . . 1 . . . 3 . . . Highest Temperature 500 | . 270 . 313 . . 101 120 40 260 500 . . . Average Temperature 99 | . 77 . 89 . . 19 61 21 109 188 . . . Received Heat Transfer 1499 | . 138 . 312 . . 156 . 108 54 497 . 45 189 Effects 6 | . 2 . 1 . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Interference 3 | . 2 . 1 . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 21 | . 6 . 12 . . . . . . 3 . . . Heat Transferred 6407 | . 1776 . 2383 . . 444 . 125 518 1161 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 98 | 100 100 100 92 100 . . 100 100 100 100 100 100 100 Level 1 1 | . . . 7 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 233 | . 153 57 233 30 . . 133 185 96 54 18 . 45 Initial 133 | . . 57 6 30 . . 133 3 96 . . . . Average 43 | . 45 37 99 30 . . 53 90 33 11 . . 8 Influence Increases 2232 | . 499 . 627 . . 400 5 195 145 249 40 . 72 Destroy 0b10 Robot/C 1180 | . 220 . 380 . . 300 . 100 60 120 . . . Destroy 0b10 Robot/NC 70 | . 25 . 35 . . . . . 10 . . . . Destroy Leader 270 | . 56 . 114 . . 40 . 20 20 20 . . . Successful Hack 103 | . 30 . 16 . . . 5 . . . 25 . 27 Disable Machine 75 | . 15 . 15 . . . . 45 . . . . . Destroy Structure 84 | . 33 . 7 . . . . . 40 4 . . . Lose Combat Pursuer 450 | . 120 . 60 . . 60 . 30 15 105 15 . 45 Influence Decreases 2232 | . 350 132 565 49 30 187 213 15 330 249 40 . 72 Entered New Map 353 | . . 92 11 49 30 . 80 2 89 . . . . Time Decay 1448 | . 350 40 374 . . 147 133 . 146 171 40 . 47 Lost Part 281 | . . . 30 . . 40 . 13 95 78 . . 25 Purge Threat 150 | . . . 150 . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . . . 1 2 2 2 3 1 Investigation 2 | . . . 1 . . . . . . . . . 1 Extermination 4 | . . . . . . . . . . 2 1 1 . Reinforcement 9 | . 2 . 1 . . . . 1 2 . 1 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Distress Signals 8 | . . . 4 . . . . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 139 | . 24 . 28 . . 19 . 7 10 22 2 14 13 Peak Tracking Total 10 | . 4 . 5 . . 10 . 3 6 8 2 9 10 Tactical Retreats 22 | . 4 . 3 . . 2 . 2 1 5 1 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Traps Triggered 6 | . 3 . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Machines Disabled 5 | . 1 . 1 . . . . 3 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Machines Accessed 24 | . 4 . 6 . . . 1 . 1 1 7 2 2 Terminals 18 | . 3 . 5 . . . 1 . . 1 5 1 2 Fabricators 2 | . . . . . . . . . 1 . 1 . . Repair Stations 2 | . . . 1 . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 46 | . 9 . 15 . . . 2 . 1 1 12 2 4 Successful 24 | . 4 . 10 . . . 1 . . . 6 1 2 Failed 22 | . 5 . 5 . . . 1 . 1 1 6 1 2 Catastrophic 11 | . 1 . 1 . . . . . 1 1 5 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 9 . 9 . . . . . . . 5 . 3 Terminals 36 | . 7 . 11 . . . 2 . . 1 10 1 4 Fabricators 2 | . . . . . . . . . 1 . 1 . . Repair Stations 5 | . . . 4 . . . . . . . 1 . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 13 | . 3 . 4 . . . 1 . . . 4 . 1 Record 4 | . . . . . . . . . . . 3 . 1 Robot Analysis 3 | . 2 . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 3 . . . . . . . 1 . 1 Terminals 6 | . 1 . 3 . . . . . . . 1 . 1 Assimilate 1 | . . . . . . . . . . . . . 1 Botnet 5 | . 1 . 3 . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 4 . 5 . . . . . 1 1 5 1 2 Full Trace Events 3 | . 1 . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 108 | . . . 108 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 45 | . . . . . . . . . . . . . 45 Highest-Rated Ally 45 | . . . . . . . . . . . . . 45 Total Orders 1 | . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Active Infowar (turns) 2627 | . . 35 35 3 1591 39 . . 65 292 225 342 . Sensors 1768 | . . 35 35 3 1591 39 . . 65 . . . . Terrain 292 | . . . . . . . . . . 292 . . . Traps 546 | . . . . . . . . . . . 213 333 . ECM 559 | . . . . . . . . . . . 217 342 . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Turns Passed 9814 | 92 1419 96 1157 3 2743 1340 355 239 391 902 529 356 192 Spaces Moved 5533 | 54 796 56 422 1 1438 616 179 112 145 575 486 367 286 Core 110 | 3 . . . . . . . . 7 17 21 1 61 Treads 3938 | 51 719 56 422 1 1438 616 179 112 138 204 2 . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 411 | . . . . . . . . . . . 411 . . Flight 1074 | . 77 . . . . . . . . 354 52 366 225 Fastest Speed 20 | 50 32 160 160 160 160 160 160 160 100 40 42 42 20 Average Speed 153 | 153 149 160 207 160 186 204 160 160 229 113 95 71 40 Slowest Speed 700 | 160 240 160 320 160 240 240 160 160 450 250 145 700 200 Overloaded Moves 184 | . . . . . . . . . . . 184 . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . 15 . 9 4 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 81 13 39 4 88 82 5 82 5 20 13 11 21 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . . . . Known Exits Taken 4 | . 1 . . . . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . 1 1 . . . Scrap Searched 4 | . . . . . 2 2 . . . . . . . Spaces Dug 5 | . . . 5 . . . . . . . . . . Terrain Destroyed 118 | . 30 . 7 . . 49 . . 31 1 . . . Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 3 1 . . . AOE 114 | . 30 . 7 . . 49 . . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Tes Total 6531 | 60 948 62 606 2 1497 668 246 140 176 771 546 452 357 Wait 584 | . 54 4 94 1 42 14 55 3 5 143 22 87 60 Move 5465 | 53 795 55 421 . 1437 615 178 111 144 544 485 348 279 Hop 27 | . . . . . . . . . . 15 . 9 3 Pick Up 44 | 1 14 1 10 . 5 . 3 2 1 1 3 3 . Fast Attach 71 | 6 4 . . . . 4 1 2 5 23 20 1 5 Attach 39 | . 4 1 8 . . 6 5 4 1 7 . 1 2 Detach 22 | . 2 . 3 . . 2 2 1 1 5 3 . 3 Swap 47 | . 15 1 8 1 7 9 . 1 3 . 2 . . Drop 39 | . 11 . 3 . 3 . 1 . 2 4 11 3 1 Fire 162 | . 41 . 56 . . 15 1 16 13 18 . . 2 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . 1 . . . 2 Kick . | . . . . . . . . . . . . . . Crush 25 | . 8 . 3 . . 3 . . . 11 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 457 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Discovered new exit (range 6) 968 | -10/Materials | Identified exit to Mines 1434 | -10/Materials | Core integrity fell below 50% 1512 | -10/Materials | Entered Mines 1513 | -10/Mines | Learned location of Storage (-7) 1569 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1572 | -10/Mines | Found Prototype Device 1573 | -10/Mines | Identified Exp. Sensor Array 1577 | -10/Mines | Met a Derelict bent on vengeance 1582 | -10/Mines | Learned Materials terminal intel 1586 | -10/Mines | Discovered new exit (range 9) 1608 | -10/Mines | Entered Materials 1608 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1609 | -9/Materials | Loaded intel: 12 terminal locations 2524 | -9/Materials | Repaired Exp. Sensor Array 2732 | -9/Materials | Discovered new exit (range 9) 2765 | -9/Materials | Entered Mines 2766 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2768 | -9/Mines | Entered Zion 3064 | -7/Zion | Given the Hacking Drone Bay 3064 | -7/Zion | Found Prototype Device 3071 | -7/Zion | Build established: Scavenger-Skirmisher 3178 | -7/Zion | Learned location of Data Miner (-6) 3285 | -7/Zion | Met Imprinter 3419 | -7/Zion | Found Prototype Special Weapon 3419 | -7/Zion | Identified RU-N14's Throwing Claymores 3431 | -7/Zion | Found RU-N14's Throwing Claymores 3439 | -7/Zion | Identified Hacking Drone Bay 3506 | -7/Zion | Learned Factory recycling unit intel 3643 | -7/Zion | Learned location of Armory (-3) 3729 | -7/Zion | Build established: Scavenger-Tank 4877 | -7/Zion | Found Prototype Energy Gun 4893 | -7/Zion | Build established: Scavenger-Skirmisher 5013 | -7/Zion | Discovered new exit (range 14) 5511 | -7/Zion | Entered Proximity Caves 5550 | -6/Proximity Caves | Spotted B-75 Beast 5736 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5854 | -6/Proximity Caves | Build established: Mutant 6628 | -6/Proximity Caves | Destroyed 9 combat bots 6648 | -6/Proximity Caves | Lost 3 parts (1p2w) 6806 | -6/Proximity Caves | Discovered new exit (range 15) 6851 | -6/Proximity Caves | Entered Factory 6851 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6852 | -6/Factory | Identified exit to Lower Caves 6853 | -6/Factory | Loaded intel: 8 recycling unit locations 6853 | -6/Factory | Identified Storm Laser 7206 | -6/Factory | Identified exit to DSF 7206 | -6/Factory | Entered DSF 7268 | -6/DSF | Additional patrols routed to DSF 7357 | -6/DSF | Discovered new exit (range 16) 7445 | -6/DSF | Entered Factory 7445 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7693 | -5/Factory | Discovered new exit (range 16) 7701 | -5/Factory | Build established: Scavenger-Gunner 7788 | -5/Factory | Lost 4 parts (1n2u1w) 7834 | -5/Factory | Discovered new exit (range 15) 7836 | -5/Factory | Entered another Factory area 7836 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7860 | -4/Factory | Lost 9 parts (2p2n3u2w) 8427 | -4/Factory | Build established: Gunner 8498 | -4/Factory | Lost 5 parts (1n2u2w) 8594 | -4/Factory | Spotted B-86 Titan 8730 | -4/Factory | Discovered new exit (range 16) 8738 | -4/Factory | Entered Research 8738 | -3/Research | Evolved 2 slots: Utility x2 8754 | -3/Research | Build established: Mutant 8766 | -3/Research | Lost 5 parts (3n1u1w) 9176 | -3/Research | Found Quantum Capacitor 9252 | -3/Research | Discovered new exit (range 12) 9262 | -3/Research | Identified exit to Research 9267 | -3/Research | Entered another Research area 9267 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9418 | -2/Research | Spotted B-90 Cyclops 9505 | -2/Research | Lost 3 parts (2p1u) 9621 | -2/Research | Discovered new exit (range 5) 9623 | -2/Research | Identified exit to Testing 9623 | -2/Research | Entered Testing 9638 | -2/Testing | Lost 7 parts (1p3n3u) 9776 | -2/Testing | Spotted Striker 9777 | -2/Testing | Spotted Striker 9781 | -2/Testing | Spotted Alpha 7 9789 | -2/Testing | Core integrity fell below 50% 9798 | -2/Testing | Core integrity fell below 20% 9813 | -2/Testing | Found Prototype Launcher 9813 | -2/Testing | Identified Gui. Micro-nuke Launcher 9815 | -2/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 09796_ Slammed into G-73 Enforcer. 09798_ Acquired 1 matter. 09799_ Critical hit (Burn: +37). 09800_ P-80 Master resets P-80 Master, system corruption cleaned. 09805_ Imp. Targeting Computer destroyed. 09808_ Connecting with Terminal... >>Query(Alpha Centauri System) A triple star system located 1.34 parsecs from the Sun, making it the closest star system to the [Solar System]. Destination of the [ISCS Centaurus]. 09808_ ALERT: Suspicious activity at Terminal T007. Dispatching Investigation squad. 09808_ Penetrated by Slug. 09808_ Slug penetrates Wall. 09813_ Acquired Prototype Launcher. 09813_ Identified Gui. Micro-nuke Launcher. Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. Map ----- +----------------------------------------------------+ | ??????## #?????????????????????????????????????? | | ??????#" #?????????????????????????????????????? | | ??????## #?????????????????????????????????????? | | ??????#" #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #????????#####????????????????????????? | | ???????# ####?????# ????????????????????????? | | ???????# #?????# ""??????????????????????? | | ???????# #?????# """#????????????????????? | | ???????# #?????# ""#????????????????????? | | ???????# ####?????# ! F""#????????????????????? | | ######## #????????# """#????????????????????? | | # # #????????# #????????????????????? | | # ! # #????????# """ #????????????????????? | | # # #????????# """ #????????????????????? | | # /! # #????##### """ #????????????????????? | | # /! # #????#""## @ #????????????????????? | | # / # ######T"#####K##### #????????????????? | | # + #????????????????? | | # ! # #????????????????? | | # ##/############ ###+####????????????????? | | #! """ # #??????# #???????????????????????? | | # """ # " #??????# #???????????????????????? | | # """ # """ #??????# #???????????????????????? | | # # G ######## #???????????????????????? | | ######## """ + #???????????????????????? | | ???????# " # #???????????????????????? | | ???????# ######## #???????????????????????? | | ???????# !#??????# #???????????????????????? | | ???????# ! ! #??????# #???????????????????????? | | ???????########??????# #???????????????????????? | | ??????????############ #???????????????????????? | | ??????????# ## #???????????????????????? | | ??????????# ## ########### #????????? | | ??????????# # ! = #????????? | | ??????????# / ########## #????????? | | ??????????# # ! !#??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# ## ###??????????????????????? | | ??????????# ## #????????????????????????? | | ??????????####+####### #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 39 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 EM Shielding 2 Corruption Containment 8 Armor Coverage 225 Resistance: KI 25 Point Defense Rating 160 Evasion (%) 64 Targeting Accuracy 6 Launcher Accuracy 40 Recoil Reduction 4 Energy Filtering 45 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunFireAxe Manual? 0 Play Time 01:29:38 Cumulative 26.1 hours Start 2025.05.28 @ 19:57:30 End 2025.05.29 @ 12:30:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c50afe8-0b8a-4aa8-bcb0-223dcf238804