Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.24 @ 20:15:48 Player: Peter EH Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (1226) 1226 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 4174 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Cogmind --------- Core Integrity 624/700 Matter 167/300 Energy 100/100 System Corruption 0% Temperature Cool (280) Movement Walking (123) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer EM Shotgun EM Shotgun Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer EM Shotgun EM Shotgun Heavy Missile Launcher Katana [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . 1 . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 34 | 7 3 6 8 6 4 Power 4 | 1 . . 1 2 . Engine 2 | 1 . . . 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 8 | 2 . 1 2 1 2 Treads . | . . . . . . Leg 8 | 2 . 1 2 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 1 4 1 . Device 4 | 1 . . 3 . . Storage 2 | 1 . . 1 . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 2 4 1 2 2 Energy Gun 6 | 1 1 2 1 . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . . . 4 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 Average Slot Usage (%) 98 | . 94 97 100 100 98 Engine 7 | . 12 10 5 4 6 Core 3 | . . . 2 9 6 Leg 29 | . 25 29 33 28 27 Device 13 | . 12 10 16 14 14 Storage 8 | . 12 10 8 7 7 Processor 10 | . 7 10 8 14 14 Energy Gun 16 | . 15 19 19 18 3 Energy Cannon 1 | . . . 5 . . Ballistic Gun 3 | . 8 8 . . . Ballistic Cannon 2 | . . . . 2 14 Naked Turns . | . . . . . . Heaviest Build 55 | 17 19 24 33 51 55 Greatest Support 58 | 20 20 30 43 53 58 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 9 10 10 Most Carried 10 | 6 5 8 10 10 10 Average Carried 7 | 3 4 6 7 8 10 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 5 5 8 10 10 10 Class Distribution -------------------- 47% | Hacker-Skirmisher 28% | Scavenger-Skirmisher 19% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 644 | 140 . 79 217 19 189 Remotely . | . . . . . . Salvage Created 1237 | . 90 211 428 152 356 Parts 60 | . 6 17 16 11 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 23 | . 2 2 6 4 9 Guns 10 | . 2 1 4 2 1 Cannons 9 | . . . 1 . 8 AOE 3 | . . 1 . 2 . Classes Destroyed 8 | . 1 4 1 1 1 Worker 1 | . . . . 1 . Builder 1 | . . 1 . . . Recycler 2 | . . 1 1 . . Watcher 2 | . . 2 . . . Swarmer 4 | . . 1 . 3 . Grunt 14 | . 2 1 3 . 8 Brawler 1 | . . . . . 1 Sentry 4 | . . . 3 1 . Best Kill Streak 5 | . 2 5 2 4 4 Combat Bots Only 4 | . 2 1 2 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1150 | . 102 54 180 149 665 Core 116 | . 29 2 9 9 67 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 88 99 98 . . Volleys Fired 59 | . 5 11 13 8 22 Largest 3 | . 2 3 3 3 3 Hottest 159 | . 60 125 153 153 159 Shots Fired 159 | . 10 32 38 18 61 Gun 108 | . 10 32 30 18 18 Cannon 50 | . . . 8 . 42 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 57 | . 5 10 . . 42 Thermal 41 | . . 11 4 8 18 Explosive 1 | . . . . . 1 Electromagnetic 60 | . 5 11 34 10 . Robot Hit Streak 55 | . 9 23 18 38 55 Robot Miss Streak 2 | . . 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 126 | . 9 22 35 15 45 Core Hits 58 | . 5 6 22 11 14 Critical Hits 2 | . . . . . 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2432 | . 103 280 709 370 970 Guns 1217 | . 102 237 458 212 208 Cannons 913 | . . . 151 . 762 Explosions 256 | . . 20 100 136 . Melee . | . . . . . . Ramming 46 | . 1 23 . 22 . Kinetic 820 | . 33 25 . . 762 Thermal 624 | . . 94 118 204 208 Explosive . | . . . . . . Electromagnetic 942 | . 69 138 591 144 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 73 | . . . 18 25 30 Projectiles 48 | . . . 18 . 30 Explosions 25 | . . . . 25 . Melee . | . . . . . . Knockbacks 8 | . . . . 1 7 Impact 1 | . . . . 1 . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 84 | . . 26 12 14 32 Shots 4 | . . 1 1 1 1 Rammed 3 | . 1 2 . . . Targets Rammed 6 | . 1 4 . 1 . Kicked 3 | . . 2 . 1 . Crushed . | . . . . . . Highest Temperature 375 | . 76 375 90 117 321 Average Temperature 125 | . 47 192 33 52 157 Received Heat Transfer 684 | . 54 15 126 48 441 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . 1 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 1114 | . . 235 187 248 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 410 | . 99 121 199 138 410 Initial 73 | . . 29 . 15 73 Average 95 | . 29 82 74 83 278 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 89 | 100 100 100 100 100 17 Level 1 9 | . . . . . 77 Level 2 . | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 2 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 6 10 11 4 14 Peak Tracking Total 7 | . 4 3 3 3 7 Tactical Retreats 6 | . . 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 7 | . 1 2 3 1 . Terminals 6 | . 1 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 2 3 9 2 . Successful 13 | . 2 2 7 2 . Failed 3 | . . 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 2 3 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 11 | . 2 2 7 . . Record 5 | . . 1 4 . . Prototype ID Bank 2 | . . 1 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1689 | 73 195 489 445 274 213 Spaces Moved 1116 | 44 145 355 278 196 98 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 1103 | 31 145 355 278 196 98 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 122 | 124 120 120 120 121 138 Slowest Speed 152 | 150 120 120 120 122 152 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 26 31 36 10 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . 2 5 3 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 17 | . . 2 5 3 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1318 | 62 157 395 361 216 127 Wait 51 | . . 7 43 . 1 Move 1111 | 43 144 354 277 195 98 Hop . | . . . . . . Pick Up 39 | 12 3 8 12 4 . Fast Attach 3 | . . 3 . . . Attach 15 | 7 2 2 2 2 . Detach . | . . . . . . Swap 16 | . 1 1 6 4 4 Drop 18 | . 1 5 8 2 2 Fire 59 | . 5 11 13 8 22 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 1 4 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 134 | -10/Materials | Identified exit to Mines 134 | -10/Materials | Discovered exit to Mines (range 8) 230 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Discovered exit to Materials (range 6) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 507 | -9/Materials | Identified exit to Materials 507 | -9/Materials | Discovered exit to Materials (range 16) 594 | -9/Materials | Build established: Hacker-Skirmisher 758 | -9/Materials | Entered another Materials area 758 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -8/Materials | Identified exit to Factory 1194 | -8/Materials | Discovered exit to Factory (range 5) 1203 | -8/Materials | Entered Factory 1203 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1397 | -7/Factory | Build established: Scavenger-Skirmisher 1476 | -7/Factory | Identified exit to Garrison 1477 | -7/Factory | Entered Garrison 1504 | -7/Garrison | Triggered checkpoint 1538 | -7/Garrison | Garrison Relay disabled 1647 | -7/Garrison | Triggered checkpoint 1656 | -7/Garrison | Triggered checkpoint 1690 | -7/Garrison | Self-destructed Last Messages --------------- 01656_ Beams of light sweep through the air. An alarm sounds. 01656_ Dropped Aluminum Leg. 01656_ C-30 ARC bursts open, deploying its payload. 01656_ P-60 Hacker unfolds itself. 01657_ Acquired 38 matter. 01668_ Destroyed Shock Rifle. 01668_ P-60 Hacker knocked back. 01671_ G-47 Trooper knocked back. 01671_ G-47 Trooper suffers critical hit. 01671_ G-47 Trooper destroyed. 01673_ Aluminum Leg destroyed. 01674_ Destroyed Gravmag System. 01679_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 01679_ Pulse Rifle destroyed. 01680_ Overheating: Energy bleed (-37). 01680_ B-48 Gladiator destroyed. 01681_ B-48 Gladiator suffers critical hit. 01681_ B-48 Gladiator destroyed. 01683_ Mic. Nuclear Core destroyed. 01689_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #######?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# #### =#?????????? | | ?????????????????????????????# #??#= ###???????? | | ?????????????????????????????# #??# #???????? | | ?????????????????????????????# #??# #???????? | | ?????????????????????????????# #??# %=#???????? | | ?????????????????????????????# #??# *###???????? | | ?????????????????????????????# #??# #?????????? | | ?????????????????????????????# #?## #?????????? | | ?????????????????????????????# #?# ###???????? | | ?????????????????????????????# #?## # #???????? | | ?????????????????????????????# #?# !#???????? | | ?????????????????????????????# ### ! #???????? | | ????????????????????##???????# # #???????? | | ????????????????????# ???????# # # #???????? | | ????????????????????# ???????# ### ###???????? | | ????????????????????# ???????# #?#####?????????? | | ????????## ##""""###;######## #???????????????? | | ????????# =g #???????????????? | | ??????? g gp%% #???????????????? | | ??????? [%!!@ #???????????????? | | ????????# ## ## =###########???????????????? | | ?????????????# ???# #?????????????????????????? | | ?????????????????? % ?????????????????????????? | | ???????????????? ?????????????????????????? | | ?????????????? %????????????????????????? | | ???????????? ????????????????????????? | | ?????????? ## ## ###???????????????????????? | | ????????? ???# ?# #?????????????????????????? | | ???????????? ?? #?????????????????????????? | | ??????????? ?? ??????????????????????????? | | ??????????? ?? ??????????????????????????? | | ???????????### ???## #??????????????????????????? | | ?????????????#?????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingMatterInjector Manual? 0 Play Time 00:32:45 Cumulative 6.4 hours Start 2020.10.24 @ 18:28:07 End 2020.10.24 @ 20:15:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 5 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96b37ef9-940f-4f77-be3e-2899d842cace