Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 11:40:34 // AFD2020/Player2 Player: Kyzrati Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (208) 1040 Value Destroyed (9116) 9116 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (16279) 16279 TOTAL SCORE: 34835 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3967 Follower Combat Kills 7773 Awakened Behemoth Slayer 1000 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1824 Scanned by Researcher 500 Friendly Fire -2185 Cogmind --------- Core Integrity 0/1450 Matter 87/300 Energy 55/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (5) ---- Advanced Heat Sink SHELL Armor High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Heavy Treads Armored Huge Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Machine Analyzer Enhanced Optical Array Seismic Detector Improved Phase Shifter SHELL Armor Improved Remote Shield > --- WEAPON ----------- Helical Railgun Omega Cannon Z-bomb Delivery System > --- INVENTORY -------- Biometal Medium Treads High-capacity Matter Pod High-powered Tractor Beam Vortex Rifle Compact HERF Cannon Vortex Cannon Vortex Cannon Hypervelocity Mass Driver Micro-nuke Launcher Phasing Sabre CR-A16's Behemoth Slayer [Rating: 180] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Pulse Rifle Energy Cannon Vortex Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Omega Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Slots Evolved 16 | . . 2 2 2 . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . 1 . 1 . . Utility 8 | . . . 1 1 . 1 . . . . 2 . . . . 1 . . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 144 | 7 1 25 12 1 4 13 3 2 1 . 7 . 2 12 3 2 6 13 7 23 Power 16 | 1 . 2 . . . 2 1 . . . 1 . 1 1 . . 1 3 . 3 Engine 8 | 1 . 2 . . . 2 1 . . . 1 . 1 . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . 1 . . 1 3 . 3 Propulsion 34 | 2 . 8 5 1 . . 2 . . . . . . 3 1 . 1 2 1 8 Treads 27 | 2 . 8 5 1 . . 2 . . . . . . 3 . . 1 1 . 4 Leg 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Wheel 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 39 | 2 . 4 4 . 1 2 . 2 . . 1 . 1 1 1 1 3 6 1 9 Device 14 | 1 . 1 1 . . 2 . . . . . . . 1 1 . 1 3 . 3 Storage 5 | 1 . 3 . . . . . . . . . . . . . . . . . 1 Processor 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 17 | . . . 3 . 1 . . 2 . . . . 1 . . . 2 2 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 1 11 3 . 3 9 . . 1 . 5 . . 7 1 1 1 2 5 3 Energy Gun 10 | 1 1 4 . . . 1 . . . . . . . 1 . . 1 . 1 . Energy Cannon 5 | . . . . . . . . . . . . . . 2 . . . . 2 1 Ballistic Gun 27 | 1 . 7 2 . 3 5 . . . . 3 . . 3 . 1 . 1 . 1 Ballistic Cannon 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Launcher 6 | . . . 1 . . 2 . . . . 1 . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 . . . . . . . . 1 . . 4 . 2 . 2 6 2 Parts Lost 41 | . . 1 . . . 1 . . . . . 1 . . 1 . 2 . . 35 Power 6 | . . . . . . . . . . . . . . . . . 1 . . 5 Propulsion 11 | . . . . . . . . . . . . . . . 1 . . . . 10 Utility 14 | . . . . . . . . . . . . 1 . . . . . . . 13 Weapon 10 | . . 1 . . . 1 . . . . . . . . . . 1 . . 7 Highest Loss Streak 16 | . . 1 . . . 1 . . . . . 1 . . 1 . 2 . . 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Backups 12 | 2 5 10 14 12 12 12 12 13 12 13 12 13 12 13 14 13 14 14 13 11 Power . | . 1 . . . . . . . . . . 1 . . . . . . . . Propulsion 1 | . . 2 3 3 2 2 2 2 2 2 2 2 2 2 2 1 . . . . Utility 4 | . 1 4 3 3 4 5 6 7 6 6 4 4 4 3 4 3 3 4 5 2 Weapon 5 | . 1 3 7 5 5 5 4 4 4 5 5 6 6 6 8 9 10 9 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 5 7 3 . 3 1 . . 1 . . . . 3 . . 3 . 2 4 Power 5 | . 3 . . . . . . . . . . . . 1 . . . . . 1 Propulsion 9 | . 2 1 1 . 2 . . . . . . . . 1 . . 1 . . 1 Utility 8 | . . 3 . . . . . . 1 . . . . 1 . . 1 . 1 1 Weapon 9 | . . 2 2 . 1 1 . . . . . . . . . . 1 . 1 1 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 85 91 92 93 94 100 100 96 94 93 93 92 84 87 85 77 68 Engine 9 | . 14 11 9 7 7 12 13 13 13 13 11 11 11 10 5 5 2 . . . Reactor 2 | . . . . . . . . . . . . . . . 5 5 6 13 14 11 Treads 21 | . 28 22 26 24 30 26 26 26 26 26 23 23 23 23 19 15 15 14 10 6 Wheel 1 | . . . . . . . . . . . . . . . 1 5 5 4 7 7 Device 10 | . 14 11 9 7 7 13 13 13 13 13 11 6 5 5 7 10 14 13 9 11 Storage 6 | . 14 11 9 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 3 Processor 2 | . . . . . . . . . . . 5 5 5 5 5 5 5 7 9 7 Protection 8 | . . . 8 7 7 6 6 7 13 13 13 15 17 17 14 10 9 5 3 4 Energy Gun 4 | . 14 21 18 15 13 2 . . . . . . . . . . 2 3 3 . Ballistic Gun 18 | . 14 21 17 15 16 22 25 21 20 24 18 22 22 21 22 21 17 11 6 3 Slashing Weapon 1 | . . . . . . . . 4 6 1 3 . . . . . . 1 1 1 Peak Build Rating 180 | 7 8 20 34 37 47 59 62 62 64 64 76 75 83 103 105 115 124 141 170 180 Average Rating 72 | 5 7 17 28 34 43 54 61 61 63 63 69 73 78 85 102 108 116 134 160 153 On Entrance 68 | . 7 8 20 34 37 47 57 62 61 64 63 75 74 83 103 103 107 124 134 170 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . 8 11 10 12 9 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 14 15 42 51 51 67 81 84 83 78 79 87 87 98 116 108 102 113 125 129 139 Greatest Support 114 | 40 40 40 62 84 84 84 100 100 100 100 100 100 100 114 111 28 28 28 48 105 Greatest Overweight (x) 4 | . . 1 1 . . . . . . . . . . 1 3 3 4 4 4 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . 3 3 3 2 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 Average Carried 13 | 2 5 10 14 13 13 14 14 15 14 15 14 15 14 14 14 13 14 14 14 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 14 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 5 Class Distribution -------------------- 35% | Derelict-Tank 26% | Tank 20% | Scavenger-Tank 7% | Gunner 4% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Matter Collected 8213 | 309 254 536 326 . 55 1004 141 30 10 111 490 125 144 254 200 . 100 767 632 2725 Remotely 2931 | . . . . . . 250 . . . . 193 . . . . . 93 250 450 1695 Salvage Created 8293 | 93 242 884 297 . 81 1349 205 82 . 82 1092 151 71 518 68 . 72 827 545 1634 Parts 383 | 9 10 61 21 . 3 74 9 . . 5 54 10 1 15 4 . 3 31 19 54 Haulers Intercepted 11 | . . 6 4 . . . . . . . 1 . . . . . . . . . Recyclers Shooed 11 | . 1 . . . . 2 . . . . 5 . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 9 5 . 9 . 9 16 . 5 . . . . . Prevented 6 | . . . . . . . 1 . . 3 . 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Combat Hostiles Destroyed 146 | . 2 19 8 . 3 15 5 . . 6 9 2 1 13 1 . 2 10 10 40 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 Guns 76 | . 2 19 4 . 3 12 2 . . 4 7 2 1 3 1 . 2 10 1 3 Cannons 24 | . . . . . . . . . . . . . . . . . . . 4 20 AOE 41 | . . . 4 . . 3 3 . . 2 1 . . 10 . . . . 5 13 Classes Destroyed 23 | 2 3 4 . . 1 4 . . . 1 1 1 . 3 . . . 2 . 1 Worker 13 | . . 2 . . . 4 . . . . 2 . . . . . . 2 3 . Builder 7 | . . . . . . 3 . . . . 2 . . . . . . . 2 . Tunneler 5 | 2 . . . . . 1 . . . . . . . . . . . 1 . 1 Hauler 11 | . . 6 4 . . . . . . . 1 . . . . . . . . . Recycler 14 | 1 2 . 1 . . 5 . . . . 3 . . . . . . 1 1 . Mechanic 5 | . . . . . . 1 . . . . 1 . . . . . . . 1 2 Operator 1 | . . 1 . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . Watcher 6 | . 1 2 . . . 1 . . . . 1 . . . . . . . . 1 Swarmer 31 | . 1 12 6 . 1 2 1 . . 4 4 . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 Grunt 50 | . 1 1 1 . 1 9 3 . . . 2 . . 6 . . . 4 4 18 Brawler 7 | . . . . . . 1 . . . . . . . . . . . 2 1 3 Duelist 9 | . . . . . . . . . . . . . . . . . . 1 2 6 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 15 | . . 6 1 . . 2 1 . . . . . 1 . 1 . . . . 3 Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Hunter 9 | . . . . . . . . . . . 1 . . . . . 1 2 2 3 Programmer 15 | . . . . . . 1 . . . . 2 2 . 3 . . 1 . 1 5 Striker 1 | . . . . . . . . . . . . . . 1 . . . . . . Executioner 1 | . . . . . . . . . . . . . . 1 . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | 2 2 5 3 . 1 7 3 . . 3 4 2 1 11 1 . 2 4 14 10 Combat Bots Only 11 | . 1 5 3 . 1 5 3 . . 3 3 2 1 11 1 . 2 4 8 9 Max Kills in Single Turn 6 | 1 1 3 3 . 1 2 2 1 . 2 2 1 1 4 1 . 1 2 6 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . 3 . . 2 2 . . 2 1 . . 4 . . . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Hostile Shots Fired 1003 | . 30 84 8 . 5 123 19 . . 16 37 4 23 31 25 . 49 21 59 469 Missed 324 | . 11 26 6 . 3 51 6 . . 8 12 1 6 10 9 . 25 7 18 125 Hits 679 | . 19 58 2 . 2 72 13 . . 8 25 3 17 21 16 . 24 14 41 344 Melee 62 | . . . . . . . . . . . . . . . . . . . . 62 Projectile 617 | . 19 58 2 . 2 72 13 . . 8 25 3 17 21 16 . 24 14 41 282 AOE 1 | . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 45 | . . . . . . 3 . . . . 1 . . 3 1 . . 2 2 33 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 15607 | . 237 704 162 . 59 1179 145 64 . 123 512 57 311 711 368 . 466 343 730 9436 Core 1794 | . 37 126 11 . 16 62 6 . . . 19 . . 34 90 . 17 18 50 1308 Absorbed by Shields 512 | . . . . . . . . . . . . . . . . . 144 104 223 41 Reduced by Siege Mode 63 | . . . . . . . . . . . . . . . . . . . . 63 Redirected to Shielding 164 | . . . . . . . . . . . . . . . . . . . . 164 Regen/Repaired (Parts) 1929 | . . . . . . . . . . . . . . 261 . . . . 270 1398 Core Remaining (%) 83 | 100 75 61 89 . 96 . . . . 74 . . . . 83 . 98 . 76 . Volleys Fired 373 | 13 18 48 13 . 7 48 5 . . 6 29 4 5 10 5 . 8 30 40 84 Largest 4 | 2 2 4 4 . 4 4 4 . . 4 4 4 4 4 4 . 4 4 4 3 Hottest 200 | 60 60 172 182 . 184 159 120 . . 120 126 126 126 129 129 . 139 144 178 200 Shots Fired 1008 | 26 36 173 46 . 24 160 11 . . 20 80 16 18 28 20 . 32 98 61 159 Gun 853 | 26 36 173 44 . 24 153 8 . . 19 74 16 17 24 20 . 32 97 42 48 Cannon 108 | . . . . . . . . . . . 2 . 1 . . . . . 15 90 Launcher 47 | . . . 2 . . 7 3 . . 1 4 . . 4 . . . 1 4 21 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 730 | 13 18 96 23 . 14 149 8 . . 19 76 16 18 24 20 . 26 75 36 99 Thermal 143 | 13 18 77 21 . 10 4 . . . . . . . . . . . . . . Explosive 43 | . . . 2 . . 7 3 . . 1 . . . 4 . . . 1 4 21 Electromagnetic 15 | . . . . . . . . . . . 4 . . . . . . . . 11 Entropic 77 | . . . . . . . . . . . . . . . . . 6 22 21 28 Robot Hit Streak 21 | 4 11 13 10 . 9 21 5 . . 4 8 2 8 13 5 . 5 13 6 14 Robot Miss Streak 7 | 2 3 5 4 . 5 4 2 . . 1 2 3 3 1 4 . 3 4 5 7 Penetration Max 2 | . . . . . . . . . . . 1 . . 1 . . . 1 1 2 Secondary Targets 16 | . . 6 . . . 4 1 . . . . . . . . . 1 3 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . . . . . . . 1 1 1 . Shots Hit Robots 609 | 16 22 91 28 . 18 112 8 1 . 7 51 6 13 22 11 . 18 57 25 103 Core Hits 422 | 4 8 43 24 . 10 59 10 . . 8 30 5 3 47 5 . 8 29 42 87 Critical Kills 12 | . . . . . . . . . . . 1 2 1 1 . . . 1 . 6 Critical Parts Destroyed 18 | . . 2 . . . 1 . . . . . . . 1 . . . 2 . 12 Critical Strikes 45 | . . 3 . . . 1 . . . . 1 2 1 2 . . . 5 2 28 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . Destroy 33 | . . 2 . . . 1 . . . . 1 2 1 2 . . . 4 . 20 Blast 4 | . . . . . . . . . . . . . . . . . . . 2 2 Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 Sunder 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 83 | . . . . . . 10 . 4 1 . 18 1 . 1 2 . . 10 17 19 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 80 | . . . . . . 10 . 4 1 . 18 1 . 1 . . . 9 17 19 Piercing 3 | . . . . . . . . . . . . . . . 2 . . 1 . . Sneak Attacks 18 | . . . . . . 5 . 1 . . 6 . . . . . . 5 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31189 | 205 266 1396 1144 . 285 4249 389 58 . 317 2089 197 296 2041 247 . 576 2037 3474 11923 Guns 11862 | 205 266 1396 477 . 285 2620 133 . . 157 1085 197 296 507 212 . 576 1599 636 1215 Cannons 4849 | . . . . . . . . . . . . . . . . . . . 718 4131 Explosions 12711 | . . . 667 . . 1272 256 . . 160 422 . . 1534 . . . . 2047 6353 Melee 1747 | . . . . . . 337 . 58 . . 582 . . . 35 . . 438 73 224 Ramming 20 | . . . . . . 20 . . . . . . . . . . . . . . Kinetic 12696 | 115 127 581 188 . 147 2564 133 . . 157 1085 197 296 507 212 . 288 1153 1024 3922 Thermal 1776 | 90 139 815 289 . 138 56 . . . . . . . . . . . . . 249 Explosive 11971 | . . . 667 . . 1228 256 . . 160 . . . 1534 . . . . 2022 6104 Electromagnetic 847 | . . . . . . 44 . . . . 422 . . . . . . . 25 356 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1676 | . . . . . . 337 . 58 . . 582 . . . . . . 402 73 224 Piercing 71 | . . . . . . . . . . . . . . . 35 . . 36 . . Entropic 2132 | . . . . . . . . . . . . . . . . . 288 446 330 1068 Highest Corruption 9 | . 2 . 3 . . . . . . . 1 3 3 3 1 . . . 5 9 Average Corruption 2 | . 2 . 2 . . . . . . . 1 2 3 1 1 . . . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 82 | . 6 . 9 . . . . . . . 2 14 16 2 7 . . . 6 20 Message Errors 20 | . . . 1 . . . . . . . . 4 4 1 3 . . . 3 4 Matter Fused 19 | . 2 . 3 . . . . . . . . 4 5 . 3 . . . . 2 Heat Flow Errors 11 | . 3 . . . . . . . . . 1 2 1 . . . . . 1 3 Energy Discharges 10 | . . . 1 . . . . . . . 1 2 2 . . . . . 1 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . 1 . 2 . . . . . . . . 2 2 1 1 . . . 1 3 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . Misfires 4 | . . . 2 . . . . . . . . . 1 . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1273 | . . . 91 . . 84 . 50 . . 27 . . . . . . 89 162 770 Projectiles 291 | . . . . . . . . . . . . . . . . . . . 102 189 Explosions 732 | . . . 91 . . . . . . . . . . . . . . . 60 581 Melee 250 | . . . . . . 84 . 50 . . 27 . . . . . . 89 . . Knockbacks 14 | . . . . . . . . . . . . . . . . . . . 3 11 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . . . 3 10 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 406 | . . . 69 . . . 20 . . . . . . . . . . . . 317 Shots 8 | . . . 3 . . . 1 . . . . . . . . . . . . 4 Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 256 380 163 . 139 66 6 . . 10 257 214 129 12 9 . . 24 320 408 Average Temperature 62 | . 73 88 59 . 62 10 6 . . 7 41 46 57 3 4 . . 5 67 105 Received Heat Transfer 1869 | . 105 189 . . . 303 33 12 . . 54 . 27 27 9 . . . 34 1076 Effects 6 | . . 2 . . . . . . . . 1 . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 4 | . . 2 . . . . . . . . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 Total Turns 28 | . . . . . . . . . . . . . . . . . . . . 28 Longest Duration 15 | . . . . . . . . . . . . . . . . . . . . 15 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . . 2 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 6 . . . . . . . . . . . . . . . . . . Heat Transferred 3696 | 200 300 1998 629 . 296 111 . . . . . . . . . . . . . 162 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Maximum Alert Level 5 | . . 3 3 . 1 4 . . . . 2 . . . . . . 4 5 5 Low Security (%) 21 | 100 100 20 . 100 32 14 . . . . 28 . . . . 100 100 9 . . Level 1 25 | . . 14 75 . 67 37 . . . . 55 . . . . . . 16 . . Level 2 9 | . . 14 17 . . 4 . . . . 15 . . . . . . 20 . . Level 3 32 | . . 50 6 . . 36 . . . . . . . . . . . 43 61 40 Level 4 6 | . . . . . . 7 . . . . . . . . . . . 10 27 9 Level 5 1 | . . . . . . . . . . . . . . . . . . . 11 4 High Security 4 | . . . . . . . . . . . . . . . . . . . . 46 Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . Peak Influence 3067 | 10 109 921 736 112 293 1178 . . . . 588 . . . . . 151 1415 1885 3067 Initial 1050 | . . . 372 112 67 153 . . . . 87 . . . . . 3 84 782 1050 Average 644 | . 31 582 411 104 202 549 . . . . 272 . . . . . 79 647 1055 1787 Influence Increases 12993 | 15 185 1473 625 5 236 1781 187 37 . 311 873 62 75 656 124 5 168 1865 1567 2743 Destroy 0b10 Robot/C 6620 | . 100 840 340 . 160 880 140 20 . 160 380 40 60 520 80 . 100 840 660 1300 Destroy 0b10 Robot/NC 560 | 15 25 65 55 . . 145 . . . 10 75 . . 5 . . . 60 60 45 Destroy Leader 1218 | . 22 230 76 . 30 232 10 10 . 10 98 10 . . 20 . 20 146 110 194 Allied During Kill 2382 | . 34 265 108 . 46 293 37 7 . 116 195 12 15 131 24 . 29 433 231 406 Successful Hack 29 | . . . 5 5 . 12 . . . . . . . . . 5 . . 2 . Disable Machine 600 | . . 60 15 . . 165 . . . . 60 . . . . . . 45 210 45 Anti-Garrison Action 450 | . . . . . . . . . . . . . . . . . . 150 150 150 Destroy Structure 1059 | . 4 13 26 . . 54 . . . . 50 . . . . . 4 176 144 588 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 60 | . . . . . . . . . . 15 15 . . . . . 15 . . 15 Influence Decreases 9946 | 15 185 591 1260 155 40 915 772 496 115 172 432 543 174 48 732 . 22 625 1091 1563 Entered New Map 3859 | . . . 510 135 30 140 430 110 115 . 52 215 19 . 608 . 2 67 609 817 Time Decay 4737 | 15 185 571 440 20 . 565 342 386 . 172 310 318 155 48 114 . . 458 392 246 Lost Part 700 | . . 20 10 . 10 60 . . . . 10 10 . . 10 . 20 20 50 480 Lost Ally 200 | . . . . . . . . . . . 60 . . . . . . 80 40 20 Purge Threat 450 | . . . 300 . . 150 . . . . . . . . . . . . . . Squads Dispatched 72 | . . 5 . . 2 15 . . . . 6 . . . . . 1 11 9 23 Investigation 7 | . . 3 . . . 1 . . . . . . . . . . . 2 . 1 Extermination 8 | . . . . . . 3 . . . . 1 . . . . . . 2 1 1 Reinforcement 21 | . . 2 . . 2 4 . . . . 2 . . . . . 1 3 5 2 Assault 29 | . . . . . . 3 . . . . 1 . . . . . . 4 2 19 Garrison 7 | . . . . . . 4 . . . . 2 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . . . . . . . . . . 1 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Distress Signals 21 | . . 3 5 . . 1 . . . . 2 . . . . . . 5 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 376 | . 9 49 19 . 7 49 7 . . 8 26 2 3 32 4 . 7 39 32 83 Peak Tracking Total 17 | . 3 10 6 . 3 10 4 . . 5 4 2 3 17 2 . 3 6 8 12 Tactical Retreats 4 | . . . . . . . . . . 1 1 . . . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Traps Triggered 12 | . 1 2 2 . . 1 . . . . 1 . . . . . . 3 1 1 Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Machines Disabled 45 | . . 4 1 . . 11 . . . . 4 . . 1 . . . 4 16 4 Max in Single Turn 2 | . . 1 1 . . 2 . . . . 1 . . 1 . . . 1 1 1 Garrison Access 5 | . . . 1 . . 1 . . . . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Machines Accessed 25 | . 1 1 6 1 . 5 . . 1 . . . . 3 . 1 . 2 3 1 Terminals 10 | . 1 . 3 1 . 3 . . . . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 2 . . 1 . . . . . . . . . . . 1 1 1 Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . Total Hacks 53 | . 2 4 13 2 . 11 . . 3 . . . . 5 . 1 . 4 7 1 Successful 32 | . 1 3 8 1 . 5 . . 3 . . . . 5 . 1 . . 4 1 Failed 17 | . 1 . 4 1 . 5 . . . . . . . . . . . 4 2 . Catastrophic 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . Database Lockouts 4 | . . 1 1 . . 1 . . . . . . . . . . . . 1 . Manual 42 | . 1 . 3 . . 2 . . . . . . . . . . . 18 12 6 Terminals 21 | . 2 . 7 2 . 7 . . . . . . . . . 1 . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . 4 4 . . 3 . . . . . . . . . . . 2 4 1 Garrison Access 5 | . . . 2 . . 1 . . . . . . . . . . . 2 . . Terminal Hacks 17 | . 1 . 3 1 . 2 . . 3 . . . . 5 . 1 . . 1 . Record 5 | . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 3 3 . . 2 . . . . . . . . . . . . 3 1 Retrieve Study 12 | . . 3 3 . . 2 . . . . . . . . . . . . 3 1 Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 3 1 . 3 . . . . . . . . . . . 2 2 . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 18 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . 3 2 . . 2 . . . . . . . . . . . . 3 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . 4 4 2 Machine Destruction 6 | . . . . . . . . . . . . . . . . . . 4 . 2 Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Total Allies 14 | . 1 . . . . . . . 4 . . . . . . . . 7 . 2 Largest Group 5 | . 1 1 1 1 1 1 1 1 5 5 4 1 1 1 1 1 1 5 3 3 Highest-Rated Group 570 | . 61 68 78 78 93 117 118 118 273 273 242 137 139 154 154 162 169 570 395 459 Highest-Rated Ally 224 | . 61 68 78 78 93 117 118 118 118 118 135 137 139 154 154 162 169 185 195 224 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 3 . 1 Heavy 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 9 9 . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . 3 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 594 | . 21 45 22 . 15 98 5 1 . 16 52 4 6 25 8 . 10 105 59 102 Total Damage 30790 | . 252 1026 799 . 565 4805 284 32 . 404 2243 161 262 4078 963 . 410 5806 3376 5324 Kills 239 | . 5 25 15 . 5 43 2 1 . 4 15 . 2 17 3 . 3 41 28 30 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Active Infowar (turns) 15842 | 73 631 658 952 47 194 1682 770 905 1827 625 697 707 928 1254 649 9 195 1149 927 963 Optics 7445 | . . . . . . . . . . . 697 707 928 1254 649 9 195 1149 927 930 Seismic 9964 | 73 631 658 952 47 194 1682 770 905 1827 625 697 122 . . . . . 362 54 365 Machine Analysis 2661 | . . . . . . . . . . . . . . . . . . 803 927 931 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 1 2 1 . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 2 2 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Turns Passed 17311 | 158 631 1882 1089 47 194 1685 770 905 1827 625 697 707 928 1254 649 9 195 1149 927 983 Spaces Moved 9171 | 70 344 961 581 22 94 838 434 533 1076 363 262 371 546 654 386 3 93 616 524 400 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . Treads 7433 | 64 344 961 581 22 94 838 434 533 1076 363 262 371 546 654 268 . . . . 22 Legs 1 | . . . . . . . . . . . . . . . . . . . . 1 Wheels 1731 | . . . . . . . . . . . . . . . 118 3 93 616 524 377 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 157 157 157 157 165 165 165 165 165 165 165 135 135 135 135 124 110 Average Speed 158 | 150 160 166 159 159 157 157 164 165 165 165 165 165 165 172 158 135 135 145 128 127 Slowest Speed 250 | 160 160 200 200 161 157 157 165 165 165 165 165 165 165 247 250 135 150 150 150 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . Potential Cave-ins 16 | . . . . . . . . . . . 2 . . . . . . 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 50 75 64 1 76 28 62 66 90 51 8 46 72 85 63 . 82 29 58 13 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 . 1 . . . 1 1 . . . . . . Known Exits Taken 6 | . . . . 1 . 1 . . . . 1 . . . 1 1 . . 1 . Unknown Exits Taken 12 | 1 1 1 1 . . . 1 1 1 1 . 1 1 1 . . . 1 . . Scrap Searched 5 | . . . . . . . 1 . 2 . . 1 1 . . . . . . . Spaces Dug 85 | . . . . . . 10 . 2 . . 16 1 1 1 . . . 23 21 10 Terrain Destroyed 424 | . . . 34 . . 19 30 2 . 7 18 2 3 12 2 . . 51 56 188 Melee 36 | . . . . . . 5 . 2 . . 10 1 . 1 . . . 3 5 9 Projectile 106 | . . . . . . . . . . 2 8 1 3 1 2 . . 37 28 24 AOE 282 | . . . 34 . . 14 30 . . 5 . . . 10 . . . 11 23 155 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Total 11075 | 93 392 1141 718 34 129 1092 482 552 1127 376 447 454 564 752 406 7 144 780 694 691 Wait 925 | . 13 62 84 10 10 157 30 12 46 5 104 75 2 31 6 . 21 83 71 103 Move 9149 | 69 343 960 580 21 93 837 433 532 1073 362 261 370 545 653 385 2 92 615 523 400 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . Pick Up 93 | 4 10 16 8 1 6 3 1 . 2 . 6 . 1 9 2 . 5 2 4 13 Fast Attach 82 | 7 . 7 2 . 1 4 1 2 . . 5 1 3 10 1 . 3 10 8 17 Attach 47 | . . 2 2 1 1 2 . . . . 5 . 1 1 1 2 3 . 1 25 Detach 23 | . . . . . 1 1 . . . . 4 . 1 . . 1 2 1 2 10 Swap 133 | . 1 18 12 . 2 20 6 1 1 3 6 2 1 8 2 2 4 17 14 13 Drop 156 | . 7 28 17 1 8 8 6 1 3 . 9 1 5 21 2 . 6 12 14 7 Fire 373 | 13 18 48 13 . 7 48 5 . . 6 29 4 5 10 5 . 8 30 40 84 Melee 83 | . . . . . . 10 . 4 1 . 18 1 . 1 2 . . 10 17 19 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Discovered new exit (range 15) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Weapon x2 1094 | -9/Materials | Discovered new exit (range 12) 1302 | -9/Materials | Build established: Scavenger-Gunner 1523 | -9/Materials | Discovered new exit (range 16) 1857 | -9/Materials | Build established: Gunner 2045 | -9/Materials | Central database locked down 2188 | -9/Materials | Discovered new exit (range 15) 2672 | -9/Materials | Entered another Materials area 2672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2972 | -8/Materials | Build established: Tank 3199 | -8/Materials | Discovered new exit (range 5) 3391 | -8/Materials | Discovered new exit (range 7) 3519 | -8/Materials | Central database locked down 3761 | -8/Materials | Entered Factory 3761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3806 | -7/Factory | Identified exit to DSF 3808 | -7/Factory | Entered DSF 3834 | -7/DSF | Additional patrols routed to DSF 3959 | -7/DSF | Sterilization system engaged 3974 | -7/DSF | Discovered new exit (range 14) 3979 | -7/DSF | Ambient heat levels rising (+10) 3994 | -7/DSF | Ambient heat levels rising (+10) 4002 | -7/DSF | Entered Factory 4002 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4078 | -6/Factory | Identified exit to Lower Caves 4955 | -6/Factory | Garrison activated, responded to threat 5162 | -6/Factory | Discovered new exit (range 16) 5237 | -6/Factory | Central database locked down 5402 | -6/Factory | First assault squad dispatched 5520 | -6/Factory | Garrison activated, responded to threat 5687 | -6/Factory | Entered Lower Caves 5695 | -6/Lower Caves | Met a Warlord Commander 5696 | -6/Lower Caves | Learned location of Warlord (-5) 5697 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5848 | -6/Lower Caves | Learned Factory stockpile data 6400 | -6/Lower Caves | Discovered new exit (range 9) 6406 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6457 | -6/Lower Caves | Entered another Lower Caves area 6460 | -6/Lower Caves | Encountered a Warlord checkpoint 6488 | -6/Lower Caves | Learned Factory stockpile data 7349 | -6/Lower Caves | Discovered new exit (range 5) 7362 | -6/Lower Caves | Entered Zion 7381 | -6/Zion | Learned location of 1 exit from Factory 7432 | -6/Zion | Build established: Derelict-Tank 7729 | -6/Zion | Learned location of 1 exit from Factory 7991 | -6/Zion | Given A8's code to call for help 8104 | -6/Zion | Found CR-A16's Pointy Stick 8226 | -6/Zion | Learned location of Armory (-3) 8522 | -6/Zion | Received a visual enhancement algorithm 8635 | -6/Zion | Met Imprinter 8728 | -6/Zion | Imprinted 8730 | -6/Zion | Declared Zion's savior 9119 | -6/Zion | Discovered new exit (range 15) 9189 | -6/Zion | Entered Proximity Caves 9189 | -5/Proximity Caves | Accompanied by 4 allies 9742 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9788 | -5/Proximity Caves | Discovered new exit (range 11) 9796 | -5/Proximity Caves | Learned Factory emergency access door positions 9814 | -5/Proximity Caves | Entered Factory 9814 | -5/Factory | Accompanied by 3 allies 9814 | -5/Factory | Evolved 2 slots: Utility x2 9815 | -5/Factory | Identified exit to Extension 9816 | -5/Factory | Identified exit to Upper Caves 9816 | -5/Factory | Identified exit to Factory 9860 | -5/Factory | Garrison activated, responded to threat 10382 | -5/Factory | Discovered exit to Upper Caves (range 9) 10414 | -5/Factory | First assault squad dispatched 10473 | -5/Factory | Garrison activated, responded to threat 10479 | -5/Factory | Allied Derelicts emerged from ambush trap array 10511 | -5/Factory | Entered Upper Caves 10514 | -5/Upper Caves | Encountered a Warlord checkpoint 10520 | -5/Upper Caves | Learned Factory garrison access intel 11124 | -5/Upper Caves | Discovered new exit (range 14) 11218 | -5/Upper Caves | Entered another Upper Caves area 11744 | -5/Upper Caves | Learned Factory security intel 11828 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12006 | -5/Upper Caves | Discovered new exit (range 20) 12116 | -5/Upper Caves | Encountered a Warlord checkpoint 12146 | -5/Upper Caves | Entered Warlord 12203 | -5/Warlord | System corruption cleaned by Quarantine Array 12611 | -5/Warlord | Learned location of Command (-1) 12611 | -5/Warlord | Learned Testing stockpile data 12613 | -5/Warlord | Learned 4 Armory zone layouts 12614 | -5/Warlord | Learned Armory recycling unit intel 12614 | -5/Warlord | Learned Research terminal intel 12702 | -5/Warlord | Rebuked by Warlord 12727 | -5/Warlord | Warlord's base attacked by MAIN.C 13063 | -5/Warlord | Found Prototype Energy Gun 13063 | -5/Warlord | Identified Vortex Rifle 13070 | -5/Warlord | Found Prototype Energy Cannon 13070 | -5/Warlord | Identified Vortex Driver 13077 | -5/Warlord | Warlord forces counterattacked 13077 | -5/Warlord | Found Prototype Energy Cannon 13077 | -5/Warlord | Identified Vortex Cannon 13085 | -5/Warlord | Found Vortex Cannon 13098 | -5/Warlord | Found Vortex Rifle 13213 | -5/Warlord | Spotted Executioner 13217 | -5/Warlord | Spotted Executioner 13217 | -5/Warlord | Allies destroyed Executioner 13229 | -5/Warlord | Allies destroyed Executioner 13265 | -5/Warlord | Spotted Executioner 13300 | -5/Warlord | Lost 17 allies 13327 | -5/Warlord | Spotted Executioner 13328 | -5/Warlord | Spotted Executioner 13329 | -5/Warlord | Spotted Striker 13336 | -5/Warlord | Destroyed Executioner 13340 | -5/Warlord | Allies destroyed Executioner 13343 | -5/Warlord | Destroyed Striker 13346 | -5/Warlord | Discovered new exit (range 14) 13364 | -5/Warlord | Destroyed 11 combat bots 13400 | -5/Warlord | Entered Proximity Caves 13479 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13511 | -4/Proximity Caves | Build established: Scavenger-Tank 13828 | -4/Proximity Caves | Spotted B-86 Titan 13865 | -4/Proximity Caves | Allies destroyed B-86 Titan 14013 | -4/Proximity Caves | Discovered exit to Factory (range 9) 14049 | -4/Proximity Caves | Entered Factory 14049 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14052 | -4/Factory | Loaded intel: 4 garrison access locations 14058 | -4/Factory | Identified exit to DSF 14058 | -4/Factory | Entered DSF 14102 | -4/DSF | Additional patrols routed to DSF 14202 | -4/DSF | Discovered new exit (range 15) 14253 | -4/DSF | Entered Research 14253 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14254 | -3/Research | Loaded intel: 21 terminal locations 14425 | -3/Research | Zion Heavy squad teleported in 14482 | -3/Research | Retrieved Zion intel report: Active Terminals 14695 | -3/Research | Spotted B-86 Titan 14715 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 14717 | -3/Research | Allies destroyed B-86 Titan 14753 | -3/Research | First assault squad dispatched 14753 | -3/Research | Found Prototype Protection 14753 | -3/Research | Identified Zio. Weapon Casing 14925 | -3/Research | Retrieved Zion intel report: Guard Positions 14926 | -3/Research | Zion Light squad teleported in 15184 | -3/Research | Zion Heavy squad teleported in 15212 | -3/Research | Discovered new exit (range 11) 15402 | -3/Research | Entered Testing 15402 | -3/Testing | Accompanied by 2 allies 15461 | -3/Testing | Found Prototype Protection 15461 | -3/Testing | Identified SHELL Armor 15466 | -3/Testing | Found Prototype Protection 15503 | -3/Testing | Found Prototype Protection 15542 | -3/Testing | Retrieved Zion intel report: Main Access 15542 | -3/Testing | Identified exit to Research 15714 | -3/Testing | Found Prototype Launcher 15714 | -3/Testing | Identified Z-bomb Delivery System 15754 | -3/Testing | Found Prototype Ballistic Cannon 15754 | -3/Testing | Identified Omega Cannon 15797 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 15847 | -3/Testing | Found Prototype Energy Cannon 15847 | -3/Testing | Identified Hpw. Disruptor Cannon 15931 | -3/Testing | Central database locked down 16101 | -3/Testing | Found Prototype Energy Gun 16101 | -3/Testing | Identified Warp Gun 16210 | -3/Testing | Garrison activated, responded to threat 16212 | -3/Testing | Scanned by Researcher 16274 | -3/Testing | Destroyed 8 combat bots 16329 | -3/Testing | Entered Research 16329 | -2/Research | Evolved 2 slots: Utility x2 16704 | -2/Research | Retrieved Zion intel report: Active Terminals 16705 | -2/Research | Zion Heavy squad teleported in 16728 | -2/Research | P-80 Master assimilated allied QV-7KG(Z) 16755 | -2/Research | Found Prototype Protection 16755 | -2/Research | Identified Zio. Heavy Carapace 16757 | -2/Research | Found Zio. Weapon Casing 16779 | -2/Research | Lost 3 parts (3u) 16829 | -2/Research | First assault squad dispatched 16859 | -2/Research | High security lockdown imminent 16902 | -2/Research | Lost 3 parts (1p1n1u) 16913 | -2/Research | Destroyed 7 combat bots 16939 | -2/Research | High security lockdown engaged 17167 | -2/Research | Build established: Scavenger-Skirmisher 17242 | -2/Research | Lost 16 parts (4p5n4u3w) 17252 | -2/Research | Spotted Striker 17254 | -2/Research | Destroyed 9 combat bots 17254 | -2/Research | Core integrity fell below 50% 17275 | -2/Research | Identified Lgt. Regenerative Plating 17288 | -2/Research | Core integrity fell below 20% 17312 | -2/Research | Destroyed by Striker with Plasma Lance Last Messages --------------- 17290_ Destroyed Sml. Battery. 17290_ L-61 Swordsman destroyed. 17292_ The unstable cave ceiling collapses. 17292_ Player 2 suffers critical hit (Burn). 17292_ Machine Analyzer destroyed. 17293_ The unstable cave ceiling collapses. 17294_ Dropped Hcp. Matter Pod. 17295_ Extracted 200 matter. 17295_ The unstable cave ceiling collapses. 17297_ P-80 Master destroyed. 17300_ The unstable cave ceiling collapses. 17302_ Striker Lgt. Quantum Reactor severed. 17303_ The unstable cave ceiling collapses. 17304_ System corrupted: Matter fused (-8). 17306_ The unstable cave ceiling collapses. 17307_ Lrg. Storage Unit destroyed. 17309_ The unstable cave ceiling collapses. 17310_ Z-bomb Delivery System destroyed. 17311_ The unstable cave ceiling collapses. 17312_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????"T??????????????????????????????????????? | | ?????????""??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"""""????????? | | ????????????????????????????????????"""""????????? | | ????????????????????????????????????"""""????????? | | ????????????????????????????????????"""""????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+####?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #????????####?????????? | | ???????????????????????? #???????? #?????????? | | ????????????????????????? #??????? #?????????? | | ????????????????????????? #####? #?????????? | | ???????????????????????###;; # # #?????????? | | ??????????????????######;; ### #?????????? | | ??????????????????# +?????????? | | ??????????????????# =K # #?????????? | | ?????????????????## [@= #?????????? | | ?????????????### # / #?????????? | | ????????????## # #?????????? | | ????????????# ## # i # #?????????? | | ?????????????# # g[ = % %##"######?????????? | | ????????????# # @ = [##? #?????????????? | | ?????????????# # = %* *;#????????????????? | | ???????###### [ == =%=; #???????????????? | | ???????# = [ !=# #???????????????? | | ???????# # #???????????????? | | ???????# "" ## % ####?#???????????????? | | ##?????# "" #* i #???????????????????? | | #?????# G# # ###???????????????????? | | #?????# ""#### # #?????????????????????? | | #?????# ! "#??## # #??????????"""""??????? | | #?????? !#???#?# #??????????"""""??""??? | | #??####?? #?????# #??????????"""""??""??? | | ####T #####+"######### ########??????????""??? | | # #???????????T??? | | +% #???"""""??""??? | | # % #???"""""??""??? | | # =% #???"""""??""??? | | # ########################### #??????????????? | | [ #????# #???####???????? #??????????????? | | ##%######""#""####"""######"#" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 61 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 2100 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Power Amplifier | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Energy Well | -6/Zion | Archive Railgun | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Focal Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Katana | -8/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Micro-nuke Launcher | -3/Testing | Hacked Adv. Heavy Treads | -3/Testing | Hacked Com. HERF Cannon | -3/Testing | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- We Love MA Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Tes Res Slots Evolved 16 | . 2 2 2 . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Propulsion 4 | . 1 1 . . 1 . . . . . . . . . 1 . . . . . Utility 8 | . 1 . 2 . . . . . . 2 . . . . . . 1 . 2 . Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Parts Attached 155 | . 9 13 15 . 7 26 4 . 3 . 20 3 1 10 1 2 3 10 8 20 Parts Lost 30 | . . 1 1 . 1 5 . . . . 1 . 1 . . . . 2 5 13 Damage Taken 9900 | . 35 180 306 . 231 1655 10 35 . 26 454 21 25 36 16 . 40 1001 1578 4251 Core 677 | . 25 27 49 . 12 119 . 21 . 9 . 21 . . . . . 63 181 150 Player 2/Cogmind (%) 27 | . 40 17 81 . 42 65 . 100 . 100 . 100 . . . . . 77 78 10 Absorbed by Shields 1259 | . . . . . 59 482 10 37 . 27 15 . . . . . 12 252 324 41 Damage Inflicted 25739 | . 252 1026 799 . 565 4805 284 32 . 367 1697 161 262 4078 963 . 410 2420 2647 4971 Player 2/Cogmind (%) 45 | . 48 42 41 . 66 53 42 35 . 53 44 44 46 66 79 . 41 54 43 29 Combat Hostiles Destroyed 164 | . 3 23 9 . 5 31 2 1 . 4 9 . 2 14 3 . 3 11 20 24 Player 2/Cogmind (%) 52 | . 60 54 52 . 62 67 28 100 . 40 50 . 66 51 75 . 60 52 66 37 Game ------ Seed AntimissileGreatBlade Manual? 0 Play Time 04:46:44 Cumulative 665.2 hours Start 2026.06.02 @ 09:47:57 End 2026.06.09 @ 11:40:34 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 48 Types 33/0/6/3/1/1/1/2/0/1 Lore% 50 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60be214f-fbfd-4a76-8bf2-ca02855dbf3b