Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 18:37:44 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4249) 4249 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 9588 Bonus ------- High Alert Combat Kills 349 Met Imprinter 300 Cogmind --------- Core Integrity 782/850 Matter 131/300 Energy 414/480 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Thermal Shield > --- WEAPON (2) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (22) --- Heavy Ion Engine Light Treads Medium Treads Advanced Heat Sink Energy Well (500) Energy Well (500) Armor Integrity Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield EM Shield Force Field Hacking Drone Bay (1/1) Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Precision Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Medium Treads Advanced Heat Sink Energy Well Armor Integrity Analyzer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Focal Shield EM Shield Force Field Hacking Drone Bay Arc Projector Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . 2 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 167 | 6 4 10 9 42 2 11 5 22 56 Power 7 | 1 . 1 1 . . . . 2 2 Engine 7 | 1 . 1 1 . . . . 2 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 4 4 11 . 1 . 4 4 Treads 30 | 2 . 4 4 11 . 1 . 4 4 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | 1 2 3 4 10 1 3 3 5 18 Device 20 | . . 1 . 2 1 2 2 3 9 Storage 10 | 1 2 1 4 . . . . . 2 Processor 5 | . . . . 2 . 1 . . 2 Hackware 1 | . . . . 1 . . . . . Protection 14 | . . 1 . 5 . . 1 2 5 Artifact . | . . . . . . . . . . Weapon 80 | 2 2 2 . 21 1 7 2 11 32 Energy Gun 10 | 1 . 2 . 7 . . . . . Energy Cannon 58 | . . . . 13 . 6 2 6 31 Ballistic Gun 3 | 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . 1 . . . 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 1 . 1 Parts Lost 8 | . . 1 . 4 . . . 2 1 Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 3 | . . . . 2 . . . 1 . Weapon 3 | . . . . 2 . . . . 1 Highest Loss Streak 3 | . . 1 . 3 . . . 2 1 Average Slot Usage (%) 98 | . 96 93 95 98 100 100 100 99 99 Engine 9 | . 14 11 9 7 7 7 7 7 13 Treads 28 | . 28 22 27 30 30 30 30 29 26 Device 7 | . . 3 9 9 7 7 7 7 11 Storage 22 | . 24 23 22 23 23 23 23 23 20 Processor 4 | . . . . 1 7 7 7 7 7 Protection 7 | . . 11 9 9 7 7 7 7 6 Energy Gun 3 | . 8 8 18 8 . . . . . Energy Cannon 8 | . . . . 6 13 13 12 10 12 Ballistic Gun 2 | . 19 13 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 10 41 56 69 85 80 80 76 86 108 Greatest Support 120 | 40 40 43 63 100 100 100 98 118 120 Greatest Overweight (x) 1 | . 1 1 1 1 . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 22 | 6 16 20 22 22 22 22 22 22 22 Average Capacity 20 | 5 13 16 19 22 22 22 22 22 22 Most Carried 22 | 4 16 20 19 22 22 22 22 22 22 Average Carried 19 | 2 10 16 16 19 21 22 21 21 21 Final Capacity 22 | 6 16 16 22 22 22 22 22 22 22 Final Carried 22 | 4 16 16 16 22 22 22 22 22 22 Class Distribution -------------------- 60% | Hauler-Mutant 19% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2290 | 262 78 413 80 416 57 46 85 284 569 Remotely . | . . . . . . . . . . Salvage Created 6079 | 96 382 912 444 1147 . 49 . 392 2657 Parts 287 | 2 27 54 20 44 . 4 . 27 109 Haulers Intercepted 12 | . 2 5 1 1 . . . . 3 Recyclers Shooed 9 | . 2 4 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 3 . 8 . Prevented 17 | . . . . . . . . 17 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 94 | . 8 17 4 16 . 1 . 12 36 Melee 1 | . . . . . . . . 1 . Guns 37 | . 7 17 4 9 . . . . . Cannons 21 | . . . . 3 . 1 . 1 16 AOE 18 | . 1 . . 3 . . . 8 6 Classes Destroyed 13 | 1 4 2 1 2 . . . 1 2 Worker 2 | . . 1 . . . . . . 1 Hauler 12 | . 2 5 1 1 . . . . 3 Recycler 9 | 1 1 1 2 2 . . . . 2 Operator 4 | . 1 . . 1 . . . . 2 Watcher 5 | . . . 1 4 . . . . . Swarmer 26 | . 6 7 . 3 . . . 8 2 Saboteur 1 | . . . . . . . . . 1 Grunt 36 | . 2 7 . 6 . . . 2 19 Brawler 1 | . . . . . . . . . 1 Sentry 18 | . . 3 4 4 . . . 1 6 Hunter 2 | . . . . 1 . . . . 1 Programmer 9 | . . . . 2 . 1 . . 6 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 8 | 1 4 7 4 4 . 1 . 3 8 Combat Bots Only 7 | . 3 6 1 3 . 1 . 3 7 Max Kills in Single Turn 3 | 1 2 2 2 2 . 1 . 3 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 1 . . 1 . . . 3 2 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 4274 | . 134 377 209 1406 . 30 . 789 1329 Core 333 | . 7 47 42 122 . . . 47 68 Absorbed by Shields 662 | . . . . 68 . . . . 594 Core Remaining (%) 90 | 100 97 88 92 . . . . 75 . Volleys Fired 287 | 2 18 60 25 74 . 2 1 24 81 Largest 2 | 2 2 2 2 2 . 2 1 2 2 Hottest 160 | 60 60 112 112 138 . 160 69 138 160 Shots Fired 529 | 4 36 120 50 135 . 3 1 33 147 Gun 304 | 4 36 120 50 94 . . . . . Cannon 207 | . . . . 40 . 3 1 24 139 Launcher 18 | . . . . 1 . . . 9 8 Special . | . . . . . . . . . . Kinetic 131 | 2 23 106 . . . . . . . Thermal 150 | . . 14 50 61 . 3 . . 22 Explosive 18 | . . . . 1 . . . 9 8 Electromagnetic 230 | 2 13 . . 73 . . 1 24 117 Robot Hit Streak 29 | 3 8 16 19 15 . 5 . 10 29 Robot Miss Streak 3 | . 2 3 2 3 . . . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 389 | 3 25 84 37 101 . 1 . 21 117 Core Hits 196 | 2 16 33 11 52 . 1 . 20 61 Critical Hits 6 | . . 2 . 1 . . . 2 1 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 4 | . . 2 . 1 . . . 1 . Melee Attacks 13 | . . . . . 6 3 . 4 . Impact . | . . . . . . . . . . Slashing 9 | . . . . . 6 3 . . . Piercing 4 | . . . . . . . . 4 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10462 | 28 373 1327 672 2288 . 30 . 1151 4593 Guns 3667 | 28 319 1300 670 1350 . . . . . Cannons 4555 | . . . . 599 . 30 . 508 3418 Explosions 2013 | . 38 . . 307 . . . 551 1117 Melee 92 | . . . . . . . . 92 . Ramming 135 | . 16 27 2 32 . . . . 58 Kinetic 1364 | 16 234 1114 . . . . . . . Thermal 2698 | . 38 186 670 1024 . 30 . . 750 Explosive 1424 | . . . . . . . . 551 873 Electromagnetic 4749 | 12 85 . . 1232 . . . 508 2912 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 92 | . . . . . . . . 92 . Highest Corruption 4 | . . . . 3 3 4 4 . 2 Average Corruption 2 | . . . . 1 3 3 4 . 1 Corruption Purged . | . . . . . . . . . . Effects 43 | . . . . 12 15 9 1 . 6 Message Errors 15 | . . . . 4 6 3 . . 2 Matter Fused 7 | . . . . . 5 2 . . . Heat Flow Errors 6 | . . . . 2 1 2 . . 1 Energy Discharges 4 | . . . . 1 2 1 . . . Data Loss (minor) 7 | . . . . 3 1 1 1 . 1 Targeting Errors 4 | . . . . 2 . . . . 2 Overload Shots 1 | . . . . 1 . . . . . Effects 1 | . . . . 1 . . . . . Meltdown 1 | . . . . 1 . . . . . Overflow Damage 152 | . . . . 36 . . . . 116 Projectiles 81 | . . . . 30 . . . . 51 Explosions 68 | . . . . 3 . . . . 65 Melee 3 | . . . . 3 . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 240 | . 32 . . 65 . . . . 143 Shots 6 | . 1 . . 2 . . . . 3 Rammed 12 | . 4 3 . 1 . . . . 4 Targets Rammed 14 | . 4 3 1 2 . . . . 4 Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . Highest Temperature 338 | 20 52 12 4 190 229 182 22 96 338 Average Temperature 70 | 15 18 5 4 27 115 63 12 36 89 Received Heat Transfer 1273 | . . 144 63 429 . . . 183 454 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 19 | . . . . 1 . . . 2 16 Combat Hostiles 16 | . . . . 1 . . . 2 13 Parts Fried 41 | . . . . 10 . . . 3 28 Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 14 | . . 1 5 6 . . . . 2 Heat Transferred 4651 | . . 407 1406 1688 . 50 . . 1100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 . . 5 . . . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 831 | 5 213 544 396 265 . . . . 831 Initial 196 | . 3 50 196 179 . . . . 75 Average 221 | 3 89 329 304 171 . . . . 288 Maximum Alert Level 3 | . 1 2 1 1 . . . . 3 Low Security (%) 54 | 100 90 27 19 61 . . . . 46 Level 1 28 | . 9 15 80 38 . . . . 20 Level 2 16 | . . 57 . . . . . . 31 Level 3 . | . . . . . . . . . 1 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 1 8 . . . . 10 Investigation . | . . . . . . . . . . Extermination 6 | . . . . 2 . . . . 4 Reinforcement 7 | . . . 1 3 . . . . 3 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 2 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 15 28 12 27 . 1 . 12 49 Peak Tracking Total 7 | . 5 6 3 4 . 1 . 4 7 Tactical Retreats 5 | . . 3 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . 1 . . 1 . . 1 . 1 Max in Single Turn 1 | . 1 . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 18 | . 5 2 3 4 . 1 . . 3 Terminals 14 | . 5 2 3 3 . . . . 1 Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 58 | . 16 11 15 9 . 1 . . 6 Successful 25 | . 6 5 8 3 . 1 . . 2 Failed 31 | . 9 5 7 6 . . . . 4 Catastrophic 7 | . 4 1 2 . . . . . . Database Lockouts 2 | . 1 1 . . . . . . . Manual 34 | . 12 9 11 2 . . . . . Terminals 52 | . 16 11 15 8 . . . . 2 Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 4 2 6 3 . 1 . . . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 4 | . 1 1 2 . . . . . . Prototype ID Bank 5 | . 2 . 2 1 . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 2 3 2 . . . . . . Terminals 7 | . 2 3 2 . . . . . . Track 2 | . 1 1 . . . . . . . Botnet 3 | . . 1 2 . . . . . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 17 | . 5 2 3 4 . . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 35 | . . . . . . . . . 35 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 1 1 2 . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8793 | 91 749 734 362 1818 962 567 1222 793 1495 Spaces Moved 4479 | 48 394 283 157 971 388 346 775 430 687 Core 3 | 3 . . . . . . . . . Treads 4476 | 45 394 283 157 971 388 346 775 430 687 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 145 152 152 156 156 160 Average Speed 158 | 153 167 180 170 152 152 155 156 158 160 Slowest Speed 180 | 160 180 180 180 172 152 156 156 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 73 28 17 26 49 53 84 62 22 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . 1 . . Scrap Searched 15 | . . . . . 9 . 3 3 . Spaces Dug 11 | . . . . 2 6 3 . . . Terrain Destroyed 126 | . 3 . . 19 6 3 . 54 41 Melee 9 | . . . . . 6 3 . . . Projectile 3 | . . . . 3 . . . . . AOE 114 | . 3 . . 16 . . . 54 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5615 | 59 453 393 202 1173 753 363 786 500 933 Wait 470 | . 3 7 3 42 352 . . 9 54 Move 4470 | 47 393 282 156 970 387 345 774 429 687 Hop . | . . . . . . . . . . Pick Up 89 | 4 20 14 1 20 3 1 3 3 20 Fast Attach 24 | 6 2 2 3 7 . . . 1 3 Attach 19 | . . 4 1 7 . . . 2 5 Detach . | . . . . . . . . . . Swap 124 | . 2 4 5 28 2 11 5 19 48 Drop 105 | . 11 17 7 23 3 1 3 9 31 Fire 287 | 2 18 60 25 74 . 2 1 24 81 Melee 13 | . . . . . 6 3 . 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 14 | . 4 3 1 2 . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 11) 709 | -10/Materials | Central database locked down 814 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Utility x2 1391 | -9/Materials | Discovered new exit (range 8) 1452 | -9/Materials | Discovered new exit (range 12) 1499 | -9/Materials | Central database locked down 1575 | -9/Materials | Entered another Materials area 1575 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -8/Materials | Discovered new exit (range 15) 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2053 | -7/Factory | Build established: Hauler-Mutant 2179 | -7/Factory | Garrison activated, responded to threat 2487 | -7/Factory | Discovered new exit (range 11) 2504 | -7/Factory | Identified exit to Factory 2555 | -7/Factory | Identified exit to Storage 2555 | -7/Factory | Identified exit to Lower Caves 2976 | -7/Factory | Lost 3 parts (2u1w) 3755 | -7/Factory | Entered Lower Caves 4008 | -7/Lower Caves | Encountered a Warlord checkpoint 4707 | -7/Lower Caves | Discovered new exit (range 8) 4717 | -7/Lower Caves | Entered another Lower Caves area 4765 | -7/Lower Caves | Identified exit to Zion 5190 | -7/Lower Caves | Encountered a Warlord checkpoint 5284 | -7/Lower Caves | Entered Zion 5331 | -7/Zion | System corruption cleaned by Quarantine Array 5391 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5430 | -7/Zion | Given A8's code to call for help 5442 | -7/Zion | Discovered new exit (range 9) 5603 | -7/Zion | Given the Hacking Drone Bay 5606 | -7/Zion | Found Prototype Device 5607 | -7/Zion | Identified Hacking Drone Bay 5774 | -7/Zion | Learned location of Armory (-4) 6310 | -7/Zion | Found CR-A16's Pointy Stick 6506 | -7/Zion | Entered Proximity Caves 6615 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6963 | -6/Proximity Caves | Spotted B-75 Beast 7009 | -6/Proximity Caves | Destroyed B-75 Beast 7103 | -6/Proximity Caves | Learned Factory emergency access door positions 7280 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7299 | -6/Proximity Caves | Entered Factory 7299 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7321 | -6/Factory | Build established: Scavenger-Mutant 7448 | -6/Factory | Repaired Prc. Grenade Launcher 8004 | -6/Factory | Found Prototype Processor 8004 | -6/Factory | Identified Exp. Terrain Scan Processor 8699 | -6/Factory | First assault squad dispatched 8794 | -6/Factory | Self-destructed Last Messages --------------- 08768_ U-05 Engineer sends out distress signal. 08770_ G-67 Veteran destroyed. 08770_ Destroyed Wheel. 08771_ Y-54 Guardian emerges from the garrison. 08771_ K-01 Serf sends out distress signal. 08772_ E-15 Imp destroyed. 08775_ K-01 Serf collects debris. 08776_ G-50 Soldier destroyed. 08779_ K-01 Serf collects debris. 08780_ G-50 Soldier destroyed. 08780_ Destroyed Hvy. Laser. 08783_ K-01 Serf collects debris. 08783_ R-10 Processor collects Wheel. 08786_ Y-54 Guardian destroyed. 08788_ K-01 Serf collects debris. 08793_ C-30 ARC bursts open, deploying its payload. 08793_ G-67 Veteran unfolds itself. 08793_ G-50 Soldier unfolds itself. 08793_ I-36 Angel unfolds itself. 08793_ K-01 Serf collects debris. 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""" ??# !] [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionStormConverter Manual? 0 Play Time 00:46:15 Cumulative 669.7 hours Start 2020.12.08 @ 17:56:13 End 2020.12.08 @ 18:37:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1015 Rogue 1015 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7972f1c2-07e9-4ce1-8d8f-fc7072a9a1be