Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 21:14:10 Player: cxt100s Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (195) 975 Value Destroyed (7471) 7471 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (2408) 2408 TOTAL SCORE: 18374 Bonus ------- Follower Combat Kills 95 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1296 Friendly Fire -283 Cogmind --------- Core Integrity 1090/1150 Matter 272/300 Energy 220/220 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (4) ------- Tesla Rifle High-powered Shotgun Coil Gun Heavy Machine Gun > --- INVENTORY (20) --- Light Antimatter Reactor Experimental Myomer Leg Experimental Myomer Leg Improved Heat Sink High-capacity Storage Unit Experimental Matter Compressor (330) Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer ECM Suite Advanced Reaction Control System Improved Core Shielding Tractor Beam High-powered Shock Rifle Rocket Launcher Improved Grenade Launcher Heavy Missile Launcher Improved Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer Improved Weapon Cycler Experimental Phase Shifter > --- WEAPON ----------- Autogun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Impact Mace > --- INVENTORY -------- Light Antimatter Reactor Experimental Myomer Leg Experimental Myomer Leg High-capacity Storage Unit Experimental Matter Compressor Advanced Terrain Scan Processor Seismic Detector ECM Suite Improved Core Shielding Tractor Beam Autogun High-powered Shotgun Coil Gun Heavy Machine Gun Rocket Launcher Improved Grenade Launcher Heavy Missile Launcher Improved Plasma Cutter [Rating: 114] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Medium Laser Ballistic Gun Hypervelocity Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . 1 . . . 1 . . . . . Utility 5 | . . . . 1 1 . . . 1 . . . 1 . . . . 1 Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . Parts Attached 135 | 1 10 9 2 21 3 5 . . 25 2 4 1 16 . 1 10 7 18 Power 11 | . 2 1 . 2 . . . . 1 . . . 1 . . 1 1 2 Engine 5 | . 2 1 . 1 . . . . . . . . 1 . . . . . Core 2 | . . . . 1 . . . . 1 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 1 2 Propulsion 39 | . 3 3 . 6 . . . . 8 1 . . 6 . . 4 1 7 Treads . | . . . . . . . . . . . . . . . . . . . Leg 39 | . 3 3 . 6 . . . . 8 1 . . 6 . . 4 1 7 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 39 | 1 2 2 . 5 2 2 . . 6 1 2 . 4 . 1 5 2 4 Device 17 | 1 . . . 2 1 2 . . 2 . 1 . 3 . 1 1 . 3 Storage 6 | . 2 . . 1 . . . . 1 1 . . . . . 1 . . Processor 6 | . . 1 . 1 1 . . . 1 . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 10 | . . 1 . 1 . . . . 2 . 1 . . . . 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 46 | . 3 3 2 8 1 3 . . 10 . 2 1 5 . . . 3 5 Energy Gun 3 | . 1 1 . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 31 | . 2 2 1 4 1 . . . 8 . 1 . 5 . . . 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 3 . 2 . . 1 . . . . . . . . . Special Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . . . 2 . 2 . 2 . . 3 . . Parts Lost 50 | . 1 5 . 1 . 1 . . 1 1 . . 15 1 . 1 9 14 Power 6 | . 1 1 . 1 . . . . . . . . . . . . 1 2 Propulsion 13 | . . . . . . . . . . 1 . . 6 . . . 2 4 Utility 12 | . . 2 . . . . . . . . . . 3 1 . 1 3 2 Weapon 19 | . . 2 . . . 1 . . 1 . . . 6 . . . 3 6 Highest Loss Streak 7 | . 1 2 . 1 . 1 . . 1 1 . . 6 1 . 1 3 7 To Critical Strikes 3 | . . . . . . . . . . . . . 1 . . . 1 1 Average Backups 17 | 4 12 13 14 18 18 19 20 19 19 19 20 19 18 19 19 19 18 18 Power 1 | 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | 2 1 1 1 2 3 3 3 3 2 1 2 2 1 1 1 1 2 2 Utility 7 | . 4 4 5 6 7 7 8 8 8 9 9 8 9 11 11 10 7 7 Weapon 6 | 1 4 6 7 7 7 7 8 7 7 8 8 8 6 5 5 5 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 50 | 8 5 2 1 12 . . . 2 4 . . . 1 . . 5 . 10 Power 8 | 1 1 . . 1 . . . 1 1 . . . 1 . . 1 . 1 Propulsion 11 | 4 2 . . 3 . . . . . . . . . . . . . 2 Utility 18 | 1 2 1 1 2 . . . 1 2 . . . . . . 4 . 4 Weapon 12 | 2 . 1 . 6 . . . . 1 . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 100 99 99 100 100 100 99 100 98 100 97 94 94 95 96 96 Engine 4 | . 13 10 11 6 . . . . . . . . . 5 5 4 . 3 Core 2 | . . . . 1 7 7 7 7 6 6 6 6 4 . . . . . Leg 31 | . 27 33 33 35 30 30 30 30 33 33 33 33 33 29 29 33 31 29 Device 7 | . 14 8 . 8 13 7 7 7 6 6 6 6 9 11 11 5 4 11 Storage 7 | . 14 11 11 9 7 7 7 7 6 6 6 6 5 5 5 6 5 5 Processor 10 | . . 2 11 9 8 15 15 15 13 13 13 13 12 11 11 11 15 15 Protection 3 | . . . . . . . . . 5 6 6 6 4 5 5 7 5 2 Energy Gun 1 | . . 11 9 1 . . . . . . . . . . . . . . Ballistic Gun 24 | . 27 21 22 25 30 25 23 29 25 25 24 25 21 22 22 20 22 18 Peak Build Rating 114 | 7 8 12 13 34 41 43 43 43 60 59 65 61 76 70 74 85 84 114 Average Rating 49 | 6 7 10 12 28 39 41 43 41 54 58 58 60 69 69 72 71 78 101 On Entrance 44 | 6 7 8 11 13 34 41 43 43 42 59 59 61 61 69 67 71 78 76 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 11 49 34 33 55 59 62 58 61 73 75 74 73 77 76 81 81 79 91 Greatest Support 150 | 20 20 30 30 60 60 60 60 60 76 78 78 78 99 81 81 105 105 150 Greatest Overweight (x) 2 | . 2 1 1 1 . 1 . 1 . . . . 1 . . . . . Average Overweight (x) . | . 1 . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 16 15 15 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 12 13 14 18 18 19 20 19 19 19 20 19 18 19 19 19 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 12 15 20 19 20 20 20 20 20 20 20 19 20 20 20 18 19 Class Distribution -------------------- 44% | Scavenger-Skirmisher 16% | Scavenger-Gunner 14% | Skirmisher 12% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 9086 | 212 400 408 48 905 . 620 . 172 972 304 148 212 1651 174 119 933 612 1196 Remotely 331 | . . . . 69 . 99 . . . . . . 100 . 63 . . . Salvage Created 8445 | 89 348 611 153 906 . 374 . 170 1021 163 . 263 1734 159 83 438 637 1296 Parts 406 | 8 23 30 10 52 . 3 . 13 50 8 . 10 83 5 . 6 37 68 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 9 | 1 1 1 . 1 . . . . 1 . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 3 . 10 . 5 . 10 . 5 . . 29 . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 154 | . 12 18 . 20 . 7 . 8 14 5 . 4 17 1 2 13 18 15 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Guns 115 | . 12 18 . 18 . 4 . 4 13 2 . 3 14 1 1 2 8 15 AOE 38 | . . . . 2 . 3 . 4 . 3 . 1 3 . 1 11 10 . Classes Destroyed 18 | 2 2 4 . 4 . . . 1 1 1 . . 1 1 . 1 . . Worker 5 | . . . . 1 . . . . 1 . . . 2 . . . . 1 Builder 4 | . . . . 1 . . . . . . . . 3 . . . . . Tunneler 6 | 1 . . 4 . . . . . . . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . Recycler 11 | 1 . . 1 1 . . . . 2 . . . 4 . . . . 2 Operator 4 | . . 1 . 1 . . . . . . . . 1 . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 9 | . . 2 . 2 . . . . 1 . . . 2 . . . . 2 Swarmer 45 | . 6 8 . 7 . 2 . 6 . . . 2 . . . . 10 4 Grunt 59 | . 6 8 . 8 . 3 . . 5 3 . . 6 . 1 11 4 4 Brawler 2 | . . 1 . . . . . . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . . . . 1 . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 13 | . . 1 . 3 . 2 . 1 2 . . . 2 . 1 . 1 . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . . . 2 . . 2 . . . 2 2 Programmer 21 | . . . . . . . . . 7 . . 2 6 1 . . . 5 Packrat 3 | . . . . . . 3 . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . Wizard 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | 2 2 4 2 4 . 3 . 4 3 3 . 2 8 1 2 12 6 6 Combat Bots Only 12 | . 2 4 . 4 . 3 . 4 3 3 . 2 5 1 2 12 6 4 Max Kills in Single Turn 7 | 1 2 1 1 3 . 1 . 2 2 1 . 1 2 1 1 7 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 7 | . . . . 1 . 1 . 2 . 1 . 1 1 . 1 7 4 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 819 | . 64 78 . 70 . 50 . 22 77 37 . 12 128 7 15 44 61 154 Missed 259 | . 19 17 . 22 . 22 . 10 25 5 . 2 35 2 2 20 21 57 Hits 560 | . 45 61 . 48 . 28 . 12 52 32 . 10 93 5 13 24 40 97 Melee 10 | . . . . . . . . . . . . . 1 . . . 9 . Projectile 550 | . 45 61 . 48 . 28 . 12 52 32 . 10 92 5 13 24 31 97 AOE 1 | . . . . . . . . . . . . . 1 . . . . . Critical Strikes 22 | . . . . 1 . . . 1 2 1 . . 6 . . 2 5 4 Part Disruptions 4 | . . . . . . . . . . . . . 2 . . 2 . . Damage Taken 9550 | . 439 609 . 630 . 382 . 158 809 660 . 224 2088 106 298 481 928 1738 Core 840 | . 104 104 . 97 . 75 . 5 30 55 . . 173 . . 52 85 60 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 3 | . . . . . . . . . . . . . . . . 3 . . Regen/Repaired (Parts) 572 | . . . . 94 . . . . 64 . . . 164 . . 250 . . Core Remaining (%) 80 | 100 58 . 74 82 . . . 88 . . . 90 . . . . 69 . Volleys Fired 403 | 7 49 53 9 51 . 22 . 9 26 16 . 10 56 4 6 9 25 51 Largest 4 | 2 2 3 3 3 . 4 . 3 4 4 . 4 4 4 4 4 4 4 Hottest 138 | 40 40 138 100 96 . 100 . 75 114 114 . 119 128 126 126 126 129 129 Shots Fired 1199 | 14 98 156 25 146 . 43 . 21 103 42 . 34 204 15 15 16 76 191 Gun 1146 | 14 98 156 24 143 . 30 . 18 102 35 . 32 198 15 12 10 68 191 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 52 | . . . . 3 . 13 . 3 1 7 . 2 6 . 3 6 8 . Special 1 | . . . 1 . . . . . . . . . . . . . . . Kinetic 1077 | 14 98 100 16 138 . 30 . 18 102 35 . 32 198 15 12 10 68 191 Thermal 70 | . . 56 9 5 . . . . . . . . . . . . . . Explosive 52 | . . . . 3 . 13 . 3 1 7 . 2 6 . 3 6 8 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 8 12 6 15 . 15 . 7 11 15 . 9 19 3 3 6 8 11 Robot Miss Streak 8 | 3 4 5 2 5 . 2 . 3 6 4 . 8 6 2 2 1 3 4 Penetration Max 2 | . . . . . . . . . 1 . . . 1 . . 1 2 2 Secondary Targets 11 | . 2 2 . . . . . . 1 . . 1 1 . . 1 1 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . 1 1 . . 1 1 1 Shots Hit Robots 715 | 8 63 88 12 88 . 28 . 10 61 23 . 23 128 10 8 10 48 107 Core Hits 439 | 5 26 39 5 45 . 20 . 13 50 22 . 16 76 3 8 23 38 50 Critical Kills 33 | . . . . . . . . . 2 . . . 11 . 1 1 4 14 Critical Parts Destroyed 50 | . . . . 1 . . . . 2 . . 1 15 3 . . 6 22 Critical Strikes 88 | . . 3 2 1 . . . . 4 . . 1 26 3 1 1 10 36 Burn 5 | . . 3 2 . . . . . . . . . . . . . . . Destroy 81 | . . . . 1 . . . . 3 . . 1 25 3 1 1 10 36 Smash 2 | . . . . . . . . . 1 . . . 1 . . . . . Melee Attacks 38 | . . . . 1 . 5 . . 6 . . 5 8 2 4 . 1 6 Impact 33 | . . . . 1 . 5 . . 6 . . . 8 2 4 . 1 6 Slashing 5 | . . . . . . . . . . . . 5 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 2 . . 2 . . . 5 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17740 | 57 522 1088 186 2150 . 1242 . 441 1644 1088 . 895 3166 344 323 1221 1695 1678 Guns 10494 | 57 515 1066 186 1695 . 316 . 153 1296 433 . 301 2046 137 128 101 529 1535 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 5482 | . . . . 423 . 688 . 288 . 655 . 267 680 . 195 1120 1166 . Melee 1528 | . . . . . . 238 . . 230 . . 327 423 207 . . . 103 Ramming 236 | . 7 22 . 32 . . . . 118 . . . 17 . . . . 40 Kinetic 10015 | 57 515 675 110 1683 . 316 . 153 1296 433 . 301 2046 137 128 101 529 1535 Thermal 479 | . . 391 76 12 . . . . . . . . . . . . . . Explosive 5473 | . . . . 423 . 688 . 288 . 655 . 267 671 . 195 1120 1166 . Electromagnetic 9 | . . . . . . . . . . . . . 9 . . . . . Impact 1201 | . . . . . . 238 . . 230 . . . 423 207 . . . 103 Slashing 327 | . . . . . . . . . . . . 327 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 4 5 5 . 13 14 14 14 . 2 Average Corruption 8 | . . . . . . . . . 3 4 5 . 9 13 14 14 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 121 | . . . . . . . . . 7 13 1 . 52 30 12 2 . 4 Message Errors 30 | . . . . . . . . . 2 4 . . 9 10 4 1 . . Matter Fused 32 | . . . . . . . . . 2 2 . . 16 5 6 1 . . Heat Flow Errors 18 | . . . . . . . . . . 1 . . 8 5 2 . . 2 Energy Discharges 11 | . . . . . . . . . 1 2 . . 3 4 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . . . 2 1 . 3 4 . . . . Data Loss (major) 3 | . . . . . . . . . . 1 . . 1 1 . . . . Misfires 7 | . . . . . . . . . 2 . . . 5 . . . . . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . Weapon Failures 7 | . . . . . . . . . . 1 . . 4 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 973 | . . . . 7 . 141 . 14 200 . . 165 172 193 . 2 36 43 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 179 | . . . . 7 . 13 . 14 . . . 41 66 . . 2 36 . Melee 794 | . . . . . . 128 . . 200 . . 124 106 193 . . . 43 Knockbacks 7 | . . . . . . 2 . . 1 . . . 3 . . . . 1 Impact 7 | . . . . . . 2 . . 1 . . . 3 . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . 52 . . 37 23 . . . . . Shots 4 | . . . . . . . . . 1 . . 1 2 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 3 3 . 3 . . . . 9 . . . 2 . . . . 5 Kicked 25 | . 3 3 . 3 . . . . 9 . . . 2 . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 436 | . 12 436 36 89 . 71 . 20 160 195 . 109 298 275 265 265 150 435 Average Temperature 79 | . 6 114 14 31 . 22 . 15 43 68 . 46 54 91 100 61 71 133 Received Heat Transfer 1765 | . 120 147 . 207 . 93 . . 165 126 . . 595 . 72 129 30 81 Effects 3 | . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 1 . 2 . . 2 . . . 3 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 22 | . . . . 2 . 1 . . 7 . . . 6 3 . . . 3 Impact Corruptions 30 | . . . . 1 . 3 . . 6 . . . 5 12 . . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . . . . . . . . . Heat Transferred 1720 | . . 1313 370 37 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . 1 . . . 1 . . . . . Low Security (%) 86 | 100 100 100 100 64 100 . . . 73 . . . 80 . . . . 100 Level 1 13 | . . . . 35 . . . . 26 . . . 19 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 325 | 10 135 195 55 301 118 . . . 325 . . . 250 . . . . 149 Initial 179 | . . . 55 . 118 . . . . . . . 179 . . . . 20 Average 83 | . 35 63 6 155 65 . . . 89 . . . 137 . . . . 42 Influence Increases 5289 | 10 457 537 26 868 10 140 . 164 676 110 . 170 895 45 40 225 425 491 Destroy 0b10 Robot/C 3180 | . 240 360 . 500 . 140 . 140 280 100 . 120 360 20 40 220 360 300 Destroy 0b10 Robot/NC 240 | 10 . 15 25 45 . . . 10 20 . . 15 65 . . 5 . 30 Destroy Leader 542 | . 50 74 . 88 . . . 10 102 10 . 20 74 10 . . 50 54 Allied During Kill 56 | . . . . 31 . . . 4 . . . 15 6 . . . . . Successful Hack 223 | . 32 9 . 40 10 . . . 54 . . . 64 . . . . 14 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . Disable Machine 210 | . . . . 30 . . . . 90 . . . 60 . . . . 30 Destroy Structure 208 | . . 4 1 29 . . . . 40 . . . 116 . . . . 18 Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . . Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 405 | . 75 75 . 105 . . . . 75 . . . . 15 . . 15 45 Influence Decreases 5257 | 10 455 396 169 608 262 148 . 164 362 365 59 123 763 224 20 38 599 492 Entered New Map 737 | . . 2 88 . 142 4 . . . 117 59 . 18 67 . 20 207 13 Time Decay 3902 | 10 445 344 81 518 120 134 . 144 352 238 . 103 595 157 20 18 322 301 Lost Part 432 | . 10 50 . 10 . 10 . . 10 10 . . 150 . . . 70 112 Lost Ally 120 | . . . . 80 . . . 20 . . . 20 . . . . . . Purge Threat 66 | . . . . . . . . . . . . . . . . . . 66 Squads Dispatched 34 | . 3 1 . 3 1 . . . 9 . . . 13 . . . . 4 Investigation 6 | . 2 . . 1 . . . . 1 . . . 2 . . . . . Extermination 10 | . . . . . 1 . . . 4 . . . 3 . . . . 2 Reinforcement 15 | . 1 1 . 2 . . . . 1 . . . 8 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . 1 . . . 2 . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 2 . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 1 . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 14 | . 2 . . 3 . . . . 4 . . . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 265 | . 26 29 . 45 1 9 . 7 27 6 . 8 28 2 3 30 18 26 Peak Tracking Total 16 | . 5 4 . 6 1 5 . 4 7 2 . 3 7 1 2 16 5 6 Tactical Retreats 19 | . 2 2 . 4 . 1 . . 4 . . . 1 1 1 . 1 2 ECM-based Alert Blocks 8 | . . . . . . 3 . . 3 . . . 1 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 10 | . 3 . . . . . . . . 1 . . 5 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 15 | . . . . 2 . 1 . . 6 . . . 4 . . . . 2 Max in Single Turn 4 | . . . . 1 . 1 . . 4 . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 60 | . 9 7 1 8 5 1 4 . 8 . . . 7 . 2 1 . 7 Terminals 38 | . 7 6 . 6 4 . . . 5 . . . 4 . . . . 6 Fabricators 3 | . . . . . . . . . 1 . . . 1 . . . . 1 Repair Stations 3 | . . . . 1 . . . . 1 . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 . . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 165 | . 19 20 1 18 7 1 27 . 21 . . . 22 . 6 6 . 17 Successful 113 | . 11 12 1 14 2 1 27 . 15 . . . 14 . 6 6 . 4 Failed 50 | . 8 7 . 3 5 . . . 6 . . . 8 . . . . 13 Catastrophic 10 | . 2 . . . 1 . . . 1 . . . 3 . . . . 3 Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . Manual 61 | . 12 14 . 8 4 . . . 4 . . . 10 . . 1 . 8 Terminals 99 | . 17 18 . 14 6 . . . 14 . . . 17 . . . . 13 Fabricators 8 | . . . . . . . . . 2 . . . 2 . . . . 4 Repair Stations 7 | . . . . 2 . . . . 3 . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 2 . 2 . . . . 2 . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Hacks 74 | . 6 4 1 4 1 1 27 . 9 . . . 8 . 6 6 . 1 Record 17 | . . . . . . . 11 . 1 . . . . . 5 . . . Part Schematic 14 | . 2 . . . . . 9 . . . . . 3 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 21 | . 2 2 . 2 1 . 3 . 4 . . . 1 . . 6 . . Open Door 3 | . . . 1 . . 1 . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . . 1 . . . 2 . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 Locate Traps 7 | . 1 1 . 1 . . . . 2 . . . 2 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . . 2 . . . . 1 Load Schematic 3 | . . . . . . . . . 1 . . . 1 . . . . 1 Build 2 | . . . . . . . . . 1 . . . 1 . . . . . Repair Station Hacks 6 | . . . . 2 . . . . 2 . . . 2 . . . . . Scan Component 3 | . . . . 1 . . . . 1 . . . 1 . . . . . Repair 3 | . . . . 1 . . . . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 1 . 1 . . . . . . . . 1 . . . . . Retrieve Study 3 | . . 1 . 1 . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 5 7 . 7 1 . . . 2 . . . 1 . . . . 2 Terminals 23 | . 3 7 . 7 1 . . . 2 . . . 1 . . . . 2 Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . Botnet 12 | . 3 2 . 2 . . . . 2 . . . 1 . . . . 2 Skim 10 | . . 5 . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Detections 42 | . 6 5 . 6 5 . . . 8 . . . 5 . . . . 7 Full Trace Events 2 | . . . . . . . . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 2 . . . . . 9 . . . 15 . 3 . . . . . Parts Built 3 | . . . . . . . . . 1 . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 146 | . . . . . . . . . 51 . . . 95 . . . . . Total Part Build Rating 11 | . . . . . . . . . 1 . . . 10 . . . . . Part Studies Acquired 3 | . . 1 . 1 . . . . . . . . 1 . . . . . Parts Repaired 3 | . . . . 1 . . . . 1 . . . 1 . . . . . Time 108 | . . . . 32 . . . . 38 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 1 . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 9 | . . . 5 . 1 1 . . . . 2 . . . . . . . Largest Group 5 | . . . 5 5 1 1 1 1 . . 2 2 1 . . . . . Highest-Rated Group 79 | . . . 78 78 10 16 16 16 . . 79 79 47 . . . . . Highest-Rated Ally 51 | . . . 31 31 10 16 16 16 . . 51 51 47 . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . Ally Attacks 49 | . . . . 30 . . . 2 . . . 11 6 . . . . . Total Damage 584 | . . . . 281 . . . 28 . . . 152 123 . . . . . Kills 13 | . . . . 7 . . . 1 . . . 4 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 17122 | 11 2058 1068 . 1373 244 912 88 695 1903 508 1384 677 1899 745 303 923 1506 825 Optics 2046 | . . . . . . . . . . . . . . . . . 1221 825 Sensors 11574 | . . . . . 241 867 88 691 1723 508 1384 677 1688 745 263 717 1457 525 Seismic 5413 | 11 2058 1068 . 1373 196 . . . 180 . . . 211 . . . 2 314 Jamming 80 | . . . . . . 34 . 4 . . . . . . 23 . 19 . ECM 518 | . . . . . . 11 . . 20 . . . 263 . 17 207 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 . 2 . . 1 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 18362 | 40 2058 1448 587 1428 244 928 88 695 2063 508 1388 677 1899 745 312 923 1506 825 Spaces Moved 11942 | 15 750 531 310 718 223 716 80 513 1561 405 1175 547 1299 668 252 773 959 447 Core . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 11942 | 15 750 531 310 718 223 716 80 513 1561 405 1175 547 1299 668 252 773 959 447 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 120 175 105 105 105 105 105 105 108 113 113 105 108 108 105 110 111 Average Speed 120 | 120 193 176 175 115 105 111 105 108 106 110 113 113 108 108 108 107 114 119 Slowest Speed 260 | 120 260 190 175 175 105 175 105 175 108 113 113 113 185 108 108 110 118 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 94 46 63 65 9 60 70 62 45 55 84 77 32 78 52 77 92 15 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 8 | . 2 1 . 1 . . 1 . . . 1 1 . . 1 . . . Known Exits Taken 15 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . 1 . 3 . . 3 3 . 2 2 . 3 . Spaces Dug 16 | . . . 1 . . 1 . . 4 . . . 2 . 4 . 1 3 Terrain Destroyed 543 | . . . 1 23 . 134 . 27 50 53 . 33 75 . 21 43 76 7 Melee 15 | . . . . . . 1 . . 4 . . . 2 . 4 . 1 3 Projectile 15 | . . . 1 . . . . . 1 1 . . 9 . . . 2 1 AOE 503 | . . . . 23 . 133 . 27 45 52 . 33 60 . 17 43 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Total 15039 | 26 1270 943 335 1224 231 803 84 636 1879 432 1235 573 1642 677 270 853 1304 622 Wait 2063 | . 429 334 . 360 4 34 5 103 180 4 39 4 201 1 . 30 287 48 Move 11924 | 14 749 530 309 717 222 715 79 512 1560 404 1174 546 1298 667 251 772 958 447 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 145 | 2 15 8 4 30 1 4 . 3 19 1 . 2 18 1 1 7 6 23 Fast Attach 43 | 1 6 . . 3 . 1 . . 3 . 10 . 5 . . 9 4 1 Attach 65 | . 1 7 . 3 2 1 . . 4 1 . . 16 . 1 2 7 20 Detach 4 | . . . . 1 . . . . . . . . . . . 1 . 2 Swap 189 | . 10 4 2 26 2 14 . 6 47 6 1 4 24 2 7 8 13 13 Drop 121 | 2 8 4 1 29 . 3 . 3 25 . 11 2 9 . . 15 3 6 Fire 403 | 7 49 53 9 51 . 22 . 9 26 16 . 10 56 4 6 9 25 51 Melee 38 | . . . . 1 . 5 . . 6 . . 5 8 2 4 . 1 6 Ram . | . . . . . . . . . . . . . . . . . . . Kick 25 | . 3 3 . 3 . . . . 9 . . . 2 . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . . . . . Rewire 14 | . . . 10 . . 4 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 6) 257 | -10/Materials | Discovered new exit (range 4) 327 | -10/Materials | Build established: Mutant 741 | -10/Materials | Derelicts attacked the area 1077 | -10/Materials | Discovered new exit (range 16) 1661 | -10/Materials | Discovered new exit (range 16) 2027 | -10/Materials | Discovered new exit (range 16) 2099 | -10/Materials | Entered another Materials area 2099 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2359 | -9/Materials | Central database locked down 2394 | -9/Materials | Build established: Scavenger-Gunner 2684 | -9/Materials | Discovered new exit (range 5) 3306 | -9/Materials | Discovered new exit (range 13) 3428 | -9/Materials | Identified exit to Materials 3482 | -9/Materials | Learned Storage interactive machine intel 3500 | -9/Materials | Learned Storage stockpile data 3502 | -9/Materials | Learned Storage trap positions 3503 | -9/Materials | Learned Recycling recycling unit intel 3513 | -9/Materials | Learned Storage trap positions 3547 | -9/Materials | Entered Mines 3600 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3757 | -9/Mines | Discovered exit to Materials (range 8) 4037 | -9/Mines | Assembled infested the area 4040 | -9/Mines | Build established: Gunner 4094 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4117 | -9/Mines | Discovered exit to Materials (range 9) 4134 | -9/Mines | Entered Materials 4134 | -8/Materials | Accompanied by 5 allies 4134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4139 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4225 | -8/Materials | Lost 3 allies 4582 | -8/Materials | Repaired Autogun 5330 | -8/Materials | Central database locked down 5358 | -8/Materials | Learned location of 1 exit from Extension 5388 | -8/Materials | Learned 2 Storage zone layouts 5409 | -8/Materials | Learned location of 1 exit from Storage 5419 | -8/Materials | Learned location of 1 exit from Extension 5421 | -8/Materials | Learned location of Extension (-6) 5431 | -8/Materials | Identified exit to Factory 5562 | -8/Materials | Entered Factory 5562 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5747 | -7/Factory | Discovered new exit (range 11) 5759 | -7/Factory | Identified exit to Lower Caves 5806 | -7/Factory | Entered Lower Caves 5806 | -7/Lower Caves | Accompanied by 1 ally 5877 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5996 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6072 | -7/Lower Caves | Build established: Skirmisher 6105 | -7/Lower Caves | Encountered a Warlord checkpoint 6310 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6320 | -7/Lower Caves | Identified exit to Data Miner 6451 | -7/Lower Caves | Learned Factory stockpile data 6517 | -7/Lower Caves | Discovered new exit (range 4) 6520 | -7/Lower Caves | Identified exit to Lower Caves 6734 | -7/Lower Caves | Entered Data Miner 6734 | -7/Data Miner | Accompanied by 1 ally 6734 | -7/Data Miner | Discovered new exit (range 6) 6740 | -7/Data Miner | Identified exit to Proximity Caves 6754 | -7/Data Miner | Met Data Miner 6783 | -7/Data Miner | Learned location of Section 7 (-3) 6783 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6795 | -7/Data Miner | Received God Mode back door access code from Data Miner 6822 | -7/Data Miner | Entered Proximity Caves 6822 | -6/Proximity Caves | Accompanied by 1 ally 6982 | -6/Proximity Caves | Identified exit to Factory 7037 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7324 | -6/Proximity Caves | Learned Factory stockpile data 7517 | -6/Proximity Caves | Entered Factory 7517 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8154 | -6/Factory | Garrison activated, responded to threat 8184 | -6/Factory | Identified exit to Lower Caves 8184 | -6/Factory | Identified exit to Extension 8388 | -6/Factory | Build established: Scavenger-Skirmisher 8496 | -6/Factory | Repaired Carbon-fiber Leg+? 8734 | -6/Factory | Discovered new exit (range 15) 9402 | -6/Factory | Found Prototype Launcher 9403 | -6/Factory | Identified Scatter Rocket Array 9514 | -6/Factory | Incoming investigation squad redirected 9548 | -6/Factory | Fabricated Hcp. Storage Unit? 9580 | -6/Factory | Entered Lower Caves 9762 | -6/Lower Caves | Encountered a Warlord checkpoint 10085 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10088 | -6/Lower Caves | Identified exit to Zion 10088 | -6/Lower Caves | Entered Zion 10142 | -6/Zion | System corruption cleaned by Quarantine Array 10260 | -6/Zion | Discovered new exit (range 11) 10278 | -6/Zion | Identified exit to Proximity Caves 10490 | -6/Zion | Found Prototype Special Weapon 10490 | -6/Zion | Identified RU-N14's Throwing Claymores 10610 | -6/Zion | Learned location of Armory (-4) 10731 | -6/Zion | Found Prototype Device 10731 | -6/Zion | Identified Bomb Factory No. 2 11069 | -6/Zion | Gained Derelict followers 11082 | -6/Zion | Learned 4 Factory zone layouts 11476 | -6/Zion | Entered Proximity Caves 11476 | -5/Proximity Caves | Accompanied by 2 allies 11481 | -5/Proximity Caves | Spotter reported a threat 11892 | -5/Proximity Caves | Learned Factory emergency access door positions 12114 | -5/Proximity Caves | Discovered new exit (range 11) 12124 | -5/Proximity Caves | Identified exit to Factory 12153 | -5/Proximity Caves | Entered Factory 12153 | -5/Factory | Accompanied by 1 ally 12153 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12425 | -5/Factory | Discovered new exit (range 10) 12434 | -5/Factory | Identified exit to Factory 12691 | -5/Factory | Identified exit to Upper Caves 12927 | -5/Factory | Incoming investigation squad redirected 12927 | -5/Factory | Lost 4 parts (1n1u2w) 13207 | -5/Factory | Lost 6 parts (2n4w) 13210 | -5/Factory | Build established: Scavenger-Gunner 13288 | -5/Factory | Incoming investigation squad redirected 13359 | -5/Factory | Fabricated Hyp. Gauss Rifle? 13634 | -5/Factory | System corruption reached 10% 13722 | -5/Factory | Spotted B-75 Beast 13841 | -5/Factory | Repaired Imp. Light Armor Plating 13938 | -5/Factory | Build established: Scavenger-Skirmisher 14052 | -5/Factory | Entered Upper Caves 14652 | -5/Upper Caves | Learned Factory emergency access door positions 14783 | -5/Upper Caves | Discovered new exit (range 13) 14795 | -5/Upper Caves | Identified exit to Upper Caves 14797 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14797 | -5/Upper Caves | Entered another Upper Caves area 14875 | -5/Upper Caves | Entered an active Warlord outpost 14883 | -5/Upper Caves | Learned Research emergency access door positions 14883 | -5/Upper Caves | Learned Factory stockpile data 14883 | -5/Upper Caves | Learned Research stockpile data 14883 | -5/Upper Caves | Learned Factory terminal intel 14967 | -5/Upper Caves | Learned 12 Factory zone layouts 15064 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15104 | -5/Upper Caves | Discovered new exit (range 5) 15107 | -5/Upper Caves | Identified exit to Warlord 15109 | -5/Upper Caves | Entered Warlord 15156 | -5/Warlord | System corruption cleaned by Quarantine Array 15706 | -5/Warlord | Opened Warlord's prototype stash 15710 | -5/Warlord | Warlord's base attacked by MAIN.C 15712 | -5/Warlord | Found Prototype Device 15712 | -5/Warlord | Identified Exp. Phase Shifter 15882 | -5/Warlord | Met Warlord 15955 | -5/Warlord | Warlord forces counterattacked 16004 | -5/Warlord | Lost 5 allies 16006 | -5/Warlord | Destroyed 12 combat bots 16021 | -5/Warlord | Discovered new exit (range 12) 16031 | -5/Warlord | Identified exit to Proximity Caves 16032 | -5/Warlord | Entered Proximity Caves 16056 | -4/Proximity Caves | Lost 7 allies 16645 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17035 | -4/Proximity Caves | Lost 3 parts (1p1n1w) 17511 | -4/Proximity Caves | Discovered exit to Factory (range 18) 17538 | -4/Proximity Caves | Entered Factory 17538 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17539 | -4/Factory | Identified exit to Armory 17542 | -4/Factory | Loaded intel: 26 terminal locations 17599 | -4/Factory | Discovered new exit (range 8) 17607 | -4/Factory | Identified exit to Upper Caves 17845 | -4/Factory | Lost 7 parts (2p2n1u2w) 17899 | -4/Factory | Watched by a mysterious "MATRIX" hacker 18231 | -4/Factory | Lost 3 parts (3w) 18363 | -4/Factory | Self-destructed Last Messages --------------- 18239_ System corrupted: Heat flow error (+163). 18296_ Slug penetrates P-70 Sage. 18303_ Destroyed Hpw. Shock Rifle. 18303_ Slug penetrates Wall. 18304_ System corrupted: Energy discharge (-77). 18306_ Destroyed Imp. Heat Sink. 18311_ Kicked P-70 Sage out of the way. 18312_ P-70 Sage destroyed. 18315_ Slug penetrates Wall. 18317_ Acquired Hpw. Shock Rifle. 18319_ System corrupted: Heat flow error (+279). 18319_ Acquired Tesla Rifle. 18323_ Power failure, Lgt. Antimatter Reactor shutdown. 18323_ Overheating: Energy bleed (-35). 18324_ Acquired 90 matter. 18325_ R-10 Processor collects Imp. Target Analyzer. 18327_ Kicked R-10 Processor out of the way. 18328_ R-10 Processor collects Imp. Heat Sink. 18344_ Acquired Imp. Transmission Jammer. 18361_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | #==" # """"""""" # #??????????????? | | #| " # #^ """ """ #??????????????? | | # " # ! 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"""??# ??????????????????????????? | | #???????????" ""???+ ?????????Y????????????????? | | ##?????????""" "????# ??????????????????????????? | | ???????????""" ?????# ??????????????????????????? | | ???????????""" ?????# ?????????????k????????????" | | ????????????????????# ?????????????????????????"" | | ????????????????????? ??????????????????????????? | | ?????????????????????###??????t??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????!????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 250 Matter Stores 596 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Phase Shifter | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Neutrino Core | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Arm. Leg | -5/Factory | Hacked Hyp. Gauss Rifle | -5/Factory | Hacked Railgun | -5/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hyp. Gauss Rifle | x2 | -5/Factory Repaired ---------- Autogun | 18% | -8/Materials Carbon-fiber Leg | 41% | -6/Factory Imp. Light Armor Plating | 8% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Arm. Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Reappropriation Challenges ------------ None Game ------ Seed MultitargetingShockLink Manual? 0 Play Time 04:35:58 Cumulative 339.9 hours Start 2026.07.13 @ 04:38:26 End 2026.07.13 @ 21:14:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 15 Types 11/0/1/0/1/0/0/0/0/2 Lore% 60 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 90x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(200) Steam 1 RUN: 117a4514-f247-4001-b344-03d81757d685